KINDNICK 26c578416f Fix: guard editor-only gaze evaluation call for player builds
ScheduleEditorFinalEvaluation is defined under UNITY_EDITOR but was
called unguarded in ProcessFrame, breaking player builds with CS0103.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 12:23:01 +09:00

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# Changelog
## 0.1.4
- Fixed player build compile error: `ScheduleEditorFinalEvaluation` call in `BlendshapeGazeMixerBehaviour.ProcessFrame` was not wrapped in `#if UNITY_EDITOR`.
## 0.1.1 - Unreleased
- Added the direct TextMeshPro and Timeline assembly references required by the subtitle editor API.
## 0.1.0
- Extracted Gaze, transform constraints, SmoothFollow, Timeline subtitles, and animation cleanup into a single UPM package.
- Standardized package folders and Unity menu roots under `Streamingle Utilities`.