ScheduleEditorFinalEvaluation is defined under UNITY_EDITOR but was called unguarded in ProcessFrame, breaking player builds with CS0103. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
15 lines
525 B
Markdown
15 lines
525 B
Markdown
# Changelog
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## 0.1.4
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- Fixed player build compile error: `ScheduleEditorFinalEvaluation` call in `BlendshapeGazeMixerBehaviour.ProcessFrame` was not wrapped in `#if UNITY_EDITOR`.
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## 0.1.1 - Unreleased
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- Added the direct TextMeshPro and Timeline assembly references required by the subtitle editor API.
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## 0.1.0
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- Extracted Gaze, transform constraints, SmoothFollow, Timeline subtitles, and animation cleanup into a single UPM package.
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- Standardized package folders and Unity menu roots under `Streamingle Utilities`.
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