feat: add Camera Work AI package
This commit is contained in:
@@ -0,0 +1,65 @@
|
||||
# External workstation installation
|
||||
|
||||
## Supported environment
|
||||
|
||||
- Windows 10/11 x64
|
||||
- Unity 6000.0 or newer
|
||||
- Git 2.14 or newer available on `PATH`
|
||||
- Git LFS installed before Unity resolves the package
|
||||
|
||||
The bundled `CWCameraWorker` contains Python 3.10 and its inference
|
||||
dependencies. Do not install Python on an artist workstation for this package.
|
||||
The worker is an onedir build: `CWCameraWorker.exe` and its `_internal` folder
|
||||
must remain together.
|
||||
|
||||
## Install from Git
|
||||
|
||||
In Unity Package Manager, choose **Add package from git URL** and enter:
|
||||
|
||||
```text
|
||||
https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.5
|
||||
```
|
||||
|
||||
The initial package download is large because the frozen Windows worker is
|
||||
stored with Git LFS. If Git LFS was missing during the first resolve, install
|
||||
it, remove the package lock entry, and add the package again.
|
||||
|
||||
## Connect the reference data library
|
||||
|
||||
The public utility package deliberately excludes authored camera, character
|
||||
motion, and source audio data. Obtain the access-controlled `CW-AI` data
|
||||
library separately with Git LFS and use one of these layouts:
|
||||
|
||||
1. Put `CW-AI` next to the Unity project directory.
|
||||
2. Set the `CWAI_ROOT` environment variable to its absolute path before
|
||||
launching Unity.
|
||||
3. Open `Tools > Streamingle > AI 카메라 생성`, expand `고급 · 진단`, and
|
||||
choose the `참조 데이터 루트` manually.
|
||||
|
||||
A valid data root contains all of the following:
|
||||
|
||||
```text
|
||||
CW-AI/
|
||||
DatasetExports/
|
||||
reports/training_index.json
|
||||
models/cut_ranker_v2.json
|
||||
```
|
||||
|
||||
The generation window automatically finds the worker inside the installed
|
||||
package and validates the reference data before enabling generation.
|
||||
|
||||
The reference library may be read-only. Generation caches are stored under
|
||||
the current Unity project's `Library/CWAI` directory. Set `CWAI_CACHE_ROOT`
|
||||
before launching Unity only when a different writable cache location is
|
||||
required.
|
||||
|
||||
## First run
|
||||
|
||||
1. Open `Tools > Streamingle > AI 카메라 생성`.
|
||||
2. Confirm the panel shows `Timeline 입력 확인 완료` after selecting a
|
||||
Timeline containing character animation and audio.
|
||||
3. Leave `후보 풀도 새로 계산 (느림)` disabled for the normal fast path.
|
||||
4. Run `전체 카메라 자율 생성`.
|
||||
|
||||
Generated files and caches are written to the Unity project, never into the
|
||||
reference library or the immutable Package Cache.
|
||||
Reference in New Issue
Block a user