- Unity 6.2 → 6.3 업그레이드 - Beautify URP 에셋 업데이트 - Stylized Water 3 에셋 제거 - PIDI Planar Reflections shadergraph 업데이트 - 각종 메타파일 및 에셋 파일 Unity 6.3 호환 업데이트 - lilToon, AmplifyShaderEditor 등 외부 에셋 설정 변경 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
106 lines
4.0 KiB
C#
106 lines
4.0 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using Beautify.Universal;
|
|
using Input = Beautify.Demos.InputProxy;
|
|
|
|
namespace Beautify.Demos {
|
|
|
|
public class Demo : MonoBehaviour {
|
|
|
|
public Texture lutTexture;
|
|
|
|
private void Start() {
|
|
UpdateText();
|
|
}
|
|
|
|
void Update() {
|
|
if (Input.GetKeyDown(KeyCode.J)) {
|
|
BeautifySettings.settings.bloomIntensity.value += 0.1f;
|
|
}
|
|
if (Input.GetKeyDown(KeyCode.T) || Input.GetMouseButtonDown(0)) {
|
|
BeautifySettings.settings.disabled.value = !BeautifySettings.settings.disabled.value;
|
|
UpdateText();
|
|
}
|
|
if (Input.GetKeyDown(KeyCode.B)) BeautifySettings.Blink(0.2f);
|
|
|
|
if (Input.GetKeyDown(KeyCode.C)) {
|
|
BeautifySettings.settings.compareMode.value = !BeautifySettings.settings.compareMode.value;
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.N)) {
|
|
BeautifySettings.settings.nightVision.Override(!BeautifySettings.settings.nightVision.value);
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.F)) {
|
|
if (BeautifySettings.settings.blurIntensity.overrideState) {
|
|
BeautifySettings.settings.blurIntensity.overrideState = false; // disables the override, disabling the blur
|
|
} else {
|
|
BeautifySettings.settings.blurIntensity.Override(4); // enables the override, activating the effect and enabling the blur
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Alpha1)) {
|
|
// applies a custom value to brightness
|
|
BeautifySettings.settings.brightness.Override(0.1f);
|
|
}
|
|
if (Input.GetKeyDown(KeyCode.Alpha2)) {
|
|
// applies a custom value to brightness
|
|
BeautifySettings.settings.brightness.Override(0.5f);
|
|
}
|
|
if (Input.GetKeyDown(KeyCode.Alpha3)) {
|
|
// disables custom value
|
|
BeautifySettings.settings.brightness.overrideState = false;
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Alpha4)) {
|
|
// enables outline
|
|
BeautifySettings.settings.outline.Override(true);
|
|
BeautifySettings.settings.outlineColor.Override(Color.cyan);
|
|
BeautifySettings.settings.outlineCustomize.Override(true);
|
|
BeautifySettings.settings.outlineSpread.Override(1.5f);
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Alpha5)) {
|
|
// disables outline
|
|
BeautifySettings.settings.outline.overrideState = false;
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Alpha6)) {
|
|
// assigns a LUT
|
|
BeautifySettings.settings.lut.Override(true);
|
|
BeautifySettings.settings.lutIntensity.Override(1f);
|
|
BeautifySettings.settings.lutTexture.Override(lutTexture);
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Alpha7)) {
|
|
// disables LUT
|
|
BeautifySettings.settings.lut.Override(false);
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Alpha8)) {
|
|
// toggles anamorphic flares on/off
|
|
float intensity = BeautifySettings.settings.anamorphicFlaresIntensity.value;
|
|
BeautifySettings.settings.anamorphicFlaresIntensity.Override(intensity > 0 ? 0f: 1f);
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Alpha9)) {
|
|
// toggles final blur
|
|
float intensity = BeautifySettings.settings.blurIntensity.value;
|
|
BeautifySettings.settings.blurIntensity.Override(intensity > 0 ? 0f: 1f);
|
|
}
|
|
}
|
|
|
|
void UpdateText() {
|
|
|
|
if (BeautifySettings.settings.disabled.value) {
|
|
GameObject.Find("Beautify").GetComponent<Text>().text = "Beautify OFF";
|
|
} else {
|
|
GameObject.Find("Beautify").GetComponent<Text>().text = "Beautify ON";
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
}
|