Modify : 아이시아 퍼포먼스 비디오 렌더링 파일
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@ -28526,6 +28631,7 @@ MonoBehaviour:
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gameViewInputSettings:
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camera360InputSettings:
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source: 2
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cameraTag:
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outputAspectRatio:
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m_CustomAspectY: 1
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cameraTag:
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encoderPresetSelectedSuffixes:
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--- !u!114 &417537467532220629
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@ -44342,7 +44591,7 @@ MonoBehaviour:
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m_UseTrackMatchFields: 1
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25
Assets/Scripts/YBillboard.cs
Normal file
25
Assets/Scripts/YBillboard.cs
Normal file
@ -0,0 +1,25 @@
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using UnityEngine;
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public class YBillboard : MonoBehaviour
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{
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private Camera mainCamera;
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void Start()
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{
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mainCamera = Camera.main;
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}
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void LateUpdate()
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{
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if (mainCamera == null)
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return;
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Vector3 directionToCamera = mainCamera.transform.position - transform.position;
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directionToCamera.y = 0;
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if (directionToCamera != Vector3.zero)
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{
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transform.rotation = Quaternion.LookRotation(directionToCamera);
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}
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}
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}
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2
Assets/Scripts/YBillboard.cs.meta
Normal file
2
Assets/Scripts/YBillboard.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f511ab634365c604f8315caac1504a34
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Loading…
x
Reference in New Issue
Block a user