80 lines
975 B
C#

//pipelinedefine
#define H_URP
using UnityEngine;
namespace HTraceWSGI.Scripts.Globals
{
public enum DebugModeWS
{
None = 0,
MainBuffers = 1,
GlobalIllumination = 2,
GeometryNormals = 3,
Shadowmap = 4,
VoxelizedColor = 5,
VoxelizedLighting = 6,
LightClusterColor = 7,
LightClusterHeatmap = 8,
DirectLighting = 9,
}
public enum HBuffer
{
Multi,
Depth,
Diffuse,
Normal,
MotionMask,
MotionVectors,
}
public enum VoxelizationUpdateMode
{
Constant = 0,
Partial
}
public enum ShadowmapUpdateMode
{
Default = 0,
TimeSliced,
}
public enum IndirectEvaluationMethod
{
None = 0,
Tracing,
Approximation
}
public enum SpatialRadius
{
None = 0,
Medium,
Wide
}
public enum RayCountMode
{
Performance = 0,
Quality,
Cinematic
}
public enum Multibounce
{
None = 0,
IrradianceCache = 1,
AdaptiveProbeVolumes,
}
public enum TracingMode
{
SoftwareTracing = 0,
HardwareTracing = 1,
}
}