diff --git a/Assets/Resources/Settings/BackgroundSceneDatabase.asset b/Assets/Resources/Settings/BackgroundSceneDatabase.asset index 39494152..6fcb2c56 100644 --- a/Assets/Resources/Settings/BackgroundSceneDatabase.asset +++ b/Assets/Resources/Settings/BackgroundSceneDatabase.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7453d28f245d95b3c14bf32638634ac361872a56cd553685f0f81f0b6e486c27 -size 16736 +oid sha256:bd05369600d7fbe597a7594d232ad20b5204b6e91932c5aa44d5e7a5dd496ef3 +size 16760 diff --git a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Light.mat b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Light.mat index a9850ebc..dda1c443 100644 --- a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Light.mat +++ b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Light.mat @@ -193,11 +193,12 @@ Material: - _Surface: 0 - _UVSec: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 0.99999994, g: 0.40536496, b: 0, a: 1} + - _BaseColor: {r: 0, g: 0.21964121, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 10.680627, g: 4.329552, b: 0, a: 1} + - _EmissionColor: {r: 0, g: 0.6211448, b: 2.828427, a: 1} - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} @@ -205,3 +206,4 @@ Material: - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Line Light 001.mat b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Line Light 001.mat index 0d411322..443b1919 100644 --- a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Line Light 001.mat +++ b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Line Light 001.mat @@ -197,9 +197,9 @@ Material: - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColor: {r: 0.30588236, g: 0.37254903, b: 0.85882354, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0.30438602, g: 0.37200907, b: 0.86039776, a: 1} + - _EmissionColor: {r: 0.60877204, g: 0.74401814, b: 1.7207955, a: 1} - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Line Light 002.mat b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Line Light 002.mat index 4f11f847..69130bbb 100644 --- a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Line Light 002.mat +++ b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Line Light 002.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Line Light 002 m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _EMISSION m_InvalidKeywords: [] @@ -19,6 +21,7 @@ Material: stringTagMap: RenderType: Opaque disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -190,11 +193,12 @@ Material: - _Surface: 0 - _UVSec: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0, g: 0.654902, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0, g: 0.38465974, b: 2, a: 1} + - _EmissionColor: {r: 0, g: 0.7693194, b: 3.9999998, a: 1} - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} @@ -202,3 +206,4 @@ Material: - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/MainScreen.mat b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/MainScreen.mat index 20f956aa..11070332 100644 --- a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/MainScreen.mat +++ b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/MainScreen.mat @@ -233,7 +233,7 @@ Material: - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - Color_941038397df743edb971942aa6a65b41: {r: 1.498039, g: 1.498039, b: 1.498039, a: 0} + - Color_941038397df743edb971942aa6a65b41: {r: 1, g: 1, b: 1, a: 0} - Color_B7810F92: {r: 1, g: 1, b: 1, a: 0} - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Side Screen_.mat b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Side Screen_.mat index 72e9c1ea..1e02bfe0 100644 --- a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Side Screen_.mat +++ b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Side Screen_.mat @@ -246,7 +246,7 @@ Material: - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - Color_941038397df743edb971942aa6a65b41: {r: 1.498039, g: 1.498039, b: 1.498039, a: 0} + - Color_941038397df743edb971942aa6a65b41: {r: 1, g: 1, b: 1, a: 0} - Color_B7810F92: {r: 1, g: 1, b: 1, a: 0} - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stage Black.mat b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stage Black.mat index 2e4144c6..58f19ffa 100644 --- a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stage Black.mat +++ b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stage Black.