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b/Assets/External/MK/MKGlow/Components/URP/Editor/MK.Glow.URP.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1ebf62abe0fd1584cbced062ff578b64 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowEditor.cs b/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowEditor.cs new file mode 100644 index 00000000..8dbdeb78 --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowEditor.cs @@ -0,0 +1,387 @@ +////////////////////////////////////////////////////// +// MK Glow Editor URP // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +#if UNITY_EDITOR +using UnityEditor; +using UnityEditor.Rendering; +using UnityEngine; +using MK.Glow.Editor; + +namespace MK.Glow.URP.Editor +{ + using Tooltips = MK.Glow.Editor.EditorHelper.EditorUIContent.Tooltips; + + #if UNITY_2022_2_OR_NEWER + [CustomEditor(typeof(MK.Glow.URP.MKGlow))] + #else + [VolumeComponentEditor(typeof(MK.Glow.URP.MKGlow))] + #endif + internal class MKGlowEditor : VolumeComponentEditor + { + //Behaviors + private SerializedDataParameter _showEditorMainBehavior; + private SerializedDataParameter _showEditorBloomBehavior; + private SerializedDataParameter _showEditorLensSurfaceBehavior; + private SerializedDataParameter _showEditorLensFlareBehavior; + private SerializedDataParameter _showEditorGlareBehavior; + private SerializedDataParameter _isInitialized; + + //Main + private SerializedDataParameter _allowGeometryShaders; + private SerializedDataParameter _allowComputeShaders; + private SerializedDataParameter _renderPriority; + private SerializedDataParameter _debugView; + private SerializedDataParameter _quality; + private SerializedDataParameter _antiFlickerMode; + private SerializedDataParameter _workflow; + private SerializedDataParameter _selectiveRenderLayerMask; + private SerializedDataParameter _anamorphicRatio; + private SerializedDataParameter _lumaScale; + private SerializedDataParameter _blooming; + + //Bloom + private SerializedDataParameter _bloomThreshold; + private SerializedDataParameter _bloomScattering; + private SerializedDataParameter _bloomIntensity; + + //Lens Surface + private SerializedDataParameter _allowLensSurface; + private SerializedDataParameter _lensSurfaceDirtTexture; + private SerializedDataParameter _lensSurfaceDirtIntensity; + private SerializedDataParameter _lensSurfaceDiffractionTexture; + private SerializedDataParameter _lensSurfaceDiffractionIntensity; + + //Lens Flare + private SerializedDataParameter _allowLensFlare; + private SerializedDataParameter _lensFlareStyle; + private SerializedDataParameter _lensFlareGhostFade; + private SerializedDataParameter _lensFlareGhostIntensity; + private SerializedDataParameter _lensFlareThreshold; + private SerializedDataParameter _lensFlareScattering; + private SerializedDataParameter _lensFlareColorRamp; + private SerializedDataParameter _lensFlareChromaticAberration; + private SerializedDataParameter _lensFlareGhostCount; + private SerializedDataParameter _lensFlareGhostDispersal; + private SerializedDataParameter _lensFlareHaloFade; + private SerializedDataParameter _lensFlareHaloIntensity; + private SerializedDataParameter _lensFlareHaloSize; + + //Glare + private SerializedDataParameter _allowGlare; + private SerializedDataParameter _glareBlend; + private SerializedDataParameter _glareIntensity; + private SerializedDataParameter _glareThreshold; + private SerializedDataParameter _glareScattering; + private SerializedDataParameter _glareAngle; + private SerializedDataParameter _glareStyle; + private SerializedDataParameter _glareStreaks; + private SerializedDataParameter _glareSample0Scattering; + private SerializedDataParameter _glareSample0Intensity; + private SerializedDataParameter _glareSample0Angle; + private SerializedDataParameter _glareSample0Offset; + private SerializedDataParameter _glareSample1Scattering; + private SerializedDataParameter _glareSample1Intensity; + private SerializedDataParameter _glareSample1Angle; + private SerializedDataParameter _glareSample1Offset; + private SerializedDataParameter _glareSample2Scattering; + private SerializedDataParameter _glareSample2Intensity; + private SerializedDataParameter _glareSample2Angle; + private SerializedDataParameter _glareSample2Offset; + private SerializedDataParameter _glareSample3Scattering; + private SerializedDataParameter _glareSample3Intensity; + private SerializedDataParameter _glareSample3Angle; + private SerializedDataParameter _glareSample3Offset; + + PropertyFetcher propertyFetcher; + + public override void OnEnable() + { + propertyFetcher = new PropertyFetcher(serializedObject); + + //Editor + _showEditorBloomBehavior = Unpack(propertyFetcher.Find(x => x.showEditorBloomBehavior)); + _showEditorMainBehavior = Unpack(propertyFetcher.Find(x => x.showEditorMainBehavior)); + _showEditorBloomBehavior = Unpack(propertyFetcher.Find(x => x.showEditorBloomBehavior)); + _showEditorLensSurfaceBehavior = Unpack(propertyFetcher.Find(x => x.showEditorLensSurfaceBehavior)); + _showEditorLensFlareBehavior = Unpack(propertyFetcher.Find(x => x.showEditorLensFlareBehavior)); + _showEditorGlareBehavior = Unpack(propertyFetcher.Find(x => x.showEditorGlareBehavior)); + _isInitialized = Unpack(propertyFetcher.Find(x => x.isInitialized)); + + //Main + _allowGeometryShaders = Unpack(propertyFetcher.Find(x => x.allowGeometryShaders)); + _allowComputeShaders = Unpack(propertyFetcher.Find(x => x.allowComputeShaders)); + _renderPriority = Unpack(propertyFetcher.Find(x => x.renderPriority)); + _debugView = Unpack(propertyFetcher.Find(x => x.debugView)); + _quality = Unpack(propertyFetcher.Find(x => x.quality)); + _antiFlickerMode = Unpack(propertyFetcher.Find(x => x.antiFlickerMode)); + _workflow = Unpack(propertyFetcher.Find(x => x.workflow)); + _selectiveRenderLayerMask = Unpack(propertyFetcher.Find(x => x.selectiveRenderLayerMask)); + _anamorphicRatio = Unpack(propertyFetcher.Find(x => x.anamorphicRatio)); + _lumaScale = Unpack(propertyFetcher.Find(x => x.lumaScale)); + _blooming = Unpack(propertyFetcher.Find(x => x.blooming)); + + //Bloom + _bloomThreshold = Unpack(propertyFetcher.Find(x => x.bloomThreshold)); + _bloomScattering = Unpack(propertyFetcher.Find(x => x.bloomScattering)); + _bloomIntensity = Unpack(propertyFetcher.Find(x => x.bloomIntensity)); + + _allowLensSurface = Unpack(propertyFetcher.Find(x => x.allowLensSurface)); + _lensSurfaceDirtTexture = Unpack(propertyFetcher.Find(x => x.lensSurfaceDirtTexture)); + _lensSurfaceDirtIntensity = Unpack(propertyFetcher.Find(x => x.lensSurfaceDirtIntensity)); + _lensSurfaceDiffractionTexture = Unpack(propertyFetcher.Find(x => x.lensSurfaceDiffractionTexture)); + _lensSurfaceDiffractionIntensity = Unpack(propertyFetcher.Find(x => x.lensSurfaceDiffractionIntensity)); + + _allowLensFlare = Unpack(propertyFetcher.Find(x => x.allowLensFlare)); + _lensFlareStyle = Unpack(propertyFetcher.Find(x => x.lensFlareStyle)); + _lensFlareGhostFade = Unpack(propertyFetcher.Find(x => x.lensFlareGhostFade)); + _lensFlareGhostIntensity = Unpack(propertyFetcher.Find(x => x.lensFlareGhostIntensity)); + _lensFlareThreshold = Unpack(propertyFetcher.Find(x => x.lensFlareThreshold)); + _lensFlareScattering = Unpack(propertyFetcher.Find(x => x.lensFlareScattering)); + _lensFlareColorRamp = Unpack(propertyFetcher.Find(x => x.lensFlareColorRamp)); + _lensFlareChromaticAberration = Unpack(propertyFetcher.Find(x => x.lensFlareChromaticAberration)); + _lensFlareGhostCount = Unpack(propertyFetcher.Find(x => x.lensFlareGhostCount)); + _lensFlareGhostDispersal = Unpack(propertyFetcher.Find(x => x.lensFlareGhostDispersal)); + _lensFlareHaloFade = Unpack(propertyFetcher.Find(x => x.lensFlareHaloFade)); + _lensFlareHaloIntensity = Unpack(propertyFetcher.Find(x => x.lensFlareHaloIntensity)); + _lensFlareHaloSize = Unpack(propertyFetcher.Find(x => x.lensFlareHaloSize)); + + _allowGlare = Unpack(propertyFetcher.Find(x => x.allowGlare)); + _glareBlend = Unpack(propertyFetcher.Find(x => x.glareBlend)); + _glareIntensity = Unpack(propertyFetcher.Find(x => x.glareIntensity)); + _glareThreshold = Unpack(propertyFetcher.Find(x => x.glareThreshold)); + _glareScattering = Unpack(propertyFetcher.Find(x => x.glareScattering)); + _glareStyle = Unpack(propertyFetcher.Find(x => x.glareStyle)); + _glareStreaks = Unpack(propertyFetcher.Find(x => x.glareStreaks)); + _glareAngle = Unpack(propertyFetcher.Find(x => x.glareAngle)); + _glareSample0Scattering = Unpack(propertyFetcher.Find(x => x.glareSample0Scattering)); + _glareSample0Intensity = Unpack(propertyFetcher.Find(x => x.glareSample0Intensity)); + _glareSample0Angle = Unpack(propertyFetcher.Find(x => x.glareSample0Angle)); + _glareSample0Offset = Unpack(propertyFetcher.Find(x => x.glareSample0Offset)); + _glareSample1Scattering = Unpack(propertyFetcher.Find(x => x.glareSample1Scattering)); + _glareSample1Intensity = Unpack(propertyFetcher.Find(x => x.glareSample1Intensity)); + _glareSample1Angle = Unpack(propertyFetcher.Find(x => x.glareSample1Angle)); + _glareSample1Offset = Unpack(propertyFetcher.Find(x => x.glareSample1Offset)); + _glareSample2Scattering = Unpack(propertyFetcher.Find(x => x.glareSample2Scattering)); + _glareSample2Intensity = Unpack(propertyFetcher.Find(x => x.glareSample2Intensity)); + _glareSample2Angle = Unpack(propertyFetcher.Find(x => x.glareSample2Angle)); + _glareSample2Offset = Unpack(propertyFetcher.Find(x => x.glareSample2Offset)); + _glareSample3Scattering = Unpack(propertyFetcher.Find(x => x.glareSample3Scattering)); + _glareSample3Intensity = Unpack(propertyFetcher.Find(x => x.glareSample3Intensity)); + _glareSample3Angle = Unpack(propertyFetcher.Find(x => x.glareSample3Angle)); + _glareSample3Offset = Unpack(propertyFetcher.Find(x => x.glareSample3Offset)); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + + if(_isInitialized.value.boolValue == false) + { + _bloomIntensity.value.floatValue = 1f; + _bloomIntensity.overrideState.boolValue = true; + + _lensSurfaceDirtIntensity.value.floatValue = 2.5f; + _lensSurfaceDirtIntensity.overrideState.boolValue = true; + _lensSurfaceDiffractionIntensity.value.floatValue = 2f; + _lensSurfaceDiffractionIntensity.overrideState.boolValue = true; + + _lensFlareGhostIntensity.value.floatValue = 1.0f; + _lensFlareGhostIntensity.overrideState.boolValue = true; + _lensFlareHaloIntensity.value.floatValue = 1.0f; + _lensFlareHaloIntensity.overrideState.boolValue = true; + + _glareSample0Intensity.value.floatValue = 1.0f; + _glareSample0Intensity.overrideState.boolValue = true; + _glareSample1Intensity.value.floatValue = 1.0f; + _glareSample1Intensity.overrideState.boolValue = true; + _glareSample2Intensity.value.floatValue = 1.0f; + _glareSample2Intensity.overrideState.boolValue = true; + _glareSample3Intensity.value.floatValue = 1.0f; + _glareSample3Intensity.overrideState.boolValue = true; + + _isInitialized.value.boolValue = true; + } + + EditorHelper.VerticalSpace(); + + EditorHelper.EditorUIContent.IsNotSupportedWarning(); + EditorHelper.EditorUIContent.XRUnityVersionWarning(); + if(_workflow.value.enumValueIndex == 1) + { + EditorHelper.EditorUIContent.SelectiveWorkflowDeprecated(); + } + + if(EditorHelper.HandleBehavior(_showEditorMainBehavior.value.serializedObject.targetObject, EditorHelper.EditorUIContent.mainTitle, "", _showEditorMainBehavior.value, null)) + { + PropertyField(_allowGeometryShaders, Tooltips.allowGeometryShaders); + PropertyField(_allowComputeShaders, Tooltips.allowComputeShaders); + PropertyField(_renderPriority, Tooltips.renderPriority); + PropertyField(_debugView, Tooltips.debugView); + PropertyField(_quality, Tooltips.quality); + PropertyField(_antiFlickerMode, Tooltips.antiFlickerMode); + PropertyField(_workflow, Tooltips.workflow); + EditorHelper.EditorUIContent.SelectiveWorkflowVRWarning((Workflow)_workflow.value.enumValueIndex); + if(_workflow.value.enumValueIndex == 1) + { + PropertyField(_selectiveRenderLayerMask, Tooltips.selectiveRenderLayerMask); + } + PropertyField(_anamorphicRatio, Tooltips.anamorphicRatio); + PropertyField(_lumaScale, Tooltips.lumaScale); + if(_renderPriority.value.enumValueIndex != 2 && _workflow.value.enumValueIndex != 2) + PropertyField(_blooming, Tooltips.blooming); + EditorHelper.VerticalSpace(); + } + + if(EditorHelper.HandleBehavior(_showEditorBloomBehavior.value.serializedObject.targetObject, EditorHelper.EditorUIContent.bloomTitle, "", _showEditorBloomBehavior.value, null)) + { + if(_workflow.value.enumValueIndex == 0) + PropertyField(_bloomThreshold, Tooltips.bloomThreshold); + PropertyField(_bloomScattering, Tooltips.bloomScattering); + PropertyField(_bloomIntensity, Tooltips.bloomIntensity); + _bloomIntensity.value.floatValue = Mathf.Max(0, _bloomIntensity.value.floatValue); + + EditorHelper.VerticalSpace(); + } + + if(EditorHelper.HandleBehavior(_showEditorLensSurfaceBehavior.value.serializedObject.targetObject, EditorHelper.EditorUIContent.lensSurfaceTitle, "", _showEditorLensSurfaceBehavior.value, _allowLensSurface.value)) + { + using (new EditorGUI.DisabledScope(!_allowLensSurface.value.boolValue)) + { + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.dirtTitle); + PropertyField(_lensSurfaceDirtTexture, Tooltips.lensSurfaceDirtTexture); + PropertyField(_lensSurfaceDirtIntensity, Tooltips.lensSurfaceDirtIntensity); + _lensSurfaceDirtIntensity.value.floatValue = Mathf.Max(0, _lensSurfaceDirtIntensity.value.floatValue); + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.diffractionTitle); + PropertyField(_lensSurfaceDiffractionTexture, Tooltips.lensSurfaceDiffractionTexture); + PropertyField(_lensSurfaceDiffractionIntensity, Tooltips.lensSurfaceDiffractionIntensity); + _lensSurfaceDiffractionIntensity.value.floatValue = Mathf.Max(0, _lensSurfaceDiffractionIntensity.value.floatValue); + } + EditorHelper.VerticalSpace(); + } + + if(Compatibility.CheckLensFlareFeatureSupport() && _quality.value.intValue <= 4) + { + if(EditorHelper.HandleBehavior(_showEditorLensFlareBehavior.value.serializedObject.targetObject, EditorHelper.EditorUIContent.lensFlareTitle, "", _showEditorLensFlareBehavior.value, _allowLensFlare.value)) + { + using (new EditorGUI.DisabledScope(!_allowLensFlare.value.boolValue)) + { + PropertyField(_lensFlareStyle, Tooltips.lensFlareStyle); + if(_workflow.value.enumValueIndex == 0) + PropertyField(_lensFlareThreshold, Tooltips.lensFlareThreshold); + PropertyField(_lensFlareScattering, Tooltips.lensFlareScattering); + PropertyField(_lensFlareColorRamp, Tooltips.lensFlareColorRamp); + PropertyField(_lensFlareChromaticAberration, Tooltips.lensFlareChromaticAberration); + + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.ghostsTitle); + if(_lensFlareStyle.value.enumValueIndex == 0) + { + PropertyField(_lensFlareGhostFade, Tooltips.lensFlareGhostFade); + PropertyField(_lensFlareGhostCount, Tooltips.lensFlareGhostCount); + PropertyField(_lensFlareGhostDispersal, Tooltips.lensFlareGhostDispersal); + } + PropertyField(_lensFlareGhostIntensity, Tooltips.lensFlareGhostIntensity); + _lensFlareGhostIntensity.value.floatValue = Mathf.Max(0, _lensFlareGhostIntensity.value.floatValue); + + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.haloTitle); + if(_lensFlareStyle.value.enumValueIndex == 0) + { + PropertyField(_lensFlareHaloFade, Tooltips.lensFlareHaloFade); + PropertyField(_lensFlareHaloSize, Tooltips.lensFlareHaloSize); + } + PropertyField(_lensFlareHaloIntensity, Tooltips.lensFlareHaloIntensity); + _lensFlareHaloIntensity.value.floatValue = Mathf.Max(0, _lensFlareHaloIntensity.value.floatValue); + } + EditorHelper.VerticalSpace(); + } + } + else + { + EditorHelper.DrawSplitter(); + EditorHelper.EditorUIContent.LensFlareFeatureNotSupportedWarning(); + } + + if(Compatibility.CheckGlareFeatureSupport() && _quality.value.intValue <= 4) + { + if(EditorHelper.HandleBehavior(_showEditorGlareBehavior.value.serializedObject.targetObject, EditorHelper.EditorUIContent.glareTitle, "", _showEditorGlareBehavior.value, _allowGlare.value)) + { + using (new EditorGUI.DisabledScope(!_allowGlare.value.boolValue)) + { + PropertyField(_glareStyle, Tooltips.glareStyle); + if(_workflow.value.enumValueIndex == 0) + PropertyField(_glareThreshold, Tooltips.glareThreshold); + if(_glareStyle.value.enumValueIndex == 0) + PropertyField(_glareStreaks, Tooltips.glareStreaks); + PropertyField(_glareBlend, Tooltips.glareBlend); + PropertyField(_glareAngle, Tooltips.glareAngle); + PropertyField(_glareScattering, Tooltips.glareScattering); + PropertyField(_glareIntensity, Tooltips.glareIntensity); + _glareScattering.value.floatValue = Mathf.Max(0, _glareScattering.value.floatValue); + _glareIntensity.value.floatValue = Mathf.Max(0, _glareIntensity.value.floatValue); + + if(_glareStyle.value.enumValueIndex == 0) + { + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample0Title); + PropertyField(_glareSample0Scattering, Tooltips.glareSample0Scattering); + PropertyField(_glareSample0Angle, Tooltips.glareSample0Angle); + PropertyField(_glareSample0Offset, Tooltips.glareSample0Offset); + PropertyField(_glareSample0Intensity, Tooltips.glareSample0Intensity); + _glareSample0Intensity.value.floatValue = Mathf.Max(0, _glareSample0Intensity.value.floatValue); + + if(_glareStreaks.value.intValue >= 2) + { + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample1Title); + PropertyField(_glareSample1Scattering, Tooltips.glareSample1Scattering); + PropertyField(_glareSample1Angle, Tooltips.glareSample1Angle); + PropertyField(_glareSample1Offset, Tooltips.glareSample1Offset); + PropertyField(_glareSample1Intensity, Tooltips.glareSample1Intensity); + _glareSample1Intensity.value.floatValue = Mathf.Max(0, _glareSample1Intensity.value.floatValue); + } + + if(_glareStreaks.value.intValue >= 3) + { + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample2Title); + PropertyField(_glareSample2Scattering, Tooltips.glareSample2Scattering); + PropertyField(_glareSample2Angle, Tooltips.glareSample2Angle); + PropertyField(_glareSample2Offset, Tooltips.glareSample2Offset); + PropertyField(_glareSample2Intensity, Tooltips.glareSample2Intensity); + _glareSample2Intensity.value.floatValue = Mathf.Max(0, _glareSample2Intensity.value.floatValue); + } + + if(_glareStreaks.value.intValue >= 4) + { + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample3Title); + PropertyField(_glareSample3Scattering, Tooltips.glareSample3Scattering); + PropertyField(_glareSample3Angle, Tooltips.glareSample3Angle); + PropertyField(_glareSample3Offset, Tooltips.glareSample3Offset); + PropertyField(_glareSample3Intensity, Tooltips.glareSample3Intensity); + _glareSample3Intensity.value.floatValue = Mathf.Max(0, _glareSample3Intensity.value.floatValue); + } + } + } + } + EditorHelper.VerticalSpace(); + } + else + { + EditorHelper.DrawSplitter(); + EditorHelper.EditorUIContent.GlareFeatureNotSupportedWarning(); + } + EditorHelper.DrawSplitter(); + + serializedObject.ApplyModifiedProperties(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowEditor.cs.meta b/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowEditor.cs.meta new file mode 100644 index 00000000..662ce655 --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 67d122e9697838f4eb07d3a551c95673 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 380d37256f2a90b4bbfe27e235df0d95, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowRendererFeatureEditor.cs b/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowRendererFeatureEditor.cs new file mode 100644 index 00000000..4c4d8e76 --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowRendererFeatureEditor.cs @@ -0,0 +1,365 @@ +////////////////////////////////////////////////////// +// MK Glow Editor URP // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +#if UNITY_EDITOR +using UnityEditor; +using UnityEditor.Rendering; +using UnityEngine; +using MK.Glow.Editor; + +namespace MK.Glow.URP.Editor +{ + using Tooltips = MK.Glow.Editor.EditorHelper.EditorUIContent.Tooltips; + + [CustomEditor(typeof(MK.Glow.URP.MKGlowRendererFeature))] + internal class MKGlowRendererFeatureEditor : UnityEditor.Editor + { + //Behaviors + private SerializedProperty _showEditorMainBehavior; + private SerializedProperty _showEditorBloomBehavior; + private SerializedProperty _showEditorLensSurfaceBehavior; + private SerializedProperty _showEditorLensFlareBehavior; + private SerializedProperty _showEditorGlareBehavior; + + private SerializedProperty _workMode; + + //Main + private SerializedProperty _allowGeometryShaders; + private SerializedProperty _allowComputeShaders; + private SerializedProperty _renderPriority; + private SerializedProperty _debugView; + private SerializedProperty _quality; + private SerializedProperty _antiFlickerMode; + private SerializedProperty _workflow; + private SerializedProperty _selectiveRenderLayerMask; + private SerializedProperty _anamorphicRatio; + private SerializedProperty _lumaScale; + private SerializedProperty _blooming; + + //Bloom + private SerializedProperty _bloomThreshold; + private SerializedProperty _bloomScattering; + private SerializedProperty _bloomIntensity; + + //Lens Surface + private SerializedProperty _allowLensSurface; + private SerializedProperty _lensSurfaceDirtTexture; + private SerializedProperty _lensSurfaceDirtIntensity; + private SerializedProperty _lensSurfaceDiffractionTexture; + private SerializedProperty _lensSurfaceDiffractionIntensity; + + //Lens Flare + private SerializedProperty _allowLensFlare; + private SerializedProperty _lensFlareStyle; + private SerializedProperty _lensFlareGhostFade; + private SerializedProperty _lensFlareGhostIntensity; + private SerializedProperty _lensFlareThreshold; + private SerializedProperty _lensFlareScattering; + private SerializedProperty _lensFlareColorRamp; + private SerializedProperty _lensFlareChromaticAberration; + private SerializedProperty _lensFlareGhostCount; + private SerializedProperty _lensFlareGhostDispersal; + private SerializedProperty _lensFlareHaloFade; + private SerializedProperty _lensFlareHaloIntensity; + private SerializedProperty _lensFlareHaloSize; + + //Glare + private SerializedProperty _allowGlare; + private SerializedProperty _glareBlend; + private SerializedProperty _glareIntensity; + private SerializedProperty _glareThreshold; + private SerializedProperty _glareScattering; + private SerializedProperty _glareAngle; + private SerializedProperty _glareStyle; + private SerializedProperty _glareStreaks; + private SerializedProperty _glareSample0Scattering; + private SerializedProperty _glareSample0Intensity; + private SerializedProperty _glareSample0Angle; + private SerializedProperty _glareSample0Offset; + private SerializedProperty _glareSample1Scattering; + private SerializedProperty _glareSample1Intensity; + private SerializedProperty _glareSample1Angle; + private SerializedProperty _glareSample1Offset; + private SerializedProperty _glareSample2Scattering; + private SerializedProperty _glareSample2Intensity; + private SerializedProperty _glareSample2Angle; + private SerializedProperty _glareSample2Offset; + private SerializedProperty _glareSample3Scattering; + private SerializedProperty _glareSample3Intensity; + private SerializedProperty _glareSample3Angle; + private SerializedProperty _glareSample3Offset; + + public void OnEnable() + { + //Editor + _showEditorMainBehavior = serializedObject.FindProperty("showEditorMainBehavior"); + _showEditorBloomBehavior = serializedObject.FindProperty("showEditorBloomBehavior"); + _showEditorLensSurfaceBehavior = serializedObject.FindProperty("showEditorLensSurfaceBehavior"); + _showEditorLensFlareBehavior = serializedObject.FindProperty("showEditorLensFlareBehavior"); + _showEditorGlareBehavior = serializedObject.FindProperty("showEditorGlareBehavior"); + + _workMode = serializedObject.FindProperty("workmode"); + + //Main + _allowGeometryShaders = serializedObject.FindProperty("allowGeometryShaders"); + _allowComputeShaders = serializedObject.FindProperty("allowComputeShaders"); + _renderPriority = serializedObject.FindProperty("renderPriority"); + _debugView = serializedObject.FindProperty("debugView"); + _quality = serializedObject.FindProperty("quality"); + _antiFlickerMode = serializedObject.FindProperty("antiFlickerMode"); + _workflow = serializedObject.FindProperty("workflow"); + _selectiveRenderLayerMask = serializedObject.FindProperty("selectiveRenderLayerMask"); + _anamorphicRatio = serializedObject.FindProperty("anamorphicRatio"); + _lumaScale = serializedObject.FindProperty("lumaScale"); + _blooming = serializedObject.FindProperty("blooming"); + + //Bloom + _bloomThreshold = serializedObject.FindProperty("bloomThreshold"); + _bloomScattering = serializedObject.FindProperty("bloomScattering"); + _bloomIntensity = serializedObject.FindProperty("bloomIntensity"); + + _allowLensSurface = serializedObject.FindProperty("allowLensSurface"); + _lensSurfaceDirtTexture = serializedObject.FindProperty("lensSurfaceDirtTexture"); + _lensSurfaceDirtIntensity = serializedObject.FindProperty("lensSurfaceDirtIntensity"); + _lensSurfaceDiffractionTexture = serializedObject.FindProperty("lensSurfaceDiffractionTexture"); + _lensSurfaceDiffractionIntensity = serializedObject.FindProperty("lensSurfaceDiffractionIntensity"); + + _allowLensFlare = serializedObject.FindProperty("allowLensFlare"); + _lensFlareStyle = serializedObject.FindProperty("lensFlareStyle"); + _lensFlareGhostFade = serializedObject.FindProperty("lensFlareGhostFade"); + _lensFlareGhostIntensity = serializedObject.FindProperty("lensFlareGhostIntensity"); + _lensFlareThreshold = serializedObject.FindProperty("lensFlareThreshold"); + _lensFlareScattering = serializedObject.FindProperty("lensFlareScattering"); + _lensFlareColorRamp = serializedObject.FindProperty("lensFlareColorRamp"); + _lensFlareChromaticAberration = serializedObject.FindProperty("lensFlareChromaticAberration"); + _lensFlareGhostCount = serializedObject.FindProperty("lensFlareGhostCount"); + _lensFlareGhostDispersal = serializedObject.FindProperty("lensFlareGhostDispersal"); + _lensFlareHaloFade = serializedObject.FindProperty("lensFlareHaloFade"); + _lensFlareHaloIntensity = serializedObject.FindProperty("lensFlareHaloIntensity"); + _lensFlareHaloSize = serializedObject.FindProperty("lensFlareHaloSize"); + + _allowGlare = serializedObject.FindProperty("allowGlare"); + _glareBlend = serializedObject.FindProperty("glareBlend"); + _glareIntensity = serializedObject.FindProperty("glareIntensity"); + _glareThreshold = serializedObject.FindProperty("glareThreshold"); + _glareScattering = serializedObject.FindProperty("glareScattering"); + _glareStyle = serializedObject.FindProperty("glareStyle"); + _glareStreaks = serializedObject.FindProperty("glareStreaks"); + _glareAngle = serializedObject.FindProperty("glareAngle"); + _glareSample0Scattering = serializedObject.FindProperty("glareSample0Scattering"); + _glareSample0Intensity = serializedObject.FindProperty("glareSample0Intensity"); + _glareSample0Angle = serializedObject.FindProperty("glareSample0Angle"); + _glareSample0Offset = serializedObject.FindProperty("glareSample0Offset"); + _glareSample1Scattering = serializedObject.FindProperty("glareSample1Scattering"); + _glareSample1Intensity = serializedObject.FindProperty("glareSample1Intensity"); + _glareSample1Angle = serializedObject.FindProperty("glareSample1Angle"); + _glareSample1Offset = serializedObject.FindProperty("glareSample1Offset"); + _glareSample2Scattering = serializedObject.FindProperty("glareSample2Scattering"); + _glareSample2Intensity = serializedObject.FindProperty("glareSample2Intensity"); + _glareSample2Angle = serializedObject.FindProperty("glareSample2Angle"); + _glareSample2Offset = serializedObject.FindProperty("glareSample2Offset"); + _glareSample3Scattering = serializedObject.FindProperty("glareSample3Scattering"); + _glareSample3Intensity = serializedObject.FindProperty("glareSample3Intensity"); + _glareSample3Angle = serializedObject.FindProperty("glareSample3Angle"); + _glareSample3Offset = serializedObject.FindProperty("glareSample3Offset"); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + + EditorGUILayout.PropertyField(_workMode, Tooltips.workmode); + if(_workMode.enumValueIndex == 0) + { + serializedObject.ApplyModifiedProperties(); + UnityEditor.EditorGUILayout.LabelField("Settings are controlled by your Post Processing Volumes."); + return; + } + else + { + UnityEditor.EditorGUILayout.LabelField("Post Processing API is skipped entirely. Global setup is enabled."); + } + + EditorHelper.VerticalSpace(); + + EditorHelper.EditorUIContent.IsNotSupportedWarning(); + EditorHelper.EditorUIContent.XRUnityVersionWarning(); + if(_workflow.enumValueIndex == 1) + { + EditorHelper.EditorUIContent.SelectiveWorkflowDeprecated(); + } + + if(EditorHelper.HandleBehavior(_showEditorMainBehavior.serializedObject.targetObject, EditorHelper.EditorUIContent.mainTitle, "", _showEditorMainBehavior, null)) + { + EditorGUILayout.PropertyField(_allowGeometryShaders, Tooltips.allowGeometryShaders); + EditorGUILayout.PropertyField(_allowComputeShaders, Tooltips.allowComputeShaders); + EditorGUILayout.PropertyField(_renderPriority, Tooltips.renderPriority); + EditorGUILayout.PropertyField(_debugView, Tooltips.debugView); + EditorGUILayout.PropertyField(_quality, Tooltips.quality); + EditorGUILayout.PropertyField(_antiFlickerMode, Tooltips.antiFlickerMode); + EditorGUILayout.PropertyField(_workflow, Tooltips.workflow); + EditorHelper.EditorUIContent.SelectiveWorkflowVRWarning((Workflow)_workflow.enumValueIndex); + if(_workflow.enumValueIndex == 1) + { + EditorGUILayout.PropertyField(_selectiveRenderLayerMask, Tooltips.selectiveRenderLayerMask); + } + EditorGUILayout.PropertyField(_anamorphicRatio, Tooltips.anamorphicRatio); + EditorGUILayout.PropertyField(_lumaScale, Tooltips.lumaScale); + if(_renderPriority.enumValueIndex != 2 && _workflow.enumValueIndex != 2) + EditorGUILayout.PropertyField(_blooming, Tooltips.blooming); + EditorHelper.VerticalSpace(); + } + + if(EditorHelper.HandleBehavior(_showEditorBloomBehavior.serializedObject.targetObject, EditorHelper.EditorUIContent.bloomTitle, "", _showEditorBloomBehavior, null)) + { + if(_workflow.enumValueIndex == 0) + EditorGUILayout.PropertyField(_bloomThreshold, Tooltips.bloomThreshold); + EditorGUILayout.PropertyField(_bloomScattering, Tooltips.bloomScattering); + EditorGUILayout.PropertyField(_bloomIntensity, Tooltips.bloomIntensity); + _bloomIntensity.floatValue = Mathf.Max(0, _bloomIntensity.floatValue); + + EditorHelper.VerticalSpace(); + } + + if(EditorHelper.HandleBehavior(_showEditorLensSurfaceBehavior.serializedObject.targetObject, EditorHelper.EditorUIContent.lensSurfaceTitle, "", _showEditorLensSurfaceBehavior, _allowLensSurface)) + { + using (new EditorGUI.DisabledScope(!_allowLensSurface.boolValue)) + { + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.dirtTitle); + EditorGUILayout.PropertyField(_lensSurfaceDirtTexture, Tooltips.lensSurfaceDirtTexture); + EditorGUILayout.PropertyField(_lensSurfaceDirtIntensity, Tooltips.lensSurfaceDirtIntensity); + _lensSurfaceDirtIntensity.floatValue = Mathf.Max(0, _lensSurfaceDirtIntensity.floatValue); + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.diffractionTitle); + EditorGUILayout.PropertyField(_lensSurfaceDiffractionTexture, Tooltips.lensSurfaceDiffractionTexture); + EditorGUILayout.PropertyField(_lensSurfaceDiffractionIntensity, Tooltips.lensSurfaceDiffractionIntensity); + _lensSurfaceDiffractionIntensity.floatValue = Mathf.Max(0, _lensSurfaceDiffractionIntensity.floatValue); + } + EditorHelper.VerticalSpace(); + } + + if(Compatibility.CheckLensFlareFeatureSupport() && _quality.intValue <= 4) + { + if(EditorHelper.HandleBehavior(_showEditorLensFlareBehavior.serializedObject.targetObject, EditorHelper.EditorUIContent.lensFlareTitle, "", _showEditorLensFlareBehavior, _allowLensFlare)) + { + using (new EditorGUI.DisabledScope(!_allowLensFlare.boolValue)) + { + EditorGUILayout.PropertyField(_lensFlareStyle, Tooltips.lensFlareStyle); + if(_workflow.enumValueIndex == 0) + EditorGUILayout.PropertyField(_lensFlareThreshold, Tooltips.lensFlareThreshold); + EditorGUILayout.PropertyField(_lensFlareScattering, Tooltips.lensFlareScattering); + EditorGUILayout.PropertyField(_lensFlareColorRamp, Tooltips.lensFlareColorRamp); + EditorGUILayout.PropertyField(_lensFlareChromaticAberration, Tooltips.lensFlareChromaticAberration); + + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.ghostsTitle); + if(_lensFlareStyle.enumValueIndex == 0) + { + EditorGUILayout.PropertyField(_lensFlareGhostFade, Tooltips.lensFlareGhostFade); + EditorGUILayout.PropertyField(_lensFlareGhostCount, Tooltips.lensFlareGhostCount); + EditorGUILayout.PropertyField(_lensFlareGhostDispersal, Tooltips.lensFlareGhostDispersal); + } + EditorGUILayout.PropertyField(_lensFlareGhostIntensity, Tooltips.lensFlareGhostIntensity); + _lensFlareGhostIntensity.floatValue = Mathf.Max(0, _lensFlareGhostIntensity.floatValue); + + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.haloTitle); + if(_lensFlareStyle.enumValueIndex == 0) + { + EditorGUILayout.PropertyField(_lensFlareHaloFade, Tooltips.lensFlareHaloFade); + EditorGUILayout.PropertyField(_lensFlareHaloSize, Tooltips.lensFlareHaloSize); + } + EditorGUILayout.PropertyField(_lensFlareHaloIntensity, Tooltips.lensFlareHaloIntensity); + _lensFlareHaloIntensity.floatValue = Mathf.Max(0, _lensFlareHaloIntensity.floatValue); + } + EditorHelper.VerticalSpace(); + } + } + else + { + EditorHelper.DrawSplitter(); + EditorHelper.EditorUIContent.LensFlareFeatureNotSupportedWarning(); + } + + if(Compatibility.CheckGlareFeatureSupport() && _quality.intValue <= 4) + { + if(EditorHelper.HandleBehavior(_showEditorGlareBehavior.serializedObject.targetObject, EditorHelper.EditorUIContent.glareTitle, "", _showEditorGlareBehavior, _allowGlare)) + { + using (new EditorGUI.DisabledScope(!_allowGlare.boolValue)) + { + EditorGUILayout.PropertyField(_glareStyle, Tooltips.glareStyle); + if(_workflow.enumValueIndex == 0) + EditorGUILayout.PropertyField(_glareThreshold, Tooltips.glareThreshold); + if(_glareStyle.enumValueIndex == 0) + EditorGUILayout.PropertyField(_glareStreaks, Tooltips.glareStreaks); + EditorGUILayout.PropertyField(_glareBlend, Tooltips.glareBlend); + EditorGUILayout.PropertyField(_glareAngle, Tooltips.glareAngle); + EditorGUILayout.PropertyField(_glareScattering, Tooltips.glareScattering); + EditorGUILayout.PropertyField(_glareIntensity, Tooltips.glareIntensity); + _glareScattering.floatValue = Mathf.Max(0, _glareScattering.floatValue); + _glareIntensity.floatValue = Mathf.Max(0, _glareIntensity.floatValue); + + if(_glareStyle.enumValueIndex == 0) + { + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample0Title); + EditorGUILayout.PropertyField(_glareSample0Scattering, Tooltips.glareSample0Scattering); + EditorGUILayout.PropertyField(_glareSample0Angle, Tooltips.glareSample0Angle); + EditorGUILayout.PropertyField(_glareSample0Offset, Tooltips.glareSample0Offset); + EditorGUILayout.PropertyField(_glareSample0Intensity, Tooltips.glareSample0Intensity); + _glareSample0Intensity.floatValue = Mathf.Max(0, _glareSample0Intensity.floatValue); + + if(_glareStreaks.intValue >= 2) + { + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample1Title); + EditorGUILayout.PropertyField(_glareSample1Scattering, Tooltips.glareSample1Scattering); + EditorGUILayout.PropertyField(_glareSample1Angle, Tooltips.glareSample1Angle); + EditorGUILayout.PropertyField(_glareSample1Offset, Tooltips.glareSample1Offset); + EditorGUILayout.PropertyField(_glareSample1Intensity, Tooltips.glareSample1Intensity); + _glareSample1Intensity.floatValue = Mathf.Max(0, _glareSample1Intensity.floatValue); + } + + if(_glareStreaks.intValue >= 3) + { + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample2Title); + EditorGUILayout.PropertyField(_glareSample2Scattering, Tooltips.glareSample2Scattering); + EditorGUILayout.PropertyField(_glareSample2Angle, Tooltips.glareSample2Angle); + EditorGUILayout.PropertyField(_glareSample2Offset, Tooltips.glareSample2Offset); + EditorGUILayout.PropertyField(_glareSample2Intensity, Tooltips.glareSample2Intensity); + _glareSample2Intensity.floatValue = Mathf.Max(0, _glareSample2Intensity.floatValue); + } + + if(_glareStreaks.intValue >= 4) + { + EditorGUILayout.Space(); + EditorHelper.DrawHeader(EditorHelper.EditorUIContent.sample3Title); + EditorGUILayout.PropertyField(_glareSample3Scattering, Tooltips.glareSample3Scattering); + EditorGUILayout.PropertyField(_glareSample3Angle, Tooltips.glareSample3Angle); + EditorGUILayout.PropertyField(_glareSample3Offset, Tooltips.glareSample3Offset); + EditorGUILayout.PropertyField(_glareSample3Intensity, Tooltips.glareSample3Intensity); + _glareSample3Intensity.floatValue = Mathf.Max(0, _glareSample3Intensity.floatValue); + } + } + } + } + EditorHelper.VerticalSpace(); + } + else + { + EditorHelper.DrawSplitter(); + EditorHelper.EditorUIContent.GlareFeatureNotSupportedWarning(); + } + EditorHelper.DrawSplitter(); + + serializedObject.ApplyModifiedProperties(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowRendererFeatureEditor.cs.meta b/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowRendererFeatureEditor.cs.meta new file mode 100644 index 00000000..0596c4fb --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/Editor/MKGlowRendererFeatureEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 818c84058463f2d4c8a137a7ac8d4ece +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 380d37256f2a90b4bbfe27e235df0d95, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRangeVolumeParameterDrawer.cs b/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRangeVolumeParameterDrawer.cs new file mode 100644 index 00000000..94aff30f --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRangeVolumeParameterDrawer.cs @@ -0,0 +1,52 @@ +////////////////////////////////////////////////////// +// MK Glow Range Drawer // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +#if UNITY_EDITOR +using UnityEngine; +using UnityEditor; +using System.Collections; +using System.Collections.Generic; +using UnityEditor.Rendering; +using UnityEngine.Rendering; + +namespace MK.Glow.URP +{ + [VolumeParameterDrawer(typeof(MK.Glow.URP.MKGlow.MinMaxRangeParameter))] + internal class MinMaxRangeVolumeParameterDrawer : VolumeParameterDrawer + { + public override bool OnGUI(SerializedDataParameter property, GUIContent title) + { + //MinMaxRangeAttribute range = attribute as MinMaxRangeAttribute; + MinMaxRangeAttribute range = property.GetAttribute(); + SerializedProperty minRange = property.value.FindPropertyRelative("minValue"); + SerializedProperty maxRange = property.value.FindPropertyRelative("maxValue"); + + float minValue = minRange.floatValue; + float maxValue = maxRange.floatValue; + + Rect startRect = EditorGUILayout.GetControlRect(); + + Rect minRect = new Rect(EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth * 0.75f, startRect.y, EditorGUIUtility.fieldWidth, startRect.height); + float p = minRect.x + EditorGUIUtility.standardVerticalSpacing * 2f + EditorGUIUtility.fieldWidth; + Rect sliderRect = new Rect(p, startRect.y, EditorGUIUtility.currentViewWidth - p - EditorGUIUtility.fieldWidth * 1.5f, startRect.height); + Rect maxRect = new Rect(sliderRect.x + sliderRect.width + EditorGUIUtility.standardVerticalSpacing * 2f, startRect.y, EditorGUIUtility.fieldWidth, startRect.height); + + EditorGUI.LabelField(startRect, title.text); + minValue = EditorGUI.FloatField(minRect, minValue); + + EditorGUI.MinMaxSlider(sliderRect, ref minValue, ref maxValue, range.minLimit, range.maxLimit); + maxValue = EditorGUI.FloatField(maxRect, maxValue); + + minRange.floatValue = minValue; + maxRange.floatValue = maxValue; + + return true; + } + } +} +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRangeVolumeParameterDrawer.cs.meta b/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRangeVolumeParameterDrawer.cs.meta new file mode 100644 index 00000000..72a07847 --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRangeVolumeParameterDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c54c7c244c68e094bb05cee57226af1f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRendererFeatureRangeDrawer.cs b/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRendererFeatureRangeDrawer.cs new file mode 100644 index 00000000..3d83e4c2 --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRendererFeatureRangeDrawer.cs @@ -0,0 +1,46 @@ +////////////////////////////////////////////////////// +// MK Glow Range Drawer // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2020 All rights reserved. // +////////////////////////////////////////////////////// + +#if UNITY_EDITOR +using UnityEngine; +using UnityEditor; +using System.Collections; +using System.Collections.Generic; + +namespace MK.Glow.URP +{ + [CustomPropertyDrawer(typeof(MinMaxRangeAttribute))] + internal class MinMaxRendererFeatureRangeDrawer : PropertyDrawer + { + public override void OnGUI( Rect startRect, SerializedProperty property, GUIContent label ) + { + EditorGUI.BeginProperty(startRect, label, property); + MinMaxRangeAttribute range = attribute as MinMaxRangeAttribute; + SerializedProperty minRange = property.FindPropertyRelative("minValue"); + SerializedProperty maxRange = property.FindPropertyRelative("maxValue"); + float minValue = minRange.floatValue; + float maxValue = maxRange.floatValue; + + Rect minRect = new Rect(EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth * 0.33f, startRect.y, EditorGUIUtility.fieldWidth, startRect.height); + float p = minRect.x + EditorGUIUtility.standardVerticalSpacing * 2f + EditorGUIUtility.fieldWidth; + Rect sliderRect = new Rect(p, startRect.y, startRect.width - p - EditorGUIUtility.fieldWidth + EditorGUIUtility.standardVerticalSpacing * 5f, startRect.height); + Rect maxRect = new Rect(sliderRect.x + sliderRect.width + EditorGUIUtility.standardVerticalSpacing * 2f, startRect.y, EditorGUIUtility.fieldWidth, startRect.height); + + EditorGUI.LabelField(startRect, label); + minValue = EditorGUI.FloatField(minRect, minValue); + + EditorGUI.MinMaxSlider(sliderRect, ref minValue, ref maxValue, range.minLimit, range.maxLimit); + maxValue = EditorGUI.FloatField(maxRect, maxValue); + + minRange.floatValue = minValue; + maxRange.floatValue = maxValue; + EditorGUI.EndProperty(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRendererFeatureRangeDrawer.cs.meta b/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRendererFeatureRangeDrawer.cs.meta new file mode 100644 index 00000000..0e45196d --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/Editor/MinMaxRendererFeatureRangeDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2876d1e63914adf4c9d2295f9a99240c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Components/URP/Editor/SpriteShaderEditor.cs b/Assets/External/MK/MKGlow/Components/URP/Editor/SpriteShaderEditor.cs new file mode 100644 index 00000000..97d3bacc --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/Editor/SpriteShaderEditor.cs @@ -0,0 +1,28 @@ +////////////////////////////////////////////////////// +// MK Glow Sprite Shader Editor // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +#if UNITY_EDITOR +using UnityEditor; +using UnityEditor.Rendering; +using UnityEngine; +using MK.Glow.Editor; + +namespace MK.Glow.URP.Editor +{ + public class SpriteShaderEditor : MaterialEditor + { + public override void OnInspectorGUI () + { + base.OnInspectorGUI(); + RenderQueueField(); + EnableInstancingField(); + } + } +} + +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Components/URP/Editor/SpriteShaderEditor.cs.meta b/Assets/External/MK/MKGlow/Components/URP/Editor/SpriteShaderEditor.cs.meta new file mode 100644 index 00000000..cfb0d029 --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/Editor/SpriteShaderEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4e4b3bb4b51c6c04996b993ecbcff5f3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Components/URP/MKGlow.cs b/Assets/External/MK/MKGlow/Components/URP/MKGlow.cs new file mode 100644 index 00000000..3d96589d --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/MKGlow.cs @@ -0,0 +1,561 @@ +////////////////////////////////////////////////////// +// MK Glow URP Volume Component // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; + +namespace MK.Glow.URP +{ + [ExecuteInEditMode, VolumeComponentMenu("Post-processing/MK/MKGlow")] + public class MKGlow : VolumeComponent, IPostProcessComponent, MK.Glow.ISettings + { + [System.Serializable] + public sealed class RenderPriorityParameter : VolumeParameter + { + public override void Interp(RenderPriority from, RenderPriority to, float t) + { + value = t > 0 ? to : from; + } + } + + [System.Serializable] + public sealed class Texture2DParameter : VolumeParameter + { + public override void Interp(Texture2D from, Texture2D to, float t) + { + value = t > 0 ? to : from; + } + } + + [System.Serializable] + public sealed class DebugViewParameter : VolumeParameter + { + public override void Interp(MK.Glow.DebugView from, MK.Glow.DebugView to, float t) + { + value = t > 0 ? to : from; + } + } + + [System.Serializable] + public sealed class QualityParameter : VolumeParameter + { + public override void Interp(MK.Glow.Quality from, MK.Glow.Quality to, float t) + { + value = t > 0 ? to : from; + } + } + + [System.Serializable] + public sealed class AntiFlickerModeParameter : VolumeParameter + { + public override void Interp(MK.Glow.AntiFlickerMode from, MK.Glow.AntiFlickerMode to, float t) + { + value = t > 0 ? to : from; + } + } + + [System.Serializable] + public sealed class WorkflowParameter : VolumeParameter + { + public override void Interp(MK.Glow.Workflow from, MK.Glow.Workflow to, float t) + { + value = t > 0 ? to : from; + } + } + + [System.Serializable] + public sealed class LayerMaskParameter : VolumeParameter + { + public override void Interp(LayerMask from, LayerMask to, float t) + { + value = t > 0 ? to : from; + } + } + + [System.Serializable] + public sealed class MinMaxRangeParameter : VolumeParameter + { + public override void Interp(MK.Glow.MinMaxRange from, MK.Glow.MinMaxRange to, float t) + { + m_Value.minValue = Mathf.Lerp(from.minValue, to.minValue, t); + m_Value.maxValue = Mathf.Lerp(from.maxValue, to.maxValue, t); + } + } + + [System.Serializable] + public sealed class GlareStyleParameter : VolumeParameter + { + public override void Interp(GlareStyle from, GlareStyle to, float t) + { + value = t > 0 ? to : from; + } + } + + [System.Serializable] + public sealed class LensFlareStyleParameter : VolumeParameter + { + public override void Interp(LensFlareStyle from, LensFlareStyle to, float t) + { + value = t > 0 ? to : from; + } + } + + #if UNITY_EDITOR + public BoolParameter showEditorMainBehavior = new BoolParameter(true); + public BoolParameter showEditorBloomBehavior = new BoolParameter(false); + public BoolParameter showEditorLensSurfaceBehavior = new BoolParameter(false); + public BoolParameter showEditorLensFlareBehavior = new BoolParameter(false); + public BoolParameter showEditorGlareBehavior = new BoolParameter(false); + /// + /// Keep this value always untouched, editor internal only + /// + public BoolParameter isInitialized = new BoolParameter(false, true); + #endif + + //Main + public BoolParameter allowGeometryShaders = new BoolParameter(true); + public BoolParameter allowComputeShaders = new BoolParameter(true); + public RenderPriorityParameter renderPriority = new RenderPriorityParameter() { value = RenderPriority.Balanced }; + public DebugViewParameter debugView = new DebugViewParameter() { value = MK.Glow.DebugView.None }; + public QualityParameter quality = new QualityParameter() { value = MK.Glow.Quality.High }; + public AntiFlickerModeParameter antiFlickerMode = new AntiFlickerModeParameter() { value = MK.Glow.AntiFlickerMode.Balanced }; + public WorkflowParameter workflow = new WorkflowParameter() { value = MK.Glow.Workflow.Threshold }; + public LayerMaskParameter selectiveRenderLayerMask = new LayerMaskParameter() { value = -1 }; + [Range(-1f, 1f)] + public ClampedFloatParameter anamorphicRatio = new ClampedFloatParameter(0, -1, 1); + [Range(0f, 1f)] + public ClampedFloatParameter lumaScale = new ClampedFloatParameter(0.5f, 0, 1); + [Range(0f, 1f)] + public ClampedFloatParameter blooming = new ClampedFloatParameter(0, 0, 1); + + //Bloom + [MK.Glow.MinMaxRange(0, 10)] + public MinMaxRangeParameter bloomThreshold = new MinMaxRangeParameter() { value = new MinMaxRange(1.25f, 10f) }; + [Range(1f, 10f)] + public ClampedFloatParameter bloomScattering = new ClampedFloatParameter(7, 1, 10); + public FloatParameter bloomIntensity = new FloatParameter(0); + + //LensSurface + public BoolParameter allowLensSurface = new BoolParameter(false, true); + public Texture2DParameter lensSurfaceDirtTexture = new Texture2DParameter(); + public FloatParameter lensSurfaceDirtIntensity = new FloatParameter(0); + public Texture2DParameter lensSurfaceDiffractionTexture = new Texture2DParameter(); + public FloatParameter lensSurfaceDiffractionIntensity = new FloatParameter(0); + + //LensFlare + public BoolParameter allowLensFlare = new BoolParameter(false, true); + public LensFlareStyleParameter lensFlareStyle = new LensFlareStyleParameter() { value = LensFlareStyle.Average }; + [Range(0f, 25f)] + public ClampedFloatParameter lensFlareGhostFade = new ClampedFloatParameter(10, 0, 25); + public FloatParameter lensFlareGhostIntensity = new FloatParameter(0); + [MK.Glow.MinMaxRange(0, 10)] + public MinMaxRangeParameter lensFlareThreshold = new MinMaxRangeParameter() { value = new MinMaxRange(1.3f, 10f) }; + [Range(0f, 8f)] + public ClampedFloatParameter lensFlareScattering = new ClampedFloatParameter(5, 0, 8); + public Texture2DParameter lensFlareColorRamp = new Texture2DParameter(); + [Range(-100f, 100f)] + public ClampedFloatParameter lensFlareChromaticAberration = new ClampedFloatParameter(53, -100, 100); + [Range(0, 5)] + public ClampedIntParameter lensFlareGhostCount = new ClampedIntParameter(3, 0, 5); + [Range(-1f, 1f)] + public ClampedFloatParameter lensFlareGhostDispersal = new ClampedFloatParameter(0.6f, -1, 1); + [Range(0f, 25f)] + public ClampedFloatParameter lensFlareHaloFade = new ClampedFloatParameter(2, 0, 25); + public FloatParameter lensFlareHaloIntensity = new FloatParameter(2); + [Range(0f, 1f)] + public ClampedFloatParameter lensFlareHaloSize = new ClampedFloatParameter(0.4f, 0, 1); + + //Glare + public BoolParameter allowGlare = new BoolParameter(false, true); + [Range(0.0f, 1.0f)] + public ClampedFloatParameter glareBlend = new ClampedFloatParameter(0.33f, 0, 1); + public FloatParameter glareIntensity = new FloatParameter(1); + [Range(0.0f, 360.0f)] + public ClampedFloatParameter glareAngle = new ClampedFloatParameter(0, 0, 360); + [MK.Glow.MinMaxRange(0, 10)] + public MinMaxRangeParameter glareThreshold = new MinMaxRangeParameter() { value = new MinMaxRange(1.25f, 10f)}; + [Range(1, 4)] + public ClampedIntParameter glareStreaks = new ClampedIntParameter(4, 1, 4); + [Range(0.0f, 4.0f)] + public ClampedFloatParameter glareScattering = new ClampedFloatParameter(2, 0, 4); + public GlareStyleParameter glareStyle = new GlareStyleParameter() { value = GlareStyle.DistortedCross }; + //Sample0 + [Range(0f, 10f)] + public ClampedFloatParameter glareSample0Scattering = new ClampedFloatParameter(5, 0, 10); + [Range(0f, 360f)] + public ClampedFloatParameter glareSample0Angle = new ClampedFloatParameter(0, 0, 360); + public FloatParameter glareSample0Intensity = new FloatParameter(0); + [Range(0f, 10f)] + public ClampedFloatParameter glareSample0Offset = new ClampedFloatParameter(0, 0, 10); + //Sample1 + [Range(0f, 10f)] + public ClampedFloatParameter glareSample1Scattering = new ClampedFloatParameter(5, 0, 10); + [Range(0f, 360f)] + public ClampedFloatParameter glareSample1Angle = new ClampedFloatParameter(45, 0, 360); + public FloatParameter glareSample1Intensity = new FloatParameter(0); + [Range(0f, 10f)] + public ClampedFloatParameter glareSample1Offset = new ClampedFloatParameter(0, 0, 10); + //Sample0 + [Range(0f, 10f)] + public ClampedFloatParameter glareSample2Scattering = new ClampedFloatParameter(5, 0, 10); + [Range(0f, 360f)] + public ClampedFloatParameter glareSample2Angle = new ClampedFloatParameter(90, 0, 360); + public FloatParameter glareSample2Intensity = new FloatParameter(0); + [Range(0f, 10f)] + public ClampedFloatParameter glareSample2Offset = new ClampedFloatParameter(0, 0, 10); + //Sample0 + [Range(0f, 10f)] + public ClampedFloatParameter glareSample3Scattering = new ClampedFloatParameter(5, 0, 10); + [Range(0f, 360f)] + public ClampedFloatParameter glareSample3Angle = new ClampedFloatParameter(135, 0, 360); + public FloatParameter glareSample3Intensity = new FloatParameter(0); + [Range(0f, 10f)] + public ClampedFloatParameter glareSample3Offset = new ClampedFloatParameter(0, 0, 10); + + public bool IsActive() => Compatibility.IsSupported && (bloomIntensity.value > 0 || allowLensFlare.value && (lensFlareGhostIntensity.value > 0 || lensFlareHaloIntensity.value > 0) || allowGlare.value && glareIntensity.value > 0 && (glareSample0Intensity.value > 0 || glareSample1Intensity.value > 0 || glareSample2Intensity.value > 0 || glareSample3Intensity.value > 0)); + + public bool IsTileCompatible() => true; + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Settings + ///////////////////////////////////////////////////////////////////////////////////////////// + public bool GetAllowGeometryShaders() + { + return false; + } + public bool GetAllowComputeShaders() + { + return false; + } + public RenderPriority GetRenderPriority() + { + return renderPriority.value; + } + public MK.Glow.DebugView GetDebugView() + { + return debugView.value; + } + public MK.Glow.Quality GetQuality() + { + return quality.value; + } + public MK.Glow.AntiFlickerMode GetAntiFlickerMode() + { + return antiFlickerMode.value; + } + public MK.Glow.Workflow GetWorkflow() + { + return workflow.value; + } + public LayerMask GetSelectiveRenderLayerMask() + { + return selectiveRenderLayerMask.value; + } + public float GetAnamorphicRatio() + { + return anamorphicRatio.value; + } + public float GetLumaScale() + { + return lumaScale.value; + } + public float GetBlooming() + { + return blooming.value; + } + + //Bloom + public MK.Glow.MinMaxRange GetBloomThreshold() + { + return bloomThreshold.value; + } + public float GetBloomScattering() + { + return bloomScattering.value; + } + public float GetBloomIntensity() + { + return bloomIntensity.value; + } + + //LensSurface + public bool GetAllowLensSurface() + { + return allowLensSurface.value; + } + public Texture2D GetLensSurfaceDirtTexture() + { + return lensSurfaceDirtTexture.value; + } + public float GetLensSurfaceDirtIntensity() + { + return lensSurfaceDirtIntensity.value; + } + public Texture2D GetLensSurfaceDiffractionTexture() + { + return lensSurfaceDiffractionTexture.value; + } + public float GetLensSurfaceDiffractionIntensity() + { + return lensSurfaceDiffractionIntensity.value; + } + + //LensFlare + public bool GetAllowLensFlare() + { + return allowLensFlare.value; + } + public LensFlareStyle GetLensFlareStyle() + { + return lensFlareStyle.value; + } + public float GetLensFlareGhostFade() + { + return lensFlareGhostFade.value; + } + public float GetLensFlareGhostIntensity() + { + return lensFlareGhostIntensity.value; + } + public MK.Glow.MinMaxRange GetLensFlareThreshold() + { + return lensFlareThreshold.value; + } + public float GetLensFlareScattering() + { + return lensFlareScattering.value; + } + public Texture2D GetLensFlareColorRamp() + { + return lensFlareColorRamp.value; + } + public float GetLensFlareChromaticAberration() + { + return lensFlareChromaticAberration.value; + } + public int GetLensFlareGhostCount() + { + return lensFlareGhostCount.value; + } + public float GetLensFlareGhostDispersal() + { + return lensFlareGhostDispersal.value; + } + public float GetLensFlareHaloFade() + { + return lensFlareHaloFade.value; + } + public float GetLensFlareHaloIntensity() + { + return lensFlareHaloIntensity.value; + } + public float GetLensFlareHaloSize() + { + return lensFlareHaloSize.value; + } + + public void SetLensFlareGhostFade(float fade) + { + lensFlareGhostFade.value = fade; + } + public void SetLensFlareGhostCount(int count) + { + lensFlareGhostCount.value = count; + } + public void SetLensFlareGhostDispersal(float dispersal) + { + lensFlareGhostDispersal.value = dispersal; + } + public void SetLensFlareHaloFade(float fade) + { + lensFlareHaloFade.value = fade; + } + public void SetLensFlareHaloSize(float size) + { + lensFlareHaloSize.value = size; + } + + //Glare + public bool GetAllowGlare() + { + return allowGlare.value; + } + public float GetGlareBlend() + { + return glareBlend.value; + } + public float GetGlareIntensity() + { + return glareIntensity.value; + } + public float GetGlareAngle() + { + return glareAngle.value; + } + public MK.Glow.MinMaxRange GetGlareThreshold() + { + return glareThreshold.value; + } + public int GetGlareStreaks() + { + return glareStreaks.value; + } + public void SetGlareStreaks(int count) + { + glareStreaks.value = count; + } + public float GetGlareScattering() + { + return glareScattering.value; + } + public GlareStyle GetGlareStyle() + { + return glareStyle.value; + } + + //Sample0 + public float GetGlareSample0Scattering() + { + return glareSample0Scattering.value; + } + public float GetGlareSample0Angle() + { + return glareSample0Angle.value; + } + public float GetGlareSample0Intensity() + { + return glareSample0Intensity.value; + } + public float GetGlareSample0Offset() + { + return glareSample0Offset.value; + } + + public void SetGlareSample0Scattering(float scattering) + { + glareSample0Scattering.value = scattering; + } + public void SetGlareSample0Angle(float angle) + { + glareSample0Angle.value = angle; + } + public void SetGlareSample0Intensity(float intensity) + { + glareSample0Intensity.value = intensity; + } + public void SetGlareSample0Offset(float offset) + { + glareSample0Offset.value = offset; + } + + //Sample1 + public float GetGlareSample1Scattering() + { + return glareSample1Scattering.value; + } + public float GetGlareSample1Angle() + { + return glareSample1Angle.value; + } + public float GetGlareSample1Intensity() + { + return glareSample1Intensity.value; + } + public float GetGlareSample1Offset() + { + return glareSample1Offset.value; + } + + public void SetGlareSample1Scattering(float scattering) + { + glareSample1Scattering.value = scattering; + } + public void SetGlareSample1Angle(float angle) + { + glareSample1Angle.value = angle; + } + public void SetGlareSample1Intensity(float intensity) + { + glareSample1Intensity.value = intensity; + } + public void SetGlareSample1Offset(float offset) + { + glareSample1Offset.value = offset; + } + + //Sample2 + public float GetGlareSample2Scattering() + { + return glareSample2Scattering.value; + } + public float GetGlareSample2Angle() + { + return glareSample2Angle.value; + } + public float GetGlareSample2Intensity() + { + return glareSample2Intensity.value; + } + public float GetGlareSample2Offset() + { + return glareSample2Offset.value; + } + + public void SetGlareSample2Scattering(float scattering) + { + glareSample2Scattering.value = scattering; + } + public void SetGlareSample2Angle(float angle) + { + glareSample2Angle.value = angle; + } + public void SetGlareSample2Intensity(float intensity) + { + glareSample2Intensity.value = intensity; + } + public void SetGlareSample2Offset(float offset) + { + glareSample2Offset.value = offset; + } + + //Sample3 + public float GetGlareSample3Scattering() + { + return glareSample3Scattering.value; + } + public float GetGlareSample3Angle() + { + return glareSample3Angle.value; + } + public float GetGlareSample3Intensity() + { + return glareSample3Intensity.value; + } + public float GetGlareSample3Offset() + { + return glareSample3Offset.value; + } + + public void SetGlareSample3Scattering(float scattering) + { + glareSample3Scattering.value = scattering; + } + public void SetGlareSample3Angle(float angle) + { + glareSample3Angle.value = angle; + } + public void SetGlareSample3Intensity(float intensity) + { + glareSample3Intensity.value = intensity; + } + public void SetGlareSample3Offset(float offset) + { + glareSample3Offset.value = offset; + } + } +} diff --git a/Assets/External/MK/MKGlow/Components/URP/MKGlow.cs.meta b/Assets/External/MK/MKGlow/Components/URP/MKGlow.cs.meta new file mode 100644 index 00000000..0726d412 --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/MKGlow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 48c981ee17d53ea42b3cb31ca0b891a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Components/URP/MKGlowRendererFeature.cs b/Assets/External/MK/MKGlow/Components/URP/MKGlowRendererFeature.cs new file mode 100644 index 00000000..23ba7e25 --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/MKGlowRendererFeature.cs @@ -0,0 +1,837 @@ +////////////////////////////////////////////////////// +// MK Glow URP Renderer Feature // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; +using System; +#if UNITY_2023_3_OR_NEWER +using UnityEngine.Rendering.RenderGraphModule; +#endif + +namespace MK.Glow.URP +{ + public class MKGlowRendererFeature : ScriptableRendererFeature, MK.Glow.ISettings + { + ///////////////////////////////////////////////////////////////////////////////////////////// + // Renderer Feature Only Properties + ///////////////////////////////////////////////////////////////////////////////////////////// + #if UNITY_EDITOR + public bool showEditorMainBehavior = true; + public bool showEditorBloomBehavior; + public bool showEditorLensSurfaceBehavior; + public bool showEditorLensFlareBehavior; + public bool showEditorGlareBehavior; + #endif + + public enum Workmode + { + [UnityEngine.InspectorName("Post-Process Volumes")] + PostProcessVolumes = 0, + [UnityEngine.InspectorName("Global")] + Global = 1 + }; + public Workmode workmode = Workmode.PostProcessVolumes; + + //Main + public bool allowGeometryShaders = true; + public bool allowComputeShaders = true; + public RenderPriority renderPriority = RenderPriority.Balanced; + public DebugView debugView = MK.Glow.DebugView.None; + public Quality quality = MK.Glow.Quality.High; + public AntiFlickerMode antiFlickerMode = AntiFlickerMode.Balanced; + public Workflow workflow = MK.Glow.Workflow.Threshold; + public LayerMask selectiveRenderLayerMask = -1; + [Range(-1f, 1f)] + public float anamorphicRatio = 0f; + [Range(0f, 1f)] + public float lumaScale = 0.5f; + [Range(0f, 1f)] + public float blooming = 0f; + + //Bloom + [MK.Glow.MinMaxRange(0, 10)] + public MinMaxRange bloomThreshold = new MinMaxRange(1.25f, 10f); + [Range(1f, 10f)] + public float bloomScattering = 7f; + public float bloomIntensity = 1f; + + //LensSurface + public bool allowLensSurface = false; + public Texture2D lensSurfaceDirtTexture; + public float lensSurfaceDirtIntensity = 2.5f; + public Texture2D lensSurfaceDiffractionTexture; + public float lensSurfaceDiffractionIntensity = 2.0f; + + //LensFlare + public bool allowLensFlare = false; + public LensFlareStyle lensFlareStyle = LensFlareStyle.Average; + [Range(0f, 25f)] + public float lensFlareGhostFade = 10.0f; + public float lensFlareGhostIntensity = 1.0f; + [MK.Glow.MinMaxRange(0, 10)] + public MinMaxRange lensFlareThreshold = new MinMaxRange(1.3f, 10f); + [Range(0f, 8f)] + public float lensFlareScattering = 5f; + public Texture2D lensFlareColorRamp; + [Range(-100f, 100f)] + public float lensFlareChromaticAberration = 53f; + [Range(1, 4)] + public int lensFlareGhostCount = 3; + [Range(-1f, 1f)] + public float lensFlareGhostDispersal = 0.6f; + [Range(0f, 25f)] + public float lensFlareHaloFade = 2f; + public float lensFlareHaloIntensity = 1.0f; + [Range(0f, 1f)] + public float lensFlareHaloSize = 0.4f; + + //Glare + public bool allowGlare = false; + [Range(0.0f, 1.0f)] + public float glareBlend = 0.33f; + public float glareIntensity = 1f; + [Range(0.0f, 360.0f)] + public float glareAngle = 0f; + [MK.Glow.MinMaxRange(0, 10)] + public MinMaxRange glareThreshold = new MinMaxRange(1.25f, 10f); + [Range(1, 4)] + public int glareStreaks = 4; + public GlareStyle glareStyle = GlareStyle.DistortedCross; + [Range(0.0f, 4.0f)] + public float glareScattering = 2f; + //Sample0 + [Range(0f, 10f)] + public float glareSample0Scattering = 5f; + [Range(0f, 360f)] + public float glareSample0Angle = 0f; + public float glareSample0Intensity = 1f; + [Range(-5f, 5f)] + public float glareSample0Offset = 0f; + //Sample1 + [Range(0f, 10f)] + public float glareSample1Scattering = 5f; + [Range(0f, 360f)] + public float glareSample1Angle = 45f; + public float glareSample1Intensity = 1f; + [Range(-5f, 5f)] + public float glareSample1Offset = 0f; + //Sample0 + [Range(0f, 10f)] + public float glareSample2Scattering = 5f; + [Range(0f, 360f)] + public float glareSample2Angle = 90f; + public float glareSample2Intensity = 1f; + [Range(-5f, 5f)] + public float glareSample2Offset = 0f; + //Sample0 + [Range(0f, 10f)] + public float glareSample3Scattering = 5f; + [Range(0f, 360f)] + public float glareSample3Angle = 135f; + public float glareSample3Intensity = 1f; + [Range(-5f, 5f)] + public float glareSample3Offset = 0f; + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Settings + ///////////////////////////////////////////////////////////////////////////////////////////// + public bool GetAllowGeometryShaders() + { + return false; + } + public bool GetAllowComputeShaders() + { + return false; + } + public RenderPriority GetRenderPriority() + { + return renderPriority; + } + public MK.Glow.DebugView GetDebugView() + { + return debugView; + } + public MK.Glow.Quality GetQuality() + { + return quality; + } + public MK.Glow.AntiFlickerMode GetAntiFlickerMode() + { + return antiFlickerMode; + } + public MK.Glow.Workflow GetWorkflow() + { + return workflow; + } + public LayerMask GetSelectiveRenderLayerMask() + { + return selectiveRenderLayerMask; + } + public float GetAnamorphicRatio() + { + return anamorphicRatio; + } + public float GetLumaScale() + { + return lumaScale; + } + public float GetBlooming() + { + return blooming; + } + + //Bloom + public MK.Glow.MinMaxRange GetBloomThreshold() + { + return bloomThreshold; + } + public float GetBloomScattering() + { + return bloomScattering; + } + public float GetBloomIntensity() + { + return bloomIntensity; + } + + //LensSurface + public bool GetAllowLensSurface() + { + return allowLensSurface; + } + public Texture2D GetLensSurfaceDirtTexture() + { + return lensSurfaceDirtTexture; + } + public float GetLensSurfaceDirtIntensity() + { + return lensSurfaceDirtIntensity; + } + public Texture2D GetLensSurfaceDiffractionTexture() + { + return lensSurfaceDiffractionTexture; + } + public float GetLensSurfaceDiffractionIntensity() + { + return lensSurfaceDiffractionIntensity; + } + + //LensFlare + public bool GetAllowLensFlare() + { + return allowLensFlare; + } + public LensFlareStyle GetLensFlareStyle() + { + return lensFlareStyle; + } + public float GetLensFlareGhostFade() + { + return lensFlareGhostFade; + } + public float GetLensFlareGhostIntensity() + { + return lensFlareGhostIntensity; + } + public MK.Glow.MinMaxRange GetLensFlareThreshold() + { + return lensFlareThreshold; + } + public float GetLensFlareScattering() + { + return lensFlareScattering; + } + public Texture2D GetLensFlareColorRamp() + { + return lensFlareColorRamp; + } + public float GetLensFlareChromaticAberration() + { + return lensFlareChromaticAberration; + } + public int GetLensFlareGhostCount() + { + return lensFlareGhostCount; + } + public float GetLensFlareGhostDispersal() + { + return lensFlareGhostDispersal; + } + public float GetLensFlareHaloFade() + { + return lensFlareHaloFade; + } + public float GetLensFlareHaloIntensity() + { + return lensFlareHaloIntensity; + } + public float GetLensFlareHaloSize() + { + return lensFlareHaloSize; + } + + public void SetLensFlareGhostFade(float fade) + { + lensFlareGhostFade = fade; + } + public void SetLensFlareGhostCount(int count) + { + lensFlareGhostCount = count; + } + public void SetLensFlareGhostDispersal(float dispersal) + { + lensFlareGhostDispersal = dispersal; + } + public void SetLensFlareHaloFade(float fade) + { + lensFlareHaloFade = fade; + } + public void SetLensFlareHaloSize(float size) + { + lensFlareHaloSize = size; + } + + //Glare + public bool GetAllowGlare() + { + return allowGlare; + } + public float GetGlareBlend() + { + return glareBlend; + } + public float GetGlareIntensity() + { + return glareIntensity; + } + public float GetGlareAngle() + { + return glareAngle; + } + public MK.Glow.MinMaxRange GetGlareThreshold() + { + return glareThreshold; + } + public int GetGlareStreaks() + { + return glareStreaks; + } + public void SetGlareStreaks(int count) + { + glareStreaks = count; + } + public float GetGlareScattering() + { + return glareScattering; + } + public GlareStyle GetGlareStyle() + { + return glareStyle; + } + + //Sample0 + public float GetGlareSample0Scattering() + { + return glareSample0Scattering; + } + public float GetGlareSample0Angle() + { + return glareSample0Angle; + } + public float GetGlareSample0Intensity() + { + return glareSample0Intensity; + } + public float GetGlareSample0Offset() + { + return glareSample0Offset; + } + + public void SetGlareSample0Scattering(float scattering) + { + glareSample0Scattering = scattering; + } + public void SetGlareSample0Angle(float angle) + { + glareSample0Angle = angle; + } + public void SetGlareSample0Intensity(float intensity) + { + glareSample0Intensity = intensity; + } + public void SetGlareSample0Offset(float offset) + { + glareSample0Offset = offset; + } + + //Sample1 + public float GetGlareSample1Scattering() + { + return glareSample1Scattering; + } + public float GetGlareSample1Angle() + { + return glareSample1Angle; + } + public float GetGlareSample1Intensity() + { + return glareSample1Intensity; + } + public float GetGlareSample1Offset() + { + return glareSample1Offset; + } + + public void SetGlareSample1Scattering(float scattering) + { + glareSample1Scattering = scattering; + } + public void SetGlareSample1Angle(float angle) + { + glareSample1Angle = angle; + } + public void SetGlareSample1Intensity(float intensity) + { + glareSample1Intensity = intensity; + } + public void SetGlareSample1Offset(float offset) + { + glareSample1Offset = offset; + } + + //Sample2 + public float GetGlareSample2Scattering() + { + return glareSample2Scattering; + } + public float GetGlareSample2Angle() + { + return glareSample2Angle; + } + public float GetGlareSample2Intensity() + { + return glareSample2Intensity; + } + public float GetGlareSample2Offset() + { + return glareSample2Offset; + } + + public void SetGlareSample2Scattering(float scattering) + { + glareSample2Scattering = scattering; + } + public void SetGlareSample2Angle(float angle) + { + glareSample2Angle = angle; + } + public void SetGlareSample2Intensity(float intensity) + { + glareSample2Intensity = intensity; + } + public void SetGlareSample2Offset(float offset) + { + glareSample2Offset = offset; + } + + //Sample3 + public float GetGlareSample3Scattering() + { + return glareSample3Scattering; + } + public float GetGlareSample3Angle() + { + return glareSample3Angle; + } + public float GetGlareSample3Intensity() + { + return glareSample3Intensity; + } + public float GetGlareSample3Offset() + { + return glareSample3Offset; + } + + public void SetGlareSample3Scattering(float scattering) + { + glareSample3Scattering = scattering; + } + public void SetGlareSample3Angle(float angle) + { + glareSample3Angle = angle; + } + public void SetGlareSample3Intensity(float intensity) + { + glareSample3Intensity = intensity; + } + public void SetGlareSample3Offset(float offset) + { + glareSample3Offset = offset; + } + + class MKGlowRenderPass : ScriptableRenderPass, MK.Glow.ICameraData + { + private MK.Glow.URP.MKGlow _mKGlowVolumeComponent = null; + private MK.Glow.URP.MKGlow mKGlowVolumeComponent + { + get + { + _mKGlowVolumeComponent = VolumeManager.instance.stack.GetComponent(); + return _mKGlowVolumeComponent; + } + } + + internal Effect effect = new Effect(); + internal ScriptableRenderer scriptableRenderer; + internal MK.Glow.ISettings settingsRendererFeature = null; + internal Workmode workmode = Workmode.PostProcessVolumes; + private RenderTarget sourceRenderTarget, destinationRenderTarget; + private MK.Glow.ISettings _settingsPostProcessingVolume = null; + private MK.Glow.ISettings _activeSettings = null; + private RenderTextureDescriptor _sourceDescriptor; + private readonly int _rendererBufferID = Shader.PropertyToID("_MKGlowScriptableRendererOutput"); + private readonly string _profilerName = "MKGlow"; + private Material _copyMaterial; + private readonly Shader _copyShader = Shader.Find("Hidden/MK/Glow/URP/Copy"); + private readonly int _mainTexID = Shader.PropertyToID("_MainTex"); + + public MKGlowRenderPass() + { + this.renderPassEvent = RenderPassEvent.AfterRenderingTransparents; + this._copyMaterial = new Material(_copyShader) { hideFlags = HideFlags.HideAndDontSave }; + } + + public void Dispose() + { + PipelineExtensions.Destroy(_copyMaterial); + } + + #if UNITY_2023_3_OR_NEWER + [System.Obsolete] + #endif + public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) + { + _sourceDescriptor = cameraTextureDescriptor; + } + + #if UNITY_2021_3_OR_NEWER + #if UNITY_2023_3_OR_NEWER + [System.Obsolete] + #endif + public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) + { + base.OnCameraSetup(cmd, ref renderingData); + #if UNITY_2022_1_OR_NEWER + sourceRenderTarget.renderTargetIdentifier = scriptableRenderer.cameraColorTargetHandle; + #else + sourceRenderTarget.renderTargetIdentifier = scriptableRenderer.cameraColorTarget; + #endif + } + #endif + + private static Mesh _fullScreenMesh; + public static Mesh fullscreenMesh + { + get + { + if (_fullScreenMesh != null) + return _fullScreenMesh; + + float topV = 1.0f; + float bottomV = 0.0f; + + _fullScreenMesh = new Mesh { name = "Fullscreen Quad" }; + _fullScreenMesh.SetVertices(new List + { + new Vector3(-1.0f, -1.0f, 0.0f), + new Vector3(-1.0f, 1.0f, 0.0f), + new Vector3(1.0f, -1.0f, 0.0f), + new Vector3(1.0f, 1.0f, 0.0f) + }); + + _fullScreenMesh.SetUVs(0, new List + { + new Vector2(0.0f, bottomV), + new Vector2(0.0f, topV), + new Vector2(1.0f, bottomV), + new Vector2(1.0f, topV) + }); + + _fullScreenMesh.SetIndices(new[] { 0, 1, 2, 2, 1, 3 }, MeshTopology.Triangles, 0, false); + _fullScreenMesh.UploadMeshData(true); + return _fullScreenMesh; + } + } + + #if UNITY_2023_3_OR_NEWER + [System.Obsolete] + #endif + public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) + { + if(workmode == Workmode.PostProcessVolumes) + { + if(mKGlowVolumeComponent == null || renderingData.cameraData.camera == null) + return; + + if(!_mKGlowVolumeComponent.IsActive()) + return; + } + else + { + if(renderingData.cameraData.camera == null) + return; + } + + _settingsPostProcessingVolume = _mKGlowVolumeComponent; + _activeSettings = workmode == Workmode.PostProcessVolumes ? _settingsPostProcessingVolume : settingsRendererFeature; + + CommandBuffer cmd = CommandBufferPool.Get(_profilerName); + + if(renderingData.cameraData.camera.allowDynamicResolution) + { + _passData.cameraWidth = Mathf.RoundToInt(renderingData.cameraData.cameraTargetDescriptor.width * ScalableBufferManager.widthScaleFactor); + _passData.cameraHeight = Mathf.RoundToInt(renderingData.cameraData.cameraTargetDescriptor.height * ScalableBufferManager.heightScaleFactor); + } + else + { + _passData.cameraWidth = renderingData.cameraData.cameraTargetDescriptor.width; + _passData.cameraHeight = renderingData.cameraData.cameraTargetDescriptor.height; + } + + #if UNITY_2020_2_OR_NEWER + _passData.stereoEnabled = renderingData.cameraData.xrRendering; + #else + _passData.stereoEnabled = renderingData.cameraData.isStereoEnabled; + #endif + _passData.aspect = renderingData.cameraData.camera.aspect; + _passData.worldToCameraMatrix = renderingData.cameraData.camera.worldToCameraMatrix; + _passData.hasTargetTexture = renderingData.cameraData.camera.targetTexture != null ? true : false; + + #if !UNITY_2021_3_OR_NEWER + sourceRenderTarget.renderTargetIdentifier = scriptableRenderer.cameraColorTarget; + #endif + + destinationRenderTarget.identifier = _rendererBufferID; + + #if UNITY_2018_2_OR_NEWER + destinationRenderTarget.renderTargetIdentifier = new RenderTargetIdentifier(destinationRenderTarget.identifier, 0, CubemapFace.Unknown, -1); + #else + destinationRenderTarget.renderTargetIdentifier = new RenderTargetIdentifier(destinationRenderTarget.identifier); + #endif + + cmd.GetTemporaryRT(destinationRenderTarget.identifier, _sourceDescriptor, FilterMode.Bilinear); + cmd.SetGlobalTexture(_mainTexID, sourceRenderTarget.renderTargetIdentifier); + cmd.SetRenderTarget(destinationRenderTarget.renderTargetIdentifier, 0, CubemapFace.Unknown, -1); + cmd.DrawMesh(fullscreenMesh, Matrix4x4.identity, _copyMaterial, 0, 0); + effect.Build(destinationRenderTarget, sourceRenderTarget, _activeSettings, cmd, this, renderingData.cameraData.camera); + cmd.ReleaseTemporaryRT(destinationRenderTarget.identifier); + + context.ExecuteCommandBuffer(cmd); + + cmd.Clear(); + CommandBufferPool.Release(cmd); + } + + private PassData _passData = new PassData(); + private class PassData + { + #if UNITY_2023_3_OR_NEWER + internal TextureHandle src; + internal TextureHandle dest; + #endif + internal Workmode workmode = Workmode.PostProcessVolumes; + internal MK.Glow.URP.MKGlow mKGlowVolumeComponent = null; + #if UNITY_2023_3_OR_NEWER + public UniversalCameraData universalCameraData = null; + #endif + internal MK.Glow.ISettings settingsRendererFeature = null; + internal MK.Glow.Effect effect; + internal MK.Glow.URP.MKGlowRendererFeature.MKGlowRenderPass rendererFeaturePass; + public int mainTexID; + public Material copyMaterial; + + public int cameraWidth; + public int cameraHeight; + public bool stereoEnabled; + public float aspect; + public Matrix4x4 worldToCameraMatrix; + public bool hasTargetTexture; + } + + #if UNITY_2023_3_OR_NEWER + static void ExecutePass(PassData data, UnsafeGraphContext context) + { + CommandBuffer unsafeCmd = CommandBufferHelpers.GetNativeCommandBuffer(context.cmd); + + if(data.workmode == Workmode.PostProcessVolumes) + { + if(data.mKGlowVolumeComponent == null || data.universalCameraData.camera == null) + return; + + if(!data.mKGlowVolumeComponent.IsActive()) + return; + } + else + { + if(data.universalCameraData.camera == null) + return; + } + + MK.Glow.ISettings _activeSettings = data.workmode == Workmode.PostProcessVolumes ? data.mKGlowVolumeComponent : data.settingsRendererFeature; + + CommandBuffer cmd = unsafeCmd; + RenderTarget sourceRenderTarget = new RenderTarget(); + RenderTarget destinationRenderTarget = new RenderTarget(); + sourceRenderTarget.renderTargetIdentifier = data.src; + destinationRenderTarget.renderTargetIdentifier = data.dest; + + cmd.SetGlobalTexture(data.mainTexID, sourceRenderTarget.renderTargetIdentifier); + cmd.SetRenderTarget(destinationRenderTarget.renderTargetIdentifier, 0, CubemapFace.Unknown, -1); + cmd.DrawMesh(fullscreenMesh, Matrix4x4.identity, data.copyMaterial, 0, 0); + data.effect.Build(destinationRenderTarget, sourceRenderTarget, _activeSettings, cmd, data.rendererFeaturePass, data.universalCameraData.camera); + } + + public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) + { + string passName = "MK Glow Render Graph"; + + using (var builder = renderGraph.AddUnsafePass(passName, out var passData)) + { + UniversalResourceData resourceData = frameData.Get(); + UniversalCameraData universalCameraData = frameData.Get(); + + passData.workmode = this.workmode; + passData.mKGlowVolumeComponent = this.mKGlowVolumeComponent; + passData.universalCameraData = universalCameraData; + passData.effect = this.effect; + passData.rendererFeaturePass = this; + passData.mainTexID = _mainTexID; + passData.copyMaterial = _copyMaterial; + + if(universalCameraData.camera.allowDynamicResolution) + { + passData.cameraWidth = Mathf.RoundToInt(universalCameraData.cameraTargetDescriptor.width * ScalableBufferManager.widthScaleFactor); + passData.cameraHeight = Mathf.RoundToInt(universalCameraData.cameraTargetDescriptor.height * ScalableBufferManager.heightScaleFactor); + } + else + { + passData.cameraWidth = universalCameraData.cameraTargetDescriptor.width; + passData.cameraHeight = universalCameraData.cameraTargetDescriptor.height; + } + + passData.stereoEnabled = universalCameraData.xrRendering; + passData.aspect = universalCameraData.camera.aspect; + passData.worldToCameraMatrix = universalCameraData.camera.worldToCameraMatrix; + passData.hasTargetTexture = universalCameraData.camera.targetTexture != null ? true : false; + passData.settingsRendererFeature = settingsRendererFeature; + + passData.src = resourceData.activeColorTexture; + + RenderTextureDescriptor desc = universalCameraData.cameraTargetDescriptor; + desc.depthBufferBits = 0; + + TextureHandle destination = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "_MKGlowScriptableRendererRenderGraphOutput", false); + passData.dest = destination; + + builder.UseTexture(passData.src); + builder.UseTexture(passData.dest); + + builder.AllowPassCulling(false); + + _passData = passData; + builder.SetRenderFunc((PassData data, UnsafeGraphContext context) => ExecutePass(data, context)); + } + } + #endif + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Camera Data + ///////////////////////////////////////////////////////////////////////////////////////////// + public int GetCameraWidth() + { + return _passData.cameraWidth; + } + public int GetCameraHeight() + { + return _passData.cameraHeight; + } + public bool GetStereoEnabled() + { + return _passData.stereoEnabled; + } + public float GetAspect() + { + return _passData.aspect; + } + public Matrix4x4 GetWorldToCameraMatrix() + { + return _passData.worldToCameraMatrix; + } + public bool GetOverwriteDescriptor() + { + return false; + } + public UnityEngine.Rendering.TextureDimension GetOverwriteDimension() + { + return UnityEngine.Rendering.TextureDimension.Tex2D; + } + public int GetOverwriteVolumeDepth() + { + return 1; + } + public bool GetTargetTexture() + { + return _passData.hasTargetTexture; + } + } + + private MKGlowRenderPass _mkGlowRenderPass; + private readonly string _componentName = "MKGlow"; + + public override void Create() + { + _mkGlowRenderPass = new MKGlowRenderPass(); + _mkGlowRenderPass.effect.Enable(RenderPipeline.SRP); + _mkGlowRenderPass.settingsRendererFeature = this; + } + + public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) + { + name = _componentName; + + if(_mkGlowRenderPass == null) + Create(); + + _mkGlowRenderPass.workmode = workmode; + //_mkGlowRenderPass.ConfigureInput(ScriptableRenderPassInput.Color); + + if(workmode == Workmode.Global) + { + _mkGlowRenderPass.scriptableRenderer = renderer; + renderer.EnqueuePass(_mkGlowRenderPass); + } + else + { + if(renderingData.cameraData.postProcessEnabled) + { + _mkGlowRenderPass.scriptableRenderer = renderer; + renderer.EnqueuePass(_mkGlowRenderPass); + } + } + } + + protected override void Dispose(bool disposing) + { + _mkGlowRenderPass?.effect.Disable(); + _mkGlowRenderPass?.Dispose(); + _mkGlowRenderPass = null; + } + } +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Components/URP/MKGlowRendererFeature.cs.meta b/Assets/External/MK/MKGlow/Components/URP/MKGlowRendererFeature.cs.meta new file mode 100644 index 00000000..9d51a22e --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/MKGlowRendererFeature.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9b7f813b992430245ad61f09b0473d9f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Components/URP/Resources.meta b/Assets/External/MK/MKGlow/Components/URP/Resources.meta new file mode 100644 index 00000000..f4efb453 --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP/Resources.meta @@ -0,0 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Unlit.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: feaa51050eed79f418dbf30923094fbd +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Assets/External/MK/MKGlow/Components/URP_Component.unitypackage b/Assets/External/MK/MKGlow/Components/URP_Component.unitypackage new file mode 100644 index 00000000..8fbb5543 --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP_Component.unitypackage @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:28ba1256ecc3da9fd9767f1e13fce7199ece78e22760233ad2813949cff877cd +size 30050 diff --git a/Assets/External/MK/MKGlow/Components/URP_Component.unitypackage.meta b/Assets/External/MK/MKGlow/Components/URP_Component.unitypackage.meta new file mode 100644 index 00000000..89d17846 --- /dev/null +++ b/Assets/External/MK/MKGlow/Components/URP_Component.unitypackage.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 3181139f989f14f4eba70d9c8fc56200 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Components/URP_Component.unitypackage + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Editor.meta b/Assets/External/MK/MKGlow/Editor.meta new file mode 100644 index 00000000..b1cfa1c3 --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d43e4b978deb1c74f9a03c4c2d7d6bcb +folderAsset: yes +timeCreated: 1505072724 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Editor/Common.cs b/Assets/External/MK/MKGlow/Editor/Common.cs new file mode 100644 index 00000000..f7b4383c --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/Common.cs @@ -0,0 +1,43 @@ +////////////////////////////////////////////////////// +// MK Install Wizard Configuration // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +#if UNITY_EDITOR +namespace MK.Glow.Editor.InstallWizard +{ + public enum RenderPipeline + { + [UnityEngine.InspectorName("Built-in Legacy")] + Built_in_Legacy = 0, + [UnityEngine.InspectorName("Built-in + Post Processing Stack")] + Built_in_PostProcessingStack = 1, + //Lightweight = 2, + [UnityEngine.InspectorName("Universal 3D")] + Universal3D = 2, + #if UNITY_2021_2_OR_NEWER + [UnityEngine.InspectorName("Universal 2D")] + Universal2D = 3, + #endif + [UnityEngine.InspectorName("High Definition")] + High_Definition = 4 + } + + [System.Serializable] + public class ExampleContainer + { + public string name = ""; + public UnityEngine.Object scene = null; + public UnityEngine.Texture2D icon = null; + + public void DrawEditorButton() + { + if(UnityEngine.GUILayout.Button(icon, UnityEngine.GUILayout.Width(64), UnityEngine.GUILayout.Height(64))) + UnityEditor.SceneManagement.EditorSceneManager.OpenScene(UnityEditor.AssetDatabase.GetAssetOrScenePath(scene)); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Editor/Common.cs.meta b/Assets/External/MK/MKGlow/Editor/Common.cs.meta new file mode 100644 index 00000000..67b920e1 --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/Common.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: a6c774bc908e332428f9dfa790507fc2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Editor/Common.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Editor/Configuration.asset b/Assets/External/MK/MKGlow/Editor/Configuration.asset new file mode 100644 index 00000000..e4eb9d1a --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/Configuration.asset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:201f8d83a6255dafc8cc5c110857224716ce0e6332d211001b7a6548194bb32a +size 2511 diff --git a/Assets/External/MK/MKGlow/Editor/Configuration.asset.meta b/Assets/External/MK/MKGlow/Editor/Configuration.asset.meta new file mode 100644 index 00000000..18da9624 --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/Configuration.asset.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 75ec4485385a80f42adc8a48e65e7a97 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Editor/Configuration.asset + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Editor/Configuration.cs b/Assets/External/MK/MKGlow/Editor/Configuration.cs new file mode 100644 index 00000000..e2c183ca --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/Configuration.cs @@ -0,0 +1,273 @@ +////////////////////////////////////////////////////// +// MK Install Wizard Configuration // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +#if UNITY_EDITOR +using Configuration = MK.Glow.Editor.InstallWizard.Configuration; +namespace MK.Glow.Editor.InstallWizard +{ + //[CreateAssetMenu(fileName = "Configuration", menuName = "MK/Install Wizard/Create Configuration Asset")] + public sealed class Configuration : ScriptableObject + { + #pragma warning disable CS0414 + + internal static bool isReady + { + get + { + if(_instance == null) + TryGetInstance(); + return _instance != null; + } + } + + [SerializeField] + private RenderPipeline _renderPipeline = RenderPipeline.Built_in_PostProcessingStack; + + [SerializeField] + internal bool showInstallerOnReload = true; + + [SerializeField][Space] + private Texture2D _titleImage = null; + + [SerializeField][Space] + private Object _readMe = null; + + [SerializeField][Space] + private Object _basePackageBuiltin = null; + [SerializeField] + private Object _basePackageLWRP = null; + [SerializeField] + private Object _basePackageURP = null; + [SerializeField] + private Object _basePackageHDRP = null; + + [SerializeField][Space] + private Object _examplesPackageInc = null; + [SerializeField] + private Object _examplesPackageBuiltin = null; + [SerializeField] + private Object _examplesPackageLWRP = null; + [SerializeField] + private Object _examplesPackageURP = null; + [SerializeField] + private Object _examplesPackageURP2D = null; + [SerializeField] + private Object _examplesPackageHDRP = null; + [SerializeField] + private Object _examplesSkyHDRP = null; + + [SerializeField][Space] + private ExampleContainer[] _examples = null; + + private static void LogAssetNotFoundError() + { + //Debug.LogError("Could not find Install Wizard Configuration Asset, please try to import the package again."); + } + + private static MK.Glow.Editor.InstallWizard.Configuration _instance = null; + + [InitializeOnLoadMethod] + internal static MK.Glow.Editor.InstallWizard.Configuration TryGetInstance() + { + if(_instance == null) + { + string[] _guids = AssetDatabase.FindAssets("t:" + typeof(MK.Glow.Editor.InstallWizard.Configuration).Namespace + ".Configuration", null); + if(_guids.Length > 0) + { + _instance = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(_guids[0]), typeof(MK.Glow.Editor.InstallWizard.Configuration)) as Configuration; + if(_instance != null) + return _instance; + else + { + LogAssetNotFoundError(); + return null; + } + } + else + { + LogAssetNotFoundError(); + return null; + } + } + else + return _instance; + } + + internal static string TryGetPath() + { + if(isReady) + { + return AssetDatabase.GetAssetPath(_instance); + } + else + { + return string.Empty; + } + } + + internal static Texture2D TryGetTitleImage() + { + if(isReady) + { + return _instance._titleImage; + } + else + { + return null; + } + } + + internal static ExampleContainer[] TryGetExamples() + { + if(isReady) + { + return _instance._examples; + } + else + { + return null; + } + } + + internal static bool TryGetShowInstallerOnReload() + { + if(isReady) + { + return _instance.showInstallerOnReload; + } + else + { + return false; + } + } + internal static void TrySetShowInstallerOnReload(bool v) + { + if(isReady) + { + if(_instance.showInstallerOnReload == v) + return; + + _instance.showInstallerOnReload = v; + SaveInstance(); + } + } + + internal static RenderPipeline TryGetRenderPipeline() + { + if(isReady) + { + return _instance._renderPipeline; + } + else + { + return RenderPipeline.Built_in_PostProcessingStack; + } + } + internal static void TrySetRenderPipeline(RenderPipeline v) + { + if(isReady) + { + if(_instance._renderPipeline == v) + return; + + _instance._renderPipeline = v; + + SaveInstance(); + } + } + + internal static void SaveInstance() + { + if(isReady) + { + EditorUtility.SetDirty(_instance); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } + } + + internal static void ImportShaders(RenderPipeline renderPipeline) + { + if(isReady) + { + switch(renderPipeline) + { + case RenderPipeline.Built_in_Legacy: + AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._basePackageBuiltin), false); + break; + case RenderPipeline.Built_in_PostProcessingStack: + AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._basePackageLWRP), false); + break; + //case RenderPipeline.Lightweight: + // AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._basePackageLWRP), false); + //break; + case RenderPipeline.Universal3D: + #if UNITY_2021_2_OR_NEWER + case RenderPipeline.Universal2D: + #endif + AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._basePackageURP), false); + break; + case RenderPipeline.High_Definition: + AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._basePackageHDRP), false); + break; + default: + //All cases should be handled + break; + } + TrySetShowInstallerOnReload(false); + } + } + + internal static void ImportExamples(RenderPipeline renderPipeline) + { + if(isReady) + { + AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageInc), false); + switch(renderPipeline) + { + case RenderPipeline.Built_in_Legacy: + AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageBuiltin), false); + break; + case RenderPipeline.Built_in_PostProcessingStack: + AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageLWRP), false); + break; + //case RenderPipeline.Lightweight: + // AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageLWRP), false); + //break; + case RenderPipeline.Universal3D: + AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageURP), false); + break; + #if UNITY_2021_2_OR_NEWER + case RenderPipeline.Universal2D: + AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageURP2D), false); + break; + #endif + case RenderPipeline.High_Definition: + AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesSkyHDRP), false); + AssetDatabase.ImportPackage(AssetDatabase.GetAssetPath(_instance._examplesPackageHDRP), false); + break; + } + } + } + + internal static void OpenReadMe() + { + if(isReady) + { + AssetDatabase.OpenAsset(_instance._readMe); + } + } + #pragma warning restore CS0414 + } +} +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Editor/Configuration.cs.meta b/Assets/External/MK/MKGlow/Editor/Configuration.cs.meta new file mode 100644 index 00000000..4c235942 --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/Configuration.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 43c9baea14160014989b649a6e886278 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Editor/Configuration.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs b/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs new file mode 100644 index 00000000..7d2c7fcd --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs @@ -0,0 +1,60 @@ +////////////////////////////////////////////////////// +// MK Glow Editor Helper Styles // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +#if UNITY_EDITOR +using UnityEngine; +using UnityEditor; + +namespace MK.Glow.Editor +{ + public static partial class EditorHelper + { + //Based on Postprocessing stack styles to match the postprocessing stack ui + private static class EditorStyles + { + internal static readonly GUIStyle rightAlignetLabel = new GUIStyle(UnityEditor.EditorStyles.label) { alignment = TextAnchor.MiddleRight }; + + internal static readonly GUIStyle largeHeader = new GUIStyle(UnityEditor.EditorStyles.label) { alignment = TextAnchor.MiddleCenter, fontStyle = FontStyle.Bold, fontSize = 18 }; + + internal static readonly GUIStyle headerCheckbox = new GUIStyle("ShurikenCheckMark"); + internal static readonly GUIStyle headerCheckboxMixed = new GUIStyle("ShurikenCheckMarkMixed"); + + internal static readonly GUIStyle smallTickbox = new GUIStyle("ShurikenToggle"); + + static readonly Color splitterDark = new Color(0.12f, 0.12f, 0.12f, 1.333f); + static readonly Color splitterLight = splitterLight = new Color(0.6f, 0.6f, 0.6f, 1.333f); + internal static Color splitter { get { return EditorGUIUtility.isProSkin ? splitterDark : splitterLight; } } + + static readonly Texture2D paneOptionsIconDark; + static readonly Texture2D paneOptionsIconLight; + + internal static Texture2D paneOptionsIcon { get { return EditorGUIUtility.isProSkin ? paneOptionsIconDark : paneOptionsIconLight; } } + + internal static readonly GUIStyle headerLabel = new GUIStyle(UnityEditor.EditorStyles.miniLabel); + + static readonly Color headerBackgroundDark = new Color(0.1f, 0.1f, 0.1f, 0.2f); + static readonly Color headerBackgroundLight = new Color(1f, 1f, 1f, 0.2f); + internal static Color headerBackground { get { return EditorGUIUtility.isProSkin ? headerBackgroundDark : headerBackgroundLight; } } + + internal static readonly GUIStyle wheelLabel = new GUIStyle(UnityEditor.EditorStyles.miniLabel); + internal static readonly GUIStyle wheelThumb = new GUIStyle("ColorPicker2DThumb"); + internal static readonly Vector2 wheelThumbSize = new Vector2( + !Mathf.Approximately(wheelThumb.fixedWidth, 0f) ? wheelThumb.fixedWidth : wheelThumb.padding.horizontal, + !Mathf.Approximately(wheelThumb.fixedHeight, 0f) ? wheelThumb.fixedHeight : wheelThumb.padding.vertical + ); + + internal static readonly GUIStyle preLabel = new GUIStyle("ShurikenLabel"); + + static EditorStyles() + { + paneOptionsIconDark = (Texture2D)EditorGUIUtility.Load("Builtin Skins/DarkSkin/Images/pane options.png"); + paneOptionsIconLight = (Texture2D)EditorGUIUtility.Load("Builtin Skins/LightSkin/Images/pane options.png"); + } + } + } +} +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs.meta b/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs.meta new file mode 100644 index 00000000..e93a1d45 --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7723b58650108ec4fafa3019ff3ad273 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Editor/EditorHelper.EditorStyles.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs b/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs new file mode 100644 index 00000000..b6bba29e --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs @@ -0,0 +1,193 @@ +////////////////////////////////////////////////////// +// MK Glow Editor Helper UI Content // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +#if UNITY_EDITOR +using UnityEditor; +using UnityEngine; + +//Disable XRManagement warning for selective workflow +//XRpackage has to be imported... +#pragma warning disable CS0618 + +namespace MK.Glow.Editor +{ + public static partial class EditorHelper + { + public static class EditorUIContent + { + public static class Tooltips + { + public static readonly GUIContent workmode = new GUIContent("Workmode", "Choose between a Post Processing Volume or Global workmode. \nIf Global is used, then the Post Processing Framework can be skipped."); + + //Main + public static readonly GUIContent allowGeometryShaders = new GUIContent("Allow Geometry Shaders", "Allowing the pipeline to use geometry shader if available."); + public static readonly GUIContent allowComputeShaders = new GUIContent("Allow Compute Shaders", "Allowing the pipeline to use compute shader if available."); + public static readonly GUIContent renderPriority = new GUIContent("Render Priority", "Define if the pipeline should focus on quality or performance. Balanced gives you the best trade-off in terms of performance and visual quality."); + public static readonly GUIContent debugView = new GUIContent("Debug View", "Displaying of different render steps. \n \n" + + "None: Debug view is disabled. \n\n" + + "Raw Bloom: Shows extracted bloom map. \n\n" + + "Raw Lens Flare: Shows extracted lens flare map. \n\n" + + "Raw Glare: Shows extracted glare map. \n\n" + + "Bloom: Shows created bloom without lens surface. \n\n" + + "Lens Flare: Shows created lens flare without lens surface. \n\n" + + "Glare: Shows created glare without lens surface. \n\n" + + "Composite: Shows combined bloom, lensflare, glare and lens surface, just without source image. \n"); + public static readonly GUIContent quality = new GUIContent("Quality", "General rendered quality of the glow. Higher setting results in better looking and less aliasing. High/Medium is recommend in most cases."); + public static readonly GUIContent antiFlickerMode = new GUIContent("AntiFlicker", "Type of antiflicker filter. Balanced should be fine for most cases. Strong tends to remove more bright parts of the resulting glow, but provides overall less flickering."); + public static readonly GUIContent workflow = new GUIContent("Workflow", "Basic definition of the workflow. \n\n" + + "Luminance: Glow map is defined by the pixels brightness and a threshold value. Just use the emission of the shaders and raise it up. Performs significantly faster than selective workflow.\n\n" + + "Selective: Glow map is created by using separate shaders (MK/Glow/Selective).\n\n" + + "Natural: Glow map is based on a realistic behavior. No colors gets cut off. Performs significantly faster than selective workflow"); + public static readonly GUIContent selectiveRenderLayerMask = new GUIContent("Render Layer", "In most cases 'Everything' should be chosen to avoid Z issues."); + public static readonly GUIContent anamorphicRatio = new GUIContent("Anamorphic", "Anamorphic scaling. \n\n" + + "> 0: scaling horizontally\n" + + "< 0: scaling vertically\n" + + "0: no scaling"); + public static readonly GUIContent lumaScale = new GUIContent("Luma Scale", "Mixing of the relative luminance (Luminosity function) into the glow map. Each color part contributes a different amount of light."); + public static readonly GUIContent blooming = new GUIContent("Blooming", "Blooming increases glowing parts even further. Increasing this value value gives the scene a more bloomy look."); + + //Bloom + public static readonly GUIContent bloomThreshold = new GUIContent("Threshold", "Threshold in gamma space for extraction of bright areas. \n\n Min: Minimum brightness until the bloom starts. \n Max: Maximum brightness for cutting off colors."); + public static readonly GUIContent bloomScattering = new GUIContent("Scattering", "Scattering of the bloom. A higher value increases the scattered area."); + public static readonly GUIContent bloomIntensity = new GUIContent("Intensity", "Intensity of the bloom in gamma space."); + + //Lens Surface + public static readonly GUIContent allowLensSurface = new GUIContent("", ""); + public static readonly GUIContent lensSurfaceDirtTexture = new GUIContent("Dirt", "Dirt overlay which will be applied to the glow (RGB). Best results if texture is tileable."); + public static readonly GUIContent lensSurfaceDirtIntensity = new GUIContent("Intensity", "Intensity of the dirt effect. Value is in gamma space."); + public static readonly GUIContent lensSurfaceDiffractionTexture = new GUIContent("Diffraction", "Diffraction overlay which will be applied to the glow (RGB). Texture is rotating based on view."); + public static readonly GUIContent lensSurfaceDiffractionIntensity = new GUIContent("Intensity", "Intensity of the diffraction effect in gamma space."); + + //Lens flare + public static readonly GUIContent allowLensFlare = new GUIContent("", ""); + public static readonly GUIContent lensFlareStyle = new GUIContent("Style", "Style of the lens flare effect. Switch between presets or a custom style to mix up ghosts and halo."); + public static readonly GUIContent lensFlareGhostFade = new GUIContent("Fade", "Fading of the ghosts. A higher value make the ghosts less visible"); + public static readonly GUIContent lensFlareGhostIntensity = new GUIContent("Intensity", "Intensity of the ghosts in gamma space."); + public static readonly GUIContent lensFlareThreshold = new GUIContent("Threshold", "Threshold in gamma space for extraction of bright areas. \n\n Min: Minimum brightness until the lens flare starts. \n Max: Maximum brightness for cutting off colors."); + public static readonly GUIContent lensFlareScattering = new GUIContent("Scattering", "Scattering of the lens flare. A higher value increases the scattered area and blurs the flare stronger."); + public static readonly GUIContent lensFlareColorRamp = new GUIContent("Color Ramp", "Color ramp of the lens flare. Tint will applied radially (RGB)."); + public static readonly GUIContent lensFlareChromaticAberration = new GUIContent("Chromatic Aberration", "Strength of the chromatic aberration. A higher / lower value spread the color parts further away."); + public static readonly GUIContent lensFlareGhostCount = new GUIContent("Count", "Count of the ghosts which are created."); + public static readonly GUIContent lensFlareGhostDispersal = new GUIContent("Dispersal", "Dispersion between the ghosts."); + public static readonly GUIContent lensFlareHaloFade = new GUIContent("Fade", "Fading of the halo. A higher value make the halo less visible."); + public static readonly GUIContent lensFlareHaloIntensity = new GUIContent("Intensity", "Intensity of the halo in gamma space."); + public static readonly GUIContent lensFlareHaloSize = new GUIContent("Size", "Overall radius of the halo"); + + //Glare + public static readonly GUIContent allowGlare = new GUIContent("", ""); + public static readonly GUIContent glareStyle = new GUIContent("Style", "Style of the glare effect. Switch between presets or a custom style up to 4 light streaks."); + public static readonly GUIContent glareStreaks = new GUIContent("Streaks", "Amount of visible glare streaks (up to a maximum of 4)."); + public static readonly GUIContent glareBlend = new GUIContent("Blend", "Blending between bloom and glare. 0: more/only bloom visible, 1: more/only glare visible."); + public static readonly GUIContent glareIntensity = new GUIContent("Intensity", "Global intensity of the final glare effect. (linear)"); + public static readonly GUIContent glareThreshold = new GUIContent("Threshold", "Threshold in gamma space for extraction of bright areas. \n\n Min: Minimum brightness until the glare starts. \n Max: Maximum brightness for cutting off colors."); + public static readonly GUIContent glareScattering = new GUIContent("Scattering", "Global scattering of the glare. A higher value increases the scattered area."); + public static readonly GUIContent glareAngle = new GUIContent("Angle", "Global angle of the glare."); + public static readonly GUIContent glareSample0Scattering = new GUIContent("Scattering", "Scattering of the glare sample. A higher value increases the scattered area."); + public static readonly GUIContent glareSample0Intensity = new GUIContent("Intensity", "Intensity of the glare sample in gamma space."); + public static readonly GUIContent glareSample0Angle = new GUIContent("Angle", "Angle of the glare sample in degree."); + public static readonly GUIContent glareSample0Offset = new GUIContent("Offset", "Offset of the sample based on the center."); + public static readonly GUIContent glareSample1Scattering = new GUIContent("Scattering", "Scattering of the glare sample. A higher value increases the scattered area."); + public static readonly GUIContent glareSample1Intensity = new GUIContent("Intensity", "Intensity of the glare sample in gamma space."); + public static readonly GUIContent glareSample1Angle = new GUIContent("Angle", "Angle of the glare sample in degree."); + public static readonly GUIContent glareSample1Offset = new GUIContent("Offset", "Offset of the sample based on the center."); + public static readonly GUIContent glareSample2Scattering = new GUIContent("Scattering", "Scattering of the glare sample. A higher value increases the scattered area."); + public static readonly GUIContent glareSample2Intensity = new GUIContent("Intensity", "Intensity of the glare sample in gamma space."); + public static readonly GUIContent glareSample2Angle = new GUIContent("Angle", "Angle of the glare sample in degree."); + public static readonly GUIContent glareSample2Offset = new GUIContent("Offset", "Offset of the sample based on the center."); + public static readonly GUIContent glareSample3Scattering = new GUIContent("Scattering", "Scattering of the glare sample. A higher value increases the scattered area."); + public static readonly GUIContent glareSample3Intensity = new GUIContent("Intensity", "Intensity of the glare sample in gamma space."); + public static readonly GUIContent glareSample3Angle = new GUIContent("Angle", "Angle of the glare sample in degree."); + public static readonly GUIContent glareSample3Offset = new GUIContent("Offset", "Offset of the sample based on the center."); + } + + public static readonly string mainTitle = "Main"; + public static readonly string bloomTitle = "Bloom"; + public static readonly string lensSurfaceTitle = "Lens Surface"; + public static readonly string dirtTitle = "Dirt:"; + public static readonly string diffractionTitle = "Diffraction:"; + public static readonly string lensFlareTitle = "Lens Flare (SM 3.0+)"; + public static readonly string ghostsTitle = "Ghosts:"; + public static readonly string haloTitle = "Halo:"; + public static readonly string glareTitle = "Glare (SM 4.0+)"; + public static readonly string sample0Title = "Sample 0:"; + public static readonly string sample1Title = "Sample 1:"; + public static readonly string sample2Title = "Sample 2:"; + public static readonly string sample3Title = "Sample 3:"; + + public static void LensFlareFeatureNotSupportedWarning() + { + EditorGUILayout.HelpBox("Lens flare feature is not supported on your active graphics api / render setup.", MessageType.Warning); + } + + public static void GlareFeatureNotSupportedWarning() + { + EditorGUILayout.HelpBox("Glare feature is not supported on your active graphics api / render setup.", MessageType.Warning); + } + + public static void OptimalSetupWarning(UnityEngine.Camera camera, bool warningAllowed) + { + if(warningAllowed) + { + string msg = ""; + if(!camera.allowHDR && PlayerSettings.colorSpace != ColorSpace.Linear) + { + msg = "linear color space and hdr"; + } + else if(PlayerSettings.colorSpace != ColorSpace.Linear) + { + msg = "linear color space"; + } + else if(!camera.allowHDR) + { + msg = "hdr"; + } + if(!camera.allowHDR || PlayerSettings.colorSpace != ColorSpace.Linear) + EditorGUILayout.HelpBox("For best looking results its recommend to use " + msg, MessageType.Warning); + } + } + + public static void XRUnityVersionWarning() + { + #if UNITY_2018_3_OR_NEWER + #else + if(PlayerSettings.virtualRealitySupported) + { + EditorGUILayout.HelpBox("Your are currently targeting XR. For best XR support its recommend to update to unity 2018.3 or higher.", MessageType.Warning); + } + #endif + } + + public static void SelectiveWorkflowVRWarning(MK.Glow.Workflow workflow) + { + #if UNITY_6000_OR_NEWER + if(UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline != null && workflow == Workflow.Selective) + #else + if(UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset != null && workflow == Workflow.Selective) + #endif + { + EditorGUILayout.HelpBox("Selective workflow isn't supported if a scriptable rendering pipeline is active. Please use Threshold or Natural workflow instead.", MessageType.Warning); + } + if(PlayerSettings.virtualRealitySupported && workflow == Workflow.Selective) + { + EditorGUILayout.HelpBox("Selective workflow isn't supported in XR. Please use Threshold or Natural workflow instead.", MessageType.Warning); + } + } + + public static void IsNotSupportedWarning() + { + if(!Compatibility.IsSupported) + EditorGUILayout.HelpBox("Plugin is not supported and will be disabled. At least any HDR RenderTexture format should be supported by your hardware.", MessageType.Warning); + } + + public static void SelectiveWorkflowDeprecated() + { + EditorGUILayout.HelpBox("Selective Workflow will be deprecated in a future update, due to engine compatibility issues. Its highly recommend to use Threshold or Natural Workflow.", MessageType.Warning); + } + } + } +} +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs.meta b/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs.meta new file mode 100644 index 00000000..5aa2ae9f --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2d3d67405b01fff4fa80811e3a3f3e7e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Editor/EditorHelper.EditorUIContent.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Editor/EditorHelper.cs b/Assets/External/MK/MKGlow/Editor/EditorHelper.cs new file mode 100644 index 00000000..737da521 --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/EditorHelper.cs @@ -0,0 +1,157 @@ +////////////////////////////////////////////////////// +// MK Glow Editor Helper Main // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +#if UNITY_EDITOR +using UnityEngine; +using UnityEditor; +using System.Collections; +using System.Collections.Generic; +using System.Linq; + +namespace MK.Glow.Editor +{ + public static partial class EditorHelper + { + /// + /// Draw a default splitter + /// + public static void DrawSplitter() + { + var rect = GUILayoutUtility.GetRect(0f, 1f); + + rect.xMin = 0f; + rect.width += 4f; + + if(Event.current.type != EventType.Repaint) + return; + + EditorGUI.DrawRect(rect, EditorStyles.splitter); + } + + /// + /// Foldout for settings + /// + /// + /// + /// + private static Rect DrawFoldoutHeader(string title, string titleRight = "") + { + var gap = GUILayoutUtility.GetRect(0f, 0f); + gap.xMin = 0f; + gap.width += 4f; + EditorGUI.DrawRect(gap, Color.clear); + DrawSplitter(); + var rect = GUILayoutUtility.GetRect(16f, 16f); + + rect.xMin = 0f; + rect.width += 4f; + + var lavelRect = new Rect(rect); + lavelRect.xMin += 22; + EditorGUI.DrawRect(rect, EditorStyles.headerBackground); + EditorGUI.LabelField(lavelRect, title, UnityEditor.EditorStyles.boldLabel); + EditorGUI.LabelField(lavelRect, titleRight, EditorStyles.rightAlignetLabel); + + return rect; + } + + /// + /// Creates a empty space with the height of 1 + /// + public static void VerticalSpace() + { + GUILayoutUtility.GetRect(1f, EditorGUIUtility.standardVerticalSpacing); + } + + /// + /// Draws a header + /// + /// + public static void DrawHeader(string text) + { + EditorGUILayout.LabelField(text, UnityEditor.EditorStyles.boldLabel); + } + + /// + /// Draw a clickable behavior including a checkbox for a feature + /// + /// + /// + /// + /// + /// + /// + public static bool HandleBehavior(UnityEngine.Object obj, string title, string titleRight, SerializedProperty behavior, SerializedProperty feature) + { + Rect rect = DrawFoldoutHeader(title, titleRight); + + var e = Event.current; + + var foldoutRect = new Rect(EditorGUIUtility.currentViewWidth * 0.5f, rect.y, 13f, 13f); + if(behavior.hasMultipleDifferentValues) + { + foldoutRect.x -= 13; + } + + //DrawSplitter(); + if(feature != null) + { + EditorGUI.showMixedValue = feature.hasMultipleDifferentValues; + var toggleRect = new Rect(rect.x + 4f, rect.y + ((feature.hasMultipleDifferentValues) ? 0.0f : 2.0f), 13f, 13f); + bool fn = feature.boolValue; + EditorGUI.BeginChangeCheck(); + + fn = EditorGUI.Toggle(toggleRect, "", fn, EditorStyles.headerCheckbox); + + if(EditorGUI.EndChangeCheck()) + { + feature.boolValue = fn; + if(feature.boolValue) + Undo.RegisterCompleteObjectUndo(obj, feature.displayName + " enabled"); + else + Undo.RegisterCompleteObjectUndo(obj, feature.displayName + " disabled"); + } + EditorGUI.showMixedValue = false; + + EditorGUI.showMixedValue = behavior.hasMultipleDifferentValues; + } + + EditorGUI.BeginChangeCheck(); + if(e.type == EventType.MouseDown) + { + if(rect.Contains(e.mousePosition)) + { + if(behavior.hasMultipleDifferentValues) + behavior.boolValue = false; + else + behavior.boolValue = !behavior.boolValue; + e.Use(); + } + } + if(EditorGUI.EndChangeCheck()) + { + if(behavior.boolValue) + Undo.RegisterCompleteObjectUndo(obj, behavior.displayName + " Show"); + else + Undo.RegisterCompleteObjectUndo(obj, behavior.displayName + " Hide"); + } + + EditorGUI.showMixedValue = false; + + if(e.type == EventType.Repaint && behavior.hasMultipleDifferentValues) + UnityEditor.EditorStyles.radioButton.Draw(foldoutRect, "", false, false, true, false); + else + EditorGUI.Foldout(foldoutRect, behavior.boolValue, ""); + + if(behavior.hasMultipleDifferentValues) + return true; + else + return behavior.boolValue; + } + } +} +#endif diff --git a/Assets/External/MK/MKGlow/Editor/EditorHelper.cs.meta b/Assets/External/MK/MKGlow/Editor/EditorHelper.cs.meta new file mode 100644 index 00000000..34619717 --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/EditorHelper.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: af43dbed09e512049bef645f2d379cb2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Editor/EditorHelper.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Editor/InstallWizard.cs b/Assets/External/MK/MKGlow/Editor/InstallWizard.cs new file mode 100644 index 00000000..3334d342 --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/InstallWizard.cs @@ -0,0 +1,248 @@ +////////////////////////////////////////////////////// +// MK Install Wizard Base // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +#if UNITY_EDITOR +using Configuration = MK.Glow.Editor.InstallWizard.Configuration; +namespace MK.Glow.Editor.InstallWizard +{ + public sealed class InstallWizard : EditorWindow + { + #pragma warning disable CS0414 + private static readonly string _version = "4.9.2"; + #pragma warning restore CS0414 + private static readonly Vector2Int _referenceResolution = new Vector2Int(2560, 1440); + private static float _sizeScale; + private static int _scaledWidth; + private static int _scaledHeight; + private static Vector2 _windowScrollPos; + + private static readonly int _rawWidth = 360; + private static readonly int _rawHeight = 640; + private static readonly string _title = "MK Glow Install Wizard"; + + private GUIStyle _flowTextStyle { get { return new GUIStyle(EditorStyles.label) { wordWrap = true }; } } + private static readonly int _loadTimeInFrames = 72; + private static int _waitFramesTillReload = _loadTimeInFrames; + + private static InstallWizard _window; + private static RenderPipeline _targetRenderPipeline = RenderPipeline.Built_in_PostProcessingStack; + private static bool _showInstallerOnReload = true; + + [MenuItem("Window/MK/Glow/Install Wizard")] + private static void ShowWindow() + { + if(Screen.currentResolution.height > Screen.currentResolution.width) + _sizeScale = (float) Screen.currentResolution.width / (float)_referenceResolution.x; + else + _sizeScale = (float) Screen.currentResolution.height / (float)_referenceResolution.y; + + _scaledWidth = (int)((float)_rawWidth * _sizeScale); + _scaledHeight = (int)((float)_rawHeight * _sizeScale); + _window = (InstallWizard) EditorWindow.GetWindow(true, _title, true); + + _window.minSize = new Vector2(_scaledWidth, _scaledHeight); + _window.maxSize = new Vector2(_scaledWidth * 2, _scaledHeight * 2); + _window.Show(); + } + + [InitializeOnLoadMethod] + private static void ShowInstallerOnReload() + { + QueryReload(); + } + + private static void QueryReload() + { + _waitFramesTillReload = _loadTimeInFrames; + EditorApplication.update += Reload; + } + + private static void Reload() + { + if (_waitFramesTillReload > 0) + { + --_waitFramesTillReload; + } + else + { + EditorApplication.update -= Reload; + if(Configuration.isReady && Configuration.TryGetShowInstallerOnReload()) + ShowWindow(); + } + } + + + + private void OnGUI() + { + if(Configuration.isReady) + { + _windowScrollPos = EditorGUILayout.BeginScrollView(_windowScrollPos); + Texture2D titleImage = Configuration.TryGetTitleImage(); + if(titleImage) + { + float titleScaledWidth = EditorGUIUtility.currentViewWidth - EditorGUIUtility.standardVerticalSpacing * 4; + float titleScaledHeight = titleScaledWidth * ((float)titleImage.height / (float)titleImage.width); + Rect titleRect = EditorGUILayout.GetControlRect(); + titleRect.width = titleScaledWidth; + titleRect.height = titleScaledHeight; + GUI.DrawTexture(titleRect, titleImage, ScaleMode.ScaleToFit); + GUILayout.Label("", GUILayout.Height(titleScaledHeight - 20)); + Divider(); + } + EditorGUILayout.LabelField("1. Select your Render Pipeline setup", UnityEditor.EditorStyles.boldLabel); + _targetRenderPipeline = Configuration.TryGetRenderPipeline(); + EditorGUI.BeginChangeCheck(); + _targetRenderPipeline = (RenderPipeline) EditorGUILayout.EnumPopup("Render Pipeline Setup", _targetRenderPipeline); + if(EditorGUI.EndChangeCheck()) + Configuration.TrySetRenderPipeline(_targetRenderPipeline); + VerticalSpace(); + Divider(); + VerticalSpace(); + EditorGUILayout.LabelField("2. Import Package", UnityEditor.EditorStyles.boldLabel); + if(GUILayout.Button("Import / Update Package")) + { + EditorUtility.DisplayProgressBar("MK Toon Install Wizard", "Importing Package", 0.5f); + Configuration.ImportShaders(_targetRenderPipeline); + EditorUtility.ClearProgressBar(); + } + switch(_targetRenderPipeline) + { + case RenderPipeline.Built_in_Legacy: + EditorGUILayout.LabelField("Attach the MK Glow component to your rendering camera.", _flowTextStyle); + break; + case RenderPipeline.Built_in_PostProcessingStack: + EditorGUILayout.LabelField("1. Make sure the Post Processing Stack is installed. It can be installed via the Package Manager (Window -> Package Manager)", _flowTextStyle); + EditorGUILayout.LabelField("2. On your Post Processing Stack Profile add the “MK/MKGlow” component.", _flowTextStyle); + break; + //case RenderPipeline.Lightweight: + //EditorGUILayout.LabelField("On your Post Processing Stack V2 Profile add the “MK/MKGlow” component.", _flowTextStyle); + //break; + case RenderPipeline.Universal3D: + #if UNITY_2021_2_OR_NEWER + case RenderPipeline.Universal2D: + #endif + EditorGUILayout.LabelField("1. On your Universal Render Pipeline Renderer Asset add the custom Renderer Feature: MK Glow Renderer Feature.", _flowTextStyle); + EditorGUILayout.LabelField(@"2. On your Volume Profile add MK Glow via “Post-processing/MK/MKGlow” (optional).", _flowTextStyle); + break; + case RenderPipeline.High_Definition: + EditorGUILayout.LabelField("1. Add MKGlow to your custom post processing under HDRP Default/Global Settings on the “Before Post Process” List. Navigate to it via: Edit > Project Settings > HDRP Default/Global Settings.", _flowTextStyle); + EditorGUILayout.LabelField(@"2. On your Volume Profile add MK Glow via “Post-processing/MK/MKGlow”", _flowTextStyle); + break; + } + VerticalSpace(); + Divider(); + VerticalSpace(); + int readMeNumber = 4; + /* + if(_targetRenderPipeline == RenderPipeline.Lightweight) + { + readMeNumber = 3; + EditorGUILayout.LabelField("3. Examples are not available for the Lightweight Render Pipeline.", _flowTextStyle); + VerticalSpace(); + Divider(); + } + else + */ + { + EditorGUILayout.LabelField("3. Import Examples (optional)", UnityEditor.EditorStyles.boldLabel); + EditorGUILayout.LabelField("Example Scenes are based on Linear Color Space and HDR. Make sure to change from Gamma to Linear Color Space and enable HDR.", _flowTextStyle); + switch(_targetRenderPipeline) + { + case RenderPipeline.Built_in_Legacy: + case RenderPipeline.Built_in_PostProcessingStack: + break; + //case RenderPipeline.Lightweight: + //break; + case RenderPipeline.Universal3D: + #if UNITY_2021_2_OR_NEWER + case RenderPipeline.Universal2D: + #endif + EditorGUILayout.LabelField("Example Scenes using the Post Process Volumes Workmode on the MK Glow Renderer Feature.", _flowTextStyle); + break; + case RenderPipeline.High_Definition: + break; + } + EditorGUILayout.LabelField("Old Input Manager is used for the examples.", _flowTextStyle); + if(GUILayout.Button("Import Examples")) + { + EditorUtility.DisplayProgressBar("MK Toon Install Wizard", "Importing Examples", 0.5f); + Configuration.ImportExamples(_targetRenderPipeline); + EditorUtility.ClearProgressBar(); + } + VerticalSpace(); + Divider(); + ExampleContainer[] examples = Configuration.TryGetExamples(); + bool anyExamplesAvailable = false; + for(int i = 0; i < examples.Length; i++) + { + if(examples[i].scene != null) + { + anyExamplesAvailable = true; + break; + } + } + if(examples.Length > 0 && anyExamplesAvailable) + { + VerticalSpace(); + EditorGUILayout.LabelField("Example Scenes:"); + EditorGUILayout.BeginHorizontal(); + for(int i = 0; i < examples.Length; i++) + { + if(examples[i].scene != null) + examples[i].DrawEditorButton(); + } + EditorGUILayout.EndHorizontal(); + VerticalSpace(); + Divider(); + } + } + VerticalSpace(); + EditorGUILayout.LabelField(readMeNumber.ToString() + ". Read Me (Recommended)", UnityEditor.EditorStyles.boldLabel); + if(GUILayout.Button("Open Read Me")) + { + Configuration.OpenReadMe(); + } + + VerticalSpace(); + Divider(); + VerticalSpace(); + + _showInstallerOnReload = Configuration.TryGetShowInstallerOnReload(); + EditorGUI.BeginChangeCheck(); + _showInstallerOnReload = EditorGUILayout.Toggle("Show Installer On Reload", _showInstallerOnReload); + if(EditorGUI.EndChangeCheck()) + Configuration.TrySetShowInstallerOnReload(_showInstallerOnReload); + + EditorGUILayout.EndScrollView(); + GUI.FocusControl(null); + } + else + { + Repaint(); + } + } + + + private static void VerticalSpace() + { + GUILayoutUtility.GetRect(1f, EditorGUIUtility.standardVerticalSpacing); + } + + private static void Divider() + { + GUILayout.Box("", new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(2) }); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Editor/InstallWizard.cs.meta 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@@ -0,0 +1,447 @@ +////////////////////////////////////////////////////// +// MK Glow Selective Standard Shader GUI // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2017 All rights reserved. // +////////////////////////////////////////////////////// +/// This file is closely based on file the default unity standard shader gui +using System; +using UnityEngine; +using UnityEditor; + +namespace MK.Glow.Legacy.Editor +{ + internal class SelectiveStandardShaderGUI : ShaderGUI + { + #if UNITY_2018_1_OR_NEWER + #else + ColorPickerHDRConfig m_ColorPickerHDRConfig = new ColorPickerHDRConfig(0f, 99f, 1 / 99f, 3f); + #endif + + private enum WorkflowMode + { + Specular, + Metallic, + Dielectric + } + + public enum BlendMode + { + Opaque, + Cutout, + Fade, // Old school alpha-blending mode, fresnel does not affect amount of transparency + Transparent // Physically plausible transparency mode, implemented as alpha pre-multiply + } + + public enum SmoothnessMapChannel + { + SpecularMetallicAlpha, + AlbedoAlpha, + } + + private static class Styles + { + public static GUIContent uvSetLabel = new GUIContent("UV Set"); + + public static GUIContent albedoText = new GUIContent("Albedo", "Albedo (RGB) and Transparency (A)"); + public static GUIContent alphaCutoffText = new GUIContent("Alpha Cutoff", "Threshold for alpha cutoff"); + public static GUIContent specularMapText = new GUIContent("Specular", "Specular (RGB) and Smoothness (A)"); + public static GUIContent metallicMapText = new GUIContent("Metallic", "Metallic (R) and Smoothness (A)"); + public static GUIContent smoothnessText = new GUIContent("Smoothness", "Smoothness value"); + public static GUIContent smoothnessScaleText = new GUIContent("Smoothness", "Smoothness scale factor"); + public static GUIContent smoothnessMapChannelText = new GUIContent("Source", "Smoothness texture and channel"); + public static GUIContent highlightsText = new GUIContent("Specular Highlights", "Specular Highlights"); + public static GUIContent reflectionsText = new GUIContent("Reflections", "Glossy Reflections"); + public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map"); + public static GUIContent heightMapText = new GUIContent("Height Map", "Height Map (G)"); + public static GUIContent occlusionText = new GUIContent("Occlusion", "Occlusion (G)"); + public static GUIContent emissionText = new GUIContent("Color", "Emission (RGB)"); + public static GUIContent detailMaskText = new GUIContent("Detail Mask", "Mask for Secondary Maps (A)"); + public static GUIContent detailAlbedoText = new GUIContent("Detail Albedo x2", "Albedo (RGB) multiplied by 2"); + public static GUIContent detailNormalMapText = new GUIContent("Normal Map", "Normal Map"); + + public static string primaryMapsText = "Main Maps"; + public static string secondaryMapsText = "Secondary Maps"; + public static string forwardText = "Forward Rendering Options"; + public static string renderingMode = "Rendering Mode"; + public static string advancedText = "Advanced Options"; + public static readonly string[] blendNames = Enum.GetNames(typeof(BlendMode)); + } + + MaterialProperty blendMode = null; + MaterialProperty albedoMap = null; + MaterialProperty albedoColor = null; + MaterialProperty alphaCutoff = null; + MaterialProperty specularMap = null; + MaterialProperty specularColor = null; + MaterialProperty metallicMap = null; + MaterialProperty metallic = null; + MaterialProperty smoothness = null; + MaterialProperty smoothnessScale = null; + MaterialProperty smoothnessMapChannel = null; + MaterialProperty highlights = null; + MaterialProperty reflections = null; + MaterialProperty bumpScale = null; + MaterialProperty bumpMap = null; + MaterialProperty occlusionStrength = null; + MaterialProperty occlusionMap = null; + MaterialProperty heigtMapScale = null; + MaterialProperty heightMap = null; + MaterialProperty emissionColorForRendering = null; + MaterialProperty emissionMap = null; + MaterialProperty detailMask = null; + MaterialProperty detailAlbedoMap = null; + MaterialProperty detailNormalMapScale = null; + MaterialProperty detailNormalMap = null; + MaterialProperty uvSetSecondary = null; + + MaterialEditor m_MaterialEditor; + WorkflowMode m_WorkflowMode = WorkflowMode.Specular; + + bool m_FirstTimeApply = true; + + public void FindProperties(MaterialProperty[] props) + { + blendMode = FindProperty("_Mode", props); + albedoMap = FindProperty("_MainTex", props); + albedoColor = FindProperty("_Color", props); + alphaCutoff = FindProperty("_Cutoff", props); + specularMap = FindProperty("_SpecGlossMap", props, false); + specularColor = FindProperty("_SpecColor", props, false); + metallicMap = FindProperty("_MetallicGlossMap", props, false); + metallic = FindProperty("_Metallic", props, false); + if (specularMap != null && specularColor != null) + m_WorkflowMode = WorkflowMode.Specular; + else if (metallicMap != null && metallic != null) + m_WorkflowMode = WorkflowMode.Metallic; + else + m_WorkflowMode = WorkflowMode.Dielectric; + smoothness = FindProperty("_Glossiness", props); + smoothnessScale = FindProperty("_GlossMapScale", props, false); + smoothnessMapChannel = FindProperty("_SmoothnessTextureChannel", props, false); + highlights = FindProperty("_SpecularHighlights", props, false); + reflections = FindProperty("_GlossyReflections", props, false); + bumpScale = FindProperty("_BumpScale", props); + bumpMap = FindProperty("_BumpMap", props); + heigtMapScale = FindProperty("_Parallax", props); + heightMap = FindProperty("_ParallaxMap", props); + occlusionStrength = FindProperty("_OcclusionStrength", props); + occlusionMap = FindProperty("_OcclusionMap", props); + emissionColorForRendering = FindProperty("_EmissionColor", props); + emissionMap = FindProperty("_EmissionMap", props); + detailMask = FindProperty("_DetailMask", props); + detailAlbedoMap = FindProperty("_DetailAlbedoMap", props); + detailNormalMapScale = FindProperty("_DetailNormalMapScale", props); + detailNormalMap = FindProperty("_DetailNormalMap", props); + uvSetSecondary = FindProperty("_UVSec", props); + } + + public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props) + { + FindProperties(props); // MaterialProperties can be animated so we do not cache them but fetch them every event to ensure animated values are updated correctly + m_MaterialEditor = materialEditor; + Material material = materialEditor.target as Material; + + // Make sure that needed setup (ie keywords/renderqueue) are set up if we're switching some existing + // material to a standard shader. + // Do this before any GUI code has been issued to prevent layout issues in subsequent GUILayout statements (case 780071) + if (m_FirstTimeApply) + { + MaterialChanged(material, m_WorkflowMode); + m_FirstTimeApply = false; + } + + ShaderPropertiesGUI(material); + } + + public void ShaderPropertiesGUI(Material material) + { + // Use default labelWidth + EditorGUIUtility.labelWidth = 0f; + + // Detect any changes to the material + EditorGUI.BeginChangeCheck(); + { + BlendModePopup(); + + // Primary properties + GUILayout.Label(Styles.primaryMapsText, EditorStyles.boldLabel); + DoAlbedoArea(material); + DoSpecularMetallicArea(); + DoNormalArea(); + m_MaterialEditor.TexturePropertySingleLine(Styles.heightMapText, heightMap, heightMap.textureValue != null ? heigtMapScale : null); + m_MaterialEditor.TexturePropertySingleLine(Styles.occlusionText, occlusionMap, occlusionMap.textureValue != null ? occlusionStrength : null); + m_MaterialEditor.TexturePropertySingleLine(Styles.detailMaskText, detailMask); + DoEmissionArea(material); + EditorGUI.BeginChangeCheck(); + m_MaterialEditor.TextureScaleOffsetProperty(albedoMap); + if (EditorGUI.EndChangeCheck()) + emissionMap.textureScaleAndOffset = albedoMap.textureScaleAndOffset; // Apply the main texture scale and offset to the emission texture as well, for Enlighten's sake + + EditorGUILayout.Space(); + + // Secondary properties + GUILayout.Label(Styles.secondaryMapsText, EditorStyles.boldLabel); + m_MaterialEditor.TexturePropertySingleLine(Styles.detailAlbedoText, detailAlbedoMap); + m_MaterialEditor.TexturePropertySingleLine(Styles.detailNormalMapText, detailNormalMap, detailNormalMapScale); + m_MaterialEditor.TextureScaleOffsetProperty(detailAlbedoMap); + m_MaterialEditor.ShaderProperty(uvSetSecondary, Styles.uvSetLabel.text); + + // Third properties + GUILayout.Label(Styles.forwardText, EditorStyles.boldLabel); + if (highlights != null) + m_MaterialEditor.ShaderProperty(highlights, Styles.highlightsText); + if (reflections != null) + m_MaterialEditor.ShaderProperty(reflections, Styles.reflectionsText); + } + if (EditorGUI.EndChangeCheck()) + { + foreach (var obj in blendMode.targets) + MaterialChanged((Material)obj, m_WorkflowMode); + } + + EditorGUILayout.Space(); + + // NB renderqueue editor is not shown on purpose: we want to override it based on blend mode + GUILayout.Label(Styles.advancedText, EditorStyles.boldLabel); + m_MaterialEditor.EnableInstancingField(); + #if UNITY_2017_1_OR_NEWER + m_MaterialEditor.DoubleSidedGIField(); + #endif + } + + internal void DetermineWorkflow(MaterialProperty[] props) + { + if (FindProperty("_SpecGlossMap", props, false) != null && FindProperty("_SpecColor", props, false) != null) + m_WorkflowMode = WorkflowMode.Specular; + else if (FindProperty("_MetallicGlossMap", props, false) != null && FindProperty("_Metallic", props, false) != null) + m_WorkflowMode = WorkflowMode.Metallic; + else + m_WorkflowMode = WorkflowMode.Dielectric; + } + + public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader) + { + // _Emission property is lost after assigning Standard shader to the material + // thus transfer it before assigning the new shader + if (material.HasProperty("_Emission")) + { + material.SetColor("_EmissionColor", material.GetColor("_Emission")); + } + + base.AssignNewShaderToMaterial(material, oldShader, newShader); + + if (oldShader == null || !oldShader.name.Contains("Legacy Shaders/")) + { + SetupMaterialWithBlendMode(material, (BlendMode)material.GetFloat("_Mode")); + return; + } + + BlendMode blendMode = BlendMode.Opaque; + if (oldShader.name.Contains("/Transparent/Cutout/")) + { + blendMode = BlendMode.Cutout; + } + else if (oldShader.name.Contains("/Transparent/")) + { + // NOTE: legacy shaders did not provide physically based transparency + // therefore Fade mode + blendMode = BlendMode.Fade; + } + material.SetFloat("_Mode", (float)blendMode); + + DetermineWorkflow(MaterialEditor.GetMaterialProperties(new Material[] { material })); + MaterialChanged(material, m_WorkflowMode); + } + + void BlendModePopup() + { + EditorGUI.showMixedValue = blendMode.hasMixedValue; + var mode = (BlendMode)blendMode.floatValue; + + EditorGUI.BeginChangeCheck(); + mode = (BlendMode)EditorGUILayout.Popup(Styles.renderingMode, (int)mode, Styles.blendNames); + if (EditorGUI.EndChangeCheck()) + { + m_MaterialEditor.RegisterPropertyChangeUndo("Rendering Mode"); + blendMode.floatValue = (float)mode; + } + + EditorGUI.showMixedValue = false; + } + + void DoNormalArea() + { + m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMap, bumpMap.textureValue != null ? bumpScale : null); + #if UNITY_2018_1_OR_NEWER + if (bumpScale.floatValue != 1 && UnityEditorInternal.InternalEditorUtility.IsMobilePlatform(EditorUserBuildSettings.activeBuildTarget)) + if (m_MaterialEditor.HelpBoxWithButton( + new GUIContent("Bump scale is not supported on mobile platforms"), + new GUIContent("Fix Now"))) + { + bumpScale.floatValue = 1; + } + #endif + } + + void DoAlbedoArea(Material material) + { + m_MaterialEditor.TexturePropertySingleLine(Styles.albedoText, albedoMap, albedoColor); + if (((BlendMode)material.GetFloat("_Mode") == BlendMode.Cutout)) + { + m_MaterialEditor.ShaderProperty(alphaCutoff, Styles.alphaCutoffText.text, MaterialEditor.kMiniTextureFieldLabelIndentLevel + 1); + } + } + + void DoEmissionArea(Material material) + { + // Emission for GI? + if (m_MaterialEditor.EmissionEnabledProperty()) + { + bool hadEmissionTexture = emissionMap.textureValue != null; + + // Texture and HDR color controls + #if UNITY_2018_1_OR_NEWER + m_MaterialEditor.TexturePropertyWithHDRColor(Styles.emissionText, emissionMap, emissionColorForRendering, false); + #else + m_MaterialEditor.TexturePropertyWithHDRColor(Styles.emissionText, emissionMap, emissionColorForRendering, m_ColorPickerHDRConfig, false); + #endif + + // If texture was assigned and color was black set color to white + float brightness = emissionColorForRendering.colorValue.maxColorComponent; + if (emissionMap.textureValue != null && !hadEmissionTexture && brightness <= 0f) + emissionColorForRendering.colorValue = Color.white; + + // change the GI flag and fix it up with emissive as black if necessary + m_MaterialEditor.LightmapEmissionFlagsProperty(MaterialEditor.kMiniTextureFieldLabelIndentLevel, true); + } + } + + void DoSpecularMetallicArea() + { + bool hasGlossMap = false; + if (m_WorkflowMode == WorkflowMode.Specular) + { + hasGlossMap = specularMap.textureValue != null; + m_MaterialEditor.TexturePropertySingleLine(Styles.specularMapText, specularMap, hasGlossMap ? null : specularColor); + } + else if (m_WorkflowMode == WorkflowMode.Metallic) + { + hasGlossMap = metallicMap.textureValue != null; + m_MaterialEditor.TexturePropertySingleLine(Styles.metallicMapText, metallicMap, hasGlossMap ? null : metallic); + } + + bool showSmoothnessScale = hasGlossMap; + if (smoothnessMapChannel != null) + { + int smoothnessChannel = (int)smoothnessMapChannel.floatValue; + if (smoothnessChannel == (int)SmoothnessMapChannel.AlbedoAlpha) + showSmoothnessScale = true; + } + + int indentation = 2; // align with labels of texture properties + m_MaterialEditor.ShaderProperty(showSmoothnessScale ? smoothnessScale : smoothness, showSmoothnessScale ? Styles.smoothnessScaleText : Styles.smoothnessText, indentation); + + ++indentation; + if (smoothnessMapChannel != null) + m_MaterialEditor.ShaderProperty(smoothnessMapChannel, Styles.smoothnessMapChannelText, indentation); + } + + public static void SetupMaterialWithBlendMode(Material material, BlendMode blendMode) + { + switch (blendMode) + { + case BlendMode.Opaque: + material.SetOverrideTag("RenderType", "MKGlow"); + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); + material.SetInt("_ZWrite", 1); + material.DisableKeyword("_ALPHATEST_ON"); + material.DisableKeyword("_ALPHABLEND_ON"); + material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); + material.renderQueue = -1; + break; + case BlendMode.Cutout: + material.SetOverrideTag("RenderType", "MKGlow"); + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); + material.SetInt("_ZWrite", 1); + material.EnableKeyword("_ALPHATEST_ON"); + material.DisableKeyword("_ALPHABLEND_ON"); + material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); + material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.AlphaTest; + break; + case BlendMode.Fade: + material.SetOverrideTag("RenderType", "MKGlow"); + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); + material.SetInt("_ZWrite", 0); + material.DisableKeyword("_ALPHATEST_ON"); + material.EnableKeyword("_ALPHABLEND_ON"); + material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); + material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent; + break; + case BlendMode.Transparent: + material.SetOverrideTag("RenderType", "MKGlow"); + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); + material.SetInt("_ZWrite", 0); + material.DisableKeyword("_ALPHATEST_ON"); + material.DisableKeyword("_ALPHABLEND_ON"); + material.EnableKeyword("_ALPHAPREMULTIPLY_ON"); + material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent; + break; + } + } + + static SmoothnessMapChannel GetSmoothnessMapChannel(Material material) + { + int ch = (int)material.GetFloat("_SmoothnessTextureChannel"); + if (ch == (int)SmoothnessMapChannel.AlbedoAlpha) + return SmoothnessMapChannel.AlbedoAlpha; + else + return SmoothnessMapChannel.SpecularMetallicAlpha; + } + + static void SetMaterialKeywords(Material material, WorkflowMode workflowMode) + { + // Note: keywords must be based on Material value not on MaterialProperty due to multi-edit & material animation + // (MaterialProperty value might come from renderer material property block) + SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap") || material.GetTexture("_DetailNormalMap")); + if (workflowMode == WorkflowMode.Specular) + SetKeyword(material, "_SPECGLOSSMAP", material.GetTexture("_SpecGlossMap")); + else if (workflowMode == WorkflowMode.Metallic) + SetKeyword(material, "_METALLICGLOSSMAP", material.GetTexture("_MetallicGlossMap")); + SetKeyword(material, "_PARALLAXMAP", material.GetTexture("_ParallaxMap")); + SetKeyword(material, "_DETAIL_MULX2", material.GetTexture("_DetailAlbedoMap") || material.GetTexture("_DetailNormalMap")); + + // A material's GI flag internally keeps track of whether emission is enabled at all, it's enabled but has no effect + // or is enabled and may be modified at runtime. This state depends on the values of the current flag and emissive color. + // The fixup routine makes sure that the material is in the correct state if/when changes are made to the mode or color. + MaterialEditor.FixupEmissiveFlag(material); + bool shouldEmissionBeEnabled = (material.globalIlluminationFlags & MaterialGlobalIlluminationFlags.EmissiveIsBlack) == 0; + SetKeyword(material, "_EMISSION", shouldEmissionBeEnabled); + + if (material.HasProperty("_SmoothnessTextureChannel")) + { + SetKeyword(material, "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", GetSmoothnessMapChannel(material) == SmoothnessMapChannel.AlbedoAlpha); + } + } + + static void MaterialChanged(Material material, WorkflowMode workflowMode) + { + SetupMaterialWithBlendMode(material, (BlendMode)material.GetFloat("_Mode")); + + SetMaterialKeywords(material, workflowMode); + } + + static void SetKeyword(Material m, string keyword, bool state) + { + if (state) + m.EnableKeyword(keyword); + else + m.DisableKeyword(keyword); + } + } +} // namespace UnityEditor diff --git a/Assets/External/MK/MKGlow/Editor/SelectiveStandardShaderGUI.cs.meta b/Assets/External/MK/MKGlow/Editor/SelectiveStandardShaderGUI.cs.meta new file mode 100644 index 00000000..22133bd8 --- /dev/null +++ b/Assets/External/MK/MKGlow/Editor/SelectiveStandardShaderGUI.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 6aefc503b7fa63d4c8d3ce72322787df +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - 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Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/Common.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/Compatibility.cs b/Assets/External/MK/MKGlow/Scripts/Compatibility.cs new file mode 100644 index 00000000..7d4174d6 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/Compatibility.cs @@ -0,0 +1,73 @@ +////////////////////////////////////////////////////// +// MK Glow Compatibility // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +namespace MK.Glow +{ + public static class Compatibility + { + private static readonly bool _defaultHDRFormatSupported = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.DefaultHDR); + private static readonly bool _11R11G10BFormatSupported = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RGB111110Float); + private static readonly bool _2A10R10G10BFormatSupported = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGB2101010); + //RenderToTexture and a hdr color format required + public static readonly bool IsSupported = _11R11G10BFormatSupported ? true : _2A10R10G10BFormatSupported ? true : _defaultHDRFormatSupported ? true : false; + public static readonly bool copyTextureSupported = SystemInfo.copyTextureSupport != UnityEngine.Rendering.CopyTextureSupport.None; + + /// + /// Returns true if the device and used API supports geometry shaders + /// + public static bool CheckGeometryShaderSupport() + { + return SystemInfo.graphicsShaderLevel >= 40 && SystemInfo.supportsGeometryShaders; + } + + /// + /// Returns true if the device and used API supports direct compute + /// + public static bool CheckComputeShaderSupport() + { + #if UNITY_2017_1_OR_NEWER + return SystemInfo.supportsComputeShaders && SystemInfo.supportsComputeShaders; + #else + //On lower unity versions its impossible to get a temporary RT with randomwrites enabled, so dont allow direct compute + return false; + #endif + } + + /// + /// Returns true if the device and used API supports lens flare + /// + /// + public static bool CheckLensFlareFeatureSupport() + { + return SystemInfo.graphicsShaderLevel >= 35 && SystemInfo.supportedRenderTargetCount >= 2 && !PipelineProperties.singlePassStereoInstancedEnabled; + } + + /// + /// Returns true if the device and used API support glare + /// + /// + public static bool CheckGlareFeatureSupport() + { + return SystemInfo.graphicsShaderLevel >= 45 && SystemInfo.supportedRenderTargetCount >= 6 && !PipelineProperties.singlePassStereoInstancedEnabled; + } + + /// + /// Returns the supported rendertexture format used for rendering + /// + /// + internal static RenderTextureFormat CheckSupportedRenderTextureFormat() + { + //return _defaultHDRFormatSupported ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default; + return _11R11G10BFormatSupported ? RenderTextureFormat.RGB111110Float : _2A10R10G10BFormatSupported ? RenderTextureFormat.ARGB2101010 : _defaultHDRFormatSupported ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default; + } + } +} diff --git a/Assets/External/MK/MKGlow/Scripts/Compatibility.cs.meta b/Assets/External/MK/MKGlow/Scripts/Compatibility.cs.meta new file mode 100644 index 00000000..1990a7cc --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/Compatibility.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 34187b08f546de2468b18fb5ae48efd4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/Compatibility.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/ComputeShaderVariants.cs b/Assets/External/MK/MKGlow/Scripts/ComputeShaderVariants.cs new file mode 100644 index 00000000..8b3c5409 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/ComputeShaderVariants.cs @@ -0,0 +1,80 @@ +////////////////////////////////////////////////////// +// MK Glow Compute Shader Variants // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +using System.Collections.Generic; + +namespace MK.Glow +{ + ///////////////////////////////////////////////////////////////////////////////////////////// + // Compute shader variants + ///////////////////////////////////////////////////////////////////////////////////////////// + internal sealed class ComputeShaderVariants + { + private Dictionary variants = new System.Collections.Generic.Dictionary(); + + internal void GetVariantNumber(KeywordState features, out int index) + { + variants.TryGetValue(features, out index); + } + + internal static class KeywordValues + { + internal const int BLOOM = 1; + internal const int LENS_SURFACE = 1; + internal const int LENS_FLARE = 1; + internal const int GLARE = 4; + internal const int MK_NATURAL = 1; + internal const int RENDER_PRIORITY = 2; + } + + internal struct KeywordState + { + public int bloom; + public int lensSurface; + public int lensFlare; + public int glare; + public int natural; + public int renderPriority; + + public KeywordState(int bloom, int lensSurface, int lensFlare, int glare, int natural, int renderPriority) + { + this.bloom = bloom; + this.lensSurface = lensSurface; + this.lensFlare = lensFlare; + this.glare = glare; + this.natural = natural; + this.renderPriority = renderPriority; + } + } + + public ComputeShaderVariants(int offset) + { + int count = 0; + + for(int rp = 0; rp <=KeywordValues.RENDER_PRIORITY; rp++) + { + for(int n = 0; n <=KeywordValues.MK_NATURAL; n++) + { + for(int g = 0; g <=KeywordValues.GLARE; g++) + { + for(int lf = 0; lf <=KeywordValues.LENS_FLARE; lf++) + { + for(int ls = 0; ls <=KeywordValues.LENS_SURFACE; ls++) + { + for(int b = 0; b <=KeywordValues.BLOOM; b++) + { + variants.Add(new KeywordState(b, ls, lf, g, n, rp), count + offset); + count++; + } + } + } + } + } + } + } + } +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Scripts/ComputeShaderVariants.cs.meta b/Assets/External/MK/MKGlow/Scripts/ComputeShaderVariants.cs.meta new file mode 100644 index 00000000..81ca4040 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/ComputeShaderVariants.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 005089cfeb0de3849845a1229af6135d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/ComputeShaderVariants.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/Effect.cs b/Assets/External/MK/MKGlow/Scripts/Effect.cs new file mode 100644 index 00000000..58e2f502 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/Effect.cs @@ -0,0 +1,1445 @@ +////////////////////////////////////////////////////// +// MK Glow Effect // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; +using System.Linq; + +namespace MK.Glow +{ + using ShaderProperties = PipelineProperties.ShaderProperties; + + internal sealed class Effect + { + + internal Effect() + { + //_cArgsComputeBuffer = new ComputeBuffer(_cArgBufferSize, 4, ComputeBufferType.Default); + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Members + ///////////////////////////////////////////////////////////////////////////////////////////// + //always needed parameters - static + private static MK.Glow.Resources _resources; + private static readonly Vector2 _referenceResolution = new Vector2(3840, 2160); + private static readonly float _referenceAspectRatio = 0.5625f; + private static readonly Vector2 _selectiveWorkflowThreshold = new Vector2(0.1f, 10); + private static readonly int _cArgBufferSize = 66; + private static readonly int _glareIterationsBase = 3; + private static readonly RenderDimension _directComputeSize = new RenderDimension(8, 7); + private static readonly float naturalIntensityMult = 0.1f; + + //Selective rendering objects + private static readonly string _selectiveReplacementTag = "RenderType"; + private static readonly string _selectiveGlowCameraObjectName = "selectiveGlowCameraObject"; + private GameObject _selectiveGlowCameraObject; + private UnityEngine.Camera _selectiveGlowCamera; + + //Compute Shader Feature Matrices + //Copy variant is always 0 + //private ComputeShaderVariants _presampleComputeVariants = new ComputeShaderVariants(0); + //private ComputeShaderVariants _downsampleComputeVariants = new ComputeShaderVariants(240); + //private ComputeShaderVariants _upsampleComputeVariants = new ComputeShaderVariants(480); + //Debug and composite variants skipped for now because its always the final blit to show up the render context + + //Renderbuffers + private CommandBuffer _commandBuffer; + private bool _finalBlit = true; + private RenderTarget _selectiveRenderTarget; + private MipBuffer _bloomDownsampleBuffer, _bloomUpsampleBuffer; + private MipBuffer _lensFlareDownsampleBuffer, _lensFlareUpsampleBuffer; + private MipBuffer _glareDownsampleBuffer0, _glareDownsampleBuffer1, _glareDownsampleBuffer2, _glareDownsampleBuffer3, _glareUpsampleBuffer0, _glareUpsampleBuffer1, _glareUpsampleBuffer2, _glareUpsampleBuffer3; + + private RenderTarget _sourceFrameBuffer, _destinationFrameBuffer; + private RenderTarget sourceFrameBuffer + { + get + { + return _settings.GetWorkflow() == Workflow.Selective && _debugView != DebugView.None ? _selectiveRenderTarget : _sourceFrameBuffer; + } + } + + //Runtime needed + private Keyword[] _shaderKeywords = new Keyword[] + { + new Keyword("_MK_BLOOM", false), + new Keyword("_MK_LENS_SURFACE", false), + new Keyword("_MK_LENS_FLARE", false), + new Keyword("_MK_GLARE_1", false), + new Keyword("_MK_DEBUG_RAW_BLOOM", false), + new Keyword("_MK_DEBUG_RAW_LENS_FLARE", false), + new Keyword("_MK_DEBUG_RAW_GLARE", false), + new Keyword("_MK_DEBUG_BLOOM", false), //No Keyword will be set + new Keyword("_MK_DEBUG_LENS_FLARE", false), + new Keyword("_MK_DEBUG_GLARE", false), + new Keyword("_MK_DEBUG_COMPOSITE", false), + new Keyword("_MK_LEGACY_BLIT", false), + new Keyword("_MK_RENDER_PRIORITY_QUALITY", false), + new Keyword("_MK_NATURAL", false), + new Keyword("_MK_GLARE_2", false), + new Keyword("_MK_GLARE_3", false), + new Keyword("_MK_GLARE_4", false), + new Keyword("", false), + new Keyword("_MK_RENDER_PRIORITY_BALANCED", false), + new Keyword("_MK_HQ_ANTI_FLICKER", false) + }; + + //Used features + private bool _useGeometryShaders, _useComputeShaders, _useLensSurface, _useLensFlare, _useGlare; + + //Lists + private List _renderTargetsBundle; + private List _renderKeywordsBundle; + + //Rendering dependent + private int _bloomIterations, _lensFlareIterations, _minIterations, _glareIterations, _currentRenderIndex; + internal int currentRenderIndex { get { return _currentRenderIndex; }} + private float bloomUpsampleSpread, _lensFlareUpsampleSpread, _glareScatteringMult; + private Vector2 _resolutionScale; + private Vector2[] glareAngles = new Vector2[4]; + private RenderTextureFormat _renderTextureFormat; + internal RenderTextureFormat renderTextureFormat { get{ return _renderTextureFormat; } } + private ComputeShaderVariants.KeywordState computeShaderFeatures = new ComputeShaderVariants.KeywordState(0, 0, 0, 0, 0, 0); + private RenderContext[] _sourceContext, _renderContext; + private RenderContext _selectiveRenderContext; + private UnityEngine.Camera _renderingCamera; + private ICameraData _cameraData; + private RenderPipeline _renderPipeline; + private DebugView _debugView; + + //Materials + private Material _renderMaterialNoGeometry; + internal Material renderMaterialNoGeometry { get { return _renderMaterialNoGeometry; } } + private Material _renderMaterialGeometry; + + //Direct compute dependent + private float[] _cArgArray = new float[_cArgBufferSize]; + private ComputeBuffer _cArgsComputeBuffer; + private RenderDimension _computeThreadGroups = new RenderDimension(); + + //Settings + private ISettings _settings; + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Unity MonoBehavior Messages + ///////////////////////////////////////////////////////////////////////////////////////////// + //shaderoverwrites should both null or referenced + internal void Enable(RenderPipeline renderPipeline) + { + _resources = MK.Glow.Resources.LoadResourcesAsset(); + + _renderTextureFormat = Compatibility.CheckSupportedRenderTextureFormat(); + + _renderPipeline = renderPipeline; + _sourceContext = new RenderContext[1]{new RenderContext()}; + _renderContext = new RenderContext[PipelineProperties.renderBufferSize]; + for(int i = 0; i < PipelineProperties.renderBufferSize; i++) + _renderContext[i] = new RenderContext(); + _selectiveRenderContext = new RenderContext(); + + _renderMaterialNoGeometry = new Material(_resources.sm45Shader) { hideFlags = HideFlags.HideAndDontSave }; + _renderMaterialGeometry = new Material(_resources.sm45Shader) { hideFlags = HideFlags.HideAndDontSave }; + + _renderTargetsBundle = new List(); + _renderKeywordsBundle = new List(); + + //create buffers + _bloomDownsampleBuffer = new MipBuffer(PipelineProperties.CommandBufferProperties.bloomDownsampleBuffer, _renderPipeline); + _bloomUpsampleBuffer = new MipBuffer(PipelineProperties.CommandBufferProperties.bloomUpsampleBuffer, _renderPipeline); + _lensFlareDownsampleBuffer = new MipBuffer(PipelineProperties.CommandBufferProperties.lensFlareDownsampleBuffer, _renderPipeline); + _lensFlareUpsampleBuffer = new MipBuffer(PipelineProperties.CommandBufferProperties.lensFlareUpsampleBuffer, _renderPipeline); + _glareDownsampleBuffer0 = new MipBuffer(PipelineProperties.CommandBufferProperties.glareDownsampleBuffer0, _renderPipeline); + _glareDownsampleBuffer1 = new MipBuffer(PipelineProperties.CommandBufferProperties.glareDownsampleBuffer1, _renderPipeline); + _glareDownsampleBuffer2 = new MipBuffer(PipelineProperties.CommandBufferProperties.glareDownsampleBuffer2, _renderPipeline); + _glareDownsampleBuffer3 = new MipBuffer(PipelineProperties.CommandBufferProperties.glareDownsampleBuffer3, _renderPipeline); + _glareUpsampleBuffer0 = new MipBuffer(PipelineProperties.CommandBufferProperties.glareUpsampleBuffer0, _renderPipeline); + _glareUpsampleBuffer1 = new MipBuffer(PipelineProperties.CommandBufferProperties.glareUpsampleBuffer1, _renderPipeline); + _glareUpsampleBuffer2 = new MipBuffer(PipelineProperties.CommandBufferProperties.glareUpsampleBuffer2, _renderPipeline); + _glareUpsampleBuffer3 = new MipBuffer(PipelineProperties.CommandBufferProperties.glareUpsampleBuffer3, _renderPipeline); + } + + ~Effect() + { + //_cArgsComputeBuffer.Release(); + _cArgsComputeBuffer = null; + } + + internal void Disable() + { + _currentRenderIndex = 0; + _renderTargetsBundle.Clear(); + _renderKeywordsBundle.Clear(); + + PipelineExtensions.Destroy(_selectiveGlowCamera); + PipelineExtensions.Destroy(_selectiveGlowCameraObject); + PipelineExtensions.Destroy(_renderMaterialNoGeometry); + PipelineExtensions.Destroy(_renderMaterialGeometry); + + MK.Glow.Resources.UnLoadResourcesAsset(_resources); + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // RenderBuffers + ///////////////////////////////////////////////////////////////////////////////////////////// + /// + /// Prepare Scattering parameters fora given Scattering value + /// + /// + /// + /// + /// + private void PrepareScattering(float Scattering, float scale, ref int iterations, ref float spread) + { + /* + float lit = Mathf.Log(scale, 2f) + Mathf.Min(Scattering, 10f) - 10f; + int litF = Mathf.FloorToInt(lit); + iterations = Mathf.Clamp(litF, 1, 15); + spread = 0.5f + lit - litF; + */ + + float scaledIterations = scale + Mathf.Clamp(Scattering, 1f, 10.0f) - 10.0f; + iterations = Mathf.Max(Mathf.FloorToInt(scaledIterations), 1); + spread = scaledIterations > 1 ? 0.5f + scaledIterations - iterations : 0.5f; + + } + + /// + /// Create renderbuffers + /// + private void UpdateRenderBuffers() + { + RenderDimension renderDimension = new RenderDimension(_cameraData.GetCameraWidth(), _cameraData.GetCameraHeight()); + _sourceContext[0].UpdateRenderContext(_cameraData, _renderTextureFormat, 0, _useComputeShaders, renderDimension); + _sourceContext[0].SinglePassStereoAdjustWidth(_cameraData.GetStereoEnabled()); + Vector2 anamorphic = new Vector2(_settings.GetAnamorphicRatio() < 0 ? -_settings.GetAnamorphicRatio() : 0f, _settings.GetAnamorphicRatio() > 0 ? _settings.GetAnamorphicRatio() : 0f); + switch(_settings.GetQuality()) + { + case Quality.Ultra: + anamorphic *= 0.5f; + break; + case Quality.High: + //anamorphic *= 1.0f; + break; + case Quality.Medium: + anamorphic *= 2.0f; + break; + case Quality.Low: + anamorphic *= 4.0f; + break; + case Quality.VeryLow: + anamorphic *= 6.0f; + break; + } + renderDimension = new RenderDimension(Mathf.CeilToInt(_sourceContext[0].width / ((float)_settings.GetQuality() - anamorphic.x)), Mathf.CeilToInt(_sourceContext[0].height / ((float)_settings.GetQuality() - anamorphic.y))); + + float sizeScale = Mathf.Log(Mathf.FloorToInt(Mathf.Max(renderDimension.width, renderDimension.height)), 2.0f); + //float sizeScale = Mathf.FloorToInt(Mathf.Max(renderDimension.width, renderDimension.height)); + + PrepareScattering(_settings.GetBloomScattering(), sizeScale, ref _bloomIterations, ref bloomUpsampleSpread); + _minIterations = _bloomIterations; + + if(_useLensFlare) + { + PrepareScattering(_settings.GetLensFlareScattering(), sizeScale, ref _lensFlareIterations, ref _lensFlareUpsampleSpread); + if(_lensFlareIterations > _minIterations) + _minIterations = _lensFlareIterations; + } + + if(_useGlare) + { + switch(_settings.GetQuality()) + { + case Quality.High: + case Quality.Medium: + case Quality.Low: + _glareIterations = _glareIterationsBase; + _glareScatteringMult = 1; + break; + default: + _glareIterations = _glareIterationsBase; + _glareScatteringMult = 1; + break; + } + if(_glareIterations > _minIterations) + _minIterations = _glareIterations; + } + + _cameraData.UpdateMipRenderContext(_renderContext, renderDimension, _minIterations + 1, _renderTextureFormat, 0, _useComputeShaders); + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Selective glow setup + ///////////////////////////////////////////////////////////////////////////////////////////// + /// + /// selective replacement shader rendering camera for the glow + /// + private GameObject selectiveGlowCameraObject + { + get + { + if(!_selectiveGlowCameraObject) + { + _selectiveGlowCameraObject = new GameObject(_selectiveGlowCameraObjectName); + _selectiveGlowCameraObject.AddComponent(); + _selectiveGlowCameraObject.hideFlags = HideFlags.HideAndDontSave; + } + return _selectiveGlowCameraObject; + } + } + + /// + /// selective replacement shader rendering camera forthe glow + /// + private UnityEngine.Camera selectiveGlowCamera + { + get + { + if(_selectiveGlowCamera == null) + { + _selectiveGlowCamera = selectiveGlowCameraObject.GetComponent(); + _selectiveGlowCamera.hideFlags = HideFlags.HideAndDontSave; + _selectiveGlowCamera.enabled = false; + } + return _selectiveGlowCamera; + } + } + + /// + /// Prepare replacement rendering camera forthe selective glow + /// + private void SetupSelectiveGlowCamera() + { + selectiveGlowCamera.CopyFrom(_renderingCamera); + selectiveGlowCamera.targetTexture = _selectiveRenderTarget.renderTexture; + selectiveGlowCamera.clearFlags = CameraClearFlags.SolidColor; + selectiveGlowCamera.rect = new Rect(0,0, 1,1); + selectiveGlowCamera.backgroundColor = new Color(0, 0, 0, 1); + selectiveGlowCamera.cullingMask = _settings.GetSelectiveRenderLayerMask(); + selectiveGlowCamera.renderingPath = RenderingPath.VertexLit; + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // CommandBuffer creation + ///////////////////////////////////////////////////////////////////////////////////////////// + /// + /// Enable or disable all supported / unsupported shaders based on the platform + /// + private void CheckFeatureSupport() + { + //Check iflens surface is set + if(_settings.GetAllowLensSurface()) + _useLensSurface = true; + else + _useLensSurface = false; + + //Check ifLensFlare is supported + if(_settings.GetAllowLensFlare() && Compatibility.CheckLensFlareFeatureSupport() && (int)_settings.GetQuality() <= 4) + _useLensFlare = true; + else + _useLensFlare = false; + + //Check if Glare is supported + if(_settings.GetAllowGlare() && Compatibility.CheckGlareFeatureSupport() && (int)_settings.GetQuality() <= 4) + _useGlare = true; + else + _useGlare = false; + + /* + //Check for geometry shader support + if(_settings.allowGeometryShaders && Compatibility.CheckGeometryShaderSupport()) + _useGeometryShaders = true; + else + _useGeometryShaders = false; + + //Check for compute shader support + //TODO: if single pass stereo enabled compute shaders are turning off because UCG variables are not defined + // -> more compute shader variants are needed + //dont allow compute shaders to do lens flare on gles and glcore - dynamic for loop combined with compute shader seems not to work + if(_settings.allowComputeShaders && Compatibility.CheckComputeShaderSupport() && !_cameraData.GetStereoEnabled()) + _useComputeShaders = true; + else + _useComputeShaders = false; + */ + + //If any debug view without depending feature is enabled fallback to default rendering + if(_debugView != DebugView.None) + { + if(!_useLensFlare && (_debugView == DebugView.LensFlare || _debugView == DebugView.RawLensFlare) || + !_useGlare &&(_debugView == DebugView.Glare || _debugView == DebugView.RawGlare)) + _debugView = DebugView.None; + } + + _useComputeShaders = false; + _useGeometryShaders = false; + } + + private void BeginProfileSample(string text) + { + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.BeginSample(text); + else + UnityEngine.Profiling.Profiler.BeginSample(text); + } + private void EndProfileSample(string text) + { + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.EndSample(text); + else + UnityEngine.Profiling.Profiler.EndSample(); + } + + //Camera is still required for backwards compatibility of selective glow, should be removed in the future + /// + /// Renders the effect from source into destination buffer + /// + /// + /// + internal void Build(RenderTarget source, RenderTarget destination, ISettings settings, CommandBuffer cmd, ICameraData cameraData, UnityEngine.Camera renderingCamera = null, bool finalBlit = true) + { + _commandBuffer = cmd; + _finalBlit = finalBlit; + _settings = settings; + _renderingCamera = renderingCamera; + _cameraData = cameraData; + _debugView = settings.GetDebugView(); + + BeginProfileSample(PipelineProperties.CommandBufferProperties.samplePrepare); + + CheckFeatureSupport(); + + _sourceFrameBuffer = source; + _destinationFrameBuffer = destination; + + UpdateRenderBuffers(); + EndProfileSample(PipelineProperties.CommandBufferProperties.samplePrepare); + + //Prepare for selective glow + if(_settings.GetWorkflow() == Workflow.Selective) + { + BeginProfileSample(PipelineProperties.CommandBufferProperties.sampleReplacement); + _selectiveRenderContext.UpdateRenderContext(_cameraData, _renderTextureFormat, 16, false, _sourceContext[0].renderDimension); + //The allowVerticallyFlip flag seems to break sometimes orientation of the rendered glow map, therefore force the old way. + _selectiveRenderTarget.renderTexture = RenderTexture.GetTemporary(_cameraData.GetCameraWidth() / (int)_settings.GetQuality(), _cameraData.GetCameraHeight() / (int)_settings.GetQuality(), 16, _renderTextureFormat, RenderTextureReadWrite.Default, 1);//PipelineExtensions.GetTemporary(_selectiveRenderContext, _renderTextureFormat); + SetupSelectiveGlowCamera(); + selectiveGlowCamera.RenderWithShader(_resources.selectiveRenderShader, _selectiveReplacementTag); + EndProfileSample(PipelineProperties.CommandBufferProperties.sampleReplacement); + } + + BeginProfileSample(PipelineProperties.CommandBufferProperties.sampleSetup); + _resolutionScale = new Vector2(_renderContext[0].width / _referenceResolution.x * _renderContext[0].height / _renderContext[0].width / _referenceAspectRatio, _renderContext[0].height / _referenceResolution.y); + UpdateConstantBuffers(); + EndProfileSample(PipelineProperties.CommandBufferProperties.sampleSetup); + + PreSample(); + Downsample(); + Upsample(); + Composite(); + } + + /// + /// Update the profile based on the user input + /// + private void UpdateConstantBuffers() + { + //Common + SetVector(PipelineProperties.ShaderProperties.screenSize, new Vector2(_cameraData.GetCameraWidth(), _cameraData.GetCameraHeight()), true); + SetFloat(PipelineProperties.ShaderProperties.singlePassStereoScale, PipelineProperties.singlePassStereoDoubleWideEnabled ? 2 : 1); + SetFloat(PipelineProperties.ShaderProperties.lumaScale, _settings.GetLumaScale()); + SetFloat(PipelineProperties.ShaderProperties.blooming, _settings.GetBlooming(), true); + SetVector(PipelineProperties.ShaderProperties.resolutionScale, _resolutionScale); + SetVector(PipelineProperties.ShaderProperties.resolutionScale, _resolutionScale, true); + SetVector(PipelineProperties.ShaderProperties.renderTargetSize, new Vector2(_cameraData.GetCameraWidth(), _cameraData.GetCameraHeight()), true); + + Matrix4x4 viewMatrix = _cameraData.GetWorldToCameraMatrix(); + //Setting 4x4 matrix via vector rows + if(_useComputeShaders) + { + SetVector(ShaderProperties.viewMatrix, viewMatrix.GetRow(0), true); + SetVector(ShaderProperties.viewMatrix, viewMatrix.GetRow(1), true); + SetVector(ShaderProperties.viewMatrix, viewMatrix.GetRow(2), true); + SetVector(ShaderProperties.viewMatrix, viewMatrix.GetRow(3), true); + } + else + { + Shader.SetGlobalMatrix(ShaderProperties.viewMatrix.id, viewMatrix); + } + + //Bloom + SetFloat(PipelineProperties.ShaderProperties.bloomIntensity, ConvertGammaValue(_settings.GetBloomIntensity() * (_settings.GetWorkflow() == Workflow.Natural ? naturalIntensityMult : 1f)), true); + SetFloat(PipelineProperties.ShaderProperties.bloomSpread, bloomUpsampleSpread); + SetFloat(PipelineProperties.ShaderProperties.bloomSpread, bloomUpsampleSpread, true); + + SetVector(PipelineProperties.ShaderProperties.bloomThreshold, _settings.GetWorkflow() == Workflow.Selective ? _selectiveWorkflowThreshold : new Vector2(ConvertGammaValue(_settings.GetBloomThreshold().minValue), ConvertGammaValue(_settings.GetBloomThreshold().maxValue)), _debugView == DebugView.RawBloom ? true : false); + + //LensSurface + if(_useLensSurface) + { + SetFloat(PipelineProperties.ShaderProperties.lensSurfaceDirtIntensity, ConvertGammaValue(_settings.GetLensSurfaceDirtIntensity() * (_settings.GetWorkflow() == Workflow.Natural ? naturalIntensityMult : 1f)), true); + SetFloat(PipelineProperties.ShaderProperties.lensSurfaceDiffractionIntensity, ConvertGammaValue(_settings.GetLensSurfaceDiffractionIntensity() * (_settings.GetWorkflow() == Workflow.Natural ? naturalIntensityMult : 1f)), true); + float dirtRatio = (float)(_settings.GetLensSurfaceDirtTexture() ? _settings.GetLensSurfaceDirtTexture().width : _resources.lensSurfaceDirtTextureDefault.width) / + (float)(_settings.GetLensSurfaceDirtTexture() ? _settings.GetLensSurfaceDirtTexture().height : _resources.lensSurfaceDirtTextureDefault.height); + float dsRatio = _cameraData.GetAspect() / dirtRatio; + float sdRatio = dirtRatio / _cameraData.GetAspect(); + + SetVector(PipelineProperties.ShaderProperties.lensSurfaceDirtTexST, dirtRatio > _cameraData.GetAspect() ? + new Vector4(dsRatio, 1, (1f - dsRatio) * 0.5f, 0) : + new Vector4(1, sdRatio, 0, (1f - sdRatio) * 0.5f), true); + } + + //LensFlare + if(_useLensFlare) + { + Presets.SetLensFlarePreset(_settings.GetLensFlareStyle(), _settings); + SetVector(PipelineProperties.ShaderProperties.lensFlareThreshold, _settings.GetWorkflow() == Workflow.Selective ? _selectiveWorkflowThreshold : new Vector2(ConvertGammaValue(_settings.GetLensFlareThreshold().minValue), ConvertGammaValue(_settings.GetLensFlareThreshold().maxValue)), _debugView == DebugView.RawLensFlare ? true : false); + SetVector(PipelineProperties.ShaderProperties.lensFlareGhostParams, new Vector4(_settings.GetLensFlareGhostCount(), _settings.GetLensFlareGhostDispersal(), _settings.GetLensFlareGhostFade(), ConvertGammaValue(_settings.GetLensFlareGhostIntensity() * (_settings.GetWorkflow() == Workflow.Natural ? naturalIntensityMult : 1f)))); + SetVector(PipelineProperties.ShaderProperties.lensFlareHaloParams, new Vector3(_settings.GetLensFlareHaloSize(), _settings.GetLensFlareHaloFade(), ConvertGammaValue(_settings.GetLensFlareHaloIntensity() * (_settings.GetWorkflow() == Workflow.Natural ? naturalIntensityMult : 1f)))); + SetFloat(PipelineProperties.ShaderProperties.lensFlareSpread, _lensFlareUpsampleSpread); + SetFloat(PipelineProperties.ShaderProperties.lensFlareChromaticAberration, _settings.GetLensFlareChromaticAberration(), true); + } + + //Glare + if(_useGlare) + { + Presets.SetGlarePreset(_settings.GetGlareStyle(), _settings); + SetVector(PipelineProperties.ShaderProperties.glareThreshold, _settings.GetWorkflow() == Workflow.Selective ? _selectiveWorkflowThreshold : new Vector2(ConvertGammaValue(_settings.GetGlareThreshold().minValue), ConvertGammaValue(_settings.GetGlareThreshold().maxValue)), _debugView == DebugView.RawGlare ? true : false); + + SetFloat(PipelineProperties.ShaderProperties.glareBlend, _settings.GetGlareBlend(), true); + SetVector(PipelineProperties.ShaderProperties.glareIntensity, ConvertGammaValue(new Vector4(_settings.GetGlareSample0Intensity(), _settings.GetGlareSample1Intensity(), _settings.GetGlareSample2Intensity(), _settings.GetGlareSample3Intensity())), true); + + Vector4 Scattering = new Vector4(_settings.GetGlareSample0Scattering() * _glareScatteringMult * _settings.GetGlareScattering(), _settings.GetGlareSample1Scattering() * _glareScatteringMult * _settings.GetGlareScattering(), _settings.GetGlareSample2Scattering() * _glareScatteringMult * _settings.GetGlareScattering(), _settings.GetGlareSample3Scattering() * _glareScatteringMult * _settings.GetGlareScattering()); + glareAngles[0] = AngleToDirection(_settings.GetGlareSample0Angle() + _settings.GetGlareAngle()); + glareAngles[1] = AngleToDirection(_settings.GetGlareSample1Angle() + _settings.GetGlareAngle()); + glareAngles[2] = AngleToDirection(_settings.GetGlareSample2Angle() + _settings.GetGlareAngle()); + glareAngles[3] = AngleToDirection(_settings.GetGlareSample3Angle() + _settings.GetGlareAngle()); + Vector4 direction01 = new Vector4(glareAngles[0].x, glareAngles[0].y, glareAngles[1].x, glareAngles[1].y); + Vector4 direction02 = new Vector4(glareAngles[2].x, glareAngles[2].y, glareAngles[3].x, glareAngles[3].y); + Vector4 offset = new Vector4(_settings.GetGlareSample0Offset(), _settings.GetGlareSample1Offset(), _settings.GetGlareSample2Offset(), _settings.GetGlareSample3Offset()); + + SetVector(PipelineProperties.ShaderProperties.glareScattering, Scattering); + SetVector(PipelineProperties.ShaderProperties.glareDirection01, direction01); + SetVector(PipelineProperties.ShaderProperties.glareDirection23, direction02); + SetVector(PipelineProperties.ShaderProperties.glareOffset, offset); + + SetVector(PipelineProperties.ShaderProperties.glareScattering, Scattering, true); + SetVector(PipelineProperties.ShaderProperties.glareDirection01, direction01, true); + SetVector(PipelineProperties.ShaderProperties.glareDirection23, direction02, true); + SetVector(PipelineProperties.ShaderProperties.glareOffset, offset, true); + SetFloat(PipelineProperties.ShaderProperties.glareGlobalIntensity, ConvertGammaValue(_settings.GetGlareIntensity()) * (_settings.GetWorkflow() == Workflow.Natural ? naturalIntensityMult : 1f), true); + } + + if(_useComputeShaders) + _cArgsComputeBuffer.SetData(_cArgArray); + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Commandbuffer helpers + ///////////////////////////////////////////////////////////////////////////////////////////// + /// + /// Set a specific keyword for the pixelshader + /// + /// + /// + private void SetKeyword(MaterialKeywords keyword, bool enable) + { + //For now disable check if a keyword is already set + //to make sure the cmd is always correctly setuped + //if(_shaderKeywords[(int)keyword].enabled != enable) + { + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.SetKeyword(_shaderKeywords[(int)keyword].name, enable); + else + PipelineExtensions.SetKeyword(_shaderKeywords[(int)keyword].name, enable); + _shaderKeywords[(int)keyword].enabled = enable; + } + } + + /// + /// Convert an angle (degree) to a Vector2 direction + /// + /// + private Vector2 AngleToDirection(float angleDegree) + { + return new Vector2(Mathf.Sin(angleDegree * Mathf.Deg2Rad), Mathf.Cos(angleDegree * Mathf.Deg2Rad)); + } + + /// + /// get a threshold value based on current color space + /// + private float ConvertGammaValue(float gammaSpacedValue) + { + if(QualitySettings.activeColorSpace == ColorSpace.Linear) + { + return Mathf.GammaToLinearSpace(gammaSpacedValue); + } + else + return gammaSpacedValue; + } + + /// + /// get a threshold value based on current color space + /// + private Vector4 ConvertGammaValue(Vector4 gammaSpacedVector) + { + if(QualitySettings.activeColorSpace == ColorSpace.Linear) + { + gammaSpacedVector.x = ConvertGammaValue(gammaSpacedVector.x); + gammaSpacedVector.y = ConvertGammaValue(gammaSpacedVector.y); + gammaSpacedVector.z = ConvertGammaValue(gammaSpacedVector.z); + gammaSpacedVector.w = ConvertGammaValue(gammaSpacedVector.w); + return gammaSpacedVector; + } + else + return gammaSpacedVector; + } + + /// + /// Get the needed Threadgroups forcompute shaders + /// + /// + /// + private void UpdateComputeShaderThreadGroups(RenderDimension renderDimension) + { + _computeThreadGroups.width = Mathf.Max(1, Mathf.FloorToInt((renderDimension.width + _directComputeSize.height) / _directComputeSize.width)); + _computeThreadGroups.height = Mathf.Max(1, Mathf.FloorToInt((renderDimension.height + _directComputeSize.height) / _directComputeSize.width)); + } + + /// + /// Update the renderindex (pass) forthe next Draw + /// + /// + private void UpdateRenderIndex(int v) + { + _currentRenderIndex = v; + } + + /// + /// Update the renderindex (compute kernel) for the next Draw + /// + /// + /// + private void UpdateRenderIndex(ComputeShaderVariants variants, ComputeShaderVariants.KeywordState features) + { + variants.GetVariantNumber(features, out _currentRenderIndex); + } + + /// + /// Attach CArgs to currently used kernel + /// + private void AttachCArgBufferToComputeKernel() + { + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.SetComputeBufferParam(_resources.computeShader, _currentRenderIndex, ShaderProperties.cArgBuffer.id, _cArgsComputeBuffer); + else + _resources.computeShader.SetBuffer(_currentRenderIndex, ShaderProperties.cArgBuffer.id, _cArgsComputeBuffer); + } + + /// + /// Auto set a float value on the renderpipeline + /// + /// + /// + private void SetFloat(ShaderProperties.CBufferProperty property, float value, bool forcePixelShader = false) + { + if(_useComputeShaders && !forcePixelShader) + _cArgArray[property.index] = value; + else + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.SetGlobalFloat(property.id, value); + else + Shader.SetGlobalFloat(property.id, value); + } + + /// + /// Auto set a vector value on the renderpipeline + /// + /// + /// + private void SetVector(ShaderProperties.CBufferProperty property, Vector4 value, bool forcePixelShader = false) + { + if(_useComputeShaders && !forcePixelShader) + { + _cArgArray[property.index] = value.x; + _cArgArray[property.index + 1] = value.y; + _cArgArray[property.index + 2] = value.z; + _cArgArray[property.index + 3] = value.w; + } + else + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.SetGlobalVector(property.id, value); + else + Shader.SetGlobalVector(property.id, value); + } + + /// + /// Auto set a vector value on the renderpipeline + /// + /// + /// + private void SetVector(ShaderProperties.CBufferProperty property, Vector3 value, bool forcePixelShader = false) + { + if(_useComputeShaders && !forcePixelShader) + { + _cArgArray[property.index] = value.x; + _cArgArray[property.index + 1] = value.y; + _cArgArray[property.index + 2] = value.z; + } + else + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.SetGlobalVector(property.id, value); + else + Shader.SetGlobalVector(property.id, value); + } + + /// + /// Auto set a vector value on the renderpipeline + /// + /// + /// + private void SetVector(ShaderProperties.CBufferProperty property, Vector2 value, bool forcePixelShader = false) + { + if(_useComputeShaders && !forcePixelShader) + { + _cArgArray[property.index] = value.x; + _cArgArray[property.index + 1] = value.y; + } + else + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.SetGlobalVector(property.id, value); + else + Shader.SetGlobalVector(property.id, value); + } + + /// + /// Auto set a texture on the renderpipeline, + /// always update the computeKernelIndexBuffer before using this to get the correct variant while using compute shaders + /// + /// + /// + /// + private void SetTexture(ShaderProperties.DefaultProperty property, RenderTarget rt, bool forcePixelShader = false) + { + if(_useComputeShaders && !forcePixelShader) + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.SetComputeTextureParam(_resources.computeShader, _currentRenderIndex, property.id, rt.renderTargetIdentifier); + else + _resources.computeShader.SetTexture(_currentRenderIndex, property.id, rt.renderTexture); + else + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.SetGlobalTexture(property.id, rt.renderTargetIdentifier); + else + Shader.SetGlobalTexture(property.id, rt.renderTexture); + } + private void SetTexture(ShaderProperties.DefaultProperty property, Texture tex, bool forcePixelShader = false) + { + if(_useComputeShaders && !forcePixelShader) + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.SetComputeTextureParam(_resources.computeShader, _currentRenderIndex, property.id, tex); + else + _resources.computeShader.SetTexture(_currentRenderIndex, property.id, tex); + else + if(_renderPipeline == RenderPipeline.SRP) + _commandBuffer.SetGlobalTexture(property.id, tex); + else + Shader.SetGlobalTexture(property.id, tex); + } + + /// + /// Setup for the next draw command + /// + /// + /// + /// + private void PrepareDraw(int variant, RenderDimension renderDimension, bool forcePixelShader = false) + { + if(_useComputeShaders && !forcePixelShader) + { + UpdateRenderIndex(variant); + AttachCArgBufferToComputeKernel(); + UpdateComputeShaderThreadGroups(renderDimension); + } + else + { + SetRenderPriority(); + UpdateRenderIndex(variant); + DisableRenderKeywords(); + foreach(MaterialKeywords kw in _renderKeywordsBundle) + SetKeyword(kw, true); + _renderKeywordsBundle.Clear(); + } + } + + /// + /// Setup for the next draw command + /// + /// + /// + /// + /// + private void PrepareDraw(int materialPass, ComputeShaderVariants variants, bool enableBloom, bool enableLensflare, bool enableGlare, RenderDimension renderDimension) + { + if(_useComputeShaders) + { + computeShaderFeatures.bloom = enableBloom ? 1 : 0; + computeShaderFeatures.lensSurface = _settings.GetAllowLensSurface() ? 1 : 0; + computeShaderFeatures.lensFlare = enableLensflare ? 1 : 0; + computeShaderFeatures.glare = enableGlare ? _settings.GetGlareStreaks() : 0; + computeShaderFeatures.natural = (int)_settings.GetWorkflow() == 2 ? 1 : 0; + computeShaderFeatures.renderPriority = (int)_settings.GetRenderPriority() <= 0 ? 0 : (int)_settings.GetRenderPriority() == 1 ? 1 : 2; + + UpdateRenderIndex(variants, computeShaderFeatures); + AttachCArgBufferToComputeKernel(); + UpdateComputeShaderThreadGroups(renderDimension); + } + else + { + SetRenderPriority(); + UpdateRenderIndex(materialPass); + DisableRenderKeywords(); + foreach(MaterialKeywords kw in _renderKeywordsBundle) + SetKeyword(kw, true); + _renderKeywordsBundle.Clear(); + } + } + + /// + /// Draw into a destination framebuffer based on shadertype + /// Always prepare for drawing using the PrepareDraw command + /// + /// + private void Draw(RenderDimension dimension, bool forcePixelShader = false) + { + if(_renderPipeline == RenderPipeline.SRP) + { + if(_useComputeShaders && !forcePixelShader) + _commandBuffer.Draw(_renderTargetsBundle, _resources.computeShader, _currentRenderIndex, _computeThreadGroups); + else + _commandBuffer.Draw(_renderTargetsBundle, _useGeometryShaders ? _renderMaterialGeometry : _renderMaterialNoGeometry, _useGeometryShaders, _currentRenderIndex, new Rect(0, 0, dimension.width, dimension.height)); + } + else + { + if(_useComputeShaders && !forcePixelShader) + PipelineExtensions.Draw(_renderTargetsBundle, _resources.computeShader, _currentRenderIndex, _computeThreadGroups); + else + PipelineExtensions.Draw(_renderTargetsBundle, _useGeometryShaders ? _renderMaterialGeometry : _renderMaterialNoGeometry, _useGeometryShaders, _currentRenderIndex); + } + _renderTargetsBundle.Clear(); + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Sampling + ///////////////////////////////////////////////////////////////////////////////////////////// + + private MaterialKeywords GetGlareKeyword(int streaks) + { + switch(streaks) + { + case 1: + return MaterialKeywords.Glare1; + case 2: + return MaterialKeywords.Glare2; + case 3: + return MaterialKeywords.Glare3; + case 4: + return MaterialKeywords.Glare4; + default: + return MaterialKeywords.Null; + } + } + + /// + /// Disable render Keywords + /// + private void DisableRenderKeywords() + { + SetKeyword(MaterialKeywords.Bloom, false); + SetKeyword(MaterialKeywords.LensSurface, false); + SetKeyword(MaterialKeywords.LensFlare, false); + SetKeyword(MaterialKeywords.Glare1, false); + SetKeyword(MaterialKeywords.Glare2, false); + SetKeyword(MaterialKeywords.Glare3, false); + SetKeyword(MaterialKeywords.Glare4, false); + SetKeyword(MaterialKeywords.RenderPriorityBalanced, false); + SetKeyword(MaterialKeywords.RenderPriorityQuality, false); + SetKeyword(MaterialKeywords.Natural, false); + SetKeyword(MaterialKeywords.HQAntiFlickerFilter, false); + } + + /// + /// Disable debug Keywords + /// + private void DisableDebugKeywords() + { + SetKeyword(MaterialKeywords.DebugRawBloom, false); + SetKeyword(MaterialKeywords.DebugRawLensFlare, false); + SetKeyword(MaterialKeywords.DebugRawGlare, false); + SetKeyword(MaterialKeywords.DebugBloom, false); + SetKeyword(MaterialKeywords.DebugLensFlare, false); + SetKeyword(MaterialKeywords.DebugGlare, false); + SetKeyword(MaterialKeywords.DebugComposite, false); + } + + private void SetRenderPriority() + { + if(_settings.GetRenderPriority() == RenderPriority.Quality) + { + _renderKeywordsBundle.Add(MaterialKeywords.RenderPriorityQuality); + } + else if(_settings.GetRenderPriority() == RenderPriority.Balanced) + { + _renderKeywordsBundle.Add(MaterialKeywords.RenderPriorityBalanced); + } + else + { + + } + } + + /// + /// Pre sample the glow map + /// + private void PreSample() + { + BeginProfileSample(PipelineProperties.CommandBufferProperties.samplePreSample); + + _bloomDownsampleBuffer.CreateTemporary(_renderContext, 0, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + + if(_settings.GetAntiFlickerMode() == AntiFlickerMode.Strong) + _renderKeywordsBundle.Add(MaterialKeywords.HQAntiFlickerFilter); + _renderKeywordsBundle.Add(MaterialKeywords.Bloom); + if(_settings.GetWorkflow() == Workflow.Natural) + _renderKeywordsBundle.Add(MaterialKeywords.Natural); + _renderTargetsBundle.Add(_bloomDownsampleBuffer.renderTargets[0]); + + if(_useLensFlare) + { + _lensFlareDownsampleBuffer.CreateTemporary(_renderContext, 0, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _renderKeywordsBundle.Add(MaterialKeywords.LensFlare); + _renderTargetsBundle.Add(_lensFlareDownsampleBuffer.renderTargets[0]); + } + if(_useGlare) + { + _glareDownsampleBuffer0.CreateTemporary(_renderContext, 0, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _glareDownsampleBuffer1.CreateTemporary(_renderContext, 0, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _glareDownsampleBuffer2.CreateTemporary(_renderContext, 0, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _glareDownsampleBuffer3.CreateTemporary(_renderContext, 0, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _renderKeywordsBundle.Add(GetGlareKeyword(_settings.GetGlareStreaks())); + _renderTargetsBundle.Add(_glareDownsampleBuffer0.renderTargets[0]); + _renderTargetsBundle.Add(_glareDownsampleBuffer1.renderTargets[0]); + _renderTargetsBundle.Add(_glareDownsampleBuffer2.renderTargets[0]); + _renderTargetsBundle.Add(_glareDownsampleBuffer3.renderTargets[0]); + } + + PrepareDraw + ( + (int)ShaderRenderPass.Presample, + null, //_presampleComputeVariants, + true, _useLensFlare, _useGlare, + _renderContext[0].renderDimension + ); + + if(_useComputeShaders) + SetTexture(PipelineProperties.ShaderProperties.bloomTargetTex, _bloomDownsampleBuffer.renderTargets[0]); + + if(_settings.GetWorkflow() == Workflow.Selective) + SetTexture(PipelineProperties.ShaderProperties.sourceTex, _selectiveRenderTarget.renderTexture); + else + SetTexture(PipelineProperties.ShaderProperties.sourceTex, sourceFrameBuffer); + + //SetTexture(PipelineProperties.ShaderProperties.sourceTex, _settings.GetWorkflow() == Workflow.Threshold ? sourceFrameBuffer : _selectiveRenderTarget); + + if(_useLensFlare) + { + SetTexture(PipelineProperties.ShaderProperties.lensFlareColorRamp, _settings.GetLensFlareColorRamp() ? _settings.GetLensFlareColorRamp() : _resources.lensFlareColorRampDefault); + if(_useComputeShaders) + SetTexture(PipelineProperties.ShaderProperties.lensFlareTargetTex, _lensFlareDownsampleBuffer.renderTargets[0]); + } + + if(_useGlare) + { + if(_useComputeShaders) + { + SetTexture(PipelineProperties.ShaderProperties.glare0TargetTex, _glareDownsampleBuffer0.renderTargets[0]); + SetTexture(PipelineProperties.ShaderProperties.glare1TargetTex, _glareDownsampleBuffer1.renderTargets[0]); + SetTexture(PipelineProperties.ShaderProperties.glare2TargetTex, _glareDownsampleBuffer2.renderTargets[0]); + SetTexture(PipelineProperties.ShaderProperties.glare3TargetTex, _glareDownsampleBuffer3.renderTargets[0]); + } + } + Draw(_renderContext[0].renderDimension); + + if(_settings.GetWorkflow() == Workflow.Selective) + RenderTexture.ReleaseTemporary(_selectiveRenderTarget.renderTexture); + + EndProfileSample(PipelineProperties.CommandBufferProperties.samplePreSample); + } + + /// + /// Downsample the glow map + /// + private void Downsample() + { + BeginProfileSample(PipelineProperties.CommandBufferProperties.sampleDownsample); + + bool enableBloom, enableLensFlare, enableGlare; + for(int i = 0; i < _minIterations; i++) + { + enableBloom = i < _bloomIterations; + enableLensFlare = _useLensFlare && i < _lensFlareIterations; + enableGlare = _useGlare && i < _glareIterations; + + if(enableBloom) + { + _bloomDownsampleBuffer.CreateTemporary(_renderContext, i + 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _renderKeywordsBundle.Add(MaterialKeywords.Bloom); + _renderTargetsBundle.Add(_bloomDownsampleBuffer.renderTargets[i + 1]); + } + if(enableLensFlare) + { + _lensFlareDownsampleBuffer.CreateTemporary(_renderContext, i + 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _renderKeywordsBundle.Add(MaterialKeywords.LensFlare); + _renderTargetsBundle.Add(_lensFlareDownsampleBuffer.renderTargets[i + 1]); + } + if(enableGlare) + { + _glareDownsampleBuffer0.CreateTemporary(_renderContext, i + 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _glareDownsampleBuffer1.CreateTemporary(_renderContext, i + 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _glareDownsampleBuffer2.CreateTemporary(_renderContext, i + 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _glareDownsampleBuffer3.CreateTemporary(_renderContext, i + 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _renderKeywordsBundle.Add(GetGlareKeyword(_settings.GetGlareStreaks())); + _renderTargetsBundle.Add(_glareDownsampleBuffer0.renderTargets[i + 1]); + _renderTargetsBundle.Add(_glareDownsampleBuffer1.renderTargets[i + 1]); + _renderTargetsBundle.Add(_glareDownsampleBuffer2.renderTargets[i + 1]); + _renderTargetsBundle.Add(_glareDownsampleBuffer3.renderTargets[i + 1]); + } + + PrepareDraw + ( + (int)ShaderRenderPass.Downsample, + null, //_downsampleComputeVariants, + enableBloom, enableLensFlare, enableGlare, + _renderContext[i + 1].renderDimension + ); + + if(enableBloom) + { + + SetTexture(PipelineProperties.ShaderProperties.bloomTex, _bloomDownsampleBuffer.renderTargets[i]); + if(_useComputeShaders) + SetTexture(PipelineProperties.ShaderProperties.bloomTargetTex, _bloomDownsampleBuffer.renderTargets[i + 1]); + } + + if(enableLensFlare) + { + + SetTexture(PipelineProperties.ShaderProperties.lensFlareTex, _lensFlareDownsampleBuffer.renderTargets[i]); + if(_useComputeShaders) + SetTexture(PipelineProperties.ShaderProperties.lensFlareTargetTex, _lensFlareDownsampleBuffer.renderTargets[i + 1]); + } + + if(enableGlare) + { + SetTexture(PipelineProperties.ShaderProperties.glare0Tex, _glareDownsampleBuffer0.renderTargets[i]); + SetTexture(PipelineProperties.ShaderProperties.glare1Tex, _glareDownsampleBuffer1.renderTargets[i]); + SetTexture(PipelineProperties.ShaderProperties.glare2Tex, _glareDownsampleBuffer2.renderTargets[i]); + SetTexture(PipelineProperties.ShaderProperties.glare3Tex, _glareDownsampleBuffer3.renderTargets[i]); + if(_useComputeShaders) + { + SetTexture(PipelineProperties.ShaderProperties.glare0TargetTex, _glareDownsampleBuffer0.renderTargets[i + 1]); + SetTexture(PipelineProperties.ShaderProperties.glare1TargetTex, _glareDownsampleBuffer1.renderTargets[i + 1]); + SetTexture(PipelineProperties.ShaderProperties.glare2TargetTex, _glareDownsampleBuffer2.renderTargets[i + 1]); + SetTexture(PipelineProperties.ShaderProperties.glare3TargetTex, _glareDownsampleBuffer3.renderTargets[i + 1]); + } + } + + Draw(_renderContext[i + 1].renderDimension); + } + EndProfileSample(PipelineProperties.CommandBufferProperties.sampleDownsample); + } + + + /// + /// Upsample the glow map + /// + private void Upsample() + { + BeginProfileSample(PipelineProperties.CommandBufferProperties.sampleUpsample); + + bool enableBloom, enableLensFlare, enableGlare; + for(int i = _minIterations; i > 0; i--) + { + enableBloom = i <= _bloomIterations; + enableLensFlare = _useLensFlare && i <= _lensFlareIterations; + enableGlare = _useGlare && i <= _glareIterations; + + if(enableBloom) + { + _bloomUpsampleBuffer.CreateTemporary(_renderContext, i - 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _renderKeywordsBundle.Add(MaterialKeywords.Bloom); + _renderTargetsBundle.Add(_bloomUpsampleBuffer.renderTargets[i - 1]); + } + if(enableLensFlare) + { + _lensFlareUpsampleBuffer.CreateTemporary(_renderContext, i - 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _renderKeywordsBundle.Add(MaterialKeywords.LensFlare); + _renderTargetsBundle.Add(_lensFlareUpsampleBuffer.renderTargets[i - 1]); + } + if(enableGlare) + { + if(_settings.GetGlareStreaks() >= 1) + { + _glareUpsampleBuffer0.CreateTemporary(_renderContext, i - 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _renderTargetsBundle.Add(_glareUpsampleBuffer0.renderTargets[i - 1]); + } + if(_settings.GetGlareStreaks() >= 2) + { + _glareUpsampleBuffer1.CreateTemporary(_renderContext, i - 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _renderTargetsBundle.Add(_glareUpsampleBuffer1.renderTargets[i - 1]); + } + if(_settings.GetGlareStreaks() >= 3) + { + _glareUpsampleBuffer2.CreateTemporary(_renderContext, i - 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _renderTargetsBundle.Add(_glareUpsampleBuffer2.renderTargets[i - 1]); + } + if(_settings.GetGlareStreaks() >= 4) + { + _glareUpsampleBuffer3.CreateTemporary(_renderContext, i - 1, _commandBuffer, _renderTextureFormat, _useComputeShaders, _renderPipeline); + _renderTargetsBundle.Add(_glareUpsampleBuffer3.renderTargets[i - 1]); + } + _renderKeywordsBundle.Add(GetGlareKeyword(_settings.GetGlareStreaks())); + } + + PrepareDraw + ( + (int)ShaderRenderPass.Upsample, + null, //_upsampleComputeVariants, + enableBloom, enableLensFlare, enableGlare, + _renderContext[i - 1].renderDimension + ); + + if(enableBloom) + { + SetTexture(PipelineProperties.ShaderProperties.higherMipBloomTex, _bloomDownsampleBuffer.renderTargets[i - 1]); + SetTexture(PipelineProperties.ShaderProperties.bloomTex, (i >= _bloomIterations) ? _bloomDownsampleBuffer.renderTargets[i] : _bloomUpsampleBuffer.renderTargets[i]); + if(_useComputeShaders) + SetTexture(PipelineProperties.ShaderProperties.bloomTargetTex, _bloomUpsampleBuffer.renderTargets[i - 1]); + } + + if(enableLensFlare) + { + SetTexture(PipelineProperties.ShaderProperties.lensFlareTex, (i >= _lensFlareIterations) ? _lensFlareDownsampleBuffer.renderTargets[i] : _lensFlareUpsampleBuffer.renderTargets[i]); + if(_useComputeShaders) + SetTexture(PipelineProperties.ShaderProperties.lensFlareTargetTex, _lensFlareUpsampleBuffer.renderTargets[i - 1]); + } + + if(enableGlare) + { + if(_settings.GetGlareStreaks() >= 1) + SetTexture(PipelineProperties.ShaderProperties.glare0Tex, (i >= _glareIterations) ? _glareDownsampleBuffer0.renderTargets[i] : _glareUpsampleBuffer0.renderTargets[i]); + if(_settings.GetGlareStreaks() >= 2) + SetTexture(PipelineProperties.ShaderProperties.glare1Tex, (i >= _glareIterations) ? _glareDownsampleBuffer1.renderTargets[i] : _glareUpsampleBuffer1.renderTargets[i]); + if(_settings.GetGlareStreaks() >= 3) + SetTexture(PipelineProperties.ShaderProperties.glare2Tex, (i >= _glareIterations) ? _glareDownsampleBuffer2.renderTargets[i] : _glareUpsampleBuffer2.renderTargets[i]); + if(_settings.GetGlareStreaks() >= 4) + SetTexture(PipelineProperties.ShaderProperties.glare3Tex, (i >= _glareIterations) ? _glareDownsampleBuffer3.renderTargets[i] : _glareUpsampleBuffer3.renderTargets[i]); + + if(_useComputeShaders) + { + if(_settings.GetGlareStreaks() >= 1) + SetTexture(PipelineProperties.ShaderProperties.glare0TargetTex, _glareUpsampleBuffer0.renderTargets[i - 1]); + if(_settings.GetGlareStreaks() >= 2) + SetTexture(PipelineProperties.ShaderProperties.glare1TargetTex, _glareUpsampleBuffer1.renderTargets[i - 1]); + if(_settings.GetGlareStreaks() >= 3) + SetTexture(PipelineProperties.ShaderProperties.glare2TargetTex, _glareUpsampleBuffer2.renderTargets[i - 1]); + if(_settings.GetGlareStreaks() >= 4) + SetTexture(PipelineProperties.ShaderProperties.glare3TargetTex, _glareUpsampleBuffer3.renderTargets[i - 1]); + } + } + + Draw(_renderContext[i - 1].renderDimension); + + if(enableBloom) + { + if(i >= _bloomIterations) + _bloomDownsampleBuffer.ClearTemporary(_commandBuffer, i, _renderPipeline); + else + { + _bloomDownsampleBuffer.ClearTemporary(_commandBuffer, i, _renderPipeline); + _bloomUpsampleBuffer.ClearTemporary(_commandBuffer, i, _renderPipeline); + } + } + if(enableLensFlare) + { + if(i >= _lensFlareIterations) + _lensFlareDownsampleBuffer.ClearTemporary(_commandBuffer, i, _renderPipeline); + else + { + _lensFlareDownsampleBuffer.ClearTemporary(_commandBuffer, i, _renderPipeline); + _lensFlareUpsampleBuffer.ClearTemporary(_commandBuffer, i, _renderPipeline); + } + } + if(enableGlare) + { + if(i >= _glareIterations) + { + _glareDownsampleBuffer0.ClearTemporary(_commandBuffer, i, _renderPipeline); + _glareDownsampleBuffer1.ClearTemporary(_commandBuffer, i, _renderPipeline); + _glareDownsampleBuffer2.ClearTemporary(_commandBuffer, i, _renderPipeline); + _glareDownsampleBuffer3.ClearTemporary(_commandBuffer, i, _renderPipeline); + } + else + { + _glareDownsampleBuffer0.ClearTemporary(_commandBuffer, i, _renderPipeline); + _glareDownsampleBuffer1.ClearTemporary(_commandBuffer, i, _renderPipeline); + _glareDownsampleBuffer2.ClearTemporary(_commandBuffer, i, _renderPipeline); + _glareDownsampleBuffer3.ClearTemporary(_commandBuffer, i, _renderPipeline); + + if(_settings.GetGlareStreaks() >= 1) + _glareUpsampleBuffer0.ClearTemporary(_commandBuffer, i, _renderPipeline); + if(_settings.GetGlareStreaks() >= 2) + _glareUpsampleBuffer1.ClearTemporary(_commandBuffer, i, _renderPipeline); + if(_settings.GetGlareStreaks() >= 3) + _glareUpsampleBuffer2.ClearTemporary(_commandBuffer, i, _renderPipeline); + if(_settings.GetGlareStreaks() >= 4) + _glareUpsampleBuffer3.ClearTemporary(_commandBuffer, i, _renderPipeline); + } + } + } + + _bloomDownsampleBuffer.ClearTemporary(_commandBuffer, 0, _renderPipeline); + if(_useLensFlare) + _lensFlareDownsampleBuffer.ClearTemporary(_commandBuffer, 0, _renderPipeline); + if(_useGlare) + { + _glareDownsampleBuffer0.ClearTemporary(_commandBuffer, 0, _renderPipeline); + _glareDownsampleBuffer1.ClearTemporary(_commandBuffer, 0, _renderPipeline); + _glareDownsampleBuffer2.ClearTemporary(_commandBuffer, 0, _renderPipeline); + _glareDownsampleBuffer3.ClearTemporary(_commandBuffer, 0, _renderPipeline); + } + + EndProfileSample(PipelineProperties.CommandBufferProperties.sampleUpsample); + } + + /// + /// Precomposite of the glow map + /// + private void Composite() + { + BeginProfileSample(PipelineProperties.CommandBufferProperties.sampleComposite); + + int renderpass; + + switch(_debugView) + { + case DebugView.RawBloom: + _renderKeywordsBundle.Add(MaterialKeywords.DebugRawBloom); + renderpass = (int)ShaderRenderPass.Debug; + break; + case DebugView.RawLensFlare: + _renderKeywordsBundle.Add(MaterialKeywords.DebugRawLensFlare); + renderpass = (int)ShaderRenderPass.Debug; + break; + case DebugView.RawGlare: + _renderKeywordsBundle.Add(MaterialKeywords.DebugRawGlare); + renderpass = (int)ShaderRenderPass.Debug; + break; + case DebugView.Bloom: + _renderKeywordsBundle.Add(MaterialKeywords.DebugBloom); + renderpass = (int)ShaderRenderPass.Debug; + break; + case DebugView.LensFlare: + _renderKeywordsBundle.Add(MaterialKeywords.DebugLensFlare); + renderpass = (int)ShaderRenderPass.Debug; + break; + case DebugView.Glare: + _renderKeywordsBundle.Add(MaterialKeywords.DebugGlare); + _renderKeywordsBundle.Add(GetGlareKeyword(_settings.GetGlareStreaks())); + renderpass = (int)ShaderRenderPass.Debug; + break; + case DebugView.Composite: + if(_settings.GetWorkflow() == Workflow.Natural) + _renderKeywordsBundle.Add(MaterialKeywords.Natural); + if(_useLensSurface) + { + _renderKeywordsBundle.Add(MaterialKeywords.LensSurface); + } + if(_useLensFlare) + { + _renderKeywordsBundle.Add(MaterialKeywords.LensFlare); + } + if(_useGlare) + { + _renderKeywordsBundle.Add(GetGlareKeyword(_settings.GetGlareStreaks())); + } + _renderKeywordsBundle.Add(MaterialKeywords.DebugComposite); + renderpass = (int)ShaderRenderPass.Debug; + break; + default: + if(_settings.GetWorkflow() == Workflow.Natural) + _renderKeywordsBundle.Add(MaterialKeywords.Natural); + if(_useLensSurface) + { + _renderKeywordsBundle.Add(MaterialKeywords.LensSurface); + } + if(_useLensFlare) + { + _renderKeywordsBundle.Add(MaterialKeywords.LensFlare); + } + if(_useGlare) + { + _renderKeywordsBundle.Add(GetGlareKeyword(_settings.GetGlareStreaks())); + } + renderpass = (int)ShaderRenderPass.Composite; + break; + } + + if(_settings.GetWorkflow() == Workflow.Natural) + _renderKeywordsBundle.Add(MaterialKeywords.Natural); + + PrepareDraw + ( + renderpass, + _sourceContext[0].renderDimension, + true + ); + + if(_settings.GetWorkflow() == Workflow.Selective && (_debugView == DebugView.RawBloom || _debugView == DebugView.RawLensFlare || _debugView == DebugView.RawGlare)) + SetTexture(PipelineProperties.ShaderProperties.sourceTex, sourceFrameBuffer.renderTexture, true); + else + { + SetTexture(PipelineProperties.ShaderProperties.sourceTex, _sourceFrameBuffer, true); + SetTexture(PipelineProperties.ShaderProperties.bloomTex, _bloomUpsampleBuffer.renderTargets[0], true); + } + + if(_useLensSurface) + { + SetTexture(PipelineProperties.ShaderProperties.lensSurfaceDirtTex, _settings.GetLensSurfaceDirtTexture() ? _settings.GetLensSurfaceDirtTexture() : _resources.lensSurfaceDirtTextureDefault, true); + SetTexture(PipelineProperties.ShaderProperties.lensSurfaceDiffractionTex, _settings.GetLensSurfaceDiffractionTexture() ? _settings.GetLensSurfaceDiffractionTexture() : _resources.lensSurfaceDiffractionTextureDefault, true); + } + + if(_useLensFlare) + { + SetTexture(PipelineProperties.ShaderProperties.lensFlareTex, _lensFlareUpsampleBuffer.renderTargets[0], true); + } + + if(_useGlare) + { + if(_settings.GetGlareStreaks() >= 1) + SetTexture(PipelineProperties.ShaderProperties.glare0Tex, _glareUpsampleBuffer0.renderTargets[0], true); + if(_settings.GetGlareStreaks() >= 2) + SetTexture(PipelineProperties.ShaderProperties.glare1Tex, _glareUpsampleBuffer1.renderTargets[0], true); + if(_settings.GetGlareStreaks() >= 3) + SetTexture(PipelineProperties.ShaderProperties.glare2Tex, _glareUpsampleBuffer2.renderTargets[0], true); + if(_settings.GetGlareStreaks() >= 4) + SetTexture(PipelineProperties.ShaderProperties.glare3Tex, _glareUpsampleBuffer3.renderTargets[0], true); + } + + //Dont draw when using legacy render pipeline + if(_finalBlit) + { + _renderTargetsBundle.Add(_destinationFrameBuffer); + Draw(_sourceContext[0].renderDimension, true); + AfterCompositeCleanup(); + } + else + { + PipelineExtensions.SetKeyword(_shaderKeywords[(int)MaterialKeywords.LegacyBlit].name, true); + _renderTargetsBundle.Clear(); + } + + EndProfileSample(PipelineProperties.CommandBufferProperties.sampleComposite); + } + + /// + /// This cleans up the final render step + /// + internal void AfterCompositeCleanup() + { + _bloomUpsampleBuffer.ClearTemporary(_commandBuffer, 0, _renderPipeline); + if(_useLensFlare) + _lensFlareUpsampleBuffer.ClearTemporary(_commandBuffer, 0, _renderPipeline); + if(_useGlare) + { + if(_settings.GetGlareStreaks() >= 1) + _glareUpsampleBuffer0.ClearTemporary(_commandBuffer, 0, _renderPipeline); + if(_settings.GetGlareStreaks() >= 2) + _glareUpsampleBuffer1.ClearTemporary(_commandBuffer, 0, _renderPipeline); + if(_settings.GetGlareStreaks() >= 3) + _glareUpsampleBuffer2.ClearTemporary(_commandBuffer, 0, _renderPipeline); + if(_settings.GetGlareStreaks() >= 4) + _glareUpsampleBuffer3.ClearTemporary(_commandBuffer, 0, _renderPipeline); + } + + DisableDebugKeywords(); + DisableRenderKeywords(); + + if(_renderPipeline == RenderPipeline.Legacy) + PipelineExtensions.SetKeyword(_shaderKeywords[(int)MaterialKeywords.LegacyBlit].name, false); + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Enum / structs used for rendering + ///////////////////////////////////////////////////////////////////////////////////////////// + /// + /// + /// Rendering passes for shaders + /// + internal enum ShaderRenderPass + { + //Copy = 0, + Presample = 0, + Downsample = 1, + Upsample = 2, + Composite = 3, + Debug = 4 + } + + /// + /// Material keywords represented in the keyword holder + /// + internal enum MaterialKeywords + { + Bloom = 0, + LensSurface = 1, + LensFlare = 2, + Glare1 = 3, + DebugRawBloom = 4, + DebugRawLensFlare = 5, + DebugRawGlare = 6, + DebugBloom = 7, + DebugLensFlare = 8, + DebugGlare = 9, + DebugComposite = 10, + LegacyBlit = 11, + RenderPriorityQuality = 12, + Natural = 13, + Glare2 = 14, + Glare3 = 15, + Glare4 = 16, + Null = 17, + RenderPriorityBalanced = 18, + HQAntiFlickerFilter = 19 + } + + /// + /// Keyword represented as with state + /// + internal struct Keyword + { + internal string name; + internal bool enabled; + + internal Keyword(string name, bool enabled) + { + this.name = name; + this.enabled = enabled; + } + } + } +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Scripts/Effect.cs.meta b/Assets/External/MK/MKGlow/Scripts/Effect.cs.meta new file mode 100644 index 00000000..debd0003 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/Effect.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 65e7773aa3c21004d88194ccf13a777e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/Effect.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/ICameraData.cs b/Assets/External/MK/MKGlow/Scripts/ICameraData.cs new file mode 100644 index 00000000..0e19e86c --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/ICameraData.cs @@ -0,0 +1,24 @@ +////////////////////////////////////////////////////// +// MK Glow ICamera Data // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2020 All rights reserved. // +////////////////////////////////////////////////////// +using UnityEngine; + +namespace MK.Glow +{ + internal interface ICameraData + { + int GetCameraWidth(); + int GetCameraHeight(); + bool GetStereoEnabled(); + float GetAspect(); + Matrix4x4 GetWorldToCameraMatrix(); + bool GetOverwriteDescriptor(); + UnityEngine.Rendering.TextureDimension GetOverwriteDimension(); + int GetOverwriteVolumeDepth(); + bool GetTargetTexture(); + } +} diff --git a/Assets/External/MK/MKGlow/Scripts/ICameraData.cs.meta b/Assets/External/MK/MKGlow/Scripts/ICameraData.cs.meta new file mode 100644 index 00000000..0827851f --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/ICameraData.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 8c6d79fca9fc4154ca232bb016816c09 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/ICameraData.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/IDimension.cs b/Assets/External/MK/MKGlow/Scripts/IDimension.cs new file mode 100644 index 00000000..061a88a8 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/IDimension.cs @@ -0,0 +1,19 @@ +////////////////////////////////////////////////////// +// MK Glow IDimension // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +namespace MK.Glow +{ + /// + /// Representation of the size of a render context + /// + internal interface IDimension + { + int width { get; } + int height { get; } + RenderDimension renderDimension { get; } + } +} diff --git a/Assets/External/MK/MKGlow/Scripts/IDimension.cs.meta b/Assets/External/MK/MKGlow/Scripts/IDimension.cs.meta new file mode 100644 index 00000000..f1ffb14b --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/IDimension.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 524a145f213060b498fb377660f7059b +timeCreated: 1551099945 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/IDimension.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/ISettings.cs b/Assets/External/MK/MKGlow/Scripts/ISettings.cs new file mode 100644 index 00000000..f332443d --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/ISettings.cs @@ -0,0 +1,119 @@ +////////////////////////////////////////////////////// +// MK Glow ISettings // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace MK.Glow +{ + internal interface ISettings + { + //Main + bool GetAllowGeometryShaders(); + bool GetAllowComputeShaders (); + RenderPriority GetRenderPriority (); + MK.Glow.DebugView GetDebugView(); + MK.Glow.Quality GetQuality(); + MK.Glow.AntiFlickerMode GetAntiFlickerMode(); + MK.Glow.Workflow GetWorkflow(); + LayerMask GetSelectiveRenderLayerMask(); + float GetAnamorphicRatio(); + float GetLumaScale(); + float GetBlooming(); + + //Bloom + MK.Glow.MinMaxRange GetBloomThreshold(); + float GetBloomScattering(); + float GetBloomIntensity(); + + //LensSurface + bool GetAllowLensSurface(); + Texture2D GetLensSurfaceDirtTexture(); + float GetLensSurfaceDirtIntensity(); + Texture2D GetLensSurfaceDiffractionTexture(); + float GetLensSurfaceDiffractionIntensity(); + + //LensFlare + bool GetAllowLensFlare(); + LensFlareStyle GetLensFlareStyle(); + float GetLensFlareGhostFade(); + float GetLensFlareGhostIntensity(); + MK.Glow.MinMaxRange GetLensFlareThreshold(); + float GetLensFlareScattering(); + Texture2D GetLensFlareColorRamp(); + + float GetLensFlareChromaticAberration(); + int GetLensFlareGhostCount(); + float GetLensFlareGhostDispersal(); + float GetLensFlareHaloFade(); + float GetLensFlareHaloIntensity(); + float GetLensFlareHaloSize(); + + void SetLensFlareGhostFade(float fade); + void SetLensFlareGhostCount(int count); + void SetLensFlareGhostDispersal(float dispersal); + void SetLensFlareHaloFade(float fade); + void SetLensFlareHaloSize(float size); + + //Glare + bool GetAllowGlare(); + + float GetGlareBlend(); + float GetGlareIntensity(); + float GetGlareAngle(); + MK.Glow.MinMaxRange GetGlareThreshold(); + int GetGlareStreaks(); + void SetGlareStreaks(int count); + float GetGlareScattering(); + GlareStyle GetGlareStyle(); + + //Sample0 + float GetGlareSample0Scattering(); + float GetGlareSample0Angle(); + float GetGlareSample0Intensity(); + float GetGlareSample0Offset(); + + void SetGlareSample0Scattering(float scattering); + void SetGlareSample0Angle(float angle); + void SetGlareSample0Intensity(float intensity); + void SetGlareSample0Offset(float offset); + + //Sample1 + float GetGlareSample1Scattering(); + float GetGlareSample1Angle(); + float GetGlareSample1Intensity(); + float GetGlareSample1Offset(); + + void SetGlareSample1Scattering(float scattering); + void SetGlareSample1Angle(float angle); + void SetGlareSample1Intensity(float intensity); + void SetGlareSample1Offset(float offset); + + //Sample2 + float GetGlareSample2Scattering(); + float GetGlareSample2Angle(); + float GetGlareSample2Intensity(); + float GetGlareSample2Offset(); + + void SetGlareSample2Scattering(float scattering); + void SetGlareSample2Angle(float angle); + void SetGlareSample2Intensity(float intensity); + void SetGlareSample2Offset(float offset); + + //Sample3 + float GetGlareSample3Scattering(); + float GetGlareSample3Angle(); + float GetGlareSample3Intensity(); + float GetGlareSample3Offset(); + + void SetGlareSample3Scattering(float scattering); + void SetGlareSample3Angle(float angle); + void SetGlareSample3Intensity(float intensity); + void SetGlareSample3Offset(float offset); + } +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Scripts/ISettings.cs.meta b/Assets/External/MK/MKGlow/Scripts/ISettings.cs.meta new file mode 100644 index 00000000..e5ededcb --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/ISettings.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: f24d34b3dd61ce44d8e783f25ffd8d12 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/ISettings.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/MinMaxRange.cs b/Assets/External/MK/MKGlow/Scripts/MinMaxRange.cs new file mode 100644 index 00000000..3271609c --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/MinMaxRange.cs @@ -0,0 +1,38 @@ +////////////////////////////////////////////////////// +// MK Glow MinMaxRange // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +namespace MK.Glow +{ + //Attribute for Range + public sealed class MinMaxRangeAttribute : PropertyAttribute + { + public float minLimit, maxLimit; + + public MinMaxRangeAttribute(float minLimit, float maxLimit) + { + this.minLimit = minLimit; + this.maxLimit = maxLimit; + } + } + + //Range as struct + [System.Serializable] + public struct MinMaxRange + { + public float minValue, maxValue; + + public MinMaxRange(float minValue, float maxValue) + { + this.minValue = minValue; + this.maxValue = maxValue; + } + } +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Scripts/MinMaxRange.cs.meta b/Assets/External/MK/MKGlow/Scripts/MinMaxRange.cs.meta new file mode 100644 index 00000000..2baf52ca --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/MinMaxRange.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 313fb3ad9a7987f4b9dbad8064747e29 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/MinMaxRange.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/MipBuffer.cs b/Assets/External/MK/MKGlow/Scripts/MipBuffer.cs new file mode 100644 index 00000000..d784919b --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/MipBuffer.cs @@ -0,0 +1,83 @@ +////////////////////////////////////////////////////// +// MK Glow Mip Buffer // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +namespace MK.Glow +{ + /// + /// Renderbuffer based on a mip setup + /// + internal sealed class MipBuffer + { + private RenderTarget[] _renderTargets = new RenderTarget[PipelineProperties.renderBufferSize]; + internal RenderTarget[] renderTargets { get { return _renderTargets; } } + + public MipBuffer(string name, RenderPipeline renderPipeline) + { + if(renderPipeline == RenderPipeline.SRP) + { + for(int i = 0; i < PipelineProperties.renderBufferSize; i++) + { + _renderTargets[i].identifier = Shader.PropertyToID(name + i); + #if UNITY_2018_2_OR_NEWER + _renderTargets[i].renderTargetIdentifier = new RenderTargetIdentifier(renderTargets[i].identifier, 0, CubemapFace.Unknown, -1); + #else + _renderTargets[i].renderTargetIdentifier = new RenderTargetIdentifier(renderTargets[i].identifier); + #endif + } + } + else + { + for(int i = 0; i < PipelineProperties.renderBufferSize; i++) + { + renderTargets[i].identifier = Shader.PropertyToID(name + i); + } + } + } + + /// + /// Create a specific level of the the buffer + /// + /// + /// + /// + /// + /// + internal void CreateTemporary(RenderContext[] renderContext, int level, CommandBuffer cmd, RenderTextureFormat format, bool useComputeShaders, RenderPipeline renderPipeline) + { + if(renderPipeline == RenderPipeline.SRP) + { + #if UNITY_2017_1_OR_NEWER + cmd.GetTemporaryRT(renderTargets[level].identifier, renderContext[level].descriptor, FilterMode.Bilinear); + #else + cmd.GetTemporaryRT(renderTargets[level].identifier, renderContext[level].width, renderContext[level].height, 0, FilterMode.Bilinear, format, RenderTextureReadWrite.Default, 1, useComputeShaders); + #endif + } + else + { + renderTargets[level].renderTexture = PipelineExtensions.GetTemporary(renderContext[level], format); + } + } + + /// + /// Clear a specific level of the buffer + /// + /// + /// + internal void ClearTemporary(CommandBuffer cmd, int level, RenderPipeline renderPipeline) + { + if(renderPipeline == RenderPipeline.SRP) + cmd.ReleaseTemporaryRT(renderTargets[level].identifier); + else + RenderTexture.ReleaseTemporary(renderTargets[level].renderTexture); + } + } +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Scripts/MipBuffer.cs.meta b/Assets/External/MK/MKGlow/Scripts/MipBuffer.cs.meta new file mode 100644 index 00000000..77de75ac --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/MipBuffer.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3cc58988f3195d84a88b3e28430f0549 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/MipBuffer.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/PipelineExtensions.cs b/Assets/External/MK/MKGlow/Scripts/PipelineExtensions.cs new file mode 100644 index 00000000..ef8c2c86 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/PipelineExtensions.cs @@ -0,0 +1,206 @@ +////////////////////////////////////////////////////// +// MK Glow Extensions // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +namespace MK.Glow +{ + using ShaderProperties = PipelineProperties.ShaderProperties; + + internal static class PipelineExtensions + { + private static Mesh _screenMesh; + private static Mesh screenMesh + { + get + { + if(_screenMesh == null) + { + _screenMesh = new Mesh { name = "MKGlowScreenMesh" }; + + _screenMesh.SetVertices(new List + { + new Vector3(-1f, -1f, 0f), + new Vector3( 3f, -1f, 0f), + new Vector3(-1f, 3f, 0f) + }); + + _screenMesh.SetIndices(new[] { 0, 1, 2 }, MeshTopology.Triangles, 0, false); + _screenMesh.UploadMeshData(false); + } + + return _screenMesh; + } + } + + public static void Destroy(UnityEngine.Object obj) + { + if (obj != null) + { + #if UNITY_EDITOR + if (Application.isPlaying) + UnityEngine.Object.Destroy(obj); + else + UnityEngine.Object.DestroyImmediate(obj); + #else + UnityEngine.Object.Destroy(obj); + #endif + } + } + + /// + /// Enable or disable a specific Shader keyword + /// + /// + /// + /// + internal static void SetKeyword(this CommandBuffer cmd, string keyword, bool enable) + { + if(enable) + cmd.EnableShaderKeyword(keyword); + else + cmd.DisableShaderKeyword(keyword); + } + internal static void SetKeyword(string keyword, bool enable) + { + if(enable) + Shader.EnableKeyword(keyword); + else + Shader.DisableKeyword(keyword); + } + + /// + /// Draw the currently setuped render context with its targets + /// + /// + /// + /// + /// + /// + internal static void Draw(this CommandBuffer cmd, List destinations, Material material, bool useGeometryShader, int pass, Rect viewport) + { + cmd.SetRenderTargetContext(destinations); + cmd.SetViewport(viewport); + + if(useGeometryShader) + { + cmd.DrawProcedural(Matrix4x4.identity, material, pass, MeshTopology.Points, 1); + } + else + { + cmd.DrawMesh(screenMesh, Matrix4x4.identity, material, 0, pass); + } + } + internal static void Draw(List destinations, Material material, bool useGeometryShader, int pass) + { + RenderTargetContext.SetRenderTargetContext(destinations); + if(useGeometryShader) + { + material.SetPass(pass); + #if UNITY_2019_1_OR_NEWER + Graphics.DrawProceduralNow(MeshTopology.Points, 1); + #else + Graphics.DrawProcedural(MeshTopology.Points, 1); + #endif + } + else + { + /* + GL.Clear(true, true, Color.clear); + GL.PushMatrix(); + GL.LoadOrtho(); + material.SetPass(pass); + GL.Begin(GL.TRIANGLE_STRIP); + GL.Vertex3(-1.0f, -1.0f, 0.1f); + GL.Vertex3(3.0f, -1.0f, 0.1f); + GL.Vertex3(-1.0f, 3.0f, 0.1f); + GL.End(); + GL.PopMatrix(); + */ + material.SetPass(pass); + Graphics.DrawMeshNow(screenMesh, Vector3.zero, Quaternion.identity); + } + } + + /// + /// Compute the currently setuped render context with its targets + /// + /// + /// + /// + /// + internal static void Draw(this CommandBuffer cmd, List destinations, ComputeShader computeShader, int kernelIndex, RenderDimension computeThreadGroups) + { + //cmd.SetRenderTargetContext(destinations); + cmd.DispatchCompute(computeShader, kernelIndex, computeThreadGroups.width, computeThreadGroups.height, 1); + } + internal static void Draw(List destinations, ComputeShader computeShader, int kernelIndex, RenderDimension computeThreadGroups) + { + //RenderTargetContext.SetRenderTargetContext(destinations); + computeShader.Dispatch(kernelIndex, computeThreadGroups.width, computeThreadGroups.height, 1); + } + + /// + /// Scaling size correctly, need if single pass stereo is enabled + /// + /// + /// + /// + /// + private static int SinglePassStereoDownscale(bool cameraIsStereo, int size, int scale) + { + //using single pass stereo can introduce some Texeloffset which makes the rendering occur on the wrong place + //This happens because the samples are build on base of different mip levels + //single pass stereo TexelSize needs to be adjusted in the shader too + #if UNITY_2017_1_OR_NEWER + return cameraIsStereo && PipelineProperties.singlePassStereoDoubleWideEnabled && ((size / 2) % 2 > 0) ? 1 + size / scale : size / scale; + #else + return size / scale; + #endif + } + + /// + /// Update a mip based render context array + /// + /// + /// + /// + /// + /// + /// + /// + internal static void UpdateMipRenderContext(this ICameraData cameraData, RenderContext[] renderContexts, RenderDimension rawDimension, int levels, RenderTextureFormat format, int depthBufferBits, bool enableRandomWrite) + { + for(int i = 0; i < levels; i++) + { + renderContexts[i].UpdateRenderContext(cameraData, format, depthBufferBits, enableRandomWrite, rawDimension); + rawDimension.width = Mathf.Max(SinglePassStereoDownscale(cameraData.GetStereoEnabled(), rawDimension.width, 2), 1); + rawDimension.height = Mathf.Max(rawDimension.height / 2, 1); + } + } + + /// + /// Get a temporary render texture + /// + /// + /// + /// + internal static RenderTexture GetTemporary(RenderContext renderContext, RenderTextureFormat format) + { + #if UNITY_2017_1_OR_NEWER + return RenderTexture.GetTemporary(renderContext.descriptor); + #else + RenderTexture renderTexture = RenderTexture.GetTemporary(renderContext.width, renderContext.height, 16, format, RenderTextureReadWrite.Default, 1); + //renderTexture.enableRandomWrite = renderContext.enableRandomWrite; + return renderTexture; + #endif + } + } +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Scripts/PipelineExtensions.cs.meta b/Assets/External/MK/MKGlow/Scripts/PipelineExtensions.cs.meta new file mode 100644 index 00000000..ee878717 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/PipelineExtensions.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 9e6a19f773566fd46bb55b8b254f207b +timeCreated: 1531656577 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/PipelineExtensions.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/PipelineProperties.cs b/Assets/External/MK/MKGlow/Scripts/PipelineProperties.cs new file mode 100644 index 00000000..d0db47f9 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/PipelineProperties.cs @@ -0,0 +1,216 @@ +////////////////////////////////////////////////////// +// MK Glow Pipeline Properties // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace MK.Glow +{ + #if UNITY_2018_3_OR_NEWER && MK_VR_ENABLED + using XRSettings = UnityEngine.XR.XRSettings; + #endif + + /// + /// Contains all PipelineProperties used in MK Glow + /// + internal static class PipelineProperties + { + #pragma warning disable CS0618 + //For even super large displays preserve some extra memory to prevent erros and gc. + internal static readonly int renderBufferSize = 15; + #if UNITY_6000_OR_NEWER + internal static bool scriptableRenderPipelineActive{ get { return UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline != null; } } + #else + internal static bool scriptableRenderPipelineActive{ get { return UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset != null; } } + #endif + #pragma warning restore CS0618 + #if UNITY_2018_3_OR_NEWER + #if ENABLE_VR && MK_VR_ENABLED + internal static bool xrEnabled { get{ return XRSettings.enabled; } } + internal static bool singlePassStereoDoubleWideEnabled { get{ return XRSettings.enabled && XRSettings.stereoRenderingMode == XRSettings.StereoRenderingMode.SinglePass; } } + internal static bool singlePassStereoInstancedEnabled { get{ return XRSettings.enabled && (XRSettings.stereoRenderingMode == XRSettings.StereoRenderingMode.SinglePassInstanced || XRSettings.stereoRenderingMode == XRSettings.StereoRenderingMode.SinglePassMultiview); } } + #else + internal static bool xrEnabled { get{ return false; } } + internal static bool singlePassStereoDoubleWideEnabled { get{ return false; } } + internal static bool singlePassStereoInstancedEnabled { get{ return false; } } + #endif + #else + //No proper way of detecting stereo rendering mode so just return false + internal static bool xrEnabled { get{ return false; } } + internal static bool singlePassStereoDoubleWideEnabled { get{ return false; } } + internal static bool singlePassStereoInstancedEnabled { get{ return false; } } + #endif + + /// + /// Shader PipelineProperties as IDs + /// + internal static class ShaderProperties + { + /// + /// Representation of a render property based on unity version + /// The id of the given name will be autogenerated + /// + internal class DefaultProperty + { + protected string _name; + internal string name + { + get{return _name;} + } + #if UNITY_2017_3_OR_NEWER + protected int _id; + internal int id + { + get{return _id;} + } + #else + internal string id + { + get{return _name;} + } + #endif + + internal DefaultProperty(string name) + { + this._name = name; + #if UNITY_2017_3_OR_NEWER + this._id = Shader.PropertyToID(name); + #endif + } + } + + /// + /// Constant args buffer property, mostly used for storing floats based on the positon in the args buffer + /// + internal sealed class CBufferProperty : DefaultProperty + { + private int _index; + /// + /// Position in the buffer + /// + /// + internal int index + { + get{return _index;} + } + /// + /// Length of the content in bytes + /// + private int _size; + internal int size + { + get{return _size;} + } + internal CBufferProperty(string name, int index, int size) : base ("") + { + this._name = name; + #if UNITY_2017_3_OR_NEWER + this._id = Shader.PropertyToID(name); + #endif + this._index = index; + this._size = size; + } + } + + //Main, Bloom + internal static readonly CBufferProperty screenSize = new CBufferProperty("_DisplaySize", 0, 2); + internal static readonly CBufferProperty singlePassStereoScale = new CBufferProperty("_SinglePassStereoScale", 65, 1); + internal static readonly CBufferProperty viewMatrix = new CBufferProperty("_MKViewMatrix", 49, 16); + internal static readonly DefaultProperty cArgBuffer = new DefaultProperty("_CArgBuffer"); + internal static readonly DefaultProperty sourceTex = new DefaultProperty("_SourceTex"); + internal static readonly DefaultProperty targetTex = new DefaultProperty("_TargetTex"); + internal static readonly DefaultProperty copyTargetTex = new DefaultProperty("_CopyTargetTex"); + internal static readonly DefaultProperty bloomTex = new DefaultProperty("_BloomTex"); + internal static readonly DefaultProperty bloomTargetTex = new DefaultProperty("_BloomTargetTex"); + internal static readonly CBufferProperty bloomSpread = new CBufferProperty("_BloomSpread", 3, 1); + internal static readonly CBufferProperty bloomThreshold = new CBufferProperty("_BloomThreshold", 0, 2); + internal static readonly CBufferProperty lumaScale = new CBufferProperty("_LumaScale", 2, 1); + internal static readonly CBufferProperty bloomIntensity = new CBufferProperty("_BloomIntensity", 4, 1); + internal static readonly CBufferProperty blooming = new CBufferProperty("_Blooming", 5, 1); + internal static readonly DefaultProperty higherMipBloomTex = new DefaultProperty("_HigherMipBloomTex"); + internal static readonly CBufferProperty resolutionScale = new CBufferProperty("_ResolutionScale", 38, 2); + internal static readonly CBufferProperty renderTargetSize = new CBufferProperty("_RenderTargetSize", 38, 2); + + //Lens Surface + internal static readonly DefaultProperty lensSurfaceDirtTex = new DefaultProperty("_LensSurfaceDirtTex"); + internal static readonly DefaultProperty lensSurfaceDiffractionTex = new DefaultProperty("_LensSurfaceDiffractionTex"); + internal static readonly CBufferProperty lensSurfaceDirtIntensity = new CBufferProperty("_LensSurfaceDirtIntensity", 6, 1); + internal static readonly CBufferProperty lensSurfaceDiffractionIntensity = new CBufferProperty("_LensSurfaceDiffractionIntensity", 7, 1); + internal static readonly CBufferProperty lensSurfaceDirtTexST = new CBufferProperty("_LensSurfaceDirtTex_ST", 44, 4); + + //Lens Flare + internal static readonly CBufferProperty lensFlareThreshold = new CBufferProperty("_LensFlareThreshold", 8, 2); + internal static readonly CBufferProperty lensFlareGhostParams = new CBufferProperty("_LensFlareGhostParams", 10, 4); + internal static readonly CBufferProperty lensFlareHaloParams = new CBufferProperty("_LensFlareHaloParams", 14, 3); + internal static readonly DefaultProperty lensFlareTex = new DefaultProperty("_LensFlareTex"); + internal static readonly DefaultProperty lensFlareTargetTex = new DefaultProperty("_LensFlareTargetTex"); + internal static readonly CBufferProperty lensFlareSpread = new CBufferProperty("_LensFlareSpread", 17, 1); + internal static readonly CBufferProperty lensFlareChromaticAberration = new CBufferProperty("_LensFlareChromaticAberration", 18, 1); + internal static readonly DefaultProperty lensFlareColorRamp = new DefaultProperty("_LensFlareColorRamp"); + + //Glare + internal static readonly CBufferProperty glareThreshold = new CBufferProperty("_GlareThreshold", 19, 2); + internal static readonly CBufferProperty glareBlend = new CBufferProperty("_GlareBlend", 33, 1); + internal static readonly CBufferProperty glareGlobalIntensity = new CBufferProperty("_GlareGlobalIntensity", 33, 1); + internal static readonly CBufferProperty glareIntensity = new CBufferProperty("_GlareIntensity", 34, 4); + internal static readonly CBufferProperty glareScattering = new CBufferProperty("_GlareScattering", 21, 4); + internal static readonly CBufferProperty glareDirection01 = new CBufferProperty("_GlareDirection01", 25, 4); + internal static readonly CBufferProperty glareDirection23 = new CBufferProperty("_GlareDirection23", 29, 4); + internal static readonly CBufferProperty glareOffset = new CBufferProperty("_GlareOffset", 40, 4); + internal static readonly DefaultProperty glare0Tex = new DefaultProperty("_Glare0Tex"); + internal static readonly DefaultProperty glare0TargetTex = new DefaultProperty("_Glare0TargetTex"); + internal static readonly DefaultProperty glare1Tex = new DefaultProperty("_Glare1Tex"); + internal static readonly DefaultProperty glare1TargetTex = new DefaultProperty("_Glare1TargetTex"); + internal static readonly DefaultProperty glare2Tex = new DefaultProperty("_Glare2Tex"); + internal static readonly DefaultProperty glare2TargetTex = new DefaultProperty("_Glare2TargetTex"); + internal static readonly DefaultProperty glare3Tex = new DefaultProperty("_Glare3Tex"); + internal static readonly DefaultProperty glare3TargetTex = new DefaultProperty("_Glare3TargetTex"); + } + + /// + /// CommandBuffer PipelineProperties as strings + /// + internal static class CommandBufferProperties + { + //Main + internal static readonly string commandBufferName = "MK Glow"; + internal static readonly string selectiveRenderBuffer = "_SelectiveRenderBuffer"; + internal static readonly string depthBuffer = "_DepthBuffer"; + internal static readonly string bloomDownsampleBuffer = "_BloomDownsampleBuffer"; + internal static readonly string bloomUpsampleBuffer = "_BloomUpsampleBuffer"; + internal static readonly string sourceBuffer = "_SourceBuffer"; + + //Glare + internal static readonly string glareDownsampleBuffer0 = "GlareDownsampleBuffer0"; + internal static readonly string glareDownsampleBuffer1 = "GlareDownsampleBuffer1"; + internal static readonly string glareDownsampleBuffer2 = "GlareDownsampleBuffer2"; + internal static readonly string glareDownsampleBuffer3 = "GlareDownsampleBuffer3"; + internal static readonly string glareUpsampleBuffer0 = "GlareUpsampleBuffer0"; + internal static readonly string glareUpsampleBuffer1 = "GlareUpsampleBuffer1"; + internal static readonly string glareUpsampleBuffer2 = "GlareUpsampleBuffer2"; + internal static readonly string glareUpsampleBuffer3 = "GlareUpsampleBuffer3"; + + //Lens Flare + internal static readonly string lensFlareDownsampleBuffer = "LensFlareDownsampleBuffer"; + internal static readonly string lensFlareUpsampleBuffer = "LensFlareUpsampleBuffer"; + + //Buffer Samples + internal static readonly string sampleDownsample = "Downsample"; + internal static readonly string samplePreSample = "Presample"; + internal static readonly string sampleUpsample = "Upsample"; + internal static readonly string sampleComposite = "Composite"; + internal static readonly string sampleCreateBuffers = "Create Mip Buffers"; + internal static readonly string sampleClearBuffers = "Clear Mip Buffers"; + internal static readonly string sampleSetup = "Setup Constant Buffer"; + internal static readonly string sampleCopySource = "Copy Source"; + internal static readonly string sampleReplacement = "Render Replacement"; + internal static readonly string samplePrepare = "Prepare"; + } + } +} diff --git a/Assets/External/MK/MKGlow/Scripts/PipelineProperties.cs.meta b/Assets/External/MK/MKGlow/Scripts/PipelineProperties.cs.meta new file mode 100644 index 00000000..074d27fc --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/PipelineProperties.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 6a85be813ae6a9044b3a05f8ebf294ed +timeCreated: 1539809628 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/PipelineProperties.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/Presets.cs b/Assets/External/MK/MKGlow/Scripts/Presets.cs new file mode 100644 index 00000000..7e53b9fe --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/Presets.cs @@ -0,0 +1,178 @@ +////////////////////////////////////////////////////// +// MK Glow Presets // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace MK.Glow +{ + internal abstract class Presets + { + /// + /// Set a preset for the glare effect + /// + internal static void SetLensFlarePreset(LensFlareStyle lensFlareStyle, ISettings settings) + { + switch(lensFlareStyle) + { + case LensFlareStyle.Average: + settings.SetLensFlareGhostFade(7.5f); + settings.SetLensFlareGhostCount(3); + settings.SetLensFlareGhostDispersal(0.67f); + + settings.SetLensFlareHaloFade(7.5f); + settings.SetLensFlareHaloSize(0.5f); + break; + case LensFlareStyle.MultiAverage: + settings.SetLensFlareGhostFade(7.5f); + settings.SetLensFlareGhostCount(4); + settings.SetLensFlareGhostDispersal(0.4f); + + settings.SetLensFlareHaloFade(7.5f); + settings.SetLensFlareHaloSize(0.5f); + break; + case LensFlareStyle.Old: + settings.SetLensFlareGhostFade(7.5f); + settings.SetLensFlareGhostCount(3); + settings.SetLensFlareGhostDispersal(-1); + + settings.SetLensFlareHaloFade(7.5f); + settings.SetLensFlareHaloSize(0.5f); + break; + case LensFlareStyle.OldFocused: + settings.SetLensFlareGhostFade(7.5f); + settings.SetLensFlareGhostCount(3); + settings.SetLensFlareGhostDispersal(-0.75f); + + settings.SetLensFlareHaloFade(7.5f); + settings.SetLensFlareHaloSize(0.2f); + break; + case LensFlareStyle.Distorted: + settings.SetLensFlareGhostFade(7.5f); + settings.SetLensFlareGhostCount(3); + settings.SetLensFlareGhostDispersal(0.62f); + + settings.SetLensFlareHaloFade(7.5f); + settings.SetLensFlareHaloSize(0.56f); + break; + default: + //Custom no change at all + break; + } + } + + /// + /// Set a preset for the glare effect + /// + internal static void SetGlarePreset(GlareStyle glareStyle, ISettings settings) + { + switch(glareStyle) + { + case GlareStyle.Line: + settings.SetGlareStreaks(1); + settings.SetGlareSample0Angle(90); + settings.SetGlareSample0Scattering(5); + settings.SetGlareSample0Offset(0); + settings.SetGlareSample0Intensity(1); + break; + case GlareStyle.Tri: + settings.SetGlareStreaks(3); + + settings.SetGlareSample0Angle(0); + settings.SetGlareSample0Scattering(2.5f); + settings.SetGlareSample0Offset(2.5f); + settings.SetGlareSample0Intensity(1); + + settings.SetGlareSample1Angle(120); + settings.SetGlareSample1Scattering(2.5f); + settings.SetGlareSample1Offset(2.5f); + settings.SetGlareSample1Intensity(1); + + settings.SetGlareSample2Angle(240); + settings.SetGlareSample2Scattering(2.5f); + settings.SetGlareSample2Offset(2.5f); + settings.SetGlareSample2Intensity(1); + break; + case GlareStyle.Cross: + settings.SetGlareStreaks(2); + + settings.SetGlareSample0Angle(45); + settings.SetGlareSample0Scattering(5f); + settings.SetGlareSample0Offset(0f); + settings.SetGlareSample0Intensity(1); + + settings.SetGlareSample1Angle(135); + settings.SetGlareSample1Scattering(5f); + settings.SetGlareSample1Offset(0f); + settings.SetGlareSample1Intensity(1); + + break; + default: + case GlareStyle.DistortedCross: + settings.SetGlareStreaks(2); + + settings.SetGlareSample0Angle(60); + settings.SetGlareSample0Scattering(5f); + settings.SetGlareSample0Offset(0f); + settings.SetGlareSample0Intensity(1); + + settings.SetGlareSample1Angle(120); + settings.SetGlareSample1Scattering(5f); + settings.SetGlareSample1Offset(0f); + settings.SetGlareSample1Intensity(1); + + break; + case GlareStyle.Star: + settings.SetGlareStreaks(3); + + settings.SetGlareSample0Angle(0); + settings.SetGlareSample0Scattering(5f); + settings.SetGlareSample0Offset(0f); + settings.SetGlareSample0Intensity(1); + + settings.SetGlareSample1Angle(60); + settings.SetGlareSample1Scattering(5f); + settings.SetGlareSample1Offset(0f); + settings.SetGlareSample1Intensity(1); + + settings.SetGlareSample2Angle(120); + settings.SetGlareSample2Scattering(5f); + settings.SetGlareSample2Offset(0f); + settings.SetGlareSample2Intensity(1); + + break; + case GlareStyle.Flake: + settings.SetGlareStreaks(4); + + settings.SetGlareSample0Angle(45); + settings.SetGlareSample0Scattering(5f); + settings.SetGlareSample0Offset(0f); + settings.SetGlareSample0Intensity(1); + + settings.SetGlareSample1Angle(90); + settings.SetGlareSample1Scattering(5f); + settings.SetGlareSample1Offset(0f); + settings.SetGlareSample1Intensity(1); + + settings.SetGlareSample2Angle(135); + settings.SetGlareSample2Scattering(5f); + settings.SetGlareSample2Offset(0f); + settings.SetGlareSample2Intensity(1); + + settings.SetGlareSample3Angle(180); + settings.SetGlareSample3Scattering(5f); + settings.SetGlareSample3Offset(0f); + settings.SetGlareSample3Intensity(1); + break; + case GlareStyle.Custom: + //no change + break; + } + } + } +} diff --git a/Assets/External/MK/MKGlow/Scripts/Presets.cs.meta b/Assets/External/MK/MKGlow/Scripts/Presets.cs.meta new file mode 100644 index 00000000..1f1a1c75 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/Presets.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 418ebaee842810544a03bdab1da9c6a6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/Presets.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/RenderContext.cs b/Assets/External/MK/MKGlow/Scripts/RenderContext.cs new file mode 100644 index 00000000..626514be --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/RenderContext.cs @@ -0,0 +1,130 @@ +////////////////////////////////////////////////////// +// MK Glow RenderContext // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +using UnityEngine; + +namespace MK.Glow +{ + #if UNITY_2018_3_OR_NEWER && MK_VR_ENABLED + #if ENABLE_VR + using XRSettings = UnityEngine.XR.XRSettings; + #endif + #endif + + internal sealed class RenderContext : IDimension + { + #if UNITY_2017_1_OR_NEWER + private RenderTextureDescriptor _descriptor; + public RenderTextureDescriptor descriptor { get{ return _descriptor; } } + public RenderDimension renderDimension { get{ return new RenderDimension(_descriptor.width, _descriptor.height); } } + public bool enableRandomWrite { get{ return _descriptor.enableRandomWrite; } } + #else + private RenderDimension _descriptor; + private bool _enableRandomWrite; + public bool enableRandomWrite { get{ return _enableRandomWrite; } } + public RenderDimension descriptor { get{ return _descriptor; } } + public RenderDimension renderDimension { get{ return _descriptor; } } + #endif + + public int width { get{ return _descriptor.width; } } + public int height { get{ return _descriptor.height; } } + + /// + /// Create the rendercontext based on XR settings + /// + internal RenderContext() + { + #if UNITY_2018_3_OR_NEWER && MK_VR_ENABLED + #if ENABLE_VR + _descriptor = XRSettings.enabled ? XRSettings.eyeTextureDesc : new RenderTextureDescriptor(); + #else + _descriptor = new RenderTextureDescriptor(); + #endif + _descriptor.msaaSamples = 1; + _descriptor.useMipMap = false; + _descriptor.autoGenerateMips = false; + _descriptor.shadowSamplingMode = UnityEngine.Rendering.ShadowSamplingMode.None; + #elif UNITY_2017_1_OR_NEWER + _descriptor = new RenderTextureDescriptor(); + _descriptor.msaaSamples = 1; + _descriptor.useMipMap = false; + _descriptor.autoGenerateMips = false; + #else + _descriptor = new RenderDimension(0, 0); + #endif + + #if UNITY_2019_2_OR_NEWER + _descriptor.mipCount = 1; + #endif + } + + /// + /// Doublewide the dimension if single pass stereo is enabled + /// + /// + internal void SinglePassStereoAdjustWidth(bool stereoEnabled) + { + _descriptor.width = stereoEnabled && PipelineProperties.singlePassStereoDoubleWideEnabled ? _descriptor.width * 2 : _descriptor.width; + } + + /// + /// Update a render context based on rendering settings including xr + /// + /// + /// + /// + /// + /// + internal void UpdateRenderContext(ICameraData cameraData, RenderTextureFormat format, int depthBufferBits, bool enableRandomWrite, RenderDimension dimension) + { + if(cameraData.GetOverwriteDescriptor()) + { + _descriptor.dimension = cameraData.GetOverwriteDimension(); + #if ENABLE_VR && MK_VR_ENABLED + _descriptor.vrUsage = cameraData.GetStereoEnabled() ? XRSettings.eyeTextureDesc.vrUsage : VRTextureUsage.None; + #else + _descriptor.vrUsage = VRTextureUsage.None; + #endif + _descriptor.volumeDepth = cameraData.GetOverwriteVolumeDepth(); + } + else + { + #if UNITY_2018_3_OR_NEWER && MK_VR_ENABLED + #if ENABLE_VR + _descriptor.dimension = cameraData.GetStereoEnabled() && !cameraData.GetTargetTexture() ? XRSettings.eyeTextureDesc.dimension : UnityEngine.Rendering.TextureDimension.Tex2D; + _descriptor.vrUsage = cameraData.GetStereoEnabled() && !cameraData.GetTargetTexture() ? XRSettings.eyeTextureDesc.vrUsage : VRTextureUsage.None; + _descriptor.volumeDepth = cameraData.GetStereoEnabled() && !cameraData.GetTargetTexture() ? XRSettings.eyeTextureDesc.volumeDepth : 1; + #else + _descriptor.dimension = UnityEngine.Rendering.TextureDimension.Tex2D; + _descriptor.vrUsage = VRTextureUsage.None; + _descriptor.volumeDepth = 1; + #endif + #elif UNITY_2017_1_OR_NEWER + _descriptor.dimension = UnityEngine.Rendering.TextureDimension.Tex2D; + _descriptor.vrUsage = VRTextureUsage.None; + _descriptor.volumeDepth = 1; + #endif + } + + #if UNITY_2017_1_OR_NEWER + _descriptor.colorFormat = format; + _descriptor.depthBufferBits = depthBufferBits; + _descriptor.enableRandomWrite = enableRandomWrite; + _descriptor.width = dimension.width; + _descriptor.height = dimension.height; + _descriptor.memoryless = RenderTextureMemoryless.None; + _descriptor.sRGB = RenderTextureReadWrite.Default != RenderTextureReadWrite.Linear; + #else + _enableRandomWrite = enableRandomWrite; + _descriptor.width = dimension.width; + _descriptor.height = dimension.height; + #endif + _descriptor.depthBufferBits = 16; + _descriptor.useDynamicScale = false; + } + } +} diff --git a/Assets/External/MK/MKGlow/Scripts/RenderContext.cs.meta b/Assets/External/MK/MKGlow/Scripts/RenderContext.cs.meta new file mode 100644 index 00000000..2136a830 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/RenderContext.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 1439050621cb3a440895347e53f4d6a2 +timeCreated: 1551100473 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/RenderContext.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/RenderTarget.cs b/Assets/External/MK/MKGlow/Scripts/RenderTarget.cs new file mode 100644 index 00000000..3cd757a6 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/RenderTarget.cs @@ -0,0 +1,27 @@ +////////////////////////////////////////////////////// +// MK Glow RenderTarget // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +namespace MK.Glow +{ + internal struct RenderTarget + { + internal UnityEngine.RenderTexture renderTexture; + internal UnityEngine.Rendering.RenderTargetIdentifier renderTargetIdentifier; + internal int identifier; + + /* + public static implicit operator UnityEngine.RenderTexture(MK.Glow.RenderTarget input) + { + return input.renderTexture; + } + public static implicit operator UnityEngine.Rendering.RenderTargetIdentifier(MK.Glow.RenderTarget input) + { + return input.renderTargetIdentifier; + } + */ + } +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Scripts/RenderTarget.cs.meta b/Assets/External/MK/MKGlow/Scripts/RenderTarget.cs.meta new file mode 100644 index 00000000..97ea8cb0 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/RenderTarget.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 5c0895d6664e90f41836ead0f9b13024 +timeCreated: 1554986808 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/RenderTarget.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/RenderTargetContext.cs b/Assets/External/MK/MKGlow/Scripts/RenderTargetContext.cs new file mode 100644 index 00000000..c08f5003 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/RenderTargetContext.cs @@ -0,0 +1,204 @@ +////////////////////////////////////////////////////// +// MK Glow RenderTargetContext // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +namespace MK.Glow +{ + //To reduce garbage collection this part is hardcoded + /// + /// Render targets based on a given render context + /// + internal static class RenderTargetContext + { + private static int _renderTargetCount; + + private static RenderTargetSetup[] _mrtBindingsLegacy = new RenderTargetSetup[6] + { + new RenderTargetSetup + ( + new RenderBuffer[1], + new RenderBuffer(), + 0, + CubemapFace.Unknown, + new RenderBufferLoadAction[1]{RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[1]{RenderBufferStoreAction.Store}, + RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ) + #if UNITY_2018_3_OR_NEWER + { depthSlice = -1 } + #endif + , + new RenderTargetSetup + ( + new RenderBuffer[2], + new RenderBuffer(), + 0, + CubemapFace.Unknown, + new RenderBufferLoadAction[2]{RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[2]{RenderBufferStoreAction.Store, RenderBufferStoreAction.Store}, + RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ) + #if UNITY_2018_3_OR_NEWER + { depthSlice = -1 } + #endif + , + new RenderTargetSetup + ( + new RenderBuffer[3], + new RenderBuffer(), + 0, + CubemapFace.Unknown, + new RenderBufferLoadAction[3]{RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[3]{RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store}, + RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ) + #if UNITY_2018_3_OR_NEWER + { depthSlice = -1 } + #endif + , + new RenderTargetSetup + ( + new RenderBuffer[4], + new RenderBuffer(), + 0, + CubemapFace.Unknown, + new RenderBufferLoadAction[4]{RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[4]{RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store}, + RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ) + #if UNITY_2018_3_OR_NEWER + { depthSlice = -1 } + #endif + , + new RenderTargetSetup + ( + new RenderBuffer[5], + new RenderBuffer(), + 0, + CubemapFace.Unknown, + new RenderBufferLoadAction[5]{RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[5]{RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store}, + RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ) + #if UNITY_2018_3_OR_NEWER + { depthSlice = -1 } + #endif + , + new RenderTargetSetup + ( + new RenderBuffer[6], + new RenderBuffer(), + 0, + CubemapFace.Unknown, + new RenderBufferLoadAction[6]{RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[6]{RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store}, + RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ) + #if UNITY_2018_3_OR_NEWER + { depthSlice = -1 } + #endif + }; + + #if UNITY_2018_3_OR_NEWER + private static RenderTargetBinding[] _mrtBindingsSRP = new RenderTargetBinding[6] + { + new RenderTargetBinding + ( + new RenderTargetIdentifier[1], + new RenderBufferLoadAction[1]{RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[1]{RenderBufferStoreAction.Store}, + 0, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ), + new RenderTargetBinding + ( + new RenderTargetIdentifier[2], + new RenderBufferLoadAction[2]{RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[2]{RenderBufferStoreAction.Store, RenderBufferStoreAction.Store}, + 0, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ), + new RenderTargetBinding + ( + new RenderTargetIdentifier[3], + new RenderBufferLoadAction[3]{RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[3]{RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store}, + 0, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ), + new RenderTargetBinding + ( + new RenderTargetIdentifier[4], + new RenderBufferLoadAction[4]{RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[4]{RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store}, + 0, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ), + new RenderTargetBinding + ( + new RenderTargetIdentifier[5], + new RenderBufferLoadAction[5]{RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[5]{RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store}, + 0, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ), + new RenderTargetBinding + ( + new RenderTargetIdentifier[6], + new RenderBufferLoadAction[6]{RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare}, + new RenderBufferStoreAction[6]{RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store}, + 0, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare + ) + }; + + internal static void SetRenderTargetContext(this CommandBuffer cmd, List renderTargets) + { + _renderTargetCount = renderTargets.Count - 1; + for(int i = 0; i <= _renderTargetCount; i++) + { + _mrtBindingsSRP[_renderTargetCount].colorRenderTargets[i] = renderTargets[i].renderTargetIdentifier; + } + _mrtBindingsSRP[_renderTargetCount].depthRenderTarget = _mrtBindingsSRP[_renderTargetCount].colorRenderTargets[0]; + #if UNITY_2019_1_OR_NEWER + cmd.SetRenderTarget(_mrtBindingsSRP[_renderTargetCount], 0, CubemapFace.Unknown, -1); + #else + cmd.SetRenderTarget(_mrtBindingsSRP[_renderTargetCount]); + #endif + } + #else + private static RenderTargetIdentifier[][] _mrtBindingsSRP = new RenderTargetIdentifier[6][] + { + new RenderTargetIdentifier[1]{new RenderTargetIdentifier()}, + new RenderTargetIdentifier[2]{new RenderTargetIdentifier(), new RenderTargetIdentifier()}, + new RenderTargetIdentifier[3]{new RenderTargetIdentifier(), new RenderTargetIdentifier(), new RenderTargetIdentifier()}, + new RenderTargetIdentifier[4]{new RenderTargetIdentifier(), new RenderTargetIdentifier(), new RenderTargetIdentifier(), new RenderTargetIdentifier()}, + new RenderTargetIdentifier[5]{new RenderTargetIdentifier(), new RenderTargetIdentifier(), new RenderTargetIdentifier(), new RenderTargetIdentifier(), new RenderTargetIdentifier()}, + new RenderTargetIdentifier[6]{new RenderTargetIdentifier(), new RenderTargetIdentifier() ,new RenderTargetIdentifier(), new RenderTargetIdentifier() ,new RenderTargetIdentifier(), new RenderTargetIdentifier()} + }; + + internal static void SetRenderTargetContext(this CommandBuffer cmd, List renderTargets, RenderTarget depthBuffer) + { + _renderTargetCount = renderTargets.Count - 1; + for(int i = 0; i <= _renderTargetCount; i++) + { + _mrtBindingsSRP[_renderTargetCount][i] = renderTargets[i].renderTargetIdentifier; + } + cmd.SetRenderTarget(_mrtBindingsSRP[_renderTargetCount], _mrtBindingsSRP[_renderTargetCount][0]); + } + #endif + + internal static void SetRenderTargetContext(List renderTargets) + { + _renderTargetCount = renderTargets.Count - 1; + for(int i = 0; i <= _renderTargetCount; i++) + { + _mrtBindingsLegacy[_renderTargetCount].color[i] = renderTargets[i].renderTexture.colorBuffer; + } + _mrtBindingsLegacy[_renderTargetCount].depth = renderTargets[_renderTargetCount].renderTexture.depthBuffer; + Graphics.SetRenderTarget(_mrtBindingsLegacy[_renderTargetCount]); + } + } +} diff --git a/Assets/External/MK/MKGlow/Scripts/RenderTargetContext.cs.meta b/Assets/External/MK/MKGlow/Scripts/RenderTargetContext.cs.meta new file mode 100644 index 00000000..d26ecf26 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/RenderTargetContext.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 4feec4627fc5ace47ab9109414e4ea48 +timeCreated: 1551302600 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/RenderTargetContext.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Scripts/Resources.cs b/Assets/External/MK/MKGlow/Scripts/Resources.cs new file mode 100644 index 00000000..dc6bf5a5 --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/Resources.cs @@ -0,0 +1,95 @@ +////////////////////////////////////////////////////// +// MK Glow Resources // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +/* +#if UNITY_EDITOR +using UnityEditor; +#endif +*/ + +#pragma warning disable +namespace MK.Glow +{ + [System.Serializable] + /// + /// Stores runtime required resources + /// + public sealed class Resources : ScriptableObject + { + internal static void ResourcesNotAvailableWarning() + { + Debug.LogWarning("MK Glow resources asset couldn't be found. Effect will be skipped."); + } + + internal static MK.Glow.Resources LoadResourcesAsset() + { + return UnityEngine.Resources.Load("MKGlowResources"); + } + + internal static void UnLoadResourcesAsset(MK.Glow.Resources asset) + { + UnityEngine.Resources.UnloadAsset(asset); + } + + /* + #if UNITY_EDITOR + //[MenuItem("Window/MK/Glow/Create Resources Asset")] + static void CreateAsset() + { + Resources asset = ScriptableObject.CreateInstance(); + + AssetDatabase.CreateAsset(asset, "Assets/_MK/MKGlow/Resources.asset"); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + EditorUtility.FocusProjectWindow(); + + Selection.activeObject = asset; + } + #endif + */ + + [SerializeField] + private Texture2D _lensSurfaceDirtTextureDefault; + internal Texture2D lensSurfaceDirtTextureDefault { get { return _lensSurfaceDirtTextureDefault; } } + [SerializeField] + private Texture2D _lensSurfaceDiffractionTextureDefault; + internal Texture2D lensSurfaceDiffractionTextureDefault { get { return _lensSurfaceDiffractionTextureDefault; } } + [SerializeField] + private Texture2D _lensFlareColorRampDefault; + internal Texture2D lensFlareColorRampDefault { get { return _lensFlareColorRampDefault; } } + + [SerializeField] + private Shader _selectiveRenderShader; + internal Shader selectiveRenderShader { get { return _selectiveRenderShader; } } + [SerializeField] + private Shader _sm20Shader; + internal Shader sm20Shader { get { return _sm20Shader; } } + [SerializeField] + private Shader _sm25Shader; + internal Shader sm25Shader { get { return _sm25Shader; } } + [SerializeField] + private Shader _sm35Shader; + internal Shader sm35Shader { get { return _sm35Shader; } } + [SerializeField] + private Shader _sm45Shader; + internal Shader sm45Shader { get { return _sm45Shader; } } + + [SerializeField] + private Shader _sm40GeometryShader; + internal Shader sm40GeometryShader { get { return _sm40GeometryShader; } } + + [SerializeField] + private ComputeShader _computeShader; + [SerializeField] + private ComputeShader _computeShaderGles; + internal ComputeShader computeShader { get { return SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3 ? _computeShaderGles : _computeShader; } } + } +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Scripts/Resources.cs.meta b/Assets/External/MK/MKGlow/Scripts/Resources.cs.meta new file mode 100644 index 00000000..8d6e234e --- /dev/null +++ b/Assets/External/MK/MKGlow/Scripts/Resources.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 3d9325ef48e5711458c95a93b98434ef +timeCreated: 1532083639 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Scripts/Resources.cs + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders.meta b/Assets/External/MK/MKGlow/Shaders.meta new file mode 100644 index 00000000..91119fac --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 839199b4c90e5ab4dbcb7fc664d90921 +folderAsset: yes +timeCreated: 1505072724 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/Effect.meta b/Assets/External/MK/MKGlow/Shaders/Effect.meta new file mode 100644 index 00000000..ffb19641 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Effect.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 897969dcbdd6a9a4e98ac3fa44240bba +folderAsset: yes +timeCreated: 1505072725 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM20.shader b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM20.shader new file mode 100644 index 00000000..62c57bb1 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM20.shader @@ -0,0 +1,120 @@ +////////////////////////////////////////////////////// +// MK Glow Shader SM20 // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +Shader "Hidden/MK/Glow/MKGlowSM20" +{ + HLSLINCLUDE + #ifndef MK_RENDER_PIPELINE_UNIVERSAL + #define MK_RENDER_PIPELINE_UNIVERSAL + #endif + ENDHLSL + SubShader + { + Tags {"LightMode" = "Always" "RenderType"="Opaque" "PerformanceChecks"="False"} + Cull Off ZWrite Off ZTest Always + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Presample - 0 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma target 2.0 + #pragma vertex vertSimple + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #define _MK_BLOOM + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + + #include_with_pragmas "../Inc/Presample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Downsample - 1 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma target 2.0 + #pragma vertex vertSimple + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #define _MK_BLOOM + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + + #include_with_pragmas "../Inc/Downsample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Upsample - 2 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma target 2.0 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #define _MK_BLOOM + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + + #include_with_pragmas "../Inc/Upsample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Composite - 3 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma target 2.0 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma multi_compile __ _MK_LEGACY_BLIT + + #pragma multi_compile __ _MK_LENS_SURFACE + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + + #include_with_pragmas "../Inc/Composite.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Debug - 4 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma target 2.0 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma multi_compile __ _MK_LEGACY_BLIT + + #pragma multi_compile __ _MK_DEBUG_RAW_BLOOM _MK_DEBUG_COMPOSITE + #pragma multi_compile __ _MK_LENS_SURFACE + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + + #include_with_pragmas "../Inc/Debug.hlsl" + ENDHLSL + } + } + //Shadermodel 2 should be the lowest possible hardware level + FallBack Off +} diff --git a/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM20.shader.meta b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM20.shader.meta new file mode 100644 index 00000000..d88ec6f0 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM20.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4a0f69365db105c4c9683ec58315366b +timeCreated: 1535357396 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM25.shader b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM25.shader new file mode 100644 index 00000000..080d47b6 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM25.shader @@ -0,0 +1,125 @@ +////////////////////////////////////////////////////// +// MK Glow Shader SM25 // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +Shader "Hidden/MK/Glow/MKGlowSM25" +{ + HLSLINCLUDE + #ifndef MK_RENDER_PIPELINE_UNIVERSAL + #define MK_RENDER_PIPELINE_UNIVERSAL + #endif + ENDHLSL + SubShader + { + Tags {"LightMode" = "Always" "RenderType"="Opaque" "PerformanceChecks"="False"} + Cull Off ZWrite Off ZTest Always + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Presample - 0 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles3 d3d11 ps4 ps5 xboxone wiiu n3ds switch + #pragma target 2.5 + #pragma vertex vertSimple + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #define _MK_BLOOM + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + #pragma multi_compile __ _MK_HQ_ANTI_FLICKER + + #include_with_pragmas "../Inc/Presample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Downsample - 1 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles3 d3d11 ps4 ps5 xboxone wiiu n3ds switch + #pragma target 2.5 + #pragma vertex vertSimple + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #define _MK_BLOOM + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + + #include_with_pragmas "../Inc/Downsample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Upsample - 2 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles3 d3d11 ps4 ps5 xboxone wiiu n3ds switch + #pragma target 2.5 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #define _MK_BLOOM + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + + #include_with_pragmas "../Inc/Upsample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Composite - 3 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles3 d3d11 ps4 ps5 xboxone wiiu n3ds switch + #pragma target 2.5 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma multi_compile __ _MK_LEGACY_BLIT + #pragma multi_compile __ _MK_LENS_SURFACE + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + + #include_with_pragmas "../Inc/Composite.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Debug - 4 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles3 d3d11 ps4 ps5 xboxone wiiu n3ds switch + #pragma target 2.5 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma multi_compile __ _MK_LEGACY_BLIT + + #pragma multi_compile __ _MK_DEBUG_RAW_BLOOM _MK_DEBUG_COMPOSITE + #pragma multi_compile __ _MK_LENS_SURFACE + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + #pragma multi_compile __ _MK_HQ_ANTI_FLICKER + + #include_with_pragmas "../Inc/Debug.hlsl" + ENDHLSL + } + } + FallBack "Hidden/MK/Glow/MKGlowSM20" +} diff --git a/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM25.shader.meta b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM25.shader.meta new file mode 100644 index 00000000..15c23b4b --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM25.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2f2fbf70d6fce684f8b087b2b8d0a1ac +timeCreated: 1535357396 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM35.shader b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM35.shader new file mode 100644 index 00000000..74be045f --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM35.shader @@ -0,0 +1,142 @@ +////////////////////////////////////////////////////// +// MK Glow Shader SM35 // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +Shader "Hidden/MK/Glow/MKGlowSM35" +{ + HLSLINCLUDE + #ifndef MK_RENDER_PIPELINE_UNIVERSAL + #define MK_RENDER_PIPELINE_UNIVERSAL + #endif + ENDHLSL + SubShader + { + Tags {"LightMode" = "Always" "RenderType"="Opaque" "PerformanceChecks"="False"} + Cull Off ZWrite Off ZTest Always + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Presample - 0 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles d3d11_9x d3d11 ps4 ps5 xboxone + #pragma target 3.5 + #pragma vertex vertSimple + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma require mrt4 + + #pragma multi_compile __ _MK_BLOOM + #pragma multi_compile __ _MK_LENS_FLARE + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + #pragma multi_compile __ _MK_HQ_ANTI_FLICKER + + #include_with_pragmas "../Inc/Presample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Downsample - 1 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles d3d11_9x d3d11 ps4 ps5 xboxone + #pragma target 3.5 + #pragma vertex vertSimple + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma require mrt4 + + #pragma multi_compile __ _MK_BLOOM + #pragma multi_compile __ _MK_LENS_FLARE + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + + #include_with_pragmas "../Inc/Downsample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Upsample - 2 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles d3d11_9x d3d11 ps4 ps5 xboxone + #pragma target 3.5 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + + #pragma require mrt4 + + #pragma multi_compile __ _MK_BLOOM + #pragma multi_compile __ _MK_LENS_FLARE + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + + #include_with_pragmas "../Inc/Upsample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Composite - 3 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles d3d11_9x d3d11 ps4 ps5 xboxone + #pragma target 3.5 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma multi_compile __ _MK_LEGACY_BLIT + + #pragma require mrt4 + + #pragma multi_compile __ _MK_LENS_SURFACE + #pragma multi_compile __ _MK_LENS_FLARE + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + + #include_with_pragmas "../Inc/Composite.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Debug - 4 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles d3d11_9x d3d11 ps4 ps5 xboxone + #pragma target 3.5 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma multi_compile __ _MK_LEGACY_BLIT + + #pragma require mrt4 + + #pragma multi_compile __ _MK_DEBUG_RAW_BLOOM _MK_DEBUG_RAW_LENS_FLARE _MK_DEBUG_LENS_FLARE _MK_DEBUG_COMPOSITE + #pragma multi_compile __ _MK_LENS_SURFACE + #pragma multi_compile __ _MK_LENS_FLARE + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + #pragma multi_compile __ _MK_HQ_ANTI_FLICKER + + #include_with_pragmas "../Inc/Debug.hlsl" + ENDHLSL + } + } + FallBack "Hidden/MK/Glow/MKGlowSM25" +} diff --git a/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM35.shader.meta b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM35.shader.meta new file mode 100644 index 00000000..514841d5 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM35.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 5d1e83c3c2b92e04baff8124121698d1 +timeCreated: 1535357396 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM45.shader b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM45.shader new file mode 100644 index 00000000..13e5e4d0 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM45.shader @@ -0,0 +1,146 @@ +////////////////////////////////////////////////////// +// MK Glow Shader SM40 // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +Shader "Hidden/MK/Glow/MKGlowSM45" +{ + HLSLINCLUDE + #ifndef MK_RENDER_PIPELINE_UNIVERSAL + #define MK_RENDER_PIPELINE_UNIVERSAL + #endif + ENDHLSL + SubShader + { + Tags {"LightMode" = "Always" "RenderType"="Opaque" "PerformanceChecks"="False"} + Cull Off ZWrite Off ZTest Always + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Presample - 0 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles gles3 glcore d3d11_9x wiiu n3ds switch + #pragma target 4.5 + #pragma vertex vertSimple + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma require mrt8 + + #pragma multi_compile __ _MK_BLOOM + #pragma multi_compile __ _MK_LENS_FLARE + #pragma multi_compile __ _MK_GLARE_1 _MK_GLARE_2 _MK_GLARE_3 _MK_GLARE_4 + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + #pragma multi_compile __ _MK_HQ_ANTI_FLICKER + + #include_with_pragmas "../Inc/Presample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Downsample - 1 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles gles3 glcore d3d11_9x wiiu n3ds switch + #pragma target 4.5 + #pragma vertex vertSimple + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma require mrt8 + + #pragma multi_compile __ _MK_BLOOM + #pragma multi_compile __ _MK_LENS_FLARE + #pragma multi_compile __ _MK_GLARE_1 _MK_GLARE_2 _MK_GLARE_3 _MK_GLARE_4 + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + + #include_with_pragmas "../Inc/Downsample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Upsample - 2 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles gles3 glcore d3d11_9x wiiu n3ds switch + #pragma target 4.5 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma require mrt8 + + #pragma multi_compile __ _MK_BLOOM + #pragma multi_compile __ _MK_LENS_FLARE + #pragma multi_compile __ _MK_GLARE_1 _MK_GLARE_2 _MK_GLARE_3 _MK_GLARE_4 + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + + #include_with_pragmas "../Inc/Upsample.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Composite - 3 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles gles3 glcore d3d11_9x wiiu n3ds switch + #pragma target 4.5 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma multi_compile __ _MK_LEGACY_BLIT + + #pragma require mrt8 + + #pragma multi_compile __ _MK_LENS_SURFACE + #pragma multi_compile __ _MK_LENS_FLARE + #pragma multi_compile __ _MK_GLARE_1 _MK_GLARE_2 _MK_GLARE_3 _MK_GLARE_4 + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + + #include_with_pragmas "../Inc/Composite.hlsl" + ENDHLSL + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Debug - 4 + ///////////////////////////////////////////////////////////////////////////////////////////// + Pass + { + HLSLPROGRAM + #pragma exclude_renderers gles gles3 glcore d3d11_9x wiiu n3ds switch + #pragma target 4.5 + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma multi_compile __ _MK_LEGACY_BLIT + + #pragma require mrt8 + + #pragma multi_compile __ _MK_DEBUG_RAW_BLOOM _MK_DEBUG_RAW_LENS_FLARE _MK_DEBUG_RAW_GLARE _MK_DEBUG_LENS_FLARE _MK_DEBUG_GLARE _MK_DEBUG_COMPOSITE + #pragma multi_compile __ _MK_LENS_SURFACE + #pragma multi_compile __ _MK_LENS_FLARE + #pragma multi_compile __ _MK_GLARE_1 _MK_GLARE_2 _MK_GLARE_3 _MK_GLARE_4 + #pragma multi_compile __ _MK_RENDER_PRIORITY_BALANCED _MK_RENDER_PRIORITY_QUALITY + #pragma multi_compile __ _MK_NATURAL + #pragma multi_compile __ _MK_HQ_ANTI_FLICKER + + #include_with_pragmas "../Inc/Debug.hlsl" + ENDHLSL + } + } + FallBack "Hidden/MK/Glow/MKGlowSM35" +} diff --git a/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM45.shader.meta b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM45.shader.meta new file mode 100644 index 00000000..e4711b08 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Effect/MKGlowSM45.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 843dd593cf89f884ca1c2d527bf69102 +timeCreated: 1535357396 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/Inc.meta b/Assets/External/MK/MKGlow/Shaders/Inc.meta new file mode 100644 index 00000000..56300c05 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 686733ec1d033a84bb82fed5cc60f054 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Common.hlsl b/Assets/External/MK/MKGlow/Shaders/Inc/Common.hlsl new file mode 100644 index 00000000..c2c7621a --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Common.hlsl @@ -0,0 +1,1411 @@ +////////////////////////////////////////////////////// +// MK Glow Common // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +////////////////////////////////////////////////////// +// Keyword matrix // +////////////////////////////////////////////////////// +// _MK_BLOOM | MK_BLOOM +// _MK_LENS_SURFACE | MK_LENS_SURFACE +// _MK_LENS_FLARE | MK_LENS_FLARE +// _MK_GLARE_1 | MK_GLARE_1 +// _MK_GLARE_2 | MK_GLARE_2 +// _MK_GLARE_3 | MK_GLARE_3 +// _MK_GLARE_4 | MK_GLARE_4 +// _MK_DEBUG_RAW_BLOOM | MK_DEBUG_RAW_BLOOM +// _MK_DEBUG_RAW_LENS_FLARE | MK_DEBUG_RAW_LENS_FLARE +// _MK_DEBUG_RAW_GLARE | MK_DEBUG_RAW_GLARE +// _MK_DEBUG_BLOOM | MK_DEBUG_BLOOM +// _MK_DEBUG_LENS_FLARE | MK_DEBUG_LENS_FLARE +// _MK_DEBUG_GLARE | MK_DEBUG_GLARE +// _MK_COPY | MK_COPY +// _MK_DEBUG_COMPOSITE | MK_DEBUG_COMPOSITE +// _MK_LEGACY_BLIT | MK_LEGACY_BLIT +// _MK_RENDER_PRIORITY_QUALITY | MK_RENDER_PRIORITY_QUALITY +// _MK_RENDER_PRIORITY_BALANCED | MK_RENDER_PRIORITY_BALANCED +// _MK_NATURAL | MK_NATURAL +// _MK_HQ_ANTI_FLICKER | MK_HQ_ANTI_FLICKER + +////////////////////////////////////////////////////// +// Supported features based on shader model // +////////////////////////////////////////////////////// +// 2.0 | Bloom, Lens Surface +// 2.5 | Bloom, Lens Surface +// 3.5 | Bloom, Lens Surface, Lens Flare +// 4.5+ | Bloom, Lens Surface, Lens Flare, Glare, Geometry Shaders, Direct Compute + +/////////////////////////////////// +// Direct Compute Feature Matrix // +/////////////////////////////////// +// 2x4 | 3x8 | 4x16 +//0 -- --- ---- +//1 +- +-- +--- +//2 -+ -+- -+-- +//3 ++ ++- ++-- +//4 --+ --+- +//5 +++ +++- +//6 -++ -++- +//7 +-+ +-+- +//8 -+-+ +//9 ---+ +//10 --++ +//11 -+++ +//12 ++-+ +//13 ++++ +//14 +-++ +//15 +--+ + +/////////////////////////////// +// CBuffer Inputs // +/////////////////////////////// +// Index | Buffer | Size +// 0 | _BloomThreshold | 2 +// 2 | _LumaScale | 1 +// 3 | _BloomSpread | 1 +// 4 | _BloomIntensity | 1 +// 5 | _Blooming | 1 +// 6 | _LensSurfaceDirtIntensity | 1 +// 7 | _LensSurfaceDiffractionIntensity | 1 +// 8 | _LensFlareThreshold | 2 +// 10 | _LensFlareGhostParams | 4 +// 14 | _LensFlareHaloParams | 3 +// 17 | _LensFlareSpread | 1 +// 18 | _LensFlareChromaticAberration | 1 +// 19 | _GlareThreshold | 2 +// 21 | _GlareScattering | 4 +// 25 | _GlareDirection01 | 4 +// 29 | _GlareDirection23 | 4 +// 33 | _GlareBlend | 1 +// 34 | _GlareIntensity | 4 +// 38 | _ResolutionScale | 2 +// 40 | _GlareOffset | 4 +// 44 | _LensSurfaceDirtTex_ST | 4 +// 48 | _GlareGlobalIntensity | 1 +// 49 | _MKViewMatrix | 16 +// 65 | _SinglePassStereoScale | 1 +// 66 + +#ifndef MK_GLOW_COMMON + #define MK_GLOW_COMMON + + //MK_RENDER_PIPELINE_BUILT_IN + //MK_RENDER_PIPELINE_UNIVERSAL + //MK_RENDER_PIPELINE_HIGH_DEFINITION + #if defined(MK_RENDER_PIPELINE_UNIVERSAL) || defined(MK_RENDER_PIPELINE_HIGH_DEFINITION) + #if defined(MK_RENDER_PIPELINE_UNIVERSAL) + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #else + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include_with_pragmas "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include_with_pragmas "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/FXAA.hlsl" + #include_with_pragmas "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/RTUpscale.hlsl" + #include_with_pragmas "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/NormalBuffer.hlsl" + #endif + + #if UNITY_VERSION >= 202330 + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" + #endif + #else + #include "UnityCG.cginc" + #endif + + /* + #ifdef _COMPUTE_SHADER + #define COMPUTE_SHADER + #else + uniform half _SinglePassStereoScale; + #ifdef UNITY_COLORSPACE_GAMMA + #define COLORSPACE_GAMMA + #endif + #ifdef _GEOMETRY_SHADER + #define GEOMETRY_SHADER + #endif + #endif + */ + + //Somehow on metal api the cross compile code causes compiler issues + //therefore disable it for now + #ifdef COMPUTE_SHADER + #undef COMPUTE_SHADER + #endif + + uniform half _SinglePassStereoScale; + #ifdef UNITY_COLORSPACE_GAMMA + #define COLORSPACE_GAMMA + #endif + #ifdef _GEOMETRY_SHADER + #define GEOMETRY_SHADER + #endif + + #if defined(_MK_HQ_ANTI_FLICKER) && SHADER_TARGET >= 25 + #ifndef MK_HQ_ANTI_FLICKER + #define MK_HQ_ANTI_FLICKER + #endif + #endif + + uniform float2 _RenderTargetSize; + + #if defined(_HDRP) && SHADER_TARGET >= 35 + #ifndef HDRP + #define HDRP + #endif + #endif + + #ifndef MK_LEGACY_XR_SUPPORT + #define MK_LEGACY_XR_SUPPORT 1 + + #if MK_LEGACY_XR_SUPPORT == 0 + #undef MK_LEGACY_XR_SUPPORT + #endif + #endif + + #if defined(_MK_RENDER_PRIORITY_QUALITY) && (defined(COMPUTE_SHADER) || SHADER_TARGET >= 25) + #define MK_RENDER_PRIORITY_QUALITY + #elif defined(_MK_RENDER_PRIORITY_BALANCED) && (defined(COMPUTE_SHADER) || SHADER_TARGET >= 25) + #define MK_RENDER_PRIORITY_BALANCED + #else + #define RENDER_PRIORITY_PERFORMANCE + #endif + + #ifdef _MK_LEGACY_BLIT + #define MK_LEGACY_BLIT + #endif + + #ifdef COMPUTE_SHADER + uniform StructuredBuffer _CArgBuffer; + #endif + + #ifdef _MK_PPSV2 + #define MK_PPSV2 + #endif + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Shader Model dependent Macros + ///////////////////////////////////////////////////////////////////////////////////////////// + #if defined(HDRP) && ((defined(SHADER_API_D3D11) && !defined(SHADER_API_XBOXONE) && !defined(SHADER_API_GAMECORE)) || defined(SHADER_API_PSSL) || defined(SHADER_API_VULKAN)) || !defined(HDRP) && (defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED)) + #ifndef MK_TEXTURE_2D_AS_ARRAY + #define MK_TEXTURE_2D_AS_ARRAY + #endif + #endif + #if defined(MK_TEXTURE_2D_AS_ARRAY) && defined(MK_PPSV2) + #undef MK_TEXTURE_2D_AS_ARRAY + #endif + #if defined(COMPUTE_SHADER) || SHADER_TARGET >= 35 + #if defined(MK_TEXTURE_2D_AS_ARRAY) + #define UNIFORM_TEXTURE_2D(textureName) uniform Texture2DArray textureName; + #define UNIFORM_SAMPLER_AND_TEXTURE_2D(textureName) uniform Texture2DArray textureName; uniform SamplerState sampler_linear_clamp##textureName; + #define DECLARE_TEXTURE_2D_ARGS(textureName, samplerName) Texture2DArray textureName, SamplerState samplerName + #else + #define UNIFORM_TEXTURE_2D(textureName) uniform Texture2D textureName; + #define UNIFORM_SAMPLER_AND_TEXTURE_2D(textureName) uniform Texture2D textureName; uniform SamplerState sampler_linear_clamp##textureName; + #define DECLARE_TEXTURE_2D_ARGS(textureName, samplerName) Texture2D textureName, SamplerState samplerName + #endif + + #define UNIFORM_TEXTURE_2D_NO_SCALE(textureName) uniform Texture2D textureName; + #define UNIFORM_SAMPLER_AND_TEXTURE_2D_NO_SCALE(textureName) uniform Texture2D textureName; uniform SamplerState sampler_linear_clamp##textureName; + #define DECLARE_TEXTURE_2D_NO_SCALE_ARGS(textureName, samplerName) Texture2D textureName, SamplerState samplerName + + #define PASS_TEXTURE_2D(textureName, samplerName) textureName, samplerName + #else + #define UNIFORM_TEXTURE_2D(textureName) uniform sampler2D textureName; + #define UNIFORM_SAMPLER_AND_TEXTURE_2D(textureName) uniform sampler2D textureName; + #define DECLARE_TEXTURE_2D_ARGS(textureName, samplerName) sampler2D textureName + + #define UNIFORM_TEXTURE_2D_NO_SCALE(textureName) UNIFORM_TEXTURE_2D(textureName) + #define UNIFORM_SAMPLER_AND_TEXTURE_2D_NO_SCALE(textureName) UNIFORM_SAMPLER_AND_TEXTURE_2D(textureName) + #define DECLARE_TEXTURE_2D_NO_SCALE_ARGS(textureName, samplerName) DECLARE_TEXTURE_2D_ARGS(textureName, samplerName) + + #define PASS_TEXTURE_2D(textureName, samplerName) textureName + #endif + + #ifdef COMPUTE_SHADER + #if defined(MK_TEXTURE_2D_AS_ARRAY) + #define UNIFORM_RWTEXTURE_2D(textureName) uniform RWTexture2DArray textureName; uniform SamplerState sampler_linear_clamp##textureName; + #else + #define UNIFORM_RWTEXTURE_2D(textureName) uniform RWTexture2D textureName; uniform SamplerState sampler_linear_clamp##textureName; + #endif + #endif + + #ifdef UNITY_SINGLE_PASS_STEREO + static const float4 _DEFAULT_SCALE_TRANSFORM = float4(0.5,1,0,0); + #else + static const float4 _DEFAULT_SCALE_TRANSFORM = float4(1,1,0,0); + #endif + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Cross compile macros direct compute & shader + ///////////////////////////////////////////////////////////////////////////////////////////// + #ifdef COMPUTE_SHADER + //Other + #define SCREEN_SIZE ComputeFloat2FromBuffer(_CArgBuffer, 0) + #define SINGLE_PASS_STEREO_TEXEL_SCALE ComputeFloatFromBuffer(_CArgBuffer, 65) + #define SOURCE_TEXEL_SIZE AutoScaleTexelSize(ComputeTexelSize(_SourceTex)) + #define COPY_RENDER_TARGET _CopyTargetTex[id] + #define RETURN_TARGET_TEX _TargetTex[id] = + #define SAMPLE_SOURCE _SourceTex[id] + #define RESOLUTION_SCALE ComputeFloat2FromBuffer(_CArgBuffer, 38) + #define UV_0 ComputeTexcoord(id, AutoScaleTexelSize(ComputeTexelSize(_TargetTex))) + #define LUMA_SCALE ComputeFloatFromBuffer(_CArgBuffer, 2) + #define VIEW_MATRIX ComputeFloat4x4FromBuffer(_CArgBuffer, 49) //needs to be updated once computeshaders use it again + + //Bloom + #define BLOOM_UV ComputeTexcoord(id, AutoScaleTexelSize(ComputeTexelSize(_BloomTargetTex))) + #define BLOOM_RENDER_TARGET _BloomTargetTex[id] + #define BLOOM_THRESHOLD ComputeFloat2FromBuffer(_CArgBuffer, 0) + #define BLOOM_TEXEL_SIZE AutoScaleTexelSize(ComputeTexelSize(_BloomTex)) + #define HIGHER_MIP_BLOOM_TEXEL_SIZE AutoScaleTexelSize(ComputeTexelSize(_HigherMipBloomTex)) + #define BLOOM_UPSAMPLE_SPREAD AutoScaleTexelSize(ComputeTexelSize(_BloomTex)) * ComputeFloatFromBuffer(_CArgBuffer, 3) + #define BLOOM_COMPOSITE_SPREAD AutoScaleTexelSize(ComputeTexelSize(_BloomTex)) * ComputeFloatFromBuffer(_CArgBuffer, 3) + #define BLOOM_INTENSITY ComputeFloatFromBuffer(_CArgBuffer, 4) + #define BLOOMING ComputeFloatFromBuffer(_CArgBuffer, 5) + + //Lens Surface + #define LENS_SURFACE_DIRT_INTENSITY ComputeFloatFromBuffer(_CArgBuffer, 6) + #define LENS_SURFACE_DIFFRACTION_INTENSITY ComputeFloatFromBuffer(_CArgBuffer, 7) + #define LENS_SURFACE_DIRT_UV UV_0 * ComputeFloat2FromBuffer(_CArgBuffer, 44) + ComputeFloat2FromBuffer(_CArgBuffer, 46) + #define LENS_DIFFRACTION_UV LensSurfaceDiffractionUV(UV_0) + + //Lens Flare + #define LENS_FLARE_UV ComputeTexcoord(id, AutoScaleTexelSize(ComputeTexelSize(_LensFlareTargetTex))) + #define LENS_FLARE_RENDER_TARGET _LensFlareTargetTex[id] + #define LENS_FLARE_THRESHOLD ComputeFloat2FromBuffer(_CArgBuffer, 8) + #define LENS_FLARE_GHOST_COUNT ComputeFloatFromBuffer(_CArgBuffer, 10) + #define LENS_FLARE_GHOST_DISPERSAL ComputeFloatFromBuffer(_CArgBuffer, 11) + #define LENS_FLARE_GHOST_FADE ComputeFloatFromBuffer(_CArgBuffer, 12) + #define LENS_FLARE_GHOST_INTENSITY ComputeFloatFromBuffer(_CArgBuffer, 13) + #define LENS_FLARE_HALO_SIZE ComputeFloatFromBuffer(_CArgBuffer, 14) + #define LENS_FLARE_HALO_FADE ComputeFloatFromBuffer(_CArgBuffer, 15) + #define LENS_FLARE_HALO_INTENSITY ComputeFloatFromBuffer(_CArgBuffer, 16) + #define LENS_FLARE_TEXEL_SIZE AutoScaleTexelSize(ComputeTexelSize(_LensFlareTex)) + #define LENS_FLARE_UPSAMPLE_SPREAD LENS_FLARE_TEXEL_SIZE * ComputeFloatFromBuffer(_CArgBuffer, 17) + #define LENS_FLARE_CHROMATIC_ABERRATION AutoScaleTexelSize(ComputeTexelSize(_LensFlareTex)) * ComputeFloatFromBuffer(_CArgBuffer, 18) * RESOLUTION_SCALE + + //Glare + #define GLARE_UV ComputeTexcoord(id, AutoScaleTexelSize(ComputeTexelSize(_Glare0TargetTex))) + #define GLARE0_RENDER_TARGET _Glare0TargetTex[id] + #define GLARE_THRESHOLD ComputeFloat2FromBuffer(_CArgBuffer, 19) + #define GLARE0_SCATTERING ComputeFloatFromBuffer(_CArgBuffer, 21) + #define GLARE1_SCATTERING ComputeFloatFromBuffer(_CArgBuffer, 22) + #define GLARE2_SCATTERING ComputeFloatFromBuffer(_CArgBuffer, 23) + #define GLARE3_SCATTERING ComputeFloatFromBuffer(_CArgBuffer, 24) + #define GLARE0_DIRECTION ComputeFloat2FromBuffer(_CArgBuffer, 25) + #define GLARE1_DIRECTION ComputeFloat2FromBuffer(_CArgBuffer, 27) + #define GLARE2_DIRECTION ComputeFloat2FromBuffer(_CArgBuffer, 29) + #define GLARE3_DIRECTION ComputeFloat2FromBuffer(_CArgBuffer, 31) + #define GLARE0_OFFSET ComputeFloatFromBuffer(_CArgBuffer, 40) + #define GLARE1_OFFSET ComputeFloatFromBuffer(_CArgBuffer, 41) + #define GLARE2_OFFSET ComputeFloatFromBuffer(_CArgBuffer, 42) + #define GLARE3_OFFSET ComputeFloatFromBuffer(_CArgBuffer, 43) + #define GLARE0_RENDER_TARGET _Glare0TargetTex[id] + #define GLARE1_RENDER_TARGET _Glare1TargetTex[id] + #define GLARE2_RENDER_TARGET _Glare2TargetTex[id] + #define GLARE3_RENDER_TARGET _Glare3TargetTex[id] + #define GLARE0_TEXEL_SIZE AutoScaleTexelSize(ComputeTexelSize(_Glare0Tex)) + #define GLARE0_INTENSITY ComputeFloatFromBuffer(_CArgBuffer, 34) + #define GLARE1_INTENSITY ComputeFloatFromBuffer(_CArgBuffer, 35) + #define GLARE2_INTENSITY ComputeFloatFromBuffer(_CArgBuffer, 36) + #define GLARE3_INTENSITY ComputeFloatFromBuffer(_CArgBuffer, 37) + #define GLARE_BLEND ComputeFloatFromBuffer(_CArgBuffer, 33) + #define GLARE0_TEX_TEXEL_SIZE AutoScaleTexelSize(ComputeTexelSize(_Glare0Tex)) + #define GLARE_GLOBAL_INTENSITY ComputeFloatFromBuffer(_CArgBuffer, 48) + #else + //Other + #define SCREEN_SIZE _RenderTargetSize + #define SINGLE_PASS_STEREO_TEXEL_SCALE _SinglePassStereoScale + #define UV_COPY o.uv0.xy + #define SOURCE_TEXEL_SIZE AutoScaleTexelSize(_SourceTex_TexelSize) + #define COPY_RENDER_TARGET fO.GET_COPY_RT + #define SOURCE_UV o.uv0.xy + #define RETURN_TARGET_TEX return + #define SAMPLE_SOURCE LoadTex2D(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), SOURCE_UV, _RenderTargetSize) + #define RESOLUTION_SCALE _ResolutionScale + #define UV_0 o.uv0.xy + #define LUMA_SCALE _LumaScale + #define VIEW_MATRIX _MKViewMatrix + + //Bloom + #define BLOOM_UV o.uv0.xy + #define BLOOM_RENDER_TARGET fO.GET_BLOOM_RT + #define BLOOM_THRESHOLD _BloomThreshold + #define BLOOM_TEXEL_SIZE AutoScaleTexelSize(_BloomTex_TexelSize) + #define HIGHER_MIP_BLOOM_TEXEL_SIZE AutoScaleTexelSize(_HigherMipBloomTex_TexelSize) + #define BLOOM_UPSAMPLE_SPREAD o.BLOOM_SPREAD + #define BLOOM_COMPOSITE_SPREAD o.uv0.zw + #define BLOOM_INTENSITY _BloomIntensity + #define BLOOMING _Blooming + + //Lens Surface + #define LENS_SURFACE_DIRT_INTENSITY _LensSurfaceDirtIntensity + #define LENS_SURFACE_DIFFRACTION_INTENSITY _LensSurfaceDiffractionIntensity + #define LENS_SURFACE_DIRT_UV o.uv0.xy * _LensSurfaceDirtTex_ST.xy + _LensSurfaceDirtTex_ST.zw + #define LENS_DIFFRACTION_UV o.MK_LENS_SURFACE_DIFFRACTION_UV + + //Lens Flare + #define LENS_FLARE_UV o.uv0.xy + #define LENS_FLARE_RENDER_TARGET fO.GET_LENS_FLARE_RT + #define LENS_FLARE_THRESHOLD _LensFlareThreshold + #define LENS_FLARE_GHOST_COUNT _LensFlareGhostParams.x + #define LENS_FLARE_GHOST_DISPERSAL _LensFlareGhostParams.y + #define LENS_FLARE_GHOST_FADE _LensFlareGhostParams.z + #define LENS_FLARE_GHOST_INTENSITY _LensFlareGhostParams.w + #define LENS_FLARE_HALO_SIZE _LensFlareHaloParams.x + #define LENS_FLARE_HALO_FADE _LensFlareHaloParams.y + #define LENS_FLARE_HALO_INTENSITY _LensFlareHaloParams.z + #define LENS_FLARE_TEXEL_SIZE AutoScaleTexelSize(_LensFlareTex_TexelSize) + #define LENS_FLARE_UPSAMPLE_SPREAD o.LENS_FLARE_SPREAD + #define LENS_FLARE_CHROMATIC_ABERRATION o.LENS_FLARE_SPREAD + + //Glare + #define GLARE_UV o.uv0.xy + #define GLARE0_RENDER_TARGET fO.GET_GLARE0_RT + #define GLARE_THRESHOLD _GlareThreshold + #define GLARE0_SCATTERING _GlareScattering.x + #define GLARE1_SCATTERING _GlareScattering.y + #define GLARE2_SCATTERING _GlareScattering.z + #define GLARE3_SCATTERING _GlareScattering.w + #define GLARE0_DIRECTION _GlareDirection01.xy + #define GLARE1_DIRECTION _GlareDirection01.zw + #define GLARE2_DIRECTION _GlareDirection23.xy + #define GLARE3_DIRECTION _GlareDirection23.zw + #define GLARE0_OFFSET _GlareOffset.x + #define GLARE1_OFFSET _GlareOffset.y + #define GLARE2_OFFSET _GlareOffset.z + #define GLARE3_OFFSET _GlareOffset.w + #define GLARE1_RENDER_TARGET fO.GET_GLARE1_RT + #define GLARE2_RENDER_TARGET fO.GET_GLARE2_RT + #define GLARE3_RENDER_TARGET fO.GET_GLARE3_RT + #define GLARE0_TEXEL_SIZE AutoScaleTexelSize(_Glare0Tex_TexelSize) + #define GLARE_BLEND _GlareBlend + #define GLARE0_INTENSITY _GlareIntensity.x + #define GLARE1_INTENSITY _GlareIntensity.y + #define GLARE2_INTENSITY _GlareIntensity.z + #define GLARE3_INTENSITY _GlareIntensity.w + #define GLARE0_TEX_TEXEL_SIZE AutoScaleTexelSize(_Glare0Tex_TexelSize) + #define GLARE_GLOBAL_INTENSITY _GlareGlobalIntensity + #endif + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Features + ///////////////////////////////////////////////////////////////////////////////////////////// + //Bloom + #ifdef _MK_BLOOM + #define MK_BLOOM 1 + #define BLOOM_RT 0 + #endif + + #ifdef _MK_NATURAL + #define MK_NATURAL + #endif + + //Copy + #ifdef _MK_COPY + #define MK_COPY 1 + #define COPY_RT MK_BLOOM + #endif + + //Lens Surface + #ifdef _MK_LENS_SURFACE + #define MK_LENS_SURFACE 1 + #endif + + //Lens Flare + #if defined(_MK_LENS_FLARE) && (SHADER_TARGET >= 30 || defined(COMPUTE_SHADER)) + #define MK_LENS_FLARE 1 + #define LENS_FLARE_RT MK_BLOOM + MK_COPY + #endif + + //Glare + #if (defined(_MK_GLARE_1) || defined(_MK_GLARE_2) || defined(_MK_GLARE_3) || defined(_MK_GLARE_4)) && (SHADER_TARGET >= 35 || defined(COMPUTE_SHADER)) + #ifdef _MK_GLARE_1 + #define MK_GLARE 1 + #define MK_GLARE_1 + #endif + #ifdef _MK_GLARE_2 + #define MK_GLARE 2 + #define MK_GLARE_1 + #define MK_GLARE_2 + #endif + #ifdef _MK_GLARE_3 + #define MK_GLARE 3 + #define MK_GLARE_1 + #define MK_GLARE_2 + #define MK_GLARE_3 + #endif + #ifdef _MK_GLARE_4 + #define MK_GLARE 4 + #define MK_GLARE_1 + #define MK_GLARE_2 + #define MK_GLARE_3 + #define MK_GLARE_4 + #endif + #define GLARE_RT MK_BLOOM + MK_COPY + MK_LENS_FLARE + #endif + + //Debug Raw Bloom + #ifdef _MK_DEBUG_RAW_BLOOM + #define MK_DEBUG_RAW_BLOOM + #endif + + //Debug Raw LensFlare + #ifdef _MK_DEBUG_RAW_LENS_FLARE + #define MK_DEBUG_RAW_LENS_FLARE + #endif + + //Debug Raw Glare + #ifdef _MK_DEBUG_RAW_GLARE + #define MK_DEBUG_RAW_GLARE + #endif + + //Debug Bloom + #ifdef _MK_DEBUG_BLOOM + #define MK_DEBUG_BLOOM + #endif + + //Debug LensFlare + #ifdef _MK_DEBUG_LENS_FLARE + #define MK_DEBUG_LENS_FLARE + #endif + + //Debug Glare + #ifdef _MK_DEBUG_GLARE + #define MK_DEBUG_GLARE + #endif + + //Debug Composite + #ifdef _MK_DEBUG_COMPOSITE + #define MK_DEBUG_COMPOSITE + #endif + + #if defined(UNITY_COMPILER_HLSL) || defined(SHADER_API_PSSL) || defined(UNITY_COMPILER_HLSLCC) + #define INITIALIZE_STRUCT(type, name) name = (type)0; + #else + #define INITIALIZE_STRUCT(type, name) + #endif + + inline float2 MKStereoTransformScreenSpaceTex(float2 uv) + { + //single pass instanced is legacy + #ifdef MK_SINGLE_PASS_INSTANCED_SUPPORTED + return uv; //UnityStereoTransformScreenSpaceTex + #else + return uv; + #endif + } + + //Helpers Unity Based + inline half3 MKGammaToLinearSpace(half3 sRGB) + { + return sRGB * (sRGB * (sRGB * 0.305306011h + 0.682171111h) + 0.012522878h); + } + + inline half3 MKLinearToGammaSpace(half3 linRGB) + { + linRGB = max(linRGB, half3(0.h, 0.h, 0.h)); + return max(1.055h * pow(linRGB, 0.416666667h) - 0.055h, 0.h); + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Sampling + ///////////////////////////////////////////////////////////////////////////////////////////// + static const half3 REL_LUMA = half3(0.2126h, 0.7152h, 0.0722h); + #define MK_PI 3.14159265 + #define EPSILON 1.0e-4 + + #ifdef COMPUTE_SHADER + inline float ComputeFloatFromBuffer(in StructuredBuffer buffer, in int index) + { + return buffer[index]; + } + inline float2 ComputeFloat2FromBuffer(in StructuredBuffer buffer, in int index) + { + return float2(buffer[index], buffer[index + 1]); + } + inline float3 ComputeFloat3FromBuffer(in StructuredBuffer buffer, in int index) + { + return float3(buffer[index], buffer[index + 1], buffer[index + 2]); + } + inline float4 ComputeFloat4FromBuffer(in StructuredBuffer buffer, in int index) + { + return float4(buffer[index], buffer[index + 1], buffer[index + 2], buffer[index + 3]); + } + inline float4x4 ComputeFloat4x4FromBuffer(in StructuredBuffer buffer, in int index) + { + return float4x4 + ( + buffer[index], buffer[index + 1], buffer[index + 2], buffer[index + 3], + buffer[index + 4], buffer[index + 5], buffer[index + 6], buffer[index + 7], + buffer[index + 8], buffer[index + 9], buffer[index + 10], buffer[index + 11], + buffer[index + 12], buffer[index + 13], buffer[index + 14], buffer[index + 15] + ); + } + + inline float2 ComputeTexelSize(Texture2D tex) + { + uint width, height; + tex.GetDimensions(width, height); + return float2(1.0 / width, 1.0 / height); + } + + inline float2 ComputeTexelSize(RWTexture2D tex) + { + uint width, height; + tex.GetDimensions(width, height); + return float2(1.0 / width, 1.0 / height); + } + + inline float2 ComputeTexcoord(uint2 id, float2 texelSize) + { + return texelSize * id + 0.5 * texelSize; + } + #endif + + #ifdef HDRP + inline half4 SampleTex2D(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv) + { + return tex.SampleLevel(samplerTex, float3(uv.xy, unity_StereoEyeIndex), 0); + } + + //Wrap around bicubic sampling - TexelSize unused + inline half4 SampleTex2D(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize) + { + return SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv); + } + + inline half4 LoadTex2D(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 size) + { + return tex.Load(int4(uv * size, unity_StereoEyeIndex, 0)); + //return SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv); + } + #else + inline half4 SampleTex2D(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv) + { + #if defined(COMPUTE_SHADER) || SHADER_TARGET >= 35 + #if defined(MK_TEXTURE_2D_AS_ARRAY) + return tex.Sample(samplerTex, float3((uv).xy, (float)unity_StereoEyeIndex), 0); + #else + return tex.Sample(samplerTex, float3(MKStereoTransformScreenSpaceTex(uv), (float)unity_StereoEyeIndex), 0); + #endif + #else + return tex2D(tex, MKStereoTransformScreenSpaceTex(uv)); + #endif + } + + //Wrap around bicubic sampling - TexelSize unused + inline half4 SampleTex2D(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize) + { + return SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv); + } + + inline half4 LoadTex2D(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 size) + { + return SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv); + } + #endif + + inline half4 SampleTex2DNoScale(DECLARE_TEXTURE_2D_NO_SCALE_ARGS(tex, samplerTex), float2 uv) + { + #if defined(COMPUTE_SHADER) || SHADER_TARGET >= 35 + #if defined(MK_TEXTURE_2D_AS_ARRAY) + return tex.Sample(samplerTex, float3(uv,0)); + #else + return tex.Sample(samplerTex, uv); + #endif + #else + return tex2D(tex, uv); + #endif + } + + #ifdef HDRP + inline half4 LoadTex2D(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv) + { + #if defined(MK_TEXTURE_2D_AS_ARRAY) + return tex.Load(int4(MKStereoTransformScreenSpaceTex(uv) * _RenderTargetSize.xy, unity_StereoEyeIndex, 0)); + //return tex.SampleLevel(samplerTex, float3((uv).xy, (float)unity_StereoEyeIndex), 0); + #else + return tex.Load(int4(uv * _RenderTargetSize.xy, unity_StereoEyeIndex, 0)); + //return tex.SampleLevel(samplerTex, float3(MKStereoTransformScreenSpaceTex(uv).xy, (float)unity_StereoEyeIndex), 0); + #endif + } + #else + inline half4 LoadTex2D(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv) + { + return SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv); + } + #endif + + inline float2 AutoScaleTexelSize(float2 texelSize) + { + texelSize.x *= SINGLE_PASS_STEREO_TEXEL_SCALE; + return texelSize; + } + + inline half4 Cubic(half value) + { + half4 n = pow(half4(1.0, 2.0, 3.0, 4.0) - value, 3); + half4 cubic; + cubic.x = n.x; + cubic.y = n.y - 4.0 * n.x; + cubic.z = n.z - 4.0 * n.y + 6.0 * n.x; + cubic.w = 6.0 - cubic.x - cubic.y - cubic.z; + return cubic * (1.0/6.0); + } + + //Based on: http://www.java-gaming.org/index.php?topic=35123.0 + inline half4 SampleTex2DBicubic(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 texCoords, float2 texelSize) + { + float2 textureSize = 1.0 / texelSize; + texCoords = texCoords * textureSize - 0.5; + + float2 fxy = frac(texCoords); + texCoords -= fxy; + + half4 xcubic = Cubic(fxy.x); + half4 ycubic = Cubic(fxy.y); + + half4 s = half4(xcubic.xz + xcubic.yw, ycubic.xz + ycubic.yw); + half4 offset = (texCoords.xxyy + float2(-0.5, + 1.5).xyxy) + half4(xcubic.yw, ycubic.yw) / s; + offset *= texelSize.xxyy; + + half4 sample0 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), offset.xz); + half4 sample1 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), offset.yz); + half4 sample2 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), offset.xw); + half4 sample3 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), offset.yw); + + half sx = s.x / (s.x + s.y); + half sy = s.z / (s.z + s.w); + + return lerp(lerp(sample3, sample2, sx), lerp(sample1, sample0, sx), sy); + } + + inline half4 LoadTex2DBicubic(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 texCoords, float2 size, float2 texelSize) + { + float2 textureSize = 1.0 / texelSize; + texCoords = texCoords * textureSize - 0.5; + + float2 fxy = frac(texCoords); + texCoords -= fxy; + + half4 xcubic = Cubic(fxy.x); + half4 ycubic = Cubic(fxy.y); + + half4 s = half4(xcubic.xz + xcubic.yw, ycubic.xz + ycubic.yw); + half4 offset = (texCoords.xxyy + float2(-0.5, + 1.5).xyxy) + half4(xcubic.yw, ycubic.yw) / s; + offset *= texelSize.xxyy; + + half4 sample0 = LoadTex2D(PASS_TEXTURE_2D(tex, samplerTex), offset.xz, size); + half4 sample1 = LoadTex2D(PASS_TEXTURE_2D(tex, samplerTex), offset.yz, size); + half4 sample2 = LoadTex2D(PASS_TEXTURE_2D(tex, samplerTex), offset.xw, size); + half4 sample3 = LoadTex2D(PASS_TEXTURE_2D(tex, samplerTex), offset.yw, size); + + half sx = s.x / (s.x + s.y); + half sy = s.z / (s.z + s.w); + + return lerp(lerp(sample3, sample2, sx), lerp(sample1, sample0, sx), sy); + } + + inline half Gaussian(float x) + { + return 1.0f / (2.0 * sqrt(2.0 * MK_PI)) * exp(-(pow(x, 2)) / (2.0f * pow(2.0, 2))); + } + + inline half3 Blooming(half3 color, half blooming) + { + return lerp(color.rgb, 0.5.xxx*(color.rgb+sqrt(color.rgb)), blooming); + } + + inline half4 ConvertToColorSpace(half4 color) + { + #ifdef COLORSPACE_GAMMA + color.rgb = MKLinearToGammaSpace(color.rgb); + return color; + #else + return color; + #endif + } + + inline half3 LumaScale(half3 color, half scale) + { + return color * lerp(0.909.xxx, 1.0.xxx / (1.0.xxx + REL_LUMA), scale); + } + + inline half3 LuminanceThreshold(half3 c, half2 threshold, half lumaScale) + { + //brightness is defined by the relative luminance combined with the brightest color part to make it nicer to deal with the shader for artists + //based on unity builtin brightpass thresholding + //if any color part exceeds a value of 10 (builtin HDR max) then clamp it as a normalized vector to keep the color balance + c = clamp(c, 0, normalize(c) * threshold.y); + c = LumaScale(c, lumaScale); + //half brightness = lerp(max(dot(c.r, REL_LUMA.r), max(dot(c.g, REL_LUMA.g), dot(c.b, REL_LUMA.b))), max(c.r, max(c.g, c.b)), REL_LUMA); + //picking just the brightest color part isn´t physically correct at all, but gives nices artistic results + half brightness = max(c.r, max(c.g, c.b)); + //forcing a hard threshold to only extract really bright parts + half sP = EPSILON;//threshold.x * 0.0 + EPSILON; + return max(0, c * max(pow(clamp(brightness - threshold.x + sP, 0, 2 * sP), 2) / (4 * sP + EPSILON), brightness - threshold.x) / max(brightness, EPSILON)); + } + + inline half4 GammaToLinearSpace4(half4 color) + { + color.rgb = MKGammaToLinearSpace(color.rgb); + return color; + } + + inline half4 LinearToGammaSpace4(half4 color) + { + color.rgb = MKLinearToGammaSpace(color.rgb); + return color; + } + + inline half3 NaturalRel(half3 c, half lumaScale) + { + return max(0, LumaScale(c, lumaScale)); + } + + inline half ScreenFade(float2 uv, half x, half y) + { + return smoothstep(x, y, distance(uv, float2(0.5, 0.5))); + } + + static const float2 ANTI_FLICKER_DIRECTION = float2(1, -1); + half4 Presample(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize) + { + #ifdef MK_HQ_ANTI_FLICKER + //Modified karis with max brightness instead of luma + /* + half3 sample0 = LoadTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * ANTI_FLICKER_DIRECTION.xx); + half3 sample1 = LoadTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * ANTI_FLICKER_DIRECTION.xy); + half3 sample2 = LoadTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * ANTI_FLICKER_DIRECTION.yy); + half3 sample3 = LoadTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * ANTI_FLICKER_DIRECTION.yx); + + half weight0 = 1.0h / (max(sample0.r, max(sample0.g, sample0.b)) + 1.0); + half weight1 = 1.0h / (max(sample1.r, max(sample1.g, sample1.b)) + 1.0); + half weight2 = 1.0h / (max(sample2.r, max(sample2.g, sample2.b)) + 1.0); + half weight3 = 1.0h / (max(sample3.r, max(sample3.g, sample3.b)) + 1.0); + half weightSum = 1.0h / (weight0 + weight1 + weight2 + weight3); + + return half4((sample0 * weight0 + sample1 * weight1 + sample2 * weight2 + sample3 * weight3) * weightSum, 1); + */ + //Bicubic alternative + return LoadTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv, _RenderTargetSize, texelSize); + #else + return LoadTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv, _RenderTargetSize); + #endif + } + + #if defined(MK_RENDER_PRIORITY_QUALITY) + //For now used lower quality to save performance + #define GAUSSIAN_BLUR_SAMPLE_1D SampleTex2D + //#define GAUSSIAN_BLUR_SAMPLE_1D SampleTex2DBicubic + #else + #define GAUSSIAN_BLUR_SAMPLE_1D SampleTex2D + #endif + inline half4 GaussianBlur1D(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize, float blurWidth, half2 direction, float offset) + { + half4 color = half4(0,0,0,1); + float sum = 0; + float w = 0; + + for(int i0 = 1; i0 <= 3; i0++) + { + w = Gaussian(i0); + sum += w; + color.rgb += GAUSSIAN_BLUR_SAMPLE_1D(PASS_TEXTURE_2D(tex, samplerTex), uv + blurWidth * direction * i0 * texelSize + blurWidth * direction * texelSize * offset, texelSize).rgb * w; + + w = Gaussian(-i0); + sum += w; + color.rgb += GAUSSIAN_BLUR_SAMPLE_1D(PASS_TEXTURE_2D(tex, samplerTex), uv - blurWidth * direction * i0 * texelSize + blurWidth * direction * texelSize * offset, texelSize).rgb * w; + } + + w = Gaussian(0); + sum += w; + color.rgb += GAUSSIAN_BLUR_SAMPLE_1D(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize).rgb * w; + + color.rgb /= sum; + + return color; + } + + inline half4 SampleLine(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize) + { + float3 d = texelSize.xyx * float3(1.0, -1.0, 0); + + float2 uvIn = uv; + + half4 s; + s.rgb = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + d.xz).rgb; + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + d.yz).rgb; + s.a = 1; + + return s * 0.5; + } + + inline half4 SampleBox(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize) + { + float4 d = texelSize.xyxy * float4(-1.0, -1.0, 1.0, 1.0); + + half4 s; + s.rgb = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + d.xy).rgb; + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + d.zy).rgb; + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + d.xw).rgb; + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + d.zw).rgb; + s.a = 1; + + return s * 0.25; + } + + static const half2 DOWNSAMPLE_LQ_WEIGHT = half2(0.125, 0.03125); + static const float4 DOWNSAMPLE_LQ_DIRECTION0 = float4(1.0, -1.0, 0.5, -0.5); + static const float3 DOWNSAMPLE_LQ_DIRECTION1 = float3(1.0, 0.5, 0); + //0 X 1 X 2 + //X 3 X 4 X + //5 X 6 X 7 + //X 8 X 9 X + //0 X 1 X 2 + inline half4 DownsampleMQ(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize) + { + #if defined(MK_RENDER_PRIORITY_QUALITY) || defined(MK_RENDER_PRIORITY_BALANCED) + half3 sample0 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.yy, texelSize).rgb; + half3 sample1 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv - texelSize * DOWNSAMPLE_LQ_DIRECTION1.zx, texelSize).rgb; + half3 sample2 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.xy, texelSize).rgb; + half3 sample3 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.ww, texelSize).rgb; + half3 sample4 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.zw, texelSize).rgb; + half3 sample5 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv - texelSize * DOWNSAMPLE_LQ_DIRECTION1.xz, texelSize).rgb; + half3 sample6 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize).rgb; + half3 sample7 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION1.xz, texelSize).rgb; + half3 sample8 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.wz, texelSize).rgb; + half3 sample9 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.zz, texelSize).rgb; + half3 sample10 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.yx, texelSize).rgb; + half3 sample11 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION1.zx, texelSize).rgb; + half3 sample12 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.xx, texelSize).rgb; + + half4 o = half4((sample3 + sample4 + sample8 + sample9) * DOWNSAMPLE_LQ_WEIGHT.x, 1); + o.rgb += (sample0 + sample1 + sample6 + sample5).rgb * DOWNSAMPLE_LQ_WEIGHT.y; + o.rgb += (sample1 + sample2 + sample7 + sample6).rgb * DOWNSAMPLE_LQ_WEIGHT.y; + o.rgb += (sample5 + sample6 + sample11 + sample10).rgb * DOWNSAMPLE_LQ_WEIGHT.y; + o.rgb += (sample6 + sample7 + sample12 + sample11).rgb * DOWNSAMPLE_LQ_WEIGHT.y; + return o; + #else + return SampleBox(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + //return SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + #endif + } + + #if defined(MK_RENDER_PRIORITY_QUALITY) + #define DOWNSAMPLE SampleTex2DBicubic + #else + #define DOWNSAMPLE SampleTex2D + #endif + static const half3 DOWNSAMPLE_HQ_WEIGHT = half3(0.0833333, 0.0208333, 0.0092333); + //static const float4 DOWNSAMPLE_HQ_DIRECTION0 = float4(1.45, -1.45, 1.0, -1.0); + //static const float4 DOWNSAMPLE_HQ_DIRECTION1 = float4(1.45, -1.45, 0.5, -0.5); + //static const float2 DOWNSAMPLE_HQ_DIRECTION2 = float2(1.0, 0); + // 0 X 1 X 2 X 3 + // X 4 X 5 X 6 X + // 7 X 8 X 9 X 0 + // X 1 X 2 X 3 X + // 4 X 5 X 6 X 7 + // X 8 X 9 X 0 X + // 1 X 2 X 3 X 4 + inline half4 DownsampleHQ(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize) + { + #if defined(MK_RENDER_PRIORITY_QUALITY) || defined(MK_RENDER_PRIORITY_BALANCED) + /* + half3 sample0 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION0.yx, texelSize).rgb; + half3 sample1 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.wx, texelSize).rgb; + half3 sample2 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.zx, texelSize).rgb; + half3 sample3 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION0.xx, texelSize).rgb; + + half3 sample4 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION0.wz, texelSize).rgb; + half3 sample5 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION2.yx, texelSize).rgb; + half3 sample6 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION0.zz, texelSize).rgb; + + half3 sample7 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.yz, texelSize).rgb; + half3 sample8 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.wz, texelSize).rgb; + half3 sample9 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.zz, texelSize).rgb; + half3 sample10 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.xz, texelSize).rgb; + + half3 sample11 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv - texelSize * DOWNSAMPLE_HQ_DIRECTION2.xy, texelSize).rgb; + half3 sample12 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize).rgb; + half3 sample13 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION2.xy, texelSize).rgb; + + half3 sample14 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.yw, texelSize).rgb; + half3 sample15 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.ww, texelSize).rgb; + half3 sample16 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.zw, texelSize).rgb; + half3 sample17 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.xw, texelSize).rgb; + + half3 sample18 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION0.ww, texelSize).rgb; + half3 sample19 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv - texelSize * DOWNSAMPLE_HQ_DIRECTION2.yx, texelSize).rgb; + half3 sample20 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION0.zw, texelSize).rgb; + + half3 sample21 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION0.yy, texelSize).rgb; + half3 sample22 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.wy, texelSize).rgb; + half3 sample23 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION1.zy, texelSize).rgb; + half3 sample24 = SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_HQ_DIRECTION0.xy, texelSize).rgb; + + half4 color = half4((sample8 + sample9 + sample15 + sample16) * DOWNSAMPLE_HQ_WEIGHT.x, 1); + + color.rgb += (sample4 + sample5 + sample11 + sample12) * DOWNSAMPLE_HQ_WEIGHT.y; + color.rgb += (sample5 + sample6 + sample12 + sample13) * DOWNSAMPLE_HQ_WEIGHT.y; + color.rgb += (sample11 + sample12 + sample18 + sample19) * DOWNSAMPLE_HQ_WEIGHT.y; + color.rgb += (sample12 + sample13 + sample19 + sample20) * DOWNSAMPLE_HQ_WEIGHT.y; + + color.rgb += (sample0 + sample1 + sample7 + sample8) * DOWNSAMPLE_HQ_WEIGHT.z; + color.rgb += (sample1 + sample2 + sample8 + sample9) * DOWNSAMPLE_HQ_WEIGHT.z; + color.rgb += (sample2 + sample3 + sample9 + sample10) * DOWNSAMPLE_HQ_WEIGHT.z; + color.rgb += (sample7 + sample8 + sample14 + sample15) * DOWNSAMPLE_HQ_WEIGHT.z; + color.rgb += (sample8 + sample9 + sample15 + sample16) * DOWNSAMPLE_HQ_WEIGHT.z; + color.rgb += (sample9 + sample10 + sample16 + sample17) * DOWNSAMPLE_HQ_WEIGHT.z; + color.rgb += (sample14 + sample15 + sample21 + sample22) * DOWNSAMPLE_HQ_WEIGHT.z; + color.rgb += (sample15 + sample16 + sample22 + sample23) * DOWNSAMPLE_HQ_WEIGHT.z; + color.rgb += (sample16 + sample17 + sample23 + sample24) * DOWNSAMPLE_HQ_WEIGHT.z; + + return color; + */ + + half3 sample0 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.yy, texelSize).rgb; + half3 sample1 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv - texelSize * DOWNSAMPLE_LQ_DIRECTION1.zx, texelSize).rgb; + half3 sample2 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.xy, texelSize).rgb; + half3 sample3 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.ww, texelSize).rgb; + half3 sample4 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.zw, texelSize).rgb; + half3 sample5 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv - texelSize * DOWNSAMPLE_LQ_DIRECTION1.xz, texelSize).rgb; + half3 sample6 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize).rgb; + half3 sample7 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION1.xz, texelSize).rgb; + half3 sample8 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.wz, texelSize).rgb; + half3 sample9 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.zz, texelSize).rgb; + half3 sample10 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.yx, texelSize).rgb; + half3 sample11 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION1.zx, texelSize).rgb; + half3 sample12 = DOWNSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + texelSize * DOWNSAMPLE_LQ_DIRECTION0.xx, texelSize).rgb; + + half4 o = half4((sample3 + sample4 + sample8 + sample9) * DOWNSAMPLE_LQ_WEIGHT.x, 1); + o.rgb += (sample0 + sample1 + sample6 + sample5).rgb * DOWNSAMPLE_LQ_WEIGHT.y; + o.rgb += (sample1 + sample2 + sample7 + sample6).rgb * DOWNSAMPLE_LQ_WEIGHT.y; + o.rgb += (sample5 + sample6 + sample11 + sample10).rgb * DOWNSAMPLE_LQ_WEIGHT.y; + o.rgb += (sample6 + sample7 + sample12 + sample11).rgb * DOWNSAMPLE_LQ_WEIGHT.y; + + return o; + #else + return SampleBox(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + //return SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + #endif + } + + static const half DOWNSAMPLE_LINE_LQ_WEIGHT = 0.5; + static const float3 DOWNSAMPLE_LINE_LQ_DIRECTION0 = float3(1.0, -1.0, 0.0); + static const float3 DOWNSAMPLE_LINE_LQ_DIRECTION1 = float3(3.0, -3.0, 0.0); + static const float3 DOWNSAMPLE_LINE_LQ_DIRECTION2 = float3(5.0, -5.0, 0.0); + //X X X X X X X X X X X + //0 X 1 X 2 X 3 X 4 X 5 + //X X X X X X X X X X X + inline half4 DownsampleLineMQ(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize, float2 dir, float offset) + { + #if defined(MK_RENDER_PRIORITY_QUALITY) || defined(MK_RENDER_PRIORITY_BALANCED) + half3 sample1 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + dir * offset * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION1.yz + dir * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION1.yz, texelSize).rgb; + half3 sample2 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + dir * offset * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION0.yz + dir * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION0.yz, texelSize).rgb; + half3 sample3 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + dir * offset * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION0.xz + dir * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION0.xz, texelSize).rgb; + half3 sample4 = SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + dir * offset * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION1.xz + dir * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION1.xz, texelSize).rgb; + + half4 o = half4((sample1 + sample2) * DOWNSAMPLE_LINE_LQ_WEIGHT, 1); + o.rgb += (sample3 + sample4).rgb * DOWNSAMPLE_LINE_LQ_WEIGHT; + o.rgb *= DOWNSAMPLE_LINE_LQ_WEIGHT; + + return o; + #else + return SampleLine(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + //return SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + #endif + } + + #if defined(MK_RENDER_PRIORITY_QUALITY) + #define DOWNSAMPLE_LINE SampleTex2DBicubic + #else + #define DOWNSAMPLE_LINE SampleTex2D + #endif + //X X X X X X X X X X X X X X X + //0 X 1 X 2 X 3 X 4 X 5 X 6 X 7 + //X X X X X X X X X X X X X X X + inline half4 DownsampleLineHQ(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize, float2 dir, float offset) + { + #if defined(MK_RENDER_PRIORITY_QUALITY) || defined(MK_RENDER_PRIORITY_BALANCED) + half3 sample1 = DOWNSAMPLE_LINE(PASS_TEXTURE_2D(tex, samplerTex), uv + dir * offset * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION1.yz + dir * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION1.yz, texelSize).rgb; + half3 sample2 = DOWNSAMPLE_LINE(PASS_TEXTURE_2D(tex, samplerTex), uv + dir * offset * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION0.yz + dir * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION0.yz, texelSize).rgb; + half3 sample3 = DOWNSAMPLE_LINE(PASS_TEXTURE_2D(tex, samplerTex), uv + dir * offset * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION0.xz + dir * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION0.xz, texelSize).rgb; + half3 sample4 = DOWNSAMPLE_LINE(PASS_TEXTURE_2D(tex, samplerTex), uv + dir * offset * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION1.xz + dir * texelSize * DOWNSAMPLE_LINE_LQ_DIRECTION1.xz, texelSize).rgb; + + half4 o = half4((sample1 + sample2) * DOWNSAMPLE_LINE_LQ_WEIGHT, 1); + o.rgb += (sample3 + sample4).rgb * DOWNSAMPLE_LINE_LQ_WEIGHT; + o.rgb *= DOWNSAMPLE_LINE_LQ_WEIGHT; + + return o; + #else + return SampleLine(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + //return SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + #endif + } + + static const half3 UPSAMPLE_LQ_WEIGHT = half3(0.25, 0.125, 0.0625); + static const float3 UPSAMPLE_LQ_DIRECTION = float3(1, -1, 0); + //012 + //345 + //678 + inline half4 UpsampleMQ(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize) + { + #if defined(MK_RENDER_PRIORITY_QUALITY) || defined(MK_RENDER_PRIORITY_BALANCED) + half4 s = half4(0,0,0,1); + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.x; + + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv - UPSAMPLE_LQ_DIRECTION.zx * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.y; + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv - UPSAMPLE_LQ_DIRECTION.xz * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.y; + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_LQ_DIRECTION.xz * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.y; + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_LQ_DIRECTION.zx * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.y; + + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv - UPSAMPLE_LQ_DIRECTION.xx * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.z; + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_LQ_DIRECTION.xy * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.z; + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_LQ_DIRECTION.yx * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.z; + s.rgb += SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_LQ_DIRECTION.xx * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.z; + + return s; + #else + return SampleBox(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + //return SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + #endif + } + + #if defined(MK_RENDER_PRIORITY_QUALITY) + #define UPSAMPLE SampleTex2DBicubic + #else + #define UPSAMPLE SampleTex2D + #endif + static const half UPSAMPLE_HQ_WEIGHT[5] = {0.16, 0.08, 0.04, 0.02, 0.01}; + //static const float4 UPSAMPLE_HQ_DIRECTION0 = float4(1, -1, 2, -2); + //static const float3 UPSAMPLE_HQ_DIRECTION1 = float3(2, -2, 0); + //static const float3 UPSAMPLE_HQ_DIRECTION2 = float3(1, -1, 0); + //01234 + //56789 + //01234 + //56789 + //01234 + inline half4 UpsampleHQ(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 texelSize) + { + #if defined(MK_RENDER_PRIORITY_QUALITY) || defined(MK_RENDER_PRIORITY_BALANCED) + /* + half4 s = half4(0,0,0,1); + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[0]; + + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv - UPSAMPLE_HQ_DIRECTION2.zx * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[1]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv - UPSAMPLE_HQ_DIRECTION2.xz * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[1]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION2.xz * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[1]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION2.zx * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[1]; + + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv - UPSAMPLE_HQ_DIRECTION2.xx * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[2]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION2.xy * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[2]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION2.yx * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[2]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION2.xx * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[2]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION1.zx * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[2]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION1.xz * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[2]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION1.zy * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[2]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION1.yz * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[2]; + + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.wx * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[3]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.yz * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[3]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.xz * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[3]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.zx * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[3]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.zy * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[3]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.xw * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[3]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.yw * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[3]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.wy * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[3]; + + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.wz * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[4]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.zz * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[4]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.zw * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[4]; + s.rgb += SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_HQ_DIRECTION0.ww * texelSize, texelSize).rgb * UPSAMPLE_HQ_WEIGHT[4]; + + return s; + */ + + half4 s = half4(0,0,0,1); + s.rgb += UPSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.x; + + s.rgb += UPSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv - UPSAMPLE_LQ_DIRECTION.zx * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.y; + s.rgb += UPSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv - UPSAMPLE_LQ_DIRECTION.xz * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.y; + s.rgb += UPSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_LQ_DIRECTION.xz * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.y; + s.rgb += UPSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_LQ_DIRECTION.zx * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.y; + + s.rgb += UPSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv - UPSAMPLE_LQ_DIRECTION.xx * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.z; + s.rgb += UPSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_LQ_DIRECTION.xy * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.z; + s.rgb += UPSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_LQ_DIRECTION.yx * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.z; + s.rgb += UPSAMPLE(PASS_TEXTURE_2D(tex, samplerTex), uv + UPSAMPLE_LQ_DIRECTION.xx * texelSize, texelSize).rgb * UPSAMPLE_LQ_WEIGHT.z; + + return s; + #else + return SampleBox(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + //return SampleTex2DBicubic(PASS_TEXTURE_2D(tex, samplerTex), uv, texelSize); + #endif + } + + inline half4 SampleTex2DCircularChromaticAberration(DECLARE_TEXTURE_2D_ARGS(tex, samplerTex), float2 uv, float2 offset) + { + float2 uvOffset = normalize(0.5 - uv) * offset; + return half4( + SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv - uvOffset).r, + SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv).g, + SampleTex2D(PASS_TEXTURE_2D(tex, samplerTex), uv + uvOffset).b, + 1); + } + + #if defined(MK_LENS_SURFACE) + #ifndef COMPUTE_SHADER + //Common view matrix doesn't work by mixing it with legacy blit + uniform float4x4 _MKViewMatrix; + #endif + + static half3x3 LensSurfaceDiffractionScale0 = half3x3 + ( + //X and Y of scale matrix has to be doubled to get correct pivot + 2, 0, -1, + 0, 2, -1, + 0, 0, 1 + ); + + static half3x3 LensSurfaceDiffractionScale1 = half3x3 + ( + 0.5, 0, 0.5, + 0, 0.5, 0.5, + 0, 0, 1 + ); + + inline float2 LensSurfaceDiffractionUV(float2 uv) + { + float rotationView = dot(float3(VIEW_MATRIX._m00, VIEW_MATRIX._m10, VIEW_MATRIX._m20), float3(0,0,1)) + dot(float3(VIEW_MATRIX._m01, VIEW_MATRIX._m11, VIEW_MATRIX._m21), float3(0,1,0)); + float3x3 rotation = float3x3( + cos(rotationView), -sin(rotationView), 0, + sin(rotationView), cos(rotationView), 0, + 0, 0, 1 + ); + + rotation = mul(mul(LensSurfaceDiffractionScale1, rotation), LensSurfaceDiffractionScale0); + return mul(rotation, float3(uv, 1.0)).xy; + } + #endif + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Default Shader Includes + ///////////////////////////////////////////////////////////////////////////////////////////// + #ifndef COMPUTE_SHADER + const static float4 SCREEN_VERTICES[3] = + { + float4(-1.0, -1.0, 0.0, 1.0), + float4(3.0, -1.0, 0.0, 1.0), + float4(-1.0, 3.0, 0.0, 1.0) + }; + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Helpers + ///////////////////////////////////////////////////////////////////////////////////////////// + inline float4 TransformMeshPos(float4 pos) + { + #if defined(MK_LEGACY_BLIT) && defined(MK_RENDER_PIPELINE_BUILT_IN) + return UnityObjectToClipPos(pos); + #else + return float4(pos.xy, 0.0, 1.0); + #endif + } + + inline float2 SetMeshUV(float2 vertex) + { + float2 uv = (vertex + 1.0) * 0.5; + #ifdef UNITY_UV_STARTS_AT_TOP + uv = uv * float2(1.0, -1.0) + float2(0.0, 1.0); + #endif + return uv; + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // In / Out Structs + ///////////////////////////////////////////////////////////////////////////////////////////// + struct VertexInputOnlyPosition + { + float4 vertex : POSITION; + #ifdef MK_LEGACY_BLIT + float2 texcoord0 : TEXCOORD0; + #endif + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #ifdef GEOMETRY_SHADER + struct VertexInputEmpty + { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + #endif + + struct VertGeoOutputSimple + { + float4 pos : SV_POSITION; + float2 uv0 : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + struct VertGeoOutputAdvanced + { + float4 pos : SV_POSITION; + float4 uv0 : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + struct VertGeoOutputPlus + { + float4 pos : SV_POSITION; + float4 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + UNITY_VERTEX_OUTPUT_STEREO + }; + + struct VertGeoOutputDouble + { + float4 pos : SV_POSITION; + float4 uv0 : TEXCOORD0; + float4 uv1 : TEXCOORD1; + UNITY_VERTEX_OUTPUT_STEREO + }; + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Vertex + ///////////////////////////////////////////////////////////////////////////////////////////// + #ifdef GEOMETRY_SHADER + VertexInputEmpty vertEmpty(VertexInputEmpty i0) + { + VertexInputEmpty o; + UNITY_SETUP_INSTANCE_ID(i0); + UNITY_TRANSFER_INSTANCE_ID(i0, o); + INITIALIZE_STRUCT(VertexInputEmpty, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + return o; + } + #endif + + VertGeoOutputSimple vertSimple (VertexInputOnlyPosition i0) + { + VertGeoOutputSimple o; + + UNITY_SETUP_INSTANCE_ID(i0); + INITIALIZE_STRUCT(VertGeoOutputSimple, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.pos = TransformMeshPos(i0.vertex); + o.uv0 = SetMeshUV(i0.vertex.xy); + return o; + } + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Geometry + ///////////////////////////////////////////////////////////////////////////////////////////// + #ifdef GEOMETRY_SHADER + [maxvertexcount(3)] + void geomSimple(point VertexInputEmpty i0[1], inout TriangleStream tristream) + { + VertGeoOutputSimple o; + INITIALIZE_STRUCT(VertGeoOutputSimple, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_VERTEX_OUTPUT_STEREO(i0[0], o); + + o.pos = TransformMeshPos(SCREEN_VERTICES[0]); + o.uv0 = SetMeshUV(o.pos.xy); + tristream.Append(o); + + o.pos = TransformMeshPos(SCREEN_VERTICES[1]); + o.uv0 = SetMeshUV(o.pos.xy); + tristream.Append(o); + + o.pos = TransformMeshPos(SCREEN_VERTICES[2]); + o.uv0 = SetMeshUV(o.pos.xy); + tristream.Append(o); + } + #endif + + ///////////////////////////////////////////////////////////////////////////////////////////// + // Fragment Output + ///////////////////////////////////////////////////////////////////////////////////////////// + #define COUNT_ENABLED_TARGETS MK_BLOOM + MK_COPY + MK_LENS_FLARE + MK_GLARE + + #define RENDER_TARGET(target) half4 rt##target : SV_Target##target; + #define GET_RT(index) rt##index + + #if BLOOM_RT == 0 + #define GET_BLOOM_RT GET_RT(0) + #endif + + #if COPY_RT == 0 + #define GET_COPY_RT GET_RT(0) + #elif COPY_RT == 1 + #define GET_COPY_RT GET_RT(1) + #endif + + #if LENS_FLARE_RT == 0 + #define GET_LENS_FLARE_RT GET_RT(0) + #elif LENS_FLARE_RT == 1 + #define GET_LENS_FLARE_RT GET_RT(1) + #elif LENS_FLARE_RT == 2 + #define GET_LENS_FLARE_RT GET_RT(2) + #endif + + #if GLARE_RT == 0 + #define GET_GLARE0_RT GET_RT(0) + #define GET_GLARE1_RT GET_RT(1) + #define GET_GLARE2_RT GET_RT(2) + #define GET_GLARE3_RT GET_RT(3) + #elif GLARE_RT == 1 + #define GET_GLARE0_RT rt1 + #define GET_GLARE1_RT GET_RT(2) + #define GET_GLARE2_RT GET_RT(3) + #define GET_GLARE3_RT GET_RT(4) + #elif GLARE_RT == 2 + #define GET_GLARE0_RT GET_RT(2) + #define GET_GLARE1_RT GET_RT(3) + #define GET_GLARE2_RT GET_RT(4) + #define GET_GLARE3_RT GET_RT(5) + #elif GLARE_RT == 3 + #define GET_GLARE0_RT GET_RT(3) + #define GET_GLARE1_RT GET_RT(4) + #define GET_GLARE2_RT GET_RT(5) + #define GET_GLARE3_RT GET_RT(6) + #endif + + struct FragmentOutputAuto + { + #if COUNT_ENABLED_TARGETS == 2 + RENDER_TARGET(0) + RENDER_TARGET(1) + #elif COUNT_ENABLED_TARGETS == 3 + RENDER_TARGET(0) + RENDER_TARGET(1) + RENDER_TARGET(2) + #elif COUNT_ENABLED_TARGETS == 4 + RENDER_TARGET(0) + RENDER_TARGET(1) + RENDER_TARGET(2) + RENDER_TARGET(3) + #elif COUNT_ENABLED_TARGETS == 5 + RENDER_TARGET(0) + RENDER_TARGET(1) + RENDER_TARGET(2) + RENDER_TARGET(3) + RENDER_TARGET(4) + #elif COUNT_ENABLED_TARGETS == 6 + RENDER_TARGET(0) + RENDER_TARGET(1) + RENDER_TARGET(2) + RENDER_TARGET(3) + RENDER_TARGET(4) + RENDER_TARGET(5) + #else + RENDER_TARGET(0) + #endif + }; + #endif +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Common.hlsl.meta b/Assets/External/MK/MKGlow/Shaders/Inc/Common.hlsl.meta new file mode 100644 index 00000000..6f855131 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Common.hlsl.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 7a7b0270c766c5b409036f16a47aff5e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Inc/Common.hlsl + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Composite.hlsl b/Assets/External/MK/MKGlow/Shaders/Inc/Composite.hlsl new file mode 100644 index 00000000..0942a08c --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Composite.hlsl @@ -0,0 +1,178 @@ +////////////////////////////////////////////////////// +// MK Glow Composite // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +#ifndef MK_GLOW_COMPOSITE + #define MK_GLOW_COMPOSITE + + #include_with_pragmas"../Inc/Common.hlsl" + + UNIFORM_SAMPLER_AND_TEXTURE_2D(_SourceTex) + #ifdef COMPUTE_SHADER + UNIFORM_RWTEXTURE_2D(_TargetTex) + #else + uniform float2 _SourceTex_TexelSize; + #endif + + UNIFORM_SAMPLER_AND_TEXTURE_2D(_BloomTex) + #ifndef COMPUTE_SHADER + uniform float2 _BloomTex_TexelSize; + uniform half _BloomSpread; + uniform half _BloomIntensity; + uniform float _Blooming; + #endif + + #ifdef MK_LENS_FLARE + UNIFORM_SAMPLER_AND_TEXTURE_2D(_LensFlareTex) + uniform float2 _LensFlareTex_TexelSize; + uniform float _LensFlareChromaticAberration; + #endif + + #ifdef MK_LENS_SURFACE + UNIFORM_SAMPLER_AND_TEXTURE_2D_NO_SCALE(_LensSurfaceDirtTex) + UNIFORM_SAMPLER_AND_TEXTURE_2D_NO_SCALE(_LensSurfaceDiffractionTex) + #ifndef COMPUTE_SHADER + uniform half _LensSurfaceDirtIntensity; + uniform half _LensSurfaceDiffractionIntensity; + uniform float4 _LensSurfaceDirtTex_ST; + #endif + #endif + + #if (defined(MK_LENS_FLARE) || defined(MK_GLARE)) && !defined(COMPUTE_SHADER) + uniform float2 _ResolutionScale; + #endif + + #ifdef MK_GLARE + #ifdef MK_GLARE_1 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare0Tex) + uniform float2 _Glare0Tex_TexelSize; + #endif + #ifdef MK_GLARE_2 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare1Tex) + #endif + #ifdef MK_GLARE_3 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare2Tex) + #endif + #ifdef MK_GLARE_4 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare3Tex) + #endif + + #ifndef COMPUTE_SHADER + uniform half _GlareBlend; + uniform half4 _GlareIntensity; // 0 1 2 3 + uniform half4 _GlareScattering; // 0 1 2 3 + uniform half4 _GlareDirection01; // 0 1 + uniform half4 _GlareDirection23; // 2 3 + uniform float4 _GlareOffset; // 0 1 2 3 + uniform half _GlareGlobalIntensity; + #endif + #endif + + #ifndef COMPUTE_SHADER + #if defined(MK_LENS_SURFACE) && defined(MK_LENS_FLARE) + #define VertGeoOutput VertGeoOutputDouble + #define MK_LENS_SURFACE_DIFFRACTION_UV uv1.xy + #define LENS_FLARE_SPREAD uv1.zw + #elif defined(MK_LENS_SURFACE) || defined(MK_LENS_FLARE) + #define VertGeoOutput VertGeoOutputPlus + #define MK_LENS_SURFACE_DIFFRACTION_UV uv1.xy + #define LENS_FLARE_SPREAD uv1.xy + #else + #define VertGeoOutput VertGeoOutputAdvanced + #endif + + VertGeoOutput vert (VertexInputOnlyPosition i0) + { + VertGeoOutput o; + UNITY_SETUP_INSTANCE_ID(i0); + INITIALIZE_STRUCT(VertGeoOutput, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.pos = TransformMeshPos(i0.vertex); + + #ifdef MK_LEGACY_BLIT + o.uv0.xy = i0.texcoord0; + #if UNITY_UV_STARTS_AT_TOP + if (_SourceTex_TexelSize.y < 0) + o.uv0.xy = 1-o.uv0.xy; + #endif + #else + o.uv0.xy = SetMeshUV(o.pos.xy); + #endif + o.uv0.zw = BLOOM_TEXEL_SIZE * _BloomSpread; + + #ifdef MK_LENS_SURFACE + o.MK_LENS_SURFACE_DIFFRACTION_UV = LensSurfaceDiffractionUV(o.uv0.xy); + #endif + #ifdef MK_LENS_FLARE + o.LENS_FLARE_SPREAD = LENS_FLARE_TEXEL_SIZE * _LensFlareChromaticAberration * _ResolutionScale; + #endif + + return o; + } + + #ifdef GEOMETRY_SHADER + [maxvertexcount(3)] + void geom(point VertexInputEmpty i0[1], inout TriangleStream tristream) + { + VertGeoOutput o; + INITIALIZE_STRUCT(VertGeoOutput, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_VERTEX_OUTPUT_STEREO(i0[0], o); + + float2 bloomSpread = BLOOM_TEXEL_SIZE * _BloomSpread; + #ifdef MK_LENS_FLARE + float2 lensFlareSpread = LENS_FLARE_TEXEL_SIZE * _LensFlareChromaticAberration * _ResolutionScale; + #endif + + o.pos = TransformMeshPos(SCREEN_VERTICES[0]); + + o.uv0.xy = SetMeshUV(o.pos.xy); + o.uv0.zw = bloomSpread; + #ifdef MK_LENS_SURFACE + o.MK_LENS_SURFACE_DIFFRACTION_UV = LensSurfaceDiffractionUV(o.uv0.xy); + #endif + #ifdef MK_LENS_FLARE + o.LENS_FLARE_SPREAD = lensFlareSpread; + #endif + tristream.Append(o); + + o.pos = TransformMeshPos(SCREEN_VERTICES[1]); + o.uv0.xy = SetMeshUV(o.pos.xy); + o.uv0.zw = bloomSpread; + #ifdef MK_LENS_SURFACE + o.MK_LENS_SURFACE_DIFFRACTION_UV = LensSurfaceDiffractionUV(o.uv0.xy); + #endif + #ifdef MK_LENS_FLARE + o.LENS_FLARE_SPREAD = lensFlareSpread; + #endif + tristream.Append(o); + + o.pos = TransformMeshPos(SCREEN_VERTICES[2]); + o.uv0.xy = SetMeshUV(o.pos.xy); + o.uv0.zw = bloomSpread; + #ifdef MK_LENS_SURFACE + o.MK_LENS_SURFACE_DIFFRACTION_UV = LensSurfaceDiffractionUV(o.uv0.xy); + #endif + #ifdef MK_LENS_FLARE + o.LENS_FLARE_SPREAD = lensFlareSpread; + #endif + tristream.Append(o); + } + #endif + #endif + + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void Composite (uint2 id : SV_DispatchThreadID) + #else + #define HEADER half4 frag (VertGeoOutput o) : SV_Target + #endif + + HEADER + { + #include "CompositeSample.hlsl" + } +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Composite.hlsl.meta b/Assets/External/MK/MKGlow/Shaders/Inc/Composite.hlsl.meta new file mode 100644 index 00000000..1de7ef65 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Composite.hlsl.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: d34867f01bf2ac840a7d807aced58706 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Inc/Composite.hlsl + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/CompositeSample.hlsl b/Assets/External/MK/MKGlow/Shaders/Inc/CompositeSample.hlsl new file mode 100644 index 00000000..98a942b3 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/CompositeSample.hlsl @@ -0,0 +1,120 @@ + ////////////////////////////////////////////////////// +// MK Glow Composite Sample // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +#ifndef MK_GLOW_COMPOSITE_SAMPLE + #define MK_GLOW_COMPOSITE_SAMPLE + + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(o); + + #ifndef COMPUTE_SHADER + FragmentOutputAuto fO; + INITIALIZE_STRUCT(FragmentOutputAuto, fO); + #endif + + float2 foveatedUV = UV_0; + #if defined(SUPPORTS_FOVEATED_RENDERING_NON_UNIFORM_RASTER) + UNITY_BRANCH + if(_FOVEATED_RENDERING_NON_UNIFORM_RASTER) + { + foveatedUV = RemapFoveatedRenderingNonUniformToLinear(foveatedUV); + } + #endif + + half4 g = SampleTex2D(PASS_TEXTURE_2D(_BloomTex, sampler_linear_clamp_BloomTex), foveatedUV); + //g = 0; + + #if defined(MK_LENS_SURFACE) && defined(MK_NATURAL) + half4 gs = g; + #endif + + half4 source = SAMPLE_SOURCE; + g.a = source.a; + #ifdef COLORSPACE_GAMMA + half3 src = MKGammaToLinearSpace(source.rgb); + #else + half3 src = source.rgb; + #endif + + //return SAMPLE_SOURCE + lerp(half4(0.1,0,0,0), half4(0,0.1,0,0), unity_StereoEyeIndex); + //return lerp(half4(0.1,0,0,0), half4(0,0.1,0,0), unity_StereoEyeIndex); + + #ifdef MK_GLOW_DEBUG + src = 0; + #endif + + #ifdef MK_NATURAL + g.rgb = lerp(src, g.rgb, BLOOM_INTENSITY); + #else + g.rgb *= BLOOM_INTENSITY; + #if defined(MK_RENDER_PRIORITY_BALANCED) || defined(MK_RENDER_PRIORITY_QUALITY) + g.rgb = Blooming(g.rgb, BLOOMING); + #endif + #endif + + #ifdef MK_GLARE + half4 glare = 0; + #ifdef MK_GLARE_1 + glare = SampleTex2D(PASS_TEXTURE_2D(_Glare0Tex, sampler_linear_clamp_Glare0Tex), foveatedUV) * GLARE0_INTENSITY; + #endif + #ifdef MK_GLARE_2 + glare += SampleTex2D(PASS_TEXTURE_2D(_Glare1Tex, sampler_linear_clamp_Glare1Tex), foveatedUV) * GLARE1_INTENSITY; + #endif + #ifdef MK_GLARE_3 + glare += SampleTex2D(PASS_TEXTURE_2D(_Glare2Tex, sampler_linear_clamp_Glare2Tex), foveatedUV) * GLARE2_INTENSITY; + #endif + #ifdef MK_GLARE_4 + glare += SampleTex2D(PASS_TEXTURE_2D(_Glare3Tex, sampler_linear_clamp_Glare3Tex), foveatedUV) * GLARE3_INTENSITY; + #endif + #ifdef MK_NATURAL + glare.rgb = max(0, lerp(src.rgb, glare.rgb * 0.25, GLARE_GLOBAL_INTENSITY)); + #else + glare *= GLARE_GLOBAL_INTENSITY; + #endif + + g.rgb = max(0, lerp(g.rgb, glare.rgb, GLARE_BLEND)); + #endif + + #ifdef MK_LENS_FLARE + g.rgb += SampleTex2DCircularChromaticAberration(PASS_TEXTURE_2D(_LensFlareTex, sampler_linear_clamp_LensFlareTex), foveatedUV, LENS_FLARE_CHROMATIC_ABERRATION).rgb; + #endif + + #ifdef MK_LENS_SURFACE + half3 dirt = SampleTex2DNoScale(PASS_TEXTURE_2D(_LensSurfaceDirtTex, sampler_linear_clamp_LensSurfaceDirtTex), LENS_SURFACE_DIRT_UV).rgb; + half3 diffraction = SampleTex2DNoScale(PASS_TEXTURE_2D(_LensSurfaceDiffractionTex, sampler_linear_clamp_LensSurfaceDiffractionTex), LENS_DIFFRACTION_UV).rgb; + + #ifdef COLORSPACE_GAMMA + dirt = MKGammaToLinearSpace(dirt); + diffraction = MKGammaToLinearSpace(diffraction); + #endif + + #ifdef MK_NATURAL + g.rgb = lerp(g.rgb, g.rgb + gs.rgb * LENS_SURFACE_DIRT_INTENSITY, dirt); + g.rgb = lerp(g.rgb, g.rgb + gs.rgb * LENS_SURFACE_DIFFRACTION_INTENSITY, diffraction); + #else + dirt *= LENS_SURFACE_DIRT_INTENSITY; + diffraction *= LENS_SURFACE_DIFFRACTION_INTENSITY; + g.rgb = lerp(g.rgb * 3, g.rgb + g.rgb * dirt + g.rgb * diffraction, 0.5) * 0.3333h; + #endif + #endif + + //When using gamma space at least try to get a nice looking result by adding the glow in the linear space of the src even if the base color space is gamma + #ifdef MK_GLOW_COMPOSITE + #ifdef COLORSPACE_GAMMA + #ifndef MK_NATURAL + g.rgb += src.rgb; + #endif + RETURN_TARGET_TEX ConvertToColorSpace(g); + #else + #ifndef MK_NATURAL + g.rgb += src.rgb; + #endif + RETURN_TARGET_TEX g; + #endif + #else + RETURN_TARGET_TEX ConvertToColorSpace(g); + #endif +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/CompositeSample.hlsl.meta b/Assets/External/MK/MKGlow/Shaders/Inc/CompositeSample.hlsl.meta new file mode 100644 index 00000000..7f55d9ef --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/CompositeSample.hlsl.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 1cfcfb8dd3c5fa84895efedacb1af92e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Inc/CompositeSample.hlsl + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Copy.hlsl b/Assets/External/MK/MKGlow/Shaders/Inc/Copy.hlsl new file mode 100644 index 00000000..74598a58 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Copy.hlsl @@ -0,0 +1,28 @@ +////////////////////////////////////////////////////// +// MK Glow Copy // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +#ifndef MK_GLOW_COPY + #define MK_GLOW_COPY + + #include_with_pragmas"../Inc/Common.hlsl" + + UNIFORM_SAMPLER_AND_TEXTURE_2D(_SourceTex) + + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void Copy (uint2 id : SV_DispatchThreadID) + UNIFORM_RWTEXTURE_2D(_TargetTex); + #else + #define HEADER half4 frag (VertGeoOutputSimple o) : SV_Target + #endif + + HEADER + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(o); + RETURN_TARGET_TEX SAMPLE_SOURCE; + } +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Copy.hlsl.meta b/Assets/External/MK/MKGlow/Shaders/Inc/Copy.hlsl.meta new file mode 100644 index 00000000..2dc98cef --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Copy.hlsl.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 5920487793b2f7f4890b357ac3232b75 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Inc/Copy.hlsl + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Debug.hlsl b/Assets/External/MK/MKGlow/Shaders/Inc/Debug.hlsl new file mode 100644 index 00000000..2fc76d3f --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Debug.hlsl @@ -0,0 +1,423 @@ +////////////////////////////////////////////////////// +// MK Glow Debug // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +#ifndef MK_GLOW_DEBUG + #define MK_GLOW_DEBUG + + #include_with_pragmas"../Inc/Common.hlsl" + + #ifdef COMPUTE_SHADER + UNIFORM_RWTEXTURE_2D(_TargetTex) + #endif + #if defined(MK_DEBUG_RAW_BLOOM) + UNIFORM_SAMPLER_AND_TEXTURE_2D(_SourceTex) + #ifndef COMPUTE_SHADER + uniform float2 _SourceTex_TexelSize; + #ifndef MK_NATURAL + uniform half2 _BloomThreshold; + #endif + uniform half _LumaScale; + #endif + #elif defined(MK_DEBUG_RAW_LENS_FLARE) + UNIFORM_SAMPLER_AND_TEXTURE_2D(_SourceTex) + #ifndef COMPUTE_SHADER + uniform float2 _SourceTex_TexelSize; + uniform half2 _LensFlareThreshold; + uniform half _LumaScale; + #endif + #elif defined(MK_DEBUG_RAW_GLARE) + UNIFORM_SAMPLER_AND_TEXTURE_2D(_SourceTex) + #ifndef COMPUTE_SHADER + uniform float2 _SourceTex_TexelSize; + uniform half2 _GlareThreshold; + uniform half _LumaScale; + #endif + #elif defined(MK_DEBUG_LENS_FLARE) + #ifndef COMPUTE_SHADER + uniform float2 _ResolutionScale; + uniform float _LensFlareChromaticAberration; + uniform float2 _LensFlareTex_TexelSize; + #endif + UNIFORM_SAMPLER_AND_TEXTURE_2D(_LensFlareTex) + #elif defined(MK_DEBUG_GLARE) + #ifndef COMPUTE_SHADER + uniform float2 _ResolutionScale; + uniform float2 _Glare0Tex_TexelSize; + + uniform half _GlareBlend; + uniform half _GlareGlobalIntensity; + uniform half4 _GlareIntensity; // 0 1 2 3 + uniform half4 _GlareScattering; // 0 1 2 3 + uniform half4 _GlareDirection01; // 0 1 + uniform half4 _GlareDirection23; // 2 3 + uniform float4 _GlareOffset; // 0 1 2 3 + uniform float _Blooming; + #endif + + #ifdef MK_GLARE_1 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare0Tex) + #endif + #ifdef MK_GLARE_2 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare1Tex) + #endif + #ifdef MK_GLARE_3 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare2Tex) + #endif + #ifdef MK_GLARE_4 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare3Tex) + #endif + #elif defined(MK_DEBUG_COMPOSITE) + UNIFORM_SAMPLER_AND_TEXTURE_2D(_SourceTex) + UNIFORM_SAMPLER_AND_TEXTURE_2D(_BloomTex) + #ifndef COMPUTE_SHADER + uniform float2 _BloomTex_TexelSize; + uniform half _BloomSpread; + uniform half _BloomIntensity; + uniform float _Blooming; + #endif + + #ifdef MK_LENS_FLARE + UNIFORM_SAMPLER_AND_TEXTURE_2D(_LensFlareTex) + #ifndef COMPUTE_SHADER + uniform float2 _LensFlareTex_TexelSize; + uniform float _LensFlareChromaticAberration; + #endif + #endif + + #ifdef MK_LENS_SURFACE + #ifndef COMPUTE_SHADER + uniform half _LensSurfaceDirtIntensity; + uniform half _LensSurfaceDiffractionIntensity; + uniform float4 _LensSurfaceDirtTex_ST; + #endif + UNIFORM_SAMPLER_AND_TEXTURE_2D_NO_SCALE(_LensSurfaceDirtTex) + UNIFORM_SAMPLER_AND_TEXTURE_2D_NO_SCALE(_LensSurfaceDiffractionTex) + #endif + + #if defined(MK_LENS_FLARE) || defined(MK_GLARE) + #ifndef COMPUTE_SHADER + uniform float2 _ResolutionScale; + #endif + #endif + + #ifdef MK_GLARE + #ifndef COMPUTE_SHADER + uniform float2 _Glare0Tex_TexelSize; + uniform half _GlareBlend; + uniform half _GlareGlobalIntensity; + uniform half4 _GlareIntensity; // 0 1 2 3 + uniform half4 _GlareScattering; // 0 1 2 3 + uniform half4 _GlareDirection01; // 0 1 + uniform half4 _GlareDirection23; // 2 3 + uniform float4 _GlareOffset; // 0 1 2 3 + #endif + #ifdef MK_GLARE_1 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare0Tex) + #endif + #ifdef MK_GLARE_2 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare1Tex) + #endif + #ifdef MK_GLARE_3 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare2Tex) + #endif + #ifdef MK_GLARE_4 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare3Tex) + #endif + #endif + #else + #ifndef COMPUTE_SHADER + uniform float2 _BloomTex_TexelSize; + #endif + UNIFORM_SAMPLER_AND_TEXTURE_2D(_BloomTex) + uniform half _BloomSpread; + uniform half _BloomIntensity; + uniform float _Blooming; + #endif + + #ifndef COMPUTE_SHADER + #ifdef MK_DEBUG_COMPOSITE + #if defined(MK_LENS_SURFACE) && defined(MK_LENS_FLARE) + #define VertGeoOutput VertGeoOutputDouble + #define MK_LENS_SURFACE_DIFFRACTION_UV uv1.xy + #define LENS_FLARE_SPREAD uv1.zw + #elif defined(MK_LENS_SURFACE) || defined(MK_LENS_FLARE) + #define VertGeoOutput VertGeoOutputPlus + #define MK_LENS_SURFACE_DIFFRACTION_UV uv1.xy + #define LENS_FLARE_SPREAD uv1.xy + #else + #define VertGeoOutput VertGeoOutputAdvanced + #endif + #else + #if defined(MK_LENS_FLARE) || defined(MK_DEBUG_LENS_FLARE) + #define LENS_FLARE_SPREAD uv0.zw + #define VertGeoOutput VertGeoOutputAdvanced + #else + #define VertGeoOutput VertGeoOutputAdvanced + #endif + #endif + + VertGeoOutput vert (VertexInputOnlyPosition i0) + { + VertGeoOutput o; + UNITY_SETUP_INSTANCE_ID(i0); + INITIALIZE_STRUCT(VertGeoOutput, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.pos = TransformMeshPos(i0.vertex); + + #ifdef MK_LEGACY_BLIT + o.uv0.xy = i0.texcoord0; + #if UNITY_UV_STARTS_AT_TOP + #if defined(MK_DEBUG_RAW_BLOOM) || defined(MK_DEBUG_RAW_LENS_FLARE) || defined(MK_DEBUG_RAW_GLARE) + if (_SourceTex_TexelSize.y < 0) + o.uv0.xy = 1-o.uv0.xy; + #elif defined(MK_DEBUG_LENS_FLARE) + if (_LensFlareTex_TexelSize.y < 0) + o.uv0.xy = 1-o.uv0.xy; + #elif defined(MK_DEBUG_GLARE) + if (_Glare0Tex_TexelSize.y < 0) + o.uv0.xy = 1-o.uv0.xy; + #elif defined(MK_DEBUG_COMPOSITE) + if (_BloomTex_TexelSize.y < 0) + o.uv0.xy = 1-o.uv0.xy; + #else //MK_DEBUG_BLOOM + if (_BloomTex_TexelSize.y < 0) + o.uv0.xy = 1-o.uv0.xy; + #endif + #endif + #else + o.uv0.xy = SetMeshUV(o.pos.xy); + #endif + + #if defined(MK_DEBUG_BLOOM) || defined(MK_DEBUG_COMPOSITE) + o.uv0.zw = BLOOM_TEXEL_SIZE * _BloomSpread; + #endif + + #if defined(MK_DEBUG_COMPOSITE) && defined(MK_LENS_SURFACE) + o.MK_LENS_SURFACE_DIFFRACTION_UV = LensSurfaceDiffractionUV(o.uv0.xy); + #endif + #if defined(MK_LENS_FLARE) && defined(MK_DEBUG_COMPOSITE) || defined(MK_DEBUG_LENS_FLARE) + o.LENS_FLARE_SPREAD = LENS_FLARE_TEXEL_SIZE * _LensFlareChromaticAberration * _ResolutionScale; + #endif + + return o; + } + + #ifdef GEOMETRY_SHADER + [maxvertexcount(3)] + void geom(point VertexInputEmpty i0[1], inout TriangleStream tristream) + { + VertGeoOutput o; + INITIALIZE_STRUCT(VertGeoOutput, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_VERTEX_OUTPUT_STEREO(i0[0], o); + + #if defined(MK_DEBUG_BLOOM) || defined(MK_DEBUG_COMPOSITE) + float2 bloomSpread = BLOOM_TEXEL_SIZE * _BloomSpread; + #endif + #if defined(MK_LENS_FLARE) && defined(MK_DEBUG_COMPOSITE) || defined(MK_DEBUG_LENS_FLARE) + float2 lensFlareSpread = LENS_FLARE_TEXEL_SIZE * _LensFlareChromaticAberration * _ResolutionScale; + #endif + + o.pos = TransformMeshPos(SCREEN_VERTICES[0]); + o.uv0.xy = SetMeshUV(o.pos.xy); + #if defined(MK_DEBUG_BLOOM) || defined(MK_DEBUG_COMPOSITE) + o.uv0.zw = bloomSpread; + #endif + #if defined(MK_DEBUG_COMPOSITE) && defined(MK_LENS_SURFACE) + o.MK_LENS_SURFACE_DIFFRACTION_UV = LensSurfaceDiffractionUV(o.uv0.xy); + #endif + #if defined(MK_LENS_FLARE) && defined(MK_DEBUG_COMPOSITE) || defined(MK_DEBUG_LENS_FLARE) + o.LENS_FLARE_SPREAD = lensFlareSpread; + #endif + tristream.Append(o); + + o.pos = TransformMeshPos(SCREEN_VERTICES[1]); + o.uv0.xy = SetMeshUV(o.pos.xy); + #if defined(MK_DEBUG_BLOOM) || defined(MK_DEBUG_COMPOSITE) + o.uv0.zw = bloomSpread; + #endif + #if defined(MK_DEBUG_COMPOSITE) && defined(MK_LENS_SURFACE) + o.MK_LENS_SURFACE_DIFFRACTION_UV = LensSurfaceDiffractionUV(o.uv0.xy); + #endif + #if defined(MK_LENS_FLARE) && defined(MK_DEBUG_COMPOSITE) || defined(MK_DEBUG_LENS_FLARE) + o.LENS_FLARE_SPREAD = lensFlareSpread; + #endif + tristream.Append(o); + + o.pos = TransformMeshPos(SCREEN_VERTICES[2]); + o.uv0.xy = SetMeshUV(o.pos.xy); + #if defined(MK_DEBUG_BLOOM) || defined(MK_DEBUG_COMPOSITE) + o.uv0.zw = bloomSpread; + #endif + #if defined(MK_DEBUG_COMPOSITE) && defined(MK_LENS_SURFACE) + o.MK_LENS_SURFACE_DIFFRACTION_UV = LensSurfaceDiffractionUV(o.uv0.xy); + #endif + #if defined(MK_LENS_FLARE) && defined(MK_DEBUG_COMPOSITE) || defined(MK_DEBUG_LENS_FLARE) + o.LENS_FLARE_SPREAD = lensFlareSpread; + #endif + tristream.Append(o); + } + #endif + #endif + + #if defined(MK_DEBUG_RAW_BLOOM) || defined(MK_DEBUG_RAW_LENS_FLARE) || defined(MK_DEBUG_RAW_GLARE) + #ifndef COMPUTE_SHADER + #define HEADER half4 frag (VertGeoOutput o) : SV_Target + #endif + #endif + #ifdef MK_DEBUG_RAW_BLOOM + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void DebugRawBloom (uint2 id : SV_DispatchThreadID) + #endif + HEADER + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(o); + #ifndef MK_NATURAL + RETURN_TARGET_TEX ConvertToColorSpace(half4(LuminanceThreshold(Presample(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), UV_0, SOURCE_TEXEL_SIZE).rgb, BLOOM_THRESHOLD, LUMA_SCALE), 1)); + #else + RETURN_TARGET_TEX ConvertToColorSpace(half4(NaturalRel(Presample(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), UV_0, SOURCE_TEXEL_SIZE).rgb, LUMA_SCALE), 1)); + #endif + } + #elif defined(MK_DEBUG_RAW_LENS_FLARE) + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void DebugRawLensFlare (uint2 id : SV_DispatchThreadID) + #endif + HEADER + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(o); + #ifdef MK_NATURAL + RETURN_TARGET_TEX ConvertToColorSpace(half4(NaturalRel(Presample(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), UV_0, SOURCE_TEXEL_SIZE).rgb, LUMA_SCALE), 1)); + #else + RETURN_TARGET_TEX ConvertToColorSpace(half4(LuminanceThreshold(Presample(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), UV_0, SOURCE_TEXEL_SIZE).rgb, LENS_FLARE_THRESHOLD, LUMA_SCALE), 1)); + #endif + } + #elif defined(MK_DEBUG_RAW_GLARE) + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void DebugRawGlare (uint2 id : SV_DispatchThreadID) + #endif + HEADER + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(o); + half screenFade = ScreenFade(UV_0, 0.75, 0.0); + #ifdef MK_NATURAL + RETURN_TARGET_TEX ConvertToColorSpace(half4(NaturalRel(Presample(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), UV_0, SOURCE_TEXEL_SIZE).rgb, LUMA_SCALE), 1) * screenFade); + #else + RETURN_TARGET_TEX ConvertToColorSpace(half4(LuminanceThreshold(Presample(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), UV_0, SOURCE_TEXEL_SIZE).rgb, GLARE_THRESHOLD, LUMA_SCALE), 1) * screenFade); + #endif + } + #elif defined(MK_DEBUG_GLARE) + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void DebugGlare (uint2 id : SV_DispatchThreadID) + #else + #define HEADER half4 frag (VertGeoOutputSimple o) : SV_Target + #endif + HEADER + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(o); + + #if defined(SUPPORTS_FOVEATED_RENDERING_NON_UNIFORM_RASTER) + if (_FOVEATED_RENDERING_NON_UNIFORM_RASTER) + { + UV_0 = RemapFoveatedRenderingNonUniformToLinear(UV_0); + } + #endif + + half4 glare = 0; + #ifdef MK_GLARE_1 + glare = GaussianBlur1D(PASS_TEXTURE_2D(_Glare0Tex, sampler_linear_clamp_Glare0Tex), UV_0, GLARE0_TEX_TEXEL_SIZE * RESOLUTION_SCALE, GLARE0_SCATTERING, GLARE0_DIRECTION, GLARE0_OFFSET) * GLARE0_INTENSITY; + #endif + #ifdef MK_GLARE_2 + glare += GaussianBlur1D(PASS_TEXTURE_2D(_Glare1Tex, sampler_linear_clamp_Glare1Tex), UV_0, GLARE0_TEX_TEXEL_SIZE * RESOLUTION_SCALE, GLARE1_SCATTERING, GLARE1_DIRECTION, GLARE1_OFFSET) * GLARE1_INTENSITY; + #endif + #ifdef MK_GLARE_3 + glare += GaussianBlur1D(PASS_TEXTURE_2D(_Glare2Tex, sampler_linear_clamp_Glare2Tex), UV_0, GLARE0_TEX_TEXEL_SIZE * RESOLUTION_SCALE, GLARE2_SCATTERING, GLARE2_DIRECTION, GLARE2_OFFSET) * GLARE2_INTENSITY; + #endif + #ifdef MK_GLARE_4 + glare += GaussianBlur1D(PASS_TEXTURE_2D(_Glare3Tex, sampler_linear_clamp_Glare3Tex), UV_0, GLARE0_TEX_TEXEL_SIZE * RESOLUTION_SCALE, GLARE3_SCATTERING, GLARE3_DIRECTION, GLARE3_OFFSET) * GLARE3_INTENSITY; + #endif + + #ifdef MK_NATURAL + glare.rgb = max(0, lerp(half3(0,0,0), glare.rgb * 0.25, GLARE_GLOBAL_INTENSITY)); + #else + glare *= GLARE_GLOBAL_INTENSITY; + #endif + + glare.rgb = lerp(half3(0,0,0), glare.rgb, GLARE_BLEND); + + #if defined(MK_RENDER_PRIORITY_BALANCED) || defined(MK_RENDER_PRIORITY_QUALITY) + glare.rgb = Blooming(glare.rgb, BLOOMING); + #endif + + RETURN_TARGET_TEX ConvertToColorSpace(glare); + } + #elif defined(MK_DEBUG_LENS_FLARE) + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void DebugLensFlare (uint2 id : SV_DispatchThreadID) + #else + #define HEADER half4 frag (VertGeoOutput o) : SV_Target + #endif + HEADER + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(o); + + #if defined(SUPPORTS_FOVEATED_RENDERING_NON_UNIFORM_RASTER) + if (_FOVEATED_RENDERING_NON_UNIFORM_RASTER) + { + UV_0 = RemapFoveatedRenderingNonUniformToLinear(UV_0); + } + #endif + + RETURN_TARGET_TEX ConvertToColorSpace(SampleTex2DCircularChromaticAberration(PASS_TEXTURE_2D(_LensFlareTex, sampler_linear_clamp_LensFlareTex), UV_0, LENS_FLARE_CHROMATIC_ABERRATION)); + } + #elif defined(MK_DEBUG_COMPOSITE) + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void DebugComposite (uint2 id : SV_DispatchThreadID) + #else + #define HEADER half4 frag (VertGeoOutput o) : SV_Target + #endif + + HEADER + { + #include "CompositeSample.hlsl" + } + #else + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void DebugBloom (uint2 id : SV_DispatchThreadID) + #else + #define HEADER half4 frag (VertGeoOutput o) : SV_Target + #endif + HEADER + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(o); + + #if defined(SUPPORTS_FOVEATED_RENDERING_NON_UNIFORM_RASTER) + if (_FOVEATED_RENDERING_NON_UNIFORM_RASTER) + { + UV_0 = RemapFoveatedRenderingNonUniformToLinear(UV_0); + } + #endif + + #ifdef MK_RENDER_PRIORITY_QUALITY + half4 g = UpsampleHQ(PASS_TEXTURE_2D(_BloomTex, sampler_linear_clamp_BloomTex), UV_0, BLOOM_TEXEL_SIZE * _BloomSpread); + #else + half4 g = SampleTex2D(PASS_TEXTURE_2D(_BloomTex, sampler_linear_clamp_BloomTex), UV_0); + #endif + + #ifdef MK_NATURAL + g.rgb = lerp(half3(0,0,0), g.rgb, BLOOM_INTENSITY); + #else + g.rgb *= BLOOM_INTENSITY; + #endif + + g.rgb = Blooming(g.rgb, BLOOMING); + + RETURN_TARGET_TEX ConvertToColorSpace(g); + } + #endif +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Debug.hlsl.meta b/Assets/External/MK/MKGlow/Shaders/Inc/Debug.hlsl.meta new file mode 100644 index 00000000..04fbf0ce --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Debug.hlsl.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 112faacb207ae184da3ea1e2e20002f8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Inc/Debug.hlsl + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Downsample.hlsl b/Assets/External/MK/MKGlow/Shaders/Inc/Downsample.hlsl new file mode 100644 index 00000000..d15929b0 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Downsample.hlsl @@ -0,0 +1,110 @@ +////////////////////////////////////////////////////// +// MK Glow Downsample // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// +#ifndef MK_GLOW_DOWNSAMPLE + #define MK_GLOW_DOWNSAMPLE + + #include_with_pragmas"../Inc/Common.hlsl" + + #ifdef MK_BLOOM + UNIFORM_SAMPLER_AND_TEXTURE_2D(_BloomTex) + #ifdef COMPUTE_SHADER + UNIFORM_RWTEXTURE_2D(_BloomTargetTex) + #else + uniform float2 _BloomTex_TexelSize; + #endif + #endif + + #ifdef MK_LENS_FLARE + UNIFORM_SAMPLER_AND_TEXTURE_2D(_LensFlareTex) + #ifdef COMPUTE_SHADER + UNIFORM_RWTEXTURE_2D(_LensFlareTargetTex) + #else + uniform float2 _LensFlareTex_TexelSize; + #endif + #endif + + #ifdef MK_GLARE + #ifdef COMPUTE_SHADER + #ifdef MK_GLARE_1 + UNIFORM_RWTEXTURE_2D(_Glare0TargetTex) + #endif + #ifdef MK_GLARE_2 + UNIFORM_RWTEXTURE_2D(_Glare1TargetTex) + #endif + #ifdef MK_GLARE_3 + UNIFORM_RWTEXTURE_2D(_Glare2TargetTex) + #endif + #ifdef MK_GLARE_4 + UNIFORM_RWTEXTURE_2D(_Glare3TargetTex) + #endif + #else + uniform float2 _Glare0Tex_TexelSize; + uniform float2 _ResolutionScale; + + uniform half4 _GlareScattering; // 0 1 2 3 + uniform half4 _GlareDirection01; // 0 1 + uniform half4 _GlareDirection23; // 2 3 + uniform float4 _GlareOffset; // 0 1 2 3 + #endif + + #ifdef MK_GLARE_1 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare0Tex) + #endif + #ifdef MK_GLARE_2 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare1Tex) + #endif + #ifdef MK_GLARE_3 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare2Tex) + #endif + #ifdef MK_GLARE_4 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare3Tex) + #endif + #endif + + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void Downsample (uint2 id : SV_DispatchThreadID) + #else + #define HEADER FragmentOutputAuto frag (VertGeoOutputSimple o) + #endif + + HEADER + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(o); + #ifndef COMPUTE_SHADER + FragmentOutputAuto fO; + INITIALIZE_STRUCT(FragmentOutputAuto, fO); + #endif + + #ifdef MK_BLOOM + BLOOM_RENDER_TARGET = DownsampleHQ(PASS_TEXTURE_2D(_BloomTex, sampler_linear_clamp_BloomTex), BLOOM_UV, BLOOM_TEXEL_SIZE); + #endif + + #ifdef MK_LENS_FLARE + LENS_FLARE_RENDER_TARGET = DownsampleMQ(PASS_TEXTURE_2D(_LensFlareTex, sampler_linear_clamp_LensFlareTex), LENS_FLARE_UV, LENS_FLARE_TEXEL_SIZE); + #endif + + #ifdef MK_GLARE + #ifdef MK_GLARE_1 + GLARE0_RENDER_TARGET = DownsampleLineMQ(PASS_TEXTURE_2D(_Glare0Tex, sampler_linear_clamp_Glare0Tex), GLARE_UV, GLARE0_TEXEL_SIZE * RESOLUTION_SCALE, GLARE0_DIRECTION, GLARE0_OFFSET); + #endif + #ifdef MK_GLARE_2 + GLARE1_RENDER_TARGET = DownsampleLineMQ(PASS_TEXTURE_2D(_Glare1Tex, sampler_linear_clamp_Glare1Tex), GLARE_UV, GLARE0_TEXEL_SIZE * RESOLUTION_SCALE, GLARE1_DIRECTION, GLARE1_OFFSET); + #endif + #ifdef MK_GLARE_3 + GLARE2_RENDER_TARGET = DownsampleLineMQ(PASS_TEXTURE_2D(_Glare2Tex, sampler_linear_clamp_Glare2Tex), GLARE_UV, GLARE0_TEXEL_SIZE * RESOLUTION_SCALE, GLARE2_DIRECTION, GLARE2_OFFSET); + #endif + #ifdef MK_GLARE_4 + GLARE3_RENDER_TARGET = DownsampleLineMQ(PASS_TEXTURE_2D(_Glare3Tex, sampler_linear_clamp_Glare3Tex), GLARE_UV, GLARE0_TEXEL_SIZE * RESOLUTION_SCALE, GLARE3_DIRECTION, GLARE3_OFFSET); + #endif + #endif + + #ifndef COMPUTE_SHADER + return fO; + #endif + } +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Downsample.hlsl.meta b/Assets/External/MK/MKGlow/Shaders/Inc/Downsample.hlsl.meta new file mode 100644 index 00000000..20d9058e --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Downsample.hlsl.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: d63fb70577add0e4490464ced338a8b2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Inc/Downsample.hlsl + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Presample.hlsl b/Assets/External/MK/MKGlow/Shaders/Inc/Presample.hlsl new file mode 100644 index 00000000..68c69047 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Presample.hlsl @@ -0,0 +1,199 @@ +////////////////////////////////////////////////////// +// MK Glow Pre Sample // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +#ifndef MK_GLOW_PRE_SAMPLE + #define MK_GLOW_PRE_SAMPLE + + #include_with_pragmas"../Inc/Common.hlsl" + + UNIFORM_SAMPLER_AND_TEXTURE_2D(_SourceTex) + #ifndef COMPUTE_SHADER + uniform float2 _SourceTex_TexelSize; + uniform half _LumaScale; + #endif + #ifdef MK_BLOOM + #ifdef COMPUTE_SHADER + UNIFORM_RWTEXTURE_2D(_BloomTargetTex) + #else + #ifndef MK_NATURAL + uniform half2 _BloomThreshold; + #endif + #endif + #endif + + #ifdef MK_COPY + #ifdef COMPUTE_SHADER + UNIFORM_RWTEXTURE_2D(_CopyTargetTex) + #endif + #endif + + static const float2 UV_HALF = half2(0.5, 0.5); + + #ifdef MK_LENS_FLARE + UNIFORM_SAMPLER_AND_TEXTURE_2D_NO_SCALE(_LensFlareColorRamp) + + #ifdef COMPUTE_SHADER + UNIFORM_RWTEXTURE_2D(_LensFlareTargetTex) + #else + #ifndef MK_NATURAL + uniform half2 _LensFlareThreshold; + #endif + uniform half4 _LensFlareGhostParams; //count, dispersal, fade, _intensity + uniform half3 _LensFlareHaloParams; //size, fade, _intensity + #endif + #endif + + #ifdef MK_GLARE + #ifdef COMPUTE_SHADER + UNIFORM_RWTEXTURE_2D(_Glare0TargetTex) + #else + #ifndef MK_NATURAL + uniform half2 _GlareThreshold; + #endif + #endif + #endif + + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void Presample (uint2 id : SV_DispatchThreadID) + #else + #define HEADER FragmentOutputAuto frag (VertGeoOutputSimple o) + #endif + + #ifdef MK_LENS_FLARE + inline float CreateHalo(float2 uv, float2 halfUV, float2 offset, float2 size, half intensity, half fade) + { + return pow(1.0 - length(halfUV - frac(uv + offset + size)) / length(halfUV), fade) * intensity; + } + #endif + + #ifdef UNITY_SINGLE_PASS_STEREO + #define STEREO_OFFSET float2(0.1875,0) + #endif + + HEADER + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(o); + #ifndef COMPUTE_SHADER + FragmentOutputAuto fO; + INITIALIZE_STRUCT(FragmentOutputAuto, fO); + #endif + + float2 foveatedHalfUV = UV_HALF; + #if defined(SUPPORTS_FOVEATED_RENDERING_NON_UNIFORM_RASTER) + UNITY_BRANCH + if(_FOVEATED_RENDERING_NON_UNIFORM_RASTER) + { + BLOOM_UV = RemapFoveatedRenderingLinearToNonUniform(BLOOM_UV); + foveatedHalfUV = RemapFoveatedRenderingLinearToNonUniform(foveatedHalfUV); + } + #endif + + half4 source = Presample(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), BLOOM_UV, SOURCE_TEXEL_SIZE); //Bloom is always presampled + + #ifdef MK_BLOOM + half4 bloom = source; + + #ifdef MK_NATURAL + bloom = half4(NaturalRel(bloom.rgb, LUMA_SCALE), 1); + #else + bloom = half4(LuminanceThreshold(bloom.rgb, BLOOM_THRESHOLD, LUMA_SCALE), 1); + #endif + #ifdef COLORSPACE_GAMMA + bloom = GammaToLinearSpace4(bloom); + #endif + BLOOM_RENDER_TARGET = bloom; + #endif + + #ifdef MK_COPY + #ifdef COMPUTE_SHADER + COPY_RENDER_TARGET = _SourceTex[id]; + #else + COPY_RENDER_TARGET = LoadTex2D(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), UV_COPY); + #endif + #endif + + #ifdef MK_LENS_FLARE + half4 lensFlare = 0; + + [unroll(5)] + for (int i = 1; i <= LENS_FLARE_GHOST_COUNT; i++) + { + float2 offset = frac(LENS_FLARE_UV + (foveatedHalfUV - LENS_FLARE_UV) * LENS_FLARE_GHOST_DISPERSAL * i); + + half weight = pow(1.0 - length(foveatedHalfUV - offset) / length(foveatedHalfUV), LENS_FLARE_GHOST_FADE); + + #ifdef MK_NATURAL + lensFlare += half4(NaturalRel(LoadTex2D(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), offset).rgb, LUMA_SCALE).rgb * weight, 0) * LENS_FLARE_GHOST_INTENSITY; + #else + lensFlare += half4(LuminanceThreshold(LoadTex2D(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), offset).rgb, LENS_FLARE_THRESHOLD, LUMA_SCALE).rgb * weight, 0) * LENS_FLARE_GHOST_INTENSITY; + #endif + } + + half2 haloSize; + float weight; + #ifdef UNITY_SINGLE_PASS_STEREO + haloSize = normalize(foveatedHalfUV - LENS_FLARE_UV) * LENS_FLARE_HALO_SIZE * 0.5; + float4 haloSizeSP = float4(normalize(foveatedHalfUV - LENS_FLARE_UV - STEREO_OFFSET),normalize(foveatedHalfUV - LENS_FLARE_UV + STEREO_OFFSET)) * LENS_FLARE_HALO_SIZE; + weight = CreateHalo(LENS_FLARE_UV, foveatedHalfUV, STEREO_OFFSET, haloSizeSP.xy * 0.5, LENS_FLARE_HALO_INTENSITY * 0.5, LENS_FLARE_HALO_FADE * 2.0); + weight += CreateHalo(LENS_FLARE_UV, foveatedHalfUV, -STEREO_OFFSET, haloSizeSP.zw * 0.5, LENS_FLARE_HALO_INTENSITY * 0.5, LENS_FLARE_HALO_FADE * 2.0); + #else + haloSize = normalize(foveatedHalfUV - LENS_FLARE_UV) * LENS_FLARE_HALO_SIZE; + half2 haloSizeSP = normalize(foveatedHalfUV - LENS_FLARE_UV) * LENS_FLARE_HALO_SIZE; + weight = CreateHalo(LENS_FLARE_UV, foveatedHalfUV, 0, haloSizeSP, LENS_FLARE_HALO_INTENSITY, LENS_FLARE_HALO_FADE); + #endif + + #ifdef MK_NATURAL + lensFlare += half4(NaturalRel(LoadTex2D(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), LENS_FLARE_UV + haloSize).rgb * weight, LUMA_SCALE), 0); + #else + lensFlare += half4(LuminanceThreshold(LoadTex2D(PASS_TEXTURE_2D(_SourceTex, sampler_linear_clamp_SourceTex), LENS_FLARE_UV + haloSize).rgb * weight, LENS_FLARE_THRESHOLD, LUMA_SCALE), 0); + #endif + + #ifdef UNITY_SINGLE_PASS_STEREO + lensFlare *= SampleTex2DNoScale(PASS_TEXTURE_2D(_LensFlareColorRamp, sampler_linear_clamp_LensFlareColorRamp), abs(length(UV_HALF - LENS_FLARE_UV - STEREO_OFFSET)) / length(UV_HALF)); + #else + lensFlare *= SampleTex2DNoScale(PASS_TEXTURE_2D(_LensFlareColorRamp, sampler_linear_clamp_LensFlareColorRamp), abs(length(UV_HALF - LENS_FLARE_UV)) / length(UV_HALF)); + #endif + #ifdef COLORSPACE_GAMMA + lensFlare = GammaToLinearSpace4(lensFlare); + #endif + + LENS_FLARE_RENDER_TARGET = lensFlare; + #endif + + #ifdef MK_GLARE + half4 glare = source; + + #ifdef MK_NATURAL + glare = half4(NaturalRel(glare.rgb, LUMA_SCALE), 1); + #else + glare = half4(LuminanceThreshold(glare.rgb, GLARE_THRESHOLD, LUMA_SCALE), 1); + #endif + #ifdef COLORSPACE_GAMMA + glare = GammaToLinearSpace4(glare); + #endif + + half screenFade = ScreenFade(SOURCE_UV, 0.75, 0.0); + #ifdef MK_GLARE_1 + GLARE0_RENDER_TARGET = glare * screenFade; + #endif + #ifdef MK_GLARE_2 + GLARE1_RENDER_TARGET = glare * screenFade; + #endif + #ifdef MK_GLARE_3 + GLARE2_RENDER_TARGET = glare * screenFade; + #endif + #ifdef MK_GLARE_4 + GLARE3_RENDER_TARGET = glare * screenFade; + #endif + #endif + + #ifndef COMPUTE_SHADER + return fO; + #endif + } +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Presample.hlsl.meta b/Assets/External/MK/MKGlow/Shaders/Inc/Presample.hlsl.meta new file mode 100644 index 00000000..303dde89 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Presample.hlsl.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: c38b20dca860eb1409ca892320961924 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Inc/Presample.hlsl + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Sprite.hlsl b/Assets/External/MK/MKGlow/Shaders/Inc/Sprite.hlsl new file mode 100644 index 00000000..1c8a1ce0 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Sprite.hlsl @@ -0,0 +1,110 @@ +//Based on unity builtin shader +#ifndef MK_GLOW_SPRITE + #define MK_GLOW_SPRITE + + #ifdef _EMISSION_ONLY + #define EMISSION_ONLY + #endif + + #include_with_pragmas"../Inc/Common.hlsl" + #include "UnityCG.cginc" + + #ifdef UNITY_INSTANCING_ENABLED + + UNITY_INSTANCING_BUFFER_START(PerDrawSprite) + UNITY_DEFINE_INSTANCED_PROP(fixed4, unity_SpriteRendererColorArray) + UNITY_DEFINE_INSTANCED_PROP(fixed2, unity_SpriteFlipArray) + UNITY_INSTANCING_BUFFER_END(PerDrawSprite) + + #define _RendererColor UNITY_ACCESS_INSTANCED_PROP(PerDrawSprite, unity_SpriteRendererColorArray) + #define _Flip UNITY_ACCESS_INSTANCED_PROP(PerDrawSprite, unity_SpriteFlipArray) + + #endif + + CBUFFER_START(UnityPerDrawSprite) + #ifndef UNITY_INSTANCING_ENABLED + fixed4 _RendererColor; + fixed2 _Flip; + #endif + float _EnableExternalAlpha; + CBUFFER_END + + fixed4 _Color; + uniform fixed3 _EmissionColor; + uniform sampler2D _EmissionMap; + + struct appdata_t + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + inline float4 UnityFlipSprite(in float3 pos, in fixed2 flip) + { + return float4(pos.xy * flip, pos.z, 1.0); + } + + v2f SpriteVert(appdata_t IN) + { + v2f OUT; + + UNITY_SETUP_INSTANCE_ID (IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + OUT.vertex = UnityFlipSprite(IN.vertex, _Flip); + OUT.vertex = UnityObjectToClipPos(OUT.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color * _RendererColor; + + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap (OUT.vertex); + #endif + + return OUT; + } + + sampler2D _MainTex; + sampler2D _AlphaTex; + + fixed4 SampleSpriteTexture (sampler2D tex, float2 uv) + { + fixed4 color = tex2D (tex, uv); + + #if ETC1_EXTERNAL_ALPHA + fixed4 alpha = tex2D (_AlphaTex, uv); + color.a = lerp (color.a, alpha.r, _EnableExternalAlpha); + #endif + + return color; + } + + fixed4 SpriteFrag(v2f IN) : SV_Target + { + fixed4 c = SampleSpriteTexture (_MainTex, IN.texcoord) * IN.color; + fixed4 g = SampleSpriteTexture (_EmissionMap, IN.texcoord); + c.rgb += g.rgb * _EmissionColor * g.a; + c.rgb *= c.a; + return c; + } + + #ifdef EMISSION_ONLY + fixed4 SpriteNoMainFrag(v2f IN) : SV_Target + { + fixed4 g = SampleSpriteTexture (_EmissionMap, IN.texcoord); + g.a = SampleSpriteTexture (_MainTex, IN.texcoord).a * IN.color.a; + g.rgb *= _EmissionColor * g.a; + return g; + } + #endif + +#endif diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Sprite.hlsl.meta b/Assets/External/MK/MKGlow/Shaders/Inc/Sprite.hlsl.meta new file mode 100644 index 00000000..9a8df6b7 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Sprite.hlsl.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: df44eb0ddd155f045bfe2ddf660f4847 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Inc/Sprite.hlsl + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/UI.hlsl b/Assets/External/MK/MKGlow/Shaders/Inc/UI.hlsl new file mode 100644 index 00000000..65125fb3 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/UI.hlsl @@ -0,0 +1,79 @@ +//Based on unity builtin shader +//Currently this include only works for the default UI +#ifndef MK_GLOW_UI + #define MK_GLOW_UI + + #if defined(_EMISSION) + #define EMISSION + #elif defined(_EMISSION_ONLY) + #define EMISSION_ONLY + #endif + + struct appdata_t + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + float4 worldPosition : TEXCOORD1; + UNITY_VERTEX_OUTPUT_STEREO + }; + + sampler2D _MainTex; + fixed4 _Color; + fixed4 _TextureSampleAdd; + float4 _ClipRect; + float4 _MainTex_ST; + + #if defined(EMISSION) || defined(EMISSION_ONLY) + uniform fixed3 _EmissionColor; + uniform sampler2D _EmissionMap; + #endif + + v2f vert(appdata_t v) + { + v2f OUT; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + OUT.worldPosition = v.vertex; + OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); + + OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + + OUT.color = v.color * _Color; + return OUT; + } + + fixed4 frag(v2f IN) : SV_Target + { + half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; + + #ifdef UNITY_UI_CLIP_RECT + color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + #endif + + #ifdef UNITY_UI_ALPHACLIP + clip (color.a - 0.001); + #endif + + #if defined(EMISSION) + fixed4 g = tex2D(_EmissionMap, IN.texcoord); + g.rgb *= _EmissionColor; + color.rgb += g.rgb * g.a; + #elif defined(EMISSION_ONLY) + fixed4 g = tex2D(_EmissionMap, IN.texcoord); + g.rgb *= _EmissionColor; + color.rgb = g.rgb * g.a; + #endif + + return color; + } + +#endif diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/UI.hlsl.meta b/Assets/External/MK/MKGlow/Shaders/Inc/UI.hlsl.meta new file mode 100644 index 00000000..d9f435ad --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/UI.hlsl.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: cede9e68f46d0c44c98f973658fd13e1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Inc/UI.hlsl + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Upsample.hlsl b/Assets/External/MK/MKGlow/Shaders/Inc/Upsample.hlsl new file mode 100644 index 00000000..0dbf7941 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Upsample.hlsl @@ -0,0 +1,208 @@ +////////////////////////////////////////////////////// +// MK Glow Upsample // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2021 All rights reserved. // +////////////////////////////////////////////////////// + +#ifndef MK_GLOW_UPSAMPLE + #define MK_GLOW_UPSAMPLE + + #include_with_pragmas"../Inc/Common.hlsl" + + #ifdef MK_BLOOM + UNIFORM_SAMPLER_AND_TEXTURE_2D(_BloomTex) + UNIFORM_SAMPLER_AND_TEXTURE_2D(_HigherMipBloomTex) + #ifdef COMPUTE_SHADER + UNIFORM_RWTEXTURE_2D(_BloomTargetTex) + #else + uniform float _BloomSpread; + uniform float2 _BloomTex_TexelSize; + uniform float2 _HigherMipBloomTex_TexelSize; + #endif + #endif + + #ifdef MK_LENS_FLARE + UNIFORM_SAMPLER_AND_TEXTURE_2D(_LensFlareTex) + #ifdef COMPUTE_SHADER + UNIFORM_RWTEXTURE_2D(_LensFlareTargetTex) + #else + uniform float2 _LensFlareTex_TexelSize; + uniform float _LensFlareSpread; + #endif + #endif + + #ifdef MK_GLARE + #ifdef COMPUTE_SHADER + #ifdef MK_GLARE_1 + UNIFORM_RWTEXTURE_2D(_Glare0TargetTex) + #endif + #ifdef MK_GLARE_2 + UNIFORM_RWTEXTURE_2D(_Glare1TargetTex) + #endif + #ifdef MK_GLARE_3 + UNIFORM_RWTEXTURE_2D(_Glare2TargetTex) + #endif + #ifdef MK_GLARE_4 + UNIFORM_RWTEXTURE_2D(_Glare3TargetTex) + #endif + #else + uniform float2 _Glare0Tex_TexelSize; + uniform float2 _ResolutionScale; + + uniform half4 _GlareScattering; // 0 1 2 3 + uniform half4 _GlareDirection01; // 0 1 + uniform half4 _GlareDirection23; // 2 3 + uniform float4 _GlareOffset; // 0 1 2 3 + #endif + + #ifdef MK_GLARE_1 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare0Tex) + #endif + #ifdef MK_GLARE_2 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare1Tex) + #endif + #ifdef MK_GLARE_3 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare2Tex) + #endif + #ifdef MK_GLARE_4 + UNIFORM_SAMPLER_AND_TEXTURE_2D(_Glare3Tex) + #endif + #endif + + #ifndef COMPUTE_SHADER + #if defined(MK_BLOOM) && defined(MK_LENS_FLARE) + #define VERT_GEO_OUTPUT VertGeoOutputPlus + #define BLOOM_SPREAD uv0.zw + #define LENS_FLARE_SPREAD uv1.xy + #elif defined(MK_BLOOM) || defined(MK_LENS_FLARE) + #define VERT_GEO_OUTPUT VertGeoOutputAdvanced + #define BLOOM_SPREAD uv0.zw + #define LENS_FLARE_SPREAD uv0.zw + #else + #define VERT_GEO_OUTPUT VertGeoOutputSimple + #endif + + VERT_GEO_OUTPUT vert (VertexInputOnlyPosition i0) + { + VERT_GEO_OUTPUT o; + UNITY_SETUP_INSTANCE_ID(i0); + INITIALIZE_STRUCT(VERT_GEO_OUTPUT, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.pos = TransformMeshPos(i0.vertex); + o.uv0.xy = SetMeshUV(i0.vertex.xy); + + #ifdef MK_BLOOM + o.BLOOM_SPREAD = BLOOM_TEXEL_SIZE * _BloomSpread; + #endif + + #ifdef MK_LENS_FLARE + o.LENS_FLARE_SPREAD = LENS_FLARE_TEXEL_SIZE * _LensFlareSpread; + #endif + + return o; + } + + #ifdef GEOMETRY_SHADER + [maxvertexcount(3)] + void geom(point VertexInputEmpty i0[1], inout TriangleStream tristream) + { + VERT_GEO_OUTPUT o; + INITIALIZE_STRUCT(VERT_GEO_OUTPUT, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_VERTEX_OUTPUT_STEREO(i0[0], o); + + #ifdef MK_BLOOM + float2 bloomSpread = BLOOM_TEXEL_SIZE * _BloomSpread; + #endif + #ifdef MK_LENS_FLARE + float2 lensFlareSpread = LENS_FLARE_TEXEL_SIZE * _LensFlareSpread; + #endif + + o.pos = TransformMeshPos(SCREEN_VERTICES[0]); + o.uv0.xy = SetMeshUV(o.pos.xy); + #ifdef MK_BLOOM + o.BLOOM_SPREAD = bloomSpread; + #endif + #ifdef MK_LENS_FLARE + o.LENS_FLARE_SPREAD = lensFlareSpread; + #endif + tristream.Append(o); + + o.pos = TransformMeshPos(SCREEN_VERTICES[1]); + o.uv0.xy = SetMeshUV(o.pos.xy); + #ifdef MK_BLOOM + o.BLOOM_SPREAD = bloomSpread; + #endif + #ifdef MK_LENS_FLARE + o.LENS_FLARE_SPREAD = lensFlareSpread; + #endif + tristream.Append(o); + + o.pos = TransformMeshPos(SCREEN_VERTICES[2]); + o.uv0.xy = SetMeshUV(o.pos.xy); + #ifdef MK_BLOOM + o.BLOOM_SPREAD = bloomSpread; + #endif + #ifdef MK_LENS_FLARE + o.LENS_FLARE_SPREAD = lensFlareSpread; + #endif + tristream.Append(o); + } + #endif + #endif + + #ifdef COMPUTE_SHADER + #define HEADER [numthreads(8,8,1)] void Upsample (uint2 id : SV_DispatchThreadID) + #else + #define HEADER FragmentOutputAuto frag (VERT_GEO_OUTPUT o) + #endif + + HEADER + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(o); + + #ifndef COMPUTE_SHADER + FragmentOutputAuto fO; + INITIALIZE_STRUCT(FragmentOutputAuto, fO); + #endif + + #ifdef MK_BLOOM + half4 bloom = 0; + + bloom = UpsampleHQ(PASS_TEXTURE_2D(_BloomTex, sampler_linear_clamp_BloomTex), BLOOM_UV, BLOOM_UPSAMPLE_SPREAD); + #if defined(MK_RENDER_PRIORITY_QUALITY) + bloom += half4(SampleTex2DBicubic(PASS_TEXTURE_2D(_HigherMipBloomTex, sampler_linear_clamp_HigherMipBloomTex), BLOOM_UV, HIGHER_MIP_BLOOM_TEXEL_SIZE).rgb, 0); + #else + bloom += half4(SampleTex2D(PASS_TEXTURE_2D(_HigherMipBloomTex, sampler_linear_clamp_HigherMipBloomTex), BLOOM_UV).rgb, 0); + #endif + BLOOM_RENDER_TARGET = bloom; + #endif + + #ifdef MK_LENS_FLARE + LENS_FLARE_RENDER_TARGET = UpsampleMQ(PASS_TEXTURE_2D(_LensFlareTex, sampler_linear_clamp_LensFlareTex), LENS_FLARE_UV, LENS_FLARE_UPSAMPLE_SPREAD); + #endif + + //TODO: move texcoordcalculation to vertexshader + #ifdef MK_GLARE + #ifdef MK_GLARE_1 + GLARE0_RENDER_TARGET = GaussianBlur1D(PASS_TEXTURE_2D(_Glare0Tex, sampler_linear_clamp_Glare0Tex), GLARE_UV, GLARE0_TEXEL_SIZE * RESOLUTION_SCALE, GLARE0_SCATTERING, GLARE0_DIRECTION, GLARE0_OFFSET); + #endif + #ifdef MK_GLARE_2 + GLARE1_RENDER_TARGET = GaussianBlur1D(PASS_TEXTURE_2D(_Glare1Tex, sampler_linear_clamp_Glare1Tex), GLARE_UV, GLARE0_TEXEL_SIZE * RESOLUTION_SCALE, GLARE1_SCATTERING, GLARE1_DIRECTION, GLARE1_OFFSET); + #endif + #ifdef MK_GLARE_3 + GLARE2_RENDER_TARGET = GaussianBlur1D(PASS_TEXTURE_2D(_Glare2Tex, sampler_linear_clamp_Glare2Tex), GLARE_UV, GLARE0_TEXEL_SIZE * RESOLUTION_SCALE, GLARE2_SCATTERING, GLARE2_DIRECTION, GLARE2_OFFSET); + #endif + #ifdef MK_GLARE_4 + GLARE3_RENDER_TARGET = GaussianBlur1D(PASS_TEXTURE_2D(_Glare3Tex, sampler_linear_clamp_Glare3Tex), GLARE_UV, GLARE0_TEXEL_SIZE * RESOLUTION_SCALE, GLARE3_SCATTERING, GLARE3_DIRECTION, GLARE3_OFFSET); + #endif + #endif + + #ifndef COMPUTE_SHADER + return fO; + #endif + } +#endif \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/Inc/Upsample.hlsl.meta b/Assets/External/MK/MKGlow/Shaders/Inc/Upsample.hlsl.meta new file mode 100644 index 00000000..19907962 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Inc/Upsample.hlsl.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 1e7b462d0b9513d44814979c47a10300 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Inc/Upsample.hlsl + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/Selective.meta b/Assets/External/MK/MKGlow/Shaders/Selective.meta new file mode 100644 index 00000000..e9d4feb7 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Selective.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a1eb08c0d03872643bf948a12eef2783 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/Selective/MKGlowSelectiveRender.shader b/Assets/External/MK/MKGlow/Shaders/Selective/MKGlowSelectiveRender.shader new file mode 100644 index 00000000..86be7b97 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Selective/MKGlowSelectiveRender.shader @@ -0,0 +1,388 @@ +////////////////////////////////////////////////////// +// MK Glow Selective Render Shader // +// // +// Created by Michael Kremmel // +// www.michaelkremmel.de // +// Copyright © 2017 All rights reserved. // +////////////////////////////////////////////////////// +Shader "Hidden/MK/Glow/SelectiveRender" +{ + SubShader + { + Tags { "RenderType"="MKGlow" "Queue"="Transparent" "LightMode"="ForwardBase" } + Blend SrcAlpha OneMinusSrcAlpha + Pass + { + ZTest LEqual + Fog { Mode Off } + Cull Back + Lighting Off + ZWrite On + + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #pragma target 2.0 + #pragma multi_compile_instancing + + #pragma multi_compile _EMISSION + + #include "UnityCG.cginc" + + uniform sampler2D _MainTex; + uniform sampler2D _EmissionMap; + uniform fixed3 _EmissionColor; + uniform fixed4 _Color; + + struct Input + { + float2 texcoord : TEXCOORD0; + float4 vertex : POSITION; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Output + { + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + Output vert (Input i) + { + UNITY_SETUP_INSTANCE_ID(i); + Output o; + UNITY_INITIALIZE_OUTPUT(Output,o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.pos = UnityObjectToClipPos(i.vertex); + o.uv = i.texcoord.xy; + return o; + } + + fixed4 frag (Output i) : SV_TARGET + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i) + #ifdef _EMISSION + fixed4 glow = tex2D(_EmissionMap, i.uv.xy); + glow.rgb *= _EmissionColor * glow.a; + glow.a = tex2D(_MainTex, i.uv.xy).a * _Color.a; + return glow; + #else + return fixed4(0,0,0, tex2D(_MainTex, i.uv.xy).a * _Color.a); + #endif + } + ENDHLSL + } + } + SubShader + { + Tags { "RenderType"="MKGlowLegacy" "Queue"="Transparent" "LightMode"="ForwardBase"} + Blend SrcAlpha OneMinusSrcAlpha + Pass + { + ZTest LEqual + Fog { Mode Off } + Cull Back + Lighting Off + ZWrite On + + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #pragma target 2.0 + #pragma multi_compile_instancing + + #include "UnityCG.cginc" + + uniform sampler2D _MainTex; + uniform sampler2D _MKGlowTex; + uniform float4 _MKGlowTex_ST; + uniform fixed4 _MKGlowColor; + uniform half _MKGlowPower; + uniform half _MKGlowTexPower; + uniform fixed4 _Color; + + struct Input + { + float2 texcoord : TEXCOORD0; + float4 vertex : POSITION; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Output + { + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + Output vert (Input i) + { + UNITY_SETUP_INSTANCE_ID(i); + Output o; + UNITY_INITIALIZE_OUTPUT(Output,o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.pos = UnityObjectToClipPos(i.vertex); + o.uv = i.texcoord.xy; + return o; + } + + fixed4 frag (Output i) : SV_TARGET + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i) + fixed4 glow = tex2D(_MKGlowTex, i.uv.xy); + glow.rgb *= (_MKGlowColor * _MKGlowPower); + glow.rgb *= glow.a; + glow.a = tex2D(_MainTex, i.uv.xy).a * _Color.a; + return glow; + } + ENDHLSL + } + } + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="MKGlowUI" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + "LightMode"="ForwardBase" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull Off + Lighting Off + ZWrite Off + ZTest [unity_GUIZTestMode] + Blend SrcAlpha OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass + { + Name "Default" + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #define _EMISSION_ONLY + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "../Inc/UI.hlsl" + + ENDHLSL + } + } + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="MKGlowSprite" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + "LightMode"="ForwardBase" + } + + Cull Off + Lighting Off + ZWrite On + Blend One OneMinusSrcAlpha + + Pass + { + HLSLPROGRAM + #pragma vertex SpriteVert + #pragma fragment SpriteNoMainFrag + #pragma fragmentoption ARB_precision_hint_fastest + #pragma target 2.0 + #pragma multi_compile_instancing + #pragma multi_compile _ PIXELSNAP_ON + #pragma multi_compile _ ETC1_EXTERNAL_ALPHA + + #define _EMISSION_ONLY + + #include "UnityCG.cginc" + #include "../Inc/Sprite.hlsl" + + ENDHLSL + } + } + SubShader + { + Tags { "RenderType"="Opaque" "LightMode"="ForwardBase" } + Pass + { + Fog { Mode Off } + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #pragma target 2.0 + #pragma multi_compile_instancing + + #include "UnityCG.cginc" + + struct Input + { + float2 texcoord : TEXCOORD0; + float4 vertex : POSITION; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Output + { + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + Output vert (Input i) + { + UNITY_SETUP_INSTANCE_ID(i); + Output o; + UNITY_INITIALIZE_OUTPUT(Output,o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.pos = UnityObjectToClipPos (i.vertex); + o.uv = i.texcoord; + return o; + } + + fixed4 frag (Output i) : SV_TARGET + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i) + return fixed4(0,0,0,1); + } + + ENDHLSL + } + } + SubShader + { + Tags { "RenderType"="Transparent" "LightMode"="ForwardBase" } + Pass + { + Cull Off + Fog { Mode Off } + ZWrite Off + Blend SrcAlpha OneMinusSrcAlpha + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #pragma target 2.0 + #pragma multi_compile_instancing + + #include "UnityCG.cginc" + + uniform sampler2D _MainTex; + uniform float4 _MainTex_ST; + uniform fixed4 _Color; + + struct Input + { + float2 texcoord : TEXCOORD0; + float4 vertex : POSITION; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Output + { + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + Output vert (Input i) + { + UNITY_SETUP_INSTANCE_ID(i); + Output o; + UNITY_INITIALIZE_OUTPUT(Output,o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.pos = UnityObjectToClipPos (i.vertex); + o.uv = i.texcoord; + return o; + } + + fixed4 frag (Output i) : SV_TARGET + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i) + return fixed4(0,0,0, tex2D(_MainTex, i.uv).a * _Color.a); + } + + ENDHLSL + } + } + + SubShader + { + Tags { "RenderType"="TransparentCutout" "LightMode"="ForwardBase" } + Pass + { + Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #pragma target 2.0 + #pragma multi_compile_instancing + + uniform half _Cutoff; + + #include "UnityCG.cginc" + + struct Input + { + float2 texcoord : TEXCOORD0; + float4 vertex : POSITION; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Output + { + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + Output vert (Input i) + { + UNITY_SETUP_INSTANCE_ID(i); + Output o; + UNITY_INITIALIZE_OUTPUT(Output,o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.pos = UnityObjectToClipPos (i.vertex); + o.uv = i.texcoord; + return o; + } + + fixed4 frag (Output i) : SV_TARGET + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i) + clip(_Cutoff); + return fixed4(0,0,0,1); + } + + ENDHLSL + } + } +} + diff --git a/Assets/External/MK/MKGlow/Shaders/Selective/MKGlowSelectiveRender.shader.meta b/Assets/External/MK/MKGlow/Shaders/Selective/MKGlowSelectiveRender.shader.meta new file mode 100644 index 00000000..e5883ebf --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Selective/MKGlowSelectiveRender.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: c04b7cae8accdfb4e9c2648823ff39d7 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Selective/MKGlowSelectiveRender.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/Sprites.meta b/Assets/External/MK/MKGlow/Shaders/Sprites.meta new file mode 100644 index 00000000..65f912ff --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Sprites.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d39d5bf2da821f442b99098e47ca3feb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/Sprites/Sprites-Default.shader b/Assets/External/MK/MKGlow/Shaders/Sprites/Sprites-Default.shader new file mode 100644 index 00000000..2ff958a1 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Sprites/Sprites-Default.shader @@ -0,0 +1,47 @@ +//Based on unity builtin shader +Shader "MK/Glow/Sprites/Default" +{ + Properties + { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 + [HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1) + [HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1) + [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {} + [PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0 + + [NoScaleOffset] _EmissionMap ("Emission Texture", 2D) = "white" {} + [HDR] _EmissionColor ("Emission Color", Color) = (1,1,1,1) + } + + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Cull Off + Lighting Off + ZWrite Off + Blend One OneMinusSrcAlpha + + Pass + { + CGPROGRAM + #pragma vertex SpriteVert + #pragma fragment SpriteFrag + #pragma target 2.0 + #pragma multi_compile_instancing + #pragma multi_compile _ PIXELSNAP_ON + #pragma multi_compile _ ETC1_EXTERNAL_ALPHA + #include "../Inc/Sprite.hlsl" + ENDCG + } + } +} diff --git a/Assets/External/MK/MKGlow/Shaders/Sprites/Sprites-Default.shader.meta b/Assets/External/MK/MKGlow/Shaders/Sprites/Sprites-Default.shader.meta new file mode 100644 index 00000000..e9f7a190 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/Sprites/Sprites-Default.shader.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 061c63edf87832d4c81666b396d3042a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/Sprites/Sprites-Default.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/UI.meta b/Assets/External/MK/MKGlow/Shaders/UI.meta new file mode 100644 index 00000000..328d2d5b --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 84a199a0507cca147b45881af350c275 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/UI/UI-Default.shader b/Assets/External/MK/MKGlow/Shaders/UI/UI-Default.shader new file mode 100644 index 00000000..3b19f0dc --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/UI/UI-Default.shader @@ -0,0 +1,69 @@ +//Based on unity builtin shader + +Shader "MK/Glow/UI/Default" +{ + Properties + { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _ColorMask ("Color Mask", Float) = 15 + + [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 + + [NoScaleOffset] _EmissionMap ("Emission Texture", 2D) = "white" {} + [HDR] _EmissionColor ("Emission Color", Color) = (1,1,1,1) + } + + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull Off + Lighting Off + ZWrite Off + ZTest [unity_GUIZTestMode] + Blend SrcAlpha OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass + { + Name "Default" + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + #define _EMISSION + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "../Inc/UI.hlsl" + ENDHLSL + } + } +} diff --git a/Assets/External/MK/MKGlow/Shaders/UI/UI-Default.shader.meta b/Assets/External/MK/MKGlow/Shaders/UI/UI-Default.shader.meta new file mode 100644 index 00000000..3eed36db --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/UI/UI-Default.shader.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 0f9fab1ea0928f24a84c9bada8426f6e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/UI/UI-Default.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/UI/UI-DefaultFont.shader b/Assets/External/MK/MKGlow/Shaders/UI/UI-DefaultFont.shader new file mode 100644 index 00000000..2436d30a --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/UI/UI-DefaultFont.shader @@ -0,0 +1,23 @@ +//Based on unity builtin shader + +Shader "MK/Glow/UI/Default Font" { + Properties { + [PerRendererData] _MainTex ("Font Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _ColorMask ("Color Mask", Float) = 15 + + [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 + + [NoScaleOffset] _EmissionMap ("Emission Texture", 2D) = "white" {} + [HDR] _EmissionColor ("Emission Color", Color) = (1,1,1,1) + } + + FallBack "MK/Glow/UI/Default" +} diff --git a/Assets/External/MK/MKGlow/Shaders/UI/UI-DefaultFont.shader.meta b/Assets/External/MK/MKGlow/Shaders/UI/UI-DefaultFont.shader.meta new file mode 100644 index 00000000..40f3b4bb --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/UI/UI-DefaultFont.shader.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 20fc364bdf0c4b042b44538375bea09c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/UI/UI-DefaultFont.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective.meta new file mode 100644 index 00000000..6f2d0341 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d6756c76e16433043a6a296abf963b40 +folderAsset: yes +timeCreated: 1505072724 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy.meta new file mode 100644 index 00000000..b520c96f --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 601c8ec82d3ced94b92b80be849e7fea +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout.meta new file mode 100644 index 00000000..36137d01 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d749b84fcb18201429f119d965a43d9c +folderAsset: yes +timeCreated: 1505072725 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Diffuse.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Diffuse.shader new file mode 100644 index 00000000..8a921858 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Diffuse.shader @@ -0,0 +1,46 @@ +Shader "MK/Glow/Selective/Legacy/Cutout/Diffuse" { +Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} + _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + +} +SubShader { + Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy"} + LOD 200 + +CGPROGRAM +#pragma surface surf Lambert alphatest:_Cutoff +#pragma target 2.0 + +sampler2D _MainTex; +fixed4 _Color; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + c.rgb += (d.rgb * _MKGlowTexStrength); + o.Albedo = c.rgb; + o.Alpha = c.a; +} +ENDCG +} + +Fallback "Legacy Shaders/Transparent/Cutout/VertexLit" +} + diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Diffuse.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Diffuse.shader.meta new file mode 100644 index 00000000..b0aacea8 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Diffuse.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: f8ae815e0dcd2fb4384b2918ef1784b4 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Diffuse.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumpSpec.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumpSpec.shader new file mode 100644 index 00000000..63800e99 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumpSpec.shader @@ -0,0 +1,54 @@ +Shader "MK/Glow/Selective/Legacy/Cutout/DiffuseBumpSpec" { +Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) + _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 + _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} + _BumpMap ("Normalmap", 2D) = "bump" {} + _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + +} + +SubShader { + Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy"} + LOD 400 + +CGPROGRAM +#pragma surface surf BlinnPhong alphatest:_Cutoff +#pragma target 2.0 + +sampler2D _MainTex; +sampler2D _BumpMap; +fixed4 _Color; +half _Shininess; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_BumpMap; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + o.Albedo = tex.rgb * _Color.rgb + (d.rgb * _MKGlowTexStrength); + o.Gloss = tex.a; + o.Alpha = tex.a * _Color.a; + o.Specular = _Shininess; + o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); +} +ENDCG +} + +FallBack "Legacy Shaders/Transparent/Cutout/VertexLit" +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumpSpec.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumpSpec.shader.meta new file mode 100644 index 00000000..af5b3cbb --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumpSpec.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 24b3052680172f24189449c9b00a0941 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumpSpec.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumped.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumped.shader new file mode 100644 index 00000000..363d90cd --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumped.shader @@ -0,0 +1,49 @@ +Shader "MK/Glow/Selective/Legacy/Cutout/DiffuseBumped" { +Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} + _BumpMap ("Normalmap", 2D) = "bump" {} + _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 +} + +SubShader { + Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy"} + LOD 300 + +CGPROGRAM +#pragma surface surf Lambert alphatest:_Cutoff +#pragma target 2.0 + +sampler2D _MainTex; +sampler2D _BumpMap; +fixed4 _Color; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_BumpMap; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + c.rgb += (d.rgb * _MKGlowTexStrength); + o.Albedo = c.rgb; + o.Alpha = c.a; + o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); +} +ENDCG +} + +FallBack "Legacy Shaders/Transparent/Cutout/Diffuse" +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumped.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumped.shader.meta new file mode 100644 index 00000000..34b3e4ea --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumped.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 77e9a53f1daa9e0488691cd39c5ce1a6 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-DiffuseBumped.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Glossy.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Glossy.shader new file mode 100644 index 00000000..2464c281 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Glossy.shader @@ -0,0 +1,49 @@ +Shader "MK/Glow/Selective/Legacy/Cutout/Glossy" { +Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) + _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 + _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} + _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 +} + +SubShader { + Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy"} + LOD 300 + +CGPROGRAM +#pragma surface surf BlinnPhong alphatest:_Cutoff +#pragma target 2.0 + +sampler2D _MainTex; +fixed4 _Color; +half _Shininess; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + o.Albedo = tex.rgb * _Color.rgb + (d.rgb * _MKGlowTexStrength); + o.Gloss = tex.a; + o.Alpha = tex.a * _Color.a; + o.Specular = _Shininess; +} +ENDCG +} + +Fallback "Legacy Shaders/Transparent/Cutout/VertexLit" +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Glossy.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Glossy.shader.meta new file mode 100644 index 00000000..df4319ac --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Glossy.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 9eeb8bb0d16a15a4689fd124c301013d +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Cutout/MK_Cutout-Glossy.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin.meta new file mode 100644 index 00000000..6e62940c --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 779c3cf9950190c4a9fd5e12e9bdc2c1 +folderAsset: yes +timeCreated: 1505072724 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Diffuse.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Diffuse.shader new file mode 100644 index 00000000..cc451f6b --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Diffuse.shader @@ -0,0 +1,54 @@ +Shader "MK/Glow/Selective/Legacy/Illumin/Diffuse" { +Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} + _Illum ("Illumin (A)", 2D) = "white" {} + _EmissionLM ("Emission (Lightmapper)", Float) = 0 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + +} +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 200 + +CGPROGRAM +#pragma surface surf Lambert +#pragma target 2.0 + +sampler2D _MainTex; +sampler2D _Illum; +fixed4 _Color; +fixed _Emission; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_Illum; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); + fixed4 c = tex * _Color; + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + c.rgb += (d.rgb * _MKGlowTexStrength); + o.Albedo = c.rgb; + o.Emission = c.rgb * tex2D(_Illum, IN.uv_Illum).a; +#if defined (UNITY_PASS_META) + o.Emission *= _Emission.rrr; +#endif + o.Alpha = c.a; +} +ENDCG +} +FallBack "Legacy Shaders/Self-Illumin/VertexLit" +CustomEditor "LegacyIlluminShaderGUI" +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Diffuse.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Diffuse.shader.meta new file mode 100644 index 00000000..0aa9c57f --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Diffuse.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 3116dc5d2d459014eb4d26279676bac8 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Diffuse.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumpSpec.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumpSpec.shader new file mode 100644 index 00000000..f0b6c3f7 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumpSpec.shader @@ -0,0 +1,62 @@ +Shader "MK/Glow/Selective/Legacy/Illumin/DiffuseBumpSpec" { +Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) + _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 + _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} + _Illum ("Illumin (A)", 2D) = "white" {} + _BumpMap ("Normalmap", 2D) = "bump" {} + _EmissionLM ("Emission (Lightmapper)", Float) = 0 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + +} +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 400 +CGPROGRAM +#pragma surface surf BlinnPhong +#pragma target 2.0 + +sampler2D _MainTex; +sampler2D _BumpMap; +sampler2D _Illum; +fixed4 _Color; +half _Shininess; +fixed _Emission; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_Illum; + float2 uv_BumpMap; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); + fixed4 c = tex * _Color; + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + c.rgb += (d.rgb * _MKGlowTexStrength); + o.Albedo = c.rgb; + o.Emission = c.rgb * tex2D(_Illum, IN.uv_Illum).a; +#if defined (UNITY_PASS_META) + o.Emission *= _Emission.rrr; +#endif + o.Gloss = tex.a; + o.Alpha = c.a; + o.Specular = _Shininess; + o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); +} +ENDCG +} +FallBack "Legacy Shaders/Self-Illumin/Specular" +CustomEditor "LegacyIlluminShaderGUI" +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumpSpec.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumpSpec.shader.meta new file mode 100644 index 00000000..19c118f8 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumpSpec.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: fcd55b46a2393854490a0c0227143c19 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumpSpec.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumped.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumped.shader new file mode 100644 index 00000000..2e2574e1 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumped.shader @@ -0,0 +1,71 @@ +Shader "MK/Glow/Selective/Legacy/Illumin/DiffuseBumped" { +Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} + _Illum ("Illumin (A)", 2D) = "white" {} + _BumpMap ("Normalmap", 2D) = "bump" {} + _EmissionLM ("Emission (Lightmapper)", Float) = 0 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + +} +CGINCLUDE +sampler2D _MainTex; +sampler2D _BumpMap; +sampler2D _Illum; +fixed4 _Color; +fixed _Emission; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_Illum; + float2 uv_BumpMap; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); + fixed4 c = tex * _Color; + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + c.rgb += (d.rgb * _MKGlowTexStrength); + o.Albedo = c.rgb; + o.Emission = c.rgb * tex2D(_Illum, IN.uv_Illum).a; +#if defined (UNITY_PASS_META) + o.Emission *= _Emission.rrr; +#endif + o.Alpha = c.a; + o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); +} +ENDCG + +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 300 + + CGPROGRAM + #pragma surface surf Lambert + #pragma target 2.0 + ENDCG +} + +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 300 + + CGPROGRAM + #pragma surface surf Lambert nodynlightmap + ENDCG +} + +FallBack "Legacy Shaders/Self-Illumin/Diffuse" +CustomEditor "LegacyIlluminShaderGUI" + +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumped.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumped.shader.meta new file mode 100644 index 00000000..e32612d8 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumped.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: fac84b4723b809249a5c2677f01b7b86 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-DiffuseBumped.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Glossy.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Glossy.shader new file mode 100644 index 00000000..5a296a2c --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Glossy.shader @@ -0,0 +1,59 @@ +Shader "MK/Glow/Selective/Legacy/Illumin/Glossy" { +Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) + _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 + _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} + _Illum ("Illumin (A)", 2D) = "white" {} + _EmissionLM ("Emission (Lightmapper)", Float) = 0 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + +} +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 300 + +CGPROGRAM +#pragma surface surf BlinnPhong +#pragma target 2.0 + +sampler2D _MainTex; +sampler2D _Illum; +fixed4 _Color; +half _Shininess; +fixed _Emission; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_Illum; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); + fixed4 c = tex * _Color; + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + c.rgb += (d.rgb * _MKGlowTexStrength); + o.Albedo = c.rgb; + o.Emission = c.rgb * tex2D(_Illum, IN.uv_Illum).a; +#if defined (UNITY_PASS_META) + o.Emission *= _Emission.rrr; +#endif + o.Gloss = tex.a; + o.Alpha = c.a; + o.Specular = _Shininess; +} +ENDCG +} +FallBack "Legacy Shaders/Self-Illumin/Diffuse" +CustomEditor "LegacyIlluminShaderGUI" +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Glossy.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Glossy.shader.meta new file mode 100644 index 00000000..05efed5b --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Glossy.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 1e9f5070bb59d4749ac7ae2b066204d9 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Illumin/MK_Illumin-Glossy.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandard.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandard.shader new file mode 100644 index 00000000..75cf44c8 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandard.shader @@ -0,0 +1,307 @@ +Shader "MK/Glow/Selective/Standard" +{ + Properties + { + _Color("Color", Color) = (1,1,1,1) + _MainTex("Albedo", 2D) = "white" {} + + _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 + + _Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5 + _GlossMapScale("Smoothness Scale", Range(0.0, 1.0)) = 1.0 + [Enum(Metallic Alpha,0,Albedo Alpha,1)] _SmoothnessTextureChannel ("Smoothness texture channel", Float) = 0 + + [Gamma] _Metallic("Metallic", Range(0.0, 1.0)) = 0.0 + _MetallicGlossMap("Metallic", 2D) = "white" {} + + [ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0 + [ToggleOff] _GlossyReflections("Glossy Reflections", Float) = 1.0 + + _BumpScale("Scale", Float) = 1.0 + _BumpMap("Normal Map", 2D) = "bump" {} + + _Parallax ("Height Scale", Range (0.005, 0.08)) = 0.02 + _ParallaxMap ("Height Map", 2D) = "black" {} + + _OcclusionStrength("Strength", Range(0.0, 1.0)) = 1.0 + _OcclusionMap("Occlusion", 2D) = "white" {} + + _EmissionColor("Color", Color) = (0,0,0) + _EmissionMap("Emission", 2D) = "white" {} + + _DetailMask("Detail Mask", 2D) = "white" {} + + _DetailAlbedoMap("Detail Albedo x2", 2D) = "grey" {} + _DetailNormalMapScale("Scale", Float) = 1.0 + _DetailNormalMap("Normal Map", 2D) = "bump" {} + + [Enum(UV0,0,UV1,1)] _UVSec ("UV Set for secondary textures", Float) = 0 + + + // Blending state + [HideInInspector] _Mode ("__mode", Float) = 0.0 + [HideInInspector] _SrcBlend ("__src", Float) = 1.0 + [HideInInspector] _DstBlend ("__dst", Float) = 0.0 + [HideInInspector] _ZWrite ("__zw", Float) = 1.0 + } + + CGINCLUDE + #define UNITY_SETUP_BRDF_INPUT MetallicSetup + ENDCG + + SubShader + { + Tags { "RenderType" = "MKGlow" "PerformanceChecks"="False" } + LOD 300 + + Pass + { + Name "FORWARD" + Tags { "LightMode" = "ForwardBase" } + + Blend [_SrcBlend] [_DstBlend] + ZWrite [_ZWrite] + + CGPROGRAM + #pragma target 3.0 + + #pragma shader_feature _NORMALMAP + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _EMISSION + #pragma shader_feature _METALLICGLOSSMAP + #pragma shader_feature ___ _DETAIL_MULX2 + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF + #pragma shader_feature _ _GLOSSYREFLECTIONS_OFF + #pragma shader_feature _PARALLAXMAP + + #pragma multi_compile_fwdbase + #pragma multi_compile_fog + #pragma multi_compile_instancing + + #pragma vertex vertBase + #pragma fragment fragBase + #include "UnityStandardCoreForward.cginc" + + ENDCG + } + + Pass + { + Name "FORWARD_DELTA" + Tags { "LightMode" = "ForwardAdd" } + Blend [_SrcBlend] One + Fog { Color (0,0,0,0) } + ZWrite Off + ZTest LEqual + + CGPROGRAM + #pragma target 3.0 + + #pragma shader_feature _NORMALMAP + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _METALLICGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF + #pragma shader_feature ___ _DETAIL_MULX2 + #pragma shader_feature _PARALLAXMAP + + #pragma multi_compile_fwdadd_fullshadows + #pragma multi_compile_fog + + #pragma vertex vertAdd + #pragma fragment fragAdd + #include "UnityStandardCoreForward.cginc" + + ENDCG + } + + Pass { + Name "ShadowCaster" + Tags { "LightMode" = "ShadowCaster" } + + ZWrite On ZTest LEqual + + CGPROGRAM + #pragma target 3.0 + + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _METALLICGLOSSMAP + #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _PARALLAXMAP + #pragma multi_compile_shadowcaster + #pragma multi_compile_instancing + + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + + #include "UnityStandardShadow.cginc" + + ENDCG + } + Pass + { + Name "DEFERRED" + Tags { "LightMode" = "Deferred" } + + CGPROGRAM + #pragma target 3.0 + #pragma exclude_renderers nomrt + + #pragma shader_feature _NORMALMAP + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _EMISSION + #pragma shader_feature _METALLICGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF + #pragma shader_feature ___ _DETAIL_MULX2 + #pragma shader_feature _PARALLAXMAP + + #pragma multi_compile_prepassfinal + #pragma multi_compile_instancing + + #pragma vertex vertDeferred + #pragma fragment fragDeferred + + #include "UnityStandardCore.cginc" + + ENDCG + } + + Pass + { + Name "META" + Tags { "LightMode"="Meta" } + + Cull Off + + CGPROGRAM + #pragma vertex vert_meta + #pragma fragment frag_meta + + #pragma shader_feature _EMISSION + #pragma shader_feature _METALLICGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature ___ _DETAIL_MULX2 + #pragma shader_feature EDITOR_VISUALIZATION + + #include "UnityStandardMeta.cginc" + ENDCG + } + } + + SubShader + { + Tags { "RenderType"="MKGlow" "PerformanceChecks"="False" } + LOD 150 + + Pass + { + Name "FORWARD" + Tags { "LightMode" = "ForwardBase" } + + Blend [_SrcBlend] [_DstBlend] + ZWrite [_ZWrite] + + CGPROGRAM + #pragma target 2.0 + + #pragma shader_feature _NORMALMAP + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _EMISSION + #pragma shader_feature _METALLICGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF + #pragma shader_feature _ _GLOSSYREFLECTIONS_OFF + + #pragma skip_variants SHADOWS_SOFT DIRLIGHTMAP_COMBINED + + #pragma multi_compile_fwdbase + #pragma multi_compile_fog + + #pragma vertex vertBase + #pragma fragment fragBase + #include "UnityStandardCoreForward.cginc" + + ENDCG + } + + Pass + { + Name "FORWARD_DELTA" + Tags { "LightMode" = "ForwardAdd" } + Blend [_SrcBlend] One + Fog { Color (0,0,0,0) } + ZWrite Off + ZTest LEqual + + CGPROGRAM + #pragma target 2.0 + + #pragma shader_feature _NORMALMAP + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _METALLICGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF + #pragma shader_feature ___ _DETAIL_MULX2 + #pragma skip_variants SHADOWS_SOFT + + #pragma multi_compile_fwdadd_fullshadows + #pragma multi_compile_fog + + #pragma vertex vertAdd + #pragma fragment fragAdd + #include "UnityStandardCoreForward.cginc" + + ENDCG + } + + Pass { + Name "ShadowCaster" + Tags { "LightMode" = "ShadowCaster" } + + ZWrite On ZTest LEqual + + CGPROGRAM + #pragma target 2.0 + + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _METALLICGLOSSMAP + #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma skip_variants SHADOWS_SOFT + #pragma multi_compile_shadowcaster + + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + + #include "UnityStandardShadow.cginc" + + ENDCG + } + + Pass + { + Name "META" + Tags { "LightMode"="Meta" } + + Cull Off + + CGPROGRAM + #pragma vertex vert_meta + #pragma fragment frag_meta + + #pragma shader_feature _EMISSION + #pragma shader_feature _METALLICGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature ___ _DETAIL_MULX2 + #pragma shader_feature EDITOR_VISUALIZATION + + #include "UnityStandardMeta.cginc" + ENDCG + } + } + + + FallBack "VertexLit" + CustomEditor "MK.Glow.Legacy.Editor.SelectiveStandardShaderGUI" +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandard.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandard.shader.meta new file mode 100644 index 00000000..548ba418 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandard.shader.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 34a47d205ffc45e47949b1581df454f1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandard.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandardSpecular.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandardSpecular.shader new file mode 100644 index 00000000..e508c1c2 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandardSpecular.shader @@ -0,0 +1,305 @@ +Shader "MK/Glow/Selective/Standard (Specular setup)" +{ + Properties + { + _Color("Color", Color) = (1,1,1,1) + _MainTex("Albedo", 2D) = "white" {} + + _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 + + _Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5 + _GlossMapScale("Smoothness Factor", Range(0.0, 1.0)) = 1.0 + [Enum(Specular Alpha,0,Albedo Alpha,1)] _SmoothnessTextureChannel ("Smoothness texture channel", Float) = 0 + + _SpecColor("Specular", Color) = (0.2,0.2,0.2) + _SpecGlossMap("Specular", 2D) = "white" {} + [ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0 + [ToggleOff] _GlossyReflections("Glossy Reflections", Float) = 1.0 + + _BumpScale("Scale", Float) = 1.0 + _BumpMap("Normal Map", 2D) = "bump" {} + + _Parallax ("Height Scale", Range (0.005, 0.08)) = 0.02 + _ParallaxMap ("Height Map", 2D) = "black" {} + + _OcclusionStrength("Strength", Range(0.0, 1.0)) = 1.0 + _OcclusionMap("Occlusion", 2D) = "white" {} + + _EmissionColor("Color", Color) = (0,0,0) + _EmissionMap("Emission", 2D) = "white" {} + + _DetailMask("Detail Mask", 2D) = "white" {} + + _DetailAlbedoMap("Detail Albedo x2", 2D) = "grey" {} + _DetailNormalMapScale("Scale", Float) = 1.0 + _DetailNormalMap("Normal Map", 2D) = "bump" {} + + [Enum(UV0,0,UV1,1)] _UVSec ("UV Set for secondary textures", Float) = 0 + + [HideInInspector] _Mode ("__mode", Float) = 0.0 + [HideInInspector] _SrcBlend ("__src", Float) = 1.0 + [HideInInspector] _DstBlend ("__dst", Float) = 0.0 + [HideInInspector] _ZWrite ("__zw", Float) = 1.0 + } + + CGINCLUDE + #define UNITY_SETUP_BRDF_INPUT SpecularSetup + ENDCG + + SubShader + { + Tags { "RenderType" = "MKGlow" "PerformanceChecks"="False" } + LOD 300 + + Pass + { + Name "FORWARD" + Tags { "LightMode" = "ForwardBase" } + + Blend [_SrcBlend] [_DstBlend] + ZWrite [_ZWrite] + + CGPROGRAM + #pragma target 3.0 + + #pragma shader_feature _NORMALMAP + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _EMISSION + #pragma shader_feature _SPECGLOSSMAP + #pragma shader_feature ___ _DETAIL_MULX2 + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF + #pragma shader_feature _ _GLOSSYREFLECTIONS_OFF + #pragma shader_feature _PARALLAXMAP + + #pragma multi_compile_fwdbase + #pragma multi_compile_fog + #pragma multi_compile_instancing + + #pragma vertex vertBase + #pragma fragment fragBase + #include "UnityStandardCoreForward.cginc" + + ENDCG + } + + Pass + { + Name "FORWARD_DELTA" + Tags { "LightMode" = "ForwardAdd" } + Blend [_SrcBlend] One + Fog { Color (0,0,0,0) } + ZWrite Off + ZTest LEqual + + CGPROGRAM + #pragma target 3.0 + + #pragma shader_feature _NORMALMAP + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _SPECGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF + #pragma shader_feature ___ _DETAIL_MULX2 + #pragma shader_feature _PARALLAXMAP + + #pragma multi_compile_fwdadd_fullshadows + #pragma multi_compile_fog + + #pragma vertex vertAdd + #pragma fragment fragAdd + #include "UnityStandardCoreForward.cginc" + + ENDCG + } + + Pass { + Name "ShadowCaster" + Tags { "LightMode" = "ShadowCaster" } + + ZWrite On ZTest LEqual + + CGPROGRAM + #pragma target 3.0 + + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _SPECGLOSSMAP + #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _PARALLAXMAP + #pragma multi_compile_shadowcaster + #pragma multi_compile_instancing + + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + + #include "UnityStandardShadow.cginc" + + ENDCG + } + + Pass + { + Name "DEFERRED" + Tags { "LightMode" = "Deferred" } + + CGPROGRAM + #pragma target 3.0 + #pragma exclude_renderers nomrt + + #pragma shader_feature _NORMALMAP + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _EMISSION + #pragma shader_feature _SPECGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF + #pragma shader_feature ___ _DETAIL_MULX2 + #pragma shader_feature _PARALLAXMAP + + #pragma multi_compile_prepassfinal + #pragma multi_compile_instancing + + #pragma vertex vertDeferred + #pragma fragment fragDeferred + + #include "UnityStandardCore.cginc" + + ENDCG + } + + Pass + { + Name "META" + Tags { "LightMode"="Meta" } + + Cull Off + + CGPROGRAM + #pragma vertex vert_meta + #pragma fragment frag_meta + + #pragma shader_feature _EMISSION + #pragma shader_feature _SPECGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature ___ _DETAIL_MULX2 + #pragma shader_feature EDITOR_VISUALIZATION + + #include "UnityStandardMeta.cginc" + ENDCG + } + } + + SubShader + { + Tags { "RenderType" = "MKGlow" "PerformanceChecks"="False" } + LOD 150 + + Pass + { + Name "FORWARD" + Tags { "LightMode" = "ForwardBase" } + + Blend [_SrcBlend] [_DstBlend] + ZWrite [_ZWrite] + + CGPROGRAM + #pragma target 2.0 + + #pragma shader_feature _NORMALMAP + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _EMISSION + #pragma shader_feature _SPECGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF + #pragma shader_feature _ _GLOSSYREFLECTIONS_OFF + #pragma shader_feature ___ _DETAIL_MULX2 + + #pragma skip_variants SHADOWS_SOFT DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED + + #pragma multi_compile_fwdbase + #pragma multi_compile_fog + + #pragma vertex vertBase + #pragma fragment fragBase + #include "UnityStandardCoreForward.cginc" + + ENDCG + } + + Pass + { + Name "FORWARD_DELTA" + Tags { "LightMode" = "ForwardAdd" } + Blend [_SrcBlend] One + Fog { Color (0,0,0,0) } + ZWrite Off + ZTest LEqual + + CGPROGRAM + #pragma target 2.0 + + #pragma shader_feature _NORMALMAP + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _SPECGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF + #pragma shader_feature ___ _DETAIL_MULX2 + + #pragma skip_variants SHADOWS_SOFT + + #pragma multi_compile_fwdadd_fullshadows + #pragma multi_compile_fog + + #pragma vertex vertAdd + #pragma fragment fragAdd + #include "UnityStandardCoreForward.cginc" + + ENDCG + } + + Pass { + Name "ShadowCaster" + Tags { "LightMode" = "ShadowCaster" } + + ZWrite On ZTest LEqual + + CGPROGRAM + #pragma target 2.0 + + #pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON + #pragma shader_feature _SPECGLOSSMAP + #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma skip_variants SHADOWS_SOFT + #pragma multi_compile_shadowcaster + + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + + #include "UnityStandardShadow.cginc" + + ENDCG + } + Pass + { + Name "META" + Tags { "LightMode"="Meta" } + + Cull Off + + CGPROGRAM + #pragma vertex vert_meta + #pragma fragment frag_meta + + #pragma shader_feature _EMISSION + #pragma shader_feature _SPECGLOSSMAP + #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature ___ _DETAIL_MULX2 + #pragma shader_feature EDITOR_VISUALIZATION + + #include "UnityStandardMeta.cginc" + ENDCG + } + } + + FallBack "VertexLit" + CustomEditor "MK.Glow.Legacy.Editor.SelectiveStandardShaderGUI" +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandardSpecular.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandardSpecular.shader.meta new file mode 100644 index 00000000..0d21b3cd --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandardSpecular.shader.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 8425d75d63304e6469fbae53f4345ef7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/MKGlowStandardSpecular.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal.meta new file mode 100644 index 00000000..88534b3c --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 00797bdbf19397a47be005d224024009 +folderAsset: yes +timeCreated: 1505072724 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Diffuse.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Diffuse.shader new file mode 100644 index 00000000..96b42866 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Diffuse.shader @@ -0,0 +1,46 @@ +Shader "MK/Glow/Selective/Legacy/Normal/Diffuse" +{ + Properties + { + _Color ("Main Color", Color) = (1,1,1,1) + _MainTex ("Base (RGB)", 2D) = "white" {} + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,2.5)) = 1.0 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + + } +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 200 + +CGPROGRAM +#pragma surface surf Lambert +#pragma target 2.0 + +sampler2D _MainTex; +fixed4 _Color; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + c.rgb += (d.rgb * _MKGlowTexStrength); + o.Albedo = c.rgb; + o.Alpha = c.a; +} +ENDCG +} + +Fallback "Legacy Shaders/VertexLit" +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Diffuse.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Diffuse.shader.meta new file mode 100644 index 00000000..c66fb7f3 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Diffuse.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 3f387b3c7760d5a488b5596b42425701 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Diffuse.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumpSpec.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumpSpec.shader new file mode 100644 index 00000000..643bc95b --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumpSpec.shader @@ -0,0 +1,66 @@ +Shader "MK/Glow/Selective/Legacy/Normal/DiffuseBumpSpec" +{ + Properties + { + _Color ("Main Color", Color) = (1,1,1,1) + _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) + _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 + _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} + _BumpMap ("Normalmap", 2D) = "bump" {} + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + + } +CGINCLUDE +sampler2D _MainTex; +sampler2D _BumpMap; +fixed4 _Color; +half _Shininess; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_BumpMap; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + o.Albedo = tex.rgb * _Color.rgb + (d.rgb * _MKGlowTexStrength); + o.Gloss = tex.a; + o.Alpha = tex.a * _Color.a; + o.Specular = _Shininess; + o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); +} +ENDCG + +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 400 + + CGPROGRAM + #pragma surface surf BlinnPhong + #pragma target 2.0 + ENDCG +} + +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 400 + + CGPROGRAM + #pragma surface surf BlinnPhong nodynlightmap + #pragma target 2.0 + ENDCG +} + +FallBack "Legacy Shaders/Specular" +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumpSpec.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumpSpec.shader.meta new file mode 100644 index 00000000..fcd96547 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumpSpec.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 4c92d5f259dea094797d1243dbfc5332 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumpSpec.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumped.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumped.shader new file mode 100644 index 00000000..02cc047e --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumped.shader @@ -0,0 +1,50 @@ +Shader "MK/Glow/Selective/Legacy/Normal/DiffuseBumped" +{ + Properties + { + _Color ("Main Color", Color) = (1,1,1,1) + _MainTex ("Base (RGB)", 2D) = "white" {} + _BumpMap ("Normalmap", 2D) = "bump" {} + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + + } +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 300 + +CGPROGRAM +#pragma surface surf Lambert +#pragma target 2.0 + +sampler2D _MainTex; +sampler2D _BumpMap; +fixed4 _Color; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_BumpMap; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + c.rgb += (d.rgb * _MKGlowTexStrength); + o.Albedo = c.rgb; + o.Alpha = c.a; + o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); +} +ENDCG +} + +FallBack "Legacy Shaders/Diffuse" +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumped.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumped.shader.meta new file mode 100644 index 00000000..6c5d794b --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumped.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 9327f5d2876b1c2428ceeb044fe2f403 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-DiffuseBumped.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Glossy.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Glossy.shader new file mode 100644 index 00000000..60a64cbc --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Glossy.shader @@ -0,0 +1,51 @@ +Shader "MK/Glow/Selective/Legacy/Normal/Glossy" +{ + Properties + { + _Color ("Main Color", Color) = (1,1,1,1) + _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) + _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 + _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + + } + +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 300 + +CGPROGRAM +#pragma surface surf BlinnPhong +#pragma target 2.0 + +sampler2D _MainTex; +fixed4 _Color; +half _Shininess; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + o.Albedo = tex.rgb * _Color.rgb + (d.rgb * _MKGlowTexStrength); + o.Gloss = tex.a; + o.Alpha = tex.a * _Color.a; + o.Specular = _Shininess; +} +ENDCG +} + +Fallback "Legacy Shaders/VertexLit" +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Glossy.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Glossy.shader.meta new file mode 100644 index 00000000..d12982ad --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Glossy.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: f31cfd87593ab97408eaf6c31ff6fcec +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Normal/MK_Normal-Glossy.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other.meta new file mode 100644 index 00000000..a8b37af9 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 40fa80a90b3a51546ad41229d8a7ee4f +folderAsset: yes +timeCreated: 1505072724 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Illumin-Diffuse.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Illumin-Diffuse.shader new file mode 100644 index 00000000..a4002ecc --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Illumin-Diffuse.shader @@ -0,0 +1,54 @@ +//Based on unity builtin shader + +Shader "MK/Glow/Selective/Legacy/Self-Illumin/Diffuse" { +Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _MainTex ("Base (RGB)", 2D) = "white" {} + _Illum ("Illumin (A)", 2D) = "white" {} + _Emission ("Emission (Lightmapper)", Float) = 1.0 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,2.5)) = 1.0 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 +} +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 200 + +CGPROGRAM +#pragma surface surf Lambert + +sampler2D _MainTex; +fixed4 _Color; +sampler2D _Illum; +fixed _Emission; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_Illum; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 tex = tex2D(_MainTex, IN.uv_MainTex) * _Color; + fixed4 c = tex * _Color; + o.Albedo = c.rgb; + o.Emission = c.rgb * tex2D(_Illum, IN.uv_Illum).a; +#if defined (UNITY_PASS_META) + o.Emission *= _Emission.rrr; +#endif + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + o.Emission += (d.rgb * _MKGlowTexStrength); + o.Alpha = c.a; +} +ENDCG +} +FallBack "Legacy Shaders/Self-Illumin/VertexLit" +CustomEditor "LegacyIlluminShaderGUI" +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Illumin-Diffuse.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Illumin-Diffuse.shader.meta new file mode 100644 index 00000000..356aaba4 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Illumin-Diffuse.shader.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: a6b700a358a79f445add9a15b906f33b +timeCreated: 1494467491 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Illumin-Diffuse.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Mobile-Diffuse.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Mobile-Diffuse.shader new file mode 100644 index 00000000..5d75d3e3 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Mobile-Diffuse.shader @@ -0,0 +1,48 @@ +//Based on unity builtin shader + +// Simplified Diffuse shader. Differences from regular Diffuse one: +// - no Main Color +// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. + +Shader "MK/Glow/Selective/Legacy/Mobile/Diffuse" { +Properties { + _MainTex ("Base (RGB)", 2D) = "white" {} + _Color ("Main Color", Color) = (1,1,1,1) + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,2.5)) = 1.0 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 +} +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 150 + +CGPROGRAM +#pragma surface surf Lambert noforwardadd + +sampler2D _MainTex; +fixed4 _Color; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 c = tex2D(_MainTex, IN.uv_MainTex)*_Color; + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + c.rgb += (d.rgb * _MKGlowTexStrength); + o.Albedo = c.rgb; + o.Alpha = c.a; +} +ENDCG +} + +Fallback "Mobile/VertexLit" +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Mobile-Diffuse.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Mobile-Diffuse.shader.meta new file mode 100644 index 00000000..8c23b8b3 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Mobile-Diffuse.shader.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 0fc06dbae827e7646bd0850ff121daa5 +timeCreated: 1494467490 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Mobile-Diffuse.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Unlit-Normal.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Unlit-Normal.shader new file mode 100644 index 00000000..aa26045d --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Unlit-Normal.shader @@ -0,0 +1,82 @@ +//Based on unity builtin shader + +// Unlit shader. Simplest possible textured shader. +// - no lighting +// - no lightmap support +// - no per-material color + +Shader "MK/Glow/Selective/Legacy/Unlit/Texture" { +Properties { + _MainTex ("Base (RGB)", 2D) = "white" {} + _Color ("Main Color", Color) = (1,1,1,1) + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,2.5)) = 1.0 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 +} + +SubShader { + Tags { "RenderType"="MKGlowLegacy" } + LOD 100 + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f { + float4 vertex : SV_POSITION; + float2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + float2 uv_MKGlowTex : TEXCOORD2; + UNITY_VERTEX_OUTPUT_STEREO + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + fixed4 _Color; + + sampler2D _MKGlowTex; + float4 _MKGlowTex_ST; + half _MKGlowTexStrength; + fixed4 _MKGlowTexColor; + + v2f vert (appdata_t v) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.vertex = UnityObjectToClipPos(v.vertex); + o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + o.uv_MKGlowTex = TRANSFORM_TEX(v.texcoord, _MKGlowTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + fixed4 col = tex2D(_MainTex, i.texcoord) * _Color; + fixed3 d = tex2D(_MKGlowTex, i.uv_MKGlowTex) * _MKGlowTexColor; + col.rgb += (d.rgb * _MKGlowTexStrength); + UNITY_APPLY_FOG(i.fogCoord, col); + UNITY_OPAQUE_ALPHA(col.a); + return col; + } + ENDCG + } +} + +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Unlit-Normal.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Unlit-Normal.shader.meta new file mode 100644 index 00000000..9d60c54a --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Unlit-Normal.shader.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: e6f9f025efa86ad4c807ab5b845f3bba +timeCreated: 1494467491 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Other/MK_Unlit-Normal.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle.meta new file mode 100644 index 00000000..56236c0d --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: eec0656ac95fa1b48ab4e34507e6092a +folderAsset: yes +timeCreated: 1505072724 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Add.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Add.shader new file mode 100644 index 00000000..6f9b30e7 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Add.shader @@ -0,0 +1,99 @@ +//Based on unity builtin shader + +Shader "MK/Glow/Selective/Legacy/Particles/Additive" { +Properties { + _Color ("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex ("Particle Texture", 2D) = "white" {} + _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,2.5)) = 1.0 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 +} + +Category { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy" "PreviewType"="Plane" } + Blend SrcAlpha One + ColorMask RGB + Cull Off Lighting Off ZWrite Off + + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + #pragma multi_compile_particles + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + sampler2D _MainTex; + fixed4 _Color; + + sampler2D _MKGlowTex; + half _MKGlowTexStrength; + fixed4 _MKGlowTexColor; + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + #ifdef _SUNDISK_NONE + float4 projPos : TEXCOORD2; + #endif + UNITY_VERTEX_OUTPUT_STEREO + }; + + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef _SUNDISK_NONE + o.projPos = ComputeScreenPos (o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + sampler2D_float _CameraDepthTexture; + float _InvFade; + + fixed4 frag (v2f i) : SV_Target + { + #ifdef _SUNDISK_NONE + float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))); + float partZ = i.projPos.z; + float fade = saturate (_InvFade * (sceneZ-partZ)); + i.color.a *= fade; + #endif + + fixed4 col = 2.0f * i.color * _Color * tex2D(_MainTex, i.texcoord); + fixed3 d = tex2D(_MKGlowTex, i.texcoord) * _MKGlowTexColor; + col.rgb += (d.rgb * _MKGlowTexStrength); + UNITY_APPLY_FOG_COLOR(i.fogCoord, col, fixed4(0,0,0,0)); // fog towards black due to our blend mode + return col; + } + ENDCG + } + } +} +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Add.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Add.shader.meta new file mode 100644 index 00000000..ab93ea75 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Add.shader.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: 425bb4f30f3670849a43db82a7377365 +timeCreated: 1511736203 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle + Add.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle AddMultiply.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle AddMultiply.shader new file mode 100644 index 00000000..4bae085d --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle AddMultiply.shader @@ -0,0 +1,103 @@ +//Based on unity builtin shader + +Shader "MK/Glow/Selective/Legacy/Particles/~Additive-Multiply" { +Properties { + _Color ("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex ("Particle Texture", 2D) = "white" {} + _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,2.5)) = 1.0 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 +} + +Category { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy" "PreviewType"="Plane" } + Blend One OneMinusSrcAlpha + ColorMask RGB + Cull Off Lighting Off ZWrite Off + + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + #pragma multi_compile_particles + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + sampler2D _MainTex; + fixed4 _Color; + + sampler2D _MKGlowTex; + half _MKGlowTexStrength; + fixed4 _MKGlowTexColor; + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + #ifdef _SUNDISK_NONE + float4 projPos : TEXCOORD2; + #endif + UNITY_VERTEX_OUTPUT_STEREO + }; + + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef _SUNDISK_NONE + o.projPos = ComputeScreenPos (o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + sampler2D_float _CameraDepthTexture; + float _InvFade; + + fixed4 frag (v2f i) : SV_Target + { + #ifdef _SUNDISK_NONE + float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))); + float partZ = i.projPos.z; + float fade = saturate (_InvFade * (sceneZ-partZ)); + i.color *= fade; + #endif + + fixed4 tex = tex2D(_MainTex, i.texcoord); + fixed4 col; + col.rgb = _Color.rgb * tex.rgb * i.color.rgb * 2.0f; + fixed3 d = tex2D(_MKGlowTex, i.texcoord) * _MKGlowTexColor; + col.rgb += (d.rgb * _MKGlowTexStrength); + col.a = (1 - tex.a) * (_Color.a * i.color.a * 2.0f); + UNITY_APPLY_FOG_COLOR(i.fogCoord, col, fixed4(0,0,0,0)); // fog towards black due to our blend mode + return col; + } + ENDCG + } + } + +} +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle AddMultiply.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle AddMultiply.shader.meta new file mode 100644 index 00000000..5cc20105 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle AddMultiply.shader.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: c64330115a26f1444989ec98fa892cd9 +timeCreated: 1511736203 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle + AddMultiply.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Alpha Blend.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Alpha Blend.shader new file mode 100644 index 00000000..4ebc47e4 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Alpha Blend.shader @@ -0,0 +1,99 @@ +//Based on unity builtin shader + +Shader "MK/Glow/Selective/Legacy/Particles/Alpha Blended" { +Properties { + _Color ("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex ("Particle Texture", 2D) = "white" {} + _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,2.5)) = 1.0 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 +} + +Category { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy" "PreviewType"="Plane" } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask RGB + Cull Off Lighting Off ZWrite Off + + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + #pragma multi_compile_particles + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + sampler2D _MainTex; + fixed4 _Color; + + sampler2D _MKGlowTex; + half _MKGlowTexStrength; + fixed4 _MKGlowTexColor; + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + #ifdef _SUNDISK_NONE + float4 projPos : TEXCOORD2; + #endif + UNITY_VERTEX_OUTPUT_STEREO + }; + + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef _SUNDISK_NONE + o.projPos = ComputeScreenPos (o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color * _Color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + sampler2D_float _CameraDepthTexture; + float _InvFade; + + fixed4 frag (v2f i) : SV_Target + { + #ifdef _SUNDISK_NONE + float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))); + float partZ = i.projPos.z; + float fade = saturate (_InvFade * (sceneZ-partZ)); + i.color.a *= fade; + #endif + + fixed4 col = 2.0f * i.color * tex2D(_MainTex, i.texcoord); + fixed3 d = tex2D(_MKGlowTex, i.texcoord) * _MKGlowTexColor; + col.rgb += (d.rgb * _MKGlowTexStrength); + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Alpha Blend.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Alpha Blend.shader.meta new file mode 100644 index 00000000..261141e2 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Alpha Blend.shader.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: 7ef2c56206c905847a69a292eddd5a48 +timeCreated: 1511736203 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle + Alpha Blend.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Multiply.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Multiply.shader new file mode 100644 index 00000000..f3610bda --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Multiply.shader @@ -0,0 +1,99 @@ +//Based on unity builtin shader + +Shader "MK/Glow/Selective/Legacy/Particles/Multiply" { +Properties { + _Color ("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex ("Particle Texture", 2D) = "white" {} + _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 + + _MKGlowColor ("Glow Color", Color) = (1,1,1,1) + _MKGlowPower ("Glow Power", Range(0.0,2.5)) = 1.0 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,1) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 +} + +Category { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy" "PreviewType"="Plane" } + Blend Zero SrcColor + Cull Off Lighting Off ZWrite Off + + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + #pragma multi_compile_particles + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + sampler2D _MainTex; + fixed4 _Color; + + sampler2D _MKGlowTex; + half _MKGlowTexStrength; + fixed4 _MKGlowTexColor; + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + #ifdef _SUNDISK_NONE + float4 projPos : TEXCOORD2; + #endif + UNITY_VERTEX_OUTPUT_STEREO + }; + + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef _SUNDISK_NONE + o.projPos = ComputeScreenPos (o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color * _Color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + sampler2D_float _CameraDepthTexture; + float _InvFade; + + fixed4 frag (v2f i) : SV_Target + { + #ifdef _SUNDISK_NONE + float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))); + float partZ = i.projPos.z; + float fade = saturate (_InvFade * (sceneZ-partZ)); + i.color.a *= fade; + #endif + + half4 prev = i.color * tex2D(_MainTex, i.texcoord); + fixed4 col = lerp(half4(1,1,1,1), prev, prev.a); + fixed3 d = tex2D(_MKGlowTex, i.texcoord) * _MKGlowTexColor; + col.rgb += (d.rgb * _MKGlowTexStrength); + UNITY_APPLY_FOG_COLOR(i.fogCoord, col, fixed4(1,1,1,1)); // fog towards white due to our blend mode + return col; + } + ENDCG + } + } +} +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Multiply.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Multiply.shader.meta new file mode 100644 index 00000000..b00635f9 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle Multiply.shader.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: 5e6eeee52947c89499c9d8de68894415 +timeCreated: 1511736203 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Particle/MK_Particle + Multiply.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent.meta new file mode 100644 index 00000000..8d6e523d --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 101e76d872cf3754ab30ceab8dbe3d7e +folderAsset: yes +timeCreated: 1505072724 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Diffuse.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Diffuse.shader new file mode 100644 index 00000000..abb4464a --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Diffuse.shader @@ -0,0 +1,45 @@ +Shader "MK/Glow/Selective/Legacy/Transparent/Diffuse" { +Properties { + _Color ("Main Color", Color) = (1,1,1,0.25) + _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} + + _MKGlowColor ("Glow Color", Color) = (1,1,1,0.5) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,0.25) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + +} + +SubShader { + Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy"} + LOD 200 + +CGPROGRAM +#pragma surface surf Lambert alpha:fade +#pragma target 2.0 + +sampler2D _MainTex; +fixed4 _Color; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + c.rgb += (d.rgb * _MKGlowTexStrength); + o.Albedo = c.rgb; + o.Alpha = c.a; +} +ENDCG +} + +Fallback "Legacy Shaders/Transparent/VertexLit" +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Diffuse.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Diffuse.shader.meta new file mode 100644 index 00000000..b723b3b9 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Diffuse.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: dadfcbf3fd9ab9e4ba80fe75af45f5a0 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Diffuse.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumpSpec.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumpSpec.shader new file mode 100644 index 00000000..8cfc2c3f --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumpSpec.shader @@ -0,0 +1,53 @@ +Shader "MK/Glow/Selective/Legacy/Transparent/DiffuseBumpSpec" { +Properties { + _Color ("Main Color", Color) = (1,1,1,0.25) + _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) + _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 + _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} + _BumpMap ("Normalmap", 2D) = "bump" {} + + _MKGlowColor("Glow Color", Color) = (1, 1, 1, 0.5) + _MKGlowPower("Glow Power", Range(0.0, 5.0)) = 2.5 + _MKGlowTex("Glow Texture", 2D) = "black" {} + _MKGlowTexColor("Glow Texture Color", Color) = (1, 1, 1, 0.25) + _MKGlowTexStrength("Glow Texture Strength ", Range(0.0, 1.0)) = 1.0 + +} + +SubShader { + Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy"} + LOD 400 + +CGPROGRAM +#pragma surface surf BlinnPhong alpha:fade +#pragma target 2.0 + +sampler2D _MainTex; +sampler2D _BumpMap; +fixed4 _Color; +half _Shininess; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_BumpMap; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + o.Albedo = tex.rgb * _Color.rgb + (d.rgb * _MKGlowTexStrength); + o.Gloss = tex.a; + o.Alpha = tex.a * _Color.a; + o.Specular = _Shininess; + o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); +} +ENDCG +} + +FallBack "Legacy Shaders/Transparent/VertexLit" +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumpSpec.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumpSpec.shader.meta new file mode 100644 index 00000000..ffc0fdb0 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumpSpec.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: e9cdaf04185e15745baaf35db61a9326 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumpSpec.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumped.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumped.shader new file mode 100644 index 00000000..d2300edd --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumped.shader @@ -0,0 +1,49 @@ +Shader "MK/Glow/Selective/Legacy/Transparent/DiffuseBumped" { +Properties { + _Color ("Main Color", Color) = (1,1,1,0.25) + _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} + _BumpMap ("Normalmap", 2D) = "bump" {} + + _MKGlowColor ("Glow Color", Color) = (1,1,1,0.5) + _MKGlowPower ("Glow Power", Range(0.0,5.0)) = 2.5 + _MKGlowTex ("Glow Texture", 2D) = "white" {} + _MKGlowTexColor ("Glow Texture Color", Color) = (1,1,1,0.25) + _MKGlowTexStrength ("Glow Texture Strength ", Range(0.0,10.0)) = 1.0 + +} + +SubShader { + Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy"} + LOD 300 + +CGPROGRAM +#pragma surface surf Lambert alpha:fade +#pragma target 2.0 + +sampler2D _MainTex; +sampler2D _BumpMap; +fixed4 _Color; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_BumpMap; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + c.rgb += (d.rgb * _MKGlowTexStrength); + o.Albedo = c.rgb; + o.Alpha = c.a; + o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); +} +ENDCG +} + +FallBack "Legacy Shaders/Transparent/Diffuse" +} \ No newline at end of file diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumped.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumped.shader.meta new file mode 100644 index 00000000..9b5524a2 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumped.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 32be128ae7b57e24c95e40171a77de81 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-DiffuseBumped.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Glossy.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Glossy.shader new file mode 100644 index 00000000..9bb803b1 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Glossy.shader @@ -0,0 +1,49 @@ +Shader "MK/Glow/Selective/Legacy/Transparent/Glossy" { +Properties { + _Color ("Main Color", Color) = (1,1,1,0.25) + _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) + _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 + _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} + + _MKGlowColor("Glow Color", Color) = (1, 1, 1, 0.5) + _MKGlowPower("Glow Power", Range(0.0, 5.0)) = 2.5 + _MKGlowTex("Glow Texture", 2D) = "black" {} + _MKGlowTexColor("Glow Texture Color", Color) = (1, 1, 1, 0.25) + _MKGlowTexStrength("Glow Texture Strength ", Range(0.0, 1.0)) = 1.0 + +} + +SubShader { + Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="MKGlowLegacy"} + LOD 300 + +CGPROGRAM +#pragma surface surf BlinnPhong alpha:fade +#pragma target 2.0 + +sampler2D _MainTex; +fixed4 _Color; +half _Shininess; + +sampler2D _MKGlowTex; +half _MKGlowTexStrength; +fixed4 _MKGlowTexColor; + +struct Input { + float2 uv_MainTex; + float2 uv_MKGlowTex; +}; + +void surf (Input IN, inout SurfaceOutput o) { + fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); + fixed3 d = tex2D(_MKGlowTex, IN.uv_MKGlowTex) * _MKGlowTexColor; + o.Albedo = tex.rgb * _Color.rgb + (d.rgb * _MKGlowTexStrength); + o.Gloss = tex.a; + o.Alpha = tex.a * _Color.a; + o.Specular = _Shininess; +} +ENDCG +} + +Fallback "Legacy Shaders/Transparent/VertexLit" +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Glossy.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Glossy.shader.meta new file mode 100644 index 00000000..9c83c733 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Glossy.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: cc4c98fd621852f4bbd024b5317031ec +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 90204 + packageName: MK Glow - Bloom & Lens & Glare + packageVersion: 4.9.2 + assetPath: Assets/MK/MKGlow/Shaders/VariantsSelective/Legacy/Transparent/MK_Transparent-Glossy.shader + uploadId: 759966 diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/UI.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/UI.meta new file mode 100644 index 00000000..2c388ed5 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/UI.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 28ade9a810a19fe47bade25c5ed37510 +folderAsset: yes +timeCreated: 1519668715 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/UI/UI-Default.shader b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/UI/UI-Default.shader new file mode 100644 index 00000000..7e1940b5 --- /dev/null +++ b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/UI/UI-Default.shader @@ -0,0 +1,68 @@ +//Based on unity builtin shader +Shader "MK/Glow/Selective/UI/Default" +{ + Properties + { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _ColorMask ("Color Mask", Float) = 15 + + [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 + + [NoScaleOffset] _EmissionMap ("Emission Texture", 2D) = "white" {} + [HDR] _EmissionColor ("Emission Color", Color) = (1,1,1,1) + } + + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="MKGlowUI" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull Off + Lighting Off + ZWrite Off + ZTest [unity_GUIZTestMode] + Blend SrcAlpha OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass + { + Name "Default" + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + #define _EMISSION + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "../../Inc/UI.hlsl" + ENDHLSL + } + } +} diff --git a/Assets/External/MK/MKGlow/Shaders/VariantsSelective/UI/UI-Default.shader.meta b/Assets/External/MK/MKGlow/Shaders/VariantsSelective/UI/UI-Default.shader.meta new file mode 100644 index 00000000..967be127 --- 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/dev/null +++ b/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotPlayableAsset.cs @@ -0,0 +1,53 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +[System.Serializable] +public class RandomRotPlayableAsset : PlayableAsset, ITimelineClipAsset +{ + [Tooltip("같은 클립에서 결정적으로 동작하도록 하는 시드")] public int seed = 12345; + [Tooltip("클립 종료 시 원래 상태로 되돌릴지 여부")] public bool restoreOnClipEnd = true; + + [Header("Rotation")] + [Tooltip("회전 축을 랜덤으로 할지 여부. false면 아래 고정 축 사용")] + public bool randomizeRotationAxis = true; + [Tooltip("랜덤을 끄는 경우 사용할 고정 회전 축")] + public Vector3 fixedRotationAxis = Vector3.up; + [Tooltip("초당 회전 속도(도/초) 범위")] public Vector2 angularSpeedRangeDeg = new Vector2(-180f, 180f); + + [Header("Movement")] + [Tooltip("이동을 활성화할지 여부")] public bool enableMove = false; + [Tooltip("로컬 좌표계로 이동할지 여부")] public bool moveInLocalSpace = true; + [Tooltip("이동 속도 (유닛/초). 속도는 고정, 방향만 랜덤")] public float moveSpeed = 0f; + + [Header("Time")] + [Tooltip("클립 내부 시간 스케일. 1=기본, 0.5=절반 속도, 2=두 배 속도")] public float timeScale = 1f; + + public ClipCaps clipCaps => ClipCaps.Extrapolation | ClipCaps.Blending | ClipCaps.SpeedMultiplier; + + public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) + { + var playable = ScriptPlayable.Create(graph); + var behaviour = playable.GetBehaviour(); + + // 안정적 재현을 위해, 같은 타임라인에서 고유 clipId를 부여하도록 hash 사용 + int clipId = GetInstanceID(); + + behaviour.seed = seed; + behaviour.clipId = clipId; + behaviour.restoreOnClipEnd = restoreOnClipEnd; + + behaviour.randomizeRotationAxis = randomizeRotationAxis; + behaviour.fixedRotationAxis = fixedRotationAxis; + behaviour.angularSpeedRangeDeg = angularSpeedRangeDeg; + + behaviour.enableMove = enableMove; + behaviour.moveInLocalSpace = moveInLocalSpace; + behaviour.moveSpeed = moveSpeed; + behaviour.timeScale = timeScale; + + return playable; + } +} + + diff --git a/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotPlayableAsset.cs.meta b/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotPlayableAsset.cs.meta new file mode 100644 index 00000000..4056680d --- /dev/null +++ b/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotPlayableAsset.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a459a777cd4522a4890c998dc87bc46d \ No newline at end of file diff --git a/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotPlayableBehaviour.cs b/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotPlayableBehaviour.cs new file mode 100644 index 00000000..d49dd663 --- /dev/null +++ b/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotPlayableBehaviour.cs @@ -0,0 +1,106 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; + +public class RandomRotPlayableBehaviour : PlayableBehaviour +{ + // Config passed from PlayableAsset (serialized in clip) + public int seed; + public int clipId; + public bool restoreOnClipEnd; + + public bool randomizeRotationAxis; + public Vector3 fixedRotationAxis; + public Vector2 angularSpeedRangeDeg; + + public bool enableMove; + public bool moveInLocalSpace; + public float moveSpeed; + public float timeScale = 1f; + + // Runtime state + private bool _initialized; + private Quaternion _startLocalRotation; + private Vector3 _startPositionWorld; + private Vector3 _startPositionLocal; + private Vector3 _rotationAxis; + private float _angularSpeedDeg; + private Vector3 _moveDirection; + + private static System.Random CreateDeterministicRandom(int seedA, int seedB) + { + unchecked + { + // Mix two integers into a single deterministic seed (force 32-bit arithmetic) + int mixed = (seedA + unchecked((int)0x9E3779B9)) ^ (seedB * unchecked((int)0x85EBCA6B)); + return new System.Random(mixed); + } + } + + private static Vector3 RandomUnitVector(System.Random rnd) + { + // Marsaglia method to sample uniformly on a sphere + while (true) + { + double x1 = rnd.NextDouble() * 2.0 - 1.0; + double x2 = rnd.NextDouble() * 2.0 - 1.0; + double s = x1 * x1 + x2 * x2; + if (s >= 1.0) continue; + double z = 1.0 - 2.0 * s; + double factor = 2.0 * Math.Sqrt(1.0 - s); + return new Vector3((float)(x1 * factor), (float)(x2 * factor), (float)z).normalized; + } + } + + private static float RandomRange(System.Random rnd, float min, float max) + { + return min + (float)rnd.NextDouble() * (max - min); + } + + public override void OnGraphStart(Playable playable) + { + _initialized = false; + } + + public override void OnBehaviourPause(Playable playable, FrameData info) + { + // When clip finishes, optionally restore starting transform state + if (!restoreOnClipEnd) return; + + object playerData = info.output.GetUserData(); + // Fallback: playerData might be null. Restore via bound object when available in ProcessFrame only. + } + + public void EnsureInitialized(Transform transform) + { + if (_initialized) return; + _startLocalRotation = transform.localRotation; + _startPositionWorld = transform.position; + _startPositionLocal = transform.localPosition; + var rnd = CreateDeterministicRandom(seed, clipId); + _rotationAxis = randomizeRotationAxis ? RandomUnitVector(rnd) : (fixedRotationAxis.sqrMagnitude > 0.0f ? fixedRotationAxis.normalized : Vector3.up); + _angularSpeedDeg = Mathf.Clamp(RandomRange(rnd, angularSpeedRangeDeg.x, angularSpeedRangeDeg.y), -100000f, 100000f); + _moveDirection = RandomUnitVector(rnd); + _initialized = true; + } + + public void Evaluate(double playableTime, out Quaternion targetLocalRotation, out Vector3 targetLocalPosition, out Vector3 targetWorldPosition) + { + float t = (float)playableTime * timeScale; + float angle = _angularSpeedDeg * t; + Quaternion offsetRot = Quaternion.AngleAxis(angle, _rotationAxis); + targetLocalRotation = _startLocalRotation * offsetRot; + + Vector3 displacement = enableMove && moveSpeed != 0f ? _moveDirection * (moveSpeed * t) : Vector3.zero; + targetLocalPosition = _startPositionLocal + displacement; + targetWorldPosition = _startPositionWorld + displacement; + } + + public override void ProcessFrame(Playable playable, FrameData info, object playerData) + { + // Mixer에서 최종 적용을 처리하므로 여기서는 초기화만 보장 + var transform = playerData as Transform; + if (transform == null) return; + EnsureInitialized(transform); + } +} diff --git a/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotPlayableBehaviour.cs.meta b/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotPlayableBehaviour.cs.meta new file mode 100644 index 00000000..67f96855 --- /dev/null +++ b/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotPlayableBehaviour.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bf23427aa5656334a99fbae1e4f121b4 \ No newline at end of file diff --git a/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotTrack.cs b/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotTrack.cs new file mode 100644 index 00000000..16b83699 --- /dev/null +++ b/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotTrack.cs @@ -0,0 +1,77 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +[TrackColor(0.3f, 0.8f, 1.0f)] +[TrackBindingType(typeof(Transform))] +[TrackClipType(typeof(RandomRotPlayableAsset))] +public class RandomRotTrack : TrackAsset +{ + public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) + { + return ScriptPlayable.Create(graph, inputCount); + } +} + +public class RandomRotTrackMixer : PlayableBehaviour +{ + private Quaternion _initialLocalRotation; + private Vector3 _initialLocalPosition; + private Vector3 _initialWorldPosition; + private bool _capturedInitial; + + public override void ProcessFrame(Playable playable, FrameData info, object playerData) + { + var transform = playerData as Transform; + if (transform == null) + { + return; + } + + if (!_capturedInitial) + { + _initialLocalRotation = transform.localRotation; + _initialLocalPosition = transform.localPosition; + _initialWorldPosition = transform.position; + _capturedInitial = true; + } + + int inputCount = playable.GetInputCount(); + Quaternion blendedRotation = _initialLocalRotation; + Vector3 blendedLocalPosition = _initialLocalPosition; + Vector3 blendedWorldPosition = _initialWorldPosition; + float totalWeight = 0f; + + for (int i = 0; i < inputCount; i++) + { + float weight = playable.GetInputWeight(i); + if (weight <= 0f) continue; + var inputPlayable = (ScriptPlayable)playable.GetInput(i); + var behaviour = inputPlayable.GetBehaviour(); + behaviour.EnsureInitialized(transform); + behaviour.Evaluate(inputPlayable.GetTime(), out var targetLocalRot, out var targetLocalPos, out var targetWorldPos); + + // Rotation slerp accumulate + blendedRotation = Quaternion.Slerp(blendedRotation, targetLocalRot, weight); + // Position lerp accumulate + blendedLocalPosition = Vector3.Lerp(blendedLocalPosition, targetLocalPos, weight); + blendedWorldPosition = Vector3.Lerp(blendedWorldPosition, targetWorldPos, weight); + totalWeight += weight; + } + + if (totalWeight > 0f) + { + transform.localRotation = blendedRotation; + // 로컬/월드 이동 모드가 클립마다 다를 수 있으므로, 우선 로컬을 기본으로 적용 + transform.localPosition = blendedLocalPosition; + } + else + { + // no active clip → reset to initial for this frame + transform.localRotation = _initialLocalRotation; + transform.localPosition = _initialLocalPosition; + } + } +} + + diff --git a/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotTrack.cs.meta b/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotTrack.cs.meta new file mode 100644 index 00000000..14bdd469 --- /dev/null +++ b/Assets/ResourcesData/Character/@015_아이시아/Project/아이시아_250811_티저영상/Script/RandomRotTrack.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 58afb17a340ae2f429cae2e6a7b334a9 \ No newline at end of file diff --git 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_BaseMapStackingLayer10MaskRemapEnd: 1 + - _BaseMapStackingLayer10MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer10MaskRemapStart: 0 + - _BaseMapStackingLayer10MaskTexAsIDMap: 0 + - _BaseMapStackingLayer10MaskTexExtractFromID: 255 + - _BaseMapStackingLayer10MaskUVIndex: 0 + - _BaseMapStackingLayer10MasterStrength: 1 + - _BaseMapStackingLayer10TexIgnoreAlpha: 0 + - _BaseMapStackingLayer10TexUVIndex: 0 + - _BaseMapStackingLayer10TexUVRotateSpeed: 0 + - _BaseMapStackingLayer10TexUVRotatedAngle: 0 + - _BaseMapStackingLayer1ApplytoFaces: 0 + - _BaseMapStackingLayer1ColorBlendMode: 0 + - _BaseMapStackingLayer1Enable: 0 + - _BaseMapStackingLayer1MaskInvertColor: 0 + - _BaseMapStackingLayer1MaskRemapEnd: 1 + - _BaseMapStackingLayer1MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer1MaskRemapStart: 0 + - _BaseMapStackingLayer1MaskTexAsIDMap: 0 + - _BaseMapStackingLayer1MaskTexExtractFromID: 255 + - _BaseMapStackingLayer1MaskUVIndex: 0 + - _BaseMapStackingLayer1MasterStrength: 1 + - _BaseMapStackingLayer1TexIgnoreAlpha: 0 + - _BaseMapStackingLayer1TexUVIndex: 0 + - _BaseMapStackingLayer1TexUVRotateSpeed: 0 + - _BaseMapStackingLayer1TexUVRotatedAngle: 0 + - _BaseMapStackingLayer2ApplytoFaces: 0 + - _BaseMapStackingLayer2ColorBlendMode: 0 + - _BaseMapStackingLayer2Enable: 0 + - _BaseMapStackingLayer2MaskInvertColor: 0 + - _BaseMapStackingLayer2MaskRemapEnd: 1 + - _BaseMapStackingLayer2MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer2MaskRemapStart: 0 + - _BaseMapStackingLayer2MaskTexAsIDMap: 0 + - _BaseMapStackingLayer2MaskTexExtractFromID: 255 + - _BaseMapStackingLayer2MaskUVIndex: 0 + - _BaseMapStackingLayer2MasterStrength: 1 + - _BaseMapStackingLayer2TexIgnoreAlpha: 0 + - _BaseMapStackingLayer2TexUVIndex: 0 + - _BaseMapStackingLayer2TexUVRotateSpeed: 0 + - _BaseMapStackingLayer2TexUVRotatedAngle: 0 + - _BaseMapStackingLayer3ApplytoFaces: 0 + - _BaseMapStackingLayer3ColorBlendMode: 0 + - _BaseMapStackingLayer3Enable: 0 + - _BaseMapStackingLayer3MaskInvertColor: 0 + - _BaseMapStackingLayer3MaskRemapEnd: 1 + - _BaseMapStackingLayer3MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer3MaskRemapStart: 0 + - _BaseMapStackingLayer3MaskTexAsIDMap: 0 + - _BaseMapStackingLayer3MaskTexExtractFromID: 255 + - _BaseMapStackingLayer3MaskUVIndex: 0 + - _BaseMapStackingLayer3MasterStrength: 1 + - _BaseMapStackingLayer3TexIgnoreAlpha: 0 + - _BaseMapStackingLayer3TexUVIndex: 0 + - _BaseMapStackingLayer3TexUVRotateSpeed: 0 + - _BaseMapStackingLayer3TexUVRotatedAngle: 0 + - _BaseMapStackingLayer4ApplytoFaces: 0 + - _BaseMapStackingLayer4ColorBlendMode: 0 + - _BaseMapStackingLayer4Enable: 0 + - _BaseMapStackingLayer4MaskInvertColor: 0 + - _BaseMapStackingLayer4MaskRemapEnd: 1 + - _BaseMapStackingLayer4MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer4MaskRemapStart: 0 + - _BaseMapStackingLayer4MaskTexAsIDMap: 0 + - _BaseMapStackingLayer4MaskTexExtractFromID: 255 + - _BaseMapStackingLayer4MaskUVIndex: 0 + - _BaseMapStackingLayer4MasterStrength: 1 + - _BaseMapStackingLayer4TexIgnoreAlpha: 0 + - _BaseMapStackingLayer4TexUVIndex: 0 + - _BaseMapStackingLayer4TexUVRotateSpeed: 0 + - _BaseMapStackingLayer4TexUVRotatedAngle: 0 + - _BaseMapStackingLayer5ApplytoFaces: 0 + - _BaseMapStackingLayer5ColorBlendMode: 0 + - _BaseMapStackingLayer5Enable: 0 + - _BaseMapStackingLayer5MaskInvertColor: 0 + - _BaseMapStackingLayer5MaskRemapEnd: 1 + - _BaseMapStackingLayer5MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer5MaskRemapStart: 0 + - _BaseMapStackingLayer5MaskTexAsIDMap: 0 + - _BaseMapStackingLayer5MaskTexExtractFromID: 255 + - _BaseMapStackingLayer5MaskUVIndex: 0 + - _BaseMapStackingLayer5MasterStrength: 1 + - _BaseMapStackingLayer5TexIgnoreAlpha: 0 + - _BaseMapStackingLayer5TexUVIndex: 0 + - _BaseMapStackingLayer5TexUVRotateSpeed: 0 + - _BaseMapStackingLayer5TexUVRotatedAngle: 0 + - _BaseMapStackingLayer6ApplytoFaces: 0 + - _BaseMapStackingLayer6ColorBlendMode: 0 + - _BaseMapStackingLayer6Enable: 0 + - _BaseMapStackingLayer6MaskInvertColor: 0 + - _BaseMapStackingLayer6MaskRemapEnd: 1 + - _BaseMapStackingLayer6MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer6MaskRemapStart: 0 + - _BaseMapStackingLayer6MaskTexAsIDMap: 0 + - _BaseMapStackingLayer6MaskTexExtractFromID: 255 + - _BaseMapStackingLayer6MaskUVIndex: 0 + - _BaseMapStackingLayer6MasterStrength: 1 + - _BaseMapStackingLayer6TexIgnoreAlpha: 0 + - _BaseMapStackingLayer6TexUVIndex: 0 + - _BaseMapStackingLayer6TexUVRotateSpeed: 0 + - _BaseMapStackingLayer6TexUVRotatedAngle: 0 + - _BaseMapStackingLayer7ApplytoFaces: 0 + - _BaseMapStackingLayer7ColorBlendMode: 0 + - _BaseMapStackingLayer7Enable: 0 + - _BaseMapStackingLayer7MaskInvertColor: 0 + - _BaseMapStackingLayer7MaskRemapEnd: 1 + - _BaseMapStackingLayer7MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer7MaskRemapStart: 0 + - _BaseMapStackingLayer7MaskTexAsIDMap: 0 + - _BaseMapStackingLayer7MaskTexExtractFromID: 255 + - _BaseMapStackingLayer7MaskUVIndex: 0 + - _BaseMapStackingLayer7MasterStrength: 1 + - _BaseMapStackingLayer7TexIgnoreAlpha: 0 + - _BaseMapStackingLayer7TexUVIndex: 0 + - _BaseMapStackingLayer7TexUVRotateSpeed: 0 + - _BaseMapStackingLayer7TexUVRotatedAngle: 0 + - _BaseMapStackingLayer8ApplytoFaces: 0 + - _BaseMapStackingLayer8ColorBlendMode: 0 + - _BaseMapStackingLayer8Enable: 0 + - _BaseMapStackingLayer8MaskInvertColor: 0 + - _BaseMapStackingLayer8MaskRemapEnd: 1 + - _BaseMapStackingLayer8MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer8MaskRemapStart: 0 + - _BaseMapStackingLayer8MaskTexAsIDMap: 0 + - _BaseMapStackingLayer8MaskTexExtractFromID: 255 + - _BaseMapStackingLayer8MaskUVIndex: 0 + - _BaseMapStackingLayer8MasterStrength: 1 + - _BaseMapStackingLayer8TexIgnoreAlpha: 0 + - _BaseMapStackingLayer8TexUVIndex: 0 + - _BaseMapStackingLayer8TexUVRotateSpeed: 0 + - _BaseMapStackingLayer8TexUVRotatedAngle: 0 + - _BaseMapStackingLayer9ApplytoFaces: 0 + - _BaseMapStackingLayer9ColorBlendMode: 0 + - _BaseMapStackingLayer9Enable: 0 + - _BaseMapStackingLayer9MaskInvertColor: 0 + - _BaseMapStackingLayer9MaskRemapEnd: 1 + - _BaseMapStackingLayer9MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer9MaskRemapStart: 0 + - _BaseMapStackingLayer9MaskTexAsIDMap: 0 + - _BaseMapStackingLayer9MaskTexExtractFromID: 255 + - _BaseMapStackingLayer9MaskUVIndex: 0 + - _BaseMapStackingLayer9MasterStrength: 1 + - _BaseMapStackingLayer9TexIgnoreAlpha: 0 + - _BaseMapStackingLayer9TexUVIndex: 0 + - _BaseMapStackingLayer9TexUVRotateSpeed: 0 + - _BaseMapStackingLayer9TexUVRotatedAngle: 0 + - _BaseMapUVIndex: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 + - _BumpMapApplytoFaces: 0 + - _BumpMapUVIndex: 0 + - _BumpScale: 1 + - _CelShadeMidPoint: 0 + - _CelShadeMidPointForFaceArea: -0.3 + - _CelShadeSoftness: 0.05 + - _CelShadeSoftnessForFaceArea: 0.15 + - _CharacterAreaColorFillEnabled: 0 + - _CharacterAreaColorFillRendersBlockedArea: 0 + - _CharacterAreaColorFillRendersVisibleArea: 0 + - _CharacterAreaColorFillTextureUVIndex: 5 + - _CharacterBoundRadius: 1.25 + - _ClearCoat: 0 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _ColorMask: 15 + - _ColorRenderStatesGroup: 0 + - _ColorRenderStatesGroupPreset: 0 + - _ControlledByNiloToonPerCharacterRenderController: 0 + - _Cull: 0 + - _CullNiloToonSelfShadowCaster: 1 + - _CullOutline: 1 + - _Cutoff: 0.5 + - _DebugFaceShadowGradientMap: 0 + - _DecalAlbedoApplyStrength: 1 + - _DecalGroup: 0 + - _DecalNormalApplyStrength: 1 + - _DecalOcclusionApplyStrength: 1 + - _DecalSmoothnessApplyStrength: 1 + - _DecalSpecularApplyStrength: 1 + - _DepthRenderStatesGroup: 0 + - _DepthTexRimLight3DFallbackMidPoint: 0.7 + - _DepthTexRimLight3DFallbackRemoveFlatPolygonRimLight: 1 + - _DepthTexRimLight3DFallbackSoftness: 0.02 + - _DepthTexRimLight3DRimMaskEnable: 0 + - _DepthTexRimLight3DRimMaskThreshold: 0.5 + - _DepthTexRimLightAndShadowReduceWidthWhenCameraIsClose: 1 + - _DepthTexRimLightAndShadowSafeViewDistance: 1 + - _DepthTexRimLightAndShadowWidthExtraMultiplier: 1 + - _DepthTexRimLightAndShadowWidthMultiplier: 0.5 + - _DepthTexRimLightBlockByShadow: 0 + - _DepthTexRimLightFadeoutRange: 1 + - _DepthTexRimLightFixDottedLineArtifactsExtendMultiplier: 0.1 + - _DepthTexRimLightIgnoreLightDir: 0 + - _DepthTexRimLightIntensity: 1.5 + - _DepthTexRimLightMaskTexInvertColor: 0 + - _DepthTexRimLightMixWithBaseMapColor: 0.5 + - _DepthTexRimLightThresholdOffset: 0 + - _DepthTexRimLightUsage: 1 + - _DepthTexRimLightWidthMultiplier: 1 + - _DepthTexShadowBrightness: 0.85 + - _DepthTexShadowBrightnessForFace: 1 + - _DepthTexShadowColorStyleForFacePreset: 0 + - _DepthTexShadowColorStyleForNonFacePreset: 0 + - _DepthTexShadowFadeoutRange: 1 + - _DepthTexShadowFixedDirectionForFace: 0 + - _DepthTexShadowIgnoreLightDir: 0 + - _DepthTexShadowThresholdOffset: 0 + - _DepthTexShadowUsage: 1 + - _DepthTexShadowWidthMultiplier: 1 + - _DetailAlbedoMapScale: 1 + - _DetailAlbedoWhitePoint: 0.5 + - _DetailMaskInvertColor: 0 + - _DetailNormalMapScale: 1 + - _DetailUseSecondUv: 0 + - _DissolveAmount: 0 + - _DissolveBorderRange: 0.02 + - _DissolveNoiseStrength: 1 + - _DissolveThresholdMapTilingX: 1 + - _DissolveThresholdMapTilingY: 1 + - _DitherFadeoutAmount: 0 + - _DitherFadeoutNormalScaleFix: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _DynamicEyeFinalBrightness: 2 + - _DynamicEyePupilDepthScale: 0.4 + - _DynamicEyePupilMaskSoftness: 0.216 + - _DynamicEyePupilSize: -0.384 + - _DynamicEyeSize: 2.2 + - _EditFinalOutputAlphaEnable: 0 + - _EmissionIntensity: 1 + - _EmissionMapUseSingleChannelOnly: 0 + - _EmissionMaskMapInvertColor: 0 + - _EmissionMaskMapRemapEnd: 1 + - _EmissionMaskMapRemapMinMaxSlider: 1 + - _EmissionMaskMapRemapStart: 0 + - _EnableDynamicEyeFeature: 0 + - _EnableFace3DRimLightAndShadow: 0 + - _EnableNiloToonSelfShadowMapping: 1 + - _EnableNiloToonSelfShadowMappingDepthBias: 0 + - _EnableNiloToonSelfShadowMappingNormalBias: 0 + - _EnableRendering: 1 + - _EnableShadowColor: 1 + - _EnableUVEditGroup: 0 + - _EnvironmentReflectionApplyAddBlending: 0 + - _EnvironmentReflectionApplyReplaceBlending: 1 + - _EnvironmentReflectionApplytoFaces: 0 + - _EnvironmentReflectionBrightness: 1 + - _EnvironmentReflectionFresnelEffect: 0 + - _EnvironmentReflectionFresnelPower: 1 + - _EnvironmentReflectionFresnelRemapEnd: 1 + - _EnvironmentReflectionFresnelRemapMinMaxSlider: 1 + - _EnvironmentReflectionFresnelRemapStart: 0 + - _EnvironmentReflectionMaskMapInvertColor: 0 + - _EnvironmentReflectionMaskMapRemapEnd: 1 + - _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1 + - _EnvironmentReflectionMaskMapRemapStart: 0 + - _EnvironmentReflectionShouldApplyToFaceArea: 0 + - _EnvironmentReflectionSmoothnessMultiplier: 1 + - _EnvironmentReflectionTintAlbedo: 1 + - _EnvironmentReflectionUsage: 1 + - _EnvironmentReflections: 1 + - _ExtraThickOutlineEnabled: 0 + - _ExtraThickOutlineMaxFinalWidth: 100 + - _ExtraThickOutlineWidth: 4 + - _ExtraThickOutlineWriteIntoDepthTexture: 0 + - _ExtraThickOutlineZOffset: -0.1 + - _ExtraThickOutlineZWrite: 0 + - _Face3DRimLightAndShadow_CheekRimLightIntensity: 1 + - _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7 + - _Face3DRimLightAndShadow_CheekShadowIntensity: 1 + - _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7 + - _Face3DRimLightAndShadow_NoseRimLightIntensity: 1 + - _Face3DRimLightAndShadow_NoseShadowIntensity: 1 + - _FaceAreaCameraDepthTextureZWriteOffset: 0.04 + - _FaceMaskMapInvertColor: 0 + - _FaceMaskMapRemapEnd: 1 + - _FaceMaskMapRemapMinMaxSlider: 1 + - _FaceMaskMapRemapStart: 0 + - _FaceShadowBrightness: 1 + - _FaceShadowGradientIntensity: 1 + - _FaceShadowGradientMapFaceMidPoint: 0.5 + - _FaceShadowGradientMapInvertColor: 0 + - _FaceShadowGradientMapPreset: 0 + - _FaceShadowGradientMapUVIndex: 0 + - _FaceShadowGradientMapUVxInvert: 1 + - _FaceShadowGradientMaskMapInvertColor: 0 + - _FaceShadowGradientMaskMapUVIndex: 0 + - _FaceShadowGradientOffset: 0.1 + - _FaceShadowGradientResultSoftness: 0.005 + - _FaceShadowGradientThresholdMax: 1 + - _FaceShadowGradientThresholdMin: 0 + - _FaceShadowGradientThresholdMinMax: 1 + - _FixFaceNormalAmount: 1 + - _FixFaceNormalAmountPerMaterial: 1 + - _FixFaceNormalUseFlattenOrProxySphereMethod: 0 + - _ForceFinalOutputAlphaEqualsOne: 0 + - _GGXDirectSpecularSmoothnessMultiplier: 1 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _HairStrandSpecularMainExponent: 256 + - _HairStrandSpecularMainIntensity: 1 + - _HairStrandSpecularMixWithBaseMapColor: 0.5 + - _HairStrandSpecularOverallIntensity: 1 + - _HairStrandSpecularSecondExponent: 128 + - _HairStrandSpecularSecondIntensity: 1 + - _HairStrandSpecularShapeFrequency: 750 + - _HairStrandSpecularShapePositionOffset: 0 + - _HairStrandSpecularShapeShift: 0.015 + - _HairStrandSpecularTintMapUsage: 1 + - _HairStrandSpecularUVDirection: 0 + - _HairStrandSpecularUVIndex: 0 + - _IgnoreDefaultMainLightFaceShadow: 1 + - _IndirectLightFlatten: 1 + - _IsFace: 0 + - _IsSkin: 0 + - _LightingStyleDirectionalLightRenderFacePreset: 0 + - _LightingStyleFaceOverrideGroup: 0 + - _LightingStyleGroup: 0 + - _LitToShadowTransitionAreaHueOffset: 0.01 + - _LitToShadowTransitionAreaIntensity: 1 + - _LitToShadowTransitionAreaSaturationBoost: 0.5 + - _LitToShadowTransitionAreaValueMul: 1 + - _MainLightIgnoreCelShade: 0 + - _MainLightIgnoreCelShadeForFaceArea: 0 + - _MainLightNonSkinDiffuseNormalMapStrength: 1 + - _MainLightSkinDiffuseNormalMapStrength: 1 + - _MatCapAdditiveApplytoFaces: 0 + - _MatCapAdditiveExtractBrightArea: 0 + - _MatCapAdditiveIntensity: 1 + - _MatCapAdditiveMapAlphaAsMask: 0 + - _MatCapAdditiveMaskMapInvertColor: 0 + - _MatCapAdditiveMaskMapRemapEnd: 1 + - _MatCapAdditiveMaskMapRemapMinMaxSlider: 1 + - _MatCapAdditiveMaskMapRemapStart: 0 + - _MatCapAdditiveMixWithBaseMapColor: 0.5 + - _MatCapAdditivePreset: 0 + - _MatCapAdditiveUvScale: 1 + - _MatCapAlphaBlendMapAlphaAsMask: 0 + - _MatCapAlphaBlendMaskMapInvertColor: 0 + - _MatCapAlphaBlendMaskMapRemapEnd: 1 + - _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1 + - _MatCapAlphaBlendMaskMapRemapStart: 0 + - _MatCapAlphaBlendPreset: 7 + - _MatCapAlphaBlendUsage: 1 + - _MatCapAlphaBlendUvScale: 1 + - _MatCapOcclusionIntensity: 1 + - _MatCapOcclusionMapAlphaAsMask: 0 + - _MatCapOcclusionMapRemapEnd: 1 + - _MatCapOcclusionMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMapRemapStart: 0 + - _MatCapOcclusionMaskMapInvert: 0 + - _MatCapOcclusionMaskMapRemapEnd: 1 + - _MatCapOcclusionMaskMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMaskMapRemapStart: 0 + - _MatCapOcclusionPreset: 0 + - _MatCapOcclusionUvScale: 1 + - _Metallic: 1 + - _Mode: 0 + - _MultiplyBRPColor: 0 + - _MultiplyBaseColorToEmissionColor: 0 + - _MultiplyBaseColorToSpecularColor: 0.5 + - _MultiplyLightColorToEmissionColor: 0 + - _NiloToonSelfShadowIntensity: 1 + - _NiloToonSelfShadowIntensityForFace: 0 + - _NiloToonSelfShadowIntensityForNonFace: 1 + - _NiloToonSelfShadowMappingDepthBias: 0 + - _NiloToonSelfShadowMappingNormalBias: 0 + - _OcclusionMapApplytoFaces: 0 + - _OcclusionMapInvertColor: 0 + - _OcclusionMapStylePreset: 0 + - _OcclusionMapUVIndex: 0 + - _OcclusionRemapEnd: 1 + - _OcclusionRemapMinMaxSlider: 1 + - _OcclusionRemapStart: 0 + - _OcclusionStrength: 1 + - _OutlineBaseZOffset: 0 + - _OutlineUniformLengthInViewSpace: 0 + - _OutlineUseBakedSmoothNormal: 1 + - _OutlineUsePreLightingReplaceColor: 0 + - _OutlineUseReplaceColor: 0 + - _OutlineWidth: 0.5 + - _OutlineWidthExtraMultiplier: 1 + - _OutlineZOffset: 0.0001 + - _OutlineZOffsetForFaceArea: 0.02 + - _OutlineZOffsetMaskRemapEnd: 1 + - _OutlineZOffsetMaskRemapMinMaxSlider: 1 + - _OutlineZOffsetMaskRemapStart: 0 + - _OutlineZOffsetMaskTexInvertColor: 0 + - _OverrideAdditionalLightCelShadeParamForFaceArea: 1 + - _OverrideByFaceShadowTintColor: 1 + - _OverrideBySkinShadowTintColor: 1 + - _OverrideCelShadeParamForFaceArea: 1 + - _OverrideOutlineColorByTexIntensity: 1 + - _OverrideOutlineColorTexIgnoreAlphaChannel: 0 + - _OverrideShadowColorByTexIntensity: 1 + - _OverrideShadowColorByTexMode: 0 + - _OverrideShadowColorMaskMapInvertColor: 0 + - _OverrideShadowColorTexIgnoreAlphaChannel: 0 + - _Parallax: 0.02 + - _ParallaxApplyToUVIndex: 0 + - _ParallaxMapEnable: 0 + - _ParallaxSampleUVIndex: 0 + - _PassOnOffGroup: 0 + - _PerCharEffectDesaturatePercentage: 0 + - _PerCharEffectRimSharpnessPower: 4 + - _PerCharReceiveAverageURPShadowMap: 1 + - _PerCharReceiveNiloToonSelfShadowMap: 1 + - _PerCharReceiveStandardURPShadowMap: 1 + - _PerCharZOffset: 0 + - _PerCharacterBaseMapOverrideAmount: 0 + - _PerCharacterBaseMapOverrideBlendMode: 0 + - _PerCharacterBaseMapOverrideUVIndex: 0 + - _PerCharacterEffectGroup: 0 + - _PerCharacterOutlineWidthMultiply: 1 + - _PerCharacterRenderOutline: 1 + - _PerMaterialEnableDepthTextureRimLightAndShadow: 1 + - _PerspectiveRemovalAmount: 0 + - _PerspectiveRemovalEndHeight: 1 + - _PerspectiveRemovalRadius: 1 + - _PerspectiveRemovalStartHeight: 0 + - _PreMultiplyAlphaIntoRGBOutput: 0 + - _QueueOffset: 0 + - _RampLightTexMode: 1 + - _RampLightingFaceAreaRemoveEffect: 1 + - _RampLightingNdotLRemapEnd: 1 + - _RampLightingNdotLRemapMinMaxSlider: 1 + - _RampLightingNdotLRemapStart: 0 + - _RampLightingSampleUvYTexInvertColor: 0 + - _RampLightingTexSampleUvY: 0.5 + - _RampLightingUvYRemapEnd: 1 + - _RampLightingUvYRemapMinMaxSlider: 1 + - _RampLightingUvYRemapStart: 0 + - _RampSpecularTexSampleUvY: 0.5 + - _RampSpecularWhitePoint: 0.5 + - _ReceiveEnvironmentReflection: 0 + - _ReceiveSelfShadowMappingPosOffset: 0 + - _ReceiveSelfShadowMappingPosOffsetForFaceArea: 1 + - _ReceiveShadows: 1 + - _ReceiveURPAdditionalLightShadowMapping: 1 + - _ReceiveURPAdditionalLightShadowMappingAmount: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForFace: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForNonFace: 1 + - _ReceiveURPShadowMapping: 1 + - _ReceiveURPShadowMappingAmount: 1 + - _ReceiveURPShadowMappingAmountForFace: 1 + - _ReceiveURPShadowMappingAmountForNonFace: 1 + - _RenderCharacter: 1 + - _RenderFaceGroup: 0 + - _RenderFacePreset: 0 + - _RenderOutline: 1 + - _RenderScreenSpaceOutline: 0 + - _RenderScreenSpaceOutlineV2: 0 + - _ScreenSpaceOutlineDepthSensitivity: 1 + - _ScreenSpaceOutlineDepthSensitivityIfFace: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineNormalsSensitivity: 1 + - _ScreenSpaceOutlineNormalsSensitivityIfFace: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineUseReplaceColor: 0 + - _ScreenSpaceOutlineWidth: 1 + - _ScreenSpaceOutlineWidthIfFace: 0 + - _SelfShadowAreaHSVStrength: 1 + - _SelfShadowAreaHueOffset: 0 + - _SelfShadowAreaSaturationBoost: 0.2 + - _SelfShadowAreaValueMul: 0.7 + - _ShadingGradeMapApplyRange: 1 + - _ShadingGradeMapInvertColor: 0 + - _ShadingGradeMapMidPointOffset: 0 + - _ShadingGradeMapRemapEnd: 1 + - _ShadingGradeMapRemapMinMaxSlider: 1 + - _ShadingGradeMapRemapStart: 0 + - _ShadingGradeMapStrength: 1 + - _SkinFaceShadowColorPreset: 0 + - _SkinMaskMapAsIDMap: 0 + - _SkinMaskMapExtractFromID: 255 + - _SkinMaskMapInvertColor: 0 + - _SkinMaskMapRemapEnd: 1 + - _SkinMaskMapRemapMinMaxSlider: 1 + - _SkinMaskMapRemapStart: 0 + - _SkinShadowBrightness: 1 + - _Smoothness: 1 + - _SmoothnessGroup: 0 + - _SmoothnessMapInputIsRoughnessMap: 0 + - _SmoothnessMapRemapEnd: 1 + - _SmoothnessMapRemapMinMaxSlider: 1 + - _SmoothnessMapRemapStart: 0 + - _SmoothnessTextureChannel: 0 + - _SpecularApplytoFaces: 0 + - _SpecularAreaRemapMidPoint: 0.1 + - _SpecularAreaRemapRange: 0.05 + - _SpecularAreaRemapUsage: 0 + - _SpecularColorTintMapUsage: 1 + - _SpecularColorTintMapUseSecondUv: 0 + - _SpecularHighlights: 1 + - 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/dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 93e4d7fd3153527418d4cd128ebc5e5b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/AnnotationMarker.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/AnnotationMarker.cs new file mode 100644 index 00000000..0d4cedcf --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/AnnotationMarker.cs @@ -0,0 +1,18 @@ +using System.ComponentModel; +using UnityEngine; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Uses the USS style defined in `Editor/Stylesheets/Extensions/common.uss`. + // See `ReadMe-USS-Styles.md` for more details. + [CustomStyle("AnnotationStyle")] + [DisplayName("Annotation")] + public class AnnotationMarker : Marker // Represents the serialized data for a marker. + { + public string title; + public Color color = new Color(1.0f, 1.0f, 1.0f, 0.5f); + public bool showLineOverlay = true; + [TextArea(10, 15)] public string description; + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/AnnotationMarker.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/AnnotationMarker.cs.meta new file mode 100644 index 00000000..86cf8aaf --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/AnnotationMarker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f54b2b810b00659488ce48f1eada0c14 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor.meta new file mode 100644 index 00000000..e6a186f9 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a7071f9dff31e514d9dcf79a47976c23 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs new file mode 100644 index 00000000..945fd7d1 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs @@ -0,0 +1,99 @@ +using System; +using UnityEditor; +using UnityEditor.Timeline; +using UnityEngine; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Editor used by the Timeline window to customize the appearance of an AnnotationMarker + [CustomTimelineEditor(typeof(AnnotationMarker))] + public class AnnotationMarkerEditor : MarkerEditor + { + const float k_LineOverlayWidth = 6.0f; + + const string k_OverlayPath = "timeline_annotation_overlay"; + const string k_OverlaySelectedPath = "timeline_annotation_overlay_selected"; + const string k_OverlayCollapsedPath = "timeline_annotation_overlay_collapsed"; + + static Texture2D s_OverlayTexture; + static Texture2D s_OverlaySelectedTexture; + static Texture2D s_OverlayCollapsedTexture; + + static AnnotationMarkerEditor() + { + s_OverlayTexture = Resources.Load(k_OverlayPath); + s_OverlaySelectedTexture = Resources.Load(k_OverlaySelectedPath); + s_OverlayCollapsedTexture = Resources.Load(k_OverlayCollapsedPath); + } + + // Draws a vertical line on top of the Timeline window's contents. + public override void DrawOverlay(IMarker marker, MarkerUIStates uiState, MarkerOverlayRegion region) + { + // The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute + AnnotationMarker annotation = marker as AnnotationMarker; + if (annotation == null) + { + return; + } + + if (annotation.showLineOverlay) + { + DrawLineOverlay(annotation.color, region); + } + + DrawColorOverlay(region, annotation.color, uiState); + } + + // Sets the marker's tooltip based on its title. + public override MarkerDrawOptions GetMarkerOptions(IMarker marker) + { + // The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute + AnnotationMarker annotation = marker as AnnotationMarker; + if (annotation == null) + { + return base.GetMarkerOptions(marker); + } + + return new MarkerDrawOptions { tooltip = annotation.title }; + } + + static void DrawLineOverlay(Color color, MarkerOverlayRegion region) + { + // Calculate markerRegion's center on the x axis + float markerRegionCenterX = region.markerRegion.xMin + (region.markerRegion.width - k_LineOverlayWidth) / 2.0f; + + // Calculate a rectangle that uses the full timeline region's height + Rect overlayLineRect = new Rect(markerRegionCenterX, + region.timelineRegion.y, + k_LineOverlayWidth, + region.timelineRegion.height); + + Color overlayLineColor = new Color(color.r, color.g, color.b, color.a * 0.5f); + EditorGUI.DrawRect(overlayLineRect, overlayLineColor); + } + + static void DrawColorOverlay(MarkerOverlayRegion region, Color color, MarkerUIStates state) + { + // Save the Editor's overlay color before changing it + Color oldColor = GUI.color; + GUI.color = color; + + if (state.HasFlag(MarkerUIStates.Selected)) + { + GUI.DrawTexture(region.markerRegion, s_OverlaySelectedTexture); + } + else if (state.HasFlag(MarkerUIStates.Collapsed)) + { + GUI.DrawTexture(region.markerRegion, s_OverlayCollapsedTexture); + } + else if (state.HasFlag(MarkerUIStates.None)) + { + GUI.DrawTexture(region.markerRegion, s_OverlayTexture); + } + + // Restore the previous Editor's overlay color + GUI.color = oldColor; + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs.meta new file mode 100644 index 00000000..6f2e8460 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41234fdda71d2a44e9470bf768b3dc4b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs new file mode 100644 index 00000000..092f502b --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs @@ -0,0 +1,70 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEditor.Timeline; +using UnityEditor.Timeline.Actions; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Adds an additional item in context menus that will create a new annotation + // and sets its description field with the clipboard's contents. + [MenuEntry("Create Annotation from clipboard contents")] + public class CreateAnnotationAction : TimelineAction + { + // Specifies the action's prerequisites: + // - Invalid (grayed out in the menu) if no text content is in the clipboard; + // - NotApplicable (not shown in the menu) if no track is selected; + // - Valid (shown in the menu) otherwise. + public override ActionValidity Validate(ActionContext context) + { + // get the current text content of the clipboard + string clipboardTextContent = EditorGUIUtility.systemCopyBuffer; + if (clipboardTextContent.Length == 0) + { + return ActionValidity.Invalid; + } + + // Timeline's current selected items can be fetched with `context` + IEnumerable selectedTracks = context.tracks; + if (!selectedTracks.Any() || selectedTracks.All(track => track is GroupTrack)) + { + return ActionValidity.NotApplicable; + } + + return ActionValidity.Valid; + } + + // Creates a new annotation and add it to the selected track. + public override bool Execute(ActionContext context) + { + // to find at which time to create a new marker, we need to consider how this action was invoked. + // If the action was invoked by a context menu item, then we can use the context's invocation time. + // If the action was invoked through a keyboard shortcut, we can use Timeline's playhead time instead. + double time; + if (context.invocationTime.HasValue) + { + time = context.invocationTime.Value; + } + else + { + time = TimelineEditor.inspectedDirector.time; + } + + string clipboardTextContent = EditorGUIUtility.systemCopyBuffer; + + IEnumerable selectedTracks = context.tracks; + foreach (TrackAsset track in selectedTracks) + { + if (track is GroupTrack) + continue; + + AnnotationMarker annotation = track.CreateMarker(time); + annotation.description = clipboardTextContent; + annotation.title = "Annotation"; + } + + return true; + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs.meta new file mode 100644 index 00000000..1fcaf148 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 74e7d3721c2064c44b486fe8f244d1b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs new file mode 100644 index 00000000..92e991b7 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs @@ -0,0 +1,57 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEditor.Timeline.Actions; +using UnityEngine; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Adds an additional item in context menus that will replace an annotation's description field + // with the clipboard's contents. + [MenuEntry("Replace description with clipboard contents")] + public class ReplaceAnnotationDescriptionAction : MarkerAction + { + // Specifies the action's prerequisites: + // - Invalid (grayed out in the menu) if no text content is in the clipboard; + // - NotApplicable (not shown in the menu) if the current marker is not an Annotation. + public override ActionValidity Validate(IEnumerable markers) + { + if (!markers.All(marker => marker is AnnotationMarker)) + { + return ActionValidity.NotApplicable; + } + + // get the current text content of the clipboard + string clipboardTextContent = EditorGUIUtility.systemCopyBuffer; + if (clipboardTextContent.Length == 0) + { + return ActionValidity.Invalid; + } + + return ActionValidity.Valid; + } + + // Sets the Annotation's description based on the contents of the clipboard. + public override bool Execute(IEnumerable markers) + { + // get the current text content of the clipboard + string clipboardTextContent = EditorGUIUtility.systemCopyBuffer; + + foreach (AnnotationMarker annotation in markers.Cast()) + { + annotation.description = clipboardTextContent; + } + + return true; + } + + // Assigns a shortcut to the action. + [TimelineShortcut("Replace annotation description with clipboard", KeyCode.D)] + public static void InvokeShortcut() + { + Invoker.InvokeWithSelectedMarkers(); + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs.meta new file mode 100644 index 00000000..70cb6bd9 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 226ee0132b4dd4745855f91686a5ad38 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/Resources.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Annotation/Editor/Resources.meta new file mode 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Scale. + + + Since + this is controlling global time, this means everything in your Timeline is affected + by these time scales (video, animation, etc.). + + + The Time Scale property + of this clip can be blended or animated to create timewarp effects. + +' +--- !u!114 &5866842336396717720 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2a16748d9461eae46a725db9776d5390, type: 3} + m_Name: Markers + m_EditorClassIdentifier: + m_Version: 3 + m_AnimClip: {fileID: 0} + m_Locked: 0 + m_Muted: 0 + m_CustomPlayableFullTypename: + m_Curves: {fileID: 0} + m_Parent: {fileID: 11400000} + m_Children: [] + m_Clips: [] + m_Markers: + m_Objects: + - {fileID: -2147747982028436286} + - {fileID: 7534386500552407556} + - {fileID: -120472405500546984} + - {fileID: 5106006890965858782} + - {fileID: 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ANNOTATIONS directly in the Timeline window for a + detailed explanation of how and where each of these track types are used! +--- !u!114 &8360822055389234072 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 23d50529701587b498a8994b10bd9a8d, type: 3} + m_Name: TextPlayableAsset(Clone) + m_EditorClassIdentifier: + template: + color: {r: 1, g: 1, b: 1, a: 1} + fontSize: 1 + text: "This sample showcases the use of customized Timeline tracks\u2026" +--- !u!114 &8640872857813088270 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f54b2b810b00659488ce48f1eada0c14, type: 3} + m_Name: Annotation + 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a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/TextPlayableAssetClipEditor.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/TextPlayableAssetClipEditor.cs new file mode 100644 index 00000000..19a46f9f --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/TextPlayableAssetClipEditor.cs @@ -0,0 +1,24 @@ +#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO + +using UnityEditor.Timeline; +using UnityEngine; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Editor used by the TimelineEditor to customize the view of a TextPlayableAsset + [CustomTimelineEditor(typeof(TextPlayableAsset))] + public class TextPlayableAssetClipEditor : ClipEditor + { + // Called when a clip value, it's attached PlayableAsset, or an animation curve on a template is changed from the TimelineEditor. + // This is used to keep the displayName of the clip matching the text of the PlayableAsset. + public override void OnClipChanged(TimelineClip clip) + { + var textPlayableasset = clip.asset as TextPlayableAsset; + if (textPlayableasset != null && !string.IsNullOrEmpty(textPlayableasset.template.text)) + clip.displayName = textPlayableasset.template.text; + } + } +} + +#endif diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/TextPlayableAssetClipEditor.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/TextPlayableAssetClipEditor.cs.meta new file mode 100644 index 00000000..09dfd6d4 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/TextPlayableAssetClipEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ea4a94b44f92fb443bea87f1902ee5af +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/Timeline.Samples.Text.Editor.asmdef b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/Timeline.Samples.Text.Editor.asmdef new file mode 100644 index 00000000..ac5a2590 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/Timeline.Samples.Text.Editor.asmdef @@ -0,0 +1,30 @@ +{ + "name": "Timeline.Samples.Text.Editor", + "references": [ + "GUID:f06555f75b070af458a003d92f9efb00", + "GUID:02f771204943f4a40949438e873e3eff", + "GUID:da34477545da90248a78a4ea3240faef" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [ + { + "name": "com.unity.textmeshpro", + "expression": "1.0.0", + "define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO" + }, + { + "name": "com.unity.ugui", + "expression": "2.0.0", + "define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO" + } + ], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/Timeline.Samples.Text.Editor.asmdef.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/Timeline.Samples.Text.Editor.asmdef.meta new file mode 100644 index 00000000..0f1870b7 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Editor/Timeline.Samples.Text.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ae3df4209b2e9a740aedb8c25386ffcb +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableAsset.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableAsset.cs new file mode 100644 index 00000000..1d7926c5 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableAsset.cs @@ -0,0 +1,33 @@ +#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO + +using System; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Represents the serialized data for a clip on the TextTrack + [Serializable] + public class TextPlayableAsset : PlayableAsset, ITimelineClipAsset + { + [NoFoldOut] + [NotKeyable] // NotKeyable used to prevent Timeline from making fields available for animation. + public TextPlayableBehaviour template = new TextPlayableBehaviour(); + + // Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor. + public ClipCaps clipCaps + { + get { return ClipCaps.Blending; } + } + + // Creates the playable that represents the instance of this clip. + public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) + { + // Using a template will clone the serialized values + return ScriptPlayable.Create(graph, template); + } + } +} + +#endif diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableAsset.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableAsset.cs.meta new file mode 100644 index 00000000..117559f4 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 23d50529701587b498a8994b10bd9a8d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableBehaviour.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableBehaviour.cs new file mode 100644 index 00000000..7cc24593 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableBehaviour.cs @@ -0,0 +1,25 @@ +#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO + +using System; +using UnityEngine; +using UnityEngine.Playables; + +namespace Timeline.Samples +{ + // Runtime representation of a TextClip. + // The Serializable attribute is required to be animated by timeline, and used as a template. + [Serializable] + public class TextPlayableBehaviour : PlayableBehaviour + { + [Tooltip("The color of the text")] + public Color color = Color.white; + + [Tooltip("The size of the font to use")] + public int fontSize = 14; + + [Tooltip("The text to display")] + public string text = ""; + } +} + +#endif diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableBehaviour.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableBehaviour.cs.meta new file mode 100644 index 00000000..a048b9a5 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextPlayableBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 61ca15cc7d3c19f4091714cbb5ca1590 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrack.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrack.cs new file mode 100644 index 00000000..aca42a10 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrack.cs @@ -0,0 +1,48 @@ +#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO + +using TMPro; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // A track that allows the user to change Text parameters from a Timeline. + // It demonstrates the following + // * How to support blending of timeline clips. + // * How to change data over time on Components that is not supported by Animation. + // * Putting properties into preview mode. + // * Reacting to changes on the clip from the Timeline Editor. + // Note: This track requires the TextMeshPro package to be installed in the project. + [TrackColor(0.1394896f, 0.4411765f, 0.3413077f)] + [TrackClipType(typeof(TextPlayableAsset))] + [TrackBindingType(typeof(TMP_Text))] + public class TextTrack : TrackAsset + { + // Creates a runtime instance of the track, represented by a PlayableBehaviour. + // The runtime instance performs mixing on the timeline clips. + public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) + { + return ScriptPlayable.Create(graph, inputCount); + } + + // Invoked by the timeline editor to put properties into preview mode. This permits the timeline + // to temporarily change fields for the purpose of previewing in EditMode. + public override void GatherProperties(PlayableDirector director, IPropertyCollector driver) + { + TMP_Text trackBinding = director.GetGenericBinding(this) as TMP_Text; + if (trackBinding == null) + return; + + // The field names are the name of the backing serializable field. These can be found from the class source, + // or from the unity scene file that contains an object of that type. + driver.AddFromName(trackBinding.gameObject, "m_text"); + driver.AddFromName(trackBinding.gameObject, "m_fontSize"); + driver.AddFromName(trackBinding.gameObject, "m_fontColor"); + + base.GatherProperties(director, driver); + } + } +} + +#endif diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrack.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrack.cs.meta new file mode 100644 index 00000000..0ef850d2 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ed4c6dca4c6104146a980452cd07ed09 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrackMixerBehaviour.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrackMixerBehaviour.cs new file mode 100644 index 00000000..e577d1a6 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrackMixerBehaviour.cs @@ -0,0 +1,93 @@ +#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO + +using TMPro; +using UnityEngine; +using UnityEngine.Playables; + +namespace Timeline.Samples +{ + // The runtime instance of a the TextTrack. It is responsible for blending and setting the final data + // on the Text binding + public class TextTrackMixerBehaviour : PlayableBehaviour + { + Color m_DefaultColor; + float m_DefaultFontSize; + string m_DefaultText; + + TMP_Text m_TrackBinding; + + // Called every frame that the timeline is evaluated. ProcessFrame is invoked after its' inputs. + public override void ProcessFrame(Playable playable, FrameData info, object playerData) + { + SetDefaults(playerData as TMP_Text); + if (m_TrackBinding == null) + return; + + int inputCount = playable.GetInputCount(); + + Color blendedColor = Color.clear; + float blendedFontSize = 0f; + float totalWeight = 0f; + float greatestWeight = 0f; + string text = m_DefaultText; + + for (int i = 0; i < inputCount; i++) + { + float inputWeight = playable.GetInputWeight(i); + ScriptPlayable inputPlayable = (ScriptPlayable)playable.GetInput(i); + TextPlayableBehaviour input = inputPlayable.GetBehaviour(); + + blendedColor += input.color * inputWeight; + blendedFontSize += input.fontSize * inputWeight; + totalWeight += inputWeight; + + // use the text with the highest weight + if (inputWeight > greatestWeight) + { + text = input.text; + greatestWeight = inputWeight; + } + } + + // blend to the default values + m_TrackBinding.color = Color.Lerp(m_DefaultColor, blendedColor, totalWeight); + m_TrackBinding.fontSize = Mathf.RoundToInt(Mathf.Lerp(m_DefaultFontSize, blendedFontSize, totalWeight)); + m_TrackBinding.text = text; + } + + // Invoked when the playable graph is destroyed, typically when PlayableDirector.Stop is called or the timeline + // is complete. + public override void OnPlayableDestroy(Playable playable) + { + RestoreDefaults(); + } + + void SetDefaults(TMP_Text text) + { + if (text == m_TrackBinding) + return; + + RestoreDefaults(); + + m_TrackBinding = text; + if (m_TrackBinding != null) + { + m_DefaultColor = m_TrackBinding.color; + m_DefaultFontSize = m_TrackBinding.fontSize; + m_DefaultText = m_TrackBinding.text; + } + } + + void RestoreDefaults() + { + if (m_TrackBinding == null) + return; + + m_TrackBinding.color = m_DefaultColor; + m_TrackBinding.fontSize = m_DefaultFontSize; + m_TrackBinding.text = m_DefaultText; + } + } +} + +#endif diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrackMixerBehaviour.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrackMixerBehaviour.cs.meta new file mode 100644 index 00000000..8ad98cfd --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/TextTrackMixerBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f0e82c973f49e941b1ac7a4f57e8d73 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Timeline.Samples.Text.asmdef b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Timeline.Samples.Text.asmdef new file mode 100644 index 00000000..dd3a1575 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Timeline.Samples.Text.asmdef @@ -0,0 +1,28 @@ +{ + "name": "Timeline.Samples.Text", + "references": [ + "GUID:f06555f75b070af458a003d92f9efb00", + "GUID:ef63a73cb159aa04997399c27d4eb08a", + "GUID:6055be8ebefd69e48b49212b09b47b2f" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [ + { + "name": "com.unity.textmeshpro", + "expression": "1.0.0", + "define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO" + }, + { + "name": "com.unity.ugui", + "expression": "2.0.0", + "define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO" + } + ], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Timeline.Samples.Text.asmdef.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Timeline.Samples.Text.asmdef.meta new file mode 100644 index 00000000..a4560429 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Text/Timeline.Samples.Text.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: da34477545da90248a78a4ea3240faef +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation.meta new file mode 100644 index 00000000..b8780ea0 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9c22a955a590a154681ba1fd373785ca +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationBehaviour.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationBehaviour.cs new file mode 100644 index 00000000..2b00681c --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationBehaviour.cs @@ -0,0 +1,16 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Runtime representation of a time dilation clip. + // The Serializable attribute is required to be animated by timeline, and used as a template. + [Serializable] + public class TimeDilationBehaviour : PlayableBehaviour + { + [Tooltip("Time.timeScale replacement value.")] + public float timeScale = 1f; + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationBehaviour.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationBehaviour.cs.meta new file mode 100644 index 00000000..dc64ff8f --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e908c2fc95a400b41b3277d302f3d703 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs new file mode 100644 index 00000000..083fca2e --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs @@ -0,0 +1,47 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // A track mixer behaviour that modifies the timeScale. This affects how fast the game plays back + public class TimeDilationMixerBehaviour : PlayableBehaviour + { + private float m_DefaultTimeScale = 1; + + // Called every frame that the timeline is Evaluated. + public override void ProcessFrame(Playable playable, FrameData info, object playerData) + { + int inputCount = playable.GetInputCount(); + float timeScale = 0f; + float totalWeight = 0f; + + // blend clips together + for (int i = 0; i < inputCount; i++) + { + float inputWeight = playable.GetInputWeight(i); + + ScriptPlayable playableInput = (ScriptPlayable)playable.GetInput(i); + TimeDilationBehaviour input = playableInput.GetBehaviour(); + + timeScale += inputWeight * input.timeScale; + totalWeight += inputWeight; + } + + // blend to/from the default timeline + Time.timeScale = Mathf.Max(0.0001f, Mathf.Lerp(m_DefaultTimeScale, timeScale, Mathf.Clamp01(totalWeight))); + } + + // Called when the playable graph is created, typically when the timeline is played. + public override void OnPlayableCreate(Playable playable) + { + m_DefaultTimeScale = Time.timeScale; + } + + // Called when the playable is destroyed, typically when the timeline stops. + public override void OnPlayableDestroy(Playable playable) + { + Time.timeScale = m_DefaultTimeScale; + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs.meta new file mode 100644 index 00000000..3c4b7871 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f129802fb1f001541bac69052c7afae6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs new file mode 100644 index 00000000..49f67e71 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs @@ -0,0 +1,32 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // A clip for the timeline dilation track. + [Serializable] + public class TimeDilationPlayableAsset : PlayableAsset, ITimelineClipAsset + { + // Using a template for the playable behaviour will allow any serializable fields on the behaviour + // to be animated. + [NoFoldOut] + public TimeDilationBehaviour template = new TimeDilationBehaviour(); + + // Implementation of ITimelineClipAsset, that tells the timeline editor which + // features this clip supports. + public ClipCaps clipCaps + { + get { return ClipCaps.Extrapolation | ClipCaps.Blending; } + } + + // Called to creates a runtime instance of the clip. + public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) + { + // Note that template is passed as a parameter - this + // creates a clone of the template PlayableBehaviour. + return ScriptPlayable.Create(graph, template); + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs.meta new file mode 100644 index 00000000..d6b022f0 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f7b94fe8674371d49bfc8b9f90de6108 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationTrack.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationTrack.cs new file mode 100644 index 00000000..36a718c7 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationTrack.cs @@ -0,0 +1,22 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Timeline track that supports changing the game time + // The TimeDilation track demonstrates how to + // * Support blended and/or extrapolated clips. + // * Support changing a Unity static variable from timeline. + [TrackColor(0.855f, 0.8623f, 0.87f)] + [TrackClipType(typeof(TimeDilationPlayableAsset))] + public class TimeDilationTrack : TrackAsset + { + // Creates a runtime instance of the track, represented by a PlayableBehaviour. + // The runtime instance performs mixing on the timeline clips. + public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) + { + return ScriptPlayable.Create(graph, inputCount); + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationTrack.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationTrack.cs.meta new file mode 100644 index 00000000..14941d20 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/TimeDilationTrack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2820263b9b014245b1e66e4fc4a7991 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/Timeline.Samples.TimeDilation.asmdef b/Assets/Samples/Timeline/1.8.7/Customization Samples/TimeDilation/Timeline.Samples.TimeDilation.asmdef new file mode 100644 index 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"noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Editor/Timeline.Samples.Tween.Editor.asmdef.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Editor/Timeline.Samples.Tween.Editor.asmdef.meta new file mode 100644 index 00000000..09b78d5d --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Editor/Timeline.Samples.Tween.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 75818fc8ec6b2c64793fde0cb60c9172 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Editor/TweenClipEditor.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Editor/TweenClipEditor.cs new file mode 100644 index 00000000..9f93d387 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Editor/TweenClipEditor.cs @@ -0,0 +1,45 @@ +using UnityEditor; +using UnityEditor.Timeline; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Editor used by the TimelineEditor to customize the view of TweenClip. + [CustomTimelineEditor(typeof(TweenClip))] + public class TweenClipEditor : ClipEditor + { + static GUIStyle s_StartTextStyle; + static GUIStyle s_EndTextStyle; + + static TweenClipEditor() + { + s_StartTextStyle = GUI.skin.label; + s_EndTextStyle = new GUIStyle(GUI.skin.label) { alignment = TextAnchor.MiddleRight }; + } + + // Called by the Timeline editor to draw the background of a TweenClip. + public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region) + { + TweenClip asset = clip.asset as TweenClip; + + if (asset == null) + return; + + PlayableDirector director = TimelineEditor.inspectedDirector; + + if (director == null) + return; + + Transform startLocation = director.GetReferenceValue(asset.startLocation.exposedName, out bool startFound) as Transform; + Transform endLocation = director.GetReferenceValue(asset.endLocation.exposedName, out bool endFound) as Transform; + + if (startFound && startLocation != null) + EditorGUI.LabelField(region.position, startLocation.gameObject.name, s_StartTextStyle); + + if (endFound && endLocation != null) + EditorGUI.LabelField(region.position, endLocation.gameObject.name, s_EndTextStyle); + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Editor/TweenClipEditor.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Editor/TweenClipEditor.cs.meta new file mode 100644 index 00000000..241e1c82 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Editor/TweenClipEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 516ce7ed748647adb925b7fe7ef3f62c +timeCreated: 1598901529 \ No newline at end of file diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Timeline.Samples.Tween.asmdef b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Timeline.Samples.Tween.asmdef new file mode 100644 index 00000000..4941ce2c --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Timeline.Samples.Tween.asmdef @@ -0,0 +1,17 @@ +{ + "name": "Timeline.Samples.Tween", + "rootNamespace": "", + "references": [ + "GUID:f06555f75b070af458a003d92f9efb00", + "GUID:ef63a73cb159aa04997399c27d4eb08a" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Timeline.Samples.Tween.asmdef.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Timeline.Samples.Tween.asmdef.meta new file mode 100644 index 00000000..946944c4 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/Timeline.Samples.Tween.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5aa8f7d60b800d541918c447feb05a5a +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenBehaviour.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenBehaviour.cs new file mode 100644 index 00000000..c05e45e6 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenBehaviour.cs @@ -0,0 +1,18 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; + +namespace Timeline.Samples +{ + // Runtime representation of a Tween clip. + public class TweenBehaviour : PlayableBehaviour + { + public Transform startLocation; + public Transform endLocation; + + public bool shouldTweenPosition; + public bool shouldTweenRotation; + + public AnimationCurve curve; + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenBehaviour.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenBehaviour.cs.meta new file mode 100644 index 00000000..b4e996cd --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5f0eb50896365654fb42c382b2474356 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenClip.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenClip.cs new file mode 100644 index 00000000..627c0b27 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenClip.cs @@ -0,0 +1,65 @@ +using System; +using System.ComponentModel; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Represents the serialized data for a clip on the Tween track + [Serializable] + [DisplayName("Tween Clip")] + public class TweenClip : PlayableAsset, ITimelineClipAsset, IPropertyPreview + { + public ExposedReference startLocation; + public ExposedReference endLocation; + + [Tooltip("Changes the position of the assigned object")] + public bool shouldTweenPosition = true; + + [Tooltip("Changes the rotation of the assigned object")] + public bool shouldTweenRotation = true; + + [Tooltip("Only keys in the [0,1] range will be used")] + public AnimationCurve curve = AnimationCurve.EaseInOut(0.0f, 0.0f, 1.0f, 1.0f); + + // Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor. + public ClipCaps clipCaps + { + get { return ClipCaps.Blending; } + } + + // Creates the playable that represents the instance of this clip. + public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) + { + // create a new TweenBehaviour + ScriptPlayable playable = ScriptPlayable.Create(graph); + TweenBehaviour tween = playable.GetBehaviour(); + + // set the behaviour's data + tween.startLocation = startLocation.Resolve(graph.GetResolver()); + tween.endLocation = endLocation.Resolve(graph.GetResolver()); + tween.curve = curve; + tween.shouldTweenPosition = shouldTweenPosition; + tween.shouldTweenRotation = shouldTweenRotation; + + return playable; + } + + // Defines which properties are changed by this playable. Those properties will be reverted in editmode + // when Timeline's preview is turned off. + public void GatherProperties(PlayableDirector director, IPropertyCollector driver) + { + const string kLocalPosition = "m_LocalPosition"; + const string kLocalRotation = "m_LocalRotation"; + + driver.AddFromName(kLocalPosition + ".x"); + driver.AddFromName(kLocalPosition + ".y"); + driver.AddFromName(kLocalPosition + ".z"); + driver.AddFromName(kLocalRotation + ".x"); + driver.AddFromName(kLocalRotation + ".y"); + driver.AddFromName(kLocalRotation + ".z"); + driver.AddFromName(kLocalRotation + ".w"); + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenClip.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenClip.cs.meta new file mode 100644 index 00000000..118704c3 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenClip.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4631aac3e8958e840855eeec9cd45ec5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenMixerBehaviour.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenMixerBehaviour.cs new file mode 100644 index 00000000..a7fa471f --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenMixerBehaviour.cs @@ -0,0 +1,128 @@ +using UnityEngine; +using UnityEngine.Playables; + +namespace Timeline.Samples +{ + // The runtime instance of a Tween track. It is responsible for blending and setting + // the final data on the transform binding. + public class TweenMixerBehaviour : PlayableBehaviour + { + static AnimationCurve s_DefaultCurve = AnimationCurve.Linear(0.0f, 0.0f, 1.0f, 1.0f); + + bool m_ShouldInitializeTransform = true; + Vector3 m_InitialPosition; + Quaternion m_InitialRotation; + + // Performs blend of position and rotation of all clips connected to a track mixer + // The result is applied to the track binding's (playerData) transform. + public override void ProcessFrame(Playable playable, FrameData info, object playerData) + { + Transform trackBinding = playerData as Transform; + + if (trackBinding == null) + return; + + // Get the initial position and rotation of the track binding, only when ProcessFrame is first called + InitializeIfNecessary(trackBinding); + + Vector3 accumPosition = Vector3.zero; + Quaternion accumRotation = QuaternionUtils.zero; + + float totalPositionWeight = 0.0f; + float totalRotationWeight = 0.0f; + + // Iterate on all mixer's inputs (ie each clip on the track) + int inputCount = playable.GetInputCount(); + for (int i = 0; i < inputCount; i++) + { + float inputWeight = playable.GetInputWeight(i); + if (inputWeight <= 0) + continue; + + Playable input = playable.GetInput(i); + float normalizedInputTime = (float)(input.GetTime() / input.GetDuration()); + + // get the clip's behaviour and evaluate the progression along the curve + TweenBehaviour tweenInput = GetTweenBehaviour(input); + float tweenProgress = GetCurve(tweenInput).Evaluate(normalizedInputTime); + + // calculate the position's progression along the curve according to the input's (clip) weight + if (tweenInput.shouldTweenPosition) + { + totalPositionWeight += inputWeight; + accumPosition += TweenPosition(tweenInput, tweenProgress, inputWeight); + } + + // calculate the rotation's progression along the curve according to the input's (clip) weight + if (tweenInput.shouldTweenRotation) + { + totalRotationWeight += inputWeight; + accumRotation = TweenRotation(tweenInput, accumRotation, tweenProgress, inputWeight); + } + } + + // Apply the final position and rotation values in the track binding + trackBinding.position = accumPosition + m_InitialPosition * (1.0f - totalPositionWeight); + trackBinding.rotation = accumRotation.Blend(m_InitialRotation, 1.0f - totalRotationWeight); + trackBinding.rotation.Normalize(); + } + + void InitializeIfNecessary(Transform transform) + { + if (m_ShouldInitializeTransform) + { + m_InitialPosition = transform.position; + m_InitialRotation = transform.rotation; + m_ShouldInitializeTransform = false; + } + } + + Vector3 TweenPosition(TweenBehaviour tweenInput, float progress, float weight) + { + Vector3 startPosition = m_InitialPosition; + if (tweenInput.startLocation != null) + { + startPosition = tweenInput.startLocation.position; + } + + Vector3 endPosition = m_InitialPosition; + if (tweenInput.endLocation != null) + { + endPosition = tweenInput.endLocation.position; + } + + return Vector3.Lerp(startPosition, endPosition, progress) * weight; + } + + Quaternion TweenRotation(TweenBehaviour tweenInput, Quaternion accumRotation, float progress, float weight) + { + Quaternion startRotation = m_InitialRotation; + if (tweenInput.startLocation != null) + { + startRotation = tweenInput.startLocation.rotation; + } + + Quaternion endRotation = m_InitialRotation; + if (tweenInput.endLocation != null) + { + endRotation = tweenInput.endLocation.rotation; + } + + Quaternion desiredRotation = Quaternion.Lerp(startRotation, endRotation, progress); + return accumRotation.Blend(desiredRotation.NormalizeSafe(), weight); + } + + static TweenBehaviour GetTweenBehaviour(Playable playable) + { + ScriptPlayable tweenInput = (ScriptPlayable)playable; + return tweenInput.GetBehaviour(); + } + + static AnimationCurve GetCurve(TweenBehaviour tween) + { + if (tween == null || tween.curve == null) + return s_DefaultCurve; + return tween.curve; + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenMixerBehaviour.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenMixerBehaviour.cs.meta new file mode 100644 index 00000000..c4d1f6e5 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenMixerBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 194be6b0be042ee47836baea94946cac +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenTrack.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenTrack.cs new file mode 100644 index 00000000..9e89b3d3 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenTrack.cs @@ -0,0 +1,21 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // A track that allows the user to do simple transform movements. + // It demonstrates how to define a custom track mixer in order to support blending of clips. + [TrackColor(1.0f, 0.0f, 0.0f)] + [TrackBindingType(typeof(Transform))] + [TrackClipType(typeof(TweenClip))] + public class TweenTrack : TrackAsset + { + // Creates a runtime instance of the track, represented by a PlayableBehaviour. + // The runtime instance performs mixing on the clips. + public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) + { + return ScriptPlayable.Create(graph, inputCount); + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenTrack.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenTrack.cs.meta new file mode 100644 index 00000000..cf78de06 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Tween/TweenTrack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 09378b61d40beb649987d80408ad99b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities.meta new file mode 100644 index 00000000..ef2e144a --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 58fdc940da3b06148a11956756259ae5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor.meta new file mode 100644 index 00000000..9ea674ea --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7fefc1732dfc34349a75daedca973c10 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs new file mode 100644 index 00000000..b8725ccd --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs @@ -0,0 +1,45 @@ +using UnityEditor; +using UnityEngine; + +namespace Timeline.Samples +{ + // Custom property drawer that draws all child properties inline + [CustomPropertyDrawer(typeof(NoFoldOutAttribute))] + public class NoFoldOutPropertyDrawer : PropertyDrawer + { + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + if (!property.hasChildren) + return base.GetPropertyHeight(property, label); + property.isExpanded = true; + return EditorGUI.GetPropertyHeight(property, label, true) - + EditorGUI.GetPropertyHeight(property, label, false); + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + if (!property.hasChildren) + EditorGUI.PropertyField(position, property, label); + else + { + SerializedProperty iter = property.Copy(); + var nextSibling = property.Copy(); + nextSibling.Next(false); + property.Next(true); + do + { + // We need to check against nextSibling to properly stop + // otherwise we will draw properties that are not child of this + // foldout. + if (SerializedProperty.EqualContents(property, nextSibling)) + break; + float height = EditorGUI.GetPropertyHeight(property, property.hasVisibleChildren); + position.height = height; + EditorGUI.PropertyField(position, property, property.hasVisibleChildren); + position.y = position.y + height; + } + while (property.NextVisible(false)); + } + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs.meta new file mode 100644 index 00000000..35a9090d --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fa71063a2265c0f46a8c2473f8ca8e40 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef new file mode 100644 index 00000000..1a9ca50a --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef @@ -0,0 +1,17 @@ +{ + "name": "Timeline.Samples.Utilities.Editor", + "references": [ + "GUID:ef63a73cb159aa04997399c27d4eb08a" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef.meta new file mode 100644 index 00000000..40513869 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6a967aa03bf014540b1c53a0617cea1d +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/NoFoldOutAttribute.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/NoFoldOutAttribute.cs new file mode 100644 index 00000000..a6e7ba0b --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/NoFoldOutAttribute.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +namespace Timeline.Samples +{ + // Helper attribute that removes the fold out and draws all child properties inline. + public class NoFoldOutAttribute : PropertyAttribute + { + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/NoFoldOutAttribute.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/NoFoldOutAttribute.cs.meta new file mode 100644 index 00000000..78aeea3b --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/NoFoldOutAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a4464438bd2269f4aac5fab4a71463e1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/QuaternionUtils.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/QuaternionUtils.cs new file mode 100644 index 00000000..eba85423 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/QuaternionUtils.cs @@ -0,0 +1,39 @@ +using UnityEngine; + +namespace Timeline.Samples +{ + public static class QuaternionUtils + { + const float k_FloatMin = 1e-10f; + + public static readonly Quaternion zero = new Quaternion(0f, 0f, 0f, 0f); + + public static Quaternion Scale(this Quaternion q, float scale) + { + return new Quaternion(q.x * scale, q.y * scale, q.z * scale, q.w * scale); + } + + public static Quaternion NormalizeSafe(this Quaternion q) + { + float dot = Quaternion.Dot(q, q); + if (dot > k_FloatMin) + { + float rsqrt = 1.0f / Mathf.Sqrt(dot); + return new Quaternion(q.x * rsqrt, q.y * rsqrt, q.z * rsqrt, q.w * rsqrt); + } + + return Quaternion.identity; + } + + public static Quaternion Blend(this Quaternion q1, Quaternion q2, float weight) + { + return q1.Add(q2.Scale(weight)); + } + + public static Quaternion Add(this Quaternion rhs, Quaternion lhs) + { + float sign = Mathf.Sign(Quaternion.Dot(rhs, lhs)); + return new Quaternion(rhs.x + sign * lhs.x, rhs.y + sign * lhs.y, rhs.z + sign * lhs.z, rhs.w + sign * lhs.w); + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/QuaternionUtils.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Utilities/QuaternionUtils.cs.meta new file mode 100644 index 00000000..4b1602a5 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization 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{} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor.meta new file mode 100644 index 00000000..5cce3a97 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7625d4d2f6ecdff4eaa7485257585f53 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef new file mode 100644 index 00000000..579498f1 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef @@ -0,0 +1,19 @@ +{ + "name": "Timeline.Samples.Video.Editor", + "references": [ + "GUID:f06555f75b070af458a003d92f9efb00", + "GUID:02f771204943f4a40949438e873e3eff", + "GUID:1b3591fbe8ae54d40b7e51a41d987b5c" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef.meta new file mode 100644 index 00000000..e194312b --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e42c9be5a2cd22f44bd16a41a92745e5 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/VideoAssetClipEditor.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/VideoAssetClipEditor.cs new file mode 100644 index 00000000..09064ea1 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/VideoAssetClipEditor.cs @@ -0,0 +1,33 @@ +using UnityEditor; +using UnityEditor.Timeline; +using UnityEngine; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Editor used by the TimelineEditor to customize the view of a VideoPlayableAsset + [CustomTimelineEditor(typeof(VideoPlayableAsset))] + public class VideoAssetClipEditor : ClipEditor + { + // Called by the Timeline Editor to draw the background of the timeline clip + // when the clip has a VideoPlayableAsset attached + public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region) + { + VideoPlayableAsset videoAsset = clip.asset as VideoPlayableAsset; + if (videoAsset != null && videoAsset.videoClip != null) + { + // Load the preview or the thumbnail for the video + Texture texturePreview = AssetPreview.GetAssetPreview(videoAsset.videoClip); + if (texturePreview == null) + texturePreview = AssetPreview.GetMiniThumbnail(videoAsset.videoClip); + + if (texturePreview != null) + { + Rect rect = region.position; + rect.width = texturePreview.width * rect.height / texturePreview.height; + GUI.DrawTexture(rect, texturePreview, ScaleMode.StretchToFill); + } + } + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/VideoAssetClipEditor.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/VideoAssetClipEditor.cs.meta new file mode 100644 index 00000000..85f95868 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Editor/VideoAssetClipEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0581bc7142d0a18408d067aa7ff193b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Timeline.Samples.Video.asmdef b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Timeline.Samples.Video.asmdef new file mode 100644 index 00000000..62bc63c6 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Timeline.Samples.Video.asmdef @@ -0,0 +1,15 @@ +{ + "name": "Timeline.Samples.Video", + "references": [ + "GUID:f06555f75b070af458a003d92f9efb00" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Timeline.Samples.Video.asmdef.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Timeline.Samples.Video.asmdef.meta new file mode 100644 index 00000000..21e1ab91 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/Timeline.Samples.Video.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1b3591fbe8ae54d40b7e51a41d987b5c +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableAsset.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableAsset.cs new file mode 100644 index 00000000..262ad061 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableAsset.cs @@ -0,0 +1,131 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; +using UnityEngine.Video; + +namespace Timeline.Samples +{ + // Editor representation of a Clip to play video in Timeline. + [Serializable] + public class VideoPlayableAsset : PlayableAsset, ITimelineClipAsset + { + public enum RenderMode + { + CameraFarPlane, + CameraNearPlane + }; + + [Tooltip("The video clip to play.")] + public VideoClip videoClip; + + [Tooltip("Mutes the audio from the video")] + public bool mute; + + [Tooltip("Loops the video.")] + public bool loop = true; + + [Tooltip("The amount of time before the video begins to start preloading the video stream.")] + public double preloadTime = 0.3; + + [Tooltip("The aspect ratio of the video to playback.")] + public VideoAspectRatio aspectRatio = VideoAspectRatio.FitHorizontally; + + [Tooltip("Where the video content will be drawn.")] + public RenderMode renderMode = RenderMode.CameraFarPlane; + + [Tooltip("Specifies which camera to render to. If unassigned, the main camera will be used.")] + public ExposedReference targetCamera; + + [Tooltip("Specifies an optional audio source to output to.")] + public ExposedReference audioSource; + + // These are set by the track prior to CreatePlayable being called and are used by the VideoSchedulePlayableBehaviour + // to schedule preloading of the video clip + public double clipInTime { get; set; } + public double startTime { get; set; } + + // Creates the playable that represents the instance that plays this clip. + // Here a hidden VideoPlayer is being created for the PlayableBehaviour to use + // to control playback. The PlayableBehaviour is responsible for deleting the player. + public override Playable CreatePlayable(PlayableGraph graph, GameObject go) + { + Camera camera = targetCamera.Resolve(graph.GetResolver()); + if (camera == null) + camera = Camera.main; + + // If we are unable to create a player, return a playable with no behaviour attached. + VideoPlayer player = CreateVideoPlayer(camera, audioSource.Resolve(graph.GetResolver())); + if (player == null) + return Playable.Create(graph); + + ScriptPlayable playable = + ScriptPlayable.Create(graph); + + VideoPlayableBehaviour playableBehaviour = playable.GetBehaviour(); + playableBehaviour.videoPlayer = player; + playableBehaviour.preloadTime = preloadTime; + playableBehaviour.clipInTime = clipInTime; + playableBehaviour.startTime = startTime; + + return playable; + } + + // The playable assets duration is used to specify the initial or default duration of the clip in Timeline. + public override double duration + { + get + { + if (videoClip == null) + return base.duration; + return videoClip.length; + } + } + + // Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor. + // For video clips, we are using built-in support for clip-in, speed, blending and looping. + public ClipCaps clipCaps + { + get + { + var caps = ClipCaps.Blending | ClipCaps.ClipIn | ClipCaps.SpeedMultiplier; + if (loop) + caps |= ClipCaps.Looping; + return caps; + } + } + + + VideoPlayer CreateVideoPlayer(Camera camera, AudioSource targetAudioSource) + { + if (videoClip == null) + return null; + + GameObject gameObject = new GameObject(videoClip.name) { hideFlags = HideFlags.HideAndDontSave }; + VideoPlayer videoPlayer = gameObject.AddComponent(); + videoPlayer.playOnAwake = false; + videoPlayer.source = VideoSource.VideoClip; + videoPlayer.clip = videoClip; + videoPlayer.waitForFirstFrame = false; + videoPlayer.skipOnDrop = true; + videoPlayer.targetCamera = camera; + videoPlayer.renderMode = renderMode == RenderMode.CameraFarPlane ? VideoRenderMode.CameraFarPlane : VideoRenderMode.CameraNearPlane; + videoPlayer.aspectRatio = aspectRatio; + videoPlayer.isLooping = loop; + + videoPlayer.audioOutputMode = VideoAudioOutputMode.Direct; + if (mute) + { + videoPlayer.audioOutputMode = VideoAudioOutputMode.None; + } + else if (targetAudioSource != null) + { + videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource; + for (ushort i = 0; i < videoPlayer.clip.audioTrackCount; ++i) + videoPlayer.SetTargetAudioSource(i, targetAudioSource); + } + + return videoPlayer; + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableAsset.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableAsset.cs.meta new file mode 100644 index 00000000..658d0015 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0aa7b417d0746a84c88a777d90047e19 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableBehaviour.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableBehaviour.cs new file mode 100644 index 00000000..d8a461c2 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableBehaviour.cs @@ -0,0 +1,121 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Video; + +namespace Timeline.Samples +{ + // The runtime instance of a video clip player in Timeline. + public sealed class VideoPlayableBehaviour : PlayableBehaviour + { + public VideoPlayer videoPlayer; + + public double preloadTime; + public double clipInTime; + public double startTime; + + private bool preparing; + + // Called by the mixer (VideoSchedulerPlayableBehaviour) when this is nearly active to + // give the video time to load. + public void PrepareVideo() + { + if (videoPlayer == null || videoPlayer.isPrepared || preparing) + return; + + videoPlayer.targetCameraAlpha = 0.0f; + videoPlayer.time = clipInTime; + videoPlayer.Prepare(); + preparing = true; + } + + // Called each frame the clip is active. + // + public override void PrepareFrame(Playable playable, FrameData info) + { + if (videoPlayer == null) + return; + + // Pause or Play the video to match whether the graph is being scrubbed or playing + // If we need to hold the last frame, this will treat the last frame as a pause + bool shouldBePlaying = info.evaluationType == FrameData.EvaluationType.Playback; + if (!videoPlayer.isLooping && playable.GetTime() >= videoPlayer.clip.length) + shouldBePlaying = false; + + if (shouldBePlaying) + { + // this will use the timeline time to prevent drift + videoPlayer.timeReference = VideoTimeReference.ExternalTime; + if (!videoPlayer.isPlaying) + videoPlayer.Play(); + videoPlayer.externalReferenceTime = playable.GetTime() / videoPlayer.playbackSpeed; + } + else + { + videoPlayer.timeReference = VideoTimeReference.Freerun; + if (!videoPlayer.isPaused) + videoPlayer.Pause(); + SyncVideoToPlayable(playable); + } + + // use the accumulated blend value to set the alpha and the audio volume + videoPlayer.targetCameraAlpha = info.effectiveWeight; + if (videoPlayer.audioOutputMode == VideoAudioOutputMode.Direct) + { + for (ushort i = 0; i < videoPlayer.clip.audioTrackCount; ++i) + videoPlayer.SetDirectAudioVolume(i, info.effectiveWeight); + } + } + + // Called when the clip becomes active. + public override void OnBehaviourPlay(Playable playable, FrameData info) + { + if (videoPlayer == null) + return; + + SyncVideoToPlayable(playable); + videoPlayer.playbackSpeed = Mathf.Clamp(info.effectiveSpeed, 1 / 10f, 10f); + videoPlayer.Play(); + preparing = false; + } + + // Called when the clip becomes inactive OR the timeline is 'paused' + public override void OnBehaviourPause(Playable playable, FrameData info) + { + if (videoPlayer == null) + return; + + preparing = false; + + // The effective weight will be greater than 0 if the graph is paused and the playhead is still on this clip. + if (info.effectiveWeight <= 0) + videoPlayer.Stop(); + else + videoPlayer.Pause(); + } + + // Called when the playable is destroyed. + public override void OnPlayableDestroy(Playable playable) + { + if (videoPlayer != null) + { + videoPlayer.Stop(); + if (Application.isPlaying) + Object.Destroy(videoPlayer.gameObject); + else + Object.DestroyImmediate(videoPlayer.gameObject); + } + } + + // Syncs the video player time to playable time + private void SyncVideoToPlayable(Playable playable) + { + if (videoPlayer == null || videoPlayer.clip == null) + return; + + if (videoPlayer.isLooping) + videoPlayer.time = playable.GetTime() % videoPlayer.clip.length; + else + videoPlayer.time = System.Math.Min(playable.GetTime(), videoPlayer.clip.length); + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableBehaviour.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableBehaviour.cs.meta new file mode 100644 index 00000000..54e69355 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoPlayableBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 177ac68ca0c735544b1616ab4fdbbb3e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs new file mode 100644 index 00000000..d1a1bfd7 --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs @@ -0,0 +1,35 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; + +namespace Timeline.Samples +{ + // The runtime instance of the VideoTrack. It is responsible for letting the VideoPlayableBehaviours + // they need to start loading the video + public sealed class VideoSchedulerPlayableBehaviour : PlayableBehaviour + { + // Called every frame that the timeline is evaluated. This is called prior to + // PrepareFrame on any of its input playables. + public override void PrepareFrame(Playable playable, FrameData info) + { + // Searches for clips that are in the 'preload' area and prepares them for playback + var timelineTime = playable.GetGraph().GetRootPlayable(0).GetTime(); + for (int i = 0; i < playable.GetInputCount(); i++) + { + if (playable.GetInput(i).GetPlayableType() != typeof(VideoPlayableBehaviour)) + continue; + + if (playable.GetInputWeight(i) <= 0.0f) + { + ScriptPlayable scriptPlayable = (ScriptPlayable)playable.GetInput(i); + VideoPlayableBehaviour videoPlayableBehaviour = scriptPlayable.GetBehaviour(); + double preloadTime = Math.Max(0.0, videoPlayableBehaviour.preloadTime); + double clipStart = videoPlayableBehaviour.startTime; + + if (timelineTime > clipStart - preloadTime && timelineTime <= clipStart) + videoPlayableBehaviour.PrepareVideo(); + } + } + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs.meta new file mode 100644 index 00000000..a2560d9c --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 951c577cc5477dd4ba24b29b8ecdc8dc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoTrack.cs b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoTrack.cs new file mode 100644 index 00000000..696d612a --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoTrack.cs @@ -0,0 +1,39 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Timeline track to play videos. + // This sample demonstrates the following + // * Using built in blending, speed and clip-in capabilities in custom clips. + // * Using ClipEditors to customize clip drawing. + // * Using a mixer PlayableBehaviour to perform look-ahead operations. + // * Managing UnityEngine.Object lifetime (VideoPlayer) with a PlayableBehaviour. + // * Using ExposedReferences to reference Components in the scene from a PlayableAsset. + [Serializable] + [TrackClipType(typeof(VideoPlayableAsset))] + [TrackColor(0.008f, 0.698f, 0.655f)] + public class VideoTrack : TrackAsset + { + // Called to create a PlayableBehaviour instance to represent the instance of the track, commonly referred + // to as a Mixer playable. + public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) + { + // This is called immediately before CreatePlayable on VideoPlayableAsset. + // Each playable asset needs to be updated to the last clip values. + foreach (var clip in GetClips()) + { + var asset = clip.asset as VideoPlayableAsset; + if (asset != null) + { + asset.clipInTime = clip.clipIn; + asset.startTime = clip.start; + } + } + + return ScriptPlayable.Create(graph, inputCount); + } + } +} diff --git a/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoTrack.cs.meta b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoTrack.cs.meta new file mode 100644 index 00000000..829d3e8d --- /dev/null +++ b/Assets/Samples/Timeline/1.8.7/Customization Samples/Video/VideoTrack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f59f3cc5e7d1e74299689783b0fe149 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Editor/TimelineBindingTransferWindow.cs b/Assets/Scripts/Editor/TimelineBindingTransferWindow.cs new file mode 100644 index 00000000..17d90a8d --- /dev/null +++ b/Assets/Scripts/Editor/TimelineBindingTransferWindow.cs @@ -0,0 +1,226 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Streamingle.Editor +{ + public class TimelineBindingTransferWindow : EditorWindow + { + private PlayableDirector sourceDirector; + private PlayableDirector targetDirector; + private bool matchByHierarchyPath = true; + private bool requireSameTrackType = true; + private bool showPreview = true; + private Vector2 scroll; + + private struct TrackMap + { + public TrackAsset sourceTrack; + public TrackAsset targetTrack; + public Object boundObject; + } + + private List previewMappings = new List(); + + [MenuItem("Tools/Timeline/Transfer Bindings")] + public static void ShowWindow() + { + GetWindow("Timeline Binding Transfer"); + } + + private void OnGUI() + { + EditorGUILayout.LabelField("타임라인 바인딩 복사", EditorStyles.boldLabel); + EditorGUILayout.Space(); + + sourceDirector = (PlayableDirector)EditorGUILayout.ObjectField("소스 디렉터", sourceDirector, typeof(PlayableDirector), true); + targetDirector = (PlayableDirector)EditorGUILayout.ObjectField("타겟 디렉터", targetDirector, typeof(PlayableDirector), true); + + EditorGUILayout.Space(); + matchByHierarchyPath = EditorGUILayout.ToggleLeft("트랙 계층 경로로 매칭 (권장)", matchByHierarchyPath); + requireSameTrackType = EditorGUILayout.ToggleLeft("트랙 타입이 동일할 때만 매칭", requireSameTrackType); + showPreview = EditorGUILayout.ToggleLeft("미리보기 표시", showPreview); + + EditorGUILayout.Space(); + EditorGUI.BeginDisabledGroup(!CanBuildMapping()); + if (GUILayout.Button("매핑 미리보기 갱신")) + { + BuildPreviewMapping(); + } + EditorGUI.EndDisabledGroup(); + + EditorGUI.BeginDisabledGroup(previewMappings.Count == 0); + if (GUILayout.Button("바인딩 복사 실행")) + { + ApplyMappings(); + } + EditorGUI.EndDisabledGroup(); + + if (showPreview) + { + DrawPreview(); + } + } + + private bool CanBuildMapping() + { + if (sourceDirector == null || targetDirector == null) return false; + var srcAsset = sourceDirector.playableAsset as TimelineAsset; + var dstAsset = targetDirector.playableAsset as TimelineAsset; + return srcAsset != null && dstAsset != null; + } + + private void BuildPreviewMapping() + { + previewMappings.Clear(); + + var srcAsset = sourceDirector.playableAsset as TimelineAsset; + var dstAsset = targetDirector.playableAsset as TimelineAsset; + if (srcAsset == null || dstAsset == null) + { + EditorUtility.DisplayDialog("오류", "소스/타겟 디렉터에 유효한 TimelineAsset이 필요합니다.", "확인"); + return; + } + + var sourceTracks = GetAllOutputTracks(srcAsset).ToList(); + var targetTracks = GetAllOutputTracks(dstAsset).ToList(); + + // 타겟 트랙 인덱스 구성 + Dictionary> nameToTargetTracks = new Dictionary>(); + Dictionary pathToTargetTrack = new Dictionary(); + + foreach (var t in targetTracks) + { + string nameKey = t.name; + if (!nameToTargetTracks.TryGetValue(nameKey, out var list)) + { + list = new List(); + nameToTargetTracks[nameKey] = list; + } + list.Add(t); + + string pathKey = GetTrackPath(t); + if (!pathToTargetTrack.ContainsKey(pathKey)) pathToTargetTrack.Add(pathKey, t); + } + + foreach (var s in sourceTracks) + { + var bound = sourceDirector.GetGenericBinding(s); + if (bound == null) continue; + + TrackAsset matched = null; + if (matchByHierarchyPath) + { + pathToTargetTrack.TryGetValue(GetTrackPath(s), out matched); + } + else + { + if (nameToTargetTracks.TryGetValue(s.name, out var candidates)) + { + if (requireSameTrackType) + { + matched = candidates.FirstOrDefault(c => c.GetType() == s.GetType()); + } + else + { + matched = candidates.FirstOrDefault(); + } + } + } + + if (matched == null) continue; + if (requireSameTrackType && matched.GetType() != s.GetType()) continue; + + previewMappings.Add(new TrackMap + { + sourceTrack = s, + targetTrack = matched, + boundObject = bound as Object + }); + } + } + + private void ApplyMappings() + { + if (targetDirector == null) + { + EditorUtility.DisplayDialog("오류", "타겟 디렉터가 필요합니다.", "확인"); + return; + } + + int applied = 0; + Undo.RecordObject(targetDirector, "Timeline Binding Transfer"); + foreach (var map in previewMappings) + { + if (map.targetTrack == null || map.boundObject == null) continue; + targetDirector.SetGenericBinding(map.targetTrack, map.boundObject); + applied++; + } + + EditorUtility.SetDirty(targetDirector); + var go = targetDirector.gameObject; + if (go != null && go.scene.IsValid()) + { + UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(go.scene); + } + + EditorUtility.DisplayDialog("완료", $"바인딩 복사 완료: {applied}개 적용", "확인"); + } + + private void DrawPreview() + { + EditorGUILayout.Space(); + EditorGUILayout.LabelField("매핑 미리보기", EditorStyles.boldLabel); + scroll = EditorGUILayout.BeginScrollView(scroll, GUILayout.MinHeight(150)); + + if (previewMappings.Count == 0) + { + EditorGUILayout.HelpBox("미리보기가 비어 있습니다. '매핑 미리보기 갱신'을 눌러 생성하세요.", MessageType.Info); + } + else + { + foreach (var m in previewMappings) + { + EditorGUILayout.BeginVertical("box"); + EditorGUILayout.LabelField($"소스: {GetTrackDisplay(m.sourceTrack)}"); + EditorGUILayout.LabelField($"타겟: {GetTrackDisplay(m.targetTrack)}"); + EditorGUILayout.ObjectField("바인딩 객체", m.boundObject, typeof(Object), true); + EditorGUILayout.EndVertical(); + } + } + + EditorGUILayout.EndScrollView(); + } + + private static IEnumerable GetAllOutputTracks(TimelineAsset asset) + { + // GetOutputTracks는 서브트랙을 평탄화하여 반환하므로 그대로 사용 + return asset.GetOutputTracks(); + } + + private static string GetTrackPath(TrackAsset track) + { + // 상위 트랙 이름을 포함한 경로 문자열 생성 + List names = new List(); + var current = track; + while (current != null) + { + names.Add(current.name); + current = current.parent as TrackAsset; + } + names.Reverse(); + return string.Join("/", names); + } + + private static string GetTrackDisplay(TrackAsset track) + { + if (track == null) return "(없음)"; + return $"{GetTrackPath(track)} <{track.GetType().Name}>"; + } + } +} + + diff --git a/Assets/Scripts/Editor/TimelineBindingTransferWindow.cs.meta b/Assets/Scripts/Editor/TimelineBindingTransferWindow.cs.meta new file mode 100644 index 00000000..55ee73a0 --- /dev/null +++ b/Assets/Scripts/Editor/TimelineBindingTransferWindow.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: b935df49cbac13e46bf8d93dd89f908e \ No newline at end of file diff --git a/Assets/Scripts/NiloToonEnvironmentReflectionDemo.shader b/Assets/Scripts/NiloToonEnvironmentReflectionDemo.shader new file mode 100644 index 00000000..6ac9bfc1 --- /dev/null +++ b/Assets/Scripts/NiloToonEnvironmentReflectionDemo.shader @@ -0,0 +1,179 @@ +Shader "NiloToon/Environment/Reflection Demo" +{ + Properties + { + [Header(Base Properties)] + _BaseMap ("Base Map", 2D) = "white" {} + _BaseColor ("Base Color", Color) = (1, 1, 1, 1) + + [Header(Surface Properties)] + _Metallic ("Metallic", Range(0, 1)) = 0.5 + _Smoothness ("Smoothness", Range(0, 1)) = 0.5 + + [Header(Normal)] + _BumpMap ("Normal Map", 2D) = "bump" {} + _BumpScale ("Normal Scale", Float) = 1.0 + + [Header(Planar Reflection)] + [Toggle] _EnablePlanarReflection ("Enable Planar Reflection", Float) = 1 + _ReflectionIntensity ("Reflection Intensity", Range(0, 2)) = 1.0 + _ReflectionTintColor ("Reflection Tint", Color) = (1, 1, 1, 1) + _ReflectionFresnel ("Fresnel Power", Range(0.1, 5)) = 1.5 + _ReflectionDistortion ("Distortion", Range(0, 0.1)) = 0.02 + _ReflectionDepthFade ("Depth Fade", Range(0, 10)) = 1.0 + _ReflectionBlurRadius ("Blur Radius", Range(0, 2)) = 0.5 + + [Header(Advanced)] + _Cutoff ("Alpha Cutoff", Range(0, 1)) = 0.5 + + // Unity Standard Properties + _Surface ("Surface Type", Float) = 0.0 + } + + SubShader + { + Tags + { + "RenderType" = "Opaque" + "RenderPipeline" = "UniversalPipeline" + "Queue" = "Geometry" + } + + LOD 300 + + Pass + { + Name "ForwardLit" + Tags { "LightMode" = "UniversalForward" } + + HLSLPROGRAM + #pragma target 3.0 + + // Universal Pipeline keywords + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN + #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS + #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS + #pragma multi_compile_fragment _ _SHADOWS_SOFT + #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ SHADOWS_SHADOWMASK + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile_fog + + // Material keywords + #pragma shader_feature_local _NORMALMAP + #pragma shader_feature_local _METALLICSPECGLOSSMAP + #pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature_local _OCCLUSIONMAP + #pragma shader_feature_local _EMISSION + #pragma shader_feature_local _ALPHATEST_ON + #pragma shader_feature_local _ALPHAPREMULTIPLY_ON + #pragma shader_feature_local _RECEIVE_SHADOWS_OFF + + // Custom keywords for reflection + #pragma shader_feature_local _ENABLE_PLANAR_REFLECTION + #pragma shader_feature_local _REFLECTION_DEPTH_FADE + + // Instancing + #pragma multi_compile_instancing + #pragma multi_compile _ DOTS_INSTANCING_ON + + #pragma vertex LitPassVertex + #pragma fragment LitPassFragment + + // Include URP Lit shaders (NiloToon extension will be applied globally) + #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlsl" + + ENDHLSL + } + + // Shadow Caster Pass + Pass + { + Name "ShadowCaster" + Tags { "LightMode" = "ShadowCaster" } + + ZWrite On + ZTest LEqual + ColorMask 0 + Cull[_Cull] + + HLSLPROGRAM + #pragma target 2.0 + + #pragma shader_feature_local_fragment _ALPHATEST_ON + #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + + #pragma multi_compile_instancing + #pragma multi_compile _ DOTS_INSTANCING_ON + + #pragma vertex ShadowPassVertex + #pragma fragment ShadowPassFragment + + #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl" + ENDHLSL + } + + // Depth Only Pass + Pass + { + Name "DepthOnly" + Tags { "LightMode" = "DepthOnly" } + + ZWrite On + ColorMask 0 + Cull[_Cull] + + HLSLPROGRAM + #pragma target 2.0 + + #pragma shader_feature_local_fragment _ALPHATEST_ON + #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + + #pragma multi_compile_instancing + #pragma multi_compile _ DOTS_INSTANCING_ON + + #pragma vertex DepthOnlyVertex + #pragma fragment DepthOnlyFragment + + #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl" + ENDHLSL + } + + // Meta Pass (for Lightmapping) + Pass + { + Name "Meta" + Tags { "LightMode" = "Meta" } + + Cull Off + + HLSLPROGRAM + #pragma target 2.0 + + #pragma shader_feature EDITOR_VISUALIZATION + #pragma shader_feature_local_fragment _SPECULAR_SETUP + #pragma shader_feature_local_fragment _EMISSION + #pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP + #pragma shader_feature_local_fragment _ALPHATEST_ON + #pragma shader_feature_local_fragment _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED + + #pragma vertex UniversalVertexMeta + #pragma fragment UniversalFragmentMeta + + #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl" + + ENDHLSL + } + } + + CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.LitShader" + Fallback "Hidden/Universal Render Pipeline/FallbackError" +} diff --git a/Assets/Scripts/NiloToonEnvironmentReflectionDemo.shader.meta b/Assets/Scripts/NiloToonEnvironmentReflectionDemo.shader.meta new file mode 100644 index 00000000..e27f56c2 --- /dev/null +++ b/Assets/Scripts/NiloToonEnvironmentReflectionDemo.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6b78a61e45607f744b59e4cfdd9d4b2a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NiloToonPlanarReflectionBridge.cs b/Assets/Scripts/NiloToonPlanarReflectionBridge.cs new file mode 100644 index 00000000..edf6f714 --- /dev/null +++ b/Assets/Scripts/NiloToonPlanarReflectionBridge.cs @@ -0,0 +1,202 @@ +using UnityEngine; +using PlanarReflections5; + +/// +/// NiloToon Environment 셰이더와 PIDI Planar Reflections 5를 연동하는 브리지 스크립트 +/// +[System.Serializable] +public class NiloToonReflectionSettings +{ + [Header("Reflection Control")] + [Range(0f, 1f)] + public float reflectionIntensity = 1.0f; + + [ColorUsage(false)] + public Color reflectionTintColor = Color.white; + + [Range(0.1f, 5f)] + public float fresnelPower = 1.5f; + + [Range(0f, 0.1f)] + public float distortionStrength = 0.02f; + + [Range(0f, 10f)] + public float depthFade = 1.0f; + + [Range(0f, 2f)] + public float blurRadius = 0.5f; + + [Header("Advanced")] + public bool enableReflection = true; + public bool useDepthFade = false; + public LayerMask reflectionLayers = -1; +} + +[RequireComponent(typeof(PlanarReflectionRenderer))] +public class NiloToonPlanarReflectionBridge : MonoBehaviour +{ + [Header("NiloToon Integration Settings")] + public NiloToonReflectionSettings reflectionSettings = new NiloToonReflectionSettings(); + + [Header("Shader Keywords")] + [SerializeField] private bool enableReflectionDepthFade = false; + + private PlanarReflectionRenderer planarRenderer; + private Camera[] monitoredCameras; + + // 셰이더 프로퍼티 IDs (성능 최적화) + private static readonly int EnablePlanarReflectionID = Shader.PropertyToID("_EnablePlanarReflection"); + private static readonly int ReflectionIntensityID = Shader.PropertyToID("_ReflectionIntensity"); + private static readonly int ReflectionTintColorID = Shader.PropertyToID("_ReflectionTintColor"); + private static readonly int ReflectionFresnelID = Shader.PropertyToID("_ReflectionFresnel"); + private static readonly int ReflectionDistortionID = Shader.PropertyToID("_ReflectionDistortion"); + private static readonly int ReflectionDepthFadeID = Shader.PropertyToID("_ReflectionDepthFade"); + private static readonly int ReflectionBlurRadiusID = Shader.PropertyToID("_ReflectionBlurRadius"); + + private void Awake() + { + planarRenderer = GetComponent(); + if (planarRenderer == null) + { + Debug.LogError("NiloToonPlanarReflectionBridge requires PlanarReflectionRenderer component!"); + enabled = false; + return; + } + } + + private void Start() + { + // 초기 설정 적용 + UpdateShaderProperties(); + UpdateShaderKeywords(); + } + + private void Update() + { + // 실시간으로 셰이더 프로퍼티 업데이트 + UpdateShaderProperties(); + + // 카메라 변경 감지 및 업데이트 + if (monitoredCameras == null || monitoredCameras.Length != Camera.allCamerasCount) + { + UpdateCameraReferences(); + } + } + + private void UpdateShaderProperties() + { + // Global 셰이더 프로퍼티 업데이트 + Shader.SetGlobalFloat(EnablePlanarReflectionID, reflectionSettings.enableReflection ? 1.0f : 0.0f); + Shader.SetGlobalFloat(ReflectionIntensityID, reflectionSettings.reflectionIntensity); + Shader.SetGlobalVector(ReflectionTintColorID, new Vector4( + reflectionSettings.reflectionTintColor.r, + reflectionSettings.reflectionTintColor.g, + reflectionSettings.reflectionTintColor.b, + reflectionSettings.reflectionTintColor.a)); + Shader.SetGlobalFloat(ReflectionFresnelID, reflectionSettings.fresnelPower); + Shader.SetGlobalFloat(ReflectionDistortionID, reflectionSettings.distortionStrength); + Shader.SetGlobalFloat(ReflectionDepthFadeID, reflectionSettings.depthFade); + Shader.SetGlobalFloat(ReflectionBlurRadiusID, reflectionSettings.blurRadius); + } + + private void UpdateShaderKeywords() + { + // 셰이더 키워드 업데이트 + if (enableReflectionDepthFade && reflectionSettings.useDepthFade) + { + Shader.EnableKeyword("_REFLECTION_DEPTH_FADE"); + } + else + { + Shader.DisableKeyword("_REFLECTION_DEPTH_FADE"); + } + } + + private void UpdateCameraReferences() + { + monitoredCameras = new Camera[Camera.allCamerasCount]; + Camera.GetAllCameras(monitoredCameras); + + // Planar Reflection 설정을 카메라별로 동기화 + if (planarRenderer != null && planarRenderer.Settings != null) + { + planarRenderer.Settings.reflectLayers = reflectionSettings.reflectionLayers; + planarRenderer.Settings.renderDepth = reflectionSettings.useDepthFade; + } + } + + /// + /// 특정 재질에 반사 설정을 적용합니다. + /// + /// 적용할 재질 + public void ApplyToMaterial(Material material) + { + if (material == null) return; + + material.SetFloat(EnablePlanarReflectionID, reflectionSettings.enableReflection ? 1.0f : 0.0f); + material.SetFloat(ReflectionIntensityID, reflectionSettings.reflectionIntensity); + material.SetVector(ReflectionTintColorID, new Vector4( + reflectionSettings.reflectionTintColor.r, + reflectionSettings.reflectionTintColor.g, + reflectionSettings.reflectionTintColor.b, + reflectionSettings.reflectionTintColor.a)); + material.SetFloat(ReflectionFresnelID, reflectionSettings.fresnelPower); + material.SetFloat(ReflectionDistortionID, reflectionSettings.distortionStrength); + material.SetFloat(ReflectionDepthFadeID, reflectionSettings.depthFade); + material.SetFloat(ReflectionBlurRadiusID, reflectionSettings.blurRadius); + + // 키워드 설정 + if (enableReflectionDepthFade && reflectionSettings.useDepthFade) + { + material.EnableKeyword("_REFLECTION_DEPTH_FADE"); + } + else + { + material.DisableKeyword("_REFLECTION_DEPTH_FADE"); + } + } + + /// + /// 씬의 모든 NiloToon Environment 재질에 설정을 적용합니다. + /// + public void ApplyToAllNiloToonMaterials() + { + Renderer[] renderers = FindObjectsOfType(); + foreach (Renderer renderer in renderers) + { + foreach (Material mat in renderer.materials) + { + // NiloToon Environment 셰이더인지 확인 (이름으로 판별) + if (mat.shader.name.Contains("NiloToon") && mat.shader.name.Contains("Environment")) + { + ApplyToMaterial(mat); + } + } + } + } + + private void OnValidate() + { + // Inspector에서 값이 변경될 때 실시간 업데이트 + if (Application.isPlaying) + { + UpdateShaderProperties(); + UpdateShaderKeywords(); + } + } + + #if UNITY_EDITOR + [UnityEditor.MenuItem("Tools/NiloToon/Create Planar Reflection Bridge")] + private static void CreateBridge() + { + GameObject bridge = new GameObject("NiloToon Planar Reflection Bridge"); + bridge.AddComponent(); + bridge.AddComponent(); + + UnityEditor.Selection.activeGameObject = bridge; + UnityEditor.EditorGUIUtility.PingObject(bridge); + + Debug.Log("NiloToon Planar Reflection Bridge가 생성되었습니다!"); + } + #endif +} diff --git a/Assets/Scripts/NiloToonPlanarReflectionBridge.cs.meta 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