Modfiy : 야모 콘서트장 비주얼 업데이트, Remove : dof 스크립트 제거, Fix : 카메라 스크립트 조작 제어 관련 스크립트 패치

This commit is contained in:
user 2026-01-16 23:53:10 +09:00
parent 0cc2485098
commit cf77773ee6
91 changed files with 3500 additions and 425 deletions

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@ -193,11 +193,12 @@ Material:
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@ -205,3 +206,4 @@ Material:
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- _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
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@ -197,9 +197,9 @@ Material:
- _XRMotionVectorsPass: 1 - _XRMotionVectorsPass: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}

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@ -9,6 +9,8 @@ Material:
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m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: m_ValidKeywords:
- _EMISSION - _EMISSION
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@ -19,6 +21,7 @@ Material:
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m_LockedProperties:
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m_TexEnvs: m_TexEnvs:
@ -190,11 +193,12 @@ Material:
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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@ -202,3 +206,4 @@ Material:
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- _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
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@ -233,7 +233,7 @@ Material:
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- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}

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@ -246,7 +246,7 @@ Material:
- _XRMotionVectorsPass: 1 - _XRMotionVectorsPass: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
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- Color_B7810F92: {r: 1, g: 1, b: 1, a: 0} - Color_B7810F92: {r: 1, g: 1, b: 1, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}

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@ -9,6 +9,8 @@ Material:
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m_ValidKeywords: [] m_ValidKeywords: []
m_InvalidKeywords: [] m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 4
@ -18,6 +20,7 @@ Material:
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RenderType: Opaque RenderType: Opaque
disabledShaderPasses: [] disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@ -155,7 +158,7 @@ Material:
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- _Glossiness: 0.5 - _Glossiness: 0.5
- _GlossyReflections: 1 - _GlossyReflections: 1
- _Metallic: 0 - _Metallic: 0.352
- _Mode: 0 - _Mode: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.02 - _Parallax: 0.02
@ -163,7 +166,7 @@ Material:
- _ReceiveShadows: 1 - _ReceiveShadows: 1
- _ScreenSpaceOutlineIntensity: 1 - _ScreenSpaceOutlineIntensity: 1
- _ScreenSpaceOutlineWidth: 1 - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 0.23 - _Smoothness: 0.894
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1
- _SplatAlbedoMapATiling: 1 - _SplatAlbedoMapATiling: 1
@ -189,9 +192,10 @@ Material:
- _Surface: 0 - _Surface: 0
- _UVSec: 0 - _UVSec: 0
- _WorkflowMode: 1 - _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.122641504, g: 0.122641504, b: 0.122641504, a: 1} - _BaseColor: {r: 0.5566038, g: 0.5566038, b: 0.5566038, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
@ -201,3 +205,4 @@ Material:
- _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
- _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
m_AllowLocking: 1

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@ -216,7 +216,7 @@ Material:
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.101960786, g: 0.101960786, b: 0.101960786, a: 1} - _Color: {r: 0.20754719, g: 0.20754719, b: 0.20754719, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectionTint: {r: 1, g: 1, b: 1, a: 0} - _ReflectionTint: {r: 1, g: 1, b: 1, a: 0}
- _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}

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@ -8,18 +8,20 @@ Material:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
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m_ValidKeywords: m_ValidKeywords:
- _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS
- _EMISSION - _EMISSION
- _MATCAP_BLEND
- _RECEIVE_URP_SHADOW
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RenderType: Opaque
disabledShaderPasses: [] disabledShaderPasses: []
