using UnityEngine; namespace Klak.Spout { // Sender capture methods public enum CaptureMethod { GameView, Camera, Texture } // // Spout sender class (properties) // partial class SpoutSender { #region Spout source [SerializeField] string _spoutName = "Spout Sender"; public string spoutName { get => _spoutName; set => ChangeSpoutName(value); } void ChangeSpoutName(string name) { // Sender refresh on renaming if (_spoutName == name) return; _spoutName = name; ReleaseSender(); } #endregion #region Format option [SerializeField] bool _keepAlpha = false; public bool keepAlpha { get => _keepAlpha; set => _keepAlpha = value; } #endregion #region Capture target [SerializeField] CaptureMethod _captureMethod = CaptureMethod.GameView; public CaptureMethod captureMethod { get => _captureMethod; set => _captureMethod = value; } [SerializeField] Camera _sourceCamera = null; public Camera sourceCamera { get => _sourceCamera; set => _sourceCamera = value; } [SerializeField] Texture _sourceTexture = null; public Texture sourceTexture { get => _sourceTexture; set => _sourceTexture = value; } #endregion #region Resource asset reference [SerializeField, HideInInspector] SpoutResources _resources = null; public void SetResources(SpoutResources resources) => _resources = resources; #endregion } } // namespace Klak.Spout