Modfiy : 야모 콘서트장 비주얼 업데이트, Remove : dof 스크립트 제거, Fix : 카메라 스크립트 조작 제어 관련 스크립트 패치
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Assets/Resources/Settings/BackgroundSceneDatabase.asset
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Assets/Resources/Settings/BackgroundSceneDatabase.asset
(Stored with Git LFS)
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
@ -656,6 +738,14 @@ Material:
|
||||
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|
||||
- _ExtraThickOutlineZOffset: -0.1
|
||||
- _ExtraThickOutlineZWrite: 0
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
- _FaceMaskMapInvertColor: 0
|
||||
- _FaceMaskMapRemapEnd: 1
|
||||
@ -668,6 +758,7 @@ Material:
|
||||
- _FaceShadowGradientMapPreset: 0
|
||||
- _FaceShadowGradientMapUVIndex: 0
|
||||
- _FaceShadowGradientMapUVxInvert: 1
|
||||
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||||
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|
||||
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|
||||
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|
||||
@ -675,6 +766,7 @@ Material:
|
||||
- _FaceShadowGradientThresholdMin: 0
|
||||
- _FaceShadowGradientThresholdMinMax: 1
|
||||
- _FixFaceNormalAmount: 1
|
||||
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||||
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|
||||
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||||
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@ -691,6 +783,8 @@ Material:
|
||||
- _HairStrandSpecularShapePositionOffset: 0
|
||||
- _HairStrandSpecularShapeShift: 0.015
|
||||
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|
||||
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|
||||
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|
||||
- _IgnoreDefaultMainLightFaceShadow: 1
|
||||
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|
||||
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|
||||
@ -704,10 +798,13 @@ Material:
|
||||
- _LitToShadowTransitionAreaValueMul: 1
|
||||
- _MainLightIgnoreCelShade: 0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
@ -715,10 +812,11 @@ Material:
|
||||
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|
||||
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|
||||
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|
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@ -726,6 +824,7 @@ Material:
|
||||
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||||
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||||
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||||
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||||
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||||
@ -733,9 +832,16 @@ Material:
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
@ -750,6 +856,7 @@ Material:
|
||||
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||||
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||||
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@ -762,6 +869,7 @@ Material:
|
||||
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||||
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@ -771,6 +879,7 @@ Material:
|
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@ -789,11 +898,21 @@ Material:
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@ -819,6 +938,7 @@ Material:
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@ -932,11 +1053,13 @@ Material:
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@ -954,9 +1077,12 @@ Material:
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@ -1043,6 +1169,14 @@ Material:
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@ -1065,6 +1199,7 @@ Material:
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@ -1089,6 +1224,9 @@ Material:
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@ -1125,3 +1263,4 @@ Material:
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seamlessCubemap: 1
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 2
|
||||
aniso: 0
|
||||
mipBias: 0
|
||||
wrapU: 1
|
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wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
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spriteMode: 0
|
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spriteExtrude: 1
|
||||
spriteMeshType: 1
|
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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spriteGenerateFallbackPhysicsShape: 1
|
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alphaUsage: 1
|
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alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 2
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
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ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 100
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
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pSDRemoveMatte: 0
|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
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BIN
