release(camera-ai): publish 0.4.14 importer hotfix
This commit is contained in:
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@ -1,5 +1,17 @@
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# Changelog
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## 0.4.14 - 2026-08-17
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- Resolved the configured CinemachineBrain from camera tracks on descendant
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PlayableDirectors, including Cinemachine 3 `OutputCamera` setups, so
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orchestration Timelines can import AI results without duplicating camera
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tracks on the parent Timeline.
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- Made AI preview cloning inactive from construction and disconnected cloned
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authored Cinemachine tracks and virtual cameras before playback. This
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prevents the authored Motion Timeline from competing with the generated
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Shot tracks while preserving the original scene hierarchy. This is an
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Editor-only hotfix; the bundled Windows worker remains 0.1.9.
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## 0.4.13 - 2026-08-16
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- Enforced radial distance bounds on the actual float32 camera coordinates,
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@ -17,7 +17,7 @@ must remain together.
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In Unity Package Manager, choose **Add package from git URL** and enter:
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```text
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https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.19
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https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.20
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```
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The initial package download is large because the frozen Windows worker is
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@ -26,7 +26,7 @@ it, remove the package lock entry, and add the package again.
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## Reference data
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Version 0.1.19 includes a compact, read-only `RuntimeData~` bundle with the
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Version 0.1.20 includes a compact, read-only `RuntimeData~` bundle with the
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263 prepared reference songs, cut policy, and ranker model. An artist
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workstation does not need a separate `CW-AI` checkout or Python installation.
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If a newer access-controlled library is available, it remains an optional
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@ -440,7 +440,7 @@ namespace Streamingle.Editor
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originalDirector.gameObject.activeSelf;
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try
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{
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previewDirectorObject = UnityEngine.Object.Instantiate(
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previewDirectorObject = InstantiateInactivePreviewCloneForEditor(
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originalDirector.gameObject,
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originalDirector.transform.parent);
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Undo.RegisterCreatedObjectUndo(
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@ -456,6 +456,7 @@ namespace Streamingle.Editor
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originalTimeline,
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previewDirector,
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copiedTimeline);
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SuppressAuthoredCinemachineOutputsForEditor(previewDirector);
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MuteCopiedCameraTracks(previewDirector, copiedTimeline);
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MuteCopiedRecorderTracks(copiedTimeline);
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@ -595,6 +596,7 @@ namespace Streamingle.Editor
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$"Position Dense C2 Fallbacks: {positionDenseFallbackCount:N0}",
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$"Preview Director: {GetHierarchyPath(previewDirector.transform)}",
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$"Preview Camera Root: {GetHierarchyPath(previewCameraObject.transform)}",
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GetPreviewOutputStatusForEditor(brain),
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$"Timeline Asset: {copiedTimelinePath}",
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$"Animation Assets: {generatedClipPaths.Count:N0} " +
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$"under {shotAnimationFolder}",
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@ -1449,6 +1451,8 @@ namespace Streamingle.Editor
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TimelineAsset finalTimeline = null;
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GameObject cameraPrefab = null;
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GameObject finalCameraRoot = null;
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AuthoredCinemachineStateSnapshot destinationCinemachineStateBefore =
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null;
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try
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{
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var sourceTimelinePath = AssetDatabase.GetAssetPath(sourceTimeline);
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@ -1511,6 +1515,11 @@ namespace Streamingle.Editor
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destinationTimelineBefore,
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finalTimeline,
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finalCameraRoot);
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destinationCinemachineStateBefore =
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CaptureAuthoredCinemachineState(destinationDirector);
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SuppressAuthoredCinemachineOutputsForEditor(
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destinationDirector,
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false);
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destinationDirector.time = destinationTimeBefore;
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destinationDirector.RebuildGraph();
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destinationDirector.time = destinationTimeBefore;
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@ -1545,6 +1554,8 @@ namespace Streamingle.Editor
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}
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catch
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{
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RestoreAuthoredCinemachineState(
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destinationCinemachineStateBefore);
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RestoreDestinationDirectorAfterFinalizationFailure(
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destinationStateBefore,
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finalTimeline);
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@ -1943,6 +1954,7 @@ namespace Streamingle.Editor
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destinationDirector.SetReferenceValue(exposedName, camera);
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EditorUtility.SetDirty(shot);
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}
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}
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internal static void ClearTimelineBindingsForFinalization(
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@ -5575,6 +5587,46 @@ namespace Streamingle.Editor
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return clonedComponents[index];
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}
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internal static GameObject InstantiateInactivePreviewCloneForEditor(
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GameObject sourceObject,
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Transform destinationParent)
