docs(camera-ai): document bundled runtime data
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@ -17,18 +17,20 @@ must remain together.
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In Unity Package Manager, choose **Add package from git URL** and enter:
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```text
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https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.6
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https://kindnick-git.duckdns.org/mingle/streamingle-unity-utilities.git?path=/CameraAI~#v0.1.7
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```
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The initial package download is large because the frozen Windows worker is
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stored with Git LFS. If Git LFS was missing during the first resolve, install
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it, remove the package lock entry, and add the package again.
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## Connect the reference data library
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## Reference data
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The public utility package deliberately excludes authored camera, character
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motion, and source audio data. Obtain the access-controlled `CW-AI` data
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library separately with Git LFS and use one of these layouts:
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Version 0.1.7 includes a compact, read-only `RuntimeData~` bundle with the
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263 prepared reference songs, cut policy, and ranker model. An artist
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workstation does not need a separate `CW-AI` checkout or Python installation.
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If a newer access-controlled library is available, it remains an optional
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override:
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1. Put `CW-AI` next to the Unity project directory.
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2. Set the `CWAI_ROOT` environment variable to its absolute path before
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@ -45,8 +47,9 @@ CW-AI/
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models/cut_ranker_v2.json
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```
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The generation window automatically finds the worker inside the installed
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package and validates the reference data before enabling generation.
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The generation window prefers the bundled `RuntimeData~` root and falls back
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to the optional external root when explicitly configured. It validates the
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selected reference data before enabling generation.
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The reference library may be read-only. Generation caches are stored under
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the current Unity project's `Library/CWAI` directory. Set `CWAI_CACHE_ROOT`
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