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# UniGLTF-2.0
* Unity-Supports 2019.4 and later
* You can import and export glTF-2.0 in Unity's editor and runtime.
* implement `KHR_materials_unlit`
* implement `KHR_texture_transform` (partial)
# Material
## PBR
* Convert as much as possible between glTF pbr and Unity Standard Shader.
* Converts metal roughness and occlusion RGBA channel incompatibility.
## Unlit
* import: UniGLTF's own `UniGLTF/UniUnlit` shader.
* export: You can export `UniGLTF/UniUnlit` and Unity unilt materials.
* Only `UniGLTF/UniUnlit` supports vertex colors.
## URP
* import only. experimental
# License
* [MIT license](LICENSE)
# Download
* https://github.com/vrm-c/UniVRM/releases
# Screenshots
You can import almost all of [gltf_sample_models](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0)
![standard shader](doc/pbr_to_standard.png)
![duck](doc/duck.png)
![animation](doc/animation.gif)
![SciFiHelmet](doc/SciFiHelmet.png)