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
@ -165,6 +167,10 @@ Material:
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
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- _EmissionAnimTintRampMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap: - _EmissionMap:
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@ -177,6 +183,22 @@ Material:
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
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- _Face3DRimLightAndShadow_CheekShadowMaskMap:
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m_Scale: {x: 1, y: 1}
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- _Face3DRimLightAndShadow_NoseRimLightMaskMap:
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m_Scale: {x: 1, y: 1}
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- _Face3DRimLightAndShadow_NoseShadowMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceMaskMap: - _FaceMaskMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -206,7 +228,7 @@ Material:
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m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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- _MatCapAlphaBlendMaskMap: - _MatCapAlphaBlendMaskMap:
@ -225,6 +247,10 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NiloToonSelfShadowIntensityMultiplierTex: - _NiloToonSelfShadowIntensityMultiplierTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -233,6 +259,10 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineWidthTex: - _OutlineWidthTex:
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -261,6 +291,14 @@ Material:
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
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- _PerMaterialDissolveThresholdMap:
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -377,7 +415,9 @@ Material:
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@ -393,18 +433,28 @@ Material:
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- _AllowRenderExtraThickOutlinePass: 1 - _AllowRenderExtraThickOutlinePass: 1
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- _AllowRenderNiloToonCharacterAreaStencilBufferFillPass: 1
- _AllowRenderNiloToonPrepassBufferPass: 1
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- _AllowRenderURPShadowCasterPass: 1 - _AllowRenderURPShadowCasterPass: 1
- _AllowRenderURPUniversalForwardOnlyPass: 1
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@ -579,14 +629,27 @@ Material:
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@ -594,9 +657,12 @@ Material:
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@ -610,12 +676,15 @@ Material:
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@ -628,24 +697,37 @@ Material:
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- _EmissionMaskMapRemapEnd: 1 - _EmissionMaskMapRemapEnd: 1
- _EmissionMaskMapRemapMinMaxSlider: 1 - _EmissionMaskMapRemapMinMaxSlider: 1
- _EmissionMaskMapRemapStart: 0 - _EmissionMaskMapRemapStart: 0
- _EnableDynamicEyeFeature: 0 - _EnableDynamicEyeFeature: 0
- _EnableEmissionAnimTintRampMap: 0
- _EnableFace3DRimLightAndShadow: 0
- _EnableNiloToonSelfShadowMapping: 1 - _EnableNiloToonSelfShadowMapping: 1
- _EnableNiloToonSelfShadowMappingDepthBias: 0 - _EnableNiloToonSelfShadowMappingDepthBias: 0
- _EnableNiloToonSelfShadowMappingNormalBias: 0 - _EnableNiloToonSelfShadowMappingNormalBias: 0
- _EnablePerMaterialDissolve: 0
- _EnableRendering: 1 - _EnableRendering: 1
- _EnableShadowColor: 1 - _EnableShadowColor: 1
- _EnableUVEditGroup: 0 - _EnableUVEditGroup: 0
- _EnvironmentReflectionApplyAddBlending: 0
- _EnvironmentReflectionApplyReplaceBlending: 1
- _EnvironmentReflectionApplytoFaces: 0 - _EnvironmentReflectionApplytoFaces: 0
- _EnvironmentReflectionBrightness: 1 - _EnvironmentReflectionBrightness: 1
- _EnvironmentReflectionFresnelEffect: 0 - _EnvironmentReflectionFresnelEffect: 0
- _EnvironmentReflectionFresnelPower: 1
- _EnvironmentReflectionFresnelRemapEnd: 1
- _EnvironmentReflectionFresnelRemapMinMaxSlider: 1
- _EnvironmentReflectionFresnelRemapStart: 0
- _EnvironmentReflectionMaskMapInvertColor: 0
- _EnvironmentReflectionMaskMapRemapEnd: 1 - _EnvironmentReflectionMaskMapRemapEnd: 1
- _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1 - _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1
- _EnvironmentReflectionMaskMapRemapStart: 0 - _EnvironmentReflectionMaskMapRemapStart: 0
- _EnvironmentReflectionShouldApplyToFaceArea: 0
