17 lines
610 B
C#
17 lines
610 B
C#
using System;
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using UnityEngine;
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namespace VMC
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{
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public class VMCEvents
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{
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public static Action<GameObject> OnCurrentModelChanged = null;
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public static Action<GameObject> OnModelLoaded = null;
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public static Action<GameObject> OnModelUnloading = null;
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public static Action<Camera> OnCameraChanged = null;
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public static Action OnLightChanged = null;
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public static Action<string> OnLoadedConfigPathChanged = null;
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public static Action<GameObject> BeforeApplyMotion = null;
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public static Action<GameObject> AfterApplyMotion = null;
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}
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} |