Add : 아이시아 티저영상 개인 파일 업데이트
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Normal file
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||||
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||||
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||||
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||||
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||||
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uploadId: 759966
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||||
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Normal file
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fileFormatVersion: 2
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||||
folderAsset: yes
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||||
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||||
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Assets/External/MK/MKGlow/Components/HDRP_Component.unitypackage
(Stored with Git LFS)
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Normal file
BIN
Assets/External/MK/MKGlow/Components/HDRP_Component.unitypackage
(Stored with Git LFS)
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Normal file
Binary file not shown.
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Assets/External/MK/MKGlow/Components/HDRP_Component.unitypackage.meta
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14
Assets/External/MK/MKGlow/Components/HDRP_Component.unitypackage.meta
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Normal file
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||||
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||||
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Assets/External/MK/MKGlow/Components/LWRP_And_PPSV2_Component.unitypackage
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Binary file not shown.
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Normal file
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||||
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||||
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Assets/External/MK/MKGlow/Components/Legacy_Component.unitypackage
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Assets/External/MK/MKGlow/Components/Legacy_Component.unitypackage
(Stored with Git LFS)
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Binary file not shown.
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Assets/External/MK/MKGlow/Components/Legacy_Component.unitypackage.meta
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Assets/External/MK/MKGlow/Components/Legacy_Component.unitypackage.meta
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Normal file
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uploadId: 759966
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8
Assets/External/MK/MKGlow/Components/URP.meta
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8
Assets/External/MK/MKGlow/Components/URP.meta
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Normal file
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fileFormatVersion: 2
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Assets/External/MK/MKGlow/Components/URP/Editor.meta
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Normal file
8
Assets/External/MK/MKGlow/Components/URP/Editor.meta
vendored
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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Assets/External/MK/MKGlow/Components/URP/Editor/MK.Glow.URP.Editor.asmdef
vendored
Normal file
21
Assets/External/MK/MKGlow/Components/URP/Editor/MK.Glow.URP.Editor.asmdef
vendored
Normal file
@ -0,0 +1,21 @@
|
||||
{
|
||||
"name": "MK.Glow.URP.Editor",
|
||||
"references": [
|
||||
"GUID:c579267770062bf448e75eb160330b7f",
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||||
"GUID:bf0220fd1bb918740b112a52cefae584",
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"GUID:3eae0364be2026648bf74846acb8a731",
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"GUID:df380645f10b7bc4b97d4f5eb6303d95"
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||||
],
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||||
"includePlatforms": [
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||||
"Editor"
|
||||
],
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||||
"excludePlatforms": [],
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||||
"allowUnsafeCode": false,
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"overrideReferences": false,
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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}
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Assets/External/MK/MKGlow/Components/URP/Editor/MK.Glow.URP.Editor.asmdef.meta
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Normal file
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Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowEditor.cs
vendored
Normal file
387
Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowEditor.cs
vendored
Normal file
@ -0,0 +1,387 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Glow Editor URP //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.Rendering;
|
||||
using UnityEngine;
|
||||
using MK.Glow.Editor;
|
||||
|
||||
namespace MK.Glow.URP.Editor
|
||||
{
|
||||
using Tooltips = MK.Glow.Editor.EditorHelper.EditorUIContent.Tooltips;
|
||||
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
[CustomEditor(typeof(MK.Glow.URP.MKGlow))]
|
||||
#else
|
||||
[VolumeComponentEditor(typeof(MK.Glow.URP.MKGlow))]
|
||||
#endif
|
||||
internal class MKGlowEditor : VolumeComponentEditor
|
||||
{
|
||||
//Behaviors
|
||||
private SerializedDataParameter _showEditorMainBehavior;
|
||||
private SerializedDataParameter _showEditorBloomBehavior;
|
||||
private SerializedDataParameter _showEditorLensSurfaceBehavior;
|
||||
private SerializedDataParameter _showEditorLensFlareBehavior;
|
||||
private SerializedDataParameter _showEditorGlareBehavior;
|
||||
private SerializedDataParameter _isInitialized;
|
||||
|
||||
//Main
|
||||
private SerializedDataParameter _allowGeometryShaders;
|
||||
private SerializedDataParameter _allowComputeShaders;
|
||||
private SerializedDataParameter _renderPriority;
|
||||
private SerializedDataParameter _debugView;
|
||||
private SerializedDataParameter _quality;
|
||||
private SerializedDataParameter _antiFlickerMode;
|
||||
private SerializedDataParameter _workflow;
|
||||
private SerializedDataParameter _selectiveRenderLayerMask;
|
||||
private SerializedDataParameter _anamorphicRatio;
|
||||
private SerializedDataParameter _lumaScale;
|
||||
private SerializedDataParameter _blooming;
|
||||
|
||||
//Bloom
|
||||
private SerializedDataParameter _bloomThreshold;
|
||||
private SerializedDataParameter _bloomScattering;
|
||||
private SerializedDataParameter _bloomIntensity;
|
||||
|
||||
//Lens Surface
|
||||
private SerializedDataParameter _allowLensSurface;
|
||||
private SerializedDataParameter _lensSurfaceDirtTexture;
|
||||
private SerializedDataParameter _lensSurfaceDirtIntensity;
|
||||
private SerializedDataParameter _lensSurfaceDiffractionTexture;
|
||||
private SerializedDataParameter _lensSurfaceDiffractionIntensity;
|
||||
|
||||
//Lens Flare
|
||||
private SerializedDataParameter _allowLensFlare;
|
||||
private SerializedDataParameter _lensFlareStyle;
|
||||
private SerializedDataParameter _lensFlareGhostFade;
|
||||
private SerializedDataParameter _lensFlareGhostIntensity;
|
||||
private SerializedDataParameter _lensFlareThreshold;
|
||||
private SerializedDataParameter _lensFlareScattering;
|
||||
private SerializedDataParameter _lensFlareColorRamp;
|
||||
private SerializedDataParameter _lensFlareChromaticAberration;
|
||||
private SerializedDataParameter _lensFlareGhostCount;
|
||||
private SerializedDataParameter _lensFlareGhostDispersal;
|
||||
private SerializedDataParameter _lensFlareHaloFade;
|
||||
private SerializedDataParameter _lensFlareHaloIntensity;
|
||||
private SerializedDataParameter _lensFlareHaloSize;
|
||||
|
||||
//Glare
|
||||
private SerializedDataParameter _allowGlare;
|
||||
private SerializedDataParameter _glareBlend;
|
||||
private SerializedDataParameter _glareIntensity;
|
||||
private SerializedDataParameter _glareThreshold;
|
||||
private SerializedDataParameter _glareScattering;
|
||||
private SerializedDataParameter _glareAngle;
|
||||
private SerializedDataParameter _glareStyle;
|
||||
private SerializedDataParameter _glareStreaks;
|
||||
private SerializedDataParameter _glareSample0Scattering;
|
||||
private SerializedDataParameter _glareSample0Intensity;
|
||||
private SerializedDataParameter _glareSample0Angle;
|
||||
private SerializedDataParameter _glareSample0Offset;
|
||||
private SerializedDataParameter _glareSample1Scattering;
|
||||
private SerializedDataParameter _glareSample1Intensity;
|
||||
private SerializedDataParameter _glareSample1Angle;
|
||||
private SerializedDataParameter _glareSample1Offset;
|
||||
private SerializedDataParameter _glareSample2Scattering;
|
||||
private SerializedDataParameter _glareSample2Intensity;
|
||||
private SerializedDataParameter _glareSample2Angle;
|
||||
private SerializedDataParameter _glareSample2Offset;
|
||||
private SerializedDataParameter _glareSample3Scattering;
|
||||
private SerializedDataParameter _glareSample3Intensity;
|
||||
private SerializedDataParameter _glareSample3Angle;
|
||||
private SerializedDataParameter _glareSample3Offset;
|
||||
|
||||
PropertyFetcher<MK.Glow.URP.MKGlow> propertyFetcher;
|
||||
|
||||
public override void OnEnable()
|
||||
{
|
||||
propertyFetcher = new PropertyFetcher<MK.Glow.URP.MKGlow>(serializedObject);
|
||||
|
||||
//Editor
|
||||
_showEditorBloomBehavior = Unpack(propertyFetcher.Find(x => x.showEditorBloomBehavior));
|
||||
_showEditorMainBehavior = Unpack(propertyFetcher.Find(x => x.showEditorMainBehavior));
|
||||
_showEditorBloomBehavior = Unpack(propertyFetcher.Find(x => x.showEditorBloomBehavior));
|
||||
_showEditorLensSurfaceBehavior = Unpack(propertyFetcher.Find(x => x.showEditorLensSurfaceBehavior));
|
||||
_showEditorLensFlareBehavior = Unpack(propertyFetcher.Find(x => x.showEditorLensFlareBehavior));
|
||||
_showEditorGlareBehavior = Unpack(propertyFetcher.Find(x => x.showEditorGlareBehavior));
|
||||
_isInitialized = Unpack(propertyFetcher.Find(x => x.isInitialized));
|
||||
|
||||
//Main
|
||||
_allowGeometryShaders = Unpack(propertyFetcher.Find(x => x.allowGeometryShaders));
|
||||
_allowComputeShaders = Unpack(propertyFetcher.Find(x => x.allowComputeShaders));
|
||||
_renderPriority = Unpack(propertyFetcher.Find(x => x.renderPriority));
|
||||
_debugView = Unpack(propertyFetcher.Find(x => x.debugView));
|
||||
_quality = Unpack(propertyFetcher.Find(x => x.quality));
|
||||
_antiFlickerMode = Unpack(propertyFetcher.Find(x => x.antiFlickerMode));
|
||||
_workflow = Unpack(propertyFetcher.Find(x => x.workflow));
|
||||
_selectiveRenderLayerMask = Unpack(propertyFetcher.Find(x => x.selectiveRenderLayerMask));
|
||||
_anamorphicRatio = Unpack(propertyFetcher.Find(x => x.anamorphicRatio));
|
||||
_lumaScale = Unpack(propertyFetcher.Find(x => x.lumaScale));
|
||||
_blooming = Unpack(propertyFetcher.Find(x => x.blooming));
|
||||
|
||||
//Bloom
|
||||
_bloomThreshold = Unpack(propertyFetcher.Find(x => x.bloomThreshold));
|
||||
_bloomScattering = Unpack(propertyFetcher.Find(x => x.bloomScattering));
|
||||
_bloomIntensity = Unpack(propertyFetcher.Find(x => x.bloomIntensity));
|
||||
|
||||
_allowLensSurface = Unpack(propertyFetcher.Find(x => x.allowLensSurface));
|
||||
_lensSurfaceDirtTexture = Unpack(propertyFetcher.Find(x => x.lensSurfaceDirtTexture));
|
||||
_lensSurfaceDirtIntensity = Unpack(propertyFetcher.Find(x => x.lensSurfaceDirtIntensity));
|
||||
_lensSurfaceDiffractionTexture = Unpack(propertyFetcher.Find(x => x.lensSurfaceDiffractionTexture));
|
||||
_lensSurfaceDiffractionIntensity = Unpack(propertyFetcher.Find(x => x.lensSurfaceDiffractionIntensity));
|
||||
|
||||
_allowLensFlare = Unpack(propertyFetcher.Find(x => x.allowLensFlare));
|
||||
_lensFlareStyle = Unpack(propertyFetcher.Find(x => x.lensFlareStyle));
|
||||
_lensFlareGhostFade = Unpack(propertyFetcher.Find(x => x.lensFlareGhostFade));
|
||||
_lensFlareGhostIntensity = Unpack(propertyFetcher.Find(x => x.lensFlareGhostIntensity));
|
||||
_lensFlareThreshold = Unpack(propertyFetcher.Find(x => x.lensFlareThreshold));
|
||||
_lensFlareScattering = Unpack(propertyFetcher.Find(x => x.lensFlareScattering));
|
||||
_lensFlareColorRamp = Unpack(propertyFetcher.Find(x => x.lensFlareColorRamp));
|
||||
_lensFlareChromaticAberration = Unpack(propertyFetcher.Find(x => x.lensFlareChromaticAberration));
|
||||
_lensFlareGhostCount = Unpack(propertyFetcher.Find(x => x.lensFlareGhostCount));
|
||||
_lensFlareGhostDispersal = Unpack(propertyFetcher.Find(x => x.lensFlareGhostDispersal));
|
||||
_lensFlareHaloFade = Unpack(propertyFetcher.Find(x => x.lensFlareHaloFade));
|
||||
_lensFlareHaloIntensity = Unpack(propertyFetcher.Find(x => x.lensFlareHaloIntensity));
|
||||
_lensFlareHaloSize = Unpack(propertyFetcher.Find(x => x.lensFlareHaloSize));
|
||||
|
||||
_allowGlare = Unpack(propertyFetcher.Find(x => x.allowGlare));
|
||||
_glareBlend = Unpack(propertyFetcher.Find(x => x.glareBlend));
|
||||
_glareIntensity = Unpack(propertyFetcher.Find(x => x.glareIntensity));
|
||||
_glareThreshold = Unpack(propertyFetcher.Find(x => x.glareThreshold));
|
||||
_glareScattering = Unpack(propertyFetcher.Find(x => x.glareScattering));
|
||||
_glareStyle = Unpack(propertyFetcher.Find(x => x.glareStyle));
|
||||
_glareStreaks = Unpack(propertyFetcher.Find(x => x.glareStreaks));
|
||||
_glareAngle = Unpack(propertyFetcher.Find(x => x.glareAngle));
|
||||
_glareSample0Scattering = Unpack(propertyFetcher.Find(x => x.glareSample0Scattering));
|
||||
_glareSample0Intensity = Unpack(propertyFetcher.Find(x => x.glareSample0Intensity));
|
||||
_glareSample0Angle = Unpack(propertyFetcher.Find(x => x.glareSample0Angle));
|
||||
_glareSample0Offset = Unpack(propertyFetcher.Find(x => x.glareSample0Offset));
|
||||
_glareSample1Scattering = Unpack(propertyFetcher.Find(x => x.glareSample1Scattering));
|
||||
_glareSample1Intensity = Unpack(propertyFetcher.Find(x => x.glareSample1Intensity));
|
||||
_glareSample1Angle = Unpack(propertyFetcher.Find(x => x.glareSample1Angle));
|
||||
_glareSample1Offset = Unpack(propertyFetcher.Find(x => x.glareSample1Offset));
|
||||
_glareSample2Scattering = Unpack(propertyFetcher.Find(x => x.glareSample2Scattering));
|
||||
_glareSample2Intensity = Unpack(propertyFetcher.Find(x => x.glareSample2Intensity));
|
||||
_glareSample2Angle = Unpack(propertyFetcher.Find(x => x.glareSample2Angle));
|
||||
_glareSample2Offset = Unpack(propertyFetcher.Find(x => x.glareSample2Offset));
|
||||
_glareSample3Scattering = Unpack(propertyFetcher.Find(x => x.glareSample3Scattering));
|
||||
_glareSample3Intensity = Unpack(propertyFetcher.Find(x => x.glareSample3Intensity));
|
||||
_glareSample3Angle = Unpack(propertyFetcher.Find(x => x.glareSample3Angle));
|
||||
_glareSample3Offset = Unpack(propertyFetcher.Find(x => x.glareSample3Offset));
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
if(_isInitialized.value.boolValue == false)
|
||||
{
|
||||
_bloomIntensity.value.floatValue = 1f;
|
||||
_bloomIntensity.overrideState.boolValue = true;
|
||||
|
||||
_lensSurfaceDirtIntensity.value.floatValue = 2.5f;
|
||||
_lensSurfaceDirtIntensity.overrideState.boolValue = true;
|
||||
_lensSurfaceDiffractionIntensity.value.floatValue = 2f;
|
||||
_lensSurfaceDiffractionIntensity.overrideState.boolValue = true;
|
||||
|
||||
_lensFlareGhostIntensity.value.floatValue = 1.0f;
|
||||
_lensFlareGhostIntensity.overrideState.boolValue = true;
|
||||
_lensFlareHaloIntensity.value.floatValue = 1.0f;
|
||||
_lensFlareHaloIntensity.overrideState.boolValue = true;
|
||||
|
||||
_glareSample0Intensity.value.floatValue = 1.0f;
|
||||
_glareSample0Intensity.overrideState.boolValue = true;
|
||||
_glareSample1Intensity.value.floatValue = 1.0f;
|
||||
_glareSample1Intensity.overrideState.boolValue = true;
|
||||
_glareSample2Intensity.value.floatValue = 1.0f;
|
||||
_glareSample2Intensity.overrideState.boolValue = true;
|
||||
_glareSample3Intensity.value.floatValue = 1.0f;
|
||||
_glareSample3Intensity.overrideState.boolValue = true;
|
||||
|
||||
_isInitialized.value.boolValue = true;
|
||||
}
|
||||
|
||||
EditorHelper.VerticalSpace();
|
||||
|
||||
EditorHelper.EditorUIContent.IsNotSupportedWarning();
|
||||
EditorHelper.EditorUIContent.XRUnityVersionWarning();
|
||||
if(_workflow.value.enumValueIndex == 1)
|
||||
{
|
||||
EditorHelper.EditorUIContent.SelectiveWorkflowDeprecated();
|
||||
}
|
||||
|
||||
if(EditorHelper.HandleBehavior(_showEditorMainBehavior.value.serializedObject.targetObject, EditorHelper.EditorUIContent.mainTitle, "", _showEditorMainBehavior.value, null))
|
||||
{
|
||||
PropertyField(_allowGeometryShaders, Tooltips.allowGeometryShaders);
|
||||
PropertyField(_allowComputeShaders, Tooltips.allowComputeShaders);
|
||||
PropertyField(_renderPriority, Tooltips.renderPriority);
|
||||
PropertyField(_debugView, Tooltips.debugView);
|
||||
PropertyField(_quality, Tooltips.quality);
|
||||
PropertyField(_antiFlickerMode, Tooltips.antiFlickerMode);
|
||||
PropertyField(_workflow, Tooltips.workflow);
|
||||
EditorHelper.EditorUIContent.SelectiveWorkflowVRWarning((Workflow)_workflow.value.enumValueIndex);
|
||||
if(_workflow.value.enumValueIndex == 1)
|
||||
{
|
||||
PropertyField(_selectiveRenderLayerMask, Tooltips.selectiveRenderLayerMask);
|
||||
}
|
||||
PropertyField(_anamorphicRatio, Tooltips.anamorphicRatio);
|
||||
PropertyField(_lumaScale, Tooltips.lumaScale);
|
||||
if(_renderPriority.value.enumValueIndex != 2 && _workflow.value.enumValueIndex != 2)
|
||||
PropertyField(_blooming, Tooltips.blooming);
|
||||
EditorHelper.VerticalSpace();
|
||||
}
|
||||
|
||||
if(EditorHelper.HandleBehavior(_showEditorBloomBehavior.value.serializedObject.targetObject, EditorHelper.EditorUIContent.bloomTitle, "", _showEditorBloomBehavior.value, null))
|
||||
{
|
||||
if(_workflow.value.enumValueIndex == 0)
|
||||
PropertyField(_bloomThreshold, Tooltips.bloomThreshold);
|
||||
PropertyField(_bloomScattering, Tooltips.bloomScattering);
|
||||
PropertyField(_bloomIntensity, Tooltips.bloomIntensity);
|
||||
_bloomIntensity.value.floatValue = Mathf.Max(0, _bloomIntensity.value.floatValue);
|
||||
|
||||
EditorHelper.VerticalSpace();
|
||||
}
|
||||
|
||||
if(EditorHelper.HandleBehavior(_showEditorLensSurfaceBehavior.value.serializedObject.targetObject, EditorHelper.EditorUIContent.lensSurfaceTitle, "", _showEditorLensSurfaceBehavior.value, _allowLensSurface.value))
|
||||
{
|
||||
using (new EditorGUI.DisabledScope(!_allowLensSurface.value.boolValue))
|
||||
{
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.dirtTitle);
|
||||
PropertyField(_lensSurfaceDirtTexture, Tooltips.lensSurfaceDirtTexture);
|
||||
PropertyField(_lensSurfaceDirtIntensity, Tooltips.lensSurfaceDirtIntensity);
|
||||
_lensSurfaceDirtIntensity.value.floatValue = Mathf.Max(0, _lensSurfaceDirtIntensity.value.floatValue);
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.diffractionTitle);
|
||||
PropertyField(_lensSurfaceDiffractionTexture, Tooltips.lensSurfaceDiffractionTexture);
|
||||
PropertyField(_lensSurfaceDiffractionIntensity, Tooltips.lensSurfaceDiffractionIntensity);
|
||||
_lensSurfaceDiffractionIntensity.value.floatValue = Mathf.Max(0, _lensSurfaceDiffractionIntensity.value.floatValue);
|
||||
}
|
||||
EditorHelper.VerticalSpace();
|
||||
}
|
||||
|
||||
if(Compatibility.CheckLensFlareFeatureSupport() && _quality.value.intValue <= 4)
|
||||
{
|
||||
if(EditorHelper.HandleBehavior(_showEditorLensFlareBehavior.value.serializedObject.targetObject, EditorHelper.EditorUIContent.lensFlareTitle, "", _showEditorLensFlareBehavior.value, _allowLensFlare.value))
|
||||
{
|
||||
using (new EditorGUI.DisabledScope(!_allowLensFlare.value.boolValue))
|
||||
{
|
||||
PropertyField(_lensFlareStyle, Tooltips.lensFlareStyle);
|
||||
if(_workflow.value.enumValueIndex == 0)
|
||||
PropertyField(_lensFlareThreshold, Tooltips.lensFlareThreshold);
|
||||
PropertyField(_lensFlareScattering, Tooltips.lensFlareScattering);
|
||||
PropertyField(_lensFlareColorRamp, Tooltips.lensFlareColorRamp);
|
||||
PropertyField(_lensFlareChromaticAberration, Tooltips.lensFlareChromaticAberration);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.ghostsTitle);
|
||||
if(_lensFlareStyle.value.enumValueIndex == 0)
|
||||
{
|
||||
PropertyField(_lensFlareGhostFade, Tooltips.lensFlareGhostFade);
