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# Changelog
## 0.1.6
- Updated the separately installable Camera AI package to 0.4.2 and the frozen
Windows worker to 0.1.2.
- Fixed duplicate script GUIDs that could exclude Camera AI package sources from
the Unity editor assembly.
- Added YAMO-calibrated deceleration/acceleration around meaningful direction
changes and rendered end-to-start adjacent-shot transition scoring.
- Added C2-continuous braking seams, single-pass turn processing, and a
source-relative acceleration/jerk guard that demotes unsafe rewrites.
- Preserved generated braking curves in the editable Timeline simplification
preset and added regression coverage for 45-degree and 90-degree turns.
## 0.1.5
- Added the separately installable `Mingle Camera Work AI` package under
`CameraAI~`, including the frozen Windows x64 `CWCameraWorker` distribution.
- Kept authored camera, character-motion, and source-audio reference data in
the access-controlled CW-AI data library rather than mirroring it here.
- Documented Git LFS, Unity Package Manager, data-root, and first-run setup.
- Moved Camera AI caches to the consuming Unity project's writable
`Library/CWAI` directory so the reference-data library can be read-only.
## 0.1.4
- Fixed player build compile error: `ScheduleEditorFinalEvaluation` call in `BlendshapeGazeMixerBehaviour.ProcessFrame` was not wrapped in `#if UNITY_EDITOR`.
## 0.1.1 - Unreleased
- Added the direct TextMeshPro and Timeline assembly references required by the subtitle editor API.
## 0.1.0
- Extracted Gaze, transform constraints, SmoothFollow, Timeline subtitles, and animation cleanup into a single UPM package.
- Standardized package folders and Unity menu roots under `Streamingle Utilities`.