25 lines
540 B
C#

using UnityEngine;
public class YBillboard : MonoBehaviour
{
private Camera mainCamera;
void Start()
{
mainCamera = Camera.main;
}
void LateUpdate()
{
if (mainCamera == null)
return;
Vector3 directionToCamera = mainCamera.transform.position - transform.position;
directionToCamera.y = 0;
if (directionToCamera != Vector3.zero)
{
transform.rotation = Quaternion.LookRotation(directionToCamera);
}
}
}