//pipelinedefine #define H_URP using UnityEngine; namespace HTraceWSGI.Scripts.Globals { public enum DebugModeWS { None = 0, MainBuffers = 1, GlobalIllumination = 2, GeometryNormals = 3, Shadowmap = 4, VoxelizedColor = 5, VoxelizedLighting = 6, LightClusterColor = 7, LightClusterHeatmap = 8, DirectLighting = 9, } public enum HBuffer { Multi, Depth, Diffuse, Normal, MotionMask, MotionVectors, } public enum VoxelizationUpdateMode { Constant = 0, Partial } public enum ShadowmapUpdateMode { Default = 0, TimeSliced, } public enum IndirectEvaluationMethod { None = 0, Tracing, Approximation } public enum SpatialRadius { None = 0, Medium, Wide } public enum RayCountMode { Performance = 0, Quality, Cinematic } public enum Multibounce { None = 0, IrradianceCache = 1, AdaptiveProbeVolumes, } public enum TracingMode { SoftwareTracing = 0, HardwareTracing = 1, } }