using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace Streamingle.Subtitles { public sealed class SubtitleClip : PlayableAsset, ITimelineClipAsset { [SerializeField, TextArea(1, 3)] private string text = string.Empty; public string Text { get => text; set => text = value ?? string.Empty; } public ClipCaps clipCaps => ClipCaps.None; public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { var playable = ScriptPlayable.Create(graph); playable.GetBehaviour().Text = text ?? string.Empty; return playable; } } }