Streamingle Utilities
A Unity package containing reusable Streamingle utilities. The package is divided by feature while retaining the existing public namespaces for compatibility.
Modules
- Gaze — Blendshape eye-gaze driver, Timeline track, guided calibration window, and tests.
- Constraints — Lightweight transform constraints and custom inspectors.
- Camera —
SmoothFollowcomponent. - Timeline/Subtitles — TextMeshPro subtitle Timeline track and SRT installer API.
- Animation — Blendshape gap-edge cleanup editor window.
Editor menu conventions
Tools/Streamingle Utilities/Gaze/CalibrationTools/Streamingle Utilities/Animation/Blend Shape Gap CleanupComponent/Streamingle Utilities/Constraints/...Assets/Create/Streamingle Utilities/Gaze/Blendshape Gaze Profile
Dependencies
- Unity Timeline 1.8.10 or later
- TextMeshPro 5.0.0 or later
Compatibility
The initial package release is validated against Unity 6 (6000.3). Public namespaces and the Gaze assembly names are retained during the package extraction to preserve existing project references.
Camera Work AI package
This repository also contains a separately installable Unity package for
high-quality Timeline camera generation. It is intentionally stored under
CameraAI~ so installing the root Streamingle Utilities package does not
also import the camera tools or their large worker distribution.
Install Git and Git LFS before opening Unity, then use Add package from git URL with:
https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.19
The Camera AI package includes the complete Windows x64
CWCameraWorker.exe onedir build and a read-only prepared reference library,
so artist workstations do not need Python or a separate CW-AI checkout.
The executable must remain beside its _internal directory. A newer
access-controlled CW-AI data root containing DatasetExports,
reports/training_index.json, and models/cut_ranker_v2.json remains an
optional override.
After installation, open Tools > Streamingle > AI 카메라 생성. The package
automatically locates its bundled worker and validates the configured data
library before enabling generation. See
CameraAI~/Documentation~/EXTERNAL_INSTALLATION.md for the complete setup.
Reference data may be read-only; per-project caches are written under
Library/CWAI (or the optional CWAI_CACHE_ROOT override).