- _EnvironmentReflectionSmoothnessMultiplier: 1 - _EnvironmentReflectionSmoothnessMultiplier: 1
- _EnvironmentReflectionTintAlbedo: 1 - _EnvironmentReflectionTintAlbedo: 1
- _EnvironmentReflectionUsage: 1 - _EnvironmentReflectionUsage: 1
@ -656,6 +738,14 @@ Material:
- _ExtraThickOutlineWriteIntoDepthTexture: 0 - _ExtraThickOutlineWriteIntoDepthTexture: 0
- _ExtraThickOutlineZOffset: -0.1 - _ExtraThickOutlineZOffset: -0.1
- _ExtraThickOutlineZWrite: 0 - _ExtraThickOutlineZWrite: 0
- _Face3DRimLightAndShadow_CheekRimLightIntensity: 1
- _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1
- _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7
- _Face3DRimLightAndShadow_CheekShadowIntensity: 1
- _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1
- _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7
- _Face3DRimLightAndShadow_NoseRimLightIntensity: 1
- _Face3DRimLightAndShadow_NoseShadowIntensity: 1
- _FaceAreaCameraDepthTextureZWriteOffset: 0.04 - _FaceAreaCameraDepthTextureZWriteOffset: 0.04
- _FaceMaskMapInvertColor: 0 - _FaceMaskMapInvertColor: 0
- _FaceMaskMapRemapEnd: 1 - _FaceMaskMapRemapEnd: 1
@ -668,6 +758,7 @@ Material:
- _FaceShadowGradientMapPreset: 0 - _FaceShadowGradientMapPreset: 0
- _FaceShadowGradientMapUVIndex: 0 - _FaceShadowGradientMapUVIndex: 0
- _FaceShadowGradientMapUVxInvert: 1 - _FaceShadowGradientMapUVxInvert: 1
- _FaceShadowGradientMaskMapInvertColor: 0
- _FaceShadowGradientMaskMapUVIndex: 0 - _FaceShadowGradientMaskMapUVIndex: 0
- _FaceShadowGradientOffset: 0.1 - _FaceShadowGradientOffset: 0.1
- _FaceShadowGradientResultSoftness: 0.005 - _FaceShadowGradientResultSoftness: 0.005
@ -675,6 +766,7 @@ Material:
- _FaceShadowGradientThresholdMin: 0 - _FaceShadowGradientThresholdMin: 0
- _FaceShadowGradientThresholdMinMax: 1 - _FaceShadowGradientThresholdMinMax: 1
- _FixFaceNormalAmount: 1 - _FixFaceNormalAmount: 1
- _FixFaceNormalAmountPerMaterial: 1
- _FixFaceNormalUseFlattenOrProxySphereMethod: 0 - _FixFaceNormalUseFlattenOrProxySphereMethod: 0
- _ForceFinalOutputAlphaEqualsOne: 0 - _ForceFinalOutputAlphaEqualsOne: 0
- _GGXDirectSpecularSmoothnessMultiplier: 1 - _GGXDirectSpecularSmoothnessMultiplier: 1
@ -691,6 +783,8 @@ Material:
- _HairStrandSpecularShapePositionOffset: 0 - _HairStrandSpecularShapePositionOffset: 0
- _HairStrandSpecularShapeShift: 0.015 - _HairStrandSpecularShapeShift: 0.015
- _HairStrandSpecularTintMapUsage: 1 - _HairStrandSpecularTintMapUsage: 1
- _HairStrandSpecularUVDirection: 0
- _HairStrandSpecularUVIndex: 0
- _IgnoreDefaultMainLightFaceShadow: 1 - _IgnoreDefaultMainLightFaceShadow: 1
- _IndirectLightFlatten: 1 - _IndirectLightFlatten: 1
- _IsFace: 0 - _IsFace: 0
@ -704,10 +798,13 @@ Material:
- _LitToShadowTransitionAreaValueMul: 1 - _LitToShadowTransitionAreaValueMul: 1
- _MainLightIgnoreCelShade: 0 - _MainLightIgnoreCelShade: 0
- _MainLightIgnoreCelShadeForFaceArea: 0 - _MainLightIgnoreCelShadeForFaceArea: 0
- _MainLightNonSkinDiffuseNormalMapStrength: 1
- _MainLightSkinDiffuseNormalMapStrength: 1
- _MatCapAdditiveApplytoFaces: 0 - _MatCapAdditiveApplytoFaces: 0
- _MatCapAdditiveExtractBrightArea: 0 - _MatCapAdditiveExtractBrightArea: 0
- _MatCapAdditiveIntensity: 1 - _MatCapAdditiveIntensity: 1
- _MatCapAdditiveMapAlphaAsMask: 0 - _MatCapAdditiveMapAlphaAsMask: 0
- _MatCapAdditiveMaskMapInvertColor: 0
- _MatCapAdditiveMaskMapRemapEnd: 1 - _MatCapAdditiveMaskMapRemapEnd: 1
- _MatCapAdditiveMaskMapRemapMinMaxSlider: 1 - _MatCapAdditiveMaskMapRemapMinMaxSlider: 1
- _MatCapAdditiveMaskMapRemapStart: 0 - _MatCapAdditiveMaskMapRemapStart: 0
@ -715,10 +812,11 @@ Material:
- _MatCapAdditivePreset: 0 - _MatCapAdditivePreset: 0
- _MatCapAdditiveUvScale: 1 - _MatCapAdditiveUvScale: 1
- _MatCapAlphaBlendMapAlphaAsMask: 0 - _MatCapAlphaBlendMapAlphaAsMask: 0
- _MatCapAlphaBlendMaskMapInvertColor: 0
- _MatCapAlphaBlendMaskMapRemapEnd: 1 - _MatCapAlphaBlendMaskMapRemapEnd: 1
- _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1 - _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1
- _MatCapAlphaBlendMaskMapRemapStart: 0 - _MatCapAlphaBlendMaskMapRemapStart: 0
- _MatCapAlphaBlendPreset: 0 - _MatCapAlphaBlendPreset: 5
- _MatCapAlphaBlendUsage: 1 - _MatCapAlphaBlendUsage: 1
- _MatCapAlphaBlendUvScale: 1 - _MatCapAlphaBlendUvScale: 1
- _MatCapOcclusionIntensity: 1 - _MatCapOcclusionIntensity: 1
@ -726,6 +824,7 @@ Material:
- _MatCapOcclusionMapRemapEnd: 1 - _MatCapOcclusionMapRemapEnd: 1
