39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.Scripting.APIUpdating;
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namespace Streamingle.Utils.LerpConstraints
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{
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[MovedFrom(true, "Streamingle.Utils.RoughConstraints", "Assembly-CSharp", "RoughRotationConstraint")]
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[ExecuteAlways]
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[AddComponentMenu("Streamingle Utilities/Constraints/Lerp Rotation Constraint")]
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public class LerpRotationConstraint : LerpConstraintBase
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{
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[Header("Rotation")]
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public Vector3Bool constrainedAxis = Vector3Bool.All;
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public Vector3 rotationOffset;
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protected override void ExecuteConstraint(float followT)
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{
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if (!TryGetWeightedRotation(out var targetRotation))
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{
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return;
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}
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targetRotation *= Quaternion.Euler(rotationOffset);
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var maskedEuler = ApplyEulerAxisMask(transform.rotation, targetRotation, constrainedAxis);
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targetRotation = Quaternion.Euler(maskedEuler);
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transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, followT * weight);
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}
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protected override void CaptureOffsetsFromCurrentPose()
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{
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if (!TryGetWeightedRotation(out var sourceRotation))
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{
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return;
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}
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rotationOffset = (Quaternion.Inverse(sourceRotation) * transform.rotation).eulerAngles;
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}
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}
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}
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