|
||||
PropertyField(_lensFlareGhostCount, Tooltips.lensFlareGhostCount);
|
||||
PropertyField(_lensFlareGhostDispersal, Tooltips.lensFlareGhostDispersal);
|
||||
}
|
||||
PropertyField(_lensFlareGhostIntensity, Tooltips.lensFlareGhostIntensity);
|
||||
_lensFlareGhostIntensity.value.floatValue = Mathf.Max(0, _lensFlareGhostIntensity.value.floatValue);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.haloTitle);
|
||||
if(_lensFlareStyle.value.enumValueIndex == 0)
|
||||
{
|
||||
PropertyField(_lensFlareHaloFade, Tooltips.lensFlareHaloFade);
|
||||
PropertyField(_lensFlareHaloSize, Tooltips.lensFlareHaloSize);
|
||||
}
|
||||
PropertyField(_lensFlareHaloIntensity, Tooltips.lensFlareHaloIntensity);
|
||||
_lensFlareHaloIntensity.value.floatValue = Mathf.Max(0, _lensFlareHaloIntensity.value.floatValue);
|
||||
}
|
||||
EditorHelper.VerticalSpace();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorHelper.DrawSplitter();
|
||||
EditorHelper.EditorUIContent.LensFlareFeatureNotSupportedWarning();
|
||||
}
|
||||
|
||||
if(Compatibility.CheckGlareFeatureSupport() && _quality.value.intValue <= 4)
|
||||
{
|
||||
if(EditorHelper.HandleBehavior(_showEditorGlareBehavior.value.serializedObject.targetObject, EditorHelper.EditorUIContent.glareTitle, "", _showEditorGlareBehavior.value, _allowGlare.value))
|
||||
{
|
||||
using (new EditorGUI.DisabledScope(!_allowGlare.value.boolValue))
|
||||
{
|
||||
PropertyField(_glareStyle, Tooltips.glareStyle);
|
||||
if(_workflow.value.enumValueIndex == 0)
|
||||
PropertyField(_glareThreshold, Tooltips.glareThreshold);
|
||||
if(_glareStyle.value.enumValueIndex == 0)
|
||||
PropertyField(_glareStreaks, Tooltips.glareStreaks);
|
||||
PropertyField(_glareBlend, Tooltips.glareBlend);
|
||||
PropertyField(_glareAngle, Tooltips.glareAngle);
|
||||
PropertyField(_glareScattering, Tooltips.glareScattering);
|
||||
PropertyField(_glareIntensity, Tooltips.glareIntensity);
|
||||
_glareScattering.value.floatValue = Mathf.Max(0, _glareScattering.value.floatValue);
|
||||
_glareIntensity.value.floatValue = Mathf.Max(0, _glareIntensity.value.floatValue);
|
||||
|
||||
if(_glareStyle.value.enumValueIndex == 0)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample0Title);
|
||||
PropertyField(_glareSample0Scattering, Tooltips.glareSample0Scattering);
|
||||
PropertyField(_glareSample0Angle, Tooltips.glareSample0Angle);
|
||||
PropertyField(_glareSample0Offset, Tooltips.glareSample0Offset);
|
||||
PropertyField(_glareSample0Intensity, Tooltips.glareSample0Intensity);
|
||||
_glareSample0Intensity.value.floatValue = Mathf.Max(0, _glareSample0Intensity.value.floatValue);
|
||||
|
||||
if(_glareStreaks.value.intValue >= 2)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample1Title);
|
||||
PropertyField(_glareSample1Scattering, Tooltips.glareSample1Scattering);
|
||||
PropertyField(_glareSample1Angle, Tooltips.glareSample1Angle);
|
||||
PropertyField(_glareSample1Offset, Tooltips.glareSample1Offset);
|
||||
PropertyField(_glareSample1Intensity, Tooltips.glareSample1Intensity);
|
||||
_glareSample1Intensity.value.floatValue = Mathf.Max(0, _glareSample1Intensity.value.floatValue);
|
||||
}
|
||||
|
||||
if(_glareStreaks.value.intValue >= 3)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample2Title);
|
||||
PropertyField(_glareSample2Scattering, Tooltips.glareSample2Scattering);
|
||||
PropertyField(_glareSample2Angle, Tooltips.glareSample2Angle);
|
||||
PropertyField(_glareSample2Offset, Tooltips.glareSample2Offset);
|
||||
PropertyField(_glareSample2Intensity, Tooltips.glareSample2Intensity);
|
||||
_glareSample2Intensity.value.floatValue = Mathf.Max(0, _glareSample2Intensity.value.floatValue);
|
||||
}
|
||||
|
||||
if(_glareStreaks.value.intValue >= 4)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample3Title);
|
||||
PropertyField(_glareSample3Scattering, Tooltips.glareSample3Scattering);
|
||||
PropertyField(_glareSample3Angle, Tooltips.glareSample3Angle);
|
||||
PropertyField(_glareSample3Offset, Tooltips.glareSample3Offset);
|
||||
PropertyField(_glareSample3Intensity, Tooltips.glareSample3Intensity);
|
||||
_glareSample3Intensity.value.floatValue = Mathf.Max(0, _glareSample3Intensity.value.floatValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorHelper.VerticalSpace();
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorHelper.DrawSplitter();
|
||||
EditorHelper.EditorUIContent.GlareFeatureNotSupportedWarning();
|
||||
}
|
||||
EditorHelper.DrawSplitter();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowEditor.cs.meta
vendored
Normal file
11
Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowEditor.cs.meta
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67d122e9697838f4eb07d3a551c95673
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 380d37256f2a90b4bbfe27e235df0d95, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
365
Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowRendererFeatureEditor.cs
vendored
Normal file
365
Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowRendererFeatureEditor.cs
vendored
Normal file
@ -0,0 +1,365 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Glow Editor URP //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.Rendering;
|
||||
using UnityEngine;
|
||||
using MK.Glow.Editor;
|
||||
|
||||
namespace MK.Glow.URP.Editor
|
||||
{
|
||||
using Tooltips = MK.Glow.Editor.EditorHelper.EditorUIContent.Tooltips;
|
||||
|
||||
[CustomEditor(typeof(MK.Glow.URP.MKGlowRendererFeature))]
|
||||
internal class MKGlowRendererFeatureEditor : UnityEditor.Editor
|
||||
{
|
||||
//Behaviors
|
||||
private SerializedProperty _showEditorMainBehavior;
|
||||
private SerializedProperty _showEditorBloomBehavior;
|
||||
private SerializedProperty _showEditorLensSurfaceBehavior;
|
||||
private SerializedProperty _showEditorLensFlareBehavior;
|
||||
private SerializedProperty _showEditorGlareBehavior;
|
||||
|
||||
private SerializedProperty _workMode;
|
||||
|
||||
//Main
|
||||
private SerializedProperty _allowGeometryShaders;
|
||||
private SerializedProperty _allowComputeShaders;
|
||||
private SerializedProperty _renderPriority;
|
||||
private SerializedProperty _debugView;
|
||||
private SerializedProperty _quality;
|
||||
private SerializedProperty _antiFlickerMode;
|
||||
private SerializedProperty _workflow;
|
||||
private SerializedProperty _selectiveRenderLayerMask;
|
||||
private SerializedProperty _anamorphicRatio;
|
||||
private SerializedProperty _lumaScale;
|
||||
private SerializedProperty _blooming;
|
||||
|
||||
//Bloom
|
||||
private SerializedProperty _bloomThreshold;
|
||||
private SerializedProperty _bloomScattering;
|
||||
private SerializedProperty _bloomIntensity;
|
||||
|
||||
//Lens Surface
|
||||
private SerializedProperty _allowLensSurface;
|
||||
private SerializedProperty _lensSurfaceDirtTexture;
|
||||
private SerializedProperty _lensSurfaceDirtIntensity;
|
||||
private SerializedProperty _lensSurfaceDiffractionTexture;
|
||||
private SerializedProperty _lensSurfaceDiffractionIntensity;
|
||||
|
||||
//Lens Flare
|
||||
private SerializedProperty _allowLensFlare;
|
||||
private SerializedProperty _lensFlareStyle;
|
||||
private SerializedProperty _lensFlareGhostFade;
|
||||
private SerializedProperty _lensFlareGhostIntensity;
|
||||
private SerializedProperty _lensFlareThreshold;
|
||||
private SerializedProperty _lensFlareScattering;
|
||||
private SerializedProperty _lensFlareColorRamp;
|
||||
private SerializedProperty _lensFlareChromaticAberration;
|
||||
private SerializedProperty _lensFlareGhostCount;
|
||||
private SerializedProperty _lensFlareGhostDispersal;
|
||||
private SerializedProperty _lensFlareHaloFade;
|
||||
private SerializedProperty _lensFlareHaloIntensity;
|
||||
private SerializedProperty _lensFlareHaloSize;
|
||||
|
||||
//Glare
|
||||
private SerializedProperty _allowGlare;
|
||||
private SerializedProperty _glareBlend;
|
||||
private SerializedProperty _glareIntensity;
|
||||
private SerializedProperty _glareThreshold;
|
||||
private SerializedProperty _glareScattering;
|
||||
private SerializedProperty _glareAngle;
|
||||
private SerializedProperty _glareStyle;
|
||||
private SerializedProperty _glareStreaks;
|
||||
private SerializedProperty _glareSample0Scattering;
|
||||
private SerializedProperty _glareSample0Intensity;
|
||||
private SerializedProperty _glareSample0Angle;
|
||||
private SerializedProperty _glareSample0Offset;
|
||||
private SerializedProperty _glareSample1Scattering;
|
||||
private SerializedProperty _glareSample1Intensity;
|
||||
private SerializedProperty _glareSample1Angle;
|
||||
private SerializedProperty _glareSample1Offset;
|
||||
private SerializedProperty _glareSample2Scattering;
|
||||
private SerializedProperty _glareSample2Intensity;
|
||||
private SerializedProperty _glareSample2Angle;
|
||||
private SerializedProperty _glareSample2Offset;
|
||||
private SerializedProperty _glareSample3Scattering;
|
||||
private SerializedProperty _glareSample3Intensity;
|
||||
private SerializedProperty _glareSample3Angle;
|
||||
private SerializedProperty _glareSample3Offset;
|
||||
|
||||
public void OnEnable()
|
||||
{
|
||||
//Editor
|
||||
_showEditorMainBehavior = serializedObject.FindProperty("showEditorMainBehavior");
|
||||
_showEditorBloomBehavior = serializedObject.FindProperty("showEditorBloomBehavior");
|
||||
_showEditorLensSurfaceBehavior = serializedObject.FindProperty("showEditorLensSurfaceBehavior");
|
||||
_showEditorLensFlareBehavior = serializedObject.FindProperty("showEditorLensFlareBehavior");
|
||||
_showEditorGlareBehavior = serializedObject.FindProperty("showEditorGlareBehavior");
|
||||
|
||||
_workMode = serializedObject.FindProperty("workmode");
|
||||
|
||||
//Main
|
||||
_allowGeometryShaders = serializedObject.FindProperty("allowGeometryShaders");
|
||||
_allowComputeShaders = serializedObject.FindProperty("allowComputeShaders");
|
||||
_renderPriority = serializedObject.FindProperty("renderPriority");
|
||||
_debugView = serializedObject.FindProperty("debugView");
|
||||
_quality = serializedObject.FindProperty("quality");
|
||||
_antiFlickerMode = serializedObject.FindProperty("antiFlickerMode");
|
||||
_workflow = serializedObject.FindProperty("workflow");
|
||||
_selectiveRenderLayerMask = serializedObject.FindProperty("selectiveRenderLayerMask");
|
||||
_anamorphicRatio = serializedObject.FindProperty("anamorphicRatio");
|
||||
_lumaScale = serializedObject.FindProperty("lumaScale");
|
||||
_blooming = serializedObject.FindProperty("blooming");
|
||||
|
||||
//Bloom
|
||||
_bloomThreshold = serializedObject.FindProperty("bloomThreshold");
|
||||
_bloomScattering = serializedObject.FindProperty("bloomScattering");
|
||||
_bloomIntensity = serializedObject.FindProperty("bloomIntensity");
|
||||
|
||||
_allowLensSurface = serializedObject.FindProperty("allowLensSurface");
|
||||
_lensSurfaceDirtTexture = serializedObject.FindProperty("lensSurfaceDirtTexture");
|
||||
_lensSurfaceDirtIntensity = serializedObject.FindProperty("lensSurfaceDirtIntensity");
|
||||
_lensSurfaceDiffractionTexture = serializedObject.FindProperty("lensSurfaceDiffractionTexture");
|
||||
_lensSurfaceDiffractionIntensity = serializedObject.FindProperty("lensSurfaceDiffractionIntensity");
|
||||
|
||||
_allowLensFlare = serializedObject.FindProperty("allowLensFlare");
|
||||
_lensFlareStyle = serializedObject.FindProperty("lensFlareStyle");
|
||||
_lensFlareGhostFade = serializedObject.FindProperty("lensFlareGhostFade");
|
||||
_lensFlareGhostIntensity = serializedObject.FindProperty("lensFlareGhostIntensity");
|
||||
_lensFlareThreshold = serializedObject.FindProperty("lensFlareThreshold");
|
||||
_lensFlareScattering = serializedObject.FindProperty("lensFlareScattering");
|
||||
_lensFlareColorRamp = serializedObject.FindProperty("lensFlareColorRamp");
|
||||
_lensFlareChromaticAberration = serializedObject.FindProperty("lensFlareChromaticAberration");
|
||||
_lensFlareGhostCount = serializedObject.FindProperty("lensFlareGhostCount");
|
||||
_lensFlareGhostDispersal = serializedObject.FindProperty("lensFlareGhostDispersal");
|
||||
_lensFlareHaloFade = serializedObject.FindProperty("lensFlareHaloFade");
|
||||
_lensFlareHaloIntensity = serializedObject.FindProperty("lensFlareHaloIntensity");
|
||||
_lensFlareHaloSize = serializedObject.FindProperty("lensFlareHaloSize");
|
||||
|
||||
_allowGlare = serializedObject.FindProperty("allowGlare");
|
||||
_glareBlend = serializedObject.FindProperty("glareBlend");
|
||||
_glareIntensity = serializedObject.FindProperty("glareIntensity");
|
||||
_glareThreshold = serializedObject.FindProperty("glareThreshold");
|
||||
_glareScattering = serializedObject.FindProperty("glareScattering");
|
||||
_glareStyle = serializedObject.FindProperty("glareStyle");
|
||||
_glareStreaks = serializedObject.FindProperty("glareStreaks");
|
||||
_glareAngle = serializedObject.FindProperty("glareAngle");
|
||||
_glareSample0Scattering = serializedObject.FindProperty("glareSample0Scattering");
|
||||
_glareSample0Intensity = serializedObject.FindProperty("glareSample0Intensity");
|
||||
_glareSample0Angle = serializedObject.FindProperty("glareSample0Angle");
|
||||
_glareSample0Offset = serializedObject.FindProperty("glareSample0Offset");
|
||||
_glareSample1Scattering = serializedObject.FindProperty("glareSample1Scattering");
|
||||
_glareSample1Intensity = serializedObject.FindProperty("glareSample1Intensity");
|
||||
_glareSample1Angle = serializedObject.FindProperty("glareSample1Angle");
|
||||
_glareSample1Offset = serializedObject.FindProperty("glareSample1Offset");
|
||||
_glareSample2Scattering = serializedObject.FindProperty("glareSample2Scattering");
|
||||
_glareSample2Intensity = serializedObject.FindProperty("glareSample2Intensity");
|
||||
_glareSample2Angle = serializedObject.FindProperty("glareSample2Angle");
|
||||
_glareSample2Offset = serializedObject.FindProperty("glareSample2Offset");
|
||||
_glareSample3Scattering = serializedObject.FindProperty("glareSample3Scattering");
|
||||
_glareSample3Intensity = serializedObject.FindProperty("glareSample3Intensity");
|
||||
_glareSample3Angle = serializedObject.FindProperty("glareSample3Angle");
|
||||
_glareSample3Offset = serializedObject.FindProperty("glareSample3Offset");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(_workMode, Tooltips.workmode);
|
||||
if(_workMode.enumValueIndex == 0)
|
||||
{
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
UnityEditor.EditorGUILayout.LabelField("Settings are controlled by your Post Processing Volumes.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEditor.EditorGUILayout.LabelField("Post Processing API is skipped entirely. Global setup is enabled.");
|
||||
}
|
||||
|
||||
EditorHelper.VerticalSpace();
|
||||
|
||||
EditorHelper.EditorUIContent.IsNotSupportedWarning();
|
||||
EditorHelper.EditorUIContent.XRUnityVersionWarning();
|
||||
if(_workflow.enumValueIndex == 1)
|
||||
{
|
||||
EditorHelper.EditorUIContent.SelectiveWorkflowDeprecated();
|
||||
}
|
||||
|
||||
if(EditorHelper.HandleBehavior(_showEditorMainBehavior.serializedObject.targetObject, EditorHelper.EditorUIContent.mainTitle, "", _showEditorMainBehavior, null))
|
||||
{
|
||||
EditorGUILayout.PropertyField(_allowGeometryShaders, Tooltips.allowGeometryShaders);
|
||||
EditorGUILayout.PropertyField(_allowComputeShaders, Tooltips.allowComputeShaders);
|
||||
EditorGUILayout.PropertyField(_renderPriority, Tooltips.renderPriority);
|
||||
EditorGUILayout.PropertyField(_debugView, Tooltips.debugView);
|
||||
EditorGUILayout.PropertyField(_quality, Tooltips.quality);
|
||||
EditorGUILayout.PropertyField(_antiFlickerMode, Tooltips.antiFlickerMode);
|
||||
EditorGUILayout.PropertyField(_workflow, Tooltips.workflow);
|
||||
EditorHelper.EditorUIContent.SelectiveWorkflowVRWarning((Workflow)_workflow.enumValueIndex);
|
||||
if(_workflow.enumValueIndex == 1)
|
||||
{
|
||||
EditorGUILayout.PropertyField(_selectiveRenderLayerMask, Tooltips.selectiveRenderLayerMask);
|
||||
}
|
||||
EditorGUILayout.PropertyField(_anamorphicRatio, Tooltips.anamorphicRatio);
|
||||
EditorGUILayout.PropertyField(_lumaScale, Tooltips.lumaScale);
|
||||
if(_renderPriority.enumValueIndex != 2 && _workflow.enumValueIndex != 2)
|
||||
EditorGUILayout.PropertyField(_blooming, Tooltips.blooming);
|
||||
EditorHelper.VerticalSpace();
|
||||
}
|
||||
|
||||
if(EditorHelper.HandleBehavior(_showEditorBloomBehavior.serializedObject.targetObject, EditorHelper.EditorUIContent.bloomTitle, "", _showEditorBloomBehavior, null))
|
||||
{
|
||||
if(_workflow.enumValueIndex == 0)
|
||||
EditorGUILayout.PropertyField(_bloomThreshold, Tooltips.bloomThreshold);
|
||||
EditorGUILayout.PropertyField(_bloomScattering, Tooltips.bloomScattering);
|
||||
EditorGUILayout.PropertyField(_bloomIntensity, Tooltips.bloomIntensity);
|
||||
_bloomIntensity.floatValue = Mathf.Max(0, _bloomIntensity.floatValue);
|
||||
|
||||
EditorHelper.VerticalSpace();
|
||||
}
|
||||
|
||||
if(EditorHelper.HandleBehavior(_showEditorLensSurfaceBehavior.serializedObject.targetObject, EditorHelper.EditorUIContent.lensSurfaceTitle, "", _showEditorLensSurfaceBehavior, _allowLensSurface))
|
||||
{
|
||||
using (new EditorGUI.DisabledScope(!_allowLensSurface.boolValue))
|
||||
{
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.dirtTitle);
|
||||
EditorGUILayout.PropertyField(_lensSurfaceDirtTexture, Tooltips.lensSurfaceDirtTexture);
|
||||
EditorGUILayout.PropertyField(_lensSurfaceDirtIntensity, Tooltips.lensSurfaceDirtIntensity);
|
||||
_lensSurfaceDirtIntensity.floatValue = Mathf.Max(0, _lensSurfaceDirtIntensity.floatValue);
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.diffractionTitle);
|
||||
EditorGUILayout.PropertyField(_lensSurfaceDiffractionTexture, Tooltips.lensSurfaceDiffractionTexture);
|
||||
EditorGUILayout.PropertyField(_lensSurfaceDiffractionIntensity, Tooltips.lensSurfaceDiffractionIntensity);
|
||||
_lensSurfaceDiffractionIntensity.floatValue = Mathf.Max(0, _lensSurfaceDiffractionIntensity.floatValue);
|
||||
}
|
||||
EditorHelper.VerticalSpace();
|
||||
}
|
||||
|
||||
if(Compatibility.CheckLensFlareFeatureSupport() && _quality.intValue <= 4)
|
||||
{
|
||||
if(EditorHelper.HandleBehavior(_showEditorLensFlareBehavior.serializedObject.targetObject, EditorHelper.EditorUIContent.lensFlareTitle, "", _showEditorLensFlareBehavior, _allowLensFlare))
|
||||
{
|
||||
using (new EditorGUI.DisabledScope(!_allowLensFlare.boolValue))
|
||||
{
|
||||
EditorGUILayout.PropertyField(_lensFlareStyle, Tooltips.lensFlareStyle);
|
||||
if(_workflow.enumValueIndex == 0)
|
||||
EditorGUILayout.PropertyField(_lensFlareThreshold, Tooltips.lensFlareThreshold);
|
||||
EditorGUILayout.PropertyField(_lensFlareScattering, Tooltips.lensFlareScattering);
|
||||
EditorGUILayout.PropertyField(_lensFlareColorRamp, Tooltips.lensFlareColorRamp);
|
||||
EditorGUILayout.PropertyField(_lensFlareChromaticAberration, Tooltips.lensFlareChromaticAberration);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.ghostsTitle);
|
||||
if(_lensFlareStyle.enumValueIndex == 0)
|
||||
{
|
||||
EditorGUILayout.PropertyField(_lensFlareGhostFade, Tooltips.lensFlareGhostFade);
|
||||
EditorGUILayout.PropertyField(_lensFlareGhostCount, Tooltips.lensFlareGhostCount);
|
||||
EditorGUILayout.PropertyField(_lensFlareGhostDispersal, Tooltips.lensFlareGhostDispersal);
|
||||
}
|
||||
EditorGUILayout.PropertyField(_lensFlareGhostIntensity, Tooltips.lensFlareGhostIntensity);
|
||||
_lensFlareGhostIntensity.floatValue = Mathf.Max(0, _lensFlareGhostIntensity.floatValue);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.haloTitle);
|
||||
if(_lensFlareStyle.enumValueIndex == 0)
|
||||
{
|
||||
EditorGUILayout.PropertyField(_lensFlareHaloFade, Tooltips.lensFlareHaloFade);
|
||||
EditorGUILayout.PropertyField(_lensFlareHaloSize, Tooltips.lensFlareHaloSize);
|
||||
}
|
||||
EditorGUILayout.PropertyField(_lensFlareHaloIntensity, Tooltips.lensFlareHaloIntensity);
|
||||
_lensFlareHaloIntensity.floatValue = Mathf.Max(0, _lensFlareHaloIntensity.floatValue);
|
||||
}
|
||||
EditorHelper.VerticalSpace();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorHelper.DrawSplitter();
|
||||
EditorHelper.EditorUIContent.LensFlareFeatureNotSupportedWarning();
|
||||
}
|
||||
|
||||
if(Compatibility.CheckGlareFeatureSupport() && _quality.intValue <= 4)
|
||||
{
|
||||
if(EditorHelper.HandleBehavior(_showEditorGlareBehavior.serializedObject.targetObject, EditorHelper.EditorUIContent.glareTitle, "", _showEditorGlareBehavior, _allowGlare))
|
||||
{
|
||||
using (new EditorGUI.DisabledScope(!_allowGlare.boolValue))
|
||||
{
|
||||