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{
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if (sourceObject == null)
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{
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throw new ArgumentNullException(nameof(sourceObject));
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}
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var sourceScene = sourceObject.scene;
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if (!sourceScene.IsValid() || !sourceScene.isLoaded)
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{
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throw new InvalidOperationException(
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"The source Timeline object must belong to a loaded scene.");
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}
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var stagingObject = new GameObject(
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"__CWAI_InactivePreviewCloneStaging");
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stagingObject.SetActive(false);
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try
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{
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if (stagingObject.scene != sourceScene)
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{
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SceneManager.MoveGameObjectToScene(stagingObject, sourceScene);
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}
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var clone = UnityEngine.Object.Instantiate(
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sourceObject,
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stagingObject.transform,
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true);
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clone.SetActive(false);
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clone.transform.SetParent(destinationParent, true);
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return clone;
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}
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finally
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{
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UnityEngine.Object.DestroyImmediate(stagingObject);
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}
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}
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private static void EnsureNoExistingPreview(
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Scene scene,
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string previewDirectorName,
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@ -5645,30 +5697,49 @@ namespace Streamingle.Editor
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}
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var scene = director.gameObject.scene;
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var boundBrains = timeline.GetOutputTracks()
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.OfType<CinemachineTrack>()
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.Select(track => director.GetGenericBinding(track) as CinemachineBrain)
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.Where(brain => brain != null)
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.Distinct()
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.ToArray();
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if (boundBrains.Length > 1)
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var directlyBoundBrains = GetBoundCinemachineBrains(
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director,
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timeline);
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if (directlyBoundBrains.Length > 1)
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{
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throw new InvalidOperationException(
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"The Timeline has Cinemachine Tracks bound to multiple " +
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"CinemachineBrain components. Bind every camera track to one Brain.");
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}
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if (boundBrains.Length == 1)
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if (directlyBoundBrains.Length == 1)
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{
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var boundBrain = boundBrains[0];
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if (!IsUsableCinemachineBrain(boundBrain, scene))
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{
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throw new InvalidOperationException(
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"The CinemachineBrain bound to the Timeline must be enabled, " +
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"attached to an enabled Camera, and belong to the Timeline scene.");
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}
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return ValidateExplicitCinemachineBrain(
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directlyBoundBrains[0],
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scene);
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}
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return boundBrain;
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var descendantBoundBrains = director.gameObject
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.GetComponentsInChildren<PlayableDirector>(true)
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.Where(descendant =>
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descendant != null &&
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descendant != director &&
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descendant.gameObject.scene == scene &&
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descendant.playableAsset is TimelineAsset)
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.SelectMany(descendant => GetBoundCinemachineBrains(
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descendant,
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(TimelineAsset)descendant.playableAsset))
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.Distinct()
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.ToArray();
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if (descendantBoundBrains.Length > 1)
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{
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throw new InvalidOperationException(
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"Descendant PlayableDirectors under the selected Timeline object " +
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"have Cinemachine Tracks bound to multiple CinemachineBrain " +
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"components. Bind them to one Brain or bind the selected Timeline " +
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"directly.");
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}
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if (descendantBoundBrains.Length == 1)
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{
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return ValidateExplicitCinemachineBrain(
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descendantBoundBrains[0],
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scene);
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}
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var usableBrains = sceneBrains
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@ -5678,7 +5749,7 @@ namespace Streamingle.Editor
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var mainCameraBrains = usableBrains
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.Where(brain =>
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{
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var camera = brain.GetComponent<Camera>();
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var camera = brain.OutputCamera;
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return camera != null && camera.CompareTag("MainCamera");
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})
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.ToArray();
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@ -5714,6 +5785,81 @@ namespace Streamingle.Editor
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"one Camera as MainCamera or bind a Cinemachine Track explicitly.");
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}
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private static CinemachineBrain[] GetBoundCinemachineBrains(