- _MatCapOcclusionMapRemapMinMaxSlider: 1 - _MatCapOcclusionMapRemapMinMaxSlider: 1
- _MatCapOcclusionMapRemapStart: 0 - _MatCapOcclusionMapRemapStart: 0
- _MatCapOcclusionMaskMapInvert: 0
- _MatCapOcclusionMaskMapRemapEnd: 1 - _MatCapOcclusionMaskMapRemapEnd: 1
- _MatCapOcclusionMaskMapRemapMinMaxSlider: 1 - _MatCapOcclusionMaskMapRemapMinMaxSlider: 1
- _MatCapOcclusionMaskMapRemapStart: 0 - _MatCapOcclusionMaskMapRemapStart: 0
@ -733,9 +832,16 @@ Material:
- _MatCapOcclusionUvScale: 1 - _MatCapOcclusionUvScale: 1
- _Metallic: 0 - _Metallic: 0
- _Mode: 0 - _Mode: 0
- _MultiplyBRPColor: 0
- _MultiplyBaseColorToEmissionColor: 0 - _MultiplyBaseColorToEmissionColor: 0
- _MultiplyBaseColorToSpecularColor: 0.5 - _MultiplyBaseColorToSpecularColor: 0.5
- _MultiplyLightColorToEmissionColor: 0 - _MultiplyLightColorToEmissionColor: 0
- _NiloGlitterDensity: 1
- _NiloGlitterIntensity: 1
- _NiloGlitterRndomNormalStrength: 0.5
- _NiloGlitterSize: 1
- _NiloGlitterTintColorTexUVIndex: 0
- _NiloGlitterUVIndex: 0
- _NiloToonEnableDepthTextureRimLightAndShadow: 0 - _NiloToonEnableDepthTextureRimLightAndShadow: 0
- _NiloToonSelfShadowIntensity: 1 - _NiloToonSelfShadowIntensity: 1
- _NiloToonSelfShadowIntensityForFace: 0 - _NiloToonSelfShadowIntensityForFace: 0
@ -750,6 +856,7 @@ Material:
- _OcclusionRemapMinMaxSlider: 1 - _OcclusionRemapMinMaxSlider: 1
- _OcclusionRemapStart: 0 - _OcclusionRemapStart: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _OutlineApplyAutoWidthAdjustment: 1
- _OutlineBaseZOffset: 0 - _OutlineBaseZOffset: 0
- _OutlineUniformLengthInViewSpace: 0 - _OutlineUniformLengthInViewSpace: 0
- _OutlineUseBakedSmoothNormal: 1 - _OutlineUseBakedSmoothNormal: 1
@ -762,6 +869,7 @@ Material:
- _OutlineZOffsetMaskRemapEnd: 1 - _OutlineZOffsetMaskRemapEnd: 1
- _OutlineZOffsetMaskRemapMinMaxSlider: 1 - _OutlineZOffsetMaskRemapMinMaxSlider: 1
- _OutlineZOffsetMaskRemapStart: 0 - _OutlineZOffsetMaskRemapStart: 0
- _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0
- _OutlineZOffsetMaskTexInvertColor: 0 - _OutlineZOffsetMaskTexInvertColor: 0
- _OverrideAdditionalLightCelShadeParamForFaceArea: 1 - _OverrideAdditionalLightCelShadeParamForFaceArea: 1
- _OverrideByFaceShadowTintColor: 1 - _OverrideByFaceShadowTintColor: 1
@ -771,6 +879,7 @@ Material:
- _OverrideOutlineColorTexIgnoreAlphaChannel: 0 - _OverrideOutlineColorTexIgnoreAlphaChannel: 0
- _OverrideShadowColorByTexIntensity: 1 - _OverrideShadowColorByTexIntensity: 1
- _OverrideShadowColorByTexMode: 0 - _OverrideShadowColorByTexMode: 0
- _OverrideShadowColorMaskMapInvertColor: 0
- _OverrideShadowColorTexIgnoreAlphaChannel: 0 - _OverrideShadowColorTexIgnoreAlphaChannel: 0
- _Parallax: 0.02 - _Parallax: 0.02
- _ParallaxApplyToUVIndex: 0 - _ParallaxApplyToUVIndex: 0
@ -789,11 +898,21 @@ Material:
- _PerCharacterEffectGroup: 0 - _PerCharacterEffectGroup: 0
- _PerCharacterOutlineWidthMultiply: 1 - _PerCharacterOutlineWidthMultiply: 1
- _PerCharacterRenderOutline: 1 - _PerCharacterRenderOutline: 1
- _PerMaterialDissolveCutoff: -1
- _PerMaterialDissolveEdgeWidth: 0.05
- _PerMaterialDissolvePatternMapInvertColor: 0
- _PerMaterialDissolvePatternMapStrength: 0.1
- _PerMaterialDissolvePatternMapUVIndex: 0
- _PerMaterialDissolvePatternMapUVTiling: 1
- _PerMaterialDissolveThresholdMapInvertColor: 0
- _PerMaterialDissolveThresholdMapUVIndex: 0
- _PerMaterialDissolveThresholdMapUVTiling: 1
- _PerMaterialEnableDepthTextureRimLightAndShadow: 1 - _PerMaterialEnableDepthTextureRimLightAndShadow: 1
- _PerspectiveRemovalAmount: 0 - _PerspectiveRemovalAmount: 0
- _PerspectiveRemovalEndHeight: 1 - _PerspectiveRemovalEndHeight: 1
- _PerspectiveRemovalRadius: 1 - _PerspectiveRemovalRadius: 1
- _PerspectiveRemovalStartHeight: 0 - _PerspectiveRemovalStartHeight: 0
- _PreMultiplyAlphaIntoRGBOutput: 0
- _QueueOffset: 0 - _QueueOffset: 0
- _RampLightTexMode: 1 - _RampLightTexMode: 1
- _RampLightingFaceAreaRemoveEffect: 1 - _RampLightingFaceAreaRemoveEffect: 1
@ -819,6 +938,7 @@ Material:
- _ReceiveURPShadowMappingAmount: 1 - _ReceiveURPShadowMappingAmount: 1
- _ReceiveURPShadowMappingAmountForFace: 1 - _ReceiveURPShadowMappingAmountForFace: 1
- _ReceiveURPShadowMappingAmountForNonFace: 1 - _ReceiveURPShadowMappingAmountForNonFace: 1
- _RenderCharacter: 1
- _RenderFaceGroup: 0 - _RenderFaceGroup: 0
- _RenderFacePreset: 0 - _RenderFacePreset: 0
- _RenderOutline: 1 - _RenderOutline: 1
@ -879,6 +999,7 @@ Material:
- _SpecularMapRemapMinMaxSlider: 1 - _SpecularMapRemapMinMaxSlider: 1
