using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnityMemoryMappedFile { public partial class PipeCommands { public class mocopi_GetSetting { } public class mocopi_SetSetting { public bool enable { get; set; } public int port { get; set; } public bool ApplyRootPosition { get; set; } public bool ApplyRootRotation { get; set; } public bool ApplyChest { get; set; } public bool ApplySpine { get; set; } public bool ApplyHead { get; set; } public bool ApplyLeftArm { get; set; } public bool ApplyRightArm { get; set; } public bool ApplyLeftHand { get; set; } public bool ApplyRightHand { get; set; } public bool ApplyLeftLeg { get; set; } public bool ApplyRightLeg { get; set; } public bool ApplyLeftFoot { get; set; } public bool ApplyRightFoot { get; set; } public bool CorrectHipBone { get; set; } } public class mocopi_Recenter { } } }