KINDNICK 26c578416f Fix: guard editor-only gaze evaluation call for player builds
ScheduleEditorFinalEvaluation is defined under UNITY_EDITOR but was
called unguarded in ProcessFrame, breaking player builds with CS0103.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 12:23:01 +09:00

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{
"name": "com.streamingle.utilities",
"displayName": "Streamingle Utilities",
"version": "0.1.4",
"unity": "6000.0",
"description": "Reusable Streamingle runtime components and Unity editor utilities.",
"keywords": [
"streamingle",
"utilities",
"timeline",
"gaze",
"constraints"
],
"dependencies": {
"com.unity.textmeshpro": "5.0.0",
"com.unity.timeline": "1.8.10"
}
}