# Changelog ## 0.1.6 - Updated the separately installable Camera AI package to 0.4.2 and the frozen Windows worker to 0.1.2. - Fixed duplicate script GUIDs that could exclude Camera AI package sources from the Unity editor assembly. - Added YAMO-calibrated deceleration/acceleration around meaningful direction changes and rendered end-to-start adjacent-shot transition scoring. - Added C2-continuous braking seams, single-pass turn processing, and a source-relative acceleration/jerk guard that demotes unsafe rewrites. - Preserved generated braking curves in the editable Timeline simplification preset and added regression coverage for 45-degree and 90-degree turns. ## 0.1.5 - Added the separately installable `Mingle Camera Work AI` package under `CameraAI~`, including the frozen Windows x64 `CWCameraWorker` distribution. - Kept authored camera, character-motion, and source-audio reference data in the access-controlled CW-AI data library rather than mirroring it here. - Documented Git LFS, Unity Package Manager, data-root, and first-run setup. - Moved Camera AI caches to the consuming Unity project's writable `Library/CWAI` directory so the reference-data library can be read-only. ## 0.1.4 - Fixed player build compile error: `ScheduleEditorFinalEvaluation` call in `BlendshapeGazeMixerBehaviour.ProcessFrame` was not wrapped in `#if UNITY_EDITOR`. ## 0.1.1 - Unreleased - Added the direct TextMeshPro and Timeline assembly references required by the subtitle editor API. ## 0.1.0 - Extracted Gaze, transform constraints, SmoothFollow, Timeline subtitles, and animation cleanup into a single UPM package. - Standardized package folders and Unity menu roots under `Streamingle Utilities`.