KINDNICK 26c578416f Fix: guard editor-only gaze evaluation call for player builds
ScheduleEditorFinalEvaluation is defined under UNITY_EDITOR but was
called unguarded in ProcessFrame, breaking player builds with CS0103.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 12:23:01 +09:00

525 B

Changelog

0.1.4

  • Fixed player build compile error: ScheduleEditorFinalEvaluation call in BlendshapeGazeMixerBehaviour.ProcessFrame was not wrapped in #if UNITY_EDITOR.

0.1.1 - Unreleased

  • Added the direct TextMeshPro and Timeline assembly references required by the subtitle editor API.

0.1.0

  • Extracted Gaze, transform constraints, SmoothFollow, Timeline subtitles, and animation cleanup into a single UPM package.
  • Standardized package folders and Unity menu roots under Streamingle Utilities.