KINDNICK 26c578416f Fix: guard editor-only gaze evaluation call for player builds
ScheduleEditorFinalEvaluation is defined under UNITY_EDITOR but was
called unguarded in ProcessFrame, breaking player builds with CS0103.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 12:23:01 +09:00
2026-07-23 23:53:43 +09:00

Streamingle Utilities

A Unity package containing reusable Streamingle utilities. The package is divided by feature while retaining the existing public namespaces for compatibility.

Modules

  • Gaze — Blendshape eye-gaze driver, Timeline track, guided calibration window, and tests.
  • Constraints — Lightweight transform constraints and custom inspectors.
  • CameraSmoothFollow component.
  • Timeline/Subtitles — TextMeshPro subtitle Timeline track and SRT installer API.
  • Animation — Blendshape gap-edge cleanup editor window.

Editor menu conventions

  • Tools/Streamingle Utilities/Gaze/Calibration
  • Tools/Streamingle Utilities/Animation/Blend Shape Gap Cleanup
  • Component/Streamingle Utilities/Constraints/...
  • Assets/Create/Streamingle Utilities/Gaze/Blendshape Gaze Profile

Dependencies

  • Unity Timeline 1.8.10 or later
  • TextMeshPro 5.0.0 or later

Compatibility

The initial package release is validated against Unity 6 (6000.3). Public namespaces and the Gaze assembly names are retained during the package extraction to preserve existing project references.

Description
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