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Stage Black m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -18,6 +20,7 @@ Material: stringTagMap: RenderType: Opaque disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -155,7 +158,7 @@ Material: - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - - _Metallic: 0 + - _Metallic: 0.352 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 @@ -163,7 +166,7 @@ Material: - _ReceiveShadows: 1 - _ScreenSpaceOutlineIntensity: 1 - _ScreenSpaceOutlineWidth: 1 - - _Smoothness: 0.23 + - _Smoothness: 0.894 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SplatAlbedoMapATiling: 1 @@ -189,9 +192,10 @@ Material: - _Surface: 0 - _UVSec: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 0.122641504, g: 0.122641504, b: 0.122641504, a: 1} + - _BaseColor: {r: 0.5566038, g: 0.5566038, b: 0.5566038, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} @@ -201,3 +205,4 @@ Material: - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stage Floor.mat b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stage Floor.mat index 74fcdd0f..712db530 100644 --- a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stage Floor.mat +++ b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stage Floor.mat @@ -216,7 +216,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - - _Color: {r: 0.101960786, g: 0.101960786, b: 0.101960786, a: 1} + - _Color: {r: 0.20754719, g: 0.20754719, b: 0.20754719, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectionTint: {r: 1, g: 1, b: 1, a: 0} - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stylized Crystal.mat b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stylized Crystal.mat index 2f3a7fe6..a7f96f8c 100644 --- a/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stylized Crystal.mat +++ b/Assets/ResourcesData/Background/[야모]콘서트/Fbx/Material/Stylized Crystal.mat @@ -8,18 +8,20 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Stylized Crystal - m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} + m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS - _EMISSION + - _MATCAP_BLEND + - _RECEIVE_URP_SHADOW m_InvalidKeywords: [] m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: - RenderType: Opaque + stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: @@ -165,6 +167,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _EmissionAnimTintRampMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 2800000, guid: 01876fa11a4917744aaf6987a662275e, type: 3} m_Scale: {x: 1, y: 1} @@ -177,6 +183,22 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _Face3DRimLightAndShadow_CheekRimLightMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Face3DRimLightAndShadow_CheekShadowMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Face3DRimLightAndShadow_NoseRimLightMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Face3DRimLightAndShadow_NoseShadowMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _FaceMaskMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -206,7 +228,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MatCapAlphaBlendMap: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: 222a81aa69e4db943af2f3c9f8bb2851, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MatCapAlphaBlendMaskMap: @@ -225,6 +247,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _NiloGlitterTintColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _NiloToonSelfShadowIntensityMultiplierTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -233,6 +259,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _OutlineTintColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _OutlineWidthTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -261,6 +291,14 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _PerMaterialDissolvePatternMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PerMaterialDissolveThresholdMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _RampLightingSampleUvYTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -377,7 +415,9 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: [] + m_Ints: + - _CharacterID: 0 + - _DissolveMode: 0 m_Floats: - _AddPrecomputedVelocity: 0 - _AdditionalLightCelShadeMidPoint: 0 @@ -393,18 +433,28 @@ Material: - _AllowPerCharacterDitherFadeout: 1 - _AllowRenderDepthOnlyOrDepthNormalsPass: 1 - _AllowRenderExtraThickOutlinePass: 1 + - _AllowRenderMotionVectorsPass: 1 + - _AllowRenderNiloToonCharacterAreaColorFillPass: 1 + - _AllowRenderNiloToonCharacterAreaStencilBufferFillPass: 1 + - _AllowRenderNiloToonPrepassBufferPass: 1 - _AllowRenderNiloToonSelfShadowPass: 1 - _AllowRenderURPShadowCasterPass: 1 + - _AllowRenderURPUniversalForwardOnlyPass: 1 - _AllowedNiloToonBloomOverrideStrength: 1 - _AlphaClip: 0 - _AlphaOverrideMode: 0 - _AlphaOverrideStrength: 1 - _AlphaOverrideTexInvertColor: 0 + - _AlphaOverrideTexUVIndex: 0 - _AlphaOverrideTexValueOffset: 0 - _AlphaOverrideTexValueScale: 1 - _AlphaToMask: 0 - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCamera: 0 + - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapEnd: 1 + - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapMinMaxSlider: 1 + - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapStart: 0 - _ApplyDepthTexRimLightFixDottedLineArtifacts: 1 + - _AsUnlit: 0 - _BackFaceForceShadow: 0 - _BaseMapBrightness: 1 - _BaseMapStackingLayer10ApplytoFaces: 0 @@ -579,14 +629,27 @@ Material: - _ClearCoatSmoothness: 0 - _ColorMask: 15 - _ColorRenderStatesGroup: 0 + - _ColorRenderStatesGroupPreset: 0 - _ControlledByNiloToonPerCharacterRenderController: 0 - _Cull: 2 - _CullNiloToonSelfShadowCaster: 1 - _CullOutline: 1 - _Cutoff: 0.5 - _DebugFaceShadowGradientMap: 0 + - _DecalAlbedoApplyStrength: 1 + - _DecalGroup: 0 + - _DecalNormalApplyStrength: 1 + - _DecalOcclusionApplyStrength: 1 + - _DecalSmoothnessApplyStrength: 1 + - _DecalSpecularApplyStrength: 1 - _DepthRenderStatesGroup: 0 + - _DepthTexRimLight3DFallbackMidPoint: 0.7 + - _DepthTexRimLight3DFallbackRemoveFlatPolygonRimLight: 1 + - _DepthTexRimLight3DFallbackSoftness: 0.02 + - _DepthTexRimLight3DRimMaskEnable: 0 + - _DepthTexRimLight3DRimMaskThreshold: 0.5 - _DepthTexRimLightAndShadowReduceWidthWhenCameraIsClose: 1 + - _DepthTexRimLightAndShadowSafeViewDistance: 1 - _DepthTexRimLightAndShadowWidthExtraMultiplier: 1 - _DepthTexRimLightAndShadowWidthMultiplier: 0.6 - _DepthTexRimLightBlockByShadow: 0 @@ -594,9 +657,12 @@ Material: - _DepthTexRimLightFixDottedLineArtifactsExtendMultiplier: 0.1 - _DepthTexRimLightIgnoreLightDir: 0 - _DepthTexRimLightIntensity: 1.5 + - _DepthTexRimLightMaskTexInvertColor: 0 + - _DepthTexRimLightMinimumThresholdOffsetForFace: 0.5 - _DepthTexRimLightMixWithBaseMapColor: 0.5 - _DepthTexRimLightThresholdOffset: 0 - _DepthTexRimLightUsage: 1 + - _DepthTexRimLightWidthClampForFace: 0.5 - _DepthTexRimLightWidthMultiplier: 1 - _DepthTexShadowBrightness: 0.85 - _DepthTexShadowBrightnessForFace: 1 @@ -610,12 +676,15 @@ Material: - _DepthTexShadowWidthMultiplier: 1 - _DetailAlbedoMapScale: 1 - _DetailAlbedoWhitePoint: 0.5 + - _DetailMaskInvertColor: 0 - _DetailNormalMapScale: 1 - _DetailUseSecondUv: 0 - _DissolveAmount: 0 - _DissolveBorderRange: 0.02 - _DissolveMode: 0 - _DissolveNoiseStrength: 1 + - _DissolvePatternMapPreset: 0 + - _DissolveThresholdMapPreset: 0 - _DissolveThresholdMapTilingX: 1 - _DissolveThresholdMapTilingY: 1 - _DitherFadeoutAmount: 0 @@ -628,24 +697,37 @@ Material: - _DynamicEyePupilSize: -0.384 - _DynamicEyeSize: 2.2 - _EditFinalOutputAlphaEnable: 0 + - _EmissionAnimTintRampMapSpeed: 1 - _EmissionIntensity: 1 - _EmissionMapUseSingleChannelOnly: 0 + - _EmissionMaskMapInvertColor: 0 - _EmissionMaskMapRemapEnd: 1 - _EmissionMaskMapRemapMinMaxSlider: 1 - _EmissionMaskMapRemapStart: 0 - _EnableDynamicEyeFeature: 0 + - _EnableEmissionAnimTintRampMap: 0 + - _EnableFace3DRimLightAndShadow: 0 - _EnableNiloToonSelfShadowMapping: 1 - _EnableNiloToonSelfShadowMappingDepthBias: 0 - _EnableNiloToonSelfShadowMappingNormalBias: 0 + - _EnablePerMaterialDissolve: 0 - _EnableRendering: 1 - _EnableShadowColor: 1 - _EnableUVEditGroup: 0 + - _EnvironmentReflectionApplyAddBlending: 0 + - _EnvironmentReflectionApplyReplaceBlending: 1 - _EnvironmentReflectionApplytoFaces: 0 - _EnvironmentReflectionBrightness: 1 - _EnvironmentReflectionFresnelEffect: 0 + - _EnvironmentReflectionFresnelPower: 1 + - _EnvironmentReflectionFresnelRemapEnd: 1 + - _EnvironmentReflectionFresnelRemapMinMaxSlider: 1 + - _EnvironmentReflectionFresnelRemapStart: 0 + - _EnvironmentReflectionMaskMapInvertColor: 0 - _EnvironmentReflectionMaskMapRemapEnd: 1 - _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1 - _EnvironmentReflectionMaskMapRemapStart: 0 + - _EnvironmentReflectionShouldApplyToFaceArea: 0 - _EnvironmentReflectionSmoothnessMultiplier: 1 - _EnvironmentReflectionTintAlbedo: 1 - _EnvironmentReflectionUsage: 1 @@ -656,6 +738,14 @@ Material: - _ExtraThickOutlineWriteIntoDepthTexture: 0 - _ExtraThickOutlineZOffset: -0.1 - _ExtraThickOutlineZWrite: 0 + - _Face3DRimLightAndShadow_CheekRimLightIntensity: 1 + - _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7 + - _Face3DRimLightAndShadow_CheekShadowIntensity: 