Assets/ResourcesData/Background/[야모]콘서트/scene/[야모]무대A/[야모]무대A Baking Set.asset
(Stored with Git LFS)
Normal file
BIN
Assets/ResourcesData/Background/[야모]콘서트/scene/[야모]무대A/[야모]무대A Baking Set.asset
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8be1543d1fe5bea4d880dfc3227ff8a6
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -126,13 +126,32 @@ public class CameraManager : MonoBehaviour, IController
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class CameraPreset
|
||||
public class CameraPreset : ISerializationCallbackReceiver
|
||||
{
|
||||
public string presetName = "New Camera Preset";
|
||||
public CinemachineCamera virtualCamera;
|
||||
public HotkeyCommand hotkey;
|
||||
[System.NonSerialized] public bool isEditingHotkey = false;
|
||||
|
||||
// 마우스 조작 허용 여부
|
||||
[Tooltip("이 카메라에서 마우스 조작(회전, 팬, 줌 등)을 허용할지 여부")]
|
||||
public bool allowMouseControl = true;
|
||||
|
||||
// 직렬화 버전 체크용 (기존 데이터 마이그레이션)
|
||||
[SerializeField, HideInInspector] private bool _initialized = false;
|
||||
|
||||
public void OnBeforeSerialize() { }
|
||||
|
||||
public void OnAfterDeserialize()
|
||||
{
|
||||
// 기존 데이터(버전 업 전)는 _initialized가 false이므로 기본값 적용
|
||||
if (!_initialized)
|
||||
{
|
||||
allowMouseControl = true;
|
||||
_initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 프리셋별 초기 상태 저장
|
||||
[System.NonSerialized] public Vector3 savedPosition;
|
||||
[System.NonSerialized] public Quaternion savedRotation;
|
||||
@ -143,6 +162,7 @@ public class CameraManager : MonoBehaviour, IController
|
||||
virtualCamera = camera;
|
||||
presetName = camera?.gameObject.name ?? "Unnamed Camera";
|
||||
hotkey = new HotkeyCommand();
|
||||
allowMouseControl = true;
|
||||
}
|
||||
|
||||
public bool IsValid() => virtualCamera != null && hotkey != null;
|
||||
@ -478,6 +498,9 @@ public class CameraManager : MonoBehaviour, IController
|
||||
if (!IsValidSetup) return;
|
||||
if (currentCamera == null) return;
|
||||
|
||||
// 현재 프리셋이 마우스 조작을 허용하지 않으면 스킵
|
||||
if (currentPreset != null && !currentPreset.allowMouseControl) return;
|
||||
|
||||
// Alt+Q로 초기 위치로 복원
|
||||
if (Input.GetKey(KeyCode.LeftAlt) && Input.GetKeyDown(KeyCode.Q))
|
||||
{
|
||||
|
||||
@ -394,6 +394,16 @@ public class CameraManagerEditor : Editor
|
||||
EditorUtility.SetDirty(target);
|
||||
}
|
||||
|
||||
// 마우스 조작 허용 설정
|
||||
EditorGUI.BeginChangeCheck();
|
||||
preset.allowMouseControl = EditorGUILayout.Toggle(
|
||||
new GUIContent("Allow Mouse Control", "이 카메라에서 마우스 조작(회전, 팬, 줌)을 허용할지 여부"),
|
||||
preset.allowMouseControl);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
EditorUtility.SetDirty(target);
|
||||
}
|
||||
|
||||
// 핫키 설정 UI
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Hotkey", GUILayout.Width(70));
|
||||
|
||||
@ -1,396 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
using Unity.Cinemachine;
|
||||
|
||||
namespace Streamingle.StreamingleControl.Extensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Cinemachine Extension for controlling Beautify post-processing effects.
|
||||
/// This extension allows each Virtual Camera to have its own Beautify settings
|
||||
/// that will be applied when the camera becomes active, similar to CinemachineVolumeSettings.
|
||||
/// </summary>
|
||||
[ExecuteAlways]
|
||||
[AddComponentMenu("Cinemachine/Procedural/Extensions/Cinemachine Beautify Volume Settings")]
|
||||
[SaveDuringPlay]
|
||||
[DisallowMultipleComponent]
|
||||
public class CinemachineBeautifyVolumeSettings : CinemachineExtension
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the priority for the Beautify volume. It's set to a high number
|
||||
/// to ensure that it overrides other volumes for the active vcam.
|
||||
/// </summary>
|
||||
public static float s_VolumePriority = 1001f;
|
||||
|
||||
/// <summary>
|
||||
/// The weight that the Beautify profile will have when the camera is fully active.
|
||||
/// It will blend to and from 0 along with the camera.
|
||||
/// </summary>
|
||||
[Tooltip("This weight will be applied to the Volume when this camera is active")]
|
||||
public float Weight = 1f;
|
||||
|
||||
/// <summary>The reference object for focus tracking</summary>
|
||||
public enum FocusTrackingMode
|
||||
{
|
||||
/// <summary>No focus tracking</summary>
|
||||
None,
|
||||
/// <summary>Focus offset is relative to the LookAt target</summary>
|
||||
LookAtTarget,
|
||||
/// <summary>Focus offset is relative to the Follow target</summary>
|
||||
FollowTarget,
|
||||
/// <summary>Focus offset is relative to the Custom target set here</summary>
|
||||
CustomTarget,
|
||||
/// <summary>Focus offset is relative to the camera</summary>
|
||||
Camera
|
||||
}
|
||||
|
||||
/// <summary>If DOF is enabled, will set the focus distance to be the distance
|
||||
/// from the selected target to the camera. The Focus Offset field will then modify that distance</summary>
|
||||
[Tooltip("If DOF is enabled, will set the focus distance to be the distance from the selected target to the camera. The Focus Offset field will then modify that distance.")]
