Streamingle_URP/Assets/External/EVMC4U/class/ExternalReceiverManager.cs

89 lines
3.1 KiB
C#

/*
* ExternalReceiver
* https://sabowl.sakura.ne.jp/gpsnmeajp/
*
* MIT License
*
* Copyright (c) 2019 gpsnmeajp
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace EVMC4U {
public class ExternalReceiverManager
{
List<IExternalReceiver> receivers = new List<IExternalReceiver>();
//コンストラクタ
public ExternalReceiverManager(GameObject[] gameObjects) {
GetIExternalReceiver(gameObjects);
}
//ゲームオブジェクトからIExternalReceiverを探す
public void GetIExternalReceiver(GameObject[] gameObjects)
{
//リストをクリア
receivers.Clear();
if (gameObjects == null) {
return;
}
//GameObjectを調べる
foreach (var g in gameObjects)
{
//GameObjectが存在するなら
if (g != null) {
//IExternalReceiverを探す
var f = g.GetComponent(typeof(IExternalReceiver)) as IExternalReceiver;
if (f != null) {
//リストに突っ込む
receivers.Add(f);
}
}
}
}
//IExternalReceiverのリストを使って配信する
public bool SendNextReceivers(uOSC.Message message, int callCount)
{
if (callCount > 100)
{
//無限ループ対策
Debug.LogError("[ExternalReceiver] Too many call(maybe infinite loop).");
return false;
}
foreach (var r in receivers) {
//インターフェースがあるか
if (r != null)
{
//Chain数を+1して次へ
r.MessageDaisyChain(ref message, callCount + 1);
}
}
return true;
}
}
}