38 lines
1.7 KiB
Markdown
38 lines
1.7 KiB
Markdown
# Changelog
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## 0.1.6
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- Updated the separately installable Camera AI package to 0.4.2 and the frozen
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Windows worker to 0.1.2.
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- Fixed duplicate script GUIDs that could exclude Camera AI package sources from
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the Unity editor assembly.
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- Added YAMO-calibrated deceleration/acceleration around meaningful direction
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changes and rendered end-to-start adjacent-shot transition scoring.
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- Added C2-continuous braking seams, single-pass turn processing, and a
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source-relative acceleration/jerk guard that demotes unsafe rewrites.
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- Preserved generated braking curves in the editable Timeline simplification
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preset and added regression coverage for 45-degree and 90-degree turns.
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## 0.1.5
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- Added the separately installable `Mingle Camera Work AI` package under
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`CameraAI~`, including the frozen Windows x64 `CWCameraWorker` distribution.
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- Kept authored camera, character-motion, and source-audio reference data in
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the access-controlled CW-AI data library rather than mirroring it here.
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- Documented Git LFS, Unity Package Manager, data-root, and first-run setup.
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- Moved Camera AI caches to the consuming Unity project's writable
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`Library/CWAI` directory so the reference-data library can be read-only.
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## 0.1.4
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- Fixed player build compile error: `ScheduleEditorFinalEvaluation` call in `BlendshapeGazeMixerBehaviour.ProcessFrame` was not wrapped in `#if UNITY_EDITOR`.
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## 0.1.1 - Unreleased
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- Added the direct TextMeshPro and Timeline assembly references required by the subtitle editor API.
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## 0.1.0
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- Extracted Gaze, transform constraints, SmoothFollow, Timeline subtitles, and animation cleanup into a single UPM package.
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- Standardized package folders and Unity menu roots under `Streamingle Utilities`.
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