|
||||
public FocusTrackingMode FocusTracking = FocusTrackingMode.None;
|
||||
|
||||
/// <summary>The target to use if Focus Tracks Target is set to Custom Target</summary>
|
||||
[Tooltip("The target to use if Focus Tracks Target is set to Custom Target")]
|
||||
public Transform FocusTarget;
|
||||
|
||||
/// <summary>Offset from target distance, to be used with Focus Tracks Target.
|
||||
/// Offsets the sharpest point away from the focus target</summary>
|
||||
[Tooltip("Offset from target distance, to be used with Focus Tracks Target. Offsets the sharpest point away from the focus target.")]
|
||||
public float FocusOffset = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// If Focus tracking is enabled, this will return the calculated focus distance
|
||||
/// </summary>
|
||||
public float CalculatedFocusDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// This profile will be applied whenever this virtual camera is live.
|
||||
/// If null, a default profile will be created automatically.
|
||||
/// </summary>
|
||||
[Tooltip("This Beautify profile will be applied whenever this virtual camera is live")]
|
||||
public VolumeProfile Profile;
|
||||
|
||||
[Header("DOF Settings")]
|
||||
[Tooltip("Enable or disable DOF effect")]
|
||||
public bool EnableDOF = false;
|
||||
|
||||
[Tooltip("DOF distance value")]
|
||||
public float DOFDistance = 1f;
|
||||
|
||||
[Tooltip("DOF focal length")]
|
||||
public float FocalLength = 0.3f;
|
||||
|
||||
[Tooltip("DOF aperture value")]
|
||||
public float Aperture = 5.6f;
|
||||
|
||||
[Tooltip("Enable bokeh effect")]
|
||||
public bool EnableBokeh = true;
|
||||
|
||||
[Tooltip("Bokeh threshold")]
|
||||
public float BokehThreshold = 1f;
|
||||
|
||||
[Tooltip("Bokeh intensity")]
|
||||
public float BokehIntensity = 2f;
|
||||
|
||||
[Tooltip("Enable foreground blur")]
|
||||
public bool EnableForegroundBlur = true;
|
||||
|
||||
[Tooltip("Foreground blur distance")]
|
||||
public float ForegroundDistance = 0.5f;
|
||||
|
||||
// Private fields for profile management
|
||||
class VcamExtraState : VcamExtraStateBase
|
||||
{
|
||||
public VolumeProfile ProfileCopy;
|
||||
|
||||
public void CreateProfileCopy(VolumeProfile source)
|
||||
{
|
||||
DestroyProfileCopy();
|
||||
if (source == null) return;
|
||||
|
||||
VolumeProfile profile = ScriptableObject.CreateInstance<VolumeProfile>();
|
||||
profile.name = source.name + " (Copy)";
|
||||
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < source.components.Count; ++i)
|
||||
{
|
||||
if (source.components[i] != null)
|
||||
{
|
||||
var itemCopy = UnityEngine.Object.Instantiate(source.components[i]);
|
||||
if (itemCopy != null)
|
||||
{
|
||||
itemCopy.hideFlags = HideFlags.DontSave;
|
||||
profile.components.Add(itemCopy);
|
||||
}
|
||||
}
|
||||
}
|
||||
profile.isDirty = true;
|
||||
ProfileCopy = profile;
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"[CinemachineBeautifyVolumeSettings] Failed to create profile copy: {ex.Message}");
|
||||
if (profile != null)
|
||||
{
|
||||
if (Application.isPlaying)
|
||||
UnityEngine.Object.Destroy(profile);
|
||||
else
|
||||
UnityEngine.Object.DestroyImmediate(profile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DestroyProfileCopy()
|
||||
{
|
||||
if (ProfileCopy != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// First destroy all components to avoid reference issues
|
||||
for (int i = ProfileCopy.components.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (ProfileCopy.components[i] != null)
|
||||
{
|
||||
if (Application.isPlaying)
|
||||
UnityEngine.Object.Destroy(ProfileCopy.components[i]);
|
||||
else
|
||||
UnityEngine.Object.DestroyImmediate(ProfileCopy.components[i]);
|
||||
}
|
||||
}
|
||||
ProfileCopy.components.Clear();
|
||||
|
||||
// Then destroy the profile itself
|
||||
if (Application.isPlaying)