EditorGUILayout.PropertyField(_glareStyle, Tooltips.glareStyle);
|
||||
if(_workflow.enumValueIndex == 0)
|
||||
EditorGUILayout.PropertyField(_glareThreshold, Tooltips.glareThreshold);
|
||||
if(_glareStyle.enumValueIndex == 0)
|
||||
EditorGUILayout.PropertyField(_glareStreaks, Tooltips.glareStreaks);
|
||||
EditorGUILayout.PropertyField(_glareBlend, Tooltips.glareBlend);
|
||||
EditorGUILayout.PropertyField(_glareAngle, Tooltips.glareAngle);
|
||||
EditorGUILayout.PropertyField(_glareScattering, Tooltips.glareScattering);
|
||||
EditorGUILayout.PropertyField(_glareIntensity, Tooltips.glareIntensity);
|
||||
_glareScattering.floatValue = Mathf.Max(0, _glareScattering.floatValue);
|
||||
_glareIntensity.floatValue = Mathf.Max(0, _glareIntensity.floatValue);
|
||||
|
||||
if(_glareStyle.enumValueIndex == 0)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample0Title);
|
||||
EditorGUILayout.PropertyField(_glareSample0Scattering, Tooltips.glareSample0Scattering);
|
||||
EditorGUILayout.PropertyField(_glareSample0Angle, Tooltips.glareSample0Angle);
|
||||
EditorGUILayout.PropertyField(_glareSample0Offset, Tooltips.glareSample0Offset);
|
||||
EditorGUILayout.PropertyField(_glareSample0Intensity, Tooltips.glareSample0Intensity);
|
||||
_glareSample0Intensity.floatValue = Mathf.Max(0, _glareSample0Intensity.floatValue);
|
||||
|
||||
if(_glareStreaks.intValue >= 2)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample1Title);
|
||||
EditorGUILayout.PropertyField(_glareSample1Scattering, Tooltips.glareSample1Scattering);
|
||||
EditorGUILayout.PropertyField(_glareSample1Angle, Tooltips.glareSample1Angle);
|
||||
EditorGUILayout.PropertyField(_glareSample1Offset, Tooltips.glareSample1Offset);
|
||||
EditorGUILayout.PropertyField(_glareSample1Intensity, Tooltips.glareSample1Intensity);
|
||||
_glareSample1Intensity.floatValue = Mathf.Max(0, _glareSample1Intensity.floatValue);
|
||||
}
|
||||
|
||||
if(_glareStreaks.intValue >= 3)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample2Title);
|
||||
EditorGUILayout.PropertyField(_glareSample2Scattering, Tooltips.glareSample2Scattering);
|
||||
EditorGUILayout.PropertyField(_glareSample2Angle, Tooltips.glareSample2Angle);
|
||||
EditorGUILayout.PropertyField(_glareSample2Offset, Tooltips.glareSample2Offset);
|
||||
EditorGUILayout.PropertyField(_glareSample2Intensity, Tooltips.glareSample2Intensity);
|
||||
_glareSample2Intensity.floatValue = Mathf.Max(0, _glareSample2Intensity.floatValue);
|
||||
}
|
||||
|
||||
if(_glareStreaks.intValue >= 4)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample3Title);
|
||||
EditorGUILayout.PropertyField(_glareSample3Scattering, Tooltips.glareSample3Scattering);
|
||||
EditorGUILayout.PropertyField(_glareSample3Angle, Tooltips.glareSample3Angle);
|
||||
EditorGUILayout.PropertyField(_glareSample3Offset, Tooltips.glareSample3Offset);
|
||||
EditorGUILayout.PropertyField(_glareSample3Intensity, Tooltips.glareSample3Intensity);
|
||||
_glareSample3Intensity.floatValue = Mathf.Max(0, _glareSample3Intensity.floatValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorHelper.VerticalSpace();
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorHelper.DrawSplitter();
|
||||
EditorHelper.EditorUIContent.GlareFeatureNotSupportedWarning();
|
||||
}
|
||||
EditorHelper.DrawSplitter();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowRendererFeatureEditor.cs.meta
vendored
Normal file
11
Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowRendererFeatureEditor.cs.meta
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 818c84058463f2d4c8a137a7ac8d4ece
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 380d37256f2a90b4bbfe27e235df0d95, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
52
Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRangeVolumeParameterDrawer.cs
vendored
Normal file
52
Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRangeVolumeParameterDrawer.cs
vendored
Normal file
@ -0,0 +1,52 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Glow Range Drawer //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Rendering;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace MK.Glow.URP
|
||||
{
|
||||
[VolumeParameterDrawer(typeof(MK.Glow.URP.MKGlow.MinMaxRangeParameter))]
|
||||
internal class MinMaxRangeVolumeParameterDrawer : VolumeParameterDrawer
|
||||
{
|
||||
public override bool OnGUI(SerializedDataParameter property, GUIContent title)
|
||||
{
|
||||
//MinMaxRangeAttribute range = attribute as MinMaxRangeAttribute;
|
||||
MinMaxRangeAttribute range = property.GetAttribute<MinMaxRangeAttribute>();
|
||||
SerializedProperty minRange = property.value.FindPropertyRelative("minValue");
|
||||
SerializedProperty maxRange = property.value.FindPropertyRelative("maxValue");
|
||||
|
||||
float minValue = minRange.floatValue;
|
||||
float maxValue = maxRange.floatValue;
|
||||
|
||||
Rect startRect = EditorGUILayout.GetControlRect();
|
||||
|
||||
Rect minRect = new Rect(EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth * 0.75f, startRect.y, EditorGUIUtility.fieldWidth, startRect.height);
|
||||
float p = minRect.x + EditorGUIUtility.standardVerticalSpacing * 2f + EditorGUIUtility.fieldWidth;
|
||||
Rect sliderRect = new Rect(p, startRect.y, EditorGUIUtility.currentViewWidth - p - EditorGUIUtility.fieldWidth * 1.5f, startRect.height);
|
||||
Rect maxRect = new Rect(sliderRect.x + sliderRect.width + EditorGUIUtility.standardVerticalSpacing * 2f, startRect.y, EditorGUIUtility.fieldWidth, startRect.height);
|
||||
|
||||
EditorGUI.LabelField(startRect, title.text);
|
||||
minValue = EditorGUI.FloatField(minRect, minValue);
|
||||
|
||||
EditorGUI.MinMaxSlider(sliderRect, ref minValue, ref maxValue, range.minLimit, range.maxLimit);
|
||||
maxValue = EditorGUI.FloatField(maxRect, maxValue);
|
||||
|
||||
minRange.floatValue = minValue;
|
||||
maxRange.floatValue = maxValue;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRangeVolumeParameterDrawer.cs.meta
vendored
Normal file
11
Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRangeVolumeParameterDrawer.cs.meta
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c54c7c244c68e094bb05cee57226af1f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
46
Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRendererFeatureRangeDrawer.cs
vendored
Normal file
46
Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRendererFeatureRangeDrawer.cs
vendored
Normal file
@ -0,0 +1,46 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Glow Range Drawer //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2020 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace MK.Glow.URP
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(MinMaxRangeAttribute))]
|
||||
internal class MinMaxRendererFeatureRangeDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI( Rect startRect, SerializedProperty property, GUIContent label )
|
||||
{
|
||||
EditorGUI.BeginProperty(startRect, label, property);
|
||||
MinMaxRangeAttribute range = attribute as MinMaxRangeAttribute;
|
||||
SerializedProperty minRange = property.FindPropertyRelative("minValue");
|
||||
SerializedProperty maxRange = property.FindPropertyRelative("maxValue");
|
||||
float minValue = minRange.floatValue;
|
||||
float maxValue = maxRange.floatValue;
|
||||
|
||||
Rect minRect = new Rect(EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth * 0.33f, startRect.y, EditorGUIUtility.fieldWidth, startRect.height);
|
||||
float p = minRect.x + EditorGUIUtility.standardVerticalSpacing * 2f + EditorGUIUtility.fieldWidth;
|
||||
Rect sliderRect = new Rect(p, startRect.y, startRect.width - p - EditorGUIUtility.fieldWidth + EditorGUIUtility.standardVerticalSpacing * 5f, startRect.height);
|
||||
Rect maxRect = new Rect(sliderRect.x + sliderRect.width + EditorGUIUtility.standardVerticalSpacing * 2f, startRect.y, EditorGUIUtility.fieldWidth, startRect.height);
|
||||
|
||||
EditorGUI.LabelField(startRect, label);
|
||||
minValue = EditorGUI.FloatField(minRect, minValue);
|
||||
|
||||
EditorGUI.MinMaxSlider(sliderRect, ref minValue, ref maxValue, range.minLimit, range.maxLimit);
|
||||
maxValue = EditorGUI.FloatField(maxRect, maxValue);
|
||||
|
||||
minRange.floatValue = minValue;
|
||||
maxRange.floatValue = maxValue;
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRendererFeatureRangeDrawer.cs.meta
vendored
Normal file
11
Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRendererFeatureRangeDrawer.cs.meta
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2876d1e63914adf4c9d2295f9a99240c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
28
Assets/External/MK/MKGlow/Components/URP/Editor/SpriteShaderEditor.cs
vendored
Normal file
28
Assets/External/MK/MKGlow/Components/URP/Editor/SpriteShaderEditor.cs
vendored
Normal file
@ -0,0 +1,28 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Glow Sprite Shader Editor //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.Rendering;
|
||||
using UnityEngine;
|
||||
using MK.Glow.Editor;
|
||||
|
||||
namespace MK.Glow.URP.Editor
|
||||
{
|
||||
public class SpriteShaderEditor : MaterialEditor
|
||||
{
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
RenderQueueField();
|
||||
EnableInstancingField();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
11
Assets/External/MK/MKGlow/Components/URP/Editor/SpriteShaderEditor.cs.meta
vendored
Normal file
11
Assets/External/MK/MKGlow/Components/URP/Editor/SpriteShaderEditor.cs.meta
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e4b3bb4b51c6c04996b993ecbcff5f3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
561
Assets/External/MK/MKGlow/Components/URP/MKGlow.cs
vendored
Normal file
561
Assets/External/MK/MKGlow/Components/URP/MKGlow.cs
vendored
Normal file
@ -0,0 +1,561 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Glow URP Volume Component //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MK.Glow.URP
|
||||
{
|
||||
[ExecuteInEditMode, VolumeComponentMenu("Post-processing/MK/MKGlow")]
|
||||
public class MKGlow : VolumeComponent, IPostProcessComponent, MK.Glow.ISettings
|
||||
{
|
||||
[System.Serializable]
|
||||
public sealed class RenderPriorityParameter : VolumeParameter<RenderPriority>
|
||||
{
|
||||
public override void Interp(RenderPriority from, RenderPriority to, float t)
|
||||
{
|
||||
value = t > 0 ? to : from;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public sealed class Texture2DParameter : VolumeParameter<Texture2D>
|
||||
{
|
||||
public override void Interp(Texture2D from, Texture2D to, float t)
|
||||
{
|
||||
value = t > 0 ? to : from;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public sealed class DebugViewParameter : VolumeParameter<MK.Glow.DebugView>
|
||||
{
|
||||
public override void Interp(MK.Glow.DebugView from, MK.Glow.DebugView to, float t)
|
||||
{
|
||||
value = t > 0 ? to : from;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public sealed class QualityParameter : VolumeParameter<MK.Glow.Quality>
|
||||
{
|
||||
public override void Interp(MK.Glow.Quality from, MK.Glow.Quality to, float t)
|
||||
{
|
||||
value = t > 0 ? to : from;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public sealed class AntiFlickerModeParameter : VolumeParameter<MK.Glow.AntiFlickerMode>
|
||||
{
|
||||
public override void Interp(MK.Glow.AntiFlickerMode from, MK.Glow.AntiFlickerMode to, float t)
|
||||
{
|
||||
value = t > 0 ? to : from;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public sealed class WorkflowParameter : VolumeParameter<MK.Glow.Workflow>
|
||||
{
|
||||
public override void Interp(MK.Glow.Workflow from, MK.Glow.Workflow to, float t)
|
||||
{
|
||||
value = t > 0 ? to : from;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public sealed class LayerMaskParameter : VolumeParameter<LayerMask>
|
||||
{
|
||||
public override void Interp(LayerMask from, LayerMask to, float t)
|
||||
{
|
||||
value = t > 0 ? to : from;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public sealed class MinMaxRangeParameter : VolumeParameter<MK.Glow.MinMaxRange>
|
||||
{
|
||||
public override void Interp(MK.Glow.MinMaxRange from, MK.Glow.MinMaxRange to, float t)
|
||||
{
|
||||
m_Value.minValue = Mathf.Lerp(from.minValue, to.minValue, t);
|
||||
m_Value.maxValue = Mathf.Lerp(from.maxValue, to.maxValue, t);
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public sealed class GlareStyleParameter : VolumeParameter<GlareStyle>
|
||||
{
|
||||
public override void Interp(GlareStyle from, GlareStyle to, float t)
|
||||
{
|
||||
value = t > 0 ? to : from;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public sealed class LensFlareStyleParameter : VolumeParameter<LensFlareStyle>
|
||||
{
|
||||
public override void Interp(LensFlareStyle from, LensFlareStyle to, float t)
|
||||
{
|
||||
value = t > 0 ? to : from;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public BoolParameter showEditorMainBehavior = new BoolParameter(true);
|
||||
public BoolParameter showEditorBloomBehavior = new BoolParameter(false);
|
||||
public BoolParameter showEditorLensSurfaceBehavior = new BoolParameter(false);
|
||||
public BoolParameter showEditorLensFlareBehavior = new BoolParameter(false);
|
||||
public BoolParameter showEditorGlareBehavior = new BoolParameter(false);
|
||||
/// <summary>
|
||||
/// Keep this value always untouched, editor internal only
|
||||
/// </summary>
|
||||
public BoolParameter isInitialized = new BoolParameter(false, true);
|
||||
#endif
|
||||
|
||||
//Main
|
||||
public BoolParameter allowGeometryShaders = new BoolParameter(true);
|
||||
public BoolParameter allowComputeShaders = new BoolParameter(true);
|
||||
public RenderPriorityParameter renderPriority = new RenderPriorityParameter() { value = RenderPriority.Balanced };
|
||||
public DebugViewParameter debugView = new DebugViewParameter() { value = MK.Glow.DebugView.None };
|
||||
public QualityParameter quality = new QualityParameter() { value = MK.Glow.Quality.High };
|
||||
public AntiFlickerModeParameter antiFlickerMode = new AntiFlickerModeParameter() { value = MK.Glow.AntiFlickerMode.Balanced };
|
||||
public WorkflowParameter workflow = new WorkflowParameter() { value = MK.Glow.Workflow.Threshold };
|
||||
public LayerMaskParameter selectiveRenderLayerMask = new LayerMaskParameter() { value = -1 };
|
||||
[Range(-1f, 1f)]
|
||||
public ClampedFloatParameter anamorphicRatio = new ClampedFloatParameter(0, -1, 1);
|
||||
[Range(0f, 1f)]
|
||||
public ClampedFloatParameter lumaScale = new ClampedFloatParameter(0.5f, 0, 1);
|
||||
[Range(0f, 1f)]
|
||||
public ClampedFloatParameter blooming = new ClampedFloatParameter(0, 0, 1);
|
||||
|
||||
//Bloom
|
||||
[MK.Glow.MinMaxRange(0, 10)]
|
||||
public MinMaxRangeParameter bloomThreshold = new MinMaxRangeParameter() { value = new MinMaxRange(1.25f, 10f) };
|
||||
[Range(1f, 10f)]
|
||||
public ClampedFloatParameter bloomScattering = new ClampedFloatParameter(7, 1, 10);
|
||||
public FloatParameter bloomIntensity = new FloatParameter(0);
|
||||
|
||||
//LensSurface
|
||||
public BoolParameter allowLensSurface = new BoolParameter(false, true);
|
||||
public Texture2DParameter lensSurfaceDirtTexture = new Texture2DParameter();
|
||||
public FloatParameter lensSurfaceDirtIntensity = new FloatParameter(0);
|
||||
public Texture2DParameter lensSurfaceDiffractionTexture = new Texture2DParameter();
|
||||
public FloatParameter lensSurfaceDiffractionIntensity = new FloatParameter(0);
|
||||
|
||||
//LensFlare
|
||||
public BoolParameter allowLensFlare = new BoolParameter(false, true);
|
||||
public LensFlareStyleParameter lensFlareStyle = new LensFlareStyleParameter() { value = LensFlareStyle.Average };
|
||||
[Range(0f, 25f)]
|
||||
public ClampedFloatParameter lensFlareGhostFade = new ClampedFloatParameter(10, 0, 25);
|
||||
public FloatParameter lensFlareGhostIntensity = new FloatParameter(0);
|
||||
[MK.Glow.MinMaxRange(0, 10)]
|
||||
public MinMaxRangeParameter lensFlareThreshold = new MinMaxRangeParameter() { value = new MinMaxRange(1.3f, 10f) };
|
||||
[Range(0f, 8f)]
|
||||
public ClampedFloatParameter lensFlareScattering = new ClampedFloatParameter(5, 0, 8);
|
||||
public Texture2DParameter lensFlareColorRamp = new Texture2DParameter();
|
||||
[Range(-100f, 100f)]
|
||||
public ClampedFloatParameter lensFlareChromaticAberration = new ClampedFloatParameter(53, -100, 100);
|
||||
[Range(0, 5)]
|
||||
public ClampedIntParameter lensFlareGhostCount = new ClampedIntParameter(3, 0, 5);
|
||||
[Range(-1f, 1f)]
|
||||
public ClampedFloatParameter lensFlareGhostDispersal = new ClampedFloatParameter(0.6f, -1, 1);
|
||||
[Range(0f, 25f)]
|
||||
public ClampedFloatParameter lensFlareHaloFade = new ClampedFloatParameter(2, 0, 25);
|
||||
public FloatParameter lensFlareHaloIntensity = new FloatParameter(2);
|
||||
[Range(0f, 1f)]
|
||||
public ClampedFloatParameter lensFlareHaloSize = new ClampedFloatParameter(0.4f, 0, 1);
|
||||
|
||||
//Glare
|
||||
public BoolParameter allowGlare = new BoolParameter(false, true);
|
||||
[Range(0.0f, 1.0f)]
|
||||
public ClampedFloatParameter glareBlend = new ClampedFloatParameter(0.33f, 0, 1);
|
||||
public FloatParameter glareIntensity = new FloatParameter(1);
|
||||
[Range(0.0f, 360.0f)]
|
||||
public ClampedFloatParameter glareAngle = new ClampedFloatParameter(0, 0, 360);
|
||||
[MK.Glow.MinMaxRange(0, 10)]
|
||||
public MinMaxRangeParameter glareThreshold = new MinMaxRangeParameter() { value = new MinMaxRange(1.25f, 10f)};
|
||||
[Range(1, 4)]
|
||||
public ClampedIntParameter glareStreaks = new ClampedIntParameter(4, 1, 4);
|
||||
[Range(0.0f, 4.0f)]
|
||||
public ClampedFloatParameter glareScattering = new ClampedFloatParameter(2, 0, 4);
|
||||
public GlareStyleParameter glareStyle = new GlareStyleParameter() { value = GlareStyle.DistortedCross };
|
||||
//Sample0
|
||||
[Range(0f, 10f)]
|
||||
public ClampedFloatParameter glareSample0Scattering = new ClampedFloatParameter(5, 0, 10);
|
||||
[Range(0f, 360f)]
|
||||
public ClampedFloatParameter glareSample0Angle = new ClampedFloatParameter(0, 0, 360);
|
||||
public FloatParameter glareSample0Intensity = new FloatParameter(0);
|
||||
[Range(0f, 10f)]
|
||||
public ClampedFloatParameter glareSample0Offset = new ClampedFloatParameter(0, 0, 10);
|
||||
//Sample1
|
||||
[Range(0f, 10f)]
|
||||
public ClampedFloatParameter glareSample1Scattering = new ClampedFloatParameter(5, 0, 10);
|
||||
[Range(0f, 360f)]
|
||||
public ClampedFloatParameter glareSample1Angle = new ClampedFloatParameter(45, 0, 360);
|
||||
public FloatParameter glareSample1Intensity = new FloatParameter(0);
|
||||
[Range(0f, 10f)]
|
||||
public ClampedFloatParameter glareSample1Offset = new ClampedFloatParameter(0, 0, 10);
|
||||
//Sample0
|
||||
[Range(0f, 10f)]
|
||||
public ClampedFloatParameter glareSample2Scattering = new ClampedFloatParameter(5, 0, 10);
|
||||
[Range(0f, 360f)]
|
||||
public ClampedFloatParameter glareSample2Angle = new ClampedFloatParameter(90, 0, 360);
|
||||
public FloatParameter glareSample2Intensity = new FloatParameter(0);
|
||||
[Range(0f, 10f)]
|
||||
public ClampedFloatParameter glareSample2Offset = new ClampedFloatParameter(0, 0, 10);
|
||||
//Sample0
|
||||
[Range(0f, 10f)]
|
||||
public ClampedFloatParameter glareSample3Scattering = new ClampedFloatParameter(5, 0, 10);
|
||||
[Range(0f, 360f)]
|
||||
public ClampedFloatParameter glareSample3Angle = new ClampedFloatParameter(135, 0, 360);
|
||||
public FloatParameter glareSample3Intensity = new FloatParameter(0);
|
||||
[Range(0f, 10f)]
|
||||
public ClampedFloatParameter glareSample3Offset = new ClampedFloatParameter(0, 0, 10);
|
||||
|
||||
public bool IsActive() => Compatibility.IsSupported && (bloomIntensity.value > 0 || allowLensFlare.value && (lensFlareGhostIntensity.value > 0 || lensFlareHaloIntensity.value > 0) || allowGlare.value && glareIntensity.value > 0 && (glareSample0Intensity.value > 0 || glareSample1Intensity.value > 0 || glareSample2Intensity.value > 0 || glareSample3Intensity.value > 0));
|
||||
|
||||
public bool IsTileCompatible() => true;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Settings
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
public bool GetAllowGeometryShaders()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public bool GetAllowComputeShaders()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public RenderPriority GetRenderPriority()
|
||||
{
|
||||
return renderPriority.value;
|
||||
}
|
||||
public MK.Glow.DebugView GetDebugView()
|
||||
{
|
||||
return debugView.value;
|
||||
}
|
||||
public MK.Glow.Quality GetQuality()
|
||||
{
|
||||
return quality.value;
|
||||
}
|
||||
public MK.Glow.AntiFlickerMode GetAntiFlickerMode()
