2025-12-02 20:38:32 +09:00

564 lines
16 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using Streamingle;
using UnityRawInput;
public class ItemController : MonoBehaviour, IController
{
#region Classes
[System.Serializable]
public class ItemGroup
{
[Header("Group Settings")]
public string groupName = "New Item Group";
public GameObject[] itemObjects = new GameObject[0];
[Header("Hotkey Settings")]
public List<RawKey> hotkeys = new List<RawKey>();
[System.NonSerialized] public bool isRecording = false;
[System.NonSerialized] private List<KeyCode> unityKeys = new List<KeyCode>();
[System.NonSerialized] private float recordStartTime;
[System.NonSerialized] private const float MAX_RECORD_TIME = 2f;
public ItemGroup(string name)
{
groupName = name;
hotkeys = new List<RawKey>();
}
public void StartRecording()
{
isRecording = true;
recordStartTime = Time.time;
hotkeys.Clear();
}
public void StopRecording()
{
isRecording = false;
InitializeUnityKeys();
}
public void UpdateRecording()
{
if (!isRecording) return;
if (Time.time - recordStartTime > MAX_RECORD_TIME)
{
StopRecording();
return;
}
foreach (KeyCode keyCode in System.Enum.GetValues(typeof(KeyCode)))
{
if (Input.GetKeyDown(keyCode) && KeyMapping.TryGetRawKey(keyCode, out RawKey rawKey))
{
if (!hotkeys.Contains(rawKey))
{
hotkeys.Add(rawKey);
}
}
}
bool allKeysReleased = hotkeys.Any() && hotkeys.All(key => !Input.GetKey(KeyMapping.TryGetKeyCode(key, out KeyCode keyCode) ? keyCode : KeyCode.None));
if (allKeysReleased)
{
StopRecording();
}
}
public void InitializeUnityKeys()
{
unityKeys.Clear();
if (hotkeys == null || !hotkeys.Any()) return;
foreach (var hotkey in hotkeys)
{
if (KeyMapping.TryGetKeyCode(hotkey, out KeyCode keyCode) && keyCode != KeyCode.None)
{
unityKeys.Add(keyCode);
}
}
}
public bool IsTriggered()
{
if (isRecording) return false;
if (hotkeys == null || !hotkeys.Any()) return false;
bool allHotkeysPressed = hotkeys.All(key => RawInput.IsKeyDown(key));
if (allHotkeysPressed) return true;
if (unityKeys.Any())
{
return unityKeys.All(key => Input.GetKey(key));
}
return false;
}
public void SetActive(bool active)
{
if (itemObjects == null) return;
foreach (var obj in itemObjects)
{
if (obj != null)
{
obj.SetActive(active);
}
}
}
public bool IsActive()
{
if (itemObjects == null || itemObjects.Length == 0) return false;
// 모든 오브젝트가 활성화되어 있으면 true
return itemObjects.All(obj => obj != null && obj.activeSelf);
}
public override string ToString() =>
hotkeys?.Any() == true ? $"{groupName} ({string.Join(" + ", hotkeys)})" : $"{groupName} (설정되지 않음)";
}
private static class KeyMapping
{
private static readonly Dictionary<KeyCode, RawKey> _mapping;
static KeyMapping()
{
_mapping = new Dictionary<KeyCode, RawKey>(RawKeySetup.KeyMapping);
}
public static bool TryGetRawKey(KeyCode keyCode, out RawKey rawKey)
{
return _mapping.TryGetValue(keyCode, out rawKey);
}
public static bool TryGetKeyCode(RawKey rawKey, out KeyCode keyCode)
{
var pair = _mapping.FirstOrDefault(x => x.Value == rawKey);
keyCode = pair.Key;
return keyCode != KeyCode.None;
}
public static bool IsValidRawKey(RawKey key)
{
return _mapping.ContainsValue(key);
}
}
#endregion
#region Events
public delegate void ItemGroupChangedEventHandler(ItemGroup oldGroup, ItemGroup newGroup);
public event ItemGroupChangedEventHandler OnItemGroupChanged;
#endregion
#region Fields
[SerializeField] public List<ItemGroup> itemGroups = new List<ItemGroup>();
[Header("Item Control Settings")]
[SerializeField] private bool autoFindGroups = true;
[SerializeField] private string groupTag = "ItemGroup";
private ItemGroup currentGroup;
private StreamDeckServerManager streamDeckManager;
