2025-12-02 20:38:32 +09:00

494 lines
13 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using Streamingle;
using UnityRawInput;
using UnityEngine.Events;
public class EventController : MonoBehaviour, IController
{
#region Classes
[System.Serializable]
public class EventGroup
{
[Header("Event Settings")]
public string groupName = "New Event Group";
public UnityEvent unityEvent = new UnityEvent();
[Header("Hotkey Settings")]
public List<RawKey> hotkeys = new List<RawKey>();
[System.NonSerialized] public bool isRecording = false;
[System.NonSerialized] private List<KeyCode> unityKeys = new List<KeyCode>();
[System.NonSerialized] private float recordStartTime;
[System.NonSerialized] private const float MAX_RECORD_TIME = 2f;
public EventGroup(string name)
{
groupName = name;
hotkeys = new List<RawKey>();
unityEvent = new UnityEvent();
}
public void StartRecording()
{
isRecording = true;
recordStartTime = Time.time;
hotkeys.Clear();
}
public void StopRecording()
{
isRecording = false;
InitializeUnityKeys();
}
public void UpdateRecording()
{
if (!isRecording) return;
if (Time.time - recordStartTime > MAX_RECORD_TIME)
{
StopRecording();
return;
}
foreach (KeyCode keyCode in System.Enum.GetValues(typeof(KeyCode)))
{
if (Input.GetKeyDown(keyCode) && KeyMapping.TryGetRawKey(keyCode, out RawKey rawKey))
{
if (!hotkeys.Contains(rawKey))
{
hotkeys.Add(rawKey);
}
}
}
bool allKeysReleased = hotkeys.Any() && hotkeys.All(key => !Input.GetKey(KeyMapping.TryGetKeyCode(key, out KeyCode keyCode) ? keyCode : KeyCode.None));
if (allKeysReleased)
{
StopRecording();
}
}
public void InitializeUnityKeys()
{
unityKeys.Clear();
if (hotkeys == null || !hotkeys.Any()) return;
foreach (var hotkey in hotkeys)
{
if (KeyMapping.TryGetKeyCode(hotkey, out KeyCode keyCode) && keyCode != KeyCode.None)
{
unityKeys.Add(keyCode);
}
}
}
public bool IsTriggered()
{
if (isRecording) return false;
if (hotkeys == null || !hotkeys.Any()) return false;
bool allHotkeysPressed = hotkeys.All(key => RawInput.IsKeyDown(key));
if (allHotkeysPressed) return true;
if (unityKeys.Any())
{
return unityKeys.All(key => Input.GetKey(key));
}
return false;
}
public void ExecuteEvent()
{
if (unityEvent != null)
{
unityEvent.Invoke();
}
}
public override string ToString() =>
hotkeys?.Any() == true ? $"{groupName} ({string.Join(" + ", hotkeys)})" : $"{groupName} (설정되지 않음)";
}
private static class KeyMapping
{
private static readonly Dictionary<KeyCode, RawKey> _mapping;
static KeyMapping()
{
_mapping = new Dictionary<KeyCode, RawKey>(RawKeySetup.KeyMapping);
}
public static bool TryGetRawKey(KeyCode keyCode, out RawKey rawKey)
{
return _mapping.TryGetValue(keyCode, out rawKey);
}
public static bool TryGetKeyCode(RawKey rawKey, out KeyCode keyCode)
{
var pair = _mapping.FirstOrDefault(x => x.Value == rawKey);
keyCode = pair.Key;
return keyCode != KeyCode.None;
}
public static bool IsValidRawKey(RawKey key)
{
return _mapping.ContainsValue(key);
}
}
#endregion
#region Events
public delegate void EventGroupExecutedEventHandler(EventGroup eventGroup);
public event EventGroupExecutedEventHandler OnEventExecuted;
#endregion
#region Fields
