# External workstation installation ## Supported environment - Windows 10/11 x64 - Unity 6000.0 or newer - Git 2.14 or newer available on `PATH` - Git LFS installed before Unity resolves the package The bundled `CWCameraWorker` contains Python 3.12.13 and its inference dependencies. Do not install Python on an artist workstation for this package. The worker is an onedir build: `CWCameraWorker.exe` and its `_internal` folder must remain together. ## Install from Git In Unity Package Manager, choose **Add package from git URL** and enter: ```text https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.18 ``` The initial package download is large because the frozen Windows worker is stored with Git LFS. If Git LFS was missing during the first resolve, install it, remove the package lock entry, and add the package again. ## Reference data Version 0.1.18 includes a compact, read-only `RuntimeData~` bundle with the 263 prepared reference songs, cut policy, and ranker model. An artist workstation does not need a separate `CW-AI` checkout or Python installation. If a newer access-controlled library is available, it remains an optional override: 1. Put `CW-AI` next to the Unity project directory. 2. Set the `CWAI_ROOT` environment variable to its absolute path before launching Unity. 3. Open `Tools > Streamingle > AI 카메라 생성`, expand `고급 · 진단`, and choose the `참조 데이터 루트` manually. A valid data root contains all of the following: ```text CW-AI/ DatasetExports/ reports/training_index.json models/cut_ranker_v2.json ``` The generation window prefers the bundled `RuntimeData~` root and falls back to the optional external root when explicitly configured. It validates the selected reference data before enabling generation. The reference library may be read-only. Generation caches are stored under the current Unity project's `Library/CWAI` directory. Set `CWAI_CACHE_ROOT` before launching Unity only when a different writable cache location is required. ## First run 1. Open `Tools > Streamingle > AI 카메라 생성`. 2. Confirm the panel shows `Timeline 입력 확인 완료` after selecting a Timeline containing character animation and audio. 3. Leave `후보 풀도 새로 계산 (느림)` disabled for the normal fast path. 4. Run `전체 카메라 자율 생성`. Generated files and caches are written to the Unity project, never into the reference library or the immutable Package Cache.