- _SpecularMapRemapStart: 0 - _SpecularMapRemapStart: 0
- _SpecularMapUVIndex: 0 - _SpecularMapUVIndex: 0
- _SpecularReactToLightDirMode: 0
- _SpecularShowInShadowArea: 0 - _SpecularShowInShadowArea: 0
- _SpecularUseReplaceBlending: 0 - _SpecularUseReplaceBlending: 0
- _SplatAlbedoMapATiling: 1 - _SplatAlbedoMapATiling: 1
@ -932,11 +1053,13 @@ Material:
- _UseHairStrandSpecularTintMap: 0 - _UseHairStrandSpecularTintMap: 0
- _UseKajiyaKaySpecular: 0 - _UseKajiyaKaySpecular: 0
- _UseMatCapAdditive: 0 - _UseMatCapAdditive: 0
- _UseMatCapAlphaBlend: 0 - _UseMatCapAlphaBlend: 1
- _UseMatCapOcclusion: 0 - _UseMatCapOcclusion: 0
- _UseNiloGlitter: 0
- _UseNiloToonSelfShadowIntensityMultiplierTex: 0 - _UseNiloToonSelfShadowIntensityMultiplierTex: 0
- _UseNormalMap: 0 - _UseNormalMap: 0
- _UseOcclusion: 0 - _UseOcclusion: 0
- _UseOutlineTintColorMap: 0
- _UseOutlineWidthMaskFromVertexColor: 0 - _UseOutlineWidthMaskFromVertexColor: 0
- _UseOutlineWidthTex: 0 - _UseOutlineWidthTex: 0
- _UseOutlineZOffsetMaskFromVertexColor: 0 - _UseOutlineZOffsetMaskFromVertexColor: 0
@ -954,9 +1077,12 @@ Material:
- _UseSpecularColorTintMap: 0 - _UseSpecularColorTintMap: 0
- _UseZOffsetMaskTex: 0 - _UseZOffsetMaskTex: 0
- _WorkflowMode: 1 - _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZOffset: 0 - _ZOffset: 0
- _ZOffsetEnable: 0 - _ZOffsetEnable: 0
- _ZOffsetMaskMapInvertColor: 0
- _ZOffsetMultiplierForTraditionalOutlinePass: 1 - _ZOffsetMultiplierForTraditionalOutlinePass: 1
- _ZOffsetPreset: 0
- _ZTest: 4 - _ZTest: 4
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
@ -1043,6 +1169,14 @@ Material:
- _EnvironmentReflectionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} - _EnvironmentReflectionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
- _ExtraThickOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _ExtraThickOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _ExtraThickOutlineViewSpacePosOffset: {r: 0, g: 0, b: 0, a: 1} - _ExtraThickOutlineViewSpacePosOffset: {r: 0, g: 0, b: 0, a: 1}
- _Face3DRimLightAndShadow_CheekRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0}
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- _FaceForwardDirection: {r: 0, g: 0, b: 1, a: 1} - _FaceForwardDirection: {r: 0, g: 0, b: 1, a: 1}
- _FaceMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} - _FaceMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
- _FaceShadowGradientMapChannel: {r: 1, g: 0, b: 0, a: 0} - _FaceShadowGradientMapChannel: {r: 1, g: 0, b: 0, a: 0}
@ -1065,6 +1199,7 @@ Material:
- _MatCapOcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0} - _MatCapOcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
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- _OutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} - _OutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1}
@ -1089,6 +1224,9 @@ Material:
- _PerCharacterBaseMapOverrideUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} - _PerCharacterBaseMapOverrideUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
- _PerCharacterOutlineColorLerp: {r: 1, g: 1, b: 1, a: 0} - _PerCharacterOutlineColorLerp: {r: 1, g: 1, b: 1, a: 0}
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- _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _ScreenSpaceOutlineDepthSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0} - _ScreenSpaceOutlineDepthSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
@ -1125,3 +1263,4 @@ Material:
- _UV3ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} - _UV3ScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
- _ZOffsetMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} - _ZOffsetMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
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@ -126,13 +126,32 @@ public class CameraManager : MonoBehaviour, IController
} }
[System.Serializable] [System.Serializable]
public class CameraPreset public class CameraPreset : ISerializationCallbackReceiver
{ {
public string presetName = "New Camera Preset"; public string presetName = "New Camera Preset";
public CinemachineCamera virtualCamera; public CinemachineCamera virtualCamera;
public HotkeyCommand hotkey; public HotkeyCommand hotkey;
[System.NonSerialized] public bool isEditingHotkey = false; [System.NonSerialized] public bool isEditingHotkey = false;
// 마우스 조작 허용 여부
[Tooltip("이 카메라에서 마우스 조작(회전, 팬, 줌 등)을 허용할지 여부")]
public bool allowMouseControl = true;
