24 lines
496 B
C#

using System;
using System.Runtime.InteropServices;
namespace UniGLTF
{
[Serializable, StructLayout(LayoutKind.Sequential, Pack = 1)]
public readonly struct UShort2 : IEquatable<UShort2>
{
public readonly ushort x;
public readonly ushort y;
public UShort2(ushort _x, ushort _y)
{
x = _x;
y = _y;
}
public bool Equals(UShort2 other)
{
return x == other.x && y == other.y;
}
}
}