|
||||
UnityEngine.Object.Destroy(ProfileCopy);
|
||||
else
|
||||
UnityEngine.Object.DestroyImmediate(ProfileCopy);
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"[CinemachineBeautifyVolumeSettings] Error destroying profile copy: {ex.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
ProfileCopy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private System.Type m_BeautifyType;
|
||||
private object m_BeautifyOverride;
|
||||
|
||||
/// <summary>True if the profile is enabled and nontrivial</summary>
|
||||
public bool IsValid => Profile != null && Profile.components.Count > 0;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
InitializeBeautify();
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
InvalidateCachedProfile();
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
InvalidateCachedProfile();
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
/// <summary>Called by the editor when the shared asset has been edited</summary>
|
||||
public void InvalidateCachedProfile()
|
||||
{
|
||||
var extraStateCache = new System.Collections.Generic.List<VcamExtraState>();
|
||||
GetAllExtraStates(extraStateCache);
|
||||
for (int i = 0; i < extraStateCache.Count; ++i)
|
||||
extraStateCache[i].DestroyProfileCopy();
|
||||
}
|
||||
|
||||
protected override void PostPipelineStageCallback(
|
||||
CinemachineVirtualCameraBase vcam,
|
||||
CinemachineCore.Stage stage,
|
||||
ref CameraState state,
|
||||
float deltaTime)
|
||||
{
|
||||
// Set the focus after the camera has been fully positioned.
|
||||
if (stage == CinemachineCore.Stage.Finalize)
|
||||
{
|
||||
var extra = GetExtraState<VcamExtraState>(vcam);
|
||||
|
||||
// Only apply volume settings if this camera is live (active)
|
||||
bool isLive = CinemachineCore.IsLive(vcam);
|
||||
|
||||
if (!IsValid || !isLive)
|
||||
extra.DestroyProfileCopy();
|
||||
else
|
||||
{
|
||||
var profile = Profile;
|
||||
|
||||
// Handle Focus Tracking
|
||||
if (FocusTracking == FocusTrackingMode.None)
|
||||
extra.DestroyProfileCopy();
|
||||
else
|
||||
{
|
||||
if (extra.ProfileCopy == null)
|
||||
extra.CreateProfileCopy(Profile);
|
||||
profile = extra.ProfileCopy;
|
||||
}
|
||||
|
||||
// Calculate and apply focus distance for DOF (always if Focus Tracking is not None)
|
||||
if (FocusTracking != FocusTrackingMode.None && profile != null)
|
||||
{
|
||||
var beautifyOverride = FindBeautifyOverride(profile);
|
||||
if (beautifyOverride != null)
|
||||
{
|
||||
float focusDistance = FocusOffset;
|
||||
if (FocusTracking == FocusTrackingMode.LookAtTarget)
|
||||
focusDistance += (state.GetFinalPosition() - state.ReferenceLookAt).magnitude;
|
||||
else
|
||||
{
|
||||
Transform focusTarget = null;
|
||||
switch (FocusTracking)
|
||||
{
|
||||
default: break;
|
||||
case FocusTrackingMode.FollowTarget: focusTarget = vcam.Follow; break;
|
||||
case FocusTrackingMode.CustomTarget: focusTarget = FocusTarget; break;
|
||||
}
|
||||
if (focusTarget != null)
|
||||
focusDistance += (state.GetFinalPosition() - focusTarget.position).magnitude;
|
||||
}
|
||||
CalculatedFocusDistance = focusDistance = Mathf.Max(0, focusDistance);
|
||||
SetBeautifyParameter(beautifyOverride, "depthOfFieldDistance", focusDistance);
|
||||
state.Lens.PhysicalProperties.FocusDistance = focusDistance;
|
||||
profile.isDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Update all Beautify parameters in the profile
|
||||
UpdateBeautifyParameters(profile);
|
||||
|
||||
// Apply the post-processing
|
||||
state.AddCustomBlendable(new CameraState.CustomBlendableItems.Item { Custom = profile, Weight = Weight });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeBeautify()
|
||||
{
|
||||
// Find Beautify type
|
||||
m_BeautifyType = System.Type.GetType("Beautify.Universal.Beautify, Unity.RenderPipelines.Universal.Runtime");
|
||||
|
||||