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PlayableDirector director,
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TimelineAsset timeline)
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{
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return timeline.GetOutputTracks()
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.OfType<CinemachineTrack>()
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.Select(track =>
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director.GetGenericBinding(track) as CinemachineBrain)
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.Where(brain => brain != null)
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.Distinct()
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.ToArray();
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}
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private static CinemachineBrain ValidateExplicitCinemachineBrain(
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CinemachineBrain brain,
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Scene scene)
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{
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if (brain.gameObject.scene != scene)
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{
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throw new InvalidOperationException(
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"The CinemachineBrain explicitly bound to a Timeline must belong " +
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"to the same scene as the selected Timeline director.");
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}
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var camera = brain.OutputCamera;
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if (camera == null)
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{
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throw new InvalidOperationException(
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"The CinemachineBrain explicitly bound to a Timeline must have an " +
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"output Camera component on its controlled GameObject.");
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}
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if (camera.gameObject.scene != scene)
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{
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throw new InvalidOperationException(
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"The CinemachineBrain output Camera explicitly bound to a Timeline " +
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"must belong to the same scene as the selected Timeline director.");
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}
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if (!brain.isActiveAndEnabled || !camera.isActiveAndEnabled)
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{
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Debug.LogWarning(
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"The CinemachineBrain explicitly bound to a Timeline or its " +
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"Camera is disabled. Camera AI will use the configured Brain " +
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"without enabling either component automatically.",
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brain);
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}
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return brain;
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}
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internal static string GetPreviewOutputStatusForEditor(
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CinemachineBrain brain)
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{
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if (brain == null)
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{
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throw new ArgumentNullException(nameof(brain));
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}
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var camera = brain.OutputCamera;
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var cameraName = camera != null
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? camera.gameObject.name
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: brain.gameObject.name;
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if (camera != null &&
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brain.isActiveAndEnabled &&
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camera.isActiveAndEnabled)
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{
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return $"Preview Output: configured '{cameraName}' CinemachineBrain " +
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"and Camera are active.";
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}
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return $"Preview Output: configured '{cameraName}' CinemachineBrain or " +
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"Camera is disabled; enable it to see AI camera playback.";
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}
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private static bool IsUsableCinemachineBrain(
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CinemachineBrain brain,
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Scene scene)
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@ -5725,8 +5871,193 @@ namespace Streamingle.Editor
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return false;
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}
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var camera = brain.GetComponent<Camera>();
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return camera != null && camera.isActiveAndEnabled;
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var camera = brain.OutputCamera;
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return camera != null &&
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camera.gameObject.scene == scene &&
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camera.isActiveAndEnabled;
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}
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internal static void SuppressAuthoredCinemachineOutputsForEditor(
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PlayableDirector selectedDirector,
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bool recordUndo = true)
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{
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if (selectedDirector == null)
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{
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throw new ArgumentNullException(nameof(selectedDirector));
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}
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var directorObject = selectedDirector.gameObject;
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var descendantDirectors = directorObject
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.GetComponentsInChildren<PlayableDirector>(true)
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.Where(descendant =>
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descendant != null &&
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descendant != selectedDirector &&
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descendant.playableAsset is TimelineAsset)
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.ToArray();
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foreach (var descendantDirector in descendantDirectors)
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{
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var descendantTimeline =
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(TimelineAsset)descendantDirector.playableAsset;
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var cinemachineTracks = descendantTimeline.GetOutputTracks()
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.OfType<CinemachineTrack>()
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.ToArray();
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if (cinemachineTracks.Length == 0)
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{
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continue;
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}
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if (recordUndo)
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{
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Undo.RecordObject(
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descendantDirector,
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"Disconnect Authored Cameras From AI Preview");
