158 lines
5.6 KiB
C#
158 lines
5.6 KiB
C#
/*
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* ExternalReceiver
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* https://sabowl.sakura.ne.jp/gpsnmeajp/
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*
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* MIT License
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*
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* Copyright (c) 2020 gpsnmeajp
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma warning disable 0414,0219
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Profiling;
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namespace EVMC4U
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{
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public class DirectionalLightReceiver : MonoBehaviour, IExternalReceiver
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{
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[Header("DirectionalLightReceiver v1.2")]
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[SerializeField, Label("VMCディレクショナルライト制御同期Light")]
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public Light VMCControlledLight = null; //VMCディレクショナルライト制御同期
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[SerializeField, Label("動作状況")]
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private string StatusMessage = ""; //Inspector表示用
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#if EVMC4U_JA
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[Header("デイジーチェーン")]
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#else
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[Header("Daisy Chain")]
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#endif
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public GameObject[] NextReceivers = new GameObject[1];
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private ExternalReceiverManager externalReceiverManager = null;
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bool shutdown = false;
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Vector3 pos;
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Quaternion rot;
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Color col;
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void Start()
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{
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externalReceiverManager = new ExternalReceiverManager(NextReceivers);
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StatusMessage = "Waiting for Master...";
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}
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//デイジーチェーンを更新
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public void UpdateDaisyChain()
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{
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externalReceiverManager.GetIExternalReceiver(NextReceivers);
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}
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void Update()
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{
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}
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public void MessageDaisyChain(ref uOSC.Message message, int callCount)
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{
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//Startされていない場合無視
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if (externalReceiverManager == null || enabled == false || gameObject.activeInHierarchy == false)
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{
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return;
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}
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if (shutdown)
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{
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return;
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}
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StatusMessage = "OK";
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//異常を検出して動作停止
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try
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{
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ProcessMessage(ref message);
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}
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catch (Exception e)
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{
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StatusMessage = "Error: Exception";
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Debug.LogError(" --- Communication Error ---");
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Debug.LogError(e.ToString());
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shutdown = true;
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return;
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}
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if (!externalReceiverManager.SendNextReceivers(message, callCount))
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{
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StatusMessage = "Infinite loop detected!";
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shutdown = true;
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}
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}
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private void ProcessMessage(ref uOSC.Message message)
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{
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//メッセージアドレスがない、あるいはメッセージがない不正な形式の場合は処理しない
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if (message.address == null || message.values == null)
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{
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StatusMessage = "Bad message.";
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return;
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}
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//ライト同期 v2.4
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if (message.address == "/VMC/Ext/Light"
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&& (message.values[0] is string) //name
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&& (message.values[1] is float) //pos.x
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&& (message.values[2] is float) //poy.y
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&& (message.values[3] is float) //pos.z
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&& (message.values[4] is float) //q.x
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&& (message.values[5] is float) //q.y
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&& (message.values[6] is float) //q.z
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&& (message.values[7] is float) //q.w
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&& (message.values[8] is float) //r
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&& (message.values[9] is float) //g
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&& (message.values[10] is float) //b
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&& (message.values[11] is float) //a
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)
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{
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if(VMCControlledLight != null && VMCControlledLight.transform != null)
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{
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pos.x = (float)message.values[1];
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pos.y = (float)message.values[2];
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pos.z = (float)message.values[3];
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rot.x = (float)message.values[4];
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rot.y = (float)message.values[5];
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rot.z = (float)message.values[6];
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rot.w = (float)message.values[7];
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col.r = (float)message.values[8];
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col.g = (float)message.values[9];
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col.b = (float)message.values[10];
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col.a = (float)message.values[11];
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VMCControlledLight.transform.localPosition = pos;
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VMCControlledLight.transform.localRotation = rot;
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VMCControlledLight.color = col;
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}
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}
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}
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}
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} |