// 직렬화 버전 체크용 (기존 데이터 마이그레이션)
[SerializeField, HideInInspector] private bool _initialized = false;
public void OnBeforeSerialize() { }
public void OnAfterDeserialize()
{
// 기존 데이터(버전 업 전)는 _initialized가 false이므로 기본값 적용
if (!_initialized)
{
allowMouseControl = true;
_initialized = true;
}
}
// 프리셋별 초기 상태 저장 // 프리셋별 초기 상태 저장
[System.NonSerialized] public Vector3 savedPosition; [System.NonSerialized] public Vector3 savedPosition;
[System.NonSerialized] public Quaternion savedRotation; [System.NonSerialized] public Quaternion savedRotation;
@ -143,6 +162,7 @@ public class CameraManager : MonoBehaviour, IController
virtualCamera = camera; virtualCamera = camera;
presetName = camera?.gameObject.name ?? "Unnamed Camera"; presetName = camera?.gameObject.name ?? "Unnamed Camera";
hotkey = new HotkeyCommand(); hotkey = new HotkeyCommand();
allowMouseControl = true;
} }
public bool IsValid() => virtualCamera != null && hotkey != null; public bool IsValid() => virtualCamera != null && hotkey != null;
@ -478,6 +498,9 @@ public class CameraManager : MonoBehaviour, IController
if (!IsValidSetup) return; if (!IsValidSetup) return;
if (currentCamera == null) return; if (currentCamera == null) return;
// 현재 프리셋이 마우스 조작을 허용하지 않으면 스킵
if (currentPreset != null && !currentPreset.allowMouseControl) return;
// Alt+Q로 초기 위치로 복원 // Alt+Q로 초기 위치로 복원
if (Input.GetKey(KeyCode.LeftAlt) && Input.GetKeyDown(KeyCode.Q)) if (Input.GetKey(KeyCode.LeftAlt) && Input.GetKeyDown(KeyCode.Q))
{ {

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@ -394,6 +394,16 @@ public class CameraManagerEditor : Editor
EditorUtility.SetDirty(target); EditorUtility.SetDirty(target);
} }
// 마우스 조작 허용 설정
EditorGUI.BeginChangeCheck();
preset.allowMouseControl = EditorGUILayout.Toggle(
new GUIContent("Allow Mouse Control", "이 카메라에서 마우스 조작(회전, 팬, 줌)을 허용할지 여부"),
preset.allowMouseControl);
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(target);
}
// 핫키 설정 UI // 핫키 설정 UI
EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Hotkey", GUILayout.Width(70)); EditorGUILayout.LabelField("Hotkey", GUILayout.Width(70));

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@ -1,396 +0,0 @@
using UnityEngine;
using UnityEngine.Rendering;
using Unity.Cinemachine;
namespace Streamingle.StreamingleControl.Extensions
{
/// <summary>
/// Cinemachine Extension for controlling Beautify post-processing effects.
/// This extension allows each Virtual Camera to have its own Beautify settings
/// that will be applied when the camera becomes active, similar to CinemachineVolumeSettings.
/// </summary>
[ExecuteAlways]
[AddComponentMenu("Cinemachine/Procedural/Extensions/Cinemachine Beautify Volume Settings")]
[SaveDuringPlay]
[DisallowMultipleComponent]
public class CinemachineBeautifyVolumeSettings : CinemachineExtension
{
/// <summary>
/// This is the priority for the Beautify volume. It's set to a high number
/// to ensure that it overrides other volumes for the active vcam.
/// </summary>
public static float s_VolumePriority = 1001f;
/// <summary>
/// The weight that the Beautify profile will have when the camera is fully active.
/// It will blend to and from 0 along with the camera.
/// </summary>
[Tooltip("This weight will be applied to the Volume when this camera is active")]
public float Weight = 1f;
/// <summary>The reference object for focus tracking</summary>
public enum FocusTrackingMode
{
/// <summary>No focus tracking</summary>
None,
/// <summary>Focus offset is relative to the LookAt target</summary>
LookAtTarget,
/// <summary>Focus offset is relative to the Follow target</summary>
FollowTarget,
/// <summary>Focus offset is relative to the Custom target set here</summary>
CustomTarget,
/// <summary>Focus offset is relative to the camera</summary>
Camera
}
/// <summary>If DOF is enabled, will set the focus distance to be the distance
/// from the selected target to the camera. The Focus Offset field will then modify that distance</summary>
[Tooltip("If DOF is enabled, will set the focus distance to be the distance from the selected target to the camera. The Focus Offset field will then modify that distance.")]
public FocusTrackingMode FocusTracking = FocusTrackingMode.None;
/// <summary>The target to use if Focus Tracks Target is set to Custom Target</summary>
[Tooltip("The target to use if Focus Tracks Target is set to Custom Target")]
public Transform FocusTarget;
/// <summary>Offset from target distance, to be used with Focus Tracks Target.