|
||||
{
|
||||
return antiFlickerMode.value;
|
||||
}
|
||||
public MK.Glow.Workflow GetWorkflow()
|
||||
{
|
||||
return workflow.value;
|
||||
}
|
||||
public LayerMask GetSelectiveRenderLayerMask()
|
||||
{
|
||||
return selectiveRenderLayerMask.value;
|
||||
}
|
||||
public float GetAnamorphicRatio()
|
||||
{
|
||||
return anamorphicRatio.value;
|
||||
}
|
||||
public float GetLumaScale()
|
||||
{
|
||||
return lumaScale.value;
|
||||
}
|
||||
public float GetBlooming()
|
||||
{
|
||||
return blooming.value;
|
||||
}
|
||||
|
||||
//Bloom
|
||||
public MK.Glow.MinMaxRange GetBloomThreshold()
|
||||
{
|
||||
return bloomThreshold.value;
|
||||
}
|
||||
public float GetBloomScattering()
|
||||
{
|
||||
return bloomScattering.value;
|
||||
}
|
||||
public float GetBloomIntensity()
|
||||
{
|
||||
return bloomIntensity.value;
|
||||
}
|
||||
|
||||
//LensSurface
|
||||
public bool GetAllowLensSurface()
|
||||
{
|
||||
return allowLensSurface.value;
|
||||
}
|
||||
public Texture2D GetLensSurfaceDirtTexture()
|
||||
{
|
||||
return lensSurfaceDirtTexture.value;
|
||||
}
|
||||
public float GetLensSurfaceDirtIntensity()
|
||||
{
|
||||
return lensSurfaceDirtIntensity.value;
|
||||
}
|
||||
public Texture2D GetLensSurfaceDiffractionTexture()
|
||||
{
|
||||
return lensSurfaceDiffractionTexture.value;
|
||||
}
|
||||
public float GetLensSurfaceDiffractionIntensity()
|
||||
{
|
||||
return lensSurfaceDiffractionIntensity.value;
|
||||
}
|
||||
|
||||
//LensFlare
|
||||
public bool GetAllowLensFlare()
|
||||
{
|
||||
return allowLensFlare.value;
|
||||
}
|
||||
public LensFlareStyle GetLensFlareStyle()
|
||||
{
|
||||
return lensFlareStyle.value;
|
||||
}
|
||||
public float GetLensFlareGhostFade()
|
||||
{
|
||||
return lensFlareGhostFade.value;
|
||||
}
|
||||
public float GetLensFlareGhostIntensity()
|
||||
{
|
||||
return lensFlareGhostIntensity.value;
|
||||
}
|
||||
public MK.Glow.MinMaxRange GetLensFlareThreshold()
|
||||
{
|
||||
return lensFlareThreshold.value;
|
||||
}
|
||||
public float GetLensFlareScattering()
|
||||
{
|
||||
return lensFlareScattering.value;
|
||||
}
|
||||
public Texture2D GetLensFlareColorRamp()
|
||||
{
|
||||
return lensFlareColorRamp.value;
|
||||
}
|
||||
public float GetLensFlareChromaticAberration()
|
||||
{
|
||||
return lensFlareChromaticAberration.value;
|
||||
}
|
||||
public int GetLensFlareGhostCount()
|
||||
{
|
||||
return lensFlareGhostCount.value;
|
||||
}
|
||||
public float GetLensFlareGhostDispersal()
|
||||
{
|
||||
return lensFlareGhostDispersal.value;
|
||||
}
|
||||
public float GetLensFlareHaloFade()
|
||||
{
|
||||
return lensFlareHaloFade.value;
|
||||
}
|
||||
public float GetLensFlareHaloIntensity()
|
||||
{
|
||||
return lensFlareHaloIntensity.value;
|
||||
}
|
||||
public float GetLensFlareHaloSize()
|
||||
{
|
||||
return lensFlareHaloSize.value;
|
||||
}
|
||||
|
||||
public void SetLensFlareGhostFade(float fade)
|
||||
{
|
||||
lensFlareGhostFade.value = fade;
|
||||
}
|
||||
public void SetLensFlareGhostCount(int count)
|
||||
{
|
||||
lensFlareGhostCount.value = count;
|
||||
}
|
||||
public void SetLensFlareGhostDispersal(float dispersal)
|
||||
{
|
||||
lensFlareGhostDispersal.value = dispersal;
|
||||
}
|
||||
public void SetLensFlareHaloFade(float fade)
|
||||
{
|
||||
lensFlareHaloFade.value = fade;
|
||||
}
|
||||
public void SetLensFlareHaloSize(float size)
|
||||
{
|
||||
lensFlareHaloSize.value = size;
|
||||
}
|
||||
|
||||
//Glare
|
||||
public bool GetAllowGlare()
|
||||
{
|
||||
return allowGlare.value;
|
||||
}
|
||||
public float GetGlareBlend()
|
||||
{
|
||||
return glareBlend.value;
|
||||
}
|
||||
public float GetGlareIntensity()
|
||||
{
|
||||
return glareIntensity.value;
|
||||
}
|
||||
public float GetGlareAngle()
|
||||
{
|
||||
return glareAngle.value;
|
||||
}
|
||||
public MK.Glow.MinMaxRange GetGlareThreshold()
|
||||
{
|
||||
return glareThreshold.value;
|
||||
}
|
||||
public int GetGlareStreaks()
|
||||
{
|
||||
return glareStreaks.value;
|
||||
}
|
||||
public void SetGlareStreaks(int count)
|
||||
{
|
||||
glareStreaks.value = count;
|
||||
}
|
||||
public float GetGlareScattering()
|
||||
{
|
||||
return glareScattering.value;
|
||||
}
|
||||
public GlareStyle GetGlareStyle()
|
||||
{
|
||||
return glareStyle.value;
|
||||
}
|
||||
|
||||
//Sample0
|
||||
public float GetGlareSample0Scattering()
|
||||
{
|
||||
return glareSample0Scattering.value;
|
||||
}
|
||||
public float GetGlareSample0Angle()
|
||||
{
|
||||
return glareSample0Angle.value;
|
||||
}
|
||||
public float GetGlareSample0Intensity()
|
||||
{
|
||||
return glareSample0Intensity.value;
|
||||
}
|
||||
public float GetGlareSample0Offset()
|
||||
{
|
||||
return glareSample0Offset.value;
|
||||
}
|
||||
|
||||
public void SetGlareSample0Scattering(float scattering)
|
||||
{
|
||||
glareSample0Scattering.value = scattering;
|
||||
}
|
||||
public void SetGlareSample0Angle(float angle)
|
||||
{
|
||||
glareSample0Angle.value = angle;
|
||||
}
|
||||
public void SetGlareSample0Intensity(float intensity)
|
||||
{
|
||||
glareSample0Intensity.value = intensity;
|
||||
}
|
||||
public void SetGlareSample0Offset(float offset)
|
||||
{
|
||||
glareSample0Offset.value = offset;
|
||||
}
|
||||
|
||||
//Sample1
|
||||
public float GetGlareSample1Scattering()
|
||||
{
|
||||
return glareSample1Scattering.value;
|
||||
}
|
||||
public float GetGlareSample1Angle()
|
||||
{
|
||||
return glareSample1Angle.value;
|
||||
}
|
||||
public float GetGlareSample1Intensity()
|
||||
{
|
||||
return glareSample1Intensity.value;
|
||||
}
|
||||
public float GetGlareSample1Offset()
|
||||
{
|
||||
return glareSample1Offset.value;
|
||||
}
|
||||
|
||||
public void SetGlareSample1Scattering(float scattering)
|
||||
{
|
||||
glareSample1Scattering.value = scattering;
|
||||
}
|
||||
public void SetGlareSample1Angle(float angle)
|
||||
{
|
||||
glareSample1Angle.value = angle;
|
||||
}
|
||||
public void SetGlareSample1Intensity(float intensity)
|
||||
{
|
||||
glareSample1Intensity.value = intensity;
|
||||
}
|
||||
public void SetGlareSample1Offset(float offset)
|
||||
{
|
||||
glareSample1Offset.value = offset;
|
||||
}
|
||||
|
||||
//Sample2
|
||||
public float GetGlareSample2Scattering()
|
||||
{
|
||||
return glareSample2Scattering.value;
|
||||
}
|
||||
public float GetGlareSample2Angle()
|
||||
{
|
||||
return glareSample2Angle.value;
|
||||
}
|
||||
public float GetGlareSample2Intensity()
|
||||
{
|
||||
return glareSample2Intensity.value;
|
||||
}
|
||||
public float GetGlareSample2Offset()
|
||||
{
|
||||
return glareSample2Offset.value;
|
||||
}
|
||||
|
||||
public void SetGlareSample2Scattering(float scattering)
|
||||
{
|
||||
glareSample2Scattering.value = scattering;
|
||||
}
|
||||
public void SetGlareSample2Angle(float angle)
|
||||
{
|
||||
glareSample2Angle.value = angle;
|
||||
}
|
||||
public void SetGlareSample2Intensity(float intensity)
|
||||
{
|
||||
glareSample2Intensity.value = intensity;
|
||||
}
|
||||
public void SetGlareSample2Offset(float offset)
|
||||
{
|
||||
glareSample2Offset.value = offset;
|
||||
}
|
||||
|
||||
//Sample3
|
||||
public float GetGlareSample3Scattering()
|
||||
{
|
||||
return glareSample3Scattering.value;
|
||||
}
|
||||
public float GetGlareSample3Angle()
|
||||
{
|
||||
return glareSample3Angle.value;
|
||||
}
|
||||
public float GetGlareSample3Intensity()
|
||||
{
|
||||
return glareSample3Intensity.value;
|
||||
}
|
||||
public float GetGlareSample3Offset()
|
||||
{
|
||||
return glareSample3Offset.value;
|
||||
}
|
||||
|
||||
public void SetGlareSample3Scattering(float scattering)
|
||||
{
|
||||
glareSample3Scattering.value = scattering;
|
||||
}
|
||||
public void SetGlareSample3Angle(float angle)
|
||||
{
|
||||
glareSample3Angle.value = angle;
|
||||
}
|
||||
public void SetGlareSample3Intensity(float intensity)
|
||||
{
|
||||
glareSample3Intensity.value = intensity;
|
||||
}
|
||||
public void SetGlareSample3Offset(float offset)
|
||||
{
|
||||
glareSample3Offset.value = offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/External/MK/MKGlow/Components/URP/MKGlow.cs.meta
vendored
Normal file
11
Assets/External/MK/MKGlow/Components/URP/MKGlow.cs.meta
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48c981ee17d53ea42b3cb31ca0b891a4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
837
Assets/External/MK/MKGlow/Components/URP/MKGlowRendererFeature.cs
vendored
Normal file
837
Assets/External/MK/MKGlow/Components/URP/MKGlowRendererFeature.cs
vendored
Normal file
@ -0,0 +1,837 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Glow URP Renderer Feature //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using System;
|
||||
#if UNITY_2023_3_OR_NEWER
|
||||
using UnityEngine.Rendering.RenderGraphModule;
|
||||
#endif
|
||||
|
||||
namespace MK.Glow.URP
|
||||
{
|
||||
public class MKGlowRendererFeature : ScriptableRendererFeature, MK.Glow.ISettings
|
||||
{
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Renderer Feature Only Properties
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
#if UNITY_EDITOR
|
||||
public bool showEditorMainBehavior = true;
|
||||
public bool showEditorBloomBehavior;
|
||||
public bool showEditorLensSurfaceBehavior;
|
||||
public bool showEditorLensFlareBehavior;
|
||||
public bool showEditorGlareBehavior;
|
||||
#endif
|
||||
|
||||
public enum Workmode
|
||||
{
|
||||
[UnityEngine.InspectorName("Post-Process Volumes")]
|
||||
PostProcessVolumes = 0,
|
||||
[UnityEngine.InspectorName("Global")]
|
||||
Global = 1
|
||||
};
|
||||
public Workmode workmode = Workmode.PostProcessVolumes;
|
||||
|
||||
//Main
|
||||
public bool allowGeometryShaders = true;
|
||||
public bool allowComputeShaders = true;
|
||||
public RenderPriority renderPriority = RenderPriority.Balanced;
|
||||
public DebugView debugView = MK.Glow.DebugView.None;
|
||||
public Quality quality = MK.Glow.Quality.High;
|
||||
public AntiFlickerMode antiFlickerMode = AntiFlickerMode.Balanced;
|
||||
public Workflow workflow = MK.Glow.Workflow.Threshold;
|
||||
public LayerMask selectiveRenderLayerMask = -1;
|
||||
[Range(-1f, 1f)]
|
||||
public float anamorphicRatio = 0f;
|
||||
[Range(0f, 1f)]
|
||||
public float lumaScale = 0.5f;
|
||||
[Range(0f, 1f)]
|
||||
public float blooming = 0f;
|
||||
|
||||
//Bloom
|
||||
[MK.Glow.MinMaxRange(0, 10)]
|
||||
public MinMaxRange bloomThreshold = new MinMaxRange(1.25f, 10f);
|
||||
[Range(1f, 10f)]
|
||||
public float bloomScattering = 7f;
|
||||
public float bloomIntensity = 1f;
|
||||
|
||||
//LensSurface
|
||||
public bool allowLensSurface = false;
|
||||
public Texture2D lensSurfaceDirtTexture;
|
||||
public float lensSurfaceDirtIntensity = 2.5f;
|
||||
public Texture2D lensSurfaceDiffractionTexture;
|
||||
public float lensSurfaceDiffractionIntensity = 2.0f;
|
||||
|
||||
//LensFlare
|
||||
public bool allowLensFlare = false;
|
||||
public LensFlareStyle lensFlareStyle = LensFlareStyle.Average;
|
||||
[Range(0f, 25f)]
|
||||
public float lensFlareGhostFade = 10.0f;
|
||||
public float lensFlareGhostIntensity = 1.0f;
|
||||
[MK.Glow.MinMaxRange(0, 10)]
|
||||
public MinMaxRange lensFlareThreshold = new MinMaxRange(1.3f, 10f);
|
||||
[Range(0f, 8f)]
|
||||
public float lensFlareScattering = 5f;
|
||||
public Texture2D lensFlareColorRamp;
|
||||
[Range(-100f, 100f)]
|
||||
public float lensFlareChromaticAberration = 53f;
|
||||
[Range(1, 4)]
|
||||
public int lensFlareGhostCount = 3;
|
||||
[Range(-1f, 1f)]
|
||||
public float lensFlareGhostDispersal = 0.6f;
|
||||
[Range(0f, 25f)]
|
||||
public float lensFlareHaloFade = 2f;
|
||||
public float lensFlareHaloIntensity = 1.0f;
|
||||
[Range(0f, 1f)]
|
||||
public float lensFlareHaloSize = 0.4f;
|
||||
|
||||
//Glare
|
||||
public bool allowGlare = false;
|
||||
[Range(0.0f, 1.0f)]
|
||||
public float glareBlend = 0.33f;
|
||||
public float glareIntensity = 1f;
|
||||
[Range(0.0f, 360.0f)]
|
||||
public float glareAngle = 0f;
|
||||
[MK.Glow.MinMaxRange(0, 10)]
|
||||
public MinMaxRange glareThreshold = new MinMaxRange(1.25f, 10f);
|
||||
[Range(1, 4)]
|
||||
public int glareStreaks = 4;
|
||||
public GlareStyle glareStyle = GlareStyle.DistortedCross;
|
||||
[Range(0.0f, 4.0f)]
|
||||
public float glareScattering = 2f;
|
||||
//Sample0
|
||||
[Range(0f, 10f)]
|
||||
public float glareSample0Scattering = 5f;
|
||||
[Range(0f, 360f)]
|
||||
public float glareSample0Angle = 0f;
|
||||
public float glareSample0Intensity = 1f;
|
||||
[Range(-5f, 5f)]
|
||||
public float glareSample0Offset = 0f;
|
||||
//Sample1
|
||||
[Range(0f, 10f)]
|
||||
public float glareSample1Scattering = 5f;
|
||||
[Range(0f, 360f)]
|
||||
public float glareSample1Angle = 45f;
|
||||
public float glareSample1Intensity = 1f;
|
||||
[Range(-5f, 5f)]
|
||||
public float glareSample1Offset = 0f;
|
||||
//Sample0
|
||||
[Range(0f, 10f)]
|
||||
public float glareSample2Scattering = 5f;
|
||||
[Range(0f, 360f)]
|
||||
public float glareSample2Angle = 90f;
|
||||
public float glareSample2Intensity = 1f;
|
||||
[Range(-5f, 5f)]
|
||||
public float glareSample2Offset = 0f;
|
||||
//Sample0
|
||||
[Range(0f, 10f)]
|
||||
public float glareSample3Scattering = 5f;
|
||||
[Range(0f, 360f)]
|
||||
public float glareSample3Angle = 135f;
|
||||
public float glareSample3Intensity = 1f;
|
||||
[Range(-5f, 5f)]
|
||||
public float glareSample3Offset = 0f;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Settings
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
public bool GetAllowGeometryShaders()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public bool GetAllowComputeShaders()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public RenderPriority GetRenderPriority()
|
||||
{
|
||||
return renderPriority;
|
||||
}
|
||||
public MK.Glow.DebugView GetDebugView()
|
||||
{
|
||||
return debugView;
|
||||
}
|
||||
public MK.Glow.Quality GetQuality()
|
||||
{
|
||||
return quality;
|
||||
}
|
||||
public MK.Glow.AntiFlickerMode GetAntiFlickerMode()
|
||||
{
|
||||
return antiFlickerMode;
|
||||
}
|
||||
public MK.Glow.Workflow GetWorkflow()
|
||||
{
|
||||
return workflow;
|
||||
}
|
||||
public LayerMask GetSelectiveRenderLayerMask()
|
||||
{
|
||||
return selectiveRenderLayerMask;
|
||||
}
|
||||
public float GetAnamorphicRatio()
|
||||
{
|
||||
return anamorphicRatio;
|
||||
}
|
||||
public float GetLumaScale()
|
||||
{
|
||||
return lumaScale;
|
||||
}
|
||||
public float GetBlooming()
|
||||
{
|
||||
return blooming;
|
||||
}
|
||||
|
||||
//Bloom
|
||||
public MK.Glow.MinMaxRange GetBloomThreshold()
|
||||
{
|
||||
return bloomThreshold;
|
||||
}
|
||||
public float GetBloomScattering()
|
||||
{
|
||||
return bloomScattering;
|
||||
}
|
||||
public float GetBloomIntensity()
|
||||
{
|
||||
return bloomIntensity;
|
||||
}
|
||||
|
||||
//LensSurface
|
||||
public bool GetAllowLensSurface()
|
||||
{
|
||||
return allowLensSurface;
|
||||
}
|
||||
public Texture2D GetLensSurfaceDirtTexture()
|
||||
{
|
||||
return lensSurfaceDirtTexture;
|
||||
}
|
||||
public float GetLensSurfaceDirtIntensity()
|
||||
{
|
||||
return lensSurfaceDirtIntensity;
|
||||
}
|
||||
public Texture2D GetLensSurfaceDiffractionTexture()
|
||||
{
|
||||
return lensSurfaceDiffractionTexture;
|
||||
}
|
||||
public float GetLensSurfaceDiffractionIntensity()
|
||||
{
|
||||
return lensSurfaceDiffractionIntensity;
|
||||
}
|
||||
|
||||
//LensFlare
|
||||
public bool GetAllowLensFlare()
|
||||
{
|
||||
return allowLensFlare;
|
||||
}
|
||||
public LensFlareStyle GetLensFlareStyle()
|
||||
{
|
||||
return lensFlareStyle;
|
||||
}
|
||||
public float GetLensFlareGhostFade()
|
||||
{
|
||||
return lensFlareGhostFade;
|
||||
}
|
||||
public float GetLensFlareGhostIntensity()
|
||||
{
|
||||
return lensFlareGhostIntensity;
|
||||
}
|
||||
public MK.Glow.MinMaxRange GetLensFlareThreshold()
|
||||
{
|
||||
return lensFlareThreshold;
|
||||
}
|
||||
public float GetLensFlareScattering()
|
||||
{
|
||||
return lensFlareScattering;
|
||||
}
|
||||
public Texture2D GetLensFlareColorRamp()
|
||||
{
|
||||
return lensFlareColorRamp;
|
||||
}
|
||||
public float GetLensFlareChromaticAberration()
|
||||
{
|
||||
return lensFlareChromaticAberration;
|
||||
}
|
||||
public int GetLensFlareGhostCount()
|
||||
{
|
||||
return lensFlareGhostCount;
|
||||
}
|
||||
public float GetLensFlareGhostDispersal()
|
||||
{
|
||||
return lensFlareGhostDispersal;
|
||||
}
|
||||
public float GetLensFlareHaloFade()
|
||||
{
|
||||
return lensFlareHaloFade;
|
||||
}
|
||||
public float GetLensFlareHaloIntensity()
|
||||
{
|
||||
return lensFlareHaloIntensity;
|
||||
}
|
||||
public float GetLensFlareHaloSize()
|
||||
{
|
||||
return lensFlareHaloSize;
|
||||
}
|
||||
|
||||
public void SetLensFlareGhostFade(float fade)
|
||||
{
|
||||
lensFlareGhostFade = fade;
|
||||
}
|
||||
public void SetLensFlareGhostCount(int count)
|
||||
{
|
||||
lensFlareGhostCount = count;
|
||||
}
|
||||
public void SetLensFlareGhostDispersal(float dispersal)
|
||||
{
|
||||
lensFlareGhostDispersal = dispersal;
|
||||
}
|
||||
public void SetLensFlareHaloFade(float fade)
|
||||
{
|
||||
lensFlareHaloFade = fade;
|
||||
}
|
||||
public void SetLensFlareHaloSize(float size)
|
||||
{
|
||||
lensFlareHaloSize = size;
|
||||
}
|
||||
|
||||
//Glare
|
||||
public bool GetAllowGlare()
|
||||
{
|
||||
return allowGlare;
|
||||
}
|
||||
public float GetGlareBlend()
|
||||
{
|
||||
return glareBlend;
|
||||
}
|
||||
public float GetGlareIntensity()
|
||||
{
|
||||
return glareIntensity;
|
||||
}
|
||||
public float GetGlareAngle()
|
||||
{
|
||||
return glareAngle;
|
||||
}
|
||||
public MK.Glow.MinMaxRange GetGlareThreshold()
|
||||
{
|
||||
return glareThreshold;
|
||||
}
|
||||
public int GetGlareStreaks()
|
||||
{
|
||||
return glareStreaks;
|
||||
}
|
||||
public void SetGlareStreaks(int count)
|
||||
{
|
||||
glareStreaks = count;
|
||||
}
|
||||
public float GetGlareScattering()
|
||||
{
|
||||
return glareScattering;
|
||||
}
|
||||
public GlareStyle GetGlareStyle()
|
||||
{
|
||||
return glareStyle;
|
||||
}
|
||||
|
||||
//Sample0
|
||||
public float GetGlareSample0Scattering()
|
||||
{
|
||||
return glareSample0Scattering;
|
||||
}
|
||||
public float GetGlareSample0Angle()
|
||||
{
|
||||
return glareSample0Angle;
|
||||
}
|
||||
public float GetGlareSample0Intensity()
|
||||
{
|
||||
return glareSample0Intensity;
|
||||
}
|
||||
public float GetGlareSample0Offset()
|
||||
{
|
||||
return glareSample0Offset;
|
||||
}
|
||||
|
||||
public void SetGlareSample0Scattering(float scattering)
|
||||
{
|
||||
glareSample0Scattering = scattering;
|
||||
}
|
||||
public void SetGlareSample0Angle(float angle)
|
||||
{
|
||||
glareSample0Angle = angle;
|
||||
}
|
||||
public void SetGlareSample0Intensity(float intensity)
|
||||
{
|
||||
glareSample0Intensity = intensity;
|
||||
}
|
||||
public void SetGlareSample0Offset(float offset)
|
||||
{
|
||||
glareSample0Offset = offset;
|
||||
}
|
||||
|
||||
//Sample1
|
||||
public float GetGlareSample1Scattering()
|
||||
{
|
||||
return glareSample1Scattering;
|
||||
}
|
||||
public float GetGlareSample1Angle()
|
||||
{
|
||||
return glareSample1Angle;
|
||||
}
|
||||
public float GetGlareSample1Intensity()
|
||||
{
|
||||
return glareSample1Intensity;
|
||||
}
|
||||
public float GetGlareSample1Offset()
|
||||
{
|
||||
return glareSample1Offset;
|
||||
}
|
||||
|
||||
public void SetGlareSample1Scattering(float scattering)
|
||||
{
|
||||
glareSample1Scattering = scattering;
|
||||
}
|
||||
public void SetGlareSample1Angle(float angle)
|
||||
{
|
||||
glareSample1Angle = angle;
|
||||
}
|
||||
public void SetGlareSample1Intensity(float intensity)
|
||||
{
|
||||
glareSample1Intensity = intensity;
|
||||
}
|
||||
public void SetGlareSample1Offset(float offset)
|
||||
{
|
||||
glareSample1Offset = offset;
|
||||
}
|
||||
|
||||
//Sample2
|
||||
public float GetGlareSample2Scattering()
|
||||
{
|
||||
return glareSample2Scattering;
|
||||
}
|
||||
public float GetGlareSample2Angle()
|
||||
{
|
||||
return glareSample2Angle;
|
||||
}
|
||||
public float GetGlareSample2Intensity()
|
||||
{
|
||||
return glareSample2Intensity;
|
||||
}
|
||||
public float GetGlareSample2Offset()
|
||||
{
|
||||
return glareSample2Offset;
|
||||
}
|
||||
|
||||
public void SetGlareSample2Scattering(float scattering)
|
||||
{
|
||||
glareSample2Scattering = scattering;
|
||||
}
|
||||
public void SetGlareSample2Angle(float angle)
|
||||
{
|
||||
glareSample2Angle = angle;
|
||||
}
|
||||
public void SetGlareSample2Intensity(float intensity)
|
||||
{
|
||||
glareSample2Intensity = intensity;
|
||||
}
|
||||
public void SetGlareSample2Offset(float offset)
|
||||
{
|
||||
glareSample2Offset = offset;
|
||||
