74 lines
1.5 KiB
C#
74 lines
1.5 KiB
C#
using UnityEngine;
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namespace Klak.Spout {
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// Sender capture methods
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public enum CaptureMethod { GameView, Camera, Texture }
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//
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// Spout sender class (properties)
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//
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partial class SpoutSender
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{
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#region Spout source
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[SerializeField] string _spoutName = "Spout Sender";
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public string spoutName
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{ get => _spoutName;
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set => ChangeSpoutName(value); }
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void ChangeSpoutName(string name)
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{
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// Sender refresh on renaming
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if (_spoutName == name) return;
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_spoutName = name;
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ReleaseSender();
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}
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#endregion
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#region Format option
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[SerializeField] bool _keepAlpha = false;
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public bool keepAlpha
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{ get => _keepAlpha;
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set => _keepAlpha = value; }
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#endregion
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#region Capture target
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[SerializeField] CaptureMethod _captureMethod = CaptureMethod.GameView;
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public CaptureMethod captureMethod
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{ get => _captureMethod;
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set => _captureMethod = value; }
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[SerializeField] Camera _sourceCamera = null;
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public Camera sourceCamera
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{ get => _sourceCamera;
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set => _sourceCamera = value; }
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[SerializeField] Texture _sourceTexture = null;
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public Texture sourceTexture
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{ get => _sourceTexture;
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set => _sourceTexture = value; }
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#endregion
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#region Resource asset reference
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[SerializeField, HideInInspector] SpoutResources _resources = null;
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public void SetResources(SpoutResources resources)
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=> _resources = resources;
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#endregion
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}
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} // namespace Klak.Spout
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