/* * ExternalReceiver * https://sabowl.sakura.ne.jp/gpsnmeajp/ * * MIT License * * Copyright (c) 2019 gpsnmeajp * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace EVMC4U { public class ExternalReceiverManager { List receivers = new List(); //コンストラクタ public ExternalReceiverManager(GameObject[] gameObjects) { GetIExternalReceiver(gameObjects); } //ゲームオブジェクトからIExternalReceiverを探す public void GetIExternalReceiver(GameObject[] gameObjects) { //リストをクリア receivers.Clear(); if (gameObjects == null) { return; } //GameObjectを調べる foreach (var g in gameObjects) { //GameObjectが存在するなら if (g != null) { //IExternalReceiverを探す var f = g.GetComponent(typeof(IExternalReceiver)) as IExternalReceiver; if (f != null) { //リストに突っ込む receivers.Add(f); } } } } //IExternalReceiverのリストを使って配信する public bool SendNextReceivers(uOSC.Message message, int callCount) { if (callCount > 100) { //無限ループ対策 Debug.LogError("[ExternalReceiver] Too many call(maybe infinite loop)."); return false; } foreach (var r in receivers) { //インターフェースがあるか if (r != null) { //Chain数を+1して次へ r.MessageDaisyChain(ref message, callCount + 1); } } return true; } } }