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}
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foreach (var cinemachineTrack in cinemachineTracks)
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{
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descendantDirector.ClearGenericBinding(cinemachineTrack);
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}
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RebuildDirectorGraphPreservingPlayback(descendantDirector);
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EditorUtility.SetDirty(descendantDirector);
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}
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foreach (var authoredCamera in directorObject
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.GetComponentsInChildren<CinemachineVirtualCameraBase>(true))
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{
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if (authoredCamera == null || !authoredCamera.enabled)
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{
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continue;
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}
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if (recordUndo)
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{
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Undo.RecordObject(
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authoredCamera,
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"Disable Authored Cameras In AI Output");
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}
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authoredCamera.enabled = false;
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EditorUtility.SetDirty(authoredCamera);
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}
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}
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internal static AuthoredCinemachineStateSnapshot
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CaptureAuthoredCinemachineState(PlayableDirector selectedDirector)
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{
|
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if (selectedDirector == null)
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{
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throw new ArgumentNullException(nameof(selectedDirector));
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}
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var directorObject = selectedDirector.gameObject;
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var directorStates = directorObject
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.GetComponentsInChildren<PlayableDirector>(true)
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.Where(descendant =>
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descendant != null &&
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descendant != selectedDirector &&
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descendant.playableAsset is TimelineAsset)
|
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.Select(descendant =>
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{
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var timeline = (TimelineAsset)descendant.playableAsset;
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var tracks = timeline.GetOutputTracks()
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.OfType<CinemachineTrack>()
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.ToArray();
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return new AuthoredCinemachineDirectorState(
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descendant,
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tracks,
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tracks.Select(descendant.GetGenericBinding).ToArray());
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})
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.Where(state => state.Tracks.Length > 0)
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.ToArray();
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var cameraStates = directorObject
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.GetComponentsInChildren<CinemachineVirtualCameraBase>(true)
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.Where(camera => camera != null)
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.Select(camera => new AuthoredVirtualCameraState(
|
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camera,
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camera.enabled))
|
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.ToArray();
|
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return new AuthoredCinemachineStateSnapshot(
|
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directorStates,
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cameraStates);
|
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}
|
||||
|
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internal static void RestoreAuthoredCinemachineState(
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AuthoredCinemachineStateSnapshot snapshot)
|
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{
|
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if (snapshot == null)
|
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{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var cameraState in snapshot.CameraStates)
|
||||
{
|
||||
if (cameraState.Camera == null)
|
||||
{
|
||||
continue;
|
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}
|
||||
|
||||
cameraState.Camera.enabled = cameraState.Enabled;
|
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EditorUtility.SetDirty(cameraState.Camera);
|
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}
|
||||
|
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foreach (var directorState in snapshot.DirectorStates)
|
||||
{
|
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var director = directorState.Director;
|
||||
if (director == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (var index = 0; index < directorState.Tracks.Length; index++)
|
||||
{
|
||||
var track = directorState.Tracks[index];
|
||||
if (track == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var binding = directorState.Bindings[index];
|
||||
if (binding != null)
|
||||
{
|
||||
director.SetGenericBinding(track, binding);
|
||||
}
|
||||
else
|
||||
{
|
||||
director.ClearGenericBinding(track);
|
||||
}
|
||||
}
|
||||
|
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RebuildDirectorGraphPreservingPlayback(director);
|
||||
|
||||
EditorUtility.SetDirty(director);
|
||||
}
|
||||
}
|
||||
|
||||
private static void RebuildDirectorGraphPreservingPlayback(
|
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PlayableDirector director)
|
||||
{
|
||||
if (!director.playableGraph.IsValid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var time = director.time;
|
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var wasPlaying = director.state == PlayState.Playing;
|
||||
director.Stop();
|
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director.RebuildGraph();
|
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director.time = time;
|
||||
if (wasPlaying)
|
||||
{
|
||||
director.Play();
|
||||
director.time = time;
|
||||
}
|
||||
else
|
||||
{
|
||||
director.Evaluate();
|
||||
director.time = time;
|
||||
}
|
||||
}
|
||||
|
||||
private static void CopyTrackBindings(
|
||||
@ -6944,6 +7275,51 @@ namespace Streamingle.Editor
|
||||
public GameObject CameraRoot { get; }
|
||||
}
|
||||
|
||||
internal sealed class AuthoredCinemachineStateSnapshot
|
||||
{
|
||||
public AuthoredCinemachineStateSnapshot(
|
||||
AuthoredCinemachineDirectorState[] directorStates,
|
||||
AuthoredVirtualCameraState[] cameraStates)
|
||||
{
|
||||
DirectorStates = directorStates;
|
||||
CameraStates = cameraStates;
|
||||
}
|
||||
|
||||
public AuthoredCinemachineDirectorState[] DirectorStates { get; }
|
||||
public AuthoredVirtualCameraState[] CameraStates { get; }
|
||||
}
|
||||
|
||||
internal sealed class AuthoredCinemachineDirectorState
|
||||
{
|
||||
public AuthoredCinemachineDirectorState(
|
||||
PlayableDirector director,
|
||||
CinemachineTrack[] tracks,
|
||||
UnityEngine.Object[] bindings)
|
||||
{
|
||||
Director = director;
|
||||
Tracks = tracks;
|
||||
Bindings = bindings;
|
||||
}
|
||||
|
||||
public PlayableDirector Director { get; }
|
||||
public CinemachineTrack[] Tracks { get; }
|
||||
public UnityEngine.Object[] Bindings { get; }
|
||||
}
|
||||
|
||||
internal sealed class AuthoredVirtualCameraState
|
||||
{
|
||||
public AuthoredVirtualCameraState(
|
||||
CinemachineVirtualCameraBase camera,
|
||||
bool enabled)
|
||||
{
|
||||
Camera = camera;
|
||||
Enabled = enabled;
|
||||
}
|
||||
|
||||
public CinemachineVirtualCameraBase Camera { get; }