}
|
||||
|
||||
//Sample3
|
||||
public float GetGlareSample3Scattering()
|
||||
{
|
||||
return glareSample3Scattering;
|
||||
}
|
||||
public float GetGlareSample3Angle()
|
||||
{
|
||||
return glareSample3Angle;
|
||||
}
|
||||
public float GetGlareSample3Intensity()
|
||||
{
|
||||
return glareSample3Intensity;
|
||||
}
|
||||
public float GetGlareSample3Offset()
|
||||
{
|
||||
return glareSample3Offset;
|
||||
}
|
||||
|
||||
public void SetGlareSample3Scattering(float scattering)
|
||||
{
|
||||
glareSample3Scattering = scattering;
|
||||
}
|
||||
public void SetGlareSample3Angle(float angle)
|
||||
{
|
||||
glareSample3Angle = angle;
|
||||
}
|
||||
public void SetGlareSample3Intensity(float intensity)
|
||||
{
|
||||
glareSample3Intensity = intensity;
|
||||
}
|
||||
public void SetGlareSample3Offset(float offset)
|
||||
{
|
||||
glareSample3Offset = offset;
|
||||
}
|
||||
|
||||
class MKGlowRenderPass : ScriptableRenderPass, MK.Glow.ICameraData
|
||||
{
|
||||
private MK.Glow.URP.MKGlow _mKGlowVolumeComponent = null;
|
||||
private MK.Glow.URP.MKGlow mKGlowVolumeComponent
|
||||
{
|
||||
get
|
||||
{
|
||||
_mKGlowVolumeComponent = VolumeManager.instance.stack.GetComponent<MK.Glow.URP.MKGlow>();
|
||||
return _mKGlowVolumeComponent;
|
||||
}
|
||||
}
|
||||
|
||||
internal Effect effect = new Effect();
|
||||
internal ScriptableRenderer scriptableRenderer;
|
||||
internal MK.Glow.ISettings settingsRendererFeature = null;
|
||||
internal Workmode workmode = Workmode.PostProcessVolumes;
|
||||
private RenderTarget sourceRenderTarget, destinationRenderTarget;
|
||||
private MK.Glow.ISettings _settingsPostProcessingVolume = null;
|
||||
private MK.Glow.ISettings _activeSettings = null;
|
||||
private RenderTextureDescriptor _sourceDescriptor;
|
||||
private readonly int _rendererBufferID = Shader.PropertyToID("_MKGlowScriptableRendererOutput");
|
||||
private readonly string _profilerName = "MKGlow";
|
||||
private Material _copyMaterial;
|
||||
private readonly Shader _copyShader = Shader.Find("Hidden/MK/Glow/URP/Copy");
|
||||
private readonly int _mainTexID = Shader.PropertyToID("_MainTex");
|
||||
|
||||
public MKGlowRenderPass()
|
||||
{
|
||||
this.renderPassEvent = RenderPassEvent.AfterRenderingTransparents;
|
||||
this._copyMaterial = new Material(_copyShader) { hideFlags = HideFlags.HideAndDontSave };
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
PipelineExtensions.Destroy(_copyMaterial);
|
||||
}
|
||||
|
||||
#if UNITY_2023_3_OR_NEWER
|
||||
[System.Obsolete]
|
||||
#endif
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
_sourceDescriptor = cameraTextureDescriptor;
|
||||
}
|
||||
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
#if UNITY_2023_3_OR_NEWER
|
||||
[System.Obsolete]
|
||||
#endif
|
||||
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
base.OnCameraSetup(cmd, ref renderingData);
|
||||
#if UNITY_2022_1_OR_NEWER
|
||||
sourceRenderTarget.renderTargetIdentifier = scriptableRenderer.cameraColorTargetHandle;
|
||||
#else
|
||||
sourceRenderTarget.renderTargetIdentifier = scriptableRenderer.cameraColorTarget;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
private static Mesh _fullScreenMesh;
|
||||
public static Mesh fullscreenMesh
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_fullScreenMesh != null)
|
||||
return _fullScreenMesh;
|
||||
|
||||
float topV = 1.0f;
|
||||
float bottomV = 0.0f;
|
||||
|
||||
_fullScreenMesh = new Mesh { name = "Fullscreen Quad" };
|
||||
_fullScreenMesh.SetVertices(new List<Vector3>
|
||||
{
|
||||
new Vector3(-1.0f, -1.0f, 0.0f),
|
||||
new Vector3(-1.0f, 1.0f, 0.0f),
|
||||
new Vector3(1.0f, -1.0f, 0.0f),
|
||||
new Vector3(1.0f, 1.0f, 0.0f)
|
||||
});
|
||||
|
||||
_fullScreenMesh.SetUVs(0, new List<Vector2>
|
||||
{
|
||||
new Vector2(0.0f, bottomV),
|
||||
new Vector2(0.0f, topV),
|
||||
new Vector2(1.0f, bottomV),
|
||||
new Vector2(1.0f, topV)
|
||||
});
|
||||
|
||||
_fullScreenMesh.SetIndices(new[] { 0, 1, 2, 2, 1, 3 }, MeshTopology.Triangles, 0, false);
|
||||
_fullScreenMesh.UploadMeshData(true);
|
||||
return _fullScreenMesh;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_2023_3_OR_NEWER
|
||||
[System.Obsolete]
|
||||
#endif
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
if(workmode == Workmode.PostProcessVolumes)
|
||||
{
|
||||
if(mKGlowVolumeComponent == null || renderingData.cameraData.camera == null)
|
||||
return;
|
||||
|
||||
if(!_mKGlowVolumeComponent.IsActive())
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(renderingData.cameraData.camera == null)
|
||||
return;
|
||||
}
|
||||
|
||||
_settingsPostProcessingVolume = _mKGlowVolumeComponent;
|
||||
_activeSettings = workmode == Workmode.PostProcessVolumes ? _settingsPostProcessingVolume : settingsRendererFeature;
|
||||
|
||||
CommandBuffer cmd = CommandBufferPool.Get(_profilerName);
|
||||
|
||||
if(renderingData.cameraData.camera.allowDynamicResolution)
|
||||
{
|
||||
_passData.cameraWidth = Mathf.RoundToInt(renderingData.cameraData.cameraTargetDescriptor.width * ScalableBufferManager.widthScaleFactor);
|
||||
_passData.cameraHeight = Mathf.RoundToInt(renderingData.cameraData.cameraTargetDescriptor.height * ScalableBufferManager.heightScaleFactor);
|
||||
}
|
||||
else
|
||||
{
|
||||
_passData.cameraWidth = renderingData.cameraData.cameraTargetDescriptor.width;
|
||||
_passData.cameraHeight = renderingData.cameraData.cameraTargetDescriptor.height;
|
||||
}
|
||||
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
_passData.stereoEnabled = renderingData.cameraData.xrRendering;
|
||||
#else
|
||||
_passData.stereoEnabled = renderingData.cameraData.isStereoEnabled;
|
||||
#endif
|
||||
_passData.aspect = renderingData.cameraData.camera.aspect;
|
||||
_passData.worldToCameraMatrix = renderingData.cameraData.camera.worldToCameraMatrix;
|
||||
_passData.hasTargetTexture = renderingData.cameraData.camera.targetTexture != null ? true : false;
|
||||
|
||||
#if !UNITY_2021_3_OR_NEWER
|
||||
sourceRenderTarget.renderTargetIdentifier = scriptableRenderer.cameraColorTarget;
|
||||
#endif
|
||||
|
||||
destinationRenderTarget.identifier = _rendererBufferID;
|
||||
|
||||
#if UNITY_2018_2_OR_NEWER
|
||||
destinationRenderTarget.renderTargetIdentifier = new RenderTargetIdentifier(destinationRenderTarget.identifier, 0, CubemapFace.Unknown, -1);
|
||||
#else
|
||||
destinationRenderTarget.renderTargetIdentifier = new RenderTargetIdentifier(destinationRenderTarget.identifier);
|
||||
#endif
|
||||
|
||||
cmd.GetTemporaryRT(destinationRenderTarget.identifier, _sourceDescriptor, FilterMode.Bilinear);
|
||||
cmd.SetGlobalTexture(_mainTexID, sourceRenderTarget.renderTargetIdentifier);
|
||||
cmd.SetRenderTarget(destinationRenderTarget.renderTargetIdentifier, 0, CubemapFace.Unknown, -1);
|
||||
cmd.DrawMesh(fullscreenMesh, Matrix4x4.identity, _copyMaterial, 0, 0);
|
||||
effect.Build(destinationRenderTarget, sourceRenderTarget, _activeSettings, cmd, this, renderingData.cameraData.camera);
|
||||
cmd.ReleaseTemporaryRT(destinationRenderTarget.identifier);
|
||||
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
|
||||
cmd.Clear();
|
||||
CommandBufferPool.Release(cmd);
|
||||
}
|
||||
|
||||
private PassData _passData = new PassData();
|
||||
private class PassData
|
||||
{
|
||||
#if UNITY_2023_3_OR_NEWER
|
||||
internal TextureHandle src;
|
||||
internal TextureHandle dest;
|
||||
#endif
|
||||
internal Workmode workmode = Workmode.PostProcessVolumes;
|
||||
internal MK.Glow.URP.MKGlow mKGlowVolumeComponent = null;
|
||||
#if UNITY_2023_3_OR_NEWER
|
||||
public UniversalCameraData universalCameraData = null;
|
||||
#endif
|
||||
internal MK.Glow.ISettings settingsRendererFeature = null;
|
||||
internal MK.Glow.Effect effect;
|
||||
internal MK.Glow.URP.MKGlowRendererFeature.MKGlowRenderPass rendererFeaturePass;
|
||||
public int mainTexID;
|
||||
public Material copyMaterial;
|
||||
|
||||
public int cameraWidth;
|
||||
public int cameraHeight;
|
||||
public bool stereoEnabled;
|
||||
public float aspect;
|
||||
public Matrix4x4 worldToCameraMatrix;
|
||||
public bool hasTargetTexture;
|
||||
}
|
||||
|
||||
#if UNITY_2023_3_OR_NEWER
|
||||
static void ExecutePass(PassData data, UnsafeGraphContext context)
|
||||
{
|
||||
CommandBuffer unsafeCmd = CommandBufferHelpers.GetNativeCommandBuffer(context.cmd);
|
||||
|
||||
if(data.workmode == Workmode.PostProcessVolumes)
|
||||
{
|
||||
if(data.mKGlowVolumeComponent == null || data.universalCameraData.camera == null)
|
||||
return;
|
||||
|
||||
if(!data.mKGlowVolumeComponent.IsActive())
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(data.universalCameraData.camera == null)
|
||||
return;
|
||||
}
|
||||
|
||||
MK.Glow.ISettings _activeSettings = data.workmode == Workmode.PostProcessVolumes ? data.mKGlowVolumeComponent : data.settingsRendererFeature;
|
||||
|
||||
CommandBuffer cmd = unsafeCmd;
|
||||
RenderTarget sourceRenderTarget = new RenderTarget();
|
||||
RenderTarget destinationRenderTarget = new RenderTarget();
|
||||
sourceRenderTarget.renderTargetIdentifier = data.src;
|
||||
destinationRenderTarget.renderTargetIdentifier = data.dest;
|
||||
|
||||
cmd.SetGlobalTexture(data.mainTexID, sourceRenderTarget.renderTargetIdentifier);
|
||||
cmd.SetRenderTarget(destinationRenderTarget.renderTargetIdentifier, 0, CubemapFace.Unknown, -1);
|
||||
cmd.DrawMesh(fullscreenMesh, Matrix4x4.identity, data.copyMaterial, 0, 0);
|
||||
data.effect.Build(destinationRenderTarget, sourceRenderTarget, _activeSettings, cmd, data.rendererFeaturePass, data.universalCameraData.camera);
|
||||
}
|
||||
|
||||
public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
|
||||
{
|
||||
string passName = "MK Glow Render Graph";
|
||||
|
||||
using (var builder = renderGraph.AddUnsafePass<PassData>(passName, out var passData))
|
||||
{
|
||||
UniversalResourceData resourceData = frameData.Get<UniversalResourceData>();
|
||||
UniversalCameraData universalCameraData = frameData.Get<UniversalCameraData>();
|
||||
|
||||
passData.workmode = this.workmode;
|
||||
passData.mKGlowVolumeComponent = this.mKGlowVolumeComponent;
|
||||
passData.universalCameraData = universalCameraData;
|
||||
passData.effect = this.effect;
|
||||
passData.rendererFeaturePass = this;
|
||||
passData.mainTexID = _mainTexID;
|
||||
passData.copyMaterial = _copyMaterial;
|
||||
|
||||
if(universalCameraData.camera.allowDynamicResolution)
|
||||
{
|
||||
passData.cameraWidth = Mathf.RoundToInt(universalCameraData.cameraTargetDescriptor.width * ScalableBufferManager.widthScaleFactor);
|
||||
passData.cameraHeight = Mathf.RoundToInt(universalCameraData.cameraTargetDescriptor.height * ScalableBufferManager.heightScaleFactor);
|
||||
}
|
||||
else
|
||||
{
|
||||
passData.cameraWidth = universalCameraData.cameraTargetDescriptor.width;
|
||||
passData.cameraHeight = universalCameraData.cameraTargetDescriptor.height;
|
||||
}
|
||||
|
||||
passData.stereoEnabled = universalCameraData.xrRendering;
|
||||
passData.aspect = universalCameraData.camera.aspect;
|
||||
passData.worldToCameraMatrix = universalCameraData.camera.worldToCameraMatrix;
|
||||
passData.hasTargetTexture = universalCameraData.camera.targetTexture != null ? true : false;
|
||||
passData.settingsRendererFeature = settingsRendererFeature;
|
||||
|
||||
passData.src = resourceData.activeColorTexture;
|
||||
|
||||
RenderTextureDescriptor desc = universalCameraData.cameraTargetDescriptor;
|
||||
desc.depthBufferBits = 0;
|
||||
|
||||
TextureHandle destination = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "_MKGlowScriptableRendererRenderGraphOutput", false);
|
||||
passData.dest = destination;
|
||||
|
||||
builder.UseTexture(passData.src);
|
||||
builder.UseTexture(passData.dest);
|
||||
|
||||
builder.AllowPassCulling(false);
|
||||
|
||||
_passData = passData;
|
||||
builder.SetRenderFunc((PassData data, UnsafeGraphContext context) => ExecutePass(data, context));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Camera Data
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
public int GetCameraWidth()
|
||||
{
|
||||
return _passData.cameraWidth;
|
||||
}
|
||||
public int GetCameraHeight()
|
||||
{
|
||||
return _passData.cameraHeight;
|
||||
}
|
||||
public bool GetStereoEnabled()
|
||||
{
|
||||
return _passData.stereoEnabled;
|
||||
}
|
||||
public float GetAspect()
|
||||
{
|
||||
return _passData.aspect;
|
||||
}
|
||||
public Matrix4x4 GetWorldToCameraMatrix()
|
||||
{
|
||||
return _passData.worldToCameraMatrix;
|
||||
}
|
||||
public bool GetOverwriteDescriptor()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public UnityEngine.Rendering.TextureDimension GetOverwriteDimension()
|
||||
{
|
||||
return UnityEngine.Rendering.TextureDimension.Tex2D;
|
||||
}
|
||||
public int GetOverwriteVolumeDepth()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
public bool GetTargetTexture()
|
||||
{
|
||||
return _passData.hasTargetTexture;
|
||||
}
|
||||
}
|
||||
|
||||
private MKGlowRenderPass _mkGlowRenderPass;
|
||||
private readonly string _componentName = "MKGlow";
|
||||
|
||||
public override void Create()
|
||||
{
|
||||
_mkGlowRenderPass = new MKGlowRenderPass();
|
||||
_mkGlowRenderPass.effect.Enable(RenderPipeline.SRP);
|
||||
_mkGlowRenderPass.settingsRendererFeature = this;
|
||||
}
|
||||
|
||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||
{
|
||||
name = _componentName;
|
||||
|
||||
if(_mkGlowRenderPass == null)
|
||||
Create();
|
||||
|
||||
_mkGlowRenderPass.workmode = workmode;
|
||||
//_mkGlowRenderPass.ConfigureInput(ScriptableRenderPassInput.Color);
|
||||
|
||||
if(workmode == Workmode.Global)
|
||||
{
|
||||
_mkGlowRenderPass.scriptableRenderer = renderer;
|
||||
renderer.EnqueuePass(_mkGlowRenderPass);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(renderingData.cameraData.postProcessEnabled)
|
||||
{
|
||||
_mkGlowRenderPass.scriptableRenderer = renderer;
|
||||
renderer.EnqueuePass(_mkGlowRenderPass);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
_mkGlowRenderPass?.effect.Disable();
|
||||
_mkGlowRenderPass?.Dispose();
|
||||
_mkGlowRenderPass = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/External/MK/MKGlow/Components/URP/MKGlowRendererFeature.cs.meta
vendored
Normal file
11
Assets/External/MK/MKGlow/Components/URP/MKGlowRendererFeature.cs.meta
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b7f813b992430245ad61f09b0473d9f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/External/MK/MKGlow/Components/URP/Resources.meta
vendored
Normal file
8
Assets/External/MK/MKGlow/Components/URP/Resources.meta
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db30733903f51f149808a659021f7596
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
59
Assets/External/MK/MKGlow/Components/URP/Resources/MKGlowCopy.shader
vendored
Normal file
59
Assets/External/MK/MKGlow/Components/URP/Resources/MKGlowCopy.shader
vendored
Normal file
@ -0,0 +1,59 @@
|
||||
Shader "Hidden/MK/Glow/URP/Copy"
|
||||
{
|
||||
SubShader
|
||||
{
|
||||
Tags {"LightMode" = "Always" "RenderType"="Opaque" "PerformanceChecks"="False"}
|
||||
Cull Off ZWrite Off ZTest Always
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "MK Glow Copy"
|
||||
|
||||
HLSLPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
|
||||
struct Attributes
|
||||
{
|
||||
float4 positionHCS : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct Varyings
|
||||
{
|
||||
float4 positionCS : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
Varyings vert(Attributes input)
|
||||
{
|
||||
Varyings output;
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||
|
||||
output.positionCS = float4(input.positionHCS.xyz, 1.0);
|
||||
|
||||
#if UNITY_UV_STARTS_AT_TOP
|
||||
output.positionCS.y *= -1;
|
||||
#endif
|
||||
|
||||
output.uv = input.uv;
|
||||
return output;
|
||||
}
|
||||
|
||||
TEXTURE2D_X(_MainTex);
|
||||
SAMPLER(sampler_MainTex);
|
||||
|
||||
half4 frag (Varyings input) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
|
||||
return SAMPLE_TEXTURE2D_X(_MainTex, sampler_MainTex, input.uv);
|
||||
}
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Assets/External/MK/MKGlow/Components/URP/Resources/MKGlowCopy.shader.meta
vendored
Normal file
10
Assets/External/MK/MKGlow/Components/URP/Resources/MKGlowCopy.shader.meta
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f9d5fcca3af4cb489fe48dfc718534f
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
2645
Assets/External/MK/MKGlow/Components/URP/Sprite Lit.shadergraph
vendored
Normal file
2645
Assets/External/MK/MKGlow/Components/URP/Sprite Lit.shadergraph
vendored
Normal file
File diff suppressed because it is too large
Load Diff
10
Assets/External/MK/MKGlow/Components/URP/Sprite Lit.shadergraph.meta
vendored
Normal file
10
Assets/External/MK/MKGlow/Components/URP/Sprite Lit.shadergraph.meta
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7c213e268a897b14080480b79951dccd
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
||||
1815
Assets/External/MK/MKGlow/Components/URP/Sprite Unlit.shadergraph
vendored
Normal file
1815
Assets/External/MK/MKGlow/Components/URP/Sprite Unlit.shadergraph
vendored
Normal file
File diff suppressed because it is too large
Load Diff
10
Assets/External/MK/MKGlow/Components/URP/Sprite Unlit.shadergraph.meta
vendored
Normal file
10
Assets/External/MK/MKGlow/Components/URP/Sprite Unlit.shadergraph.meta
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: feaa51050eed79f418dbf30923094fbd
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
||||
BIN
Assets/External/MK/MKGlow/Components/URP_Component.unitypackage
(Stored with Git LFS)
vendored
Normal file
BIN
Assets/External/MK/MKGlow/Components/URP_Component.unitypackage
(Stored with Git LFS)
vendored
Normal file
Binary file not shown.
14
Assets/External/MK/MKGlow/Components/URP_Component.unitypackage.meta
vendored
Normal file
14
Assets/External/MK/MKGlow/Components/URP_Component.unitypackage.meta
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3181139f989f14f4eba70d9c8fc56200
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 90204
|
||||
packageName: MK Glow - Bloom & Lens & Glare
|
||||
packageVersion: 4.9.2
|
||||
assetPath: Assets/MK/MKGlow/Components/URP_Component.unitypackage
|
||||
uploadId: 759966
|
||||
9
Assets/External/MK/MKGlow/Editor.meta
vendored
Normal file
9
Assets/External/MK/MKGlow/Editor.meta
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d43e4b978deb1c74f9a03c4c2d7d6bcb
|
||||
folderAsset: yes
|
||||
timeCreated: 1505072724
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
43
Assets/External/MK/MKGlow/Editor/Common.cs
vendored
Normal file
43
Assets/External/MK/MKGlow/Editor/Common.cs
vendored
Normal file
@ -0,0 +1,43 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Install Wizard Configuration //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
#if UNITY_EDITOR
|
||||
namespace MK.Glow.Editor.InstallWizard
|
||||
{
|
||||
public enum RenderPipeline
|
||||
{
|
||||
[UnityEngine.InspectorName("Built-in Legacy")]
|
||||
Built_in_Legacy = 0,
|
||||
[UnityEngine.InspectorName("Built-in + Post Processing Stack")]
|
||||
Built_in_PostProcessingStack = 1,
|
||||
//Lightweight = 2,
|
||||
[UnityEngine.InspectorName("Universal 3D")]
|
||||
Universal3D = 2,
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
[UnityEngine.InspectorName("Universal 2D")]
|
||||
Universal2D = 3,
|
||||
#endif
|
||||
[UnityEngine.InspectorName("High Definition")]
|
||||
High_Definition = 4
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class ExampleContainer
|
||||
{
|
||||
public string name = "";
|
||||
public UnityEngine.Object scene = null;
|
||||
public UnityEngine.Texture2D icon = null;
|
||||
|
||||
public void DrawEditorButton()
|
||||
{
|
||||
if(UnityEngine.GUILayout.Button(icon, UnityEngine.GUILayout.Width(64), UnityEngine.GUILayout.Height(64)))
|
||||
UnityEditor.SceneManagement.EditorSceneManager.OpenScene(UnityEditor.AssetDatabase.GetAssetOrScenePath(scene));
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
18
Assets/External/MK/MKGlow/Editor/Common.cs.meta
vendored
Normal file
18
Assets/External/MK/MKGlow/Editor/Common.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6c774bc908e332428f9dfa790507fc2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 90204
|
||||
packageName: MK Glow - Bloom & Lens & Glare
|
||||
packageVersion: 4.9.2
|
||||
assetPath: Assets/MK/MKGlow/Editor/Common.cs
|
||||
uploadId: 759966
|
||||
BIN
Assets/External/MK/MKGlow/Editor/Configuration.asset
(Stored with Git LFS)
vendored
Normal file
BIN
Assets/External/MK/MKGlow/Editor/Configuration.asset
(Stored with Git LFS)
vendored
Normal file
Binary file not shown.
