20 KiB
20 KiB
Changelog
0.4.11 - 2026-08-10
- Integrated the verified YAMO dataset refresh without replacing the packaged production reference library or its default models. Dataset revisions now retain distinct runtime identities, provenance, and subject-targeting evidence instead of colliding with their base recordings.
- Added fail-closed audio-aligned frame-mask handling across trajectory, sequence, cut-ranker, and cut-reference consumers. Incomplete shots and censored audio tails are excluded rather than silently becoming training or authored-cut supervision.
- Hardened exact-audio cut references so independently aligned sources cannot be unioned into spurious double cuts, and expanded transition-only candidate search only when the normal safe pool cannot make both neighbouring edits. A bounded all-fail transition search now stops generation instead of publishing a known-bad edge.
- Rebuilt the self-contained Windows worker as 0.1.7 from the checkpointed source with the pinned Python 3.12.13 build environment. The bundled RuntimeData~ library remains the established production baseline; research candidate models and indexes are deliberately not bundled by default.
0.4.10 - 2026-08-09
- Replaced the loose first-passing angular limiter with an authored-target minimum-jerk selector. The Arisa regression output keeps all 69 music-shaped cuts while angular jerk P90 falls from about 852 to 235 deg/s^3 and P99 from about 4,455 to 912 deg/s^3.
- Made final float32 quaternion tracking authoritative, removed shot-entry pre-echo, added a C2 semantic-focus dead zone, and recorded explicit angular and dynamics fallback shot indices.
- Hardened translation rewrites and the final radial clamp so a repair cannot hide or introduce a local acceleration/jerk seam. Intentional dolly and orbit motion remains available.
- Baked position and quaternion animation as audited not-a-knot C2 curves instead of piecewise-linear or C1-only curves. The importer verifies C2 seams, 240/480 Hz motion, quaternion continuity, and the post-Unity clip curves, with adaptive key refinement and fail-closed dense C2 fallback.
- Resolved the active package through
FileUtil.GetPhysicalPathso serialized paths to an olderLibrary/PackageCacherevision can no longer keep running a stale worker after a package update. Valid explicit external paths are kept. - Rebuilt the self-contained Windows worker as 0.1.6 with Python 3.12.13. The
clean 647-file build passes
doctor; camera, time, and shot outputs are byte-identical to source generation for the 12,269-frame regression input.
0.4.9 - 2026-08-09
- Restored the authored same-audio cut prior for production generation inputs without admitting the target camera trajectory into the planner or template library. The Arisa regression song now recovers its music-shaped 69-shot cadence, while a silent-tail fallback cut is removed.
- Replaced performer-screen-motion penalties with stabilized residual framing diagnostics so expressive dance motion no longer suppresses orbit, drift, lead-room, or authored camera movement. Hard person, distance, step, aim, and dynamics gates remain fail-closed.
- Calibrated front-facing safety once over the full performance. Choreography turns can keep a stable stage-front camera without rewarding side or rear placement, while true 180-degree rear candidates remain rejected.
- Added a versioned selection-safety contract for selected-shot regeneration, verified exact-audio reference hashes across bundled and project data roots, and deterministically deduplicated identical packaged reference copies.
- Added a final-world post-clamp kinematic repair and hard audit. Distance clamping can no longer reintroduce an unbraked reversal after the YAMO deceleration/acceleration pass; all 69 regression shots pass the final post-clamp contract and Shot 66 has zero remaining abrupt reversal events.
- Rebuilt the self-contained Windows worker as 0.1.5 with Python 3.12.13 in a
disposable, exact-pinned environment with one-thread scientific-library
limits, artifact size/file-count guards, and a distribution provenance
manifest. The clean worker contains 647 files (267,608,825 bytes), passes
doctor, and is byte-identical to source generation for camera, time, and shot outputs.
0.4.8 - 2026-08-09
- Replaced the unstable frame-local aim controller with a causal, feed-forward angular-velocity path. Static targets now settle without a left/right limit cycle, legal 45/80-degree-per-second pans keep their entry velocity, and abrupt changes are bounded to 90 deg/s, 360 deg/s^2, and 7,200 deg/s^3.
- Added C2 position resampling, speed-adaptive C2 distance transitions, and a final distance/step audit after every trajectory transform. The final candidate gate now fails closed on missing data and checks translation jerk, screen-space p99 and one-frame impulses, and the actual post-clamp step.