1 + - _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7 + - _Face3DRimLightAndShadow_NoseRimLightIntensity: 1 + - _Face3DRimLightAndShadow_NoseShadowIntensity: 1 - _FaceAreaCameraDepthTextureZWriteOffset: 0.04 - _FaceMaskMapInvertColor: 0 - _FaceMaskMapRemapEnd: 1 @@ -668,6 +758,7 @@ Material: - _FaceShadowGradientMapPreset: 0 - _FaceShadowGradientMapUVIndex: 0 - _FaceShadowGradientMapUVxInvert: 1 + - _FaceShadowGradientMaskMapInvertColor: 0 - _FaceShadowGradientMaskMapUVIndex: 0 - _FaceShadowGradientOffset: 0.1 - _FaceShadowGradientResultSoftness: 0.005 @@ -675,6 +766,7 @@ Material: - _FaceShadowGradientThresholdMin: 0 - _FaceShadowGradientThresholdMinMax: 1 - _FixFaceNormalAmount: 1 + - _FixFaceNormalAmountPerMaterial: 1 - _FixFaceNormalUseFlattenOrProxySphereMethod: 0 - _ForceFinalOutputAlphaEqualsOne: 0 - _GGXDirectSpecularSmoothnessMultiplier: 1 @@ -691,6 +783,8 @@ Material: - _HairStrandSpecularShapePositionOffset: 0 - _HairStrandSpecularShapeShift: 0.015 - _HairStrandSpecularTintMapUsage: 1 + - _HairStrandSpecularUVDirection: 0 + - _HairStrandSpecularUVIndex: 0 - _IgnoreDefaultMainLightFaceShadow: 1 - _IndirectLightFlatten: 1 - _IsFace: 0 @@ -704,10 +798,13 @@ Material: - _LitToShadowTransitionAreaValueMul: 1 - _MainLightIgnoreCelShade: 0 - _MainLightIgnoreCelShadeForFaceArea: 0 + - _MainLightNonSkinDiffuseNormalMapStrength: 1 + - _MainLightSkinDiffuseNormalMapStrength: 1 - _MatCapAdditiveApplytoFaces: 0 - _MatCapAdditiveExtractBrightArea: 0 - _MatCapAdditiveIntensity: 1 - _MatCapAdditiveMapAlphaAsMask: 0 + - _MatCapAdditiveMaskMapInvertColor: 0 - _MatCapAdditiveMaskMapRemapEnd: 1 - _MatCapAdditiveMaskMapRemapMinMaxSlider: 1 - _MatCapAdditiveMaskMapRemapStart: 0 @@ -715,10 +812,11 @@ Material: - _MatCapAdditivePreset: 0 - _MatCapAdditiveUvScale: 1 - _MatCapAlphaBlendMapAlphaAsMask: 0 + - _MatCapAlphaBlendMaskMapInvertColor: 0 - _MatCapAlphaBlendMaskMapRemapEnd: 1 - _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1 - _MatCapAlphaBlendMaskMapRemapStart: 0 - - _MatCapAlphaBlendPreset: 0 + - _MatCapAlphaBlendPreset: 5 - _MatCapAlphaBlendUsage: 1 - _MatCapAlphaBlendUvScale: 1 - _MatCapOcclusionIntensity: 1 @@ -726,6 +824,7 @@ Material: - _MatCapOcclusionMapRemapEnd: 1 - _MatCapOcclusionMapRemapMinMaxSlider: 1 - _MatCapOcclusionMapRemapStart: 0 + - _MatCapOcclusionMaskMapInvert: 0 - _MatCapOcclusionMaskMapRemapEnd: 1 - _MatCapOcclusionMaskMapRemapMinMaxSlider: 1 - _MatCapOcclusionMaskMapRemapStart: 0 @@ -733,9 +832,16 @@ Material: - _MatCapOcclusionUvScale: 1 - _Metallic: 0 - _Mode: 0 + - _MultiplyBRPColor: 0 - _MultiplyBaseColorToEmissionColor: 0 - _MultiplyBaseColorToSpecularColor: 0.5 - _MultiplyLightColorToEmissionColor: 0 + - _NiloGlitterDensity: 1 + - _NiloGlitterIntensity: 1 + - _NiloGlitterRndomNormalStrength: 0.5 + - _NiloGlitterSize: 1 + - _NiloGlitterTintColorTexUVIndex: 0 + - _NiloGlitterUVIndex: 0 - _NiloToonEnableDepthTextureRimLightAndShadow: 0 - _NiloToonSelfShadowIntensity: 1 - _NiloToonSelfShadowIntensityForFace: 0 @@ -750,6 +856,7 @@ Material: - _OcclusionRemapMinMaxSlider: 1 - _OcclusionRemapStart: 0 - _OcclusionStrength: 1 + - _OutlineApplyAutoWidthAdjustment: 1 - _OutlineBaseZOffset: 0 - _OutlineUniformLengthInViewSpace: 0 - _OutlineUseBakedSmoothNormal: 1 @@ -762,6 +869,7 @@ Material: - _OutlineZOffsetMaskRemapEnd: 1 - _OutlineZOffsetMaskRemapMinMaxSlider: 1 - _OutlineZOffsetMaskRemapStart: 0 + - _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0 - _OutlineZOffsetMaskTexInvertColor: 0 - _OverrideAdditionalLightCelShadeParamForFaceArea: 1 - _OverrideByFaceShadowTintColor: 1 @@ -771,6 +879,7 @@ Material: - _OverrideOutlineColorTexIgnoreAlphaChannel: 0 - _OverrideShadowColorByTexIntensity: 1 - _OverrideShadowColorByTexMode: 0 + - _OverrideShadowColorMaskMapInvertColor: 0 - _OverrideShadowColorTexIgnoreAlphaChannel: 0 - _Parallax: 0.02 - _ParallaxApplyToUVIndex: 0 @@ -789,11 +898,21 @@ Material: - _PerCharacterEffectGroup: 0 - _PerCharacterOutlineWidthMultiply: 1 - _PerCharacterRenderOutline: 1 + - _PerMaterialDissolveCutoff: -1 + - _PerMaterialDissolveEdgeWidth: 0.05 + - _PerMaterialDissolvePatternMapInvertColor: 0 + - _PerMaterialDissolvePatternMapStrength: 0.1 + - _PerMaterialDissolvePatternMapUVIndex: 0 + - _PerMaterialDissolvePatternMapUVTiling: 1 + - _PerMaterialDissolveThresholdMapInvertColor: 0 + - _PerMaterialDissolveThresholdMapUVIndex: 0 + - _PerMaterialDissolveThresholdMapUVTiling: 1 - _PerMaterialEnableDepthTextureRimLightAndShadow: 1 - _PerspectiveRemovalAmount: 0 - _PerspectiveRemovalEndHeight: 1 - _PerspectiveRemovalRadius: 1 - _PerspectiveRemovalStartHeight: 0 + - _PreMultiplyAlphaIntoRGBOutput: 0 - _QueueOffset: 0 - _RampLightTexMode: 1 - _RampLightingFaceAreaRemoveEffect: 1 @@ -819,6 +938,7 @@ Material: - _ReceiveURPShadowMappingAmount: 1 - _ReceiveURPShadowMappingAmountForFace: 1 - _ReceiveURPShadowMappingAmountForNonFace: 1 + - _RenderCharacter: 1 - _RenderFaceGroup: 0 - _RenderFacePreset: 0 - _RenderOutline: 1 @@ -879,6 +999,7 @@ Material: - _SpecularMapRemapMinMaxSlider: 1 - _SpecularMapRemapStart: 0 - _SpecularMapUVIndex: 0 + - _SpecularReactToLightDirMode: 0 - _SpecularShowInShadowArea: 0 - _SpecularUseReplaceBlending: 0 - _SplatAlbedoMapATiling: 1 @@ -932,11 +1053,13 @@ Material: - _UseHairStrandSpecularTintMap: 0 - _UseKajiyaKaySpecular: 0 - _UseMatCapAdditive: 0 - - _UseMatCapAlphaBlend: 0 + - _UseMatCapAlphaBlend: 1 - _UseMatCapOcclusion: 0 + - _UseNiloGlitter: 0 - _UseNiloToonSelfShadowIntensityMultiplierTex: 0 - _UseNormalMap: 0 - _UseOcclusion: 0 + - 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_Face3DRimLightAndShadow_NoseRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_NoseRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_NoseShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_NoseShadowTintColor: {r: 1, g: 1, b: 1, a: 1} - _FaceForwardDirection: {r: 0, g: 0, b: 1, a: 1} - _FaceMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} - _FaceShadowGradientMapChannel: {r: 1, g: 0, b: 0, a: 0} @@ -1065,6 +1199,7 @@ Material: - _MatCapOcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0} - _MatCapOcclusionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} - _MatCapUVTiling: {r: 1, g: 1, b: 0, a: 0} + - _NiloGlitterTintColor: {r: 1, g: 1, b: 1, a: 1} - _NiloToonSelfShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1} - _OcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0} - _OutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} @@ -1089,6 +1224,9 @@ Material: - _PerCharacterBaseMapOverrideUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} - 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b/Assets/ResourcesData/Background/[야모]콘서트/scene/무대A_Volume.asset similarity index 100% rename from Assets/ResourcesData/Background/[야모]콘서트/무대A_Volume.asset rename to Assets/ResourcesData/Background/[야모]콘서트/scene/무대A_Volume.asset diff --git a/Assets/ResourcesData/Background/[야모]콘서트/무대A_Volume.asset.meta b/Assets/ResourcesData/Background/[야모]콘서트/scene/무대A_Volume.asset.meta similarity index 100% rename from Assets/ResourcesData/Background/[야모]콘서트/무대A_Volume.asset.meta rename to Assets/ResourcesData/Background/[야모]콘서트/scene/무대A_Volume.asset.meta diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Controllers/CameraController.cs b/Assets/Scripts/Streamingle/StreamingleControl/Controllers/CameraController.cs index 0513f936..e165c7a3 100644 --- a/Assets/Scripts/Streamingle/StreamingleControl/Controllers/CameraController.cs +++ b/Assets/Scripts/Streamingle/StreamingleControl/Controllers/CameraController.cs @@ -126,13 +126,32 @@ public class CameraManager : MonoBehaviour, IController } [System.Serializable] - public class CameraPreset + public class CameraPreset : ISerializationCallbackReceiver { public string presetName = "New Camera Preset"; public CinemachineCamera virtualCamera; public HotkeyCommand hotkey; [System.NonSerialized] public bool isEditingHotkey = false; + // 마우스 조작 허용 여부 + [Tooltip("이 카메라에서 마우스 조작(회전, 팬, 줌 등)을 허용할지 여부")] + public bool allowMouseControl = true; + + // 직렬화 버전 체크용 (기존 데이터 마이그레이션) + [SerializeField, HideInInspector] private bool _initialized = false; + + public void OnBeforeSerialize() { } + + public void OnAfterDeserialize() + { + // 기존 데이터(버전 업 전)는 _initialized가 false이므로 기본값 적용 + if (!_initialized) + { + allowMouseControl = true; + _initialized = true; + } + } + // 프리셋별 초기 상태 저장 [System.NonSerialized] public Vector3 savedPosition; [System.NonSerialized] public Quaternion savedRotation; @@ -143,6 +162,7 @@ public class CameraManager : MonoBehaviour, IController virtualCamera = camera; presetName = camera?.gameObject.name ?? "Unnamed Camera"; hotkey = new HotkeyCommand(); + allowMouseControl = true; } public bool IsValid() => virtualCamera != null && hotkey != null; @@ -478,6 +498,9 @@ public class CameraManager : MonoBehaviour, IController if (!IsValidSetup) return; if (currentCamera == null) return; + // 현재 프리셋이 마우스 조작을 허용하지 않으면 스킵 + if (currentPreset != null && !currentPreset.allowMouseControl) return; + // Alt+Q로 초기 위치로 복원 if (Input.GetKey(KeyCode.LeftAlt) && Input.GetKeyDown(KeyCode.Q)) { diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Editor/CameraManagerEditor.cs b/Assets/Scripts/Streamingle/StreamingleControl/Editor/CameraManagerEditor.cs index 93316d06..dc32a65a 100644 --- a/Assets/Scripts/Streamingle/StreamingleControl/Editor/CameraManagerEditor.cs +++ b/Assets/Scripts/Streamingle/StreamingleControl/Editor/CameraManagerEditor.cs @@ -394,6 +394,16 @@ public class CameraManagerEditor : Editor EditorUtility.SetDirty(target); } + // 마우스 조작 허용 설정 + EditorGUI.BeginChangeCheck(); + preset.allowMouseControl = EditorGUILayout.Toggle( + new GUIContent("Allow Mouse Control", "이 카메라에서 마우스 조작(회전, 팬, 줌)을 허용할지 여부"), + preset.allowMouseControl); + if (EditorGUI.EndChangeCheck()) + { + EditorUtility.SetDirty(target); + } + // 핫키 설정 UI EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Hotkey", GUILayout.Width(70)); diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Extensions/CinemachineBeautifyVolumeSettings.cs b/Assets/Scripts/Streamingle/StreamingleControl/Extensions/CinemachineBeautifyVolumeSettings.cs deleted file mode 100644 index f1358d14..00000000 --- a/Assets/Scripts/Streamingle/StreamingleControl/Extensions/CinemachineBeautifyVolumeSettings.cs +++ /dev/null @@ -1,396 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering; - -using Unity.Cinemachine; - -namespace Streamingle.StreamingleControl.Extensions -{ - /// - /// Cinemachine Extension for controlling Beautify post-processing effects. - /// This extension allows each Virtual Camera to have its own Beautify settings - /// that will be applied when the camera becomes active, similar to CinemachineVolumeSettings. - /// - [ExecuteAlways] - [AddComponentMenu("Cinemachine/Procedural/Extensions/Cinemachine Beautify Volume Settings")] - [SaveDuringPlay] - [DisallowMultipleComponent] - public class CinemachineBeautifyVolumeSettings : CinemachineExtension - { - /// - /// This is the priority for the Beautify volume. It's set to a high number - /// to ensure that it overrides other volumes for the active vcam. - /// - public static float s_VolumePriority = 1001f; - - /// - /// The weight that the Beautify profile will have when the camera is fully active. - /// It will blend to and from 0 along with the camera. - /// - [Tooltip("This weight will be applied to the Volume when this camera is active")] - public float Weight = 1f; - - /// The reference object for focus tracking - public enum FocusTrackingMode - { - /// No focus tracking - None, - /// Focus offset is relative to the LookAt target - LookAtTarget, - /// Focus offset is relative to the Follow target - FollowTarget, - /// Focus offset is relative to the Custom target set here - CustomTarget, - /// Focus offset is relative to the camera - Camera - } - - /// If DOF is enabled, will set the focus distance to be the distance - /// from the selected target to the camera. The Focus Offset field will then modify that distance - [Tooltip("If DOF is enabled, will set the focus distance to be the distance from the selected target to the camera. The Focus Offset field will then modify that distance.")] - public FocusTrackingMode FocusTracking = FocusTrackingMode.None; - - /// The target to use if Focus Tracks Target is set to Custom Target - [Tooltip("The target to use if Focus Tracks Target is set to Custom Target")] - public Transform FocusTarget; - - /// Offset from target distance, to be used with Focus Tracks Target. - /// Offsets the sharpest point away from the focus target - [Tooltip("Offset from target distance, to be used with Focus Tracks Target. Offsets the sharpest point away from the focus target.")] - public float FocusOffset = 0f; - - /// - /// If Focus tracking is enabled, this will return the calculated focus distance - /// - public float CalculatedFocusDistance { get; private set; } - - /// - /// This profile will be applied whenever this virtual camera is live. - /// If null, a default profile will be created automatically. - /// - [Tooltip("This Beautify profile will be applied whenever this virtual camera is live")] - public VolumeProfile Profile; - - [Header("DOF Settings")] - [Tooltip("Enable or disable DOF effect")] - public bool EnableDOF = false; - - [Tooltip("DOF distance value")] - public float DOFDistance = 1f; - - [Tooltip("DOF focal length")] - public float FocalLength = 0.3f; - - [Tooltip("DOF aperture value")] - public