24 lines
635 B
C#
24 lines
635 B
C#
using UnityEngine;
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using UnityEngine.Playables;
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namespace Streamingle.Gaze
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{
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/// <summary>
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/// Runtime data copied from a <see cref="BlendshapeGazeClip"/>.
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/// </summary>
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public sealed class BlendshapeGazeBehaviour : PlayableBehaviour
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{
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public Transform Target { get; internal set; }
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public float Strength { get; internal set; }
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public bool EnableCorrectives { get; internal set; }
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public bool OverrideCutResponse { get; internal set; }
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public GazeCutResponse CutResponse { get; internal set; }
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public float CutTransitionDuration { get; internal set; }
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}
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}
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