42 lines
946 B (Stored with Git LFS)
Markdown
42 lines
946 B (Stored with Git LFS)
Markdown
# UniGLTF-2.0
|
|
|
|
* Unity-Supports 2019.4 and later
|
|
* You can import and export glTF-2.0 in Unity's editor and runtime.
|
|
* implement `KHR_materials_unlit`
|
|
* implement `KHR_texture_transform` (partial)
|
|
|
|
# Material
|
|
|
|
## PBR
|
|
|
|
* Convert as much as possible between glTF pbr and Unity Standard Shader.
|
|
* Converts metal roughness and occlusion RGBA channel incompatibility.
|
|
|
|
## Unlit
|
|
|
|
* import: UniGLTF's own `UniGLTF/UniUnlit` shader.
|
|
* export: You can export `UniGLTF/UniUnlit` and Unity unilt materials.
|
|
|
|
* Only `UniGLTF/UniUnlit` supports vertex colors.
|
|
|
|
## URP
|
|
|
|
* import only. experimental
|
|
|
|
# License
|
|
|
|
* [MIT license](LICENSE)
|
|
|
|
# Download
|
|
|
|
* https://github.com/vrm-c/UniVRM/releases
|
|
|
|
# Screenshots
|
|
|
|
You can import almost all of [gltf_sample_models](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0)
|
|
|
|

|
|

|
|

|
|

|