float Aperture = 5.6f; - - [Tooltip("Enable bokeh effect")] - public bool EnableBokeh = true; - - [Tooltip("Bokeh threshold")] - public float BokehThreshold = 1f; - - [Tooltip("Bokeh intensity")] - public float BokehIntensity = 2f; - - [Tooltip("Enable foreground blur")] - public bool EnableForegroundBlur = true; - - [Tooltip("Foreground blur distance")] - public float ForegroundDistance = 0.5f; - - // Private fields for profile management - class VcamExtraState : VcamExtraStateBase - { - public VolumeProfile ProfileCopy; - - public void CreateProfileCopy(VolumeProfile source) - { - DestroyProfileCopy(); - if (source == null) return; - - VolumeProfile profile = ScriptableObject.CreateInstance(); - profile.name = source.name + " (Copy)"; - - try - { - for (int i = 0; i < source.components.Count; ++i) - { - if (source.components[i] != null) - { - var itemCopy = UnityEngine.Object.Instantiate(source.components[i]); - if (itemCopy != null) - { - itemCopy.hideFlags = HideFlags.DontSave; - profile.components.Add(itemCopy); - } - } - } - profile.isDirty = true; - ProfileCopy = profile; - } - catch (System.Exception ex) - { - UnityEngine.Debug.LogWarning($"[CinemachineBeautifyVolumeSettings] Failed to create profile copy: {ex.Message}"); - if (profile != null) - { - if (Application.isPlaying) - UnityEngine.Object.Destroy(profile); - else - UnityEngine.Object.DestroyImmediate(profile); - } - } - } - - public void DestroyProfileCopy() - { - if (ProfileCopy != null) - { - try - { - // First destroy all components to avoid reference issues - for (int i = ProfileCopy.components.Count - 1; i >= 0; i--) - { - if (ProfileCopy.components[i] != null) - { - if (Application.isPlaying) - UnityEngine.Object.Destroy(ProfileCopy.components[i]); - else - UnityEngine.Object.DestroyImmediate(ProfileCopy.components[i]); - } - } - ProfileCopy.components.Clear(); - - // Then destroy the profile itself - if (Application.isPlaying) - UnityEngine.Object.Destroy(ProfileCopy); - else - UnityEngine.Object.DestroyImmediate(ProfileCopy); - } - catch (System.Exception ex) - { - UnityEngine.Debug.LogWarning($"[CinemachineBeautifyVolumeSettings] Error destroying profile copy: {ex.Message}"); - } - finally - { - ProfileCopy = null; - } - } - } - } - - private System.Type m_BeautifyType; - private object m_BeautifyOverride; - - /// True if the profile is enabled and nontrivial - public bool IsValid => Profile != null && Profile.components.Count > 0; - - protected override void Awake() - { - base.Awake(); - InitializeBeautify(); - } - - protected override void OnEnable() - { - InvalidateCachedProfile(); - } - - protected override void OnDestroy() - { - InvalidateCachedProfile(); - base.OnDestroy(); - } - - /// Called by the editor when the shared asset has been edited - public void InvalidateCachedProfile() - { - var extraStateCache = new System.Collections.Generic.List(); - GetAllExtraStates(extraStateCache); - for (int i = 0; i < extraStateCache.Count; ++i) - extraStateCache[i].DestroyProfileCopy(); - } - - protected override void PostPipelineStageCallback( - CinemachineVirtualCameraBase vcam, - CinemachineCore.Stage stage, - ref CameraState state, - float deltaTime) - { - // Set the focus after the camera has been fully positioned. - if (stage == CinemachineCore.Stage.Finalize) - { - var extra = GetExtraState(vcam); - - // Only apply volume settings if this camera is live (active) - bool isLive = CinemachineCore.IsLive(vcam); - - if (!IsValid || !isLive) - extra.DestroyProfileCopy(); - else - { - var profile = Profile; - - // Handle Focus Tracking - if (FocusTracking == FocusTrackingMode.None) - extra.DestroyProfileCopy(); - else - { - if (extra.ProfileCopy == null) - extra.CreateProfileCopy(Profile); - profile = extra.ProfileCopy; - } - - // Calculate and apply focus distance for DOF (always if Focus Tracking is not None) - if (FocusTracking != FocusTrackingMode.None && profile != null) - { - var beautifyOverride = FindBeautifyOverride(profile); - if (beautifyOverride != null) - { - float focusDistance = FocusOffset; - if (FocusTracking == FocusTrackingMode.LookAtTarget) - focusDistance += (state.GetFinalPosition() - state.ReferenceLookAt).magnitude; - else - { - Transform focusTarget = null; - switch (FocusTracking) - { - default: break; - case FocusTrackingMode.FollowTarget: focusTarget = vcam.Follow; break; - case FocusTrackingMode.CustomTarget: focusTarget = FocusTarget; break; - } - if (focusTarget != null) - focusDistance += (state.GetFinalPosition() - focusTarget.position).magnitude; - } - CalculatedFocusDistance = focusDistance = Mathf.Max(0, focusDistance); - SetBeautifyParameter(beautifyOverride, "depthOfFieldDistance", focusDistance); - state.Lens.PhysicalProperties.FocusDistance = focusDistance; - profile.isDirty = true; - } - } - - // Update all Beautify parameters in the profile - UpdateBeautifyParameters(profile); - - // Apply the post-processing - state.AddCustomBlendable(new CameraState.CustomBlendableItems.Item { Custom = profile, Weight = Weight }); - } - } - } - - private void InitializeBeautify() - { - // Find Beautify type - m_BeautifyType = System.Type.GetType("Beautify.Universal.Beautify, Unity.RenderPipelines.Universal.Runtime"); - - if (m_BeautifyType == null) - { - UnityEngine.Debug.LogError("[CinemachineBeautifyVolumeSettings] Beautify 타입을 찾을 수 없습니다. Beautify 에셋이 설치되어 있는지 확인하세요."); - return; - } - - UnityEngine.Debug.Log("[CinemachineBeautifyVolumeSettings] Beautify type found successfully"); - } - - private void UpdateBeautifyParameters(VolumeProfile profile) - { - if (profile == null || m_BeautifyType == null) return; - - // Find or create Beautify override in the profile - object beautifyOverride = FindBeautifyOverride(profile); - - if (beautifyOverride != null) - { - // Update all Beautify parameters - SetBeautifyParameter(beautifyOverride, "depthOfField", EnableDOF); - - // Use calculated focus distance if Focus Tracking is active, otherwise use DOFDistance - float finalDOFDistance = (FocusTracking != FocusTrackingMode.None) ? CalculatedFocusDistance : DOFDistance; - SetBeautifyParameter(beautifyOverride, "depthOfFieldDistance", finalDOFDistance); - - SetBeautifyParameter(beautifyOverride, "depthOfFieldFocalLength", FocalLength); - SetBeautifyParameter(beautifyOverride, "depthOfFieldAperture", Aperture); - SetBeautifyParameter(beautifyOverride, "depthOfFieldBokeh", EnableBokeh); - SetBeautifyParameter(beautifyOverride, "depthOfFieldBokehThreshold", BokehThreshold); - SetBeautifyParameter(beautifyOverride, "depthOfFieldBokehIntensity", BokehIntensity); - SetBeautifyParameter(beautifyOverride, "depthOfFieldForegroundBlur", EnableForegroundBlur); - SetBeautifyParameter(beautifyOverride, "depthOfFieldForegroundDistance", ForegroundDistance); - - profile.isDirty = true; - } - } - - private object FindBeautifyOverride(VolumeProfile profile) - { - if (profile == null || m_BeautifyType == null) return null; - - // Try to find existing Beautify override in the profile - for (int i = 0; i < profile.components.Count; i++) - { - if (profile.components[i] != null && profile.components[i].GetType() == m_BeautifyType) - { - return profile.components[i]; - } - } - - return null; - } - - - - - - private void SetBeautifyParameter(object beautifyOverride, string fieldName, object value) - { - if (beautifyOverride == null || m_BeautifyType == null) return; - - var field = m_BeautifyType.GetField(fieldName); - if (field != null) - { - var fieldValue = field.GetValue(beautifyOverride); - if (fieldValue != null) - { - var valueProperty = fieldValue.GetType().GetProperty("value"); - var overrideProperty = fieldValue.GetType().GetProperty("overrideState"); - - if (valueProperty != null && overrideProperty != null) - { - // Enable override state - overrideProperty.SetValue(fieldValue, true); - - // Set value with type checking - if (valueProperty.PropertyType == value.GetType() || - (valueProperty.PropertyType == typeof(bool) && value is bool) || - (valueProperty.PropertyType == typeof(float) && value is float)) - { - valueProperty.SetValue(fieldValue, value); - } - } - } - } - } - - - void OnValidate() - { - Weight = Mathf.Max(0, Weight); - } - - void Reset() - { - Weight = 1; - FocusTracking = FocusTrackingMode.None; - FocusTarget = null; - FocusOffset = 0; - Profile = null; - EnableDOF = false; - DOFDistance = 1f; - FocalLength = 0.3f; - Aperture = 5.6f; - EnableBokeh = true; - BokehThreshold = 1f; - BokehIntensity = 2f; - EnableForegroundBlur = true; - ForegroundDistance = 0.5f; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Extensions/CinemachineBeautifyVolumeSettings.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Extensions/CinemachineBeautifyVolumeSettings.cs.meta deleted file mode 100644 index 8ae81aaf..00000000 --- a/Assets/Scripts/Streamingle/StreamingleControl/Extensions/CinemachineBeautifyVolumeSettings.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: 689a4eb435f05ac4493dc2ee57e61000 \ No newline at end of file