15
Assets/External/MK/MKGlow/Editor/Configuration.asset.meta
vendored
Normal file
15
Assets/External/MK/MKGlow/Editor/Configuration.asset.meta
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 75ec4485385a80f42adc8a48e65e7a97
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 90204
|
||||
packageName: MK Glow - Bloom & Lens & Glare
|
||||
packageVersion: 4.9.2
|
||||
assetPath: Assets/MK/MKGlow/Editor/Configuration.asset
|
||||
uploadId: 759966
|
||||
273
Assets/External/MK/MKGlow/Editor/Configuration.cs
vendored
Normal file
273
Assets/External/MK/MKGlow/Editor/Configuration.cs
vendored
Normal file
@ -0,0 +1,273 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Install Wizard Configuration //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using Configuration = MK.Glow.Editor.InstallWizard.Configuration;
|
||||
namespace MK.Glow.Editor.InstallWizard
|
||||
{
|
||||
//[CreateAssetMenu(fileName = "Configuration", menuName = "MK/Install Wizard/Create Configuration Asset")]
|
||||
public sealed class Configuration : ScriptableObject
|
||||
{
|
||||
#pragma warning disable CS0414
|
||||
|
||||
internal static bool isReady
|
||||
{
|
||||
get
|
||||
{
|
||||
if(_instance == null)
|
||||
TryGetInstance();
|
||||
return _instance != null;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private RenderPipeline _renderPipeline = RenderPipeline.Built_in_PostProcessingStack;
|
||||
|
||||
[SerializeField]
|
||||
internal bool showInstallerOnReload = true;
|
||||
|
||||
[SerializeField][Space]
|
||||
private Texture2D _titleImage = null;
|
||||
|
||||
[SerializeField][Space]
|
||||
private Object _readMe = null;
|
||||
|
||||
[SerializeField][Space]
|
||||
private Object _basePackageBuiltin = null;
|
||||
[SerializeField]
|
||||
private Object _basePackageLWRP = null;
|
||||
[SerializeField]
|
||||
private Object _basePackageURP = null;
|
||||
[SerializeField]
|
||||
private Object _basePackageHDRP = null;
|
||||
|
||||
[SerializeField][Space]
|
||||
private Object _examplesPackageInc = null;
|
||||
[SerializeField]
|
||||
private Object _examplesPackageBuiltin = null;
|
||||
[SerializeField]
|
||||
private Object _examplesPackageLWRP = null;
|
||||
[SerializeField]
|
||||
private Object _examplesPackageURP = null;
|
||||
[SerializeField]
|
||||
private Object _examplesPackageURP2D = null;
|
||||
[SerializeField]
|
||||
private Object _examplesPackageHDRP = null;
|
||||
[SerializeField]
|
||||
private Object _examplesSkyHDRP = null;
|
||||
|
||||
[SerializeField][Space]
|
||||
private ExampleContainer[] _examples = null;
|
||||
|
||||
private static void LogAssetNotFoundError()
|
||||
{
|
||||
//Debug.LogError("Could not find Install Wizard Configuration Asset, please try to import the package again.");
|
||||
}
|
||||
|
||||
private static MK.Glow.Editor.InstallWizard.Configuration _instance = null;
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
internal static MK.Glow.Editor.InstallWizard.Configuration TryGetInstance()
|
||||
{
|
||||
if(_instance == null)
|
||||
{
|
||||
string[] _guids = AssetDatabase.FindAssets("t:" + typeof(MK.Glow.Editor.InstallWizard.Configuration).Namespace + ".Configuration", null);
|
||||
if(_guids.Length > 0)
|
||||
{
|
||||
_instance = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(_guids[0]), typeof(MK.Glow.Editor.InstallWizard.Configuration)) as Configuration;
|
||||
if(_instance != null)
|
||||
return _instance;
|
||||
else
|
||||
{
|
||||
LogAssetNotFoundError();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LogAssetNotFoundError();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
return _instance;
|
||||
}
|
||||
|
||||
internal static string TryGetPath()
|
||||
{
|
||||
if(isReady)
|
||||
{
|
||||
return AssetDatabase.GetAssetPath(_instance);
|
||||
}
|
||||
else
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
internal static Texture2D TryGetTitleImage()
|
||||
{
|
||||
if(isReady)
|
||||
{
|
||||
return _instance._titleImage;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
internal static ExampleContainer[] TryGetExamples()
|
||||
{
|
||||
if(isReady)
|
||||
{
|
||||
return _instance._examples;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool TryGetShowInstallerOnReload()
|
||||
{
|
||||
if(isReady)
|
||||
{
|
||||
return _instance.showInstallerOnReload;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
internal static void TrySetShowInstallerOnReload(bool v)
|
||||
{
|
||||
if(isReady)
|
||||
{
|
||||
if(_instance.showInstallerOnReload == v)
|
||||
return;
|
||||
|
||||
_instance.showInstallerOnReload = v;
|
||||
SaveInstance();
|
||||
}
|
||||
}
|
||||
|
||||
internal static RenderPipeline TryGetRenderPipeline()
|
||||
{
|
||||
if(isReady)
|
||||
{
|
||||
return _instance._renderPipeline;
|
||||
}
|
||||
else
|
||||
{
|
||||
return RenderPipeline.Built_in_PostProcessingStack;
|
||||
}
|
||||
}
|
||||
internal static void TrySetRenderPipeline(RenderPipeline v)
|
||||
{
|
||||
if(isReady)
|
||||
{
|
||||
if(_instance._renderPipeline == v)
|
||||
return;
|
||||
|
||||
_instance._renderPipeline = v;
|
||||
|
||||
SaveInstance();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void SaveInstance()
|
||||
{
|
||||
if(isReady)
|
||||
{
|
||||
EditorUtility.SetDirty(_instance);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void ImportShaders(RenderPipeline renderPipeline)
|
||||
{
|
||||
if(isReady)
|
||||
{
|
||||
switch(renderPipeline)
|
||||
{
|
||||
case RenderPipeline.Built_in_Legacy:
|
||||
AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._basePackageBuiltin), false);
|
||||
break;
|
||||
case RenderPipeline.Built_in_PostProcessingStack:
|
||||
AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._basePackageLWRP), false);
|
||||
break;
|
||||
//case RenderPipeline.Lightweight:
|
||||
// AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._basePackageLWRP), false);
|
||||
//break;
|
||||
case RenderPipeline.Universal3D:
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
case RenderPipeline.Universal2D:
|
||||
#endif
|
||||
AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._basePackageURP), false);
|
||||
break;
|
||||
case RenderPipeline.High_Definition:
|
||||
AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._basePackageHDRP), false);
|
||||
break;
|
||||
default:
|
||||
//All cases should be handled
|
||||
break;
|
||||
}
|
||||
TrySetShowInstallerOnReload(false);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void ImportExamples(RenderPipeline renderPipeline)
|
||||
{
|
||||
if(isReady)
|
||||
{
|
||||
AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageInc), false);
|
||||
switch(renderPipeline)
|
||||
{
|
||||
case RenderPipeline.Built_in_Legacy:
|
||||
AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageBuiltin), false);
|
||||
break;
|
||||
case RenderPipeline.Built_in_PostProcessingStack:
|
||||
AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageLWRP), false);
|
||||
break;
|
||||
//case RenderPipeline.Lightweight:
|
||||
// AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageLWRP), false);
|
||||
//break;
|
||||
case RenderPipeline.Universal3D:
|
||||
AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageURP), false);
|
||||
break;
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
case RenderPipeline.Universal2D:
|
||||
AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageURP2D), false);
|
||||
break;
|
||||
#endif
|
||||
case RenderPipeline.High_Definition:
|
||||
AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesSkyHDRP), false);
|
||||
AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageHDRP), false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void OpenReadMe()
|
||||
{
|
||||
if(isReady)
|
||||
{
|
||||
AssetDatabase.OpenAsset(_instance._readMe);
|
||||
}
|
||||
}
|
||||
#pragma warning restore CS0414
|
||||
}
|
||||
}
|
||||
#endif
|
||||
18
Assets/External/MK/MKGlow/Editor/Configuration.cs.meta
vendored
Normal file
18
Assets/External/MK/MKGlow/Editor/Configuration.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43c9baea14160014989b649a6e886278
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 90204
|
||||
packageName: MK Glow - Bloom & Lens & Glare
|
||||
packageVersion: 4.9.2
|
||||
assetPath: Assets/MK/MKGlow/Editor/Configuration.cs
|
||||
uploadId: 759966
|
||||
60
Assets/External/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs
vendored
Normal file
60
Assets/External/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs
vendored
Normal file
@ -0,0 +1,60 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Glow Editor Helper Styles //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MK.Glow.Editor
|
||||
{
|
||||
public static partial class EditorHelper
|
||||
{
|
||||
//Based on Postprocessing stack styles to match the postprocessing stack ui
|
||||
private static class EditorStyles
|
||||
{
|
||||
internal static readonly GUIStyle rightAlignetLabel = new GUIStyle(UnityEditor.EditorStyles.label) { alignment = TextAnchor.MiddleRight };
|
||||
|
||||
internal static readonly GUIStyle largeHeader = new GUIStyle(UnityEditor.EditorStyles.label) { alignment = TextAnchor.MiddleCenter, fontStyle = FontStyle.Bold, fontSize = 18 };
|
||||
|
||||
internal static readonly GUIStyle headerCheckbox = new GUIStyle("ShurikenCheckMark");
|
||||
internal static readonly GUIStyle headerCheckboxMixed = new GUIStyle("ShurikenCheckMarkMixed");
|
||||
|
||||
internal static readonly GUIStyle smallTickbox = new GUIStyle("ShurikenToggle");
|
||||
|
||||
static readonly Color splitterDark = new Color(0.12f, 0.12f, 0.12f, 1.333f);
|
||||
static readonly Color splitterLight = splitterLight = new Color(0.6f, 0.6f, 0.6f, 1.333f);
|
||||
internal static Color splitter { get { return EditorGUIUtility.isProSkin ? splitterDark : splitterLight; } }
|
||||
|
||||
static readonly Texture2D paneOptionsIconDark;
|
||||
static readonly Texture2D paneOptionsIconLight;
|
||||
|
||||
internal static Texture2D paneOptionsIcon { get { return EditorGUIUtility.isProSkin ? paneOptionsIconDark : paneOptionsIconLight; } }
|
||||
|
||||
internal static readonly GUIStyle headerLabel = new GUIStyle(UnityEditor.EditorStyles.miniLabel);
|
||||
|
||||
static readonly Color headerBackgroundDark = new Color(0.1f, 0.1f, 0.1f, 0.2f);
|
||||
static readonly Color headerBackgroundLight = new Color(1f, 1f, 1f, 0.2f);
|
||||
internal static Color headerBackground { get { return EditorGUIUtility.isProSkin ? headerBackgroundDark : headerBackgroundLight; } }
|
||||
|
||||
internal static readonly GUIStyle wheelLabel = new GUIStyle(UnityEditor.EditorStyles.miniLabel);
|
||||
internal static readonly GUIStyle wheelThumb = new GUIStyle("ColorPicker2DThumb");
|
||||
internal static readonly Vector2 wheelThumbSize = new Vector2(
|
||||
!Mathf.Approximately(wheelThumb.fixedWidth, 0f) ? wheelThumb.fixedWidth : wheelThumb.padding.horizontal,
|
||||
!Mathf.Approximately(wheelThumb.fixedHeight, 0f) ? wheelThumb.fixedHeight : wheelThumb.padding.vertical
|
||||
);
|
||||
|
||||
internal static readonly GUIStyle preLabel = new GUIStyle("ShurikenLabel");
|
||||
|
||||
static EditorStyles()
|
||||
{
|
||||
paneOptionsIconDark = (Texture2D)EditorGUIUtility.Load("Builtin Skins/DarkSkin/Images/pane options.png");
|
||||
paneOptionsIconLight = (Texture2D)EditorGUIUtility.Load("Builtin Skins/LightSkin/Images/pane options.png");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
18
Assets/External/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs.meta
vendored
Normal file
18
Assets/External/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7723b58650108ec4fafa3019ff3ad273
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 90204
|
||||
packageName: MK Glow - Bloom & Lens & Glare
|
||||
packageVersion: 4.9.2
|
||||
assetPath: Assets/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs
|
||||
uploadId: 759966
|
||||
193
Assets/External/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs
vendored
Normal file
193
Assets/External/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs
vendored
Normal file
@ -0,0 +1,193 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Glow Editor Helper UI Content //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
//Disable XRManagement warning for selective workflow
|
||||
//XRpackage has to be imported...
|
||||
#pragma warning disable CS0618
|
||||
|
||||
namespace MK.Glow.Editor
|
||||
{
|
||||
public static partial class EditorHelper
|
||||
{
|
||||
public static class EditorUIContent
|
||||
{
|
||||
public static class Tooltips
|
||||
{
|
||||
public static readonly GUIContent workmode = new GUIContent("Workmode", "Choose between a Post Processing Volume or Global workmode. \nIf Global is used, then the Post Processing Framework can be skipped.");
|
||||
|
||||
//Main
|
||||
public static readonly GUIContent allowGeometryShaders = new GUIContent("Allow Geometry Shaders", "Allowing the pipeline to use geometry shader if available.");
|
||||
public static readonly GUIContent allowComputeShaders = new GUIContent("Allow Compute Shaders", "Allowing the pipeline to use compute shader if available.");
|
||||
public static readonly GUIContent renderPriority = new GUIContent("Render Priority", "Define if the pipeline should focus on quality or performance. Balanced gives you the best trade-off in terms of performance and visual quality.");
|
||||
public static readonly GUIContent debugView = new GUIContent("Debug View", "Displaying of different render steps. \n \n" +
|
||||
"None: Debug view is disabled. \n\n" +
|
||||
"Raw Bloom: Shows extracted bloom map. \n\n" +
|
||||
"Raw Lens Flare: Shows extracted lens flare map. \n\n" +
|
||||
"Raw Glare: Shows extracted glare map. \n\n" +
|
||||
"Bloom: Shows created bloom without lens surface. \n\n" +
|
||||
"Lens Flare: Shows created lens flare without lens surface. \n\n" +
|
||||
"Glare: Shows created glare without lens surface. \n\n" +
|
||||
"Composite: Shows combined bloom, lensflare, glare and lens surface, just without source image. \n");
|
||||
public static readonly GUIContent quality = new GUIContent("Quality", "General rendered quality of the glow. Higher setting results in better looking and less aliasing. High/Medium is recommend in most cases.");
|
||||
public static readonly GUIContent antiFlickerMode = new GUIContent("AntiFlicker", "Type of antiflicker filter. Balanced should be fine for most cases. Strong tends to remove more bright parts of the resulting glow, but provides overall less flickering.");
|
||||
public static readonly GUIContent workflow = new GUIContent("Workflow", "Basic definition of the workflow. \n\n" +
|
||||
"Luminance: Glow map is defined by the pixels brightness and a threshold value. Just use the emission of the shaders and raise it up. Performs significantly faster than selective workflow.\n\n" +
|
||||
"Selective: Glow map is created by using separate shaders (MK/Glow/Selective).\n\n" +
|
||||
"Natural: Glow map is based on a realistic behavior. No colors gets cut off. Performs significantly faster than selective workflow");
|
||||
public static readonly GUIContent selectiveRenderLayerMask = new GUIContent("Render Layer", "In most cases 'Everything' should be chosen to avoid Z issues.");
|
||||
public static readonly GUIContent anamorphicRatio = new GUIContent("Anamorphic", "Anamorphic scaling. \n\n" +
|
||||
"> 0: scaling horizontally\n" +
|
||||
"< 0: scaling vertically\n" +
|
||||
"0: no scaling");
|
||||
public static readonly GUIContent lumaScale = new GUIContent("Luma Scale", "Mixing of the relative luminance (Luminosity function) into the glow map. Each color part contributes a different amount of light.");
|
||||
public static readonly GUIContent blooming = new GUIContent("Blooming", "Blooming increases glowing parts even further. Increasing this value value gives the scene a more bloomy look.");
|
||||
|
||||
//Bloom
|
||||
public static readonly GUIContent bloomThreshold = new GUIContent("Threshold", "Threshold in gamma space for extraction of bright areas. \n\n Min: Minimum brightness until the bloom starts. \n Max: Maximum brightness for cutting off colors.");
|
||||
public static readonly GUIContent bloomScattering = new GUIContent("Scattering", "Scattering of the bloom. A higher value increases the scattered area.");
|
||||
public static readonly GUIContent bloomIntensity = new GUIContent("Intensity", "Intensity of the bloom in gamma space.");
|
||||
|
||||
//Lens Surface
|
||||
public static readonly GUIContent allowLensSurface = new GUIContent("", "");
|
||||
public static readonly GUIContent lensSurfaceDirtTexture = new GUIContent("Dirt", "Dirt overlay which will be applied to the glow (RGB). Best results if texture is tileable.");
|
||||
public static readonly GUIContent lensSurfaceDirtIntensity = new GUIContent("Intensity", "Intensity of the dirt effect. Value is in gamma space.");
|
||||
public static readonly GUIContent lensSurfaceDiffractionTexture = new GUIContent("Diffraction", "Diffraction overlay which will be applied to the glow (RGB). Texture is rotating based on view.");
|
||||
public static readonly GUIContent lensSurfaceDiffractionIntensity = new GUIContent("Intensity", "Intensity of the diffraction effect in gamma space.");
|
||||
|
||||
//Lens flare
|
||||
public static readonly GUIContent allowLensFlare = new GUIContent("", "");
|
||||
public static readonly GUIContent lensFlareStyle = new GUIContent("Style", "Style of the lens flare effect. Switch between presets or a custom style to mix up ghosts and halo.");
|
||||
public static readonly GUIContent lensFlareGhostFade = new GUIContent("Fade", "Fading of the ghosts. A higher value make the ghosts less visible");
|
||||
public static readonly GUIContent lensFlareGhostIntensity = new GUIContent("Intensity", "Intensity of the ghosts in gamma space.");
|
||||
public static readonly GUIContent lensFlareThreshold = new GUIContent("Threshold", "Threshold in gamma space for extraction of bright areas. \n\n Min: Minimum brightness until the lens flare starts. \n Max: Maximum brightness for cutting off colors.");
|
||||
public static readonly GUIContent lensFlareScattering = new GUIContent("Scattering", "Scattering of the lens flare. A higher value increases the scattered area and blurs the flare stronger.");
|
||||
public static readonly GUIContent lensFlareColorRamp = new GUIContent("Color Ramp", "Color ramp of the lens flare. Tint will applied radially (RGB).");
|
||||
public static readonly GUIContent lensFlareChromaticAberration = new GUIContent("Chromatic Aberration", "Strength of the chromatic aberration. A higher / lower value spread the color parts further away.");
|
||||
public static readonly GUIContent lensFlareGhostCount = new GUIContent("Count", "Count of the ghosts which are created.");
|
||||
public static readonly GUIContent lensFlareGhostDispersal = new GUIContent("Dispersal", "Dispersion between the ghosts.");
|
||||
public static readonly GUIContent lensFlareHaloFade = new GUIContent("Fade", "Fading of the halo. A higher value make the halo less visible.");
|
||||
public static readonly GUIContent lensFlareHaloIntensity = new GUIContent("Intensity", "Intensity of the halo in gamma space.");
|
||||
public static readonly GUIContent lensFlareHaloSize = new GUIContent("Size", "Overall radius of the halo");
|
||||
|
||||
//Glare
|
||||
public static readonly GUIContent allowGlare = new GUIContent("", "");
|
||||
public static readonly GUIContent glareStyle = new GUIContent("Style", "Style of the glare effect. Switch between presets or a custom style up to 4 light streaks.");
|
||||
public static readonly GUIContent glareStreaks = new GUIContent("Streaks", "Amount of visible glare streaks (up to a maximum of 4).");
|
||||
public static readonly GUIContent glareBlend = new GUIContent("Blend", "Blending between bloom and glare. 0: more/only bloom visible, 1: more/only glare visible.");
|
||||
public static readonly GUIContent glareIntensity = new GUIContent("Intensity", "Global intensity of the final glare effect. (linear)");
|
||||
public static readonly GUIContent glareThreshold = new GUIContent("Threshold", "Threshold in gamma space for extraction of bright areas. \n\n Min: Minimum brightness until the glare starts. \n Max: Maximum brightness for cutting off colors.");
|
||||
public static readonly GUIContent glareScattering = new GUIContent("Scattering", "Global scattering of the glare. A higher value increases the scattered area.");
|
||||
public static readonly GUIContent glareAngle = new GUIContent("Angle", "Global angle of the glare.");
|
||||
public static readonly GUIContent glareSample0Scattering = new GUIContent("Scattering", "Scattering of the glare sample. A higher value increases the scattered area.");
|
||||
public static readonly GUIContent glareSample0Intensity = new GUIContent("Intensity", "Intensity of the glare sample in gamma space.");
|
||||
public static readonly GUIContent glareSample0Angle = new GUIContent("Angle", "Angle of the glare sample in degree.");
|
||||
public static readonly GUIContent glareSample0Offset = new GUIContent("Offset", "Offset of the sample based on the center.");
|
||||
public static readonly GUIContent glareSample1Scattering = new GUIContent("Scattering", "Scattering of the glare sample. A higher value increases the scattered area.");
|
||||
public static readonly GUIContent glareSample1Intensity = new GUIContent("Intensity", "Intensity of the glare sample in gamma space.");
|
||||
public static readonly GUIContent glareSample1Angle = new GUIContent("Angle", "Angle of the glare sample in degree.");
|
||||
public static readonly GUIContent glareSample1Offset = new GUIContent("Offset", "Offset of the sample based on the center.");
|
||||
public static readonly GUIContent glareSample2Scattering = new GUIContent("Scattering", "Scattering of the glare sample. A higher value increases the scattered area.");
|
||||
public static readonly GUIContent glareSample2Intensity = new GUIContent("Intensity", "Intensity of the glare sample in gamma space.");
