using UnityEngine; namespace Klak.Spout { // // Spout "Resources" class // This is used to provide a reference to the shader asset. // //[CreateAssetMenu(fileName = "SpoutResources", // menuName = "ScriptableObjects/Klak/Spout/Spout Resources")] public sealed class SpoutResources : ScriptableObject { public Shader blitShader; } } // namespace Klak.Spout