using UnityEngine; using UnityEngine.UI; using Beautify.Universal; using Input = Beautify.Demos.InputProxy; namespace Beautify.Demos { public class Demo : MonoBehaviour { public Texture lutTexture; private void Start() { UpdateText(); } void Update() { if (Input.GetKeyDown(KeyCode.J)) { BeautifySettings.settings.bloomIntensity.value += 0.1f; } if (Input.GetKeyDown(KeyCode.T) || Input.GetMouseButtonDown(0)) { BeautifySettings.settings.disabled.value = !BeautifySettings.settings.disabled.value; UpdateText(); } if (Input.GetKeyDown(KeyCode.B)) BeautifySettings.Blink(0.2f); if (Input.GetKeyDown(KeyCode.C)) { BeautifySettings.settings.compareMode.value = !BeautifySettings.settings.compareMode.value; } if (Input.GetKeyDown(KeyCode.N)) { BeautifySettings.settings.nightVision.Override(!BeautifySettings.settings.nightVision.value); } if (Input.GetKeyDown(KeyCode.F)) { if (BeautifySettings.settings.blurIntensity.overrideState) { BeautifySettings.settings.blurIntensity.overrideState = false; // disables the override, disabling the blur } else { BeautifySettings.settings.blurIntensity.Override(4); // enables the override, activating the effect and enabling the blur } } if (Input.GetKeyDown(KeyCode.Alpha1)) { // applies a custom value to brightness BeautifySettings.settings.brightness.Override(0.1f); } if (Input.GetKeyDown(KeyCode.Alpha2)) { // applies a custom value to brightness BeautifySettings.settings.brightness.Override(0.5f); } if (Input.GetKeyDown(KeyCode.Alpha3)) { // disables custom value BeautifySettings.settings.brightness.overrideState = false; } if (Input.GetKeyDown(KeyCode.Alpha4)) { // enables outline BeautifySettings.settings.outline.Override(true); BeautifySettings.settings.outlineColor.Override(Color.cyan); BeautifySettings.settings.outlineCustomize.Override(true); BeautifySettings.settings.outlineSpread.Override(1.5f); } if (Input.GetKeyDown(KeyCode.Alpha5)) { // disables outline BeautifySettings.settings.outline.overrideState = false; } if (Input.GetKeyDown(KeyCode.Alpha6)) { // assigns a LUT BeautifySettings.settings.lut.Override(true); BeautifySettings.settings.lutIntensity.Override(1f); BeautifySettings.settings.lutTexture.Override(lutTexture); } if (Input.GetKeyDown(KeyCode.Alpha7)) { // disables LUT BeautifySettings.settings.lut.Override(false); } if (Input.GetKeyDown(KeyCode.Alpha8)) { // toggles anamorphic flares on/off float intensity = BeautifySettings.settings.anamorphicFlaresIntensity.value; BeautifySettings.settings.anamorphicFlaresIntensity.Override(intensity > 0 ? 0f: 1f); } if (Input.GetKeyDown(KeyCode.Alpha9)) { // toggles final blur float intensity = BeautifySettings.settings.blurIntensity.value; BeautifySettings.settings.blurIntensity.Override(intensity > 0 ? 0f: 1f); } } void UpdateText() { if (BeautifySettings.settings.disabled.value) { GameObject.Find("Beautify").GetComponent().text = "Beautify OFF"; } else { GameObject.Find("Beautify").GetComponent().text = "Beautify ON"; } } } }