Streamingle_URP/Assets/External/EVMC4U/DirectionalLightReceiver.cs

158 lines
5.6 KiB
C#

/*
* ExternalReceiver
* https://sabowl.sakura.ne.jp/gpsnmeajp/
*
* MIT License
*
* Copyright (c) 2020 gpsnmeajp
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma warning disable 0414,0219
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Profiling;
namespace EVMC4U
{
public class DirectionalLightReceiver : MonoBehaviour, IExternalReceiver
{
[Header("DirectionalLightReceiver v1.2")]
[SerializeField, Label("VMCディレクショナルライト制御同期Light")]
public Light VMCControlledLight = null; //VMCディレクショナルライト制御同期
[SerializeField, Label("動作状況")]
private string StatusMessage = ""; //Inspector表示用
#if EVMC4U_JA
[Header("デイジーチェーン")]
#else
[Header("Daisy Chain")]
#endif
public GameObject[] NextReceivers = new GameObject[1];
private ExternalReceiverManager externalReceiverManager = null;
bool shutdown = false;
Vector3 pos;
Quaternion rot;
Color col;
void Start()
{
externalReceiverManager = new ExternalReceiverManager(NextReceivers);
StatusMessage = "Waiting for Master...";
}
//デイジーチェーンを更新
public void UpdateDaisyChain()
{
externalReceiverManager.GetIExternalReceiver(NextReceivers);
}
void Update()
{
}
public void MessageDaisyChain(ref uOSC.Message message, int callCount)
{
//Startされていない場合無視
if (externalReceiverManager == null || enabled == false || gameObject.activeInHierarchy == false)
{
return;
}
if (shutdown)
{
return;
}
StatusMessage = "OK";
//異常を検出して動作停止
try
{
ProcessMessage(ref message);
}
catch (Exception e)
{
StatusMessage = "Error: Exception";
Debug.LogError(" --- Communication Error ---");
Debug.LogError(e.ToString());
shutdown = true;
return;
}
if (!externalReceiverManager.SendNextReceivers(message, callCount))
{
StatusMessage = "Infinite loop detected!";
shutdown = true;
}
}
private void ProcessMessage(ref uOSC.Message message)
{
//メッセージアドレスがない、あるいはメッセージがない不正な形式の場合は処理しない
if (message.address == null || message.values == null)
{
StatusMessage = "Bad message.";
return;
}
//ライト同期 v2.4
if (message.address == "/VMC/Ext/Light"
&& (message.values[0] is string) //name
&& (message.values[1] is float) //pos.x
&& (message.values[2] is float) //poy.y
&& (message.values[3] is float) //pos.z
&& (message.values[4] is float) //q.x
&& (message.values[5] is float) //q.y
&& (message.values[6] is float) //q.z
&& (message.values[7] is float) //q.w
&& (message.values[8] is float) //r
&& (message.values[9] is float) //g
&& (message.values[10] is float) //b
&& (message.values[11] is float) //a
)
{
if(VMCControlledLight != null && VMCControlledLight.transform != null)
{
pos.x = (float)message.values[1];
pos.y = (float)message.values[2];
pos.z = (float)message.values[3];
rot.x = (float)message.values[4];
rot.y = (float)message.values[5];
rot.z = (float)message.values[6];
rot.w = (float)message.values[7];
col.r = (float)message.values[8];
col.g = (float)message.values[9];
col.b = (float)message.values[10];
col.a = (float)message.values[11];
VMCControlledLight.transform.localPosition = pos;
VMCControlledLight.transform.localRotation = rot;
VMCControlledLight.color = col;
}
}
}
}
}