- Calibrated the new dynamics policy against 1,381 runtime-eligible authored shots. The 600 m/s^3 translation maximum applies only to final generated candidates; expressive authored wide/dolly templates remain available for retargeting and soft ranking.
- Replaced Unity's piecewise-linear reduced position curves with velocity-aware C1 Hermite curves. Every reduced shot is audited at source times and midpoints for position error, local speed/acceleration/jerk regressions, and meaningful-motion retention; unsafe reductions automatically fall back to exact position keys for that shot only.
- Rebuilt the self-contained Windows worker as 0.1.4 with the trajectory module and build-identity snapshot included. The frozen worker doctor and 196-test build suite pass without requiring Python on the artist machine.
- On the 12,269-frame Arisa regression input, all 56 shots passed visibility, facing, aim, distance, step, screen-dynamics, and cut-transition checks. Worst translation jerk improved from 641.61 to 247.81 m/s^3 and worst angular jerk from 30,294.84 to 7,146.35 deg/s^3; uncached generation improved from about 124 seconds to 107 seconds.
- Unity compiled with zero Camera AI errors and the package EditMode suite passed 121/121. The Balanced importer retained simplified C1 curves for 41 shots and safely selected exact position keys for the 15 shots whose reduced curves exceeded the local motion or 5 mm error contract.
0.4.7 - 2026-08-09
- Fixed the incomplete 6D-to-quaternion conversion that replaced every non-positive-trace rotation with a fixed 180-degree roll. This had rejected almost all authored front-camera templates and biased generation toward the actor's back.
- Added torso-derived front-facing safety to candidate selection, including median alignment, severe-rear frame ratio, and longest consecutive rear run.
- Made missing or non-finite front-facing audit data fail closed and improved all-candidates-rejected diagnostics with per-gate counts.
- Invalidated both preparation and candidate caches because corrected template rotations affect both stages.
- Rebuilt self-contained Windows worker 0.1.3 with pinned, verified runtime dependencies. The focused worker suite passes 148 tests.
- On the 12,269-frame Arisa regression input, front-safety failures improved from 49/56 shots to 0/56; severe rear-facing frames fell from 72.64% to 0.18%, with a maximum per-shot run of 15 frames.
0.4.6
- Added a soft front-facing preference so safe candidates do not systematically place the actor's back toward the camera.
- Bumped the candidate-cache logic version to invalidate stale orientation candidates.
0.4.5
- Rebuilt the frozen worker so portable prepared-template rotation conversion is included in the executable.
0.4.4
- Automatically prefers bundled
RuntimeData~, including Unity Git PackageCache installs, over stale serialized external roots.
0.4.3
- Added a self-contained
RuntimeData~reference bundle containing 263 prepared songs. - Made the packaged worker auto-discover the bundle; raw source audio and a separate CW-AI checkout are no longer required for generation.
- Kept generation caches project-local and writable.
0.4.2 - 2026-08-03
- Fixed Unity assembly exclusion caused by duplicate legacy/package script GUIDs.
- Added YAMO-calibrated, angle-aware camera translation kinematics: concentrated direction changes slow before the turn and accelerate afterward, while smooth arcs and naturally eased motion remain untouched.
- Applied the kinematic pass exactly once per shot: Orbit reversals are measured in subject-relative space and other motion families in final world space.
- Made the braking window C2-continuous at its outer seams, removed cumulative- minimum speed kinks, and rejected any rewrite that introduces an acceleration or jerk regression instead of chasing newly-created seam events.
- Added rendered end-to-start transition scoring against the actually selected adjacent cameras, including both neighbours during selected-shot regeneration.
- Hard-rejected only perceptible near-duplicate jump cuts and unbridged extreme axis crossings; screen jumps and opposing motion remain soft ranking signals.
- Preserved the braking envelope around 40-degree-or-greater direction changes when editable Unity animation curves are simplified.
- Bumped the packaged worker to 0.1.2 and invalidated stale candidate caches for the new transition and trajectory policies.
0.4.1 - 2026-08-03
- Added the UXML/USS camera-generation workflow with a compact narrow-dock layout, full preflight readiness, result-only refinement/save stages, and a compact status footer.
- Fixed stale Unity-project folders being mistaken for a complete CW-AI data library; the window now validates the training index and cut model and automatically repairs the path to a complete sibling library.
- Prepared the package for the Streamingle Utilities Git distribution with the
frozen Windows x64
CWCameraWorkerfolder underTools~; artist machines no longer need a separate Python installation. - Moved generated preparation and candidate caches out of the reference-data
library and into the Unity project's writable
Library/CWAIdirectory. An optionalCWAI_CACHE_ROOTenvironment variable can override that location.
