docs(camera-ai): document bundled runtime data

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KINDNICK 2026-08-07 00:52:34 +09:00
parent 1e21e2b57f
commit 576537eb2a

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@ -17,18 +17,20 @@ must remain together.
In Unity Package Manager, choose **Add package from git URL** and enter:
```text
https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.6
https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.7
```
The initial package download is large because the frozen Windows worker is
stored with Git LFS. If Git LFS was missing during the first resolve, install
it, remove the package lock entry, and add the package again.
## Connect the reference data library
## Reference data
The public utility package deliberately excludes authored camera, character
motion, and source audio data. Obtain the access-controlled `CW-AI` data
library separately with Git LFS and use one of these layouts:
Version 0.1.7 includes a compact, read-only `RuntimeData~` bundle with the
263 prepared reference songs, cut policy, and ranker model. An artist
workstation does not need a separate `CW-AI` checkout or Python installation.
If a newer access-controlled library is available, it remains an optional
override:
1. Put `CW-AI` next to the Unity project directory.
2. Set the `CWAI_ROOT` environment variable to its absolute path before
@ -45,8 +47,9 @@ CW-AI/
models/cut_ranker_v2.json
```
The generation window automatically finds the worker inside the installed
package and validates the reference data before enabling generation.
The generation window prefers the bundled `RuntimeData~` root and falls back
to the optional external root when explicitly configured. It validates the
selected reference data before enabling generation.
The reference library may be read-only. Generation caches are stored under
the current Unity project's `Library/CWAI` directory. Set `CWAI_CACHE_ROOT`