|
||||
public static readonly GUIContent glareSample2Angle = new GUIContent("Angle", "Angle of the glare sample in degree.");
|
||||
public static readonly GUIContent glareSample2Offset = new GUIContent("Offset", "Offset of the sample based on the center.");
|
||||
public static readonly GUIContent glareSample3Scattering = new GUIContent("Scattering", "Scattering of the glare sample. A higher value increases the scattered area.");
|
||||
public static readonly GUIContent glareSample3Intensity = new GUIContent("Intensity", "Intensity of the glare sample in gamma space.");
|
||||
public static readonly GUIContent glareSample3Angle = new GUIContent("Angle", "Angle of the glare sample in degree.");
|
||||
public static readonly GUIContent glareSample3Offset = new GUIContent("Offset", "Offset of the sample based on the center.");
|
||||
}
|
||||
|
||||
public static readonly string mainTitle = "Main";
|
||||
public static readonly string bloomTitle = "Bloom";
|
||||
public static readonly string lensSurfaceTitle = "Lens Surface";
|
||||
public static readonly string dirtTitle = "Dirt:";
|
||||
public static readonly string diffractionTitle = "Diffraction:";
|
||||
public static readonly string lensFlareTitle = "Lens Flare (SM 3.0+)";
|
||||
public static readonly string ghostsTitle = "Ghosts:";
|
||||
public static readonly string haloTitle = "Halo:";
|
||||
public static readonly string glareTitle = "Glare (SM 4.0+)";
|
||||
public static readonly string sample0Title = "Sample 0:";
|
||||
public static readonly string sample1Title = "Sample 1:";
|
||||
public static readonly string sample2Title = "Sample 2:";
|
||||
public static readonly string sample3Title = "Sample 3:";
|
||||
|
||||
public static void LensFlareFeatureNotSupportedWarning()
|
||||
{
|
||||
EditorGUILayout.HelpBox("Lens flare feature is not supported on your active graphics api / render setup.", MessageType.Warning);
|
||||
}
|
||||
|
||||
public static void GlareFeatureNotSupportedWarning()
|
||||
{
|
||||
EditorGUILayout.HelpBox("Glare feature is not supported on your active graphics api / render setup.", MessageType.Warning);
|
||||
}
|
||||
|
||||
public static void OptimalSetupWarning(UnityEngine.Camera camera, bool warningAllowed)
|
||||
{
|
||||
if(warningAllowed)
|
||||
{
|
||||
string msg = "";
|
||||
if(!camera.allowHDR && PlayerSettings.colorSpace != ColorSpace.Linear)
|
||||
{
|
||||
msg = "linear color space and hdr";
|
||||
}
|
||||
else if(PlayerSettings.colorSpace != ColorSpace.Linear)
|
||||
{
|
||||
msg = "linear color space";
|
||||
}
|
||||
else if(!camera.allowHDR)
|
||||
{
|
||||
msg = "hdr";
|
||||
}
|
||||
if(!camera.allowHDR || PlayerSettings.colorSpace != ColorSpace.Linear)
|
||||
EditorGUILayout.HelpBox("For best looking results its recommend to use " + msg, MessageType.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
public static void XRUnityVersionWarning()
|
||||
{
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
#else
|
||||
if(PlayerSettings.virtualRealitySupported)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Your are currently targeting XR. For best XR support its recommend to update to unity 2018.3 or higher.", MessageType.Warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void SelectiveWorkflowVRWarning(MK.Glow.Workflow workflow)
|
||||
{
|
||||
#if UNITY_6000_OR_NEWER
|
||||
if(UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline != null && workflow == Workflow.Selective)
|
||||
#else
|
||||
if(UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset != null && workflow == Workflow.Selective)
|
||||
#endif
|
||||
{
|
||||
EditorGUILayout.HelpBox("Selective workflow isn't supported if a scriptable rendering pipeline is active. Please use Threshold or Natural workflow instead.", MessageType.Warning);
|
||||
}
|
||||
if(PlayerSettings.virtualRealitySupported && workflow == Workflow.Selective)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Selective workflow isn't supported in XR. Please use Threshold or Natural workflow instead.", MessageType.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
public static void IsNotSupportedWarning()
|
||||
{
|
||||
if(!Compatibility.IsSupported)
|
||||
EditorGUILayout.HelpBox("Plugin is not supported and will be disabled. At least any HDR RenderTexture format should be supported by your hardware.", MessageType.Warning);
|
||||
}
|
||||
|
||||
public static void SelectiveWorkflowDeprecated()
|
||||
{
|
||||
EditorGUILayout.HelpBox("Selective Workflow will be deprecated in a future update, due to engine compatibility issues. Its highly recommend to use Threshold or Natural Workflow.", MessageType.Warning);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
18
Assets/External/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs.meta
vendored
Normal file
18
Assets/External/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d3d67405b01fff4fa80811e3a3f3e7e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 90204
|
||||
packageName: MK Glow - Bloom & Lens & Glare
|
||||
packageVersion: 4.9.2
|
||||
assetPath: Assets/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs
|
||||
uploadId: 759966
|
||||
157
Assets/External/MK/MKGlow/Editor/EditorHelper.cs
vendored
Normal file
157
Assets/External/MK/MKGlow/Editor/EditorHelper.cs
vendored
Normal file
@ -0,0 +1,157 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Glow Editor Helper Main //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace MK.Glow.Editor
|
||||
{
|
||||
public static partial class EditorHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// Draw a default splitter
|
||||
/// </summary>
|
||||
public static void DrawSplitter()
|
||||
{
|
||||
var rect = GUILayoutUtility.GetRect(0f, 1f);
|
||||
|
||||
rect.xMin = 0f;
|
||||
rect.width += 4f;
|
||||
|
||||
if(Event.current.type != EventType.Repaint)
|
||||
return;
|
||||
|
||||
EditorGUI.DrawRect(rect, EditorStyles.splitter);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Foldout for settings
|
||||
/// </summary>
|
||||
/// <param name="title"></param>
|
||||
/// <param name="titleRight"></param>
|
||||
/// <returns></returns>
|
||||
private static Rect DrawFoldoutHeader(string title, string titleRight = "")
|
||||
{
|
||||
var gap = GUILayoutUtility.GetRect(0f, 0f);
|
||||
gap.xMin = 0f;
|
||||
gap.width += 4f;
|
||||
EditorGUI.DrawRect(gap, Color.clear);
|
||||
DrawSplitter();
|
||||
var rect = GUILayoutUtility.GetRect(16f, 16f);
|
||||
|
||||
rect.xMin = 0f;
|
||||
rect.width += 4f;
|
||||
|
||||
var lavelRect = new Rect(rect);
|
||||
lavelRect.xMin += 22;
|
||||
EditorGUI.DrawRect(rect, EditorStyles.headerBackground);
|
||||
EditorGUI.LabelField(lavelRect, title, UnityEditor.EditorStyles.boldLabel);
|
||||
EditorGUI.LabelField(lavelRect, titleRight, EditorStyles.rightAlignetLabel);
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a empty space with the height of 1
|
||||
/// </summary>
|
||||
public static void VerticalSpace()
|
||||
{
|
||||
GUILayoutUtility.GetRect(1f, EditorGUIUtility.standardVerticalSpacing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a header
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
public static void DrawHeader(string text)
|
||||
{
|
||||
EditorGUILayout.LabelField(text, UnityEditor.EditorStyles.boldLabel);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draw a clickable behavior including a checkbox for a feature
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="title"></param>
|
||||
/// <param name="titleRight"></param>
|
||||
/// <param name="behavior"></param>
|
||||
/// <param name="feature"></param>
|
||||
/// <returns></returns>
|
||||
public static bool HandleBehavior(UnityEngine.Object obj, string title, string titleRight, SerializedProperty behavior, SerializedProperty feature)
|
||||
{
|
||||
Rect rect = DrawFoldoutHeader(title, titleRight);
|
||||
|
||||
var e = Event.current;
|
||||
|
||||
var foldoutRect = new Rect(EditorGUIUtility.currentViewWidth * 0.5f, rect.y, 13f, 13f);
|
||||
if(behavior.hasMultipleDifferentValues)
|
||||
{
|
||||
foldoutRect.x -= 13;
|
||||
}
|
||||
|
||||
//DrawSplitter();
|
||||
if(feature != null)
|
||||
{
|
||||
EditorGUI.showMixedValue = feature.hasMultipleDifferentValues;
|
||||
var toggleRect = new Rect(rect.x + 4f, rect.y + ((feature.hasMultipleDifferentValues) ? 0.0f : 2.0f), 13f, 13f);
|
||||
bool fn = feature.boolValue;
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
fn = EditorGUI.Toggle(toggleRect, "", fn, EditorStyles.headerCheckbox);
|
||||
|
||||
if(EditorGUI.EndChangeCheck())
|
||||
{
|
||||
feature.boolValue = fn;
|
||||
if(feature.boolValue)
|
||||
Undo.RegisterCompleteObjectUndo(obj, feature.displayName + " enabled");
|
||||
else
|
||||
Undo.RegisterCompleteObjectUndo(obj, feature.displayName + " disabled");
|
||||
}
|
||||
EditorGUI.showMixedValue = false;
|
||||
|
||||
EditorGUI.showMixedValue = behavior.hasMultipleDifferentValues;
|
||||
}
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
if(e.type == EventType.MouseDown)
|
||||
{
|
||||
if(rect.Contains(e.mousePosition))
|
||||
{
|
||||
if(behavior.hasMultipleDifferentValues)
|
||||
behavior.boolValue = false;
|
||||
else
|
||||
behavior.boolValue = !behavior.boolValue;
|
||||
e.Use();
|
||||
}
|
||||
}
|
||||
if(EditorGUI.EndChangeCheck())
|
||||
{
|
||||
if(behavior.boolValue)
|
||||
Undo.RegisterCompleteObjectUndo(obj, behavior.displayName + " Show");
|
||||
else
|
||||
Undo.RegisterCompleteObjectUndo(obj, behavior.displayName + " Hide");
|
||||
}
|
||||
|
||||
EditorGUI.showMixedValue = false;
|
||||
|
||||
if(e.type == EventType.Repaint && behavior.hasMultipleDifferentValues)
|
||||
UnityEditor.EditorStyles.radioButton.Draw(foldoutRect, "", false, false, true, false);
|
||||
else
|
||||
EditorGUI.Foldout(foldoutRect, behavior.boolValue, "");
|
||||
|
||||
if(behavior.hasMultipleDifferentValues)
|
||||
return true;
|
||||
else
|
||||
return behavior.boolValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
18
Assets/External/MK/MKGlow/Editor/EditorHelper.cs.meta
vendored
Normal file
18
Assets/External/MK/MKGlow/Editor/EditorHelper.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af43dbed09e512049bef645f2d379cb2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 90204
|
||||
packageName: MK Glow - Bloom & Lens & Glare
|
||||
packageVersion: 4.9.2
|
||||
assetPath: Assets/MK/MKGlow/Editor/EditorHelper.cs
|
||||
uploadId: 759966
|
||||
248
Assets/External/MK/MKGlow/Editor/InstallWizard.cs
vendored
Normal file
248
Assets/External/MK/MKGlow/Editor/InstallWizard.cs
vendored
Normal file
@ -0,0 +1,248 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Install Wizard Base //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2021 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using Configuration = MK.Glow.Editor.InstallWizard.Configuration;
|
||||
namespace MK.Glow.Editor.InstallWizard
|
||||
{
|
||||
public sealed class InstallWizard : EditorWindow
|
||||
{
|
||||
#pragma warning disable CS0414
|
||||
private static readonly string _version = "4.9.2";
|
||||
#pragma warning restore CS0414
|
||||
private static readonly Vector2Int _referenceResolution = new Vector2Int(2560, 1440);
|
||||
private static float _sizeScale;
|
||||
private static int _scaledWidth;
|
||||
private static int _scaledHeight;
|
||||
private static Vector2 _windowScrollPos;
|
||||
|
||||
private static readonly int _rawWidth = 360;
|
||||
private static readonly int _rawHeight = 640;
|
||||
private static readonly string _title = "MK Glow Install Wizard";
|
||||
|
||||
private GUIStyle _flowTextStyle { get { return new GUIStyle(EditorStyles.label) { wordWrap = true }; } }
|
||||
private static readonly int _loadTimeInFrames = 72;
|
||||
private static int _waitFramesTillReload = _loadTimeInFrames;
|
||||
|
||||
private static InstallWizard _window;
|
||||
private static RenderPipeline _targetRenderPipeline = RenderPipeline.Built_in_PostProcessingStack;
|
||||
private static bool _showInstallerOnReload = true;
|
||||
|
||||
[MenuItem("Window/MK/Glow/Install Wizard")]
|
||||
private static void ShowWindow()
|
||||
{
|
||||
if(Screen.currentResolution.height > Screen.currentResolution.width)
|
||||
_sizeScale = (float) Screen.currentResolution.width / (float)_referenceResolution.x;
|
||||
else
|
||||
_sizeScale = (float) Screen.currentResolution.height / (float)_referenceResolution.y;
|
||||
|
||||
_scaledWidth = (int)((float)_rawWidth * _sizeScale);
|
||||
_scaledHeight = (int)((float)_rawHeight * _sizeScale);
|
||||
_window = (InstallWizard) EditorWindow.GetWindow<InstallWizard>(true, _title, true);
|
||||
|
||||
_window.minSize = new Vector2(_scaledWidth, _scaledHeight);
|
||||
_window.maxSize = new Vector2(_scaledWidth * 2, _scaledHeight * 2);
|
||||
_window.Show();
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
private static void ShowInstallerOnReload()
|
||||
{
|
||||
QueryReload();
|
||||
}
|
||||
|
||||
private static void QueryReload()
|
||||
{
|
||||
_waitFramesTillReload = _loadTimeInFrames;
|
||||
EditorApplication.update += Reload;
|
||||
}
|
||||
|
||||
private static void Reload()
|
||||
{
|
||||
if (_waitFramesTillReload > 0)
|
||||
{
|
||||
--_waitFramesTillReload;
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorApplication.update -= Reload;
|
||||
if(Configuration.isReady && Configuration.TryGetShowInstallerOnReload())
|
||||
ShowWindow();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if(Configuration.isReady)
|
||||
{
|
||||
_windowScrollPos = EditorGUILayout.BeginScrollView(_windowScrollPos);
|
||||
Texture2D titleImage = Configuration.TryGetTitleImage();
|
||||
if(titleImage)
|
||||
{
|
||||
float titleScaledWidth = EditorGUIUtility.currentViewWidth - EditorGUIUtility.standardVerticalSpacing * 4;
|
||||
float titleScaledHeight = titleScaledWidth * ((float)titleImage.height / (float)titleImage.width);
|
||||
Rect titleRect = EditorGUILayout.GetControlRect();
|
||||
titleRect.width = titleScaledWidth;
|
||||
titleRect.height = titleScaledHeight;
|
||||
GUI.DrawTexture(titleRect, titleImage, ScaleMode.ScaleToFit);
|
||||
GUILayout.Label("", GUILayout.Height(titleScaledHeight - 20));
|
||||
Divider();
|
||||
}
|
||||
EditorGUILayout.LabelField("1. Select your Render Pipeline setup", UnityEditor.EditorStyles.boldLabel);
|
||||
_targetRenderPipeline = Configuration.TryGetRenderPipeline();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
_targetRenderPipeline = (RenderPipeline) EditorGUILayout.EnumPopup("Render Pipeline Setup", _targetRenderPipeline);
|
||||
if(EditorGUI.EndChangeCheck())
|
||||
Configuration.TrySetRenderPipeline(_targetRenderPipeline);
|
||||
VerticalSpace();
|
||||
Divider();
|
||||
VerticalSpace();
|
||||
EditorGUILayout.LabelField("2. Import Package", UnityEditor.EditorStyles.boldLabel);
|
||||
if(GUILayout.Button("Import / Update Package"))
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("MK Toon Install Wizard", "Importing Package", 0.5f);
|
||||
Configuration.ImportShaders(_targetRenderPipeline);
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
switch(_targetRenderPipeline)
|
||||
{
|
||||
case RenderPipeline.Built_in_Legacy:
|
||||
EditorGUILayout.LabelField("Attach the MK Glow component to your rendering camera.", _flowTextStyle);
|
||||
break;
|
||||
case RenderPipeline.Built_in_PostProcessingStack:
|
||||
EditorGUILayout.LabelField("1. Make sure the Post Processing Stack is installed. It can be installed via the Package Manager (Window -> Package Manager)", _flowTextStyle);
|
||||
EditorGUILayout.LabelField("2. On your Post Processing Stack Profile add the “MK/MKGlow” component.", _flowTextStyle);
|
||||
break;
|
||||
//case RenderPipeline.Lightweight:
|
||||
//EditorGUILayout.LabelField("On your Post Processing Stack V2 Profile add the “MK/MKGlow” component.", _flowTextStyle);
|
||||
//break;
|
||||
case RenderPipeline.Universal3D:
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
case RenderPipeline.Universal2D:
|
||||
#endif
|
||||
EditorGUILayout.LabelField("1. On your Universal Render Pipeline Renderer Asset add the custom Renderer Feature: MK Glow Renderer Feature.", _flowTextStyle);
|
||||
EditorGUILayout.LabelField(@"2. On your Volume Profile add MK Glow via “Post-processing/MK/MKGlow” (optional).", _flowTextStyle);
|
||||
break;
|
||||
case RenderPipeline.High_Definition:
|
||||
EditorGUILayout.LabelField("1. Add MKGlow to your custom post processing under HDRP Default/Global Settings on the “Before Post Process” List. Navigate to it via: Edit > Project Settings > HDRP Default/Global Settings.", _flowTextStyle);
|
||||
EditorGUILayout.LabelField(@"2. On your Volume Profile add MK Glow via “Post-processing/MK/MKGlow”", _flowTextStyle);
|
||||
break;
|
||||
}
|
||||
VerticalSpace();
|
||||
Divider();
|
||||
VerticalSpace();
|
||||
int readMeNumber = 4;
|
||||
/*
|
||||
if(_targetRenderPipeline == RenderPipeline.Lightweight)
|
||||
{
|
||||
readMeNumber = 3;
|
||||
EditorGUILayout.LabelField("3. Examples are not available for the Lightweight Render Pipeline.", _flowTextStyle);
|
||||
VerticalSpace();
|
||||
Divider();
|
||||
}
|
||||
else
|
||||
*/
|
||||
{
|
||||
EditorGUILayout.LabelField("3. Import Examples (optional)", UnityEditor.EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField("Example Scenes are based on Linear Color Space and HDR. Make sure to change from Gamma to Linear Color Space and enable HDR.", _flowTextStyle);
|
||||
switch(_targetRenderPipeline)
|
||||
{
|
||||
case RenderPipeline.Built_in_Legacy:
|
||||
case RenderPipeline.Built_in_PostProcessingStack:
|
||||
break;
|
||||
//case RenderPipeline.Lightweight:
|
||||
//break;
|
||||
case RenderPipeline.Universal3D:
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
case RenderPipeline.Universal2D:
|
||||
#endif
|
||||
EditorGUILayout.LabelField("Example Scenes using the Post Process Volumes Workmode on the MK Glow Renderer Feature.", _flowTextStyle);
|
||||
break;
|
||||
case RenderPipeline.High_Definition:
|
||||
break;
|
||||
}
|
||||
EditorGUILayout.LabelField("Old Input Manager is used for the examples.", _flowTextStyle);
|
||||
if(GUILayout.Button("Import Examples"))
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("MK Toon Install Wizard", "Importing Examples", 0.5f);
|
||||
Configuration.ImportExamples(_targetRenderPipeline);
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
VerticalSpace();
|
||||
Divider();
|
||||
ExampleContainer[] examples = Configuration.TryGetExamples();
|
||||
bool anyExamplesAvailable = false;
|
||||
for(int i = 0; i < examples.Length; i++)
|
||||
{
|
||||
if(examples[i].scene != null)
|
||||
{
|
||||
anyExamplesAvailable = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(examples.Length > 0 && anyExamplesAvailable)
|
||||
{
|
||||
VerticalSpace();
|
||||
EditorGUILayout.LabelField("Example Scenes:");
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
for(int i = 0; i < examples.Length; i++)
|
||||
{
|
||||
if(examples[i].scene != null)
|
||||
examples[i].DrawEditorButton();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
VerticalSpace();
|
||||
Divider();
|
||||
}
|
||||
}
|
||||
VerticalSpace();
|
||||
EditorGUILayout.LabelField(readMeNumber.ToString() + ". Read Me (Recommended)", UnityEditor.EditorStyles.boldLabel);
|
||||
if(GUILayout.Button("Open Read Me"))
|
||||
{
|
||||
Configuration.OpenReadMe();
|
||||
}
|
||||
|
||||
VerticalSpace();
|
||||
Divider();
|
||||
VerticalSpace();
|
||||
|
||||
_showInstallerOnReload = Configuration.TryGetShowInstallerOnReload();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
_showInstallerOnReload = EditorGUILayout.Toggle("Show Installer On Reload", _showInstallerOnReload);
|
||||
if(EditorGUI.EndChangeCheck())
|
||||
Configuration.TrySetShowInstallerOnReload(_showInstallerOnReload);
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
GUI.FocusControl(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static void VerticalSpace()
|
||||
{
|
||||
GUILayoutUtility.GetRect(1f, EditorGUIUtility.standardVerticalSpacing);
|
||||
}
|
||||
|
||||
private static void Divider()
|
||||
{
|
||||
GUILayout.Box("", new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(2) });
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
18
Assets/External/MK/MKGlow/Editor/InstallWizard.cs.meta
vendored
Normal file
18
Assets/External/MK/MKGlow/Editor/InstallWizard.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c19e3d2fe3c215e4e9c490916b2832c3
|
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MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 90204
|
||||
packageName: MK Glow - Bloom & Lens & Glare
|
||||
packageVersion: 4.9.2
|
||||
assetPath: Assets/MK/MKGlow/Editor/InstallWizard.cs
|
||||
uploadId: 759966
|
||||
18
Assets/External/MK/MKGlow/Editor/MK.Glow.Editor.asmdef
vendored
Normal file
18
Assets/External/MK/MKGlow/Editor/MK.Glow.Editor.asmdef
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
{
|
||||
"name": "MK.Glow.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:cb19445e095596046a336416b28b0cc9"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
14
Assets/External/MK/MKGlow/Editor/MK.Glow.Editor.asmdef.meta
vendored
Normal file
14
Assets/External/MK/MKGlow/Editor/MK.Glow.Editor.asmdef.meta
vendored
Normal file
@ -0,0 +1,14 @@
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||||
fileFormatVersion: 2
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guid: bf0220fd1bb918740b112a52cefae584
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
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||||
serializedVersion: 1
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productId: 90204
|
||||
packageName: MK Glow - Bloom & Lens & Glare
|
||||
packageVersion: 4.9.2
|
||||
assetPath: Assets/MK/MKGlow/Editor/MK.Glow.Editor.asmdef
|
||||
uploadId: 759966
|
||||
BIN
Assets/External/MK/MKGlow/Editor/MKGlowCardImage.png
(Stored with Git LFS)
vendored
Normal file
BIN
Assets/External/MK/MKGlow/Editor/MKGlowCardImage.png
(Stored with Git LFS)
vendored
Normal file
Binary file not shown.
95
Assets/External/MK/MKGlow/Editor/MKGlowCardImage.png.meta
vendored
Normal file
95
Assets/External/MK/MKGlow/Editor/MKGlowCardImage.png.meta
vendored
Normal file
@ -0,0 +1,95 @@
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||||
fileFormatVersion: 2
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||||
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mipmaps:
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||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: -1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 512
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 34b45bd3cbb1d324abdc15115acf9643
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 90204
|
||||
packageName: MK Glow - Bloom & Lens & Glare
|
||||
packageVersion: 4.9.2
|
||||
assetPath: Assets/MK/MKGlow/Editor/MKGlowCardImage.png
|
||||
uploadId: 759966
|
||||
447
Assets/External/MK/MKGlow/Editor/SelectiveStandardShaderGUI.cs
vendored
Normal file
447
Assets/External/MK/MKGlow/Editor/SelectiveStandardShaderGUI.cs
vendored
Normal file
@ -0,0 +1,447 @@
|
||||
//////////////////////////////////////////////////////
|
||||
// MK Glow Selective Standard Shader GUI //
|
||||
// //
|
||||
// Created by Michael Kremmel //
|
||||
// www.michaelkremmel.de //
|
||||
// Copyright © 2017 All rights reserved. //
|
||||
//////////////////////////////////////////////////////
|
||||
/// This file is closely based on file the default unity standard shader gui
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MK.Glow.Legacy.Editor
|
||||
{
|
||||
internal class SelectiveStandardShaderGUI : ShaderGUI
|
||||
{
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
#else
|
||||
ColorPickerHDRConfig m_ColorPickerHDRConfig = new ColorPickerHDRConfig(0f, 99f, 1 / 99f, 3f);
|
||||
#endif
|
||||
|
||||
private enum WorkflowMode
|
||||
{
|
||||
Specular,
|
||||
Metallic,
|
||||
Dielectric
|
||||
}
|
||||
|
||||
public enum BlendMode
|
||||
{
|
||||
Opaque,
|
||||
Cutout,
|
||||
Fade, // Old school alpha-blending mode, fresnel does not affect amount of transparency
|
||||
Transparent // Physically plausible transparency mode, implemented as alpha pre-multiply
|
||||
}
|
||||
|
||||
public enum SmoothnessMapChannel
|
||||
{
|
||||
SpecularMetallicAlpha,
|
||||
AlbedoAlpha,
|
||||
}
|
||||
|
||||
private static class Styles
|
||||
{
|
||||
public static GUIContent uvSetLabel = new GUIContent("UV Set");
|
||||
|
||||
public static GUIContent albedoText = new GUIContent("Albedo", "Albedo (RGB) and Transparency (A)");
|
||||
public static GUIContent alphaCutoffText = new GUIContent("Alpha Cutoff", "Threshold for alpha cutoff");
|
||||
public static GUIContent specularMapText = new GUIContent("Specular", "Specular (RGB) and Smoothness (A)");
|
||||
public static GUIContent metallicMapText = new GUIContent("Metallic", "Metallic (R) and Smoothness (A)");
|
||||
public static GUIContent smoothnessText = new GUIContent("Smoothness", "Smoothness value");
|
||||
public static GUIContent smoothnessScaleText = new GUIContent("Smoothness", "Smoothness scale factor");
|
||||
public static GUIContent smoothnessMapChannelText = new GUIContent("Source", "Smoothness texture and channel");
|
||||
public static GUIContent highlightsText = new GUIContent("Specular Highlights", "Specular Highlights");
|
||||
public static GUIContent reflectionsText = new GUIContent("Reflections", "Glossy Reflections");
|
||||
public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map");
|
||||
public static GUIContent heightMapText = new GUIContent("Height Map", "Height Map (G)");
|
||||
public static GUIContent occlusionText = new GUIContent("Occlusion", "Occlusion (G)");
|
||||
public static GUIContent emissionText = new GUIContent("Color", "Emission (RGB)");
|
||||
public static GUIContent detailMaskText = new GUIContent("Detail Mask", "Mask for Secondary Maps (A)");
|
||||
public static GUIContent detailAlbedoText = new GUIContent("Detail Albedo x2", "Albedo (RGB) multiplied by 2");
|
||||
public static GUIContent detailNormalMapText = new GUIContent("Normal Map", "Normal Map");
|
||||
|
||||
public static string primaryMapsText = "Main Maps";
|
||||
public static string secondaryMapsText = "Secondary Maps";
|
||||
public static string forwardText = "Forward Rendering Options";
|
||||
public static string renderingMode = "Rendering Mode";
|
||||
public static string advancedText = "Advanced Options";
|
||||
public static readonly string[] blendNames = Enum.GetNames(typeof(BlendMode));
|
||||
}
|
||||
|
||||
MaterialProperty blendMode = null;
|
||||
MaterialProperty albedoMap = null;
|
||||
MaterialProperty albedoColor = null;
|
||||
MaterialProperty alphaCutoff = null;
|
||||
MaterialProperty specularMap = null;
|
||||
MaterialProperty specularColor = null;
|
||||
MaterialProperty metallicMap = null;
|
||||
MaterialProperty metallic = null;
|
||||
MaterialProperty smoothness = null;
|
||||
MaterialProperty smoothnessScale = null;
|
||||
MaterialProperty smoothnessMapChannel = null;
|
||||
MaterialProperty highlights = null;
|
||||
MaterialProperty reflections = null;
|
||||
MaterialProperty bumpScale = null;
|
||||
MaterialProperty bumpMap = null;
|
||||
MaterialProperty occlusionStrength = null;
|
||||
MaterialProperty occlusionMap = null;
|
||||
MaterialProperty heigtMapScale = null;
|
||||
MaterialProperty heightMap = null;
|
||||
MaterialProperty emissionColorForRendering = null;
|
||||
MaterialProperty emissionMap = null;
|
||||
MaterialProperty detailMask = null;
|
||||
MaterialProperty detailAlbedoMap = null;
|
||||
MaterialProperty detailNormalMapScale = null;
|
||||
MaterialProperty detailNormalMap = null;
|
||||
MaterialProperty uvSetSecondary = null;
|
||||
|
||||
MaterialEditor m_MaterialEditor;
|
||||
WorkflowMode m_WorkflowMode = WorkflowMode.Specular;
|
||||
|
||||
bool m_FirstTimeApply = true;
|
||||
|
||||
public void FindProperties(MaterialProperty[] props)
|
||||
{
|
||||
blendMode = FindProperty("_Mode", props);
|
||||
albedoMap = FindProperty("_MainTex", props);
|
||||
albedoColor = FindProperty("_Color", props);
|
||||
alphaCutoff = FindProperty("_Cutoff", props);
|
||||
specularMap = FindProperty("_SpecGlossMap", props, false);
|
||||
specularColor = FindProperty("_SpecColor", props, false);
|
||||
metallicMap = FindProperty("_MetallicGlossMap", props, false);
|
||||
metallic = FindProperty("_Metallic", props, false);
|
||||
if (specularMap != null && specularColor != null)
|
||||
m_WorkflowMode = WorkflowMode.Specular;
|
||||
else if (metallicMap != null && metallic != null)
|
||||
m_WorkflowMode = WorkflowMode.Metallic;
|
||||
else
|
||||
m_WorkflowMode = WorkflowMode.Dielectric;
|
||||
smoothness = FindProperty("_Glossiness", props);
|
||||
smoothnessScale = FindProperty("_GlossMapScale", props, false);
|
||||
smoothnessMapChannel = FindProperty("_SmoothnessTextureChannel", props, false);
|
||||
highlights = FindProperty("_SpecularHighlights", props, false);
|
||||
reflections = FindProperty("_GlossyReflections", props, false);
|
||||
bumpScale = FindProperty("_BumpScale", props);
|
||||
bumpMap = FindProperty("_BumpMap", props);
|
||||
heigtMapScale = FindProperty("_Parallax", props);
|
||||
heightMap = FindProperty("_ParallaxMap", props);
|
||||
occlusionStrength = FindProperty("_OcclusionStrength", props);
|
||||
occlusionMap = FindProperty("_OcclusionMap", props);
|
||||
emissionColorForRendering = FindProperty("_EmissionColor", props);
|
||||
emissionMap = FindProperty("_EmissionMap", props);
|
||||
detailMask = FindProperty("_DetailMask", props);
|
||||
detailAlbedoMap = FindProperty("_DetailAlbedoMap", props);
|
||||
detailNormalMapScale = FindProperty("_DetailNormalMapScale", props);
|
||||
detailNormalMap = FindProperty("_DetailNormalMap", props);
|
||||
uvSetSecondary = FindProperty("_UVSec", props);
|
||||
}
|
||||
|
||||
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
|
||||
{
|
||||
FindProperties(props); // MaterialProperties can be animated so we do not cache them but fetch them every event to ensure animated values are updated correctly
|
||||
m_MaterialEditor = materialEditor;
|
||||
Material material = materialEditor.target as Material;
|
||||
|
||||
// Make sure that needed setup (ie keywords/renderqueue) are set up if we're switching some existing
|
||||
// material to a standard shader.
|
||||
// Do this before any GUI code has been issued to prevent layout issues in subsequent GUILayout statements (case 780071)
|
||||
if (m_FirstTimeApply)
|
||||
{
|
||||
MaterialChanged(material, m_WorkflowMode);
|
||||
m_FirstTimeApply = false;
|
||||
}
|
||||
|
||||
ShaderPropertiesGUI(material);
|
||||
}
|
||||
|
||||
public void ShaderPropertiesGUI(Material material)
|
||||
{
|
||||
// Use default labelWidth
|
||||
EditorGUIUtility.labelWidth = 0f;
|
||||
|
||||
// Detect any changes to the material
|
||||
EditorGUI.BeginChangeCheck();
|
||||
{
|
||||
BlendModePopup();
|
||||
|
||||
// Primary properties
|
||||
GUILayout.Label(Styles.primaryMapsText, EditorStyles.boldLabel);
|
||||
DoAlbedoArea(material);
|
||||
DoSpecularMetallicArea();
|
||||
DoNormalArea();
|
||||
m_MaterialEditor.TexturePropertySingleLine(Styles.heightMapText, heightMap, heightMap.textureValue != null ? heigtMapScale : null);
|
||||
m_MaterialEditor.TexturePropertySingleLine(Styles.occlusionText, occlusionMap, occlusionMap.textureValue != null ? occlusionStrength : null);
|
||||
m_MaterialEditor.TexturePropertySingleLine(Styles.detailMaskText, detailMask);
|
||||
DoEmissionArea(material);
|
||||
EditorGUI.BeginChangeCheck();
|
||||
m_MaterialEditor.TextureScaleOffsetProperty(albedoMap);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
emissionMap.textureScaleAndOffset = albedoMap.textureScaleAndOffset; // Apply the main texture scale and offset to the emission texture as well, for Enlighten's sake
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Secondary properties
|
||||
GUILayout.Label(Styles.secondaryMapsText, EditorStyles.boldLabel);
|
||||
m_MaterialEditor.TexturePropertySingleLine(Styles.detailAlbedoText, detailAlbedoMap);
|
||||
m_MaterialEditor.TexturePropertySingleLine(Styles.detailNormalMapText, detailNormalMap, detailNormalMapScale);
|
||||
m_MaterialEditor.TextureScaleOffsetProperty(detailAlbedoMap);
|
||||
m_MaterialEditor.ShaderProperty(uvSetSecondary, Styles.uvSetLabel.text);
|
||||
|
||||
// Third properties
|
||||
GUILayout.Label(Styles.forwardText, EditorStyles.boldLabel);
|
||||
if (highlights != null)
|
||||
m_MaterialEditor.ShaderProperty(highlights, Styles.highlightsText);
|
||||
if (reflections != null)
|
||||
m_MaterialEditor.ShaderProperty(reflections, Styles.reflectionsText);
|
||||
}
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
foreach (var obj in blendMode.targets)
|
||||
MaterialChanged((Material)obj, m_WorkflowMode);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// NB renderqueue editor is not shown on purpose: we want to override it based on blend mode
|
||||
GUILayout.Label(Styles.advancedText, EditorStyles.boldLabel);
|
||||
m_MaterialEditor.EnableInstancingField();
|
||||
#if UNITY_2017_1_OR_NEWER
|
||||
m_MaterialEditor.DoubleSidedGIField();
|
||||
#endif
|
||||
}
|
||||
|
||||
internal void DetermineWorkflow(MaterialProperty[] props)
|
||||
{
|
||||
if (FindProperty("_SpecGlossMap", props, false) != null && FindProperty("_SpecColor", props, false) != null)
|
||||
m_WorkflowMode = WorkflowMode.Specular;
|
||||
else if (FindProperty("_MetallicGlossMap", props, false) != null && FindProperty("_Metallic", props, false) != null)
|
||||
m_WorkflowMode = WorkflowMode.Metallic;
|
||||
else
|
||||
m_WorkflowMode = WorkflowMode.Dielectric;
|
||||
}
|
||||
|
||||
public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
|
||||
{
|
||||
// _Emission property is lost after assigning Standard shader to the material
|
||||
// thus transfer it before assigning the new shader
|
||||
if (material.HasProperty("_Emission"))
|
||||
{
|
||||
material.SetColor("_EmissionColor", material.GetColor("_Emission"));
|
||||
}
|
||||
|
||||
base.AssignNewShaderToMaterial(material, oldShader, newShader);
|
||||
|
||||
if (oldShader == null || !oldShader.name.Contains("Legacy Shaders/"))
|
||||
{
|
||||
SetupMaterialWithBlendMode(material, (BlendMode)material.GetFloat("_Mode"));
|
||||
return;
|
||||
}
|
||||
|
||||
BlendMode blendMode = BlendMode.Opaque;
|
||||
if (oldShader.name.Contains("/Transparent/Cutout/"))
|
||||
{
|
||||
blendMode = BlendMode.Cutout;
|
||||
}
|
||||
else if (oldShader.name.Contains("/Transparent/"))
|
||||
{
|
||||
// NOTE: legacy shaders did not provide physically based transparency
|
||||
// therefore Fade mode
|
||||
blendMode = BlendMode.Fade;
|
||||
}
|
||||
material.SetFloat("_Mode", (float)blendMode);
|
||||
|
||||
DetermineWorkflow(MaterialEditor.GetMaterialProperties(new Material[] { material }));
|
||||
MaterialChanged(material, m_WorkflowMode);
|
||||
}
|
||||
|
||||
void BlendModePopup()
|
||||
{
|
||||
EditorGUI.showMixedValue = blendMode.hasMixedValue;
|
||||
var mode = (BlendMode)blendMode.floatValue;
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
mode = (BlendMode)EditorGUILayout.Popup(Styles.renderingMode, (int)mode, Styles.blendNames);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
m_MaterialEditor.RegisterPropertyChangeUndo("Rendering Mode");
|
||||
blendMode.floatValue = (float)mode;
|
||||
}
|
||||
|
||||
EditorGUI.showMixedValue = false;
|
||||
}
|
||||
|
||||
void DoNormalArea()
|
||||
{
|
||||
m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMap, bumpMap.textureValue != null ? bumpScale : null);
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
if (bumpScale.floatValue != 1 && UnityEditorInternal.InternalEditorUtility.IsMobilePlatform(EditorUserBuildSettings.activeBuildTarget))
|
||||
if (m_MaterialEditor.HelpBoxWithButton(
|
||||
new GUIContent("Bump scale is not supported on mobile platforms"),
|
||||
new GUIContent("Fix Now")))
|
||||
{
|
||||
bumpScale.floatValue = 1;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void DoAlbedoArea(Material material)
|
||||
{
|
||||
m_MaterialEditor.TexturePropertySingleLine(Styles.albedoText, albedoMap, albedoColor);
|
||||
if (((BlendMode)material.GetFloat("_Mode") == BlendMode.Cutout))
|
||||
{
|
||||
m_MaterialEditor.ShaderProperty(alphaCutoff, Styles.alphaCutoffText.text, MaterialEditor.kMiniTextureFieldLabelIndentLevel + 1);
|
||||
}
|
||||
}
|
||||
|
||||
void DoEmissionArea(Material material)
|
||||
{
|
||||
// Emission for GI?
|
||||
if (m_MaterialEditor.EmissionEnabledProperty())
|
||||
{
|
||||
bool hadEmissionTexture = emissionMap.textureValue != null;
|
||||
|
||||
// Texture and HDR color controls
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
m_MaterialEditor.TexturePropertyWithHDRColor(Styles.emissionText, emissionMap, emissionColorForRendering, false);
|
||||
#else
|
||||
m_MaterialEditor.TexturePropertyWithHDRColor(Styles.emissionText, emissionMap, emissionColorForRendering, m_ColorPickerHDRConfig, false);
|
||||
#endif
|
||||
|
||||
// If texture was assigned and color was black set color to white
|
||||
float brightness = emissionColorForRendering.colorValue.maxColorComponent;
|
||||
if (emissionMap.textureValue != null && !hadEmissionTexture && brightness <= 0f)
|
||||
emissionColorForRendering.colorValue = Color.white;
|
||||
|
||||
// change the GI flag and fix it up with emissive as black if necessary
|
||||
m_MaterialEditor.LightmapEmissionFlagsProperty(MaterialEditor.kMiniTextureFieldLabelIndentLevel, true);
|
||||
}
|
||||
}
|
||||
|
||||
void DoSpecularMetallicArea()
|
||||
{
|
||||
bool hasGlossMap = false;
|
||||
if (m_WorkflowMode == WorkflowMode.Specular)
|
||||
{
|
||||
hasGlossMap = specularMap.textureValue != null;
|
||||
m_MaterialEditor.TexturePropertySingleLine(Styles.specularMapText, specularMap, hasGlossMap ? null : specularColor);
|
||||
}
|
||||
else if (m_WorkflowMode == WorkflowMode.Metallic)
|
||||
{
|
||||
hasGlossMap = metallicMap.textureValue != null;
|
||||
m_MaterialEditor.TexturePropertySingleLine(Styles.metallicMapText, metallicMap, hasGlossMap ? null : metallic);
|
||||
}
|
||||
|
||||
bool showSmoothnessScale = hasGlossMap;
|
||||
if (smoothnessMapChannel != null)
|
||||
{
|
||||
int smoothnessChannel = (int)smoothnessMapChannel.floatValue;
|
||||
if (smoothnessChannel == (int)SmoothnessMapChannel.AlbedoAlpha)
|
||||
showSmoothnessScale = true;
|
||||
}
|
||||
|
||||
int indentation = 2; // align with labels of texture properties
|
||||
m_MaterialEditor.ShaderProperty(showSmoothnessScale ? smoothnessScale : smoothness, showSmoothnessScale ? Styles.smoothnessScaleText : Styles.smoothnessText, indentation);
|
||||
|
||||
++indentation;
|
||||
if (smoothnessMapChannel != null)
|
||||
m_MaterialEditor.ShaderProperty(smoothnessMapChannel, Styles.smoothnessMapChannelText, indentation);
|
||||
}
|
||||
|
||||
public static void SetupMaterialWithBlendMode(Material material, BlendMode blendMode)
|
||||
{
|
||||
switch (blendMode)
|
||||
{
|
||||
case BlendMode.Opaque:
|
||||
material.SetOverrideTag("RenderType", "MKGlow");
|
||||
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
||||
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
|
||||
material.SetInt("_ZWrite", 1);
|
||||
material.DisableKeyword("_ALPHATEST_ON");
|
||||
material.DisableKeyword("_ALPHABLEND_ON");
|
||||
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||
material.renderQueue = -1;
|
||||
break;
|
||||
case BlendMode.Cutout:
|
||||
material.SetOverrideTag("RenderType", "MKGlow");
|
||||
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
||||
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
|
||||
material.SetInt("_ZWrite", 1);
|
||||
material.EnableKeyword("_ALPHATEST_ON");
|
||||
material.DisableKeyword("_ALPHABLEND_ON");
|
||||
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.AlphaTest;
|
||||
break;
|
||||
case BlendMode.Fade:
|
||||
material.SetOverrideTag("RenderType", "MKGlow");
|
||||
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
|
||||
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
||||
material.SetInt("_ZWrite", 0);
|
||||
material.DisableKeyword("_ALPHATEST_ON");
|
||||
material.EnableKeyword("_ALPHABLEND_ON");
|
||||
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
|
||||
break;
|
||||
case BlendMode.Transparent:
|
||||
material.SetOverrideTag("RenderType", "MKGlow");
|
||||
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
||||
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
||||
material.SetInt("_ZWrite", 0);
|
||||
material.DisableKeyword("_ALPHATEST_ON");
|
||||
material.DisableKeyword("_ALPHABLEND_ON");
|
||||
material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static SmoothnessMapChannel GetSmoothnessMapChannel(Material material)
|
||||
{
|
||||
int ch = (int)material.GetFloat("_SmoothnessTextureChannel");
|
||||
if (ch == (int)SmoothnessMapChannel.AlbedoAlpha)
|
||||
return SmoothnessMapChannel.AlbedoAlpha;
|
||||
else
|
||||
return SmoothnessMapChannel.SpecularMetallicAlpha;
|
||||
}
|
||||
|
||||
static void SetMaterialKeywords(Material material, WorkflowMode workflowMode)
|
||||
{
|
||||
// Note: keywords must be based on Material value not on MaterialProperty due to multi-edit & material animation
|
||||
// (MaterialProperty value might come from renderer material property block)
|
||||
SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap") || material.GetTexture("_DetailNormalMap"));
|
||||
if (workflowMode == WorkflowMode.Specular)
|
||||
SetKeyword(material, "_SPECGLOSSMAP", material.GetTexture("_SpecGlossMap"));
|
||||
else if (workflowMode == WorkflowMode.Metallic)
|
||||
SetKeyword(material, "_METALLICGLOSSMAP", material.GetTexture("_MetallicGlossMap"));
|
||||
SetKeyword(material, "_PARALLAXMAP", material.GetTexture("_ParallaxMap"));
|
||||
SetKeyword(material, "_DETAIL_MULX2", material.GetTexture("_DetailAlbedoMap") || material.GetTexture("_DetailNormalMap"));
|
||||
|
||||
// A material's GI flag internally keeps track of whether emission is enabled at all, it's enabled but has no effect
|
||||
// or is enabled and may be modified at runtime. This state depends on the values of the current flag and emissive color.
|
||||
// The fixup routine makes sure that the material is in the correct state if/when changes are made to the mode or color.
|
||||
MaterialEditor.FixupEmissiveFlag(material);
|
||||
bool shouldEmissionBeEnabled = (material.globalIlluminationFlags & MaterialGlobalIlluminationFlags.EmissiveIsBlack) == 0;
|
||||
SetKeyword(material, "_EMISSION", shouldEmissionBeEnabled);
|
||||
|
||||
if (material.HasProperty("_SmoothnessTextureChannel"))
|
||||
{
|
||||
SetKeyword(material, "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", GetSmoothnessMapChannel(material) == SmoothnessMapChannel.AlbedoAlpha);
|
||||
}
|
||||
}
|
||||
|
||||
static void MaterialChanged(Material material, WorkflowMode workflowMode)
|
||||
{
|
||||
SetupMaterialWithBlendMode(material, (BlendMode)material.GetFloat("_Mode"));
|
||||
|
||||
SetMaterialKeywords(material, workflowMode);
|
||||
}
|
||||
|
||||
static void SetKeyword(Material m, string keyword, bool state)
|
||||
{
|
||||
if (state)
|
||||
m.EnableKeyword(keyword);
|
||||
else
|
||||
m.DisableKeyword(keyword);
|
||||
}
|
||||
}
|
||||
} // namespace UnityEditor
|
||||
18
Assets/External/MK/MKGlow/Editor/SelectiveStandardShaderGUI.cs.meta
vendored
Normal file
18
Assets/External/MK/MKGlow/Editor/SelectiveStandardShaderGUI.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6aefc503b7fa63d4c8d3ce72322787df
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
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