2.3 KiB
External workstation installation
Supported environment
- Windows 10/11 x64
- Unity 6000.0 or newer
- Git 2.14 or newer available on
PATH - Git LFS installed before Unity resolves the package
The bundled CWCameraWorker contains Python 3.10 and its inference
dependencies. Do not install Python on an artist workstation for this package.
The worker is an onedir build: CWCameraWorker.exe and its _internal folder
must remain together.
Install from Git
In Unity Package Manager, choose Add package from git URL and enter:
https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.5
The initial package download is large because the frozen Windows worker is stored with Git LFS. If Git LFS was missing during the first resolve, install it, remove the package lock entry, and add the package again.
Connect the reference data library
The public utility package deliberately excludes authored camera, character
motion, and source audio data. Obtain the access-controlled CW-AI data
library separately with Git LFS and use one of these layouts:
- Put
CW-AInext to the Unity project directory. - Set the
CWAI_ROOTenvironment variable to its absolute path before launching Unity. - Open
Tools > Streamingle > AI 카메라 생성, expand고급 · 진단, and choose the참조 데이터 루트manually.
A valid data root contains all of the following:
CW-AI/
DatasetExports/
reports/training_index.json
models/cut_ranker_v2.json
The generation window automatically finds the worker inside the installed package and validates the reference data before enabling generation.
The reference library may be read-only. Generation caches are stored under
the current Unity project's Library/CWAI directory. Set CWAI_CACHE_ROOT
before launching Unity only when a different writable cache location is
required.
First run
- Open
Tools > Streamingle > AI 카메라 생성. - Confirm the panel shows
Timeline 입력 확인 완료after selecting a Timeline containing character animation and audio. - Leave
후보 풀도 새로 계산 (느림)disabled for the normal fast path. - Run
전체 카메라 자율 생성.
Generated files and caches are written to the Unity project, never into the reference library or the immutable Package Cache.