1.7 KiB

Changelog

0.1.6

  • Updated the separately installable Camera AI package to 0.4.2 and the frozen Windows worker to 0.1.2.
  • Fixed duplicate script GUIDs that could exclude Camera AI package sources from the Unity editor assembly.
  • Added YAMO-calibrated deceleration/acceleration around meaningful direction changes and rendered end-to-start adjacent-shot transition scoring.
  • Added C2-continuous braking seams, single-pass turn processing, and a source-relative acceleration/jerk guard that demotes unsafe rewrites.
  • Preserved generated braking curves in the editable Timeline simplification preset and added regression coverage for 45-degree and 90-degree turns.

0.1.5

  • Added the separately installable Mingle Camera Work AI package under CameraAI~, including the frozen Windows x64 CWCameraWorker distribution.
  • Kept authored camera, character-motion, and source-audio reference data in the access-controlled CW-AI data library rather than mirroring it here.
  • Documented Git LFS, Unity Package Manager, data-root, and first-run setup.
  • Moved Camera AI caches to the consuming Unity project's writable Library/CWAI directory so the reference-data library can be read-only.

0.1.4

  • Fixed player build compile error: ScheduleEditorFinalEvaluation call in BlendshapeGazeMixerBehaviour.ProcessFrame was not wrapped in #if UNITY_EDITOR.

0.1.1 - Unreleased

  • Added the direct TextMeshPro and Timeline assembly references required by the subtitle editor API.

0.1.0

  • Extracted Gaze, transform constraints, SmoothFollow, Timeline subtitles, and animation cleanup into a single UPM package.
  • Standardized package folders and Unity menu roots under Streamingle Utilities.