using UnityEngine; using UnityEngine.Playables; namespace Streamingle.Gaze { /// /// Runtime data copied from a . /// public sealed class BlendshapeGazeBehaviour : PlayableBehaviour { public Transform Target { get; internal set; } public float Strength { get; internal set; } public bool EnableCorrectives { get; internal set; } public bool OverrideCutResponse { get; internal set; } public GazeCutResponse CutResponse { get; internal set; } public float CutTransitionDuration { get; internal set; } } }