18 lines
380 B
C#

using UnityEngine;
namespace Klak.Spout {
//
// Spout "Resources" class
// This is used to provide a reference to the shader asset.
//
//[CreateAssetMenu(fileName = "SpoutResources",
// menuName = "ScriptableObjects/Klak/Spout/Spout Resources")]
public sealed class SpoutResources : ScriptableObject
{
public Shader blitShader;
}
} // namespace Klak.Spout