streamingle-unity-utilities/CameraAI~/Editor/AICameraPreviewGenerationProvenance.cs
2026-08-03 04:42:44 +09:00

42 lines
1.6 KiB
C#

using UnityEngine;
namespace Streamingle.Editor
{
/// <summary>
/// Preview-only lineage stored as a hidden Timeline subasset. This lives in
/// the Editor assembly and is removed when a durable Final Timeline is made.
/// </summary>
public sealed class AICameraPreviewGenerationProvenance : ScriptableObject
{
internal const string CurrentSchemaVersion =
"ai-camera-preview-generation-provenance-v1";
[SerializeField, HideInInspector]
private string _schemaVersion = CurrentSchemaVersion;
[SerializeField, HideInInspector]
private string _cwAiRelativeGeneratedFolder = string.Empty;
[SerializeField, HideInInspector]
private string _absoluteGeneratedFolder = string.Empty;
[SerializeField, HideInInspector]
private string _metadataSha256 = string.Empty;
internal string SchemaVersion => _schemaVersion;
internal string CwAiRelativeGeneratedFolder =>
_cwAiRelativeGeneratedFolder;
internal string AbsoluteGeneratedFolder => _absoluteGeneratedFolder;
internal string MetadataSha256 => _metadataSha256;
internal void SetValues(
string cwAiRelativeGeneratedFolder,
string absoluteGeneratedFolder,
string metadataSha256)
{
_schemaVersion = CurrentSchemaVersion;
_cwAiRelativeGeneratedFolder =
cwAiRelativeGeneratedFolder ?? string.Empty;
_absoluteGeneratedFolder = absoluteGeneratedFolder ?? string.Empty;
_metadataSha256 = metadataSha256 ?? string.Empty;
}
}
}