/// Offsets the sharpest point away from the focus target</summary>
[Tooltip("Offset from target distance, to be used with Focus Tracks Target. Offsets the sharpest point away from the focus target.")]
public float FocusOffset = 0f;
/// <summary>
/// If Focus tracking is enabled, this will return the calculated focus distance
/// </summary>
public float CalculatedFocusDistance { get; private set; }
/// <summary>
/// This profile will be applied whenever this virtual camera is live.
/// If null, a default profile will be created automatically.
/// </summary>
[Tooltip("This Beautify profile will be applied whenever this virtual camera is live")]
public VolumeProfile Profile;
[Header("DOF Settings")]
[Tooltip("Enable or disable DOF effect")]
public bool EnableDOF = false;
[Tooltip("DOF distance value")]
public float DOFDistance = 1f;
[Tooltip("DOF focal length")]
public float FocalLength = 0.3f;
[Tooltip("DOF aperture value")]
public float Aperture = 5.6f;
[Tooltip("Enable bokeh effect")]
public bool EnableBokeh = true;
[Tooltip("Bokeh threshold")]
public float BokehThreshold = 1f;
[Tooltip("Bokeh intensity")]
public float BokehIntensity = 2f;
[Tooltip("Enable foreground blur")]
public bool EnableForegroundBlur = true;
[Tooltip("Foreground blur distance")]
public float ForegroundDistance = 0.5f;
// Private fields for profile management
class VcamExtraState : VcamExtraStateBase
{
public VolumeProfile ProfileCopy;
public void CreateProfileCopy(VolumeProfile source)
{
DestroyProfileCopy();
if (source == null) return;
VolumeProfile profile = ScriptableObject.CreateInstance<VolumeProfile>();
profile.name = source.name + " (Copy)";
try
{
for (int i = 0; i < source.components.Count; ++i)
{
if (source.components[i] != null)
{
var itemCopy = UnityEngine.Object.Instantiate(source.components[i]);
if (itemCopy != null)
{
itemCopy.hideFlags = HideFlags.DontSave;
profile.components.Add(itemCopy);
}
}
}
profile.isDirty = true;
ProfileCopy = profile;
}
catch (System.Exception ex)
{
UnityEngine.Debug.LogWarning($"[CinemachineBeautifyVolumeSettings] Failed to create profile copy: {ex.Message}");
if (profile != null)
{
if (Application.isPlaying)
UnityEngine.Object.Destroy(profile);
else
UnityEngine.Object.DestroyImmediate(profile);
}
}
}
public void DestroyProfileCopy()
{
if (ProfileCopy != null)
{
try
{
// First destroy all components to avoid reference issues
for (int i = ProfileCopy.components.Count - 1; i >= 0; i--)
{
if (ProfileCopy.components[i] != null)
{
if (Application.isPlaying)
UnityEngine.Object.Destroy(ProfileCopy.components[i]);
else
UnityEngine.Object.DestroyImmediate(ProfileCopy.components[i]);
}
}
ProfileCopy.components.Clear();
// Then destroy the profile itself
if (Application.isPlaying)
UnityEngine.Object.Destroy(ProfileCopy);
else
UnityEngine.Object.DestroyImmediate(ProfileCopy);
}
catch (System.Exception ex)
{
UnityEngine.Debug.LogWarning($"[CinemachineBeautifyVolumeSettings] Error destroying profile copy: {ex.Message}");
}
finally
{
ProfileCopy = null;
}
}
}
}
private System.Type m_BeautifyType;
private object m_BeautifyOverride;
/// <summary>True if the profile is enabled and nontrivial</summary>
public bool IsValid => Profile != null && Profile.components.Count > 0;
protected override void Awake()
{
base.Awake();
InitializeBeautify();
}
protected override void OnEnable()
{
InvalidateCachedProfile();
}
protected override void OnDestroy()
{
InvalidateCachedProfile();
base.OnDestroy();
}
/// <summary>Called by the editor when the shared asset has been edited</summary>
public void InvalidateCachedProfile()
{
var extraStateCache = new System.Collections.Generic.List<VcamExtraState>();
GetAllExtraStates(extraStateCache);
for (int i = 0; i < extraStateCache.Count; ++i)
extraStateCache[i].DestroyProfileCopy();
}
protected override void PostPipelineStageCallback(
CinemachineVirtualCameraBase vcam,
CinemachineCore.Stage stage,
ref CameraState state,
float deltaTime)
{
// Set the focus after the camera has been fully positioned.
