2025-04-25 21:14:54 +09:00

17 lines
610 B
C#

using System;
using UnityEngine;
namespace VMC
{
public class VMCEvents
{
public static Action<GameObject> OnCurrentModelChanged = null;
public static Action<GameObject> OnModelLoaded = null;
public static Action<GameObject> OnModelUnloading = null;
public static Action<Camera> OnCameraChanged = null;
public static Action OnLightChanged = null;
public static Action<string> OnLoadedConfigPathChanged = null;
public static Action<GameObject> BeforeApplyMotion = null;
public static Action<GameObject> AfterApplyMotion = null;
}
}