[SerializeField] public List<EventGroup> eventGroups = new List<EventGroup>();
[Header("Event Control Settings")]
[SerializeField] private bool autoFindEvents = false; // 태그 기능 비활성화
private EventGroup currentGroup;
private StreamDeckServerManager streamDeckManager;
#endregion
#region Properties
public EventGroup CurrentGroup => currentGroup;
public int CurrentIndex => eventGroups.IndexOf(currentGroup);
#endregion
#region Unity Messages
private void Awake()
{
InitializeEventGroups();
InitializeRawInput();
// StreamDeckServerManager 찾기
streamDeckManager = FindObjectOfType<StreamDeckServerManager>();
if (streamDeckManager == null)
{
Debug.LogWarning("[EventController] StreamDeckServerManager를 찾을 수 없습니다. 스트림덱 연동이 비활성화됩니다.");
}
}
private void OnDestroy()
{
if (RawInput.IsRunning)
{
RawInput.OnKeyDown -= HandleRawKeyDown;
RawInput.Stop();
}
}
private void Update()
{
UpdateHotkeyRecording();
HandleHotkeys();
}
#endregion
#region Initialization
public void InitializeEventGroups()
{
// 태그 기능 제거 - 수동으로 이벤트 그룹을 추가해야 함
// 첫 번째 그룹을 기본으로 설정
if (eventGroups.Count > 0 && currentGroup == null)
{
currentGroup = eventGroups[0];
}
Debug.Log($"[EventController] {eventGroups.Count}개의 이벤트 그룹이 초기화되었습니다.");
}
private void InitializeRawInput()
{
if (!RawInput.IsRunning)
{
RawInput.Start();
RawInput.WorkInBackground = true;
}
// 중복 구독 방지를 위해 먼저 해제 후 구독
RawInput.OnKeyDown -= HandleRawKeyDown;
RawInput.OnKeyDown += HandleRawKeyDown;
}
private void UpdateHotkeyRecording()
{
foreach (var group in eventGroups)
{
if (group.isRecording)
{
group.UpdateRecording();
}
}
}
private void HandleRawKeyDown(RawKey key)
{
// 핫키 레코딩 중일 때는 처리하지 않음
if (eventGroups.Any(g => g.isRecording)) return;
}
private void HandleHotkeys()
{
foreach (var group in eventGroups)
{
if (group.IsTriggered())
{
ExecuteEvent(group);
}
}
}
#endregion
#region Public Methods
public void Set(int index)
{
if (index < 0 || index >= eventGroups.Count)
{
Debug.LogWarning($"[EventController] 유효하지 않은 인덱스: {index}");
return;
}
currentGroup = eventGroups[index];
Debug.Log($"[EventController] 현재 이벤트 그룹: {currentGroup.groupName}");
// StreamDeck에 알림
if (streamDeckManager != null)
{
streamDeckManager.NotifyEventChanged();
}
}
public void ExecuteEvent(int index)
{
if (index < 0 || index >= eventGroups.Count)
{
Debug.LogWarning($"[EventController] 유효하지 않은 인덱스: {index}");
return;
}
ExecuteEvent(eventGroups[index]);
}
public void ExecuteEvent(EventGroup group)
{
if (group == null)
{
Debug.LogWarning("[EventController] 이벤트 그룹이 null입니다.");
return;
}
Debug.Log($"[EventController] 이벤트 실행: {group.groupName}");
group.ExecuteEvent();
// 이벤트 발생 알림
OnEventExecuted?.Invoke(group);
// StreamDeck에 알림
if (streamDeckManager != null)
{
streamDeckManager.NotifyEventChanged();
}
}
public void ExecuteCurrentEvent()
{
if (currentGroup != null)
{
ExecuteEvent(currentGroup);
}
else
{
Debug.LogWarning("[EventController] 현재 이벤트 그룹이 설정되지 않았습니다.");
}
}
public void AddGroup(string groupName, GameObject targetObject = null)
{
var newGroup = new EventGroup(groupName);
if (targetObject != null)
{
// 대상 오브젝트에 UnityEvent 컴포넌트가 있다면 연결
var eventComponent = targetObject.GetComponent<UnityEvent>();
if (eventComponent != null)