#endregion
#region Properties
public ItemGroup CurrentGroup => currentGroup;
public int CurrentIndex => itemGroups.IndexOf(currentGroup);
#endregion
#region Unity Messages
private void Awake()
{
InitializeItemGroups();
InitializeRawInput();
// StreamDeckServerManager 찾기
streamDeckManager = FindObjectOfType<StreamDeckServerManager>();
if (streamDeckManager == null)
{
Debug.LogWarning("[ItemController] StreamDeckServerManager를 찾을 수 없습니다. 스트림덱 연동이 비활성화됩니다.");
}
}
private void OnDestroy()
{
if (RawInput.IsRunning)
{
RawInput.OnKeyDown -= HandleRawKeyDown;
RawInput.Stop();
}
}
private void Update()
{
UpdateHotkeyRecording();
HandleHotkeys();
}
#endregion
#region Initialization
public void InitializeItemGroups()
{
if (itemGroups == null)
{
itemGroups = new List<ItemGroup>();
}
if (autoFindGroups && itemGroups.Count == 0)
{
// "ItemGroup" 태그가 붙은 모든 오브젝트를 찾아서 그룹으로 등록
var groupObjects = GameObject.FindGameObjectsWithTag(groupTag);
foreach (var groupObj in groupObjects)
{
var group = new ItemGroup(groupObj.name);
group.itemObjects = new GameObject[] { groupObj };
itemGroups.Add(group);
}
Debug.Log($"[ItemController] {itemGroups.Count}개의 아이템 그룹을 자동으로 찾았습니다.");
}
// 유효하지 않은 그룹 제거
itemGroups.RemoveAll(group => group == null || group.itemObjects == null || group.itemObjects.Length == 0);
Debug.Log($"[ItemController] 총 {itemGroups.Count}개의 아이템 그룹이 등록되었습니다.");
}
private void InitializeRawInput()
{
if (!RawInput.IsRunning)
{
RawInput.Start();
RawInput.WorkInBackground = true;
}
// 중복 구독 방지를 위해 먼저 해제 후 구독
RawInput.OnKeyDown -= HandleRawKeyDown;
RawInput.OnKeyDown += HandleRawKeyDown;
}
#endregion
#region Hotkey Management
private void UpdateHotkeyRecording()
{
foreach (var group in itemGroups)
{
if (group?.isRecording == true)
{
group.UpdateRecording();
}
}
}
private void HandleRawKeyDown(RawKey key)
{
// 핫키 레코딩 중이면 무시
if (itemGroups.Any(g => g?.isRecording == true)) return;
}
private void HandleHotkeys()
{
foreach (var group in itemGroups)
{
if (group?.IsTriggered() == true)
{
ToggleGroup(group);
Debug.Log($"[ItemController] 핫키로 그룹 토글: {group.groupName}");
}
}
}
#endregion
#region Public Methods
public void Set(int index)
{
if (index < 0 || index >= itemGroups.Count)
{
Debug.LogWarning($"[ItemController] 잘못된 인덱스: {index}, 유효 범위: 0-{itemGroups.Count - 1}");
return;
}
var oldGroup = currentGroup;
currentGroup = itemGroups[index];
// 모든 그룹 비활성화 후 현재 그룹만 활성화
foreach (var group in itemGroups)
{
group.SetActive(false);
}
currentGroup.SetActive(true);
// 이벤트 발생
OnItemGroupChanged?.Invoke(oldGroup, currentGroup);
// StreamDeck에 알림
NotifyItemChanged();
Debug.Log($"[ItemController] 그룹 변경: {currentGroup.groupName} (인덱스: {index})");
}
public void ToggleGroup(int index)
{
if (index < 0 || index >= itemGroups.Count)
{
Debug.LogWarning($"[ItemController] 잘못된 인덱스: {index}, 유효 범위: 0-{itemGroups.Count - 1}");
return;
}
var group = itemGroups[index];
bool newState = !group.IsActive();
group.SetActive(newState);
// StreamDeck에 알림
NotifyItemChanged();
Debug.Log($"[ItemController] 그룹 토글: {group.groupName} -> {(newState ? "" : "")}");
}
public void ToggleGroup(ItemGroup group)
{
if (group == null) return;
int index = itemGroups.IndexOf(group);
if (index >= 0)
{
ToggleGroup(index);
}
}
public void ToggleCurrentGroup()
{
if (currentGroup != null)
{
ToggleGroup(CurrentIndex);
}
}
public void ActivateAllGroups()
{
foreach (var group in itemGroups)
{
group.SetActive(true);
}
NotifyItemChanged();
Debug.Log("[ItemController] 모든 그룹 활성화");
}
public void DeactivateAllGroups()
{
foreach (var group in itemGroups)
{
group.SetActive(false);
}
NotifyItemChanged();
Debug.Log("[ItemController] 모든 그룹 비활성화");