0.4.0 - 2026-08-02
- Replaced the Unity-native generation backends with the packaged
CWCameraWorker.exehigh-quality pipeline. - Added
generate,prepare-cache,version --json, anddoctorCLI contracts with structured progress events and cooperative cancellation. - Split generation-time data preparation from training-only dependencies; the verified Windows onedir worker is 316.54 MiB and requires no separate Python installation on artist workstations.
- Kept full-Timeline and selected-shot generation, per-camera AnimationClips, curve simplification, provenance validation, and cut-correction capture in the Unity Editor workflow.
- Removed the portable native runtime, exporter, generator implementation, and their dedicated tests. Existing generated results and parity reports remain importable historical artifacts.
0.3.5 - 2026-08-02
- Added the Unity-native Portable HQ v1 path: authored trajectory retargeting, global cut dynamic programming, random-forest sequence-beam planning, and multi-candidate safety/quality selection now run as one deterministic generation pipeline.
- Materialized
unity_native_portable_hq_v1_arisa_final_pass1as a 60-shot, 12,269-frame, 60 FPS Timeline. It contains 60 independent cameras, Animators, Animation Tracks, and AnimationClips, with zero runtime LookAt/Tracking bindings and zero template fallbacks. - Preserved hard cuts with zero ease and an intentional 1 microsecond boundary guard. The final run completed in 17.701 seconds; the isolated EditMode suite passed 161/161.
- Verified byte-identical output for the same Seed. A different Seed changed the selected authored template in 35% of shots and materially changed 32.8% of frames. Real beat/mel features and the deduplicated weighted duration prior remain explicit parity gaps.
- Added the experimental
작업자 카메라 기반 (Unity 내장 · 실험)backend. It loads a portable JSON/float32 runtime bundle containing 1,381 authored camera templates and retargets them entirely inside Unity without requiring Python at generation time. - Added a content-addressed, hash-validated runtime-bundle exporter and Unity loader. The original preparation cache is trusted only during explicit export; the published runtime bundle contains no pickle or executable serialization.
- Verified the initial Unity smoke run on the 12,269-frame input: 51 shots, 51 authored-template shots, zero template fallbacks, and 51 independent camera Animators. At that checkpoint the path did not yet include the high-quality cut planner, candidate retarget/re-score, or complete composition pass; Portable HQ v1 above supersedes that limitation.
- Added an explicit Unity cut-correction snapshot workflow. It compares the
provenance-bound generated
shots.jsonwith edited hard-cut clip starts and records orderedkeep/move/add/deleteoperations without modifying or saving the Scene or Timeline asset. - Added causal three-shot cut context (duration, music/motion energy, beat proximity), schema-v2 closed-loop ranker training, deterministic bounded history-beam planning, v1 artifact rejection, and complete context trace provenance. The v2 model passes its no-model non-regression gate but does not yet replace the legacy cut path.
- Added the 60 FPS data-driven cut planner: broad music/motion candidates, duplicate-aware authored duration prior, exact-audio soft prior, portable listwise ranker, and deterministic global DAG optimization with trace output.
- Added high-quality full-generation cut-rhythm controls (Auto/Slow/Normal/Fast), while selected-shot regeneration continues to lock every existing cut.
- Added source-audio SHA-256 export so the generator can reuse approved timing evidence for the same recording without copying camera trajectories.
- Added a shape-preserving relative-trajectory velocity limiter. The final
67-shot Arisa composite reduced within-shot position spikes over
0.15m/framefrom12to0(0.17551mmax to0.11991m) while preserving visibility, cut boundaries, every non-selected shot, and baked-aim quality. - Verified the final
12,269-frame/67-shot/60 FPS preview in Unity with compile0/0, related EditMode65/65, and no new Console errors after Timeline import. - Added true high-quality selected-shot generation with
--only-shot-index/--base-generation, skipping full-sequence planning and preserving every non-selected camera frame, shot row, cut, and Unity clip. - Added full-compatible materialized composites with base hashes and selected span provenance, plus a separate Seed-independent per-shot candidate cache.
- Advanced the next base and Seed only after successful Timeline import, and rejected incompatible Native/stale bases before launching Python.
- Added selected-shot ETA/cache reporting and regression coverage for paired CLI arguments, fail-closed base validation, exact preservation, and A -> B sequential regeneration; independent finite/coverage/person/aim/spike gates pass on the final Arisa composites.
