UniGLTF-2.0
- Unity-Supports 2019.4 and later
- You can import and export glTF-2.0 in Unity's editor and runtime.
- implement
KHR_materials_unlit - implement
KHR_texture_transform(partial)
Material
PBR
- Convert as much as possible between glTF pbr and Unity Standard Shader.
- Converts metal roughness and occlusion RGBA channel incompatibility.
Unlit
-
import: UniGLTF's own
UniGLTF/UniUnlitshader. -
export: You can export
UniGLTF/UniUnlitand Unity unilt materials. -
Only
UniGLTF/UniUnlitsupports vertex colors.
URP
- import only. experimental
License
Download
Screenshots
You can import almost all of gltf_sample_models