}
public void AddGroup(string groupName, GameObject[] objects = null)
{
var newGroup = new ItemGroup(groupName);
if (objects != null)
{
newGroup.itemObjects = objects;
}
itemGroups.Add(newGroup);
NotifyItemChanged();
Debug.Log($"[ItemController] 그룹 추가: {groupName}");
}
public void RemoveGroup(int index)
{
if (index < 0 || index >= itemGroups.Count) return;
var removedGroup = itemGroups[index];
itemGroups.RemoveAt(index);
// 현재 그룹이 제거된 경우 첫 번째 그룹으로 변경
if (removedGroup == currentGroup)
{
currentGroup = itemGroups.Count > 0 ? itemGroups[0] : null;
}
NotifyItemChanged();
Debug.Log($"[ItemController] 그룹 제거: {removedGroup.groupName}");
}
public void StartRecordingHotkey(int groupIndex)
{
if (groupIndex < 0 || groupIndex >= itemGroups.Count) return;
var group = itemGroups[groupIndex];
group.StartRecording();
Debug.Log($"[ItemController] 핫키 레코딩 시작: {group.groupName}");
}
public void StopRecordingHotkey(int groupIndex)
{
if (groupIndex < 0 || groupIndex >= itemGroups.Count) return;
var group = itemGroups[groupIndex];
group.StopRecording();
Debug.Log($"[ItemController] 핫키 레코딩 완료: {group.groupName} -> {group}");
}
#endregion
#region StreamDeck Integration
private void NotifyItemChanged()
{
if (streamDeckManager != null)
{
var updateMessage = new
{
type = "item_changed",
timestamp = System.DateTime.UtcNow.ToString("o"),
version = "1.0",
data = new
{
item_data = GetItemListData(),
current_item = GetCurrentItemState()
}
};
string json = JsonUtility.ToJson(updateMessage);
streamDeckManager.BroadcastMessage(json);
Debug.Log("[ItemController] 아이템 변경 알림 전송됨");
}
}
public ItemListData GetItemListData()
{
return new ItemListData
{
item_count = itemGroups.Count,
items = itemGroups.Select((g, i) => new ItemPresetData
{
index = i,
name = g.groupName,
isActive = g.IsActive(),
hotkey = g.ToString()
}).ToArray(),
current_index = CurrentIndex
};
}
public ItemStateData GetCurrentItemState()
{
if (currentGroup == null) return null;
return new ItemStateData
{
current_index = CurrentIndex,
item_name = currentGroup.groupName,
isActive = currentGroup.IsActive(),
total_items = itemGroups.Count
};
}
public string GetItemListJson()
{
return JsonUtility.ToJson(GetItemListData());
}
public string GetItemStateJson()
{
return JsonUtility.ToJson(GetCurrentItemState());
}
#endregion
#region Data Classes
[System.Serializable]
public class ItemPresetData
{
public int index;
public string name;
public bool isActive;
public string hotkey;
}
[System.Serializable]
public class ItemListData
{
public int item_count;
public ItemPresetData[] items;
public int current_index;
}
[System.Serializable]
public class ItemStateData
{
public int current_index;
public string item_name;
public bool isActive;
public int total_items;
}
#endregion
#region IController Implementation
public string GetControllerId()
{
return "item_controller";
}
public string GetControllerName()
{
return "Item Controller";
}
public object GetControllerData()
{
return GetItemListData();
}
public void ExecuteAction(string actionId, object parameters)
{
switch (actionId)
{
case "toggle_item":
{
if (parameters is int toggleIndex)
{
ToggleGroup(toggleIndex);
}
}
break;
case "set_item":
{
if (parameters is int setIndex)
{
Set(setIndex);
}
}
break;
case "activate_all":
ActivateAllGroups();
break;
case "deactivate_all":
DeactivateAllGroups();
break;
case "start_recording_hotkey":
if (parameters is int recordIndex)
{
StartRecordingHotkey(recordIndex);
}
break;
case "stop_recording_hotkey":
if (parameters is int stopIndex)
{
StopRecordingHotkey(stopIndex);
}
break;
default:
Debug.LogWarning($"[ItemController] 알 수 없는 액션: {actionId}");
break;
}
}
#endregion
}