ScheduleEditorFinalEvaluation is defined under UNITY_EDITOR but was called unguarded in ProcessFrame, breaking player builds with CS0103. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
525 B
525 B
Changelog
0.1.4
- Fixed player build compile error:
ScheduleEditorFinalEvaluationcall inBlendshapeGazeMixerBehaviour.ProcessFramewas not wrapped in#if UNITY_EDITOR.
0.1.1 - Unreleased
- Added the direct TextMeshPro and Timeline assembly references required by the subtitle editor API.
0.1.0
- Extracted Gaze, transform constraints, SmoothFollow, Timeline subtitles, and animation cleanup into a single UPM package.
- Standardized package folders and Unity menu roots under
Streamingle Utilities.