15 lines
248 B
C#
15 lines
248 B
C#
using System;
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using UnityEngine;
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namespace Streamingle.Utils.LerpConstraints
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{
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[Serializable]
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public struct LerpConstraintSource
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{
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public Transform sourceTransform;
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[Range(0f, 1f)]
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public float weight;
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}
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}
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