{
newGroup.unityEvent = eventComponent;
}
}
eventGroups.Add(newGroup);
Debug.Log($"[EventController] 이벤트 그룹 추가: {groupName}");
}
public void RemoveGroup(int index)
{
if (index < 0 || index >= eventGroups.Count)
{
Debug.LogWarning($"[EventController] 유효하지 않은 인덱스: {index}");
return;
}
var groupToRemove = eventGroups[index];
eventGroups.RemoveAt(index);
if (currentGroup == groupToRemove)
{
currentGroup = eventGroups.Count > 0 ? eventGroups[0] : null;
}
Debug.Log($"[EventController] 이벤트 그룹 제거: {groupToRemove.groupName}");
}
public void StartRecordingHotkey(int groupIndex)
{
if (groupIndex < 0 || groupIndex >= eventGroups.Count)
{
Debug.LogWarning($"[EventController] 유효하지 않은 인덱스: {groupIndex}");
return;
}
eventGroups[groupIndex].StartRecording();
Debug.Log($"[EventController] 핫키 레코딩 시작: {eventGroups[groupIndex].groupName}");
}
public void StopRecordingHotkey(int groupIndex)
{
if (groupIndex < 0 || groupIndex >= eventGroups.Count)
{
Debug.LogWarning($"[EventController] 유효하지 않은 인덱스: {groupIndex}");
return;
}
eventGroups[groupIndex].StopRecording();
Debug.Log($"[EventController] 핫키 레코딩 종료: {eventGroups[groupIndex].groupName}");
}
private void NotifyEventChanged()
{
// StreamDeck에 이벤트 변경 알림
if (streamDeckManager != null)
{
streamDeckManager.NotifyEventChanged();
}
}
#endregion
#region StreamDeck Integration
public EventListData GetEventListData()
{
var eventData = new EventPresetData[eventGroups.Count];
for (int i = 0; i < eventGroups.Count; i++)
{
var group = eventGroups[i];
eventData[i] = new EventPresetData
{
index = i,
name = group.groupName,
hotkey = group.hotkeys.Any() ? string.Join(" + ", group.hotkeys) : "설정되지 않음"
};
}
return new EventListData
{
event_count = eventGroups.Count,
events = eventData,
current_index = CurrentIndex
};
}
public EventStateData GetCurrentEventState()
{
return new EventStateData
{
current_index = CurrentIndex,
event_name = currentGroup?.groupName ?? "없음",
total_events = eventGroups.Count
};
}
public string GetEventListJson()
{
return JsonUtility.ToJson(GetEventListData());
}
public string GetEventStateJson()
{
return JsonUtility.ToJson(GetCurrentEventState());
}
#endregion
#region Data Classes
[System.Serializable]
public class EventPresetData
{
public int index;
public string name;
public string hotkey;
}
[System.Serializable]
public class EventListData
{
public int event_count;
public EventPresetData[] events;
public int current_index;
}
[System.Serializable]
public class EventStateData
{
public int current_index;
public string event_name;
public int total_events;
}
#endregion
#region IController Implementation
public string GetControllerId()
{
return "event_controller";
}
public string GetControllerName()
{
return "Event Controller";
}
public object GetControllerData()
{
return GetEventListData();
}
public void ExecuteAction(string actionId, object parameters)
{
switch (actionId)
{
case "execute_event":
if (parameters is int executeIndex)
{
ExecuteEvent(executeIndex);
}
break;
case "set_event":
if (parameters is int setIndex)
{
Set(setIndex);
}
break;
default:
Debug.LogWarning($"[EventController] 알 수 없는 액션: {actionId}");
break;
}
}
#endregion
}