if (stage == CinemachineCore.Stage.Finalize)
{
var extra = GetExtraState<VcamExtraState>(vcam);
// Only apply volume settings if this camera is live (active)
bool isLive = CinemachineCore.IsLive(vcam);
if (!IsValid || !isLive)
extra.DestroyProfileCopy();
else
{
var profile = Profile;
// Handle Focus Tracking
if (FocusTracking == FocusTrackingMode.None)
extra.DestroyProfileCopy();
else
{
if (extra.ProfileCopy == null)
extra.CreateProfileCopy(Profile);
profile = extra.ProfileCopy;
}
// Calculate and apply focus distance for DOF (always if Focus Tracking is not None)
if (FocusTracking != FocusTrackingMode.None && profile != null)
{
var beautifyOverride = FindBeautifyOverride(profile);
if (beautifyOverride != null)
{
float focusDistance = FocusOffset;
if (FocusTracking == FocusTrackingMode.LookAtTarget)
focusDistance += (state.GetFinalPosition() - state.ReferenceLookAt).magnitude;
else
{
Transform focusTarget = null;
switch (FocusTracking)
{
default: break;
case FocusTrackingMode.FollowTarget: focusTarget = vcam.Follow; break;
case FocusTrackingMode.CustomTarget: focusTarget = FocusTarget; break;
}
if (focusTarget != null)
focusDistance += (state.GetFinalPosition() - focusTarget.position).magnitude;
}
CalculatedFocusDistance = focusDistance = Mathf.Max(0, focusDistance);
SetBeautifyParameter(beautifyOverride, "depthOfFieldDistance", focusDistance);
state.Lens.PhysicalProperties.FocusDistance = focusDistance;
profile.isDirty = true;
}
}
// Update all Beautify parameters in the profile
UpdateBeautifyParameters(profile);
// Apply the post-processing
state.AddCustomBlendable(new CameraState.CustomBlendableItems.Item { Custom = profile, Weight = Weight });
}
}
}
private void InitializeBeautify()
{
// Find Beautify type
m_BeautifyType = System.Type.GetType("Beautify.Universal.Beautify, Unity.RenderPipelines.Universal.Runtime");
if (m_BeautifyType == null)
{
UnityEngine.Debug.LogError("[CinemachineBeautifyVolumeSettings] Beautify 타입을 찾을 수 없습니다. Beautify 에셋이 설치되어 있는지 확인하세요.");
return;
}
UnityEngine.Debug.Log("[CinemachineBeautifyVolumeSettings] Beautify type found successfully");
}
private void UpdateBeautifyParameters(VolumeProfile profile)
{
if (profile == null || m_BeautifyType == null) return;
// Find or create Beautify override in the profile
object beautifyOverride = FindBeautifyOverride(profile);
if (beautifyOverride != null)
{
// Update all Beautify parameters
SetBeautifyParameter(beautifyOverride, "depthOfField", EnableDOF);
// Use calculated focus distance if Focus Tracking is active, otherwise use DOFDistance
float finalDOFDistance = (FocusTracking != FocusTrackingMode.None) ? CalculatedFocusDistance : DOFDistance;
SetBeautifyParameter(beautifyOverride, "depthOfFieldDistance", finalDOFDistance);
SetBeautifyParameter(beautifyOverride, "depthOfFieldFocalLength", FocalLength);
SetBeautifyParameter(beautifyOverride, "depthOfFieldAperture", Aperture);
SetBeautifyParameter(beautifyOverride, "depthOfFieldBokeh", EnableBokeh);
SetBeautifyParameter(beautifyOverride, "depthOfFieldBokehThreshold", BokehThreshold);
SetBeautifyParameter(beautifyOverride, "depthOfFieldBokehIntensity", BokehIntensity);
SetBeautifyParameter(beautifyOverride, "depthOfFieldForegroundBlur", EnableForegroundBlur);
SetBeautifyParameter(beautifyOverride, "depthOfFieldForegroundDistance", ForegroundDistance);
profile.isDirty = true;
}
}
private object FindBeautifyOverride(VolumeProfile profile)
{
if (profile == null || m_BeautifyType == null) return null;
// Try to find existing Beautify override in the profile
for (int i = 0; i < profile.components.Count; i++)
{
if (profile.components[i] != null && profile.components[i].GetType() == m_BeautifyType)
{
return profile.components[i];
}
}
return null;
}
private void SetBeautifyParameter(object beautifyOverride, string fieldName, object value)
{
if (beautifyOverride == null || m_BeautifyType == null) return;
var field = m_BeautifyType.GetField(fieldName);
if (field != null)
{
var fieldValue = field.GetValue(beautifyOverride);
if (fieldValue != null)
{
var valueProperty = fieldValue.GetType().GetProperty("value");
var overrideProperty = fieldValue.GetType().GetProperty("overrideState");
if (valueProperty != null && overrideProperty != null)
{
// Enable override state
overrideProperty.SetValue(fieldValue, true);
// Set value with type checking
if (valueProperty.PropertyType == value.GetType() ||
(valueProperty.PropertyType == typeof(bool) && value is bool) ||
(valueProperty.PropertyType == typeof(float) && value is float))
{
valueProperty.SetValue(fieldValue, value);
}
}
}
}
}
void OnValidate()
{
Weight = Mathf.Max(0, Weight);
}
void Reset()
{
Weight = 1;
FocusTracking = FocusTrackingMode.None;
FocusTarget = null;
FocusOffset = 0;
Profile = null;
EnableDOF = false;
DOFDistance = 1f;
FocalLength = 0.3f;
Aperture = 5.6f;
EnableBokeh = true;
BokehThreshold = 1f;
BokehIntensity = 2f;
EnableForegroundBlur = true;
ForegroundDistance = 0.5f;
}
}
}

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@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 689a4eb435f05ac4493dc2ee57e61000