/* * ExternalReceiver * https://sabowl.sakura.ne.jp/gpsnmeajp/ * * MIT License * * Copyright (c) 2020 gpsnmeajp * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #pragma warning disable 0414,0219 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.Profiling; namespace EVMC4U { public class DirectionalLightReceiver : MonoBehaviour, IExternalReceiver { [Header("DirectionalLightReceiver v1.2")] [SerializeField, Label("VMCディレクショナルライト制御同期Light")] public Light VMCControlledLight = null; //VMCディレクショナルライト制御同期 [SerializeField, Label("動作状況")] private string StatusMessage = ""; //Inspector表示用 #if EVMC4U_JA [Header("デイジーチェーン")] #else [Header("Daisy Chain")] #endif public GameObject[] NextReceivers = new GameObject[1]; private ExternalReceiverManager externalReceiverManager = null; bool shutdown = false; Vector3 pos; Quaternion rot; Color col; void Start() { externalReceiverManager = new ExternalReceiverManager(NextReceivers); StatusMessage = "Waiting for Master..."; } //デイジーチェーンを更新 public void UpdateDaisyChain() { externalReceiverManager.GetIExternalReceiver(NextReceivers); } void Update() { } public void MessageDaisyChain(ref uOSC.Message message, int callCount) { //Startされていない場合無視 if (externalReceiverManager == null || enabled == false || gameObject.activeInHierarchy == false) { return; } if (shutdown) { return; } StatusMessage = "OK"; //異常を検出して動作停止 try { ProcessMessage(ref message); } catch (Exception e) { StatusMessage = "Error: Exception"; Debug.LogError(" --- Communication Error ---"); Debug.LogError(e.ToString()); shutdown = true; return; } if (!externalReceiverManager.SendNextReceivers(message, callCount)) { StatusMessage = "Infinite loop detected!"; shutdown = true; } } private void ProcessMessage(ref uOSC.Message message) { //メッセージアドレスがない、あるいはメッセージがない不正な形式の場合は処理しない if (message.address == null || message.values == null) { StatusMessage = "Bad message."; return; } //ライト同期 v2.4 if (message.address == "/VMC/Ext/Light" && (message.values[0] is string) //name && (message.values[1] is float) //pos.x && (message.values[2] is float) //poy.y && (message.values[3] is float) //pos.z && (message.values[4] is float) //q.x && (message.values[5] is float) //q.y && (message.values[6] is float) //q.z && (message.values[7] is float) //q.w && (message.values[8] is float) //r && (message.values[9] is float) //g && (message.values[10] is float) //b && (message.values[11] is float) //a ) { if(VMCControlledLight != null && VMCControlledLight.transform != null) { pos.x = (float)message.values[1]; pos.y = (float)message.values[2]; pos.z = (float)message.values[3]; rot.x = (float)message.values[4]; rot.y = (float)message.values[5]; rot.z = (float)message.values[6]; rot.w = (float)message.values[7]; col.r = (float)message.values[8]; col.g = (float)message.values[9]; col.b = (float)message.values[10]; col.a = (float)message.values[11]; VMCControlledLight.transform.localPosition = pos; VMCControlledLight.transform.localRotation = rot; VMCControlledLight.color = col; } } } } }