if (m_BeautifyType == null)
|
||||
{
|
||||
UnityEngine.Debug.LogError("[CinemachineBeautifyVolumeSettings] Beautify 타입을 찾을 수 없습니다. Beautify 에셋이 설치되어 있는지 확인하세요.");
|
||||
return;
|
||||
}
|
||||
|
||||
UnityEngine.Debug.Log("[CinemachineBeautifyVolumeSettings] Beautify type found successfully");
|
||||
}
|
||||
|
||||
private void UpdateBeautifyParameters(VolumeProfile profile)
|
||||
{
|
||||
if (profile == null || m_BeautifyType == null) return;
|
||||
|
||||
// Find or create Beautify override in the profile
|
||||
object beautifyOverride = FindBeautifyOverride(profile);
|
||||
|
||||
if (beautifyOverride != null)
|
||||
{
|
||||
// Update all Beautify parameters
|
||||
SetBeautifyParameter(beautifyOverride, "depthOfField", EnableDOF);
|
||||
|
||||
// Use calculated focus distance if Focus Tracking is active, otherwise use DOFDistance
|
||||
float finalDOFDistance = (FocusTracking != FocusTrackingMode.None) ? CalculatedFocusDistance : DOFDistance;
|
||||
SetBeautifyParameter(beautifyOverride, "depthOfFieldDistance", finalDOFDistance);
|
||||
|
||||
SetBeautifyParameter(beautifyOverride, "depthOfFieldFocalLength", FocalLength);
|
||||
SetBeautifyParameter(beautifyOverride, "depthOfFieldAperture", Aperture);
|
||||
SetBeautifyParameter(beautifyOverride, "depthOfFieldBokeh", EnableBokeh);
|
||||
SetBeautifyParameter(beautifyOverride, "depthOfFieldBokehThreshold", BokehThreshold);
|
||||
SetBeautifyParameter(beautifyOverride, "depthOfFieldBokehIntensity", BokehIntensity);
|
||||
SetBeautifyParameter(beautifyOverride, "depthOfFieldForegroundBlur", EnableForegroundBlur);
|
||||
SetBeautifyParameter(beautifyOverride, "depthOfFieldForegroundDistance", ForegroundDistance);
|
||||
|
||||
profile.isDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
private object FindBeautifyOverride(VolumeProfile profile)
|
||||
{
|
||||
if (profile == null || m_BeautifyType == null) return null;
|
||||
|
||||
// Try to find existing Beautify override in the profile
|
||||
for (int i = 0; i < profile.components.Count; i++)
|
||||
{
|
||||
if (profile.components[i] != null && profile.components[i].GetType() == m_BeautifyType)
|
||||
{
|
||||
return profile.components[i];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void SetBeautifyParameter(object beautifyOverride, string fieldName, object value)
|
||||
{
|
||||
if (beautifyOverride == null || m_BeautifyType == null) return;
|
||||
|
||||
var field = m_BeautifyType.GetField(fieldName);
|
||||
if (field != null)
|
||||
{
|
||||
var fieldValue = field.GetValue(beautifyOverride);
|
||||
if (fieldValue != null)
|
||||
{
|
||||
var valueProperty = fieldValue.GetType().GetProperty("value");
|
||||
var overrideProperty = fieldValue.GetType().GetProperty("overrideState");
|
||||
|
||||
if (valueProperty != null && overrideProperty != null)
|
||||
{
|
||||
// Enable override state
|
||||
overrideProperty.SetValue(fieldValue, true);
|
||||
|
||||
// Set value with type checking
|
||||
if (valueProperty.PropertyType == value.GetType() ||
|
||||
(valueProperty.PropertyType == typeof(bool) && value is bool) ||
|
||||
(valueProperty.PropertyType == typeof(float) && value is float))
|
||||
{
|
||||
valueProperty.SetValue(fieldValue, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
Weight = Mathf.Max(0, Weight);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Weight = 1;
|
||||
FocusTracking = FocusTrackingMode.None;
|
||||
FocusTarget = null;
|
||||
FocusOffset = 0;
|
||||
Profile = null;
|
||||
EnableDOF = false;
|
||||
DOFDistance = 1f;
|
||||
FocalLength = 0.3f;
|
||||
Aperture = 5.6f;
|
||||
EnableBokeh = true;
|
||||
BokehThreshold = 1f;
|
||||
BokehIntensity = 2f;
|
||||
EnableForegroundBlur = true;
|
||||
ForegroundDistance = 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 689a4eb435f05ac4493dc2ee57e61000
|
||||
Loading…
x
Reference in New Issue
Block a user