- Hardened base loading with exact JSON integer/numeric contracts, pre-read
payload byte-size checks, and direct non-reparse payload paths. Only
selected_shot_directives.jsonis accepted as an output sidecar. - Added best-effort transactional directory publication with validated staging, single-orphan-backup recovery, and fail-closed handling for ambiguous or malformed recovery state.
- Preserved the legacy selection string while adding authoritative
materializedShotSeedLineageand an identical-base-hash reproducibility scope for mixed-Seed composites. - Kept the archived Arisa
2.058s/1.293sselected-shot benchmark and recorded a separate latest-user-base2.489s/1.498sresult with20/20invariants. Final-source hit revalidation was1.430752stotal (0.0006751scandidate retarget). Python is215/215with py_compile/Ruff passing; Unity EditMode is59/59, importer validation accepted12,269frames/52 shots/60 FPS, and compilation reported0/0.
0.3.4 - 2026-08-01
- Made Hybrid Seed deterministically select from camera candidates that pass person-safety checks and are visually distinct after final composition.
- Kept the same Seed reproducible and made adjacent Seeds select different candidates whenever a shot has at least two safe, distinct candidates.
- Limited variation candidates to a bounded score delta from the best safe camera and preserved the full legacy safety-rescue search when needed.
- Decoupled the Seed-selected output from the deterministic sequence context, preventing later shots from converging back to the same camera.
- Preserved explicit
staticdirection and safety constraints; a shot may remain unchanged when only one safe, distinct candidate exists. - Clarified in the generator UI that reapplying an existing result does not generate a new candidate and therefore does not use Seed.
- Distinguished full-result Seed state from a single regenerated camera, and no longer reports an applied Seed when Timeline import fails.
0.3.3 - 2026-08-01
- Added live generation stages, elapsed time, and a backend-specific ETA range that learns from completed timelines while keeping cache preparation separate.
- Bound every generated Cinemachine camera to its own
Animator, Animation Track, and.animasset so offsets and curves can be edited per camera. - Initialized every per-camera Track Offset from its first generated pose so finite clips preserve world height instead of collapsing toward the floor.
- Added Timeline clip, animation asset, and Hierarchy camera selection for regenerating exactly one generated shot while preserving all other shots.
- Prevented automatically directed opening shots from becoming static unless the user explicitly requests a static shot or zero motion intensity.
- Made preview scope identifiers stable across script recompiles and Editor reloads so selected-camera regeneration keeps resolving the same preview.
- Removed each scoped preview asset folder atomically to prevent orphaned clips and duplicate-suffixed Timeline assets after repeated preview rebuilds.
0.3.2 - 2026-07-31
- Replaced the development-first generator layout with a Timeline-select and one-click generation workflow.
- Hid repository paths, Python, dataset IDs, seeds, caches, and manual import controls under an advanced foldout.
- Added localized optional direction controls and result-only per-camera regeneration/final-save actions.
- Added a short Korean menu path while retaining the legacy menu entry.
- Improved multi-song one-click selection by matching the chosen source Timeline to the freshly exported song manifest.
- Added a camera-free generation-input export for Timelines containing only character motion and audio, including frame-aligned RMS/onset features.
- Existing Cinemachine tracks are explicitly ignored during generation-input export; the simple workflow no longer exposes a “dataset song” selector.
- Allowed Hybrid generation targets outside the training index while keeping the indexed worker-camera reference library split- and leakage-guarded.
0.3.1 - 2026-07-31
- Fixed multi-song Hybrid selection by distinguishing 16-hex song IDs from names.
- Added explicit source
PlayableDirectorscoping for preview import, removal, and regeneration. - Made Final scene copies own independent Timeline and animation assets.
- Made Native safety validation fail closed for missing/non-finite joints.
- Rebased non-zero source Timeline time samples while preserving provenance.
- Added complete Native seed, global direction, and directives provenance metadata.
0.3.0 - 2026-07-31
- Added Python-free
Native Fastcamera generation inside the Unity Editor. - Added learned
Python Hybrid Qualitygeneration controls and per-shot JSON directions. - Stabilized camera bodies with shot-fixed stage anchors and low-frequency follow.
- Added fail-closed character-envelope framing checks and safe distance fallback.
- Added per-camera animation clips and selected-shot regeneration with GUID preservation.
- Added Exact, Balanced, and Editable error-bounded curve simplification presets.
- Added a content-addressed Hybrid preparation-cache workflow shared across candidate seeds.