|
||||
public bool Enabled { get; }
|
||||
}
|
||||
|
||||
private sealed class DirectorStateSnapshot
|
||||
{
|
||||
public DirectorStateSnapshot(
|
||||
|
||||
@ -16,7 +16,7 @@ Cinemachine Track이나 기존 카메라 애니메이션은 필요하지 않으
|
||||
Unity Package Manager의 `Add package from git URL`에는 다음 주소를 사용할 수
|
||||
있습니다.
|
||||
|
||||
`https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.19`
|
||||
`https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.20`
|
||||
|
||||
배포 패키지에는 Windows x64용 `CWCameraWorker` 폴더 전체가 포함됩니다.
|
||||
Python은 따로 설치하지 않아도 되지만, Git 패키지의 대용량 바이너리를 받으려면
|
||||
|
||||
@ -6,13 +6,26 @@ using System.Text;
|
||||
using NUnit.Framework;
|
||||
using Unity.Cinemachine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.TestTools;
|
||||
using UnityEngine.Timeline;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Streamingle.Editor.Tests
|
||||
{
|
||||
public sealed class PreviewCloneActivationProbe : MonoBehaviour
|
||||
{
|
||||
internal static int EnableCount { get; set; }
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
EnableCount++;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class AICameraTimelinePreviewImporterTests
|
||||
{
|
||||
[Test]
|
||||
@ -34,6 +47,10 @@ namespace Streamingle.Editor.Tests
|
||||
timeline,
|
||||
new[] { brain }),
|
||||
Is.SameAs(brain));
|
||||
Assert.That(
|
||||
AICameraTimelinePreviewImporter
|
||||
.GetPreviewOutputStatusForEditor(brain),
|
||||
Does.Contain("are active"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
@ -111,6 +128,843 @@ namespace Streamingle.Editor.Tests
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BrainResolutionUsesDisabledUniqueDescendantBinding()
|
||||
{
|
||||
var directorObject = new GameObject("Director");
|
||||
var childDirectorObject = new GameObject("Camera Director");
|
||||
var cameraObject = new GameObject("Configured Camera");
|
||||
childDirectorObject.transform.SetParent(directorObject.transform, false);
|
||||
var timeline = ScriptableObject.CreateInstance<TimelineAsset>();
|
||||
TimelineAsset childTimeline = null;
|
||||
try
|
||||
{
|
||||
var director = directorObject.AddComponent<PlayableDirector>();
|
||||
director.playableAsset = timeline;
|
||||
var childDirector =
|
||||
childDirectorObject.AddComponent<PlayableDirector>();
|
||||
cameraObject.AddComponent<Camera>();
|
||||
var brain = cameraObject.AddComponent<CinemachineBrain>();
|
||||
childTimeline = CreateTimelineBoundToBrain(
|
||||
childDirector,
|
||||
brain,
|
||||
"Child Camera Track");
|
||||
childDirectorObject.SetActive(false);
|
||||
brain.enabled = false;
|
||||
|
||||
LogAssert.Expect(
|
||||
LogType.Warning,
|
||||
"The CinemachineBrain explicitly bound to a Timeline or its " +
|
||||
"Camera is disabled. Camera AI will use the configured Brain " +
|
||||
"without enabling either component automatically.");
|
||||
Assert.That(
|
||||
AICameraTimelinePreviewImporter.ResolveCinemachineBrainForEditor(
|
||||
director,
|
||||
timeline,
|
||||
new[] { brain }),
|
||||
Is.SameAs(brain));
|
||||
Assert.That(brain.enabled, Is.False);
|
||||
Assert.That(
|
||||
AICameraTimelinePreviewImporter
|
||||
.GetPreviewOutputStatusForEditor(brain),
|
||||
Does.Contain("enable it to see AI camera playback"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(directorObject);
|
||||
Object.DestroyImmediate(cameraObject);
|
||||
Object.DestroyImmediate(childTimeline);
|
||||
Object.DestroyImmediate(timeline);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BrainResolutionDeduplicatesSameBrainAcrossDescendants()
|
||||
{
|
||||
var directorObject = new GameObject("Director");
|
||||
var firstChildObject = new GameObject("First Camera Director");
|
||||
var secondChildObject = new GameObject("Second Camera Director");
|
||||
var cameraObject = new GameObject("Configured Camera");
|
||||
firstChildObject.transform.SetParent(directorObject.transform, false);
|
||||
secondChildObject.transform.SetParent(directorObject.transform, false);
|
||||
var timeline = ScriptableObject.CreateInstance<TimelineAsset>();
|
||||
TimelineAsset firstChildTimeline = null;
|
||||
TimelineAsset secondChildTimeline = null;
|
||||
try
|
||||
{
|
||||
var director = directorObject.AddComponent<PlayableDirector>();
|
||||
director.playableAsset = timeline;
|
||||
var firstChildDirector =
|
||||
firstChildObject.AddComponent<PlayableDirector>();
|
||||
var secondChildDirector =
|
||||
secondChildObject.AddComponent<PlayableDirector>();
|
||||
cameraObject.AddComponent<Camera>();
|
||||
var brain = cameraObject.AddComponent<CinemachineBrain>();
|
||||
firstChildTimeline = CreateTimelineBoundToBrain(
|
||||
firstChildDirector,
|
||||
brain,
|
||||
"First Child Camera Track");
|
||||
secondChildTimeline = CreateTimelineBoundToBrain(
|
||||
secondChildDirector,
|
||||
brain,
|
||||
"Second Child Camera Track");
|
||||
|
||||
Assert.That(
|
||||
AICameraTimelinePreviewImporter.ResolveCinemachineBrainForEditor(
|
||||
director,
|
||||
timeline,
|
||||
Array.Empty<CinemachineBrain>()),
|
||||
Is.SameAs(brain));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(directorObject);
|
||||
Object.DestroyImmediate(cameraObject);
|
||||
Object.DestroyImmediate(firstChildTimeline);
|
||||
Object.DestroyImmediate(secondChildTimeline);
|
||||
Object.DestroyImmediate(timeline);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BrainResolutionRejectsAmbiguousDescendantBindings()
|
||||
{
|
||||
var directorObject = new GameObject("Director");
|
||||
var firstChildObject = new GameObject("First Camera Director");
|
||||
var secondChildObject = new GameObject("Second Camera Director");
|
||||
var firstCameraObject = new GameObject("First Configured Camera");
|
||||
var secondCameraObject = new GameObject("Second Configured Camera");
|
||||
firstChildObject.transform.SetParent(directorObject.transform, false);
|
||||
secondChildObject.transform.SetParent(directorObject.transform, false);
|
||||
var timeline = ScriptableObject.CreateInstance<TimelineAsset>();
|
||||
TimelineAsset firstChildTimeline = null;
|
||||
TimelineAsset secondChildTimeline = null;
|
||||
try
|
||||
{
|
||||
var director = directorObject.AddComponent<PlayableDirector>();
|
||||
director.playableAsset = timeline;
|
||||
var firstChildDirector =
|
||||
firstChildObject.AddComponent<PlayableDirector>();
|
||||
var secondChildDirector =
|
||||
secondChildObject.AddComponent<PlayableDirector>();
|
||||
firstCameraObject.AddComponent<Camera>();
|
||||
var firstBrain =
|
||||
firstCameraObject.AddComponent<CinemachineBrain>();
|
||||
secondCameraObject.AddComponent<Camera>();
|
||||
var secondBrain =
|
||||
secondCameraObject.AddComponent<CinemachineBrain>();
|
||||
firstChildTimeline = CreateTimelineBoundToBrain(
|
||||
firstChildDirector,
|
||||
firstBrain,
|
||||
"First Child Camera Track");
|
||||
secondChildTimeline = CreateTimelineBoundToBrain(
|
||||
secondChildDirector,
|
||||
secondBrain,
|
||||
"Second Child Camera Track");
|
||||
|
||||
Assert.That(
|
||||
() => AICameraTimelinePreviewImporter
|
||||
.ResolveCinemachineBrainForEditor(
|
||||
director,
|
||||
timeline,
|
||||
new[] { firstBrain, secondBrain }),
|
||||
Throws.TypeOf<InvalidOperationException>()
|
||||
.With.Message.Contains("Descendant PlayableDirectors"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(directorObject);
|
||||
Object.DestroyImmediate(firstCameraObject);
|
||||
Object.DestroyImmediate(secondCameraObject);
|
||||
Object.DestroyImmediate(firstChildTimeline);
|
||||
Object.DestroyImmediate(secondChildTimeline);
|
||||
Object.DestroyImmediate(timeline);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BrainResolutionPrefersDirectBindingOverDescendants()
|
||||
{
|
||||
var directorObject = new GameObject("Director");
|
||||
var childDirectorObject = new GameObject("Camera Director");
|
||||
var directCameraObject = new GameObject("Direct Camera");
|
||||
var childCameraObject = new GameObject("Child Camera");
|
||||
childDirectorObject.transform.SetParent(directorObject.transform, false);
|
||||
TimelineAsset timeline = null;
|
||||
TimelineAsset childTimeline = null;
|
||||
try
|
||||
{
|
||||
var director = directorObject.AddComponent<PlayableDirector>();
|
||||
var childDirector =
|
||||
childDirectorObject.AddComponent<PlayableDirector>();
|
||||
directCameraObject.AddComponent<Camera>();
|
||||
var directBrain =
|
||||
directCameraObject.AddComponent<CinemachineBrain>();
|
||||
childCameraObject.AddComponent<Camera>();
|
||||
var childBrain =
|
||||
childCameraObject.AddComponent<CinemachineBrain>();
|
||||
timeline = CreateTimelineBoundToBrain(
|
||||
director,
|
||||
directBrain,
|
||||
"Direct Camera Track");
|
||||
childTimeline = CreateTimelineBoundToBrain(
|
||||
childDirector,
|
||||
childBrain,
|
||||
"Child Camera Track");
|
||||
|
||||
Assert.That(
|
||||
AICameraTimelinePreviewImporter.ResolveCinemachineBrainForEditor(
|
||||
director,
|
||||
timeline,
|
||||
new[] { childBrain, directBrain }),
|
||||
Is.SameAs(directBrain));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(directorObject);
|
||||
Object.DestroyImmediate(directCameraObject);
|
||||
Object.DestroyImmediate(childCameraObject);
|
||||
Object.DestroyImmediate(childTimeline);
|
||||
Object.DestroyImmediate(timeline);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BrainResolutionRejectsExplicitBrainFromAnotherScene()
|
||||
{
|
||||
var directorObject = new GameObject("Director");
|
||||
var cameraObject = new GameObject("Foreign Camera");
|
||||
var foreignScene = EditorSceneManager.NewPreviewScene();
|
||||
SceneManager.MoveGameObjectToScene(cameraObject, foreignScene);
|
||||
TimelineAsset timeline = null;
|
||||
try
|
||||
{
|
||||
var director = directorObject.AddComponent<PlayableDirector>();
|
||||
cameraObject.AddComponent<Camera>();
|
||||
var brain = cameraObject.AddComponent<CinemachineBrain>();
|
||||
timeline = CreateTimelineBoundToBrain(
|
||||
director,
|
||||
brain,
|
||||
"Foreign Camera Track");
|
||||
|
||||
Assert.That(
|
||||
() => AICameraTimelinePreviewImporter
|
||||
.ResolveCinemachineBrainForEditor(
|
||||
director,
|
||||
timeline,
|
||||
new[] { brain }),
|
||||
Throws.TypeOf<InvalidOperationException>()
|
||||
.With.Message.Contains("same scene"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(directorObject);
|
||||
Object.DestroyImmediate(cameraObject);
|
||||
Object.DestroyImmediate(timeline);
|
||||
EditorSceneManager.ClosePreviewScene(foreignScene);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BrainResolutionRejectsExplicitBrainWithoutCamera()
|
||||
{
|
||||
var directorObject = new GameObject("Director");
|
||||
var cameraObject = new GameObject("Camera-less Brain");
|
||||
TimelineAsset timeline = null;
|
||||
try
|
||||
{
|
||||
var director = directorObject.AddComponent<PlayableDirector>();
|
||||
var camera = cameraObject.AddComponent<Camera>();
|
||||
var brain = cameraObject.AddComponent<CinemachineBrain>();
|
||||
Object.DestroyImmediate(camera);
|
||||
timeline = CreateTimelineBoundToBrain(
|
||||
director,
|
||||
brain,
|
||||
"Invalid Camera Track");
|
||||
|
||||
Assert.That(
|
||||
() => AICameraTimelinePreviewImporter
|
||||
.ResolveCinemachineBrainForEditor(
|
||||
director,
|
||||
timeline,
|
||||
new[] { brain }),
|
||||
Throws.TypeOf<InvalidOperationException>()
|
||||
.With.Message.Contains("Camera component"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(directorObject);
|
||||
Object.DestroyImmediate(cameraObject);
|
||||
Object.DestroyImmediate(timeline);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BrainResolutionAcceptsSeparateControlledOutputCamera()
|
||||
{
|
||||
var directorObject = new GameObject("Director");
|
||||
var brainObject = new GameObject("Configured Brain");
|
||||
var outputCameraObject = new GameObject("Controlled Output Camera");
|
||||
TimelineAsset timeline = null;
|
||||
try
|
||||
{
|
||||
var director = directorObject.AddComponent<PlayableDirector>();
|
||||
var brain = brainObject.AddComponent<CinemachineBrain>();
|
||||
var outputCamera = outputCameraObject.AddComponent<Camera>();
|
||||
brain.ControlledObject = outputCameraObject;
|
||||
timeline = CreateTimelineBoundToBrain(
|
||||
director,
|
||||
brain,
|
||||
"Controlled Output Camera Track");
|
||||
|
||||
Assert.That(brain.OutputCamera, Is.SameAs(outputCamera));
|
||||
Assert.That(
|
||||
AICameraTimelinePreviewImporter.ResolveCinemachineBrainForEditor(
|
||||
director,
|
||||
timeline,
|
||||
new[] { brain }),
|
||||
Is.SameAs(brain));
|
||||
Assert.That(
|
||||
AICameraTimelinePreviewImporter
|
||||
.GetPreviewOutputStatusForEditor(brain),
|
||||
Does.Contain(outputCameraObject.name));
|
||||
Assert.That(
|
||||
AICameraTimelinePreviewImporter
|
||||
.GetPreviewOutputStatusForEditor(brain),
|
||||
Does.Contain("are active"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(directorObject);
|
||||
Object.DestroyImmediate(brainObject);
|
||||
Object.DestroyImmediate(outputCameraObject);
|
||||
Object.DestroyImmediate(timeline);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BrainResolutionUsesControlledOutputMainCameraForFallback()
|
||||
{
|
||||
var directorObject = new GameObject("Director");
|
||||
var mainBrainObject = new GameObject("Main Output Brain");
|
||||
var mainCameraObject = new GameObject("Main Output Camera");
|
||||
var secondaryCameraObject = new GameObject("Secondary Camera");
|
||||
var timeline = ScriptableObject.CreateInstance<TimelineAsset>();
|
||||
try
|
||||
{
|
||||
var director = directorObject.AddComponent<PlayableDirector>();
|
||||
director.playableAsset = timeline;
|
||||
var mainBrain = mainBrainObject.AddComponent<CinemachineBrain>();
|
||||
mainCameraObject.tag = "MainCamera";
|
||||
mainCameraObject.AddComponent<Camera>();
|
||||
mainBrain.ControlledObject = mainCameraObject;
|
||||
secondaryCameraObject.AddComponent<Camera>();
|
||||
var secondaryBrain =
|
||||
secondaryCameraObject.AddComponent<CinemachineBrain>();
|
||||
|
||||
Assert.That(
|
||||
AICameraTimelinePreviewImporter.ResolveCinemachineBrainForEditor(
|
||||
director,
|
||||
timeline,
|
||||
new[] { secondaryBrain, mainBrain }),
|
||||
Is.SameAs(mainBrain));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(directorObject);
|
||||
Object.DestroyImmediate(mainBrainObject);
|
||||
Object.DestroyImmediate(mainCameraObject);
|
||||
Object.DestroyImmediate(secondaryCameraObject);
|
||||
Object.DestroyImmediate(timeline);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BrainResolutionRejectsControlledOutputCameraFromAnotherScene()
|
||||
{
|
||||
var directorObject = new GameObject("Director");
|
||||
var brainObject = new GameObject("Configured Brain");
|
||||
var outputCameraObject = new GameObject("Foreign Output Camera");
|
||||
var foreignScene = EditorSceneManager.NewPreviewScene();
|
||||
SceneManager.MoveGameObjectToScene(outputCameraObject, foreignScene);
|
||||
TimelineAsset timeline = null;
|
||||
try
|
||||
{
|
||||
var director = directorObject.AddComponent<PlayableDirector>();
|
||||
var brain = brainObject.AddComponent<CinemachineBrain>();
|
||||
outputCameraObject.AddComponent<Camera>();
|
||||
brain.ControlledObject = outputCameraObject;
|
||||
timeline = CreateTimelineBoundToBrain(
|
||||
director,
|
||||
brain,
|
||||
"Foreign Controlled Output Track");
|
||||
|
||||
Assert.That(
|
||||
() => AICameraTimelinePreviewImporter
|
||||
.ResolveCinemachineBrainForEditor(
|
||||
director,
|
||||
timeline,
|
||||
new[] { brain }),
|
||||
Throws.TypeOf<InvalidOperationException>()
|
||||
.With.Message.Contains("output Camera")
|
||||
.And.Message.Contains("same scene"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(directorObject);
|
||||
Object.DestroyImmediate(brainObject);
|
||||
Object.DestroyImmediate(outputCameraObject);
|
||||
Object.DestroyImmediate(timeline);
|
||||
EditorSceneManager.ClosePreviewScene(foreignScene);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void InactiveStagingCloneNeverActivatesAndPreservesSourcePlayback()
|
||||
{
|
||||
var parentObject = new GameObject("Preview Parent");
|
||||
var sourceObject = new GameObject("Source Director");
|
||||
var motionObject = new GameObject("Motion Director");
|
||||
var authoredCameraObject = new GameObject("Authored Virtual Camera");
|
||||
sourceObject.transform.SetParent(parentObject.transform, false);
|
||||
motionObject.transform.SetParent(sourceObject.transform, false);
|
||||
authoredCameraObject.transform.SetParent(
|
||||
motionObject.transform,
|
||||
false);
|
||||
parentObject.transform.position = new Vector3(4f, -2f, 7f);
|
||||
sourceObject.transform.localPosition = new Vector3(1f, 2f, 3f);
|
||||
var sourceTimeline = ScriptableObject.CreateInstance<TimelineAsset>();
|
||||
var motionTimeline = ScriptableObject.CreateInstance<TimelineAsset>();
|
||||
GameObject cloneObject = null;
|
||||
PlayableDirector motionDirector = null;
|
||||
try
|
||||
{
|
||||
var sourceDirector =
|
||||
sourceObject.AddComponent<PlayableDirector>();
|
||||
sourceDirector.playOnAwake = false;
|
||||
sourceDirector.playableAsset = sourceTimeline;
|
||||
motionDirector = motionObject.AddComponent<PlayableDirector>();
|
||||
motionDirector.playOnAwake = true;
|
||||
motionDirector.timeUpdateMode = DirectorUpdateMode.Manual;
|
||||
motionDirector.playableAsset = motionTimeline;
|
||||
var authoredCamera = authoredCameraObject
|
||||
.AddComponent<CinemachineCamera>();
|
||||
sourceObject.AddComponent<PreviewCloneActivationProbe>();
|
||||
|
||||
motionDirector.Play();
|
||||
motionDirector.time = 0.4d;
|
||||
motionDirector.Evaluate();
|
||||
var sourceWorldPosition = sourceObject.transform.position;
|
||||
var sourcePlaybackState = motionDirector.state;
|
||||
PreviewCloneActivationProbe.EnableCount = 0;
|
||||
|
||||
cloneObject = AICameraTimelinePreviewImporter
|
||||
.InstantiateInactivePreviewCloneForEditor(
|
||||
sourceObject,
|
||||
parentObject.transform);
|
||||
var cloneMotionDirector = cloneObject.transform
|
||||
.Find(motionObject.name)
|
||||
.GetComponent<PlayableDirector>();
|
||||
var cloneAuthoredCamera = cloneObject.transform
|
||||
.Find($"{motionObject.name}/{authoredCameraObject.name}")
|
||||
.GetComponent<CinemachineCamera>();
|
||||
|
||||
Assert.That(cloneObject.transform.parent, Is.SameAs(parentObject.transform));
|
||||
Assert.That(cloneObject.transform.position, Is.EqualTo(sourceWorldPosition));
|
||||
Assert.That(cloneObject.activeSelf, Is.False);
|
||||
Assert.That(cloneObject.activeInHierarchy, Is.False);
|
||||
Assert.That(PreviewCloneActivationProbe.EnableCount, Is.Zero);
|
||||
Assert.That(cloneMotionDirector.playOnAwake, Is.True);
|
||||
Assert.That(cloneMotionDirector.playableGraph.IsValid(), Is.False);
|
||||
Assert.That(cloneAuthoredCamera.enabled, Is.True);
|
||||
Assert.That(cloneAuthoredCamera.isActiveAndEnabled, Is.False);
|
||||
Assert.That(sourceObject.activeSelf, Is.True);
|
||||
Assert.That(sourceObject.activeInHierarchy, Is.True);
|
||||
Assert.That(motionDirector.state, Is.EqualTo(sourcePlaybackState));
|
||||
Assert.That(motionDirector.time, Is.EqualTo(0.4d).Within(0.000001d));
|
||||
Assert.That(authoredCamera.enabled, Is.True);
|
||||
Assert.That(authoredCamera.isActiveAndEnabled, Is.True);
|
||||
}
|
||||
finally
|
||||
{
|
||||
PreviewCloneActivationProbe.EnableCount = 0;
|
||||
if (motionDirector != null)
|
||||
{
|
||||
motionDirector.Stop();
|
||||
}
|
||||
|
||||
Object.DestroyImmediate(cloneObject);
|
||||
Object.DestroyImmediate(parentObject);
|
||||
Object.DestroyImmediate(motionTimeline);
|
||||
Object.DestroyImmediate(sourceTimeline);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PreviewCloneSuppressesOnlyAuthoredCinemachineOutputs()
|
||||
{
|
||||
var sourceObject = new GameObject("Source Director");
|
||||
var motionObject = new GameObject("Motion Director");
|
||||
var authoredVirtualCameraObject =
|
||||
new GameObject("Authored Virtual Camera");
|
||||
var cameraObject = new GameObject("Authored Camera");
|
||||
motionObject.transform.SetParent(sourceObject.transform, false);
|
||||
authoredVirtualCameraObject.transform.SetParent(
|
||||
motionObject.transform,
|
||||
false);
|
||||
var sourceTimeline = ScriptableObject.CreateInstance<TimelineAsset>();
|
||||
TimelineAsset motionTimeline = null;
|
||||
GameObject previewObject = null;
|
||||
try
|
||||
{
|
||||
var sourceDirector =
|
||||
sourceObject.AddComponent<PlayableDirector>();
|
||||
sourceDirector.playOnAwake = false;
|
||||
sourceDirector.playableAsset = sourceTimeline;
|
||||
var motionDirector =
|
||||
motionObject.AddComponent<PlayableDirector>();
|
||||
motionDirector.playOnAwake = false;
|
||||
var motionAnimator = motionObject.AddComponent<Animator>();
|
||||
var authoredVirtualCamera = authoredVirtualCameraObject
|
||||
.AddComponent<CinemachineCamera>();
|
||||
cameraObject.AddComponent<Camera>();
|
||||
var authoredBrain =
|
||||
cameraObject.AddComponent<CinemachineBrain>();
|
||||
motionTimeline = CreateTimelineBoundToBrain(
|
||||
motionDirector,
|
||||
authoredBrain,
|
||||
"Authored Camera Track");
|
||||
var motionTrack = motionTimeline.CreateTrack<AnimationTrack>(
|
||||
null,
|
||||
"Motion Track");
|
||||
motionDirector.SetGenericBinding(motionTrack, motionAnimator);
|
||||
|
||||
previewObject = Object.Instantiate(sourceObject);
|
||||
var previewMotionObject =
|
||||
previewObject.transform.Find(motionObject.name).gameObject;
|
||||
var previewMotionDirector =
|
||||
previewMotionObject.GetComponent<PlayableDirector>();
|
||||
var previewMotionAnimator =
|
||||
previewMotionObject.GetComponent<Animator>();
|
||||
var previewAuthoredVirtualCamera = previewMotionObject.transform
|
||||
.Find(authoredVirtualCameraObject.name)
|
||||
.GetComponent<CinemachineCamera>();
|
||||
var authoredCameraTrack = motionTimeline.GetOutputTracks()
|
||||
.OfType<CinemachineTrack>()
|
||||
.Single();
|
||||
var motionTimelineWasDirty = EditorUtility.IsDirty(motionTimeline);
|
||||
var suppressionState = AICameraTimelinePreviewImporter
|
||||
.CaptureAuthoredCinemachineState(
|
||||
previewObject.GetComponent<PlayableDirector>());
|
||||
|
||||
Assert.That(previewObject.activeSelf, Is.True);
|
||||
Assert.That(
|
||||
previewMotionDirector.GetGenericBinding(authoredCameraTrack),
|
||||
Is.SameAs(authoredBrain));
|
||||
Assert.That(
|
||||
previewMotionDirector.GetGenericBinding(motionTrack),
|
||||
Is.SameAs(previewMotionAnimator));
|
||||
Assert.That(previewAuthoredVirtualCamera.enabled, Is.True);
|
||||
Assert.That(authoredVirtualCamera.enabled, Is.True);
|
||||
|
||||
AICameraTimelinePreviewImporter
|
||||
.SuppressAuthoredCinemachineOutputsForEditor(
|
||||
previewObject.GetComponent<PlayableDirector>());
|
||||
|
||||
Assert.That(
|
||||
previewMotionDirector.GetGenericBinding(authoredCameraTrack),
|
||||
Is.Null);
|
||||
Assert.That(
|
||||
previewMotionDirector.GetGenericBinding(motionTrack),
|
||||
Is.SameAs(previewMotionAnimator));
|
||||
Assert.That(previewAuthoredVirtualCamera.enabled, Is.False);
|
||||
Assert.That(authoredVirtualCamera.enabled, Is.True);
|
||||
Assert.That(
|
||||
previewMotionDirector.playableAsset,
|
||||
Is.SameAs(motionTimeline));
|
||||
Assert.That(
|
||||
motionTimeline.GetOutputTracks(),
|
||||
Does.Contain(authoredCameraTrack));
|
||||
Assert.That(
|
||||
motionTimeline.GetOutputTracks(),
|
||||
Does.Contain(motionTrack));
|
||||
Assert.That(
|
||||
motionDirector.GetGenericBinding(authoredCameraTrack),
|
||||
Is.SameAs(authoredBrain));
|
||||
Assert.That(
|
||||
motionDirector.GetGenericBinding(motionTrack),
|
||||
Is.SameAs(motionAnimator));
|
||||
Assert.That(
|
||||
motionDirector.playableAsset,
|
||||
Is.SameAs(motionTimeline));
|
||||
Assert.That(
|
||||
EditorUtility.IsDirty(motionTimeline),
|
||||
Is.EqualTo(motionTimelineWasDirty));
|
||||
|
||||
AICameraTimelinePreviewImporter.RestoreAuthoredCinemachineState(
|
||||
suppressionState);
|
||||
|
||||
Assert.That(
|
||||
previewMotionDirector.GetGenericBinding(authoredCameraTrack),
|
||||
Is.SameAs(authoredBrain));
|
||||
Assert.That(
|
||||
previewMotionDirector.GetGenericBinding(motionTrack),
|
||||
Is.SameAs(previewMotionAnimator));
|
||||
Assert.That(previewAuthoredVirtualCamera.enabled, Is.True);
|
||||
Assert.That(authoredVirtualCamera.enabled, Is.True);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(previewObject);
|
||||
Object.DestroyImmediate(sourceObject);
|
||||
Object.DestroyImmediate(cameraObject);
|
||||
Object.DestroyImmediate(motionTimeline);
|
||||
Object.DestroyImmediate(sourceTimeline);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PreviewCloneKeepsParentGeneratedCinemachineBinding()
|
||||
{
|
||||
var sourceObject = new GameObject("Source Director");
|
||||
var motionObject = new GameObject("Motion Director");
|
||||
var generatedCameraObject = new GameObject("Generated Camera");
|
||||
var authoredCameraObject = new GameObject("Authored Camera");
|
||||
motionObject.transform.SetParent(sourceObject.transform, false);
|
||||
TimelineAsset sourceTimeline = null;
|
||||
TimelineAsset motionTimeline = null;
|
||||
GameObject previewObject = null;
|
||||
try
|
||||
{
|
||||
var sourceDirector =
|
||||
sourceObject.AddComponent<PlayableDirector>();
|
||||
sourceDirector.playOnAwake = false;
|
||||
var motionDirector =
|
||||
motionObject.AddComponent<PlayableDirector>();
|
||||
motionDirector.playOnAwake = false;
|
||||
generatedCameraObject.AddComponent<Camera>();
|
||||
var generatedBrain =
|
||||
generatedCameraObject.AddComponent<CinemachineBrain>();
|
||||
authoredCameraObject.AddComponent<Camera>();
|
||||
var authoredBrain =
|
||||
authoredCameraObject.AddComponent<CinemachineBrain>();
|
||||
sourceTimeline = CreateTimelineBoundToBrain(
|
||||
sourceDirector,
|
||||
generatedBrain,
|
||||
AICameraTimelinePreviewImporter.GeneratedCinemachineTrackName);
|
||||
motionTimeline = CreateTimelineBoundToBrain(
|
||||
motionDirector,
|
||||
authoredBrain,
|
||||
"Authored Camera Track");
|
||||
var generatedTrack = sourceTimeline.GetOutputTracks()
|
||||
.OfType<CinemachineTrack>()
|
||||
.Single();
|
||||
var authoredTrack = motionTimeline.GetOutputTracks()
|
||||
.OfType<CinemachineTrack>()
|
||||
.Single();
|
||||
|
||||
previewObject = Object.Instantiate(sourceObject);
|
||||
var previewDirector =
|
||||
previewObject.GetComponent<PlayableDirector>();
|
||||
var previewMotionDirector = previewObject.transform
|
||||
.Find(motionObject.name)
|
||||
.GetComponent<PlayableDirector>();
|
||||
|
||||
AICameraTimelinePreviewImporter
|
||||
.SuppressAuthoredCinemachineOutputsForEditor(
|
||||
previewDirector);
|
||||
|
||||
Assert.That(
|
||||
previewDirector.GetGenericBinding(generatedTrack),
|
||||
Is.SameAs(generatedBrain));
|
||||
Assert.That(
|
||||
previewMotionDirector.GetGenericBinding(authoredTrack),
|
||||
Is.Null);
|
||||
Assert.That(
|
||||
sourceDirector.GetGenericBinding(generatedTrack),
|
||||
Is.SameAs(generatedBrain));
|
||||
Assert.That(
|
||||
motionDirector.GetGenericBinding(authoredTrack),
|
||||
Is.SameAs(authoredBrain));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Object.DestroyImmediate(previewObject);
|
||||
Object.DestroyImmediate(sourceObject);
|
||||
Object.DestroyImmediate(generatedCameraObject);
|
||||
Object.DestroyImmediate(authoredCameraObject);
|
||||
Object.DestroyImmediate(motionTimeline);
|
||||
Object.DestroyImmediate(sourceTimeline);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void FinalSuppressionDoesNotCreatePartialUndoEntry()
|
||||
{
|
||||
var destinationObject = new GameObject("Destination Director");
|
||||
var motionObject = new GameObject("Motion Director");
|
||||
var authoredVirtualCameraObject =
|
||||
new GameObject("Authored Virtual Camera");
|
||||
var outputCameraObject = new GameObject("Output Camera");
|
||||
var undoSentinelObject = new GameObject("Undo Sentinel");
|
||||
motionObject.transform.SetParent(destinationObject.transform, false);
|
||||
authoredVirtualCameraObject.transform.SetParent(
|
||||
motionObject.transform,
|
||||
false);
|
||||
var destinationTimeline =
|
||||
ScriptableObject.CreateInstance<TimelineAsset>();
|
||||
TimelineAsset motionTimeline = null;
|
||||
try
|
||||
{
|
||||
var destinationDirector =
|
||||
destinationObject.AddComponent<PlayableDirector>();
|
||||
destinationDirector.playableAsset = destinationTimeline;
|
||||
var motionDirector =
|
||||
motionObject.AddComponent<PlayableDirector>();
|
||||
var authoredVirtualCamera = authoredVirtualCameraObject
|
||||
.AddComponent<CinemachineCamera>();
|
||||
outputCameraObject.AddComponent<Camera>();
|
||||
var brain = outputCameraObject.AddComponent<CinemachineBrain>();
|
||||
motionTimeline = CreateTimelineBoundToBrain(
|
||||
motionDirector,
|
||||
brain,
|
||||
"Authored Camera Track");
|
||||
var cameraTrack = motionTimeline.GetOutputTracks()
|
||||
.OfType<CinemachineTrack>()
|
||||
.Single();
|
||||
|
||||
Undo.ClearAll();
|
||||
Undo.IncrementCurrentGroup();
|
||||
var sentinelGroup = Undo.GetCurrentGroup();
|
||||
Undo.RegisterCompleteObjectUndo(
|
||||
undoSentinelObject.transform,
|
||||
"Final Suppression Undo Sentinel");
|
||||
undoSentinelObject.transform.position = Vector3.one;
|
||||
Undo.CollapseUndoOperations(sentinelGroup);
|
||||
Undo.FlushUndoRecordObjects();
|
||||
Undo.IncrementCurrentGroup();
|
||||
|
||||
AICameraTimelinePreviewImporter
|
||||
.SuppressAuthoredCinemachineOutputsForEditor(
|
||||
destinationDirector,
|
||||
false);
|
||||
Undo.FlushUndoRecordObjects();
|
||||
|
||||
Assert.That(
|
||||
motionDirector.GetGenericBinding(cameraTrack),
|
||||
Is.Null);
|
||||
Assert.That(authoredVirtualCamera.enabled, Is.False);
|
||||
|
||||
Undo.PerformUndo();
|
||||
|
||||
Assert.That(undoSentinelObject.transform.position, Is.EqualTo(Vector3.zero));
|
||||
Assert.That(
|
||||
motionDirector.GetGenericBinding(cameraTrack),
|
||||
Is.Null);
|
||||
Assert.That(authoredVirtualCamera.enabled, Is.False);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Undo.ClearAll();
|
||||
Object.DestroyImmediate(destinationObject);
|
||||
Object.DestroyImmediate(outputCameraObject);
|
||||
Object.DestroyImmediate(undoSentinelObject);
|
||||
Object.DestroyImmediate(motionTimeline);
|
||||
Object.DestroyImmediate(destinationTimeline);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SuppressionRebuildsPlayingDirectorAndReleasesBrainOverride()
|
||||
{
|
||||
var sourceObject = new GameObject("Source Director");
|
||||
var motionObject = new GameObject("Motion Director");
|
||||
var authoredCameraObject = new GameObject("Authored Virtual Camera");
|
||||
var outputCameraObject = new GameObject("Output Camera");
|
||||
motionObject.transform.SetParent(sourceObject.transform, false);
|
||||
authoredCameraObject.transform.SetParent(
|
||||
motionObject.transform,
|
||||
false);
|
||||
var sourceTimeline = ScriptableObject.CreateInstance<TimelineAsset>();
|
||||
var motionTimeline = ScriptableObject.CreateInstance<TimelineAsset>();
|
||||
PlayableDirector motionDirector = null;
|
||||
try
|
||||
{
|
||||
var sourceDirector =
|
||||
sourceObject.AddComponent<PlayableDirector>();
|
||||
sourceDirector.playOnAwake = false;
|
||||
sourceDirector.playableAsset = sourceTimeline;
|
||||
motionDirector = motionObject.AddComponent<PlayableDirector>();
|
||||
motionDirector.playOnAwake = false;
|
||||
motionDirector.timeUpdateMode = DirectorUpdateMode.Manual;
|
||||
motionDirector.playableAsset = motionTimeline;
|
||||
var authoredCamera =
|
||||
authoredCameraObject.AddComponent<CinemachineCamera>();
|
||||
outputCameraObject.AddComponent<Camera>();
|
||||
var brain = outputCameraObject.AddComponent<CinemachineBrain>();
|
||||
brain.UpdateMethod = CinemachineBrain.UpdateMethods.ManualUpdate;
|
||||
|
||||
var track = motionTimeline.CreateTrack<CinemachineTrack>(
|
||||
null,
|
||||
"Authored Camera Track");
|
||||
var clip = track.CreateDefaultClip();
|
||||
clip.start = 0d;
|
||||
clip.duration = 1d;
|
||||
var shot = clip.asset as CinemachineShot;
|
||||
Assert.That(shot, Is.Not.Null);
|
||||
var exposedName = new PropertyName("AuthoredCameraForSuppressionTest");
|
||||
shot.VirtualCamera.exposedName = exposedName;
|
||||
shot.VirtualCamera.defaultValue = authoredCamera;
|
||||
motionDirector.SetReferenceValue(exposedName, authoredCamera);
|
||||
motionDirector.SetGenericBinding(track, brain);
|
||||
|
||||
motionDirector.Play();
|
||||
motionDirector.time = 0.25d;
|
||||
motionDirector.Evaluate();
|
||||
brain.ManualUpdate(100, 1f / 60f);
|
||||
|
||||
Assert.That(motionDirector.playableGraph.IsValid(), Is.True);
|
||||
Assert.That(motionDirector.state, Is.EqualTo(PlayState.Playing));
|
||||
Assert.That(brain.ActiveVirtualCamera, Is.SameAs(authoredCamera));
|
||||
var suppressionState = AICameraTimelinePreviewImporter
|
||||
.CaptureAuthoredCinemachineState(sourceDirector);
|
||||
|
||||
AICameraTimelinePreviewImporter
|
||||
.SuppressAuthoredCinemachineOutputsForEditor(sourceDirector);
|
||||
brain.ManualUpdate(101, 1f / 60f);
|
||||
|
||||
Assert.That(motionDirector.state, Is.EqualTo(PlayState.Playing));
|
||||
Assert.That(motionDirector.time, Is.EqualTo(0.25d).Within(0.000001d));
|
||||
Assert.That(motionDirector.GetGenericBinding(track), Is.Null);
|
||||
Assert.That(authoredCamera.enabled, Is.False);
|
||||
Assert.That(brain.ActiveVirtualCamera, Is.Not.SameAs(authoredCamera));
|
||||
|
||||
AICameraTimelinePreviewImporter.RestoreAuthoredCinemachineState(
|
||||
suppressionState);
|
||||
brain.ManualUpdate(102, 1f / 60f);
|
||||
|
||||
Assert.That(motionDirector.state, Is.EqualTo(PlayState.Playing));
|
||||
Assert.That(motionDirector.time, Is.EqualTo(0.25d).Within(0.000001d));
|
||||
Assert.That(
|
||||
motionDirector.GetGenericBinding(track),
|
||||
Is.SameAs(brain));
|
||||
Assert.That(authoredCamera.enabled, Is.True);
|
||||
Assert.That(brain.ActiveVirtualCamera, Is.SameAs(authoredCamera));
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (motionDirector != null)
|
||||
{
|
||||
motionDirector.Stop();
|
||||
}
|
||||
|
||||
Object.DestroyImmediate(sourceObject);
|
||||
Object.DestroyImmediate(outputCameraObject);
|
||||
Object.DestroyImmediate(motionTimeline);
|
||||
Object.DestroyImmediate(sourceTimeline);
|
||||
}
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void GeneratedDirectorySupportsLegacyAndDeclaredHashes(
|
||||
@ -778,6 +1632,18 @@ namespace Streamingle.Editor.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private static TimelineAsset CreateTimelineBoundToBrain(
|
||||
PlayableDirector director,
|
||||
CinemachineBrain brain,
|
||||
string trackName)
|
||||
{
|
||||
var timeline = ScriptableObject.CreateInstance<TimelineAsset>();
|
||||
var track = timeline.CreateTrack<CinemachineTrack>(null, trackName);
|
||||
director.playableAsset = timeline;
|
||||
director.SetGenericBinding(track, brain);
|
||||
return timeline;
|
||||
}
|
||||
|
||||
private static string CreateGeneratedDirectory(bool includeHashes)
|
||||
{
|
||||
var directory = Path.Combine(
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.mingle.cw-ai",
|
||||
"version": "0.4.13",
|
||||
"version": "0.4.14",
|
||||
"displayName": "Mingle Camera Work AI",
|
||||
"description": "Self-contained high-quality Unity Timeline camera generation with an embedded prepared reference library, per-shot editable clips, and A/B review tools.",
|
||||
"unity": "6000.0",
|
||||
|
||||
@ -37,7 +37,7 @@ Install **Git and Git LFS before opening Unity**, then use **Add package from
|
||||
git URL** with:
|
||||
|
||||
```text
|
||||
https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.19
|
||||
https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.20
|
||||
```
|
||||
|
||||
The Camera AI package includes the complete Windows x64
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user