2025-04-25 21:14:54 +09:00

35 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnityMemoryMappedFile
{
public partial class PipeCommands
{
public class mocopi_GetSetting { }
public class mocopi_SetSetting
{
public bool enable { get; set; }
public int port { get; set; }
public bool ApplyRootPosition { get; set; }
public bool ApplyRootRotation { get; set; }
public bool ApplyChest { get; set; }
public bool ApplySpine { get; set; }
public bool ApplyHead { get; set; }
public bool ApplyLeftArm { get; set; }
public bool ApplyRightArm { get; set; }
public bool ApplyLeftHand { get; set; }
public bool ApplyRightHand { get; set; }
public bool ApplyLeftLeg { get; set; }
public bool ApplyRightLeg { get; set; }
public bool ApplyLeftFoot { get; set; }
public bool ApplyRightFoot { get; set; }
public bool CorrectHipBone { get; set; }
}
public class mocopi_Recenter { }
}
}