20 lines
508 B
C#

using UnityEngine;
namespace VRM.FastSpringBones.Blittables
{
/// <summary>
/// VRMSpringBoneのSphereColliderをBlittableにしたもの
/// 位置情報は親であるColliderGroupが持つ
/// </summary>
public readonly struct BlittableCollider
{
public Vector3 Offset { get; }
public float Radius { get; }
public BlittableCollider(Vector3 offset, float radius)
{
